NATION

PASSWORD

The Second Cataclysm (OOC, Open)

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
Esternial
Retired Moderator
 
Posts: 54391
Founded: May 09, 2009
Inoffensive Centrist Democracy

Postby Esternial » Fri Jan 04, 2019 3:54 pm

Well I'm here, but don't wait up for me.

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Fri Jan 04, 2019 3:57 pm

[background=][/background]
Esternial wrote:Well I'm here, but don't wait up for me.

I'm waiting for Con, so I'm sure you've got plenty of time. :p
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

User avatar
Constaniana
Postmaster of the Fleet
 
Posts: 25822
Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Fri Jan 04, 2019 5:02 pm

Olthar wrote:
Constaniana wrote:How long does an animatheurgy spell last on a big object? Would having a ship's turbines be powered by advanced animatheurgy instead of steam be feasible?

Animation only lasts as long as you concentrate on it, and skill level determines how many objects you can simultaneously control as well as how large of objects you can control.

Thanks, that helps explain why people are more interested in steam engines. Good to know.
Olthar wrote:[background=][/background]
Esternial wrote:Well I'm here, but don't wait up for me.

I'm waiting for Con, so I'm sure you've got plenty of time. :p

I'll get around to watching new anime from my list just to spite you. :p
Join Elementals 3, one of P2TM's oldest high fantasy roleplays, full of adventure, humour, and saving the world. Winner of the Best High Fantasy RP of P2TM twice in a row Choo Choo
Pro: Jesus Christ, Distributism, The Shire, House Atreides
Anti: The Antichrist, Communism, Mordor, House Harkonnen
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

Kudos.

User avatar
Ruskland-Preuben
Minister
 
Posts: 3419
Founded: Mar 03, 2017
Ex-Nation

Postby Ruskland-Preuben » Fri Jan 04, 2019 10:23 pm

Olthar wrote:
Constaniana wrote:How long does an animatheurgy spell last on a big object? Would having a ship's turbines be powered by advanced animatheurgy instead of steam be feasible?

Animation only lasts as long as you concentrate on it, and skill level determines how many objects you can simultaneously control as well as how large of objects you can control.

And since glirders just need small boosts of hot air, gliders could be a fun prospect.
Gliders I say! GLIDERS!
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
Formerly the NCSU, add 5000 posts please.

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Sat Jan 05, 2019 8:40 am

I'll post the IC in a few hours.
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Sat Jan 05, 2019 10:05 am

Olthar wrote:I'll post the IC in a few hours.

I suppose I should have said a couple: Link
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Sat Jan 05, 2019 10:25 am

Professor Caroline Hastings has been added to the NPC list.
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

User avatar
Constaniana
Postmaster of the Fleet
 
Posts: 25822
Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Sat Jan 05, 2019 11:03 am

Name: Jeremiah "Jacky" Fisherwright
Gender: Male
Age: 18
Appearance: This, but with a haircut and navy blue in the clothes instead of red.

Personality: Reserved at first, but gets very energetic and passionate should the subject turn to foreign affairs or the latest naval innovations. Polite but a bit aloof with the landlubbers he finds himself surrounded by. Not so good with women, since he's been at sea for the past few years and has been out of practice with them. Loyal to his family.

Life Goal: A complete modernisation of Altomura's navy to prevent her being surpassed and subjugated by the Isle of Po.

Favored Element: Fire
Elements Known: Fire, Water, Wood
Degree Pursuing: Animatheurgy

Backstory: Jeremiah was the firstborn in his family, the illustrious Fisherwright clan, in the major western port city of Fifedaighnn. Their ancestors, like most folk around there, were fishermen, until Andrew Fisherwright as born. Andrew was an incredibly talented phytokineticist, but rather than go off and see the world or spend his life studying deeper magic he stayed around in Fifedaighnn and used his control of wood to build and repair fishing boats. His business was very successful, and his successors continued to be the premier shipwrights in the region. As ships advanced in design the scope of the Fisherwright Company did too, using phytokinesis to build more and more types of vessels, and grow bigger and richer. When pirates and raiders would sail into the area the people began to look to the Fisherwrights to lead them in sea battles, figuring that if they knew how to build ships so well then they would know a thing or two about breaking them down as well. Luckily the Fisherwrights had plenty of sons, so some would go on into naval officer service while others stayed ashore at the workshops. Through the generations the Fisherwrights's extra heirs would go into a few other businesses, or the main company would merge with another family business in the town, leading to the current state where Fisherwright Fifedaignn Amalgamated is a prosperous company working in shipbuilding, fishmongering, and whaling. The Fisherwrights have never been made into nobility, but they quietly act like the lords of Fifedaignn anyway.

Jeremiah's father Paul worked in the R&D department, and was quite fond of his children, so Jeremiah got to see the testing of new steam engines and that sort of thing firsthand. It instilled in him a fascination for science and invention that continues to drive him. Jeremiah also acquired an interest in history, nurtured by the stories of his grandfather, for whom he was named. Grandfather Jeremiah was the first son of the previous chairman, but chose to spend his whole career in the navy, letting his younger brother Timothy succeed their father and become the current Chairman of the Board. When he retired from the navy as an admiral Jeremiah spent a lot of his time entertaining his numerous grandchildren, great-nephews and great-nieces. But the old Jeremiah also liked arguing about politics and international incidents, with one country in particular earning his ire: Po. He had seen how much their navy had swollen in comparison to the Altomuran navy, and was always indignant about the fact. His grandson soaked it all up, and Jacky made it his goal to force his homeland to overhaul the entire fleet, restoring her to the preeminence on the seas that had existed when Admiral Jeremiah had first went out to sea. Jacky Fisherwright became an ensign at 16, as so many of his ancestors had done, and served aboard a warship for about 2 years before returning to land to complete his magical education at Sir Whifflebottom's.
Last edited by Constaniana on Sat Jan 05, 2019 12:40 pm, edited 1 time in total.
Join Elementals 3, one of P2TM's oldest high fantasy roleplays, full of adventure, humour, and saving the world. Winner of the Best High Fantasy RP of P2TM twice in a row Choo Choo
Pro: Jesus Christ, Distributism, The Shire, House Atreides
Anti: The Antichrist, Communism, Mordor, House Harkonnen
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

Kudos.

User avatar
The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Sat Jan 05, 2019 11:09 am

Name: Anastasia Allencroft
Gender: Female
Age: 17
Appearance:
Image

Tall for a girl, Anastasia stands at 5 feet 10 inches. She is a little thin however, weighing only 132 lbs.

Personality: Calm, cool and collected, Anastasia makes herself known by being intelligent, hard working and a bit of a loner. She is in no way mean however. In fact, she abhors bullies and in her few months at the school has already racked up a bit of a reputation for getting in fights with them. However, she still feels, well, just a little different.
Life Goal: To become a powerful magician, and to do her part in elevating the people of her families holdings.

Favored Element: air
Elements Known: Fire, Air, Light
Degree Pursuing: Aether

Backstory: Anastasia was born to a Marcher Lord on the Mulmurth border. Her family was never well liked by the other royal families, as they only earned their titles in the last generation through marriages, working with the military, business deals and loud petitioning of the queen. As a result of this, as well as being ocean people, they were seen as little more than thugs used to help keep Mulmurth at bay. As a result of this precarious position, both her and her family were often rather isolated from the intrigue of the Royal Court, and she grew up spending much of her time reading books in her families libraries. She was a lonely child, with few playmates, but a smart one who from an early age showed a strong aptitude for magic. Her mother had died when she was young, leaving just her and her father, but her father always encouraged her to pursue it, as well as the whalers on the docks who she became friends with.

As her interest in magic grew, so too did her desire to attend Sir Whifflebottom's Academy of Arts and Magic. Her first year she was old enough to attend, she took the entrance exam and passed with flying colors, but was denied on the grounds that her family did not have enough money to send her. No believed that, the Allencrofts made plenty of money in whaling and fishing, but it was a convenient excuse to keep Whifflebottom's looking as prestigious as it was. The next year however, there was no way they could use the same excuse twice, especially as the Allencrofts now came equipped with stacks of bonds, gold and checks to make it so that there was no way they would not allow Anastasia in.

This time, with Anastasia now 17 years old, they accepted her, and she took the train to the school. The capitol was far larger and crazier than she ever expected, having come from a small estate in a small town, where local children and her families children could play together. Here, she found herself way out of her depth, and her country manners and simplistic view of life were viewed with contempt. Frustrated and angered by this, Anastasia did not easily fit in at Whifflebottom's, but refused to pack up and leave. She had dreamed of this place her entire life, and was determined to make it if it was the last thing she ever did. No one ever bullied her, especially after she threw a girl down a hallways with a blast of wind, toppling other students and tossing paintings off the walls. But they were never very friendly to her either. So Anastasia withdrew from them, and threw herself into her work, hoping to get a degree in Teletheurgy.

SOME EXTRA'S I DECIDED TO ADD (If you want me to get rid of them I will, I just figured they would be some nice little extra info.)
Theme Song: https://www.youtube.com/watch?v=ZKjtqJ- ... W&index=20
House Color's: Purple and black. The House Animal is the Raven, with the House Words being "Small And Brave, We Stand In The Dark."
Religion: Pantheon Worship. Her family in particular, as being essentially border guards and ocean people, are particularly fond of Excousia and Okeanos.
Last edited by The Twelve Isles on Sat Jan 05, 2019 1:44 pm, edited 2 times in total.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Sat Jan 05, 2019 11:10 am

Constaniana wrote:Name: Jeremiah "Jacky" Fisherwright
Gender: Male
Age: 18
Appearance: This, but with navy blue in the clothes instead of red.

Personality: Reserved at first, but gets very energetic and passionate should the subject turn to foreign affairs or the latest naval innovations. Polite but a bit aloof with the landlubbers he finds himself surrounded by. Not so good with women, since he's been at sea for the past few years and has been out of practice with them. Loyal to his family.

Life Goal: A complete modernisation of Altomura's navy to prevent her being surpassed and subjugated by the Isle of Po.

Favored Element: Fire
Elements Known: Fire, Water, Wood
Degree Pursuing: Animatheurgy

Backstory: Jeremiah was the firstborn in his family, the illustrious Fisherwright clan, in the major western port city of Fifedaighnn. Their ancestors, like most folk around there, were fishermen, until Andrew Fisherwright as born. Andrew was an incredibly talented phytokineticist, but rather than go off and see the world or spend his life studying deeper magic he stayed around in Fifedaighnn and used his control of wood to build and repair fishing boats. His business was very successful, and his successors continued to be the premier shipwrights in the region. As ships advanced in design the scope of the Fisherwright Company did too, using phytokinesis to build more and more types of vessels, and grow bigger and richer. When pirates and raiders would sail into the area the people began to look to the Fisherwrights to lead them in sea battles, figuring that if they knew how to build ships so well then they would know a thing or two about breaking them down as well. Luckily the Fisherwrights had plenty of sons, so some would go on into naval officer service while others stayed ashore at the workshops. Through the generations the Fisherwrights's extra heirs would go into a few other businesses, or the main company would merge with another family business in the town, leading to the current state where Fisherwright Fifedaignn Amalgamated is a prosperous company working in shipbuilding, fishmongering, and whaling. The Fisherwrights have never been made into nobility, but they quietly act like the lords of Fifedaignn anyway.

Jeremiah's father Paul worked in the R&D department, and was quite fond of his children, so Jeremiah got to see the testing of new steam engines and that sort of thing firsthand. It instilled in him a fascination for science and invention that continues to drive him. Jeremiah also acquired an interest in history, nurtured by the stories of his grandfather, for whom he was named. Grandfather Jeremiah was the first son of the previous chairman, but chose to spend his whole career in the navy, letting his younger brother Timothy succeed their father and become the current Chairman of the Board. When he retired from the navy as an admiral Jeremiah spent a lot of his time entertaining his numerous grandchildren, great-nephews and great-nieces. But the old Jeremiah also liked arguing about politics and international incidents, with one country in particular earning his ire: Po. He had seen how much their navy had swollen in comparison to the Altomuran navy, and was always indignant about the fact. His grandson soaked it all up, and Jacky made it his goal to force his homeland to overhaul the entire fleet, restoring her to the preeminence on the seas that had existed when Admiral Jeremiah had first went out to sea. Jacky Fisherwright became an ensign at 16, as so many of his ancestors had done, and served aboard a warship for about 2 years before returning to land to complete his magical education at Sir Whifflebottom's.

The bio makes it sound like he was born with a talent for wood, but you list his favored element as fire. I'm assuming that was a mistake. In any case, accepted.
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

User avatar
Constaniana
Postmaster of the Fleet
 
Posts: 25822
Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Sat Jan 05, 2019 11:19 am

Olthar wrote:
Constaniana wrote:Name: Jeremiah "Jacky" Fisherwright
Gender: Male
Age: 18
Appearance: This, but with navy blue in the clothes instead of red.

Personality: Reserved at first, but gets very energetic and passionate should the subject turn to foreign affairs or the latest naval innovations. Polite but a bit aloof with the landlubbers he finds himself surrounded by. Not so good with women, since he's been at sea for the past few years and has been out of practice with them. Loyal to his family.

Life Goal: A complete modernisation of Altomura's navy to prevent her being surpassed and subjugated by the Isle of Po.

Favored Element: Fire
Elements Known: Fire, Water, Wood
Degree Pursuing: Animatheurgy

Backstory: Jeremiah was the firstborn in his family, the illustrious Fisherwright clan, in the major western port city of Fifedaighnn. Their ancestors, like most folk around there, were fishermen, until Andrew Fisherwright as born. Andrew was an incredibly talented phytokineticist, but rather than go off and see the world or spend his life studying deeper magic he stayed around in Fifedaighnn and used his control of wood to build and repair fishing boats. His business was very successful, and his successors continued to be the premier shipwrights in the region. As ships advanced in design the scope of the Fisherwright Company did too, using phytokinesis to build more and more types of vessels, and grow bigger and richer. When pirates and raiders would sail into the area the people began to look to the Fisherwrights to lead them in sea battles, figuring that if they knew how to build ships so well then they would know a thing or two about breaking them down as well. Luckily the Fisherwrights had plenty of sons, so some would go on into naval officer service while others stayed ashore at the workshops. Through the generations the Fisherwrights's extra heirs would go into a few other businesses, or the main company would merge with another family business in the town, leading to the current state where Fisherwright Fifedaignn Amalgamated is a prosperous company working in shipbuilding, fishmongering, and whaling. The Fisherwrights have never been made into nobility, but they quietly act like the lords of Fifedaignn anyway.

Jeremiah's father Paul worked in the R&D department, and was quite fond of his children, so Jeremiah got to see the testing of new steam engines and that sort of thing firsthand. It instilled in him a fascination for science and invention that continues to drive him. Jeremiah also acquired an interest in history, nurtured by the stories of his grandfather, for whom he was named. Grandfather Jeremiah was the first son of the previous chairman, but chose to spend his whole career in the navy, letting his younger brother Timothy succeed their father and become the current Chairman of the Board. When he retired from the navy as an admiral Jeremiah spent a lot of his time entertaining his numerous grandchildren, great-nephews and great-nieces. But the old Jeremiah also liked arguing about politics and international incidents, with one country in particular earning his ire: Po. He had seen how much their navy had swollen in comparison to the Altomuran navy, and was always indignant about the fact. His grandson soaked it all up, and Jacky made it his goal to force his homeland to overhaul the entire fleet, restoring her to the preeminence on the seas that had existed when Admiral Jeremiah had first went out to sea. Jacky Fisherwright became an ensign at 16, as so many of his ancestors had done, and served aboard a warship for about 2 years before returning to land to complete his magical education at Sir Whifflebottom's.

The bio makes it sound like he was born with a talent for wood, but you list his favored element as fire. I'm assuming that was a mistake. In any case, accepted.

I was trying to say that the ancestor who started the family business a few hundred years ago. Jeremiah's favoured element is fire.
Join Elementals 3, one of P2TM's oldest high fantasy roleplays, full of adventure, humour, and saving the world. Winner of the Best High Fantasy RP of P2TM twice in a row Choo Choo
Pro: Jesus Christ, Distributism, The Shire, House Atreides
Anti: The Antichrist, Communism, Mordor, House Harkonnen
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

Kudos.

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Sat Jan 05, 2019 11:21 am

The Twelve Isles wrote:Name: Anastasia Allencroft
Gender: Female
Age: 17
Appearance:

Personality: Calm, cool and collected, Anastasia makes herself known by being intelligent, hard working and a bit of a loner. She is in no way mean however. In fact, she abhors bullies and in her few months at the school has already racked up a bit of a reputation for getting in fights with them. However, she still feels, well, just a little different.
Life Goal: To become a powerful magician, and to do her part in elevating the people of her families holdings.

Favored Element: air
Elements Known: Fire, Air, Light
Degree Pursuing: Aether

Backstory: Anastasia was born to a Marcher Lord on the Mulmurth border. Her family was never well liked by the other royal families, as they only earned their titles in the last generation through marriages, working with the military, business deals and loud petitioning of the queen. As a result of this, as well as being ocean people, they were seen as little more than thugs used to help keep Mulmurth at bay. As a result of this precarious position, both her and her family were often rather isolated from the intrigue of the Royal Court, and she grew up spending much of her time reading books in her families libraries. She was a lonely child, with few playmates, but a smart one who from an early age showed a strong aptitude for magic. Her mother had died when she was young, leaving just her and her father, but her father always encouraged her to pursue it, as well as the whalers on the docks who she became friends with.

As her interest in magic grew, so too did her desire to attend Sir Whifflebottom's Academy of Arts and Magic. Her first year she was old enough to attend, she took the entrance exam and passed with flying colors, but was denied on the grounds that her family did not have enough money to send her. No believed that, the Allencrofts made plenty of money in whaling and fishing, but it was a convenient excuse to keep Whifflebottom's looking as prestigious as it was. The next year however, there was no way they could use the same excuse twice, especially as the Allencrofts now came equipped with stacks of bonds, gold and checks to make it so that there was no way they would not allow Anastasia in.

This time, with Anastasia now 17 years old, they accepted her, and she took the train to the school. The capitol was far larger and crazier than she ever expected, having come from a small estate in a small town, where local children and her families children could play together. Here, she found herself way out of her depth, and her country manners and simplistic view of life were viewed with contempt. Frustrated and angered by this, Anastasia did not easily fit in at Whifflebottom's, but refused to pack up and leave. She had dreamed of this place her entire life, and was determined to make it if it was the last thing she ever did. No one ever bullied her, especially after she threw a girl down a hallways with a blast of wind, toppling other students and tossing paintings off the walls. But they were never very friendly to her either. So Anastasia withdrew from them, and threw herself into her work, hoping to get a degree in Teletheurgy.

SOME EXTRA'S I DECIDED TO ADD (If you want me to get rid of them I will, I just figured they would be some nice little extra info.)
Theme Song: https://www.youtube.com/watch?v=ZKjtqJ- ... W&index=20
House Color's: Purple and black. The House Animal is the Raven, with the House Words being "Small And Brave, We Stand In The Dark."
Religion: Pantheon Worship. Her family in particular, as being essentially border guards and ocean people, are particularly fond of Excousia and Okeanos.

Accepted.

@ Con: Ohhh, I see now. Yeah, I misread that.
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

User avatar
Grenartia
Post Czar
 
Posts: 44623
Founded: Feb 14, 2010
Left-wing Utopia

Postby Grenartia » Sat Jan 05, 2019 11:31 am

I haven't forgotten about this. I'll be working on an app.
Lib-left. Antifascist, antitankie, anti-capitalist, anti-imperialist (including the imperialism of non-western countries). Christian (Unitarian Universalist). Background in physics.
Mostly a girl. She or they pronouns, please. Unrepentant transbian.
Reject tradition, embrace modernity.
People who call themselves based NEVER are.
The truth about kids transitioning.

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Sat Jan 05, 2019 11:36 am

Grenartia wrote:I haven't forgotten about this. I'll be working on an app.

Cool. Don't take too long, though. I'm not a fan of large RPs, so I'll close it once I get to ten players.
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

User avatar
Ruskland-Preuben
Minister
 
Posts: 3419
Founded: Mar 03, 2017
Ex-Nation

Postby Ruskland-Preuben » Sat Jan 05, 2019 12:16 pm

Hey Olthar, this may seem a little bit too radical, but could a character be related to an NPC? I dunno, grandson of the headmaster perhap?
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
Formerly the NCSU, add 5000 posts please.

User avatar
The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Sat Jan 05, 2019 12:22 pm

Ruskland-Preuben wrote:Hey Olthar, this may seem a little bit too radical, but could a character be related to an NPC? I dunno, grandson of the headmaster perhap?


Ayyyy, Ruskland me boi!
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

User avatar
Ruskland-Preuben
Minister
 
Posts: 3419
Founded: Mar 03, 2017
Ex-Nation

Postby Ruskland-Preuben » Sat Jan 05, 2019 12:25 pm

The Twelve Isles wrote:
Ruskland-Preuben wrote:Hey Olthar, this may seem a little bit too radical, but could a character be related to an NPC? I dunno, grandson of the headmaster perhap?


Ayyyy, Ruskland me boi!

Go to the the RMB ye drunk shiete, you really need to help us out on the activity.
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
Formerly the NCSU, add 5000 posts please.

User avatar
The Verdantderm Lands
Diplomat
 
Posts: 555
Founded: Aug 30, 2018
Ex-Nation

Postby The Verdantderm Lands » Sat Jan 05, 2019 12:41 pm

IC post up. :)
“Give my people plenty of beer, good beer, and cheap beer, and you will have no revolution among them.”
-- Queen Victoria

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Sat Jan 05, 2019 1:34 pm

Ruskland-Preuben wrote:Hey Olthar, this may seem a little bit too radical, but could a character be related to an NPC? I dunno, grandson of the headmaster perhap?

None of the current NPCs, no.
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

User avatar
The Verdantderm Lands
Diplomat
 
Posts: 555
Founded: Aug 30, 2018
Ex-Nation

Postby The Verdantderm Lands » Sat Jan 05, 2019 1:46 pm

Hi, Olthar.

Are there enchanted items that require little or no magickal knowledge?

Amulets? Rings? Wands? Weapons?

Is there an Enchantment Element?
“Give my people plenty of beer, good beer, and cheap beer, and you will have no revolution among them.”
-- Queen Victoria

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Sat Jan 05, 2019 2:08 pm

The Verdantderm Lands wrote:Hi, Olthar.

Are there enchanted items that require little or no magickal knowledge?

Amulets? Rings? Wands? Weapons?

Is there an Enchantment Element?

No. Magic items aren't a thing, and permanent enchantments are rare.

No. There is no enchantment element.
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

User avatar
The Verdantderm Lands
Diplomat
 
Posts: 555
Founded: Aug 30, 2018
Ex-Nation

Postby The Verdantderm Lands » Sat Jan 05, 2019 2:23 pm

Olthar wrote:
The Verdantderm Lands wrote:Hi, Olthar.

Are there enchanted items that require little or no magickal knowledge?

Amulets? Rings? Wands? Weapons?

Is there an Enchantment Element?

No. Magic items aren't a thing, and permanent enchantments are rare.

No. There is no enchantment element.

Thank You. :)
“Give my people plenty of beer, good beer, and cheap beer, and you will have no revolution among them.”
-- Queen Victoria

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Sat Jan 05, 2019 4:24 pm

Olthar wrote:
Olthar wrote:I'll post the IC in a few hours.

I suppose I should have said a couple: Link

*cough*
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

User avatar
The Verdantderm Lands
Diplomat
 
Posts: 555
Founded: Aug 30, 2018
Ex-Nation

Postby The Verdantderm Lands » Sat Jan 05, 2019 6:05 pm

Hey, Twelve Isles, I am at work, but Tripetta isn't ignoring Anastasia.
“Give my people plenty of beer, good beer, and cheap beer, and you will have no revolution among them.”
-- Queen Victoria

User avatar
Esternial
Retired Moderator
 
Posts: 54391
Founded: May 09, 2009
Inoffensive Centrist Democracy

Postby Esternial » Sat Jan 05, 2019 6:27 pm

Name: Ritz Ambrosius
Gender: F
Age: 18
Appearance:
Image

Personality: Ritz is a studious, eccentric young mage. Her natural abilities and extensive knowledge have cultivated some overconfidence inside of her, occasionally manifesting into arrogance, but overall she manages to avoid annoying people all that much. For her, this isn't that hard, as she doesn't spend time in other people's company too often.

Life Goal: Change the path others have laid out for her.

Favored Element: Earth
Elements Known: Fire, Earth, Lightning
Degree Pursuing: Everything (Auxatheurgy for now)

Backstory: The Ambrosius lineage is an old and noble bloodline that descends from powerful mages, and throughout many generations it has produced many more that would etch themselves into the histories of nations far and wide. Its roots lie firmly entrenched in Liechenveld, and as the country gradually fell into an economic crisis, so did the House of Ambrosius lose much of its wealth and influence.

Nowadays, the Ambrosius name holds little sway beyond Liechenveld, except as a pedigree. Ritz wasn't treated as an exception. Born as a "pure-bred" within the Ambrosius estate in the vast pine woods to the south, her future was bid on countless times by faceless, wealthy men who sought to produce a talented heir of their own.

<still have to finish this>

Yada yada sold to rich family as breeding stock, yada yada now she's in a magical school
Last edited by Esternial on Sat Jan 05, 2019 6:39 pm, edited 2 times in total.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Hypron

Advertisement

Remove ads