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by The Land of Golden Blobfish » Thu Dec 27, 2018 11:47 pm
by Luminesa » Fri Dec 28, 2018 12:21 am
The Land of Golden Blobfish wrote:Tagged.
I was just a bit confused on this though, is this an RP with light dnd elements to set the tone and ground the characters or is this more of a forum rpg with dice rolls and such?
by Allied Wessex » Sat Dec 29, 2018 11:38 am
by Luminesa » Sat Dec 29, 2018 12:43 pm
Allied Wessex wrote:Name: Torac
Age: 21
Height: 5’ 10”
Weight: 148 pounds
Appearance: tanned skin, blue eyes, light stubble. Rugged. Eyes twinkle with wry humour.(Image)
Race: Human
Alignment: Neutral good. When under pressure or frustrated veers toward chaotic good.
Class: Rogue Scout
Biography:
Born to a middle class family that lived in a prosperous, yet dull market town Torac was beguiled from a young age of tales told by his father (a former soldier and sailor) set on far flung lands and in distant times. Despite attending a respectable school his wanderlust and short attention span made him unsuitable for scholarly pursuits and he soon discovered that he would much rather be seeking out fabled items and places rather than reading about them in a text book. Despite this he has an understanding of history and appreciates the value of learning and will often seek out sages for their knowledge and wisdom.
As a an adolescent Torac could be found exploring some local ruined temple, old caves or tangled forest in search of treasure and secrets.
These days Torac is a treasure hunter/scout/courier/procurement agent for hire by turns. Smart, worldly wise and physically fit Telsor is often clad in a soft brown leather jacket and dark green traveling cloak. His clothes are both durable and versatile.
Although a 'rogue' Torac isn't the bad sort. He won't accept commissions from those he knows to be bad, he'll never undertake an action that disadvantages the poor or innocent and his word is known as being ironclad.
Preferring to rely on intelligence, dexterity and endurance to get his work done Torac is not a warrior but can handle himself well enough. He carries a long sword which he is capable of using. If deprived of this he has an understanding of practical unarmed combat that he can put to good use. For ranged combat he relies on a cross bow which he uses effectively and efficiently.
Torac possesses good fortune as well as a sixth sense that whilst not consistent has on occasion saved his bacon.
Personality:
Quietly confident, intelligent and with a wry sense of humour Torac is at ease whether learning the qualities of an obscure object from Bartholomew the sage, discussing skull ball results at the local tavern or negotiating the finer points of a contract with a senior member of the merchant’s guild at a reputable coffee house.
Versatile and durable Torac is at home in both the city and the wilderness and mixes just as easily with tradesman as he does with rangers and barbarians.
Torac is never truly settled - physically or socially. Too long in Port Brigstowe and he longs for the wilderness - a little too much time spent with merchants ignites a burning desire to gamble at a dockside tavern whilst an extended period of time seeking fabled treasures creates a thirst for civilisation.
Strength: Athletic and toned. Able to carry, pull or push small but heavy objects for short distances.
Dexterity: Light on feet, able to often hit small moving targets. Nimble and able to jump from roof top to top with ease.
Constitution: Can take a few hits before being knocked unconscious
Intelligence: Smart. Has a decent understanding of history, geography, psychology and humanities. Able to solve most puzzles quickly.
Wisdom: Reads people and situations fairly well. Gets hunches if something isn’t right.
Charisma: Knows the right thing to say to most people. Pleasant conversationalist and makes small talk with ease.
Skills: Athletics, insight, stealth (I see that athletics is a strength related skill but if you’ll allow it I’m hoping to have it as dexterity driven).
Cantrips: N/a
Spells: N/a
Items: Thieves tools, rope and grapple.
* re equipment will Torac have to purchase stuff like armour and weapon separately?
by Foxfound » Sat Dec 29, 2018 1:04 pm
by Allied Wessex » Sat Dec 29, 2018 1:58 pm
Luminesa wrote:Allied Wessex wrote:Name: Torac
Age: 21
Height: 5’ 10”
Weight: 148 pounds
Appearance: tanned skin, blue eyes, light stubble. Rugged. Eyes twinkle with wry humour.(Image)
Race: Human
Alignment: Neutral good. When under pressure or frustrated veers toward chaotic good.
Class: Rogue Scout
Biography:
Born to a middle class family that lived in a prosperous, yet dull market town Torac was beguiled from a young age of tales told by his father (a former soldier and sailor) set on far flung lands and in distant times. Despite attending a respectable school his wanderlust and short attention span made him unsuitable for scholarly pursuits and he soon discovered that he would much rather be seeking out fabled items and places rather than reading about them in a text book. Despite this he has an understanding of history and appreciates the value of learning and will often seek out sages for their knowledge and wisdom.
As a an adolescent Torac could be found exploring some local ruined temple, old caves or tangled forest in search of treasure and secrets.
These days Torac is a treasure hunter/scout/courier/procurement agent for hire by turns. Smart, worldly wise and physically fit Telsor is often clad in a soft brown leather jacket and dark green traveling cloak. His clothes are both durable and versatile.
Although a 'rogue' Torac isn't the bad sort. He won't accept commissions from those he knows to be bad, he'll never undertake an action that disadvantages the poor or innocent and his word is known as being ironclad.
Preferring to rely on intelligence, dexterity and endurance to get his work done Torac is not a warrior but can handle himself well enough. He carries a rapier which he is capable of using. If deprived of this he has an understanding of practical unarmed combat that he can put to good use. For ranged combat he relies on a cross bow which he uses effectively and efficiently.
Torac possesses good fortune as well as a sixth sense that whilst not consistent has on occasion saved his bacon.
Personality:
Quietly confident, intelligent and with a wry sense of humour Torac is at ease whether learning the qualities of an obscure object from Bartholomew the sage, discussing skull ball results at the local tavern or negotiating the finer points of a contract with a senior member of the merchant’s guild at a reputable coffee house.
Versatile and durable Torac is at home in both the city and the wilderness and mixes just as easily with tradesman as he does with rangers and barbarians.
Torac is never truly settled - physically or socially. Too long in Port Brigstowe and he longs for the wilderness - a little too much time spent with merchants ignites a burning desire to gamble at a dockside tavern whilst an extended period of time seeking fabled treasures creates a thirst for civilisation.
Strength: Athletic and toned. Able to carry, pull or push small but heavy objects for short distances.
Dexterity: Light on feet, able to often hit small moving targets. Nimble and able to jump from roof top to top with ease.
Constitution: Can take a few hits before being knocked unconscious
Intelligence: Smart. Has a decent understanding of history, geography, psychology and humanities. Able to solve most puzzles quickly.
Wisdom: Reads people and situations fairly well. Gets hunches if something isn’t right.
Charisma: Knows the right thing to say to most people. Pleasant conversationalist and makes small talk with ease.
Skills: Athletics, insight, stealth (I see that athletics is a strength related skill but if you’ll allow it I’m hoping to have it as dexterity driven).
Cantrips: N/a
Spells: N/a
Items: Studded leather armour, travelling cloak, rapier, cross bow and twenty bolts, dagger (in boot), money pouch with a few silver coins, theives tools, rope and grapple.
* re equipment will Torac have to purchase stuff like armour and weapon separately?
If armor and weapons are part of your starting equipment, then you don’t have to worry about buying it. You can list it here then. But later you can purchase them separately at a blacksmith’s shop.
What are his two best skills?
by Luminesa » Sun Dec 30, 2018 12:26 pm
Foxfound wrote:I'm trying to work on my app, but I keep getting writers' block and I've been busy with other things. I'll try to finish it soon.
by Bycrest » Sun Dec 30, 2018 4:40 pm
by Luminesa » Sun Dec 30, 2018 4:45 pm
by Bycrest » Sun Dec 30, 2018 5:22 pm
Luminesa wrote:I have made a couple edits in the OP to clarify some things about your characters:
1.) You can only use six spells a day, but you can obviously learn more spells as time goes on. Obviously you won’t learn a new spell everyday, but as you accomplish new feats you’ll be pointed to opportunities to learn new spells.
2.) I added a section for character apps for non-Magical characters, so if you run a Monk or a Ranger or someone who does not use Magical powers, now you can specify your attacks for your class here! Once again, if you’re already Apping you don’t need to make any changes. You can if it helps you though.
3.) It’s been brought to my attention that Nuri, you have your cantrips and your spells backwards. Please make a quick fix of your App! Thank you! :3
4.) Your new first co-OP, Bycrest, will help me to enforce dah rulez and the finer details of D&D. I’ll probably name a second co-OP soon.
by Kingdom of Irhk » Sun Dec 30, 2018 6:17 pm
by Luminesa » Sun Dec 30, 2018 10:32 pm
by Bycrest » Sun Dec 30, 2018 11:30 pm
by Bycrest » Sun Dec 30, 2018 11:43 pm
by Allied Wessex » Mon Dec 31, 2018 5:43 am
Luminesa wrote:I have made a couple edits in the OP to clarify some things about your characters:
2.) I added a section for character apps for non-Magical characters, so if you run a Monk or a Ranger or someone who does not use Magical powers, now you can specify your attacks for your class here! Once again, if you’re already Apping you don’t need to make any changes. You can if it helps you though.
4.) Your new first co-OP, Bycrest, will help me to enforce dah rulez and the finer details of D&D. I’ll probably name a second co-OP soon.
by Luminesa » Mon Dec 31, 2018 8:54 am
by Luminesa » Mon Dec 31, 2018 8:57 am
Allied Wessex wrote:Luminesa wrote:I have made a couple edits in the OP to clarify some things about your characters:
2.) I added a section for character apps for non-Magical characters, so if you run a Monk or a Ranger or someone who does not use Magical powers, now you can specify your attacks for your class here! Once again, if you’re already Apping you don’t need to make any changes. You can if it helps you though.
4.) Your new first co-OP, Bycrest, will help me to enforce dah rulez and the finer details of D&D. I’ll probably name a second co-OP soon.
In terms of non-magical attacks I see Torac as being competent with sword, cross bow and dagger. As well as this I'd also like for him to be proficient at a practical form of unarmed combat - not Bruce Lee but able to put something like Krav Maga to god use if someone wants to get in to a push and shove with him. I'm not sure if this is the type of thing you meant but I've added them to my original app.
Welcome Bycrest!
by The Armed Republic of Dutch Coolness » Mon Dec 31, 2018 9:06 am
P2TM Mentor
by Allied Wessex » Mon Dec 31, 2018 9:55 am
by The Armed Republic of Dutch Coolness » Mon Dec 31, 2018 10:00 am
P2TM Mentor
by Allied Wessex » Mon Dec 31, 2018 10:04 am
The Armed Republic of Dutch Coolness wrote:Yeah, Roguish archetypes are unlocked at level 3, a la Paladin Oaths, Warlock Pacts, and so forth.
by The Armed Republic of Dutch Coolness » Mon Dec 31, 2018 10:07 am
P2TM Mentor
by Allied Wessex » Mon Dec 31, 2018 11:15 am
The Armed Republic of Dutch Coolness wrote:I regularly DM for a group so I got to know all these things!
by Luminesa » Mon Dec 31, 2018 12:22 pm
The Armed Republic of Dutch Coolness wrote:Scout's a Roguish Archetype from Xanathat's Guide to Everything, off the top of my head.
by Luminesa » Mon Dec 31, 2018 12:22 pm
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