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Young Bloods(REBOOT OOC, Superhero RP, Open)

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Tomia
Post Marshal
 
Posts: 15645
Founded: Apr 13, 2013
New York Times Democracy

Postby Tomia » Thu Dec 06, 2018 2:26 pm

North America Inc wrote:
Faction Name: The Guild
Faction Location/Territory: Has City Based Chapters and operations that span the Globe.
Tech Level: MT/PMT


Description/Lore:
Founded at the turn of the previous century, the Guild came into existence during a peculiar time in human history. The era of the Gilded Age and rampant European Imperialism had left the world in a perverse position; the worse impulses of man had allowed destructiveness to fester in every avenue of civilization. These social ills guaranteed the eventual destruction of the current order either through either war or recession. A group of well-endowed progressives came together at a lowly London Apartment in 1900 to discuss various ways for each of them to address 'the negativity of man'. From Samuel Clemens to Oscar Wilde attended the meeting, however, what was the most odd was the attendance of Joseph Pulitzer and William Randolph Hearst. These fierce rivals had been instrumental in orchestrating the Spanish American War; why they were invited, much less attended, is still up for debate. Some state it was due to their guilt, others state it was their progressive leanings, while a few say it was due to their opportunistic tendencies.

While the meeting was engaging, not much was actually accomplished on that day. Most of the original thirteen attendees went on with their lives, and that was that. It was not until the First World War that the Guild formed into a clandestine organization. On 1917, the first Pulitzer Prize was assigned to French Ambassador Jean Jules Jusserand but the Prize itself was a ruse; the purpose was to allow the surviving attendees to meet with and discuss with their international colleagues. Pulitzer, posthumously, had it revealed that he left his vast fortunes to the attendees; his wealth would soon be used as initial capital for the Guild. This international fraternity discussed the destructive behavior of the war, as well as, the Bolshevik Revolution in Russia. With a sizable minority of the group being Newspaper Owners, the idea of a socialist revolution was seen as abhorrent and the demonstration of man's failing. Interestingly enough, Marxist-Leninism would provide one coherent feature of the new guild: an educated class of the revolutionary vanguard. Much like the Communist Party in Moscow, the new group vowed to be the eternally vigilant on man and his failings. They would work in secret but ideas such as racism, sexism, and Marxism would be targeted and eventually done away with. This new group would choose the moniker of the Guild which would be led by a Council of Thirteen.

From the 1920s and 30s, the Guild spent most of its energy spreading and growing its influence in the Anglo-American Spheres. They were instrumental in electing FDR in 1932, highlighting the incompetence of Hoover and his economic policies. Although they were not successful in preventing the Second World War, they were provided a new opportunity that none could of have predicted: The Superhero. Captain Steel and, more importantly, Libertys' inhuman abilities captured the imagination of the entire planet. They were not bound by the frailty of man and this perplexed the Guild; demigods existed and now that were known, what should they do? The Guild, correctly, decided to position their moral character to be as steadfast as their frames. The idea of an all-American hero was routinely sold to the people, and they loved it. People love something to aspire too, and the success of the superhero made it an imperative to do so. After the war, more and more heroes would reveal themselves to the world and the Guild would package them and sell them as the ubermencsh the Guild had always dreamed of. A man without limits, and without flaws. It was this behavior in the 1940s that allowed for commercialization of superheros to continue on into the modern day.

Until they couldn't. Governments and their ilk had shunned the ubermencsh away from the spotlight. They had many arrested, for fear of losing their powers. This enraged the Guild, but their numbers were too small to adequately do anything. For now, they fought to usher in the Civil Rights Movement and turned their sights on the evils of the Government, they displayed the Pentagon Papers and the Watergate break-in for all to see. They also absorbed American Entertainment Industry and revolutionized it. If they can't display the perfect man, than they will create films that will. From Sinatra to Brando, films and songs were created for all to flock too. The stagflation of the 1970s and the weakening trust in government finally allowed the Guild to expand from a private enterprise to a public one, members were created or hired, as to push their goals. The feebleness of Carter allowed them to become a beautiful parasite within the western world and soon they pushed they flexed their muscles with the Super Human Rights Act of 1979.

Superheroes and Super-heroines came out and became a mainstay in the 80s and 90s. While these meta humans were covering the spotlight, the Guild began to grow and grow beyond their original charter. From the fifties onward, the Council had shifted most of its original powers to a singular person; said person would be known as either the Sovereign or Leviathan, for an unsubtle Hobbesian reference. But with the growing powers of the Supers, as well as total control over the Western Entertainment and Journalism Industries, the newer members began to have a fundamental shift in their views. They no longer saw their actions for the betterment of man, but rather the benefit of themselves. Corruption and favoritism was rampant, and the Guild began to participate in the various ills that it once fought to end.

The growing strength of the California Chapter saw the rise of a new block within the organization: the tech leaders. These individuals saw the benefits of controlling information and data, the mitigation of evil through social engineering. The growth of this block was also in tangent with the arrival of the Hadrians from beyond the realms of Earth; the presence of an unknown quantity caused fear to spread through the rank and file. They had been controlling the cultural zeitgeist for the past sixty years, the arrival of an extraterrestrials meant the possibility of cultural exchanges that would be unfavorable for them. Action and more direct methods needed to be taken. And to that end, they turned to a man they didn't fully understand. A Shape-Shifter that promised lofty goals among over things, he integrated the once loose organization into a coherent structure. He spent billions on various fields such as meta human DNA, information warfare, and for the first time, a paramilitary force. And so far, loyalty has paid off. The Guild stands at the precipice from its goals, the uplifting of the human race. What that will look like, remains to be seen.


Population Size: 1000 active members, ten of thousands of unknowing participants
Army Size (If any): 12,000 mercenaries of various groups
Races that are part of the faction:Humans and Meta-Humans


Additional Info:
1. It is not known who led the first Council meeting in 1900.

2. Although the current Sovereign is named David Bowie, how he gained his ability is unknown. Due to his abilities, internal investigations can not find a record of him before 1970.

3. His success in creating Shihong Smith and the 'other batches' have been implied to been related to his own abilities; which seems to imply he developed them after his birth. Extraneous pain is the only guaranteed variable.

4. Predictive analysis and data mining have been the highest priorities for the 'tech leader' block of the Guild. Several large Fortune 500 companies that have grown to prominence in the 2000s are led by Guild members.

5. Diamond Dogs have become internal slang for both the mercenary groups under their employ as well as robotic dog units.

6. While the group has become centralized in the last few years, some chapters such as the Toyko and Las Vegas Chapters still hold a degree of autonomy.

7. How they have been able to prevent any leaks within any organization full of colorful personalities remains unknown. What is known is that they tend to heavily discredit individuals who are displaying an affinity to reveal. Drug overdose is also common within the organization.

8. Despite a shadow of its former self, the organization still fights to curtail various ills and promoting democracy throughout the world. The Guild routinely provides hard hitting journalism on authoritarianism, corruption, and populism. The group is also a major supporter for many superhero organizations and usually is a secret benefactor to insure that up and coming superheros can receive a sponsorship.

I think this is a very good app, am a little weary of how powerful you have made them seem at times, phrases like "total control" and other things like saying they were solely responsible for the superhuman rights act is a bit much because other player and NPC factions also influence and have influenced society a lot. Not sure I necessarily need you to change the app but just keep that in mind as you you use them.

Oh and why is David Bowie the leader? Mind explaining that part?

With that said, accepted.

User avatar
Finland SSR
Post Marshal
 
Posts: 15224
Founded: May 17, 2014
Psychotic Dictatorship

Postby Finland SSR » Thu Dec 06, 2018 3:02 pm

Tomia wrote:Oh and why is David Bowie the leader? Mind explaining that part?

https://www.disclose.tv/david-bowies-la ... gle-315126

Need any more explanation?
I have a severe case of addiction to writing. At least 3k words every day is my fix.

User avatar
North America Inc
Powerbroker
 
Posts: 7551
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Thu Dec 06, 2018 3:21 pm

Tomia wrote:
North America Inc wrote:
Faction Name: The Guild
Faction Location/Territory: Has City Based Chapters and operations that span the Globe.
Tech Level: MT/PMT


Description/Lore:
Founded at the turn of the previous century, the Guild came into existence during a peculiar time in human history. The era of the Gilded Age and rampant European Imperialism had left the world in a perverse position; the worse impulses of man had allowed destructiveness to fester in every avenue of civilization. These social ills guaranteed the eventual destruction of the current order either through either war or recession. A group of well-endowed progressives came together at a lowly London Apartment in 1900 to discuss various ways for each of them to address 'the negativity of man'. From Samuel Clemens to Oscar Wilde attended the meeting, however, what was the most odd was the attendance of Joseph Pulitzer and William Randolph Hearst. These fierce rivals had been instrumental in orchestrating the Spanish American War; why they were invited, much less attended, is still up for debate. Some state it was due to their guilt, others state it was their progressive leanings, while a few say it was due to their opportunistic tendencies.

While the meeting was engaging, not much was actually accomplished on that day. Most of the original thirteen attendees went on with their lives, and that was that. It was not until the First World War that the Guild formed into a clandestine organization. On 1917, the first Pulitzer Prize was assigned to French Ambassador Jean Jules Jusserand but the Prize itself was a ruse; the purpose was to allow the surviving attendees to meet with and discuss with their international colleagues. Pulitzer, posthumously, had it revealed that he left his vast fortunes to the attendees; his wealth would soon be used as initial capital for the Guild. This international fraternity discussed the destructive behavior of the war, as well as, the Bolshevik Revolution in Russia. With a sizable minority of the group being Newspaper Owners, the idea of a socialist revolution was seen as abhorrent and the demonstration of man's failing. Interestingly enough, Marxist-Leninism would provide one coherent feature of the new guild: an educated class of the revolutionary vanguard. Much like the Communist Party in Moscow, the new group vowed to be the eternally vigilant on man and his failings. They would work in secret but ideas such as racism, sexism, and Marxism would be targeted and eventually done away with. This new group would choose the moniker of the Guild which would be led by a Council of Thirteen.

From the 1920s and 30s, the Guild spent most of its energy spreading and growing its influence in the Anglo-American Spheres. They were instrumental in electing FDR in 1932, highlighting the incompetence of Hoover and his economic policies. Although they were not successful in preventing the Second World War, they were provided a new opportunity that none could of have predicted: The Superhero. Captain Steel and, more importantly, Libertys' inhuman abilities captured the imagination of the entire planet. They were not bound by the frailty of man and this perplexed the Guild; demigods existed and now that were known, what should they do? The Guild, correctly, decided to position their moral character to be as steadfast as their frames. The idea of an all-American hero was routinely sold to the people, and they loved it. People love something to aspire too, and the success of the superhero made it an imperative to do so. After the war, more and more heroes would reveal themselves to the world and the Guild would package them and sell them as the ubermencsh the Guild had always dreamed of. A man without limits, and without flaws. It was this behavior in the 1940s that allowed for commercialization of superheros to continue on into the modern day.

Until they couldn't. Governments and their ilk had shunned the ubermencsh away from the spotlight. They had many arrested, for fear of losing their powers. This enraged the Guild, but their numbers were too small to adequately do anything. For now, they fought to usher in the Civil Rights Movement and turned their sights on the evils of the Government, they displayed the Pentagon Papers and the Watergate break-in for all to see. They also absorbed American Entertainment Industry and revolutionized it. If they can't display the perfect man, than they will create films that will. From Sinatra to Brando, films and songs were created for all to flock too. The stagflation of the 1970s and the weakening trust in government finally allowed the Guild to expand from a private enterprise to a public one, members were created or hired, as to push their goals. The feebleness of Carter allowed them to become a beautiful parasite within the western world and soon they pushed they flexed their muscles with the Super Human Rights Act of 1979.

Superheroes and Super-heroines came out and became a mainstay in the 80s and 90s. While these meta humans were covering the spotlight, the Guild began to grow and grow beyond their original charter. From the fifties onward, the Council had shifted most of its original powers to a singular person; said person would be known as either the Sovereign or Leviathan, for an unsubtle Hobbesian reference. But with the growing powers of the Supers, as well as total control over the Western Entertainment and Journalism Industries, the newer members began to have a fundamental shift in their views. They no longer saw their actions for the betterment of man, but rather the benefit of themselves. Corruption and favoritism was rampant, and the Guild began to participate in the various ills that it once fought to end.

The growing strength of the California Chapter saw the rise of a new block within the organization: the tech leaders. These individuals saw the benefits of controlling information and data, the mitigation of evil through social engineering. The growth of this block was also in tangent with the arrival of the Hadrians from beyond the realms of Earth; the presence of an unknown quantity caused fear to spread through the rank and file. They had been controlling the cultural zeitgeist for the past sixty years, the arrival of an extraterrestrials meant the possibility of cultural exchanges that would be unfavorable for them. Action and more direct methods needed to be taken. And to that end, they turned to a man they didn't fully understand. A Shape-Shifter that promised lofty goals among over things, he integrated the once loose organization into a coherent structure. He spent billions on various fields such as meta human DNA, information warfare, and for the first time, a paramilitary force. And so far, loyalty has paid off. The Guild stands at the precipice from its goals, the uplifting of the human race. What that will look like, remains to be seen.


Population Size: 1000 active members, ten of thousands of unknowing participants
Army Size (If any): 12,000 mercenaries of various groups
Races that are part of the faction:Humans and Meta-Humans


Additional Info:
1. It is not known who led the first Council meeting in 1900.

2. Although the current Sovereign is named David Bowie, how he gained his ability is unknown. Due to his abilities, internal investigations can not find a record of him before 1970.

3. His success in creating Shihong Smith and the 'other batches' have been implied to been related to his own abilities; which seems to imply he developed them after his birth. Extraneous pain is the only guaranteed variable.

4. Predictive analysis and data mining have been the highest priorities for the 'tech leader' block of the Guild. Several large Fortune 500 companies that have grown to prominence in the 2000s are led by Guild members.

5. Diamond Dogs have become internal slang for both the mercenary groups under their employ as well as robotic dog units.

6. While the group has become centralized in the last few years, some chapters such as the Toyko and Las Vegas Chapters still hold a degree of autonomy.

7. How they have been able to prevent any leaks within any organization full of colorful personalities remains unknown. What is known is that they tend to heavily discredit individuals who are displaying an affinity to reveal. Drug overdose is also common within the organization.

8. Despite a shadow of its former self, the organization still fights to curtail various ills and promoting democracy throughout the world. The Guild routinely provides hard hitting journalism on authoritarianism, corruption, and populism. The group is also a major supporter for many superhero organizations and usually is a secret benefactor to insure that up and coming superheros can receive a sponsorship.

I think this is a very good app, am a little weary of how powerful you have made them seem at times, phrases like "total control" and other things like saying they were solely responsible for the superhuman rights act is a bit much because other player and NPC factions also influence and have influenced society a lot. Not sure I necessarily need you to change the app but just keep that in mind as you you use them.

Oh and why is David Bowie the leader? Mind explaining that part?

With that said, accepted.


1. That's fair, my intention for the superhero rights act for them to be major proponents rather than the sole pushers. Should I go back and edit that?

2. I tried not to make them too all powerful lol. I only used 'total control' for a specific industries if thats fine, rather than the entirety of government and the economy.

3. I chose David Bowie for a few reasons. One Young Bloods is ultimately a light hearted super hero RP. Being super serious about data collection and social engineering isn't fun. Having a wacky and fun personality as the leader of the group makes it interesting and gives me more material to right about than just 'business analytics'. Also I like his music.

User avatar
Tomia
Post Marshal
 
Posts: 15645
Founded: Apr 13, 2013
New York Times Democracy

Postby Tomia » Thu Dec 06, 2018 3:36 pm

North America Inc wrote:1. That's fair, my intention for the superhero rights act for them to be major proponents rather than the sole pushers. Should I go back and edit that?

2. I tried not to make them too all powerful lol. I only used 'total control' for a specific industries if thats fine, rather than the entirety of government and the economy.

3. I chose David Bowie for a few reasons. One Young Bloods is ultimately a light hearted super hero RP. Being super serious about data collection and social engineering isn't fun. Having a wacky and fun personality as the leader of the group makes it interesting and gives me more material to right about than just 'business analytics'. Also I like his music.

K that all makes sense, wasn't sure if it was the actual David Bowie since he is dead and all. Don't really mind the lightheartedness though so that's fine. Should be all good then. You don't really need to edit as long as you keep these things in mind we shouldn't have a problem.

User avatar
Tyr
Bureaucrat
 
Posts: 63
Founded: Jun 24, 2018
Ex-Nation

Postby Tyr » Sun Dec 09, 2018 1:07 am

Name Max Grünewald

Age: 430

Gender: Male

Race: Vampire

Appearance:
Face Claim
Young Blood?: No.

Bio:

Maximilian was the oldest of the five children of Count Archibald of Engelsheim, a (fictional) County within the Holy Roman Empire. Like any other children of nobility, he was trained in leadership, sword fighting, literature, horseback riding, firearms, court etiquette, the art of war, and among others. Maximilian was also the most proficient caster among his siblings of the magic that his noble house secretly practice, Wahnvorstellung- audio visual illusion magic.

At the age of 20, he inherited the County of Engelsheim after his father died of smallpox. Now ruling the land, he was determined to re-shape his it in accordance with his vision. He against traditions at the time, Maximilian tried to appoint commoners that he deemed more competent than the nobility into administrative positions in the county. While this improved his standing among the commoners and promoted a bit of development, this alienated the nobility serving under him.

At the age of 30, he led the knights and levies of Engelsheim in support of the Holy Roman Empire during the Bohemian Revolt and saw success in independent town raids and skirmishes and his army took part in major sieges. Eight years later, he would later on rally his army in support of the Hapsburg against Gustavus Adolphus' invading force. During a battle, an enemy levy managed to knock Maximilian of his horse during a cavalry charge with a pike.

The nobility who still hold commands of his forces retreated and didn’t bother to recover him. Unknowingly to Maximilian, the nobles had supported his younger brother behind his back, as he promised to give the nobles the treatment they deserve. Even if by circumstance, Maximilian were to survive this battle, he would be assassinated back home regardless.

A local vampire in the area managed to save Maximilian from death after he snatched his body away from the battlefield. Out of desperation, Maximilian accidentally accepted the vampire’s offer to pass on the dark breath as a method of saving his life, converting him into a vampire moments before he would’ve died and another decade would’ve passed by before he would regain consciousness.

By the time he regained consciousness, the Engelsheim house was destroyed for practicing “witchcraft”, and thus he began to change plans and underwent a short tutelage with the vampire that had saved his life. After Max learned the basics of dark breath, he decided to travel all around the world to test his powers, experience the pleasures of life, and accumulate wealth instead of holing up in a den for a century or more. Max approximately spent some centuries traveling the entire world doing what he wants before he would start getting involved more on major human shenanigans.

It would be during the 20th century that Max got involved much with humanity when he jokingly applied for a Wehrmacht military academy and passed. During WW2, He quickly rose to the rank of Colonel after his particular successes in nighttime operations in the Eastern Font. After Germany’s defeat, Max was wandering around again until he was recruited into joining the Guild organization as somehow of a loose asset. Max would spend the next 57 years in the Soviet Union - later on, the Russian Federation gathering information for the Guild in his own way while trying to find some time to enjoy life.

Powers:

  • Vampire Physiology: Max is ageless and immortal coupled with superior physical capabilities, condition, senses, and instincts that could easily beat olympic athletes.
  • Dark Breath: Maximilian has telekinetic powers and often use small and sharp objects as high speed projectiles. Additionally, he can also consume blood in order to improve his physical condition and regenerate faster. Furthermore, he has other other vampiric powers like converting other humans into vampires and to transform into mistform.
  • Competent Fighter: Having trained in various places in hand-to-hand combat, Max mostly developed high preference and competence in both Muay Thai and Brazilian Jiu-Jitsu. Max is also competent in using various melee weapons and firearms to boot. Additionally, he is also good at using the environment to his advantage - using the smallest things such as pebbles and glass shards to gain an advantage.
  • Wahnvorstellung : Max is proficient in using the audio-visual illusionary magic that was secretly practiced by his family. With Wahnvorstellung, Max can create a separate illusion that can replicate the image and sound of a person or object.
  • Tactite Arm: Max is adept as using his newfound power that he got from the Enforcer named CORE. Using his Tactite Arm, Max can morph his arm into various melee and ranged weapons. Furthermore, he can also use his blood to power the Tactite Arm’s beam weapon.

Limitations:
  • The Mistform is short in duration.
  • Conversion can be too long and leaves Max vulnerable.
  • Can't utilize superior regeneration without consuming blood.
  • His instincts are superior but neither perfect nor precognition tier
  • Wahvorstellung illusions can neither harm nor damage a target directly.
  • Using the Tactite Arm Cannon Beam consumes a lot of Max's blood.


Weaknesses:

  • [Sunlight]: Max is vulnerable to long exposure of direct sunlight, making Max unable to use his powers after long exposures to sunlight.
  • [Impalement]: Max's healing powers and physical strength will almost be nullified if impaled through the heart.
  • [Fire]: Max is weak to fire and can't regenerate quickly if burnt or incinerated.
  • [Water]: Exposure to natural bodies of water will burn Max like as if he's exposed to lava.
  • [Blood Addiction]: Although Max will become more powerful in physical strength, he will be unable to think straight and become akin to a rabid beast.


Likes: freedom of action and thought, physical pleasures, smoking, travelling, money, cars, going to the gym, sports, alcohol, dogs

Dislikes: losing, being constrained, being micromanaged and being told what to do, sunlight, treachery

Additional Information
Birthday: July 1
Theme song: [url][/url]
Favorite food: Australian Barbecue
Last edited by Tyr on Thu Mar 07, 2019 7:37 am, edited 4 times in total.
The Tyrlandic Imperium
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Zarkenis Ultima
Post Czar
 
Posts: 43284
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sun Dec 09, 2018 1:13 am

Routine archive update done, all apps accepted up to this point have been added.

Tyr, I'll review your app later.
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North America Inc
Powerbroker
 
Posts: 7551
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Dec 09, 2018 3:34 pm

Mission Title: Claudius and Fortinbras
What heroes would be involved, if any?: Young Bloods, Associated Heroes
What Villains are involved, if any?:Lycan, Remnants of WarWolf, Generic Henchmen
Location(s): Southern California, Washington DC
What is the heroes’ objective, if any?: The disruption and end to Lycan proxy activities within the region.
What is the villains’ objective, if any?: Restructuring and consolidation of remaining assets, reassess and re secure resources.
Quick Summary(paragraph please):

A small but ongoing arc for the remainder of the story, the Young Bloods will be receiving tips from a turncoat from within the Lycan Organization. With the end of WarWolf activities in the SoCal region, an informant going by the code-name, 'Quisling' will send encrypted information to the team for ongoing operations. Said operations are sporadic and not mandatory, but provide the team a greater access to the inner echelons of the illusive organization. What these are can range from capturing and revealing rank and file, eliminating their logistic supplies, or securing their experimental technology.

Within the second act of the arc, most extremest elements within the organization will seek out more prolific attacks against members within the superhero community, the US government, the UN, and other high profile individuals. Why resort to such crude actions will be expanded as the story progresses, but the unraveling of the organization will allow members will close ties to Lycan to learn more about the group's original and true goals.




Mission Title: Auxiliary Mandate
What heroes would be involved, if any?:The Young Bloods
What Villains are involved, if any?: The Guild, Lycan, the People's Liberation Army.
Location(s): Young Bloods Tower, Saratoga Springs, Ordos City
What is the heroes’ objective, if any?: Discover the mole, Uncover the Guild and its intentions, save their friend.
What is the villains’ objective, if any?: Fulfilling their Charter.
Quick Summary(paragraph please):

As the team celebrates its victory over the Lycan extremists and the disarray of Lycan proper, international organizations act to fill in the void. Unlike the former arc, this one will be entirely its own separate event. For narrative reasons, this arc will be kept vague; however, said story-line dealing with an organization(s) that don't fit within the normal confines of morality. The team will have to deal with the consequences of their actions, and question the best way to keep the piece in an era of perpetual escalation. This arc will also reveal the presence of a mole within the organization and her relation with the cabal that has so far subtly helped the team for their own ends.

User avatar
Tomia
Post Marshal
 
Posts: 15645
Founded: Apr 13, 2013
New York Times Democracy

Postby Tomia » Mon Dec 10, 2018 12:18 am

Tyr wrote:Name: Maximilian von Stahlburg

Only issue I have is a small lore one. The idea of a "vampire regiment" existing during World War II seems strange within the lore so I'd ask you remove that. Otherwise the app is good and accepted.

One disclaimer though, the RP is centered around the Young Bloods and while it is totally possible and encouraged to play characters outside the YB it will likely be necessary red y at times to create your own stories and interactions with characters.

User avatar
Tyr
Bureaucrat
 
Posts: 63
Founded: Jun 24, 2018
Ex-Nation

Postby Tyr » Mon Dec 10, 2018 12:30 am

Tomia wrote:
Tyr wrote:Name: Maximilian von Stahlburg

Only issue I have is a small lore one. The idea of a "vampire regiment" existing during World War II seems strange within the lore so I'd ask you remove that. Otherwise the app is good and accepted.

One disclaimer though, the RP is centered around the Young Bloods and while it is totally possible and encouraged to play characters outside the YB it will likely be necessary red y at times to create your own stories and interactions with characters.

Alright, he'll be alone in Venezuela.
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Heimsvedinom Týrland

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Illica Falki
Ambassador
 
Posts: 1985
Founded: Apr 19, 2015
Ex-Nation

Postby Illica Falki » Wed Dec 12, 2018 7:27 am

Faction Name: Sand Viper
Faction Location/Territory:San Diego-Tijuana Metropolitan Area, Formerly Diluvia and the Balkan Peninsula
Tech Level: Mostly Modern, has access to some High Tech equipment
Description/Lore:The Sand Vipers are a young, but powerful Criminal Syndicate, having only formed in the last 8 years. Originating as a Smuggling Ring in Diluvia, they specialized in smuggling Tech and Olympium off the island, but also make a large profit from Arms Dealing throughout the Warzones of the world. The wealth they earned made it quick to grow, and they soon had power throughout the Balkans.
However, the rapid growth of the organization lead to overconfidence, leading to a major heist going completely wrong. They got the haul, a massive amount of Olympium, but everything else went wrong. In Europe they were elevated from a minor Smuggling Ring to a Terrorist Organization, leading to the European Heroes systematically destroying their operations, and had their wealth Seized.
Losing numbers, in a gambit to save themselves, they fled from Europe to Tijuana, and started rebuilding their organization and expanding to San Diego while they wait for the heat to die down so they could sell their haul.
Population Size:2 000 (Includes old Contacts and associates still in Europe)
Army Size (If any):1 500
Races that are part of the faction:Primarily Humans, open to everyone
Additional Info:
Currently has a large stockpile of Olympium.
Has already made deals with several Criminal Organizations to supply them with weapons
Has also started stealing or buying weapons from War Wolf operations.
Illica
Illy/Illi/Illa
Flora

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Zarkenis Ultima
Post Czar
 
Posts: 43284
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Thu Dec 13, 2018 12:47 am

North America Inc wrote:-snip-


Illica Falki wrote:-snip-


These are accepted.
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New Finnish Republic
Minister
 
Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Thu Dec 13, 2018 12:47 am

Iwwy!
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

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Rupudska
Postmaster of the Fleet
 
Posts: 20694
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Fri Dec 14, 2018 9:12 pm

Tyr wrote:Name: Maximilian von Stahlburg (Assumed name: Max Eisenmann)

Age: 420

Gender: Male

Race: Vampire

Appearance (pics if possible):
(Image)

Young Blood?: No.

Bio:

Maximilian was the youngest and perhaps the most ambitious among the five children of Count Archibald of Stahlburg, a County within the Holy Roman Empire. Like any other children of nobility, he was trained in leadership, swordfighting, horseback riding, etiquette, the art of war and among others. His proficiency in lordship and the arts of nobility compared to his brothers at an early age made him eyed by the servants of his father to inherit lordship of the County. Perhaps their ideal person inherited the reigns earlier than expected after most of the household was wiped out by a bubonic plague that had struck their castle, with Maximilian as the sole survivor of the bloodline, he rose to become the Count of Stahlburg at the age of 15. As the ruling count, he was determined to re-shape his land in accordance to his vision. At the age of 20, he led the knights and levies of Stahlburg in support of the Holy Roman Empire during the Bohemian Revolt and saw success in independent town raids and skirmishes and his army took part in major sieges. Eight years later, he would later on rally his army in support of the Hapsburg against Gustavus Adolphus' invading force. Leading a cavalry charge in a certain battle, an enemy levy managed to stab Maximilian's gut with a pike and severely wounding the Count. Unknowingly to him, his knights and his levied troops retreated from the field after they presumed that the count died. Despite being impaled in the gut, Max tried to pressed forward in pure rage and terrified the enemy soldiers. Although everything suddenly went dark and he became unconscious.

Max woke up into an unfamiliar room and he immediately noticed something strange. The room was dim but he could clearly see the surroundings, he could hear every movements of pests inside the house, he could smell fresh blood from the room underneath, he could feel vibrations of someone walking towards his room, and he noticed that the wound in his gut disappeared. A large pale man entered his room and declared he had no hostile intentions and explained the situation to Max. The man explained that he was a wandering vampire and witnessed Max's intense determination to destroy the opposing force despite being half-conscious and was on the process of being abandoned by his own men. The wandering vampire explained how he was looking for someone as headstrong as Max to inherit his power. He snatched the unconscious count from the battlefield and used his power of conversion to turn him into a vampire. While this initially pissed off Max, he calmed himself down and thought hard enough and realized that the power he received would be beneficial for a new long term goal. Max then asked the wanderer to train him and teach him the fundamentals of his vampiric strength. For half a decade, the wanderer taught Max fundamentals of his vampire powers. While training Max, the wanderer didn't instill any sense of morality to Max and the wanderer felt that Max could use his powers as he sees fit even if it's what humans consider as "evil" or "wrong".

Max and the wanderer later on separated. After learning the destruction of his house during his absence, he began to change plans and he decided to travel all around the world to test his powers and experience new things like knowledge and the taste of women in various places instead of clinging to a noble house that have abandoned him in time of need. First of, he abandoned the surname of von Stahlburg and assumed the surname of Eisenmann. Later on, he took all sort of jobs where he could test out his powers, in Europe he would work as a mercenary and become renown for being a good shot, which is of course thanks to his telekinetic powers. He would later on become an opium trader in China, using his mistform to maneuver through guards. Prior to the first world war, he was hired as an assassin to killed Franz Ferdinand, whilst putting the weight of the crime to Gavrilo Princip. During the Second World War, he would serve as a Colonel in the German Waffen SS and he later on defect to the Soviet Union after Germany's surrender. After the fall of the Soviet Union, he escaped to Venezuela. Now that Max has tested the full capacity of his powers, he will begin to execute his plan to soothe his flaming ambition in the new world.

Powers:

  • Vampire Physiology: Maximilian is ageless and immortal. He also has superior physical capabilities, condition, senses, and instincts compared to the average human.
  • Dark Breath: Maximilian has telekinetic powers and often use small and sharp objects as high speed projectiles. He can also consume blood in order to improve his physical condition and regenerate faster. Additionally, he has other other vampiric powers like converting other humans into vampires and mistform.


Limitations:
  • The Mistform is short in duration.
  • Conversion can be too long and leaves Max vulnerable.
  • Can't utilize superior regeneration without consuming blood.
  • His instincts are superior but neither perfect nor precognition tier


Weaknesses:

  • [Sunlight]: Max is vulnerable to long exposure of direct sunlight and he is unable to use his powers if in contact with sunlight.
  • [Impalement]: Max's healing powers and physical strength will almost be nullified if impaled through the heart.
  • [Fire]: Max is weak to fire and can't regenerate quickly if burnt or incinerated.
  • [Water]: Exposure to natural bodies of water will burn Max like as if he's exposed to lava.
  • [Blood Addiction]: Although Max will become more powerful in physical strength, he will be unable to think straight and become akin to a rabid beast.


Likes: Winning, Logical Thought, Loyalty, etc

Dislikes: Losing, Impulsive Behavior, Traitors/Treachery, etc

Additional Information
Birthday: July 1
Theme song: King of Kings
Favorite food: Steak
Greatest fear: Being Powerless


>Literal Nazi Vampire

You know, if you're willing to play a member of the Allies, I may have an RP for you...
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState
Best thread ever.|Ace Combat!
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Triassica
Ambassador
 
Posts: 1119
Founded: Jun 27, 2018
Left-wing Utopia

Postby Triassica » Mon Dec 17, 2018 6:46 am

Flutters here... Can I rejoin this and be given another chance?
Slava Ukraine!

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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24398
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Mon Dec 17, 2018 6:16 pm

Triassica wrote:Flutters here... Can I rejoin this and be given another chance?


After discussion with the OP and other Co-op we've reached a consensus.

We're willing to let you back into the RP, but not the Discord. At least not right away. If you can prove that you're not going to behave like last time, then we'll let you back in.

Another stipulation is that you app as someone other than Andrew.

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Triassica
Ambassador
 
Posts: 1119
Founded: Jun 27, 2018
Left-wing Utopia

Postby Triassica » Mon Dec 17, 2018 6:18 pm

The Republic of Atria wrote:
Triassica wrote:Flutters here... Can I rejoin this and be given another chance?


After discussion with the OP and other Co-op we've reached a consensus.

We're willing to let you back into the RP, but not the Discord. At least not right away. If you can prove that you're not going to behave like last time, then we'll let you back in.

Another stipulation is that you app as someone other than Andrew.

Fine. What happened to him anyway?
Slava Ukraine!

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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24398
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Mon Dec 17, 2018 6:19 pm

Triassica wrote:
The Republic of Atria wrote:
After discussion with the OP and other Co-op we've reached a consensus.

We're willing to let you back into the RP, but not the Discord. At least not right away. If you can prove that you're not going to behave like last time, then we'll let you back in.

Another stipulation is that you app as someone other than Andrew.

Fine. What happened to him anyway?


We just had him go home.

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Triassica
Ambassador
 
Posts: 1119
Founded: Jun 27, 2018
Left-wing Utopia

Postby Triassica » Mon Dec 17, 2018 6:27 pm

The Republic of Atria wrote:
Triassica wrote:Fine. What happened to him anyway?


We just had him go home.

Oh...

Alright.

How about my thief Filia?

That leaves me with three characters I could use... Fire and Ice twins or a vampire...

Or I can just go from scratch I guess...
Slava Ukraine!

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Zarkenis Ultima
Post Czar
 
Posts: 43284
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Dec 17, 2018 6:29 pm

Triassica wrote:
The Republic of Atria wrote:
We just had him go home.

Oh...

Alright.

How about my thief Filia?

That leaves me with three characters I could use... Fire and Ice twins or a vampire...

Or I can just go from scratch I guess...


We never really mentioned anything happening to Filia, but at any rate, we would prefer you to sign up with a fresh character.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
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Take a look at my latest roleplay! Come journey with us to somewhere in the dark.

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Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Tue Dec 18, 2018 9:36 pm

Villainous Team Name: The Trifecta
Location: San Diego
Leader: Earl Grey
Description: A trio of extraordinary gentlemen with varying backgrounds, the Trifecta is the result of a meeting between a rich British nobleman, an eldritch entity in human form, and a star high school athlete framed for a crime he didn't commit, all of whom happened to be located in the same prison and shared the same gripes about a corrupt, flawed, or useless system. Looking to fix said system by whatever means necessary, the group has seen a recent rise in clout ever since their daring breakout from the Mad Max supermax prison in San Diego, a move which was otherwise thought to have been impossible.
Members:
  • Earl Johnston Churchill III of Grey - Earl Grey
    Powers: Master Combatant, High-tech arsenal, loads of money
  • Aërùszirhfuczixi - Adam
    Powers: Chaos Amalgam Physiology, Fear/Illusion inducement, Melting inducement
  • Brock Spencer - Blackstar
    Powers: Zero-point energy manipulation, peak physical characteristics
Member Apps: See Below




Name: Aërùszirhfuczixi; otherwise known as Adam or Aer
Age: Incalculable
Gender: Male...?
Race: Chaos Amalgam
Appearance (pics if possible):
Image
Alternate Human Form
Additional Forms Below:



Young Blood?: Trifecta
Bio:
Parallel (or perpendicular) of our reality, there exists an alternate dimension which is comprised of Chaos Energy, a dark and selfish form of energy that serves as the polar opposite of our world, which is filled with order energy, which we know as the fundamental forces and laws of physics. In this alternate dimension, entropy and disorder is the way of life and chaos energy is ever present, taking apart any semblance of order or sanity that made it in somehow. At times, those from both realities have found ways to access the energy from their opposite dimension or downright enter it, using this for their righteous (or nefarious) ambitions. While the primordial soup of infinite chaos energy ever grows larger, it would seem impossible for anything to survive or develop in this world.

This is not the case for Aërùszirhfuczixi, an eldritch monstrosity which came into being in the chaos dimension as the amalgamation of latent selfishness, forbidden knowledge, and copious amounts of debauchery chaos energy, all coming together at once. Aer quickly gained consciousness and power, achieving an almost apotheosis-like state at his height while any sort of order energy in his domain was simply erased. Despite his power, however, the forced entry of one dimension into another is a power far greater than anything else, and while those in the chaos dimension rarely entered the order dimension (lest they be ripped apart by the esoteric forces preventing such an incident), humans and various alien species in the order dimension found ways of tapping into the limitless and dark power of various parallel realities teeming with chaos energy, such as Aer's own dimension.

Prepared to perform a dangerous procedure that would generate enough energy to breach into the other reality, Aer instead was caught in the wrong place at the wrong time, as a group of chaos magicians were preparing to do the same in one of their rituals. Instead of entering another reality, Aer was teleported into our reality in a freak accident once both gates collided, bringing large amounts of chaos energy with him as he did so. In the process, the chaos magicians who performed the ritual were exposed to the chaos energy of Aer's true form, fusing them to the walls of their apartment, where they became embedded in the concrete, screaming for help. However, help never came. In the process of being forcibly thrust into a reality different than his own, Aer had to quickly adapt to abide by the esoteric forces and laws of our reality which would otherwise prevent the existence of something of his form and origin in our reality. In doing so, Aer's body was destroyed, and he was forced to regain his physicality in a new ghost-like form, which merged with a passerby outside of the building, a man known as Adam. Aer took over Adam's body, using him as a human vessel to blend in with the humans until he could find a way to get back into his own reality.

In looking for some solutions to his outcome, Aer found himself in the city of San Diego and resorted to bringing about chaos in his new home, hoping to gather as much latent chaos energy as possible to generate a gateway to return to his home. Unlike in his home dimension, however, this sort of behavior was not the norm, and the response to his actions was quick and powerful. After several breakouts of prison (mostly due to the guards being unaware of his chaos amalgam properties), manhunts, hostage situations, bank robberies, and general killing sprees, Aer was determined to use the new chaos to generate a way home, but instead got a stun stick to the back and a power dampener to the neck, courtesy of Warwolf, a highly advanced PMC with the capability to easily deal with threats of his caliber. He was promptly detained in his Adam form and entered the custody of Warwolf.

However, the upper brass of Warwolf was uneasy to turn over a being like Aer to the Phantom Brotherhood or Pandora's Lock, who were obviously more knowledgeable with beings like him but did not know how to contain him (yet). Bureaucracy and funding concerns about building wacky countermeasures specifically designed to "kill more ghosts" eventually led to a compromise, when Aer was sent to the Maxwell Morningstar Maximum-Security Correctional Facility, affectionately known as "The Mad Max." A Warwolf-run prison isolated on an island outside of the city, the Mad Max serves as the ultimate method of holding and containing dangerous criminals, terrorists, and powerful supervillains for indefinite amounts of time. Due to the power suppressor collars that doubled as tracking units and explosive bomb collars, Aer's hopes of escape were effectively squashed, and he simply resorted to mingling with the other inhabitants of the prison, all of whom had abandoned their prospects of escape.

However, upon Earl Grey's arrival to the Mad Max, who had plans of escape and prospects for him and fellow inmate Brock Spencer once they escaped, that dream of breaking out and causing chaos once again may be returning soon...

Powers:
  • [Chaos Amalgam Physiology]: Aer's "full" form in the Chaos Dimension would otherwise be ripped apart by the fundamental forces and limitations that come into play when someone like him enters a reality different than his own, in a form that would otherwise be esoterically impossible to exist in our world without playing by the rules. Thus, he had to take upon a form compatible with our world, known as his True Form. This form is the only form in which the full extent of his abilities can be utilized. In this form, Aer can use the chaotic energy he is made of to strengthen his blows and harden himself in anticipation of incoming ones, as well as to levitate and phase through solid objects, much like a ghost, by becoming intangible or tangible at will. Though, he is incapable of becoming tangible inside of solid objects, and cannot interact with solid objects while intangible. Aer's eldritch physiology allows him to easily regenerate from wounds in all three of his forms, though this requires him to remain out of combat for prolonged periods of time, and will only happen provided he has enough chaos energy to spare that isn't reserve energy going towards keeping himself alive. The chaos energy that he is composed of also provides him with sustenance, meaning he does not have to eat, sleep, or drink. If he happens to be low on energy, he can simply draw upon Chaos Energy from sources in our world and other realities.
  • [Fear and Illusion Inducement]: Aer's human vessel, formerly known as Adam, can enter an "intermediate form" between the human form and true form, by having Adam's human body merge with some of the chaos energy from his true form. In this form—as well as his true form—Aer is capable of giving opponents vivid illusions by exposing them to hostile chaotic energy, which can be used to torture or distract enemies. It should be noted that his intermediate form and true form are capable of instilling fear in those without strong willpower without the use of any chaos energy, due to their respective similarities to an evil spirit and a ghost and overall disturbing appearances.
  • [Melting Inducement]: In his true form, Aer can utilize his chaos energy to generate many elastic "arms" of chaotic energy which, along with serving as stretchy physical appendages entirely capable of punching, blocking, probing, and grabbing, are direct conduits of the chaos energy that Aer is made of. When his arms make contact with any physical object, the chaos energy contained in them will enter the object and begin to destabilize the its molecular structure by quite literally instilling chaos among the object's molecules. In other words, it will begin to melt. The object will first begin to soften to a consistency similar to silly putty, and, with long enough exposure, it will enter an almost liquid state. The effects will take place much faster if more energy is used (i.e. more arms are grabbing it). Smaller objects will melt faster than larger ones. The effects are immediately reversed if Aer were to take considerable damage, but this ability can be used to torture, interrogate, or incapacitate enemies, who will remain conscious throughout the process. It should be noted that Aer is also capable of controlling what area of the object is softened or melted, such as melting the doorknob on a door but not the entire door itself, or melting the hand of a man, but not his full body.

Limitations:
  • In order to use his abilities, enter different forms, and regenerate, Aer must maintain an ample supply of chaos energy. While found in limitless quantities in other realities, Chaos Energy can only be used in finite amounts in our reality, and cannot be drawn from automatically.
  • Any damage sustained during regeneration will immediately pause his regeneration.
  • Aer is incapable of becoming tangible in between walls or inside anything solid (unless it has a hollow interior, like a car)
  • In his intangible form, Aer cannot interact with any objects without going tangible.
  • Illusions do not work on those with indomitable willpower.
  • Aer's melting effect on objects, as said before, is reversible if Aer were to take considerable damage.
  • When they are being melted, Aer's victims are still conscious. Depending on what part of their body is melted down, they may still be able to communicate with others or even use their powers. Additionally, more melting and quicker melting requires more energy, which Aer may not always have at hand.
  • Aer's arms are easily capable of being cut by blades, repelled with blocks, etc.

Weaknesses:
  • [ORDERRRRRRR]: Order magic and energy, the natural opposite of chaos energy, can completely nullify Aer's abilities and their effects. To add on to this, magic in general is capable of dealing considerable damage to Aer.
  • [Limited Edition]: If he were to somehow regain his physicality in whatever mad parallel dimension is brimming with chaos energy and other eldritch oddities, Aer would probably be your average, all-powerful, omnipotent being. However, because this reality is not whatever that one is and has different rules, Aer's abilities are considerably watered down. In addition, he is incapable of using Chaos Magic, simply because he does not know how to. Finally, if the chaos energy Aer uses as a reserve to keep himself alive were to be cut off or destroyed, Aer himself would be destroyed.
  • [Glass Cannon]: While his physical and supernatural abilities are formidable in his true form, Aer still is subject to taking damage, and is no more durable than any regular human is. To add on to this, his human form is completely powerless and only used for blending in with crowds, and is incapable of doing anything aside from producing illusions and fear as part of the intermediate form.

Likes: Chaos, disorganization, shiny things, expensive clothing
Dislikes: OCD people, order, politics

Additional Information
Birthday: !@#($ 1st
Theme song: Deep Web
Favorite food: Smoothies
Greatest fear: Being diagnosed with OCD


Name: Earl Johnston Churchill III of Grey; otherwise known as Earl Grey
Age: 29
Gender: Male
Race: Human
Appearance (pics if possible):
Image


Young Blood?: Trifecta
Bio:
Born to a noble family in London, Earl Johnston Churchill III of Grey has always striven for greatness and exceeding others' expectations. To those around him as a child, he was described as an intelligent, well-spoken, yet at times rebellious child always willing to one up others and improve his own reputation. His parents, members of the British elite, were active members in the House of Lords, but also ran a different operation on a different front: the Grey Arms Corporation, a multinational defense manufacturing conglomerate with many subsidiaries and shady benefactors, including Lycan and Warwolf International, the latter of whom often used Grey Arms Co. equipment in their own operations. Poised to take the reins of the Grey Arms Co. when he inherited it from his parents, Earl Grey began preparing for the eventual takeover, being exposed to some of the best education that Britain could offer. This is where his hidden talent with the sword came, and it quickly became evident that Earl Grey was a prodigy swordsman, just as renowned for his swordplay as he was for his academics.

Defying his family's expectations to enter politics, Earl Grey enlisted in the British Special Air Service after completing his college studies and passed selections with flying colors, further defying others' expectations of him dropping out initially. In his time in service to the UK, Earl Grey was deployed on various missions across the world, many of which were done without the knowledge of even the highest in the British Armed Forces and involved taking out key figures worldwide. Terrorist hunts became just as frequent as rogue hero hunts, as Earl Grey was exposed to various useful skills in dealing with super-powered threats.

Once his time in the military was over, Earl Grey returned to his home, with news of the passing of his parents coming to him first, before the Grey Arms Corporation was bestowed upon him. As the sole successor of the Grey Arms Co., Earl Grey made it his responsibility to keep it in Lycan's limelight with the rise of other corporations that challenged the Grey Arms Corporation's dominance. While he put in place an associate to act as the CEO and his spokesperson for the public, Earl Grey would act in the shadows to ensure his company's power is maintained, without breaking his identity. This often involved corporate warfare with other companies, where Earl Grey simply bought out competitors and liquidized their assets, leaving the former owners broke. His ruthless campaign to keep the Grey Arms Corporation on top was successful, albeit successful in also painting the company in a negative light. However, unbeknownst to the public, other competitors would also be "eliminated" by Earl Grey himself, who used his skills to intimidate or kill competing CEOs, making it seem like their deaths were an accident and leaving their companies stunned to be consumed by the Grey Arms Co.

Later on, after sifting through old documents and family records, Earl Grey came across the full length of his family will, detailing the Grey Family's historic claims on lands in San Diego, California, as verified by the U.S. Government. Since it was technically still valid, and because he was the sole legal successor of the Grey Family and its will, Earl Grey made his way to San Diego, hoping to find whatever land claim it was and build a lavish new estate there. It turned out that the location was in the middle of a shopping district in San Diego, however, right smack on top of a mall, and his claims were denied by the state government of California, despite the Federal Government otherwise saying yes to something that was the state's ultimate choice. Outraged, Earl Grey prepared to take the mall by force with an army of robotic butlers and a powerful bomb to be used as a bargaining chip, but was foiled by the intervention of two superhumans that happened to be at the mall: Johnny Swift and Floyd Tolson. Although the battle was fierce, Earl Grey was eventually defeated and turned over to the Mad Max for holding. Upon his entry, he quickly learned where to go in the prison during times of crisis and identified several potential points for break out, and made friends with two other inmates looking on leaving: a mysterious man named Aer and a framed teen seeking vengeance named Brock Spencer.

Powers:
  • [Master Combatant]: While he obviously holds the title of Master Swordsman and duelist because of his status as a prodigy sword fighter as a child, Earl Grey in general is an incredibly talented and intelligent combatant and strategist, pairing his tactically aware mind with a near mastery in various martial arts and proficiency with virtually any weapon at his disposal, especially bladed weapons. This turns him into a very capable assassin, duelist, tactician, and fighter, evident in how he was able to keep up with fighting Johnny Swift and Floyd Tolson, the former being a speedster street fighter and the latter being considered, in Earl Grey's eyes, an equal. The physical training he underwent has also turned him into a world class athlete, well above the levels of any regular athlete.
  • [High Tech Arsenal]: Earl Grey's rather bloated family inheritance has bestowed the rights of the Grey Arms Corporation and its many subsidiaries upon Earl Grey, giving him unrestricted access to some of the most advanced weaponry and equipment out there. (See Equipment)
  • [Rich Bastard]: Yes, being rich is a super power. Combined with his bloated family inheritance, sole ownership of the Gray Arms Corporation, and royal status, Earl Grey himself is worth a gopping large amount of money, meaning some issues can simply be "bought away."

Limitations:
  • Obviously, Earl Grey is subservient to the constraints of ammunition and logistics, and simply cannot generate things out of thin air.
  • Earl Grey is still bound by the limits of the human body, meaning he won't overpower someone that's drastically stronger than him physically. Maybe outsmart them.

Weaknesses (Reasons why someone could kick their ass):
  • [London: Become Human]: For obvious reasons, Earl Grey is, in short, just another regular human with no real advantages or superpowers, and thus can be injured or killed like any other human.
  • [Traditional]: Earl Grey prefers a fair duel and a duel by the rules, as well as lawful villainy. For obvious reasons, setting ones self down to such a low bar can leave them to being overpowered, but he rarely goes all out anyways when only an ounce of effort is required to take someone down. In his eyes, that is. In fact, he is so traditional that he often may stop fights for tea time, during some of the most intense moments.


Equipment:
  • [Walking Stick]: Earl Grey's rather fashionable walking stick serves as his main means of expressing his clout to the public, due to the fact that he does not have any real use for it aside from prodding people and occasionally swatting fiends into objects. However, at his request, the walking stick can transform into an ornate rapier that, like any other rapier, is designed for stabbing and occasionally slashing. It may also launch off its blade, similar to a weapon, for a ranged attack. Plans for upgrades include replacing the rapier's blade with an ultrasonic blade to give it extra penetration power, as well as replacing the blade entirely with that of a plasma blade to disregard armor entirely.
  • [Butler-Bot]: From a chip implanted in his spinal cord, Earl Grey can call upon his small army of robotic butlers to aid him in combat or work. These butlers are visually indistinguishable from regular humans except when damaged, and obviously have a higher pain tolerance, but are ultimately seen as just fancy cannon fodder.
  • [Portable Tea Set]: Disregarding the comment of making things appear out of nowhere, Earl Grey, during tea time, will sometimes appear with a full tea set to relax with, which consists of a variety of tea, milk, several saucers, biscuits, a kettle, and teacups. This could also be used to stall enemies who just want some tea.
  • [Teacup Grenades]: Earl Grey's sneaky little teacup grenades are otherwise inconspicuous little teacups at first, but despite their size, they are capable of inflicting large amounts of damage when they explode. To activate them, the handle is flicked off. The grenades can be set to detonate on impact or roll around a bit before exploding. They also come in a few other forms: stun (flashbang), smoke, and gas.
  • [Clothing]: Earl Grey's fancy clothing holds a hidden teacup grenade bandoleer and throwing knife set underneath his clothes. Other than that, they are pretty normal. Planned upgrades include making the clothing bulletproof... somehow.
  • [Pocket Watch]: Earl Grey's most prized possession is his pocket watch, passed down from his father, who passed it down from his father, and so forth. Truly ahead of its time, its archaic design hides a technologically advanced secret: the pocket watch is capable of stopping time. For a maximum of ten seconds (in frozen time seconds), Earl Grey (or anyone else who touches the stopwatch) will be allowed to roam about freely when time is stopped, either to evade incoming attacks, sneak up on targets, or strike them without them knowing. The stop watch must recharge after each use, however.


Likes: Tea, fair fights, swordplay, fish and chips
Dislikes: Cats, unfair fights, fisticuffs, coffee, hamburgers

Additional Information
Birthday: June 17
Theme song: Clay
Favorite food: English Breakfast Tea with Milk
Greatest fear: Humiliation


Name: Brock Spencer; aka Blackstar
Age: 19
Gender: Male
Race: Human
Appearance (pics if possible):


Young Blood?: Trifecta
Bio:
Brock Spencer grew up in an affluent neighborhood in San Diego for most of his life. Even in his early years, it seemed like he was predestined to be a star athlete, especially a professional football player or NASL-probable hero. He would run a mile every day and constantly work himself out to be the best academically and physically. By middle school, Brock was exactly that: he soared over his classmates in terms of height, reaching a whopping 6'0" in middle school alone. He also became the star athlete on the middle school football team, retaining his status throughout his time of middle school.

When it became time to go to High School, Brock was sent to the closest and best high school: Thomsen High, a progressive high school that promoted coexistence between humans, nonhumans, and superhumans alike, but also happened to have one of the best football teams not just in their area, but in the state of California itself. With the reputation of his star athlete status from Middle School remaining with him, Brock easily joined the varsity football team, working his way from a lineman to eventually the quarterback and team captain of the entire team. During his time on Thomsen High's football team, Brock would lead his fellow teammates through a number of championships and tough games, all while gaining the attention of dozens of prospecting universities, students, and females.

With a literal harem's worth of young females all swooning over him, it was inevitable that Brock was going to make a mistake some time or another. Eventually, he did. What was originally going to be a simple and fun night out with a Thomsen High girl after a hard game was quickly shut down when Brock found out about the girl's grounding by her very strict father for her grades. Knowing otherwise, Brock snuck into her house and was unfortunately caught in a very awkward and intimate moment with the girl by her father... a school teacher.

Brock's parents were deeply saddened and, at the same time, angered, by their son's recklessness. But, luckily for Brock, the teacher was a very forgiving man and happy about the team's victory streak in the past, and agreed, after being urged by the football coach, to let the event slide, provided Brock never see the girl again without consulting her father. Brock resumed his high school life and quickly forgot about the event, learning to play it cool next time and think before he acts. During his senior year at Thomsen High, he held many parties in celebration for his victory streak, but one of the parties attracted the attention of a certain speedster from the track team and his swordsman friend, looking to draw some attention to themselves and cause a scene. Johnny Swift challenged Brock's reputation that night and, with the help of Floyd Tolson, successfully beat Brock Senseless after a tough fight, leaving his house partially wrecked and first responders wondering who caused what. Due to miscommunication and the unfortunate circumstances at the scene, Brock was arrested by police and later turned over to Warwolf's custody, falsely deducing that Brock was at fault for the carnage at the party, not Johnny and Floyd. Enraged at the two, but unfortunate to do anything, Brock was shipped off to the Mad Max, which held a majority of Warwolf's other super-powered and terrorist inmates that were considered large dangers to public safety.

Quickly making friends with fellow inmate Aer, all prospects of his escape seemed to be fading away, up until another British swordsman named Earl Grey entered the prison, with a plan to get all three of them out and an a plan outlining their rise in clout after their break out.

Powers:
  • [Zero Point Energy Manipulation]: Brock is capable of freely creating and manipulating zero-point energy, the lowest possible energy of a quantum mechanical physical system. Scientific words aside, all this means is that he can effectively freeze anything up to the size of a car down to a quantum level, moving it about without causing harm or damage to the target, kind of like telekinesis. This also has its offensive and defensive applications. Offensively, Brock can create zero-point energy and quantum blasts that will behave similarly to regular energy blasts and have the ability to pursue targets of his choice. Defensively, Brock can also create zero-point energy constructs to immobilize targets and attacks with barriers and shields, and can use his energy to literally blast off and away from incoming attacks. When manipulating objects frozen by his zero point energy, Brock can repel the objects from him or attract them to him, thus turning ordinary objects like books and even cars into dangerous projectiles.
  • [Peak Human Physique]: Just on the border of being considered superhuman, Brock's physical characteristics are at their prime, from years of weight training and conditioning and being the star athlete of the football team. His strength, agility, speed, and endurance far surpass any regular human.

Limitations:
  • Brock is still confined by the limits of the human body, despite his strength.
  • Brock's abilities, unless they are area-of-effect in style, require eye contact.
  • Brock cannot lift any object with his zero-point energy powers that is larger than a small car.

Weaknesses:
  • [Energy]: The strength of Brock's powers are directly related to his physical endurance. He cannot fight forever, so continuous usage of his powers will tire him out, thus making his abilities significantly weaker. In addition, his powers require a sober, calm mind to work at their best potential.

Likes: Football, fast cars, rap music, nice clothes, his friends
Dislikes: Police, a certain speedster and prisoner, being locked up, fish

Additional Information
Birthday: January 29
Theme song: Mantra
Favorite food: Prime Rib
Greatest fear: Being framed for a crime he didn't commit
Last edited by Turmenista on Sun Mar 10, 2019 10:38 pm, edited 8 times in total.

User avatar
Turkducken
Diplomat
 
Posts: 918
Founded: Jul 04, 2015
Left-wing Utopia

Postby Turkducken » Thu Dec 20, 2018 9:35 pm

Name: "Oasis"
Age: 18
Gender: F
Race: Human
Appearance (pics if possible): Appearance
Young Blood?: Yes please
Bio(Please treat this as a replacement for a writing sample. No more than a few paragraphs is necessary but it should be well written): Roughly eighteen years ago, the Boulder Colorado Chapter of the Guild of Calamitous Intent created a batch of human children. All cloned and created from members of the Guild itself. These children were imbued with highly experimental Meta-Human abilities, and out of the batch of twelve created, only four survived the induction of powers into their bodies. One of these was the Human Woman known as "Oasis". A name given to her at a young age by her caretakers, based on her powers and her disposition as a source of optimism.

She was raised by the Chapter's research team, where they referred to the facility as "School", she and the other surviving children lived, ate, and learned here. While they were mentally children, the Guild itself had intentions of using and training these children as living weapons. Everything they learned, all the activities they participated in, and the relations the research team had with the children; were a means to that end. They learned the basics of how to read and write, but this came secondary to understanding and controlling the nature of their powers. Everyday the children underwent combat training, learning how to control and use their powers effectively was paramount in "School". Those who under preformed, or were particularly rebellious, were sent to "Remedial School". A personalized isolation chamber, which was specifically designed to cause unique forms of pain, based on their individual powers. Oasis was sent to Remedial School a lot, not because she personally was rebellious or uncooperative, but because she chose to show kindness to her fellow classmates. While relationships between the children were encouraged, their purpose was meant to be competitive or combative. Blatant acts of kindness interfered with the intent of the program, and were discouraged and punished appropriately. These are the basis for most of Oasis's early memories, and this was her life for her earliest years.

However things began to change at "School". The research team serving as guardians for the children became increasingly disgruntled, arguments were common, and at least one exchange of blows were seen by the children between one of their researchers and a "Higher Up". This brought uncertainty to their strange lives, and one day a massive explosion rocked the facility. In the commotion Oasis was picked up by a female researcher, one who had suspiciously looked like Oasis herself, and assisted in her escape to the outside. While the researcher was caught by security herself, Oasis was lost to the outside world. At the young age of around ten she suddenly had to fend for herself in the hostile normal world of the Western United States. She wandered for many years, gradually learning about the normalcy of Human life, while using her powers to avoid blatant dangers, and occasionally cause small scale chaotic events. She stole, yes, but to survive and help other such homeless people do the same.

She eventually found her way to the San Diego Area, after having crossed the Rockies a two years prior, and after having camped out around the Sacramento area for a few months. Oasis has heard of the Young Bloods, and is peripherally aware and interested in an organization for young Meta-Humans like herself.
Powers:
  • [Sand Manipulation]: They're able to control the movement, position, and density of any sand within sight and within a 10 Meter area around them. This sand is completely unchanged while under their control, and gains no specific properties or powers from this control.
  • [Sand Aura]: Their form is entirely composed of sand, and as such does not take typical damage from firearms, melee (both armed and unarmed), or typical magic spells. (Except for the latter mentioned elemental weaknesses) While they are composed of sand completely, they still have typical human functions, needing to eat, drink, sleep, etc for optimal performance.
  • [Unique Physiology]: As a being totally comprised of sand, their body works differently from a typical Human. While needing to do everything a Human does to keep a stable metabolic rhythm. There are a few differences in how these functions work. Poisons and Venom either have a limited effect, typically similar to that of food poisoning, or have no effect at all, typically on much weaker concoctions.
    (Note, you do not have a maximum or minimum of 2 powers. If you don’t need all those, delete them. If you need more, copy and paste.)

Limitations (Reasons why your char can’t end the universe):
  • I'm not Psychic: Their power of Sand Manipulation can only work when two conditions are met.
    A. When they can see the sand in question.
    B. Within a 10 Meter area around their physical form.
    Otherwise any sand outside of these two conditions is inert and is uncontrollable until these conditions are met.
  • Sand Body: While normal physical attacks have no physical effects on them. Losing parts of their sand form affects their capability to function. Loss of motor control, mental functions, and speech are all common as mass is lost. This mass can only be restored from sand that is reabsorbed in a three hour process.
  • Sand Aura: The protective aura of sand they can create around themselves is only effective when they're consciously activating it. Without this conscious action of raising the sand barrier, their physical mass is completely exposed to any incoming attacks. The raising of said barrier is also mentally taxing, meaning that they cannot have this raised at all times.
    (Note, you do not have a maximum or minimum of 2 limitations. If you don’t need all those, delete them. If you need more, copy and paste.)

Weaknesses (Reasons why someone could kick their ass):
  • Dries when Wet: The sand that composes their body solidifies and hardens when wet, this is painful, and can permanently break off parts of their form. This damage is costly, and can only be repaired during the regeneration process
  • Fragile when Heated: The sand that composes their body will melt and turn to glass at sufficiently high temperatures (1700 C), this is extremely painful, and can cause massive damage akin to bone fractures and breaks in the normal human body. This damage is immense, and can only be repaired during the regeneration process.
  • Sensitive to Sound: Sound waves of particularly high decibels can be damaging to their sand form, and extremely high decibels can even cause their physical shape to cease to form.
    (Note, you do not have a maximum or minimum of 2 weaknesses. If you don’t need all those, delete them. If you need more, copy and paste.)


Additional Information (Optional; remove if unused)-
Birthday: November 16, 1999
Favorite food: Pizza (specifically Pepperoni)
Greatest fear: Returning to "Remedial School"
Last edited by Turkducken on Thu Dec 20, 2018 9:36 pm, edited 1 time in total.
Discord: Turkducken#3718

Metal...Gear?!

User avatar
Tomia
Post Marshal
 
Posts: 15645
Founded: Apr 13, 2013
New York Times Democracy

Postby Tomia » Fri Dec 21, 2018 9:52 pm

Oasis is accepted

User avatar
Trowulani Knights
Spokesperson
 
Posts: 120
Founded: Aug 12, 2014
Ex-Nation

Postby Trowulani Knights » Sun Dec 23, 2018 11:39 am

Hey guys, remember me? I was in the previous iteration of the RP. Let's see if I could squeeze this to my schedule....

EDIT: I don't want to double post so I'll edit this in instead. Is a half-breed character possible? I was thinking of making an Inkborn but I think they are too eldritch for a character. Would a half-human half-Inkborn possible? I was thinking maybe a crazy wizard did that to the character or something else..
Last edited by Trowulani Knights on Sun Dec 23, 2018 12:04 pm, edited 1 time in total.

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Zarkenis Ultima
Post Czar
 
Posts: 43284
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sun Dec 23, 2018 2:07 pm

Trowulani Knights wrote:Hey guys, remember me? I was in the previous iteration of the RP. Let's see if I could squeeze this to my schedule....

EDIT: I don't want to double post so I'll edit this in instead. Is a half-breed character possible? I was thinking of making an Inkborn but I think they are too eldritch for a character. Would a half-human half-Inkborn possible? I was thinking maybe a crazy wizard did that to the character or something else..


Welcome! I certainly remember :P

We'll get back to you on the Inkborn - the person who made that race was Charmera, I'll send him your way.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread
Take a look at my latest roleplay! Come journey with us to somewhere in the dark.

User avatar
Turkducken
Diplomat
 
Posts: 918
Founded: Jul 04, 2015
Left-wing Utopia

Postby Turkducken » Fri Dec 28, 2018 12:36 pm

Faction Name: The Super Human Civil Rights Southern Action Center, often abbreviated as SAC (Also known as The Atlanta Crusaders)
Faction Location/Territory: Various Facilities across the South-Eastern United States, with the HQ located in Atlanta, Georgia
Tech Level: Modern
Description/Lore: Tracing their roots back to the Post-War Super Hero Team, The Atlanta Airmen, the Crusaders were born in the fire of the civil rights movement beginning in the 1960s. Their original founder, John Brown, was a Super-Human and Black American who grew up in the intense heat of the 60s. He became both a prominent Civil Rights Leader, and one of the first Black Super Heroes in America. They clashed with law enforcement in the Jim Crow South multiple times in their original career, and at the time were considered to be rogue vigilantes, or even villains by some.

The passage of the Voting Rights Act in 1965 was a good first step by the group itself, but they continued to fight for civil, women's, and Super-Human Rights for the rest of their careers. The original team reorganized/disbanded with the United Nations Ratification of the Super Human Rights Act. Some of these went on to continue solo careers, others stayed with the team as it transformed under the leadership of John Brown into the legal action group it is today.

At the beginning of the 1980s, John Brown was elected to Congress as a Senator from Georgia, leaving behind his responsibilities as team leader. The team itself reorganized into the Super Human Civil Rights Southern Action Center, sometimes just abbreviated to SAC, and began to take other measures to ensuring the safety of the minority populations across the South-Eastern United States.

Today the organization specializes in Civil Rights for Supers, providing legal aid and assistance to Supers across the South-East. They also maintain an assembled, if not always functional, Super Hero Team. That has loose historical connections to the overall facility itself. Senator John Brown still advises the Crusaders occasionally, and often advises them to leave the "professional" Hero Work to other teams.
Population Size: 6 Active Members, 100~ Personnel (Lawyers, Paralegals, Attorneys, etc)
Members:
Name:Jordan Michealson "Angel"
Sometimes Male Model, full time E-Celeb, Jordan Michealson is a native Mississippian who rose to fame on Instagram. He chronicles his Super-Hero outings on Social Media, but mostly spends his time around the major urban cities of the world.
Power: Bird Physiology
Name: Daniel Avar "Deadeye Dan"
Originally from Corpus Cristi, Texas Daniel Avar puts on a dramatized facsimile of a Texas Ranger. His signature cowboy aesthetic has garnered him a sizable online following.
Power: Enhanced Perception and Trajectory Manipulation
Name: Charleston White
A native Georgian who lives in the Crusaders Headquarters. Content with living out his days in relative ease.
Power: Rock Elemental
Name: Keisha McDonald "Zap"
A native citizen of Atlanta, she was adopted at a young age by Senator John Brown. Easily the most active out of the six remaining members of the team. She makes constant attempts to legitimize the group in their eyes and the eyes of the public.
Power: Ionization
Name: Vanessa Green
An attorney working for SAC, she fights to represent her clients in the sometimes bias and skewed legal system. Her powers made her an obvious choice for recruitment, although she has yet to do any "real" Hero Work.
Power: Portal "Point-to-Point" Generation
Name: Bryce Brown
The youngest member of the team. He was recruited by Angel while he was on holiday in D.C., Bryce himself is excited to be a "professional" Hero, but is very inexperienced.
Power: Super-Speed and Hyper Metabolism
Additional Info:
Was removed from the NASL Rankings in the late 1980s.
Semi-Active in Hero Work and recruitment.
Discord: Turkducken#3718

Metal...Gear?!

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