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Vim: Tales from Lumina (Fantasy/Arcanepunk/OOC)

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Naval Monte
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Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Vim: Tales from Lumina (Fantasy/Arcanepunk/OOC)

Postby Naval Monte » Sun Nov 25, 2018 12:02 am

Vim: Tales from Lumina
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An industrial fantasy and arcanepunk story





How an age arises from the ashes of another, Introduction-

“The brightest light casts the darkest shadow.”

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Theme/Discord


Long ago in the world of Numina, existence sprang forth from a void. How this came to be many scientists, philosophers, theologian, and arcanists still struggle to explain but from the void came aether and from it came the gods, the architects of existence. It was the gods who would create the material realm and the realms of spirit and form the building blocks necessary that would develop life itself. In this ancient time of gods the realms of matter and spirit did not exist, allowing the mundane and the ethereal to coexist easily and to allow the essence of the gods and spirits to flow into the world; forming what would become magic.

It was during this ancient time the ancestors of many modern races would emerge. The ancestors that would form recognizable races such as elves, orcs, dwarves and more descending from beings known as faeries, the first undead rising from their corpses for the first time, the offsprings of mortal and gods, and for more fantastical beings would emerge. Humanity would arise in this world not by supernatural circumstances or parentage but by natural selection and evolution. Yet while mankind was a byproduct of nature it did not mean they were immune to the influence of the arcane. Mankind like many races worshipped the gods and revered the spirits, some drawing power and knowledge from them as rewards for favors. Some would dedicate themselves to the arduous and harrowing trials and tribulations to unlock the secrets of magic and use it to reshape their world, many succumbing to madness or hubris of their powers. Those that resisted would become the philosopher kings and queens that would build the groundwork that would form great civilizations. The forces of the arcane would even grant some chosen humans great powers or change them in ways that would make them into something other than human.

While humanity and the other races fought each other for many reasons there were times when love was shared between them, these unions creating hybrids. These unions and the eventual offsprings that would come from them were rejected and accepted by many kingdoms, city states and empires throughout many different periods. As empires and kingdoms flourish the gods continue to control the inner mechanism of the world. This order would continue for millennia until one day the priests and druids the world order found that the gods and great spirits they worship and revered stopped answering their calls. As many searched for answers why the gods have stopped listening to them a barrier was forming to keep the two worlds separated, making it difficult for the inhabitants of both worlds to cross over. These changes would soon find a common source that would begin a chain of events that would lead to great cataclysm to befall on the world, the magic of old was fading away.

The wisest of mages sought for ways to destroy the growing barrier and to find where the magic was going but none ever found a solution. Some nations did not heed the warning and believe them to be rumors until magic finally faded in the parts they have, disrupting or destroying those heavily dependent on magic to function. Many mages and magical creatures began to flock to areas still rich in the magic of old as more of it faded from the world. As civilizations crumbled many fanatical races began to die out due to the loss of magic and by humans encroaching on their lands and exterminating them, for while humanity was suffering the loss of magic they and a few other races like the dwarves manage to adapt to the dark times.

As all began to believe that the world will live on without magic high above the mountains that once house the pathway leading to the realm of the gods a cabal of scholars and mages searching for any remaining magic in the world. Yet on the mountain they found the gateway gone and the magic that use to be on the site gone. This cabal was ready to return home in bitter defeat when they stumble across a miraculous find, a source of energy that was similar to the old magic. Eventually the scholars would find a series of strange minerals, chemicals, and matter that can generate their own arcane energy to alter the world. These scholars would return with this new resource in hand, unaware that this action would change their world forever.

For this resource, now known as Vim, not only brought with it a new form of magic to the world but it was later found to be used to both power and create wondrous devices and machines; the renewal of magic and the new technological innovations brought into the world would be the beginning of an event known as the Vim Revolution, for every aspect of society was affected.

As new technologies, arcane and scientific studies progressed other aspects of society began to change. The Mercantile practices of old gave away to a growing market based economic model to grow an emerging consumer culture. Old aristocratic institutions and absolute monarchies began to compete against nations who form republics with democratic institutions. A growing middle class is now growing in most industrial and urbanized nations as class mobility is now becoming a reality. The guilds of old now are competing against companies who are growing in power, some being able to rival some nations.

Yet while the world sees many improvements others still live in dreadful conditions. Most of the power live in cramp, dirty, slums; many being forced to work in factories under horrible working conditions if they can afford or were not replaced by artifact workers. Racism, classism, and sexism of the old world is still alive and while some nations are for more tolerant others are not. Imperialism and colonialism saw a new wave as the new magic and technology gave them a powerful edge over weaken enemies. Mass political movements and civil right protests can be found throughout the world as my clamour for more rights and liberties and freedoms from governments who they feel are not giving them enough of the three.

Political and Corporate greed and corruption is a blight on the world and many conspiracies go on throughout the world's shadows, in those same shadows crime syndicates and grown their operations to become a major threat to the eyes of some nations. While most embrace Vim others reject it and instead follow regressive policies for a myriad of reasons, the most common being for religious, political, cultural, and environmental factors that leads them to reject Vim. Once more while Vim has improved the lives of many it has also given great power to those who would use a use it to subvert and harm many for their own greed and lust for power. Vim itself also creates terrible pollution that along with destroying natural habitats also changes them; creating mutated wildlife, strange phenomenon, and objects with unusual properties. Vim is even eroding the barrier that separated the spirit realms from the material world, allowing spirits and other stranger beings and forces to return to Numina.

Yet even with these and many other issues plaguing the world many still believe in a bright future for the people of Numina, even as the specter of a possible world war looms in the minds of politicians and diplomats.



Summery-

Welcome to Vim: Tales from Lumina. In this RP you will allow be in the world of Numina, once a typical fantasy world until the end of the old magic and the discovery of Vim. Ushering in a new age where steam engines, brass gears, and electrical power act as the beating hearts for the machines of industries with magic acting as the soul. A powerful city state that is resource in resources with Vim being it's most vital resource. Being a major trading hub and a neutral zone for the many world powers the city state has massive influence on the world stage despite being recent when compared to some nations.

Vim will have many arcs taking place in the city and each arc will always deal with something new but some may be a continuation of a previous arc. Your characters can be anything you desire so long as they fit the world.



Administration and Maintenance -

For now the one in charge of this RP project is me alone but I am looking for a members to make a team to better administer and maintain order in this game. While I am willing to allow players have a wide berth in freedom on what they want their characters to be and how they act in the end my word is law. I (and hopefully in the future) and other CO-OPs will review and accept applications, organize world events, history and canon, act as judge, jury and executor to any player caught harassing other players and moderating other players.

Rules-
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This RP world is meant to be a Dark Fantasy/Arcanepunk world with both magick and technology. While this can be interpreted in many different ways it is our goal to explain that in simple ways through these following rules.

  • Membership is approved by me (and future CO-OPs). Applications are review based on past RP experience, capability of Nation States concept with the world, and ability to write in a orderly way that can be read and understood. If either I or my future CO-OP have something to give you a critique on your application do not take it personally but rather heed their words and work with them, they are willing to help.

  • Members must maintain an active status in the group to maintain their characters. Should they be inactive for too long their character will become an NPC and will be under the control of the OP and co-op for the duration of the arc they are in. Former PCs can be reclaimed by the player if they wish to return.

  • While Vim is not shy on allowing dark and mature subject matters will like to remind players to be both mature on certain subjects and not to be too graphic on both IC and OOC. We don't need to give the Moderators and Administrators of this website a good reason to lock this thread and put an end to the RP.

  • All players are expected to respect one and other at all times in their OOC speak and interactions with regarding to Vim. If either me or other members of the group feel that you are causing too much issues than it is within my right to terminate all existing applications made by said trouble players.

  • God modding of any type is also forbidden in Vim. Vim is about storytelling game and is not a board game. While there is winners and losers, a certain type of strategy involved, players must agree to what they expect the outcome of the thread to be and how they are going to go about to do it. If players cannot agree or they feel there could not be an agreement the OPs will gather the facts of the situation, and use appropriate measures to find a solution to the problem. It is then in each players involved obligations to carry out that ruling in their RP to create the story. In addition to Godmodding there is also no ignore-cannon. All actions must be recognized unless overruled by the Op.

  • A certain quality is expected of members within their RPs, put your effort in to having fun and commit to Vim when you post in IC. Members who are found to be consistently posting half-assed IC posts will be talked to by either me or the CO-OPs and if the behavior continues than the problem player will be dismissed.

  • Vim has a joint canon and history and this is something that all the players must contribute to within the world. Please adhere to the existence of this history and try to actively contribute to it. If either me, the CO-OPs or in dire situations the players, deem it necessary they will put someone in charge of forming the world history and canon to be put on file in this thread.

  • As stated above Magic maybe more common but it isn't any easier because of it. Magic is a powerful, dangerous and sanity shattering force for one to use. All magi must shed attachments, abandon preconceptions, betray trusts, deny duties, and alienate loves for the craft means everything to them. One can still practice magic and still keep their attachments, trusts and love ones but they will not be as powerful as those who have fully given themselves to their craft. Magic also comes with a price for each spell, ritual, curse, summoning and blessing performed for nothing in this world or any other is free. Exposure too much magic can cause bizarre and permanent mutations to mages and these can lead to physical disabilities, illness, and add in mental degradation. These mutations also affect the children of mages, even if the mage in question appears outwardly normal.

    Other forms to use magic is by Vim powered devices or imbuing Vim onto ones clothing, inking tattoos with Vim, or consuming Vim potions and drugs. Some intentionally mutate themselves for power or implant Vim prosthetics, monstrous body parts, and other implants on their bodies to make their bodies into a conduit for magic.

  • Technology at its default is set in the same level that was around in both the late 19th century and early 20th century however due to Vim some things are drastically different and some technologies not present in either periods are present. For example in this world thanks to Vim, steam engines are as powerful and efficient as Internal Combustion Engines. Vim has also allowed for mechanical computers to give rise to an Information Revolution, further changing the world Steam powered, clockwork, robots work side by side with the growing middle class in grueling labor in the factories. Anachronistic super-advanced technology like those of Giant Flyer, Spider Tank, Disintegrator Ray, and Magnetic Weapons along with those made by works of H.G Wells and Jules Verne are allowed in. In short any crazy tech can be allowed in as long as both I and the Co-ops find it agreeable to the setting. Different nations possess different technological levels.

  • default acceptable races are as follows: Humans, Human+, Faeries, Changelings, Undead, Artificial, Mutants, Aliens, Godlings. Human+ are humans who have gain superhuman abilities either due to be experiment on by a doctor or scientist or were a doctor who perform self experimentation, were born with their powers, achieved enlightenment or special training, or gain them by a freak struck of luck. Faeries include a diverse range of races that descended from the first feys of like elves, Orcs, Goblins, Dwarves, Gnomes/Hobbits, Trolls, Pixies, Centaurs, Satyrs and many other creatures of myths and folklore that aren't gods or demons.

    Artificials include golems, homunculi, animated/ possessed dolls, uplifted chimeras, clockwork robots and other synthetic beings. Mutants are those affected by Vim in odd ways, often gaining great powers but bizarre mutations that sometimes makes them barely resemble their original form and can cause lifelong health problems, the Therions (a magically inclined and physically enhanced subspecies of humans infamous for demonic like mutations) and uplifted magical animals are an example of mutants. Undead can include vampires, intelligent zombies and ghosts, Reapers are unplayable. Aliens include not only extraterrestrials but also ultraterrestrials and extradimensional beings, all coming thanks to the eroding barrier. Godlings are hybrids of both humans and either gods (which can range from pagan to lovecraftian gods), demons, and powerful spirits. All Godlings only have half the powers from their parents and due to their mortal half can be killed. If you have another race that you really really want to play as. It must be brought to both me and my CO-Ops to be approved.

Application-

To apply to Vim you may either join as a Player Character, a Nations State or as a group. Bellow are the application formats for each one.

Code: Select all
[b]Character Application[/b]
[b]Character Name:[/b]
[b]Gender:[/b]
[b]Race:[/b]
[b]Appearance:[/b] (either images or description will due)
[b]Personality:[/b]
[b]Age:[/b]
[b]Occupation:[/b]
[b]Likes:[/b]
[b]Dislikes[/b]
[b]Skills:[/b]
[b]Special Ability(ies)[/b]
[b]Sexual preference[/b] (optional)
[b]Identifying features[/b] ((tattoos, piercings, birthmarks, weird conditions, etc, anything that makes you stick out. Skip if there is none)
[b]Bio[/b] (if one wish to keep their character's bio a secret from the other players it fine but you must TG me the Bio)
[b]Theme Song[/b] (Optional)
[b]Relationships:[/b] (This can go for either NPCs, Player Characters, to groups of people)
[/code]


Code: Select all
[b]Group/Organization Name:[/b]
[b]Type:[/b] (IE: Activist, Secret Society, Crime Organization, Corporation, Etc)
[b]Mission:[/b]
[b]Motivation:[/b]
[b]Race(s):[/b] 
[b]Home:[/b]
[b]Leader(s):[/b]
[b]Members: [/b] (Should be within the thousands at the most.)
[b]Language: [/b]
[b]Religion:[/b] (If aplicable) 
[b]Examples of Previous RPs: [/b](Please provide 3 for us to review)
[b]Relationship with Governments:[/b](same as the the nation state app for now)
[b]Description of Group:[/b] (Give us the run down of what your Group is)
[b]Relationship with other Groups: [/b](Same thing with the nation state app for now)
[b]How you fit into the world:[/b] (Again they need to justify what their relationship to the world is.)


Code: Select all
[b]Nation Name:[/b]
[b]Government Type:[/b] 
[b]Race(s):[/b]
[b]Demonym:[/b]
[b]Capital:[/b]
[b]Leader(s):[/b]
[b]Motivation:[/b] (To live peacefully, to become an empire, to modernize, etc)
[b]Population:[/b](Please keep it reasonable) 
[b]Language:[/b]
[b]Culture:[/b]
[b]Religion:[/b]  
[b]Economy:[/b] (Give us a description of your wealth, tell us how wealthy or not you nation is, what system of economics does it use, a good description of the factors of your economy, what you trade etc.. )
[b]Currency:[/b]
[b]Military Size:[/b] (During peace time the amount in your military should be cut half)
[b]# of Population fit for military service:[/b] (Keep it reasonable.)
[b]Examples of Previous RPs:[/b](Please provide 3 for us to review or give us an example of the fly or both, the third one is optional)
[b]How Active Are you on NS:[/b]
[b]Nation History:[/b]
[b]Description of Nation:[/b] (Give us the run down of what your Nation is)
[b]Relationship with other Nations:[/b] *For now ignore this, we can establish that here in the OOC thread. However talk to the other players to know what sort of relationship that you want your nations to be in. 
[b]How you fit into the world:[/b] (Again they need to justify what their relationship to the world is)
Last edited by Naval Monte on Wed Aug 26, 2020 11:40 am, edited 18 times in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Naval Monte
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Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sun Nov 25, 2018 12:03 am

Character Name: Sibyl Blackstone


Gender: Female


Race: Changeling (half elf)


Appearance: being at a mere 5 foot in height Sibyl is a short woman. Weighing up to 140 lbs, with a measurements of 34/35/42; giving a soft and “well fed” figure. Sibyl has elongated and pointed ears, almond-shaped blue eyes, and a small, delicate nose and mouth; physical traits inherited by her elven ancestry. From her human father side she inherent his coal black hair which she keeps tied into a lace braided pointy tail that reach to her shoulder, when released her hair reaches to the small of her back. Having the pale skin that is notable to elves hers is of a creamy beige shade, a result of her elven Gene's mixed with human genes. Sibyl lacks the elongated limbs and unusually long and thin fingers and toes associated with elves; no doubt another result from her human ancestry. While she is in her 40s she still appears physically in her 20s.

Sibyl wears a dark gray long coat that reaches to her ankles; Sibyl wears a small black leather shoulder cape held by a small silver chain to go along with the coat. The long coat covers a vest made of the same material as the coat and shares the same color, the vest covering a white button shirt. Her trousers are of the same color as the long coat with black suspenders. Her wrist length leather gloves and ankle length boots are both black. Sibyl has a dark gray cloth around her neck that she sometimes use as a mask in smog filled and rancid locations and wears a withered feathered cap on top of her head. She has a series of Vim ink tattoos that travel from her arms, to her shoulders, before ending on her back.

Personality: Sibyl is a woman who appears to be content and cheerful, always having a positive and charming demeanor in most cases save for when she is in a crime scene. When in her work her demeanor takes on a more colder and clinical attitude; both to help her gather the data on the case she is on and to not be too emotionally invested on a case if the crime happens to be a tragic and gruesome ones. This persona also appears whenever she meets individuals she despises, occasionally she might even insult them if she has no respect for them. Sibyl can be snarky at times and has a sense of humor, even willing to make jokes in serious and somber situations to lighten the mood. An idealist at heart she can become passionate and committed to activities she enjoys and causes she believed in, sometimes to the point of being incautious and erratic, the latter not helped by the infusion she drank years ago as it caused her to be emotional at times. Yet even with her short sightedness and faults the half elf is bold enough to take on any challenges, refusing to let anything get in her way.

Age: 48


Occupation: techno-mage detective/single mother


Likes: Magic, Technology, Reading, Music, Card & Board Games, Dressing Up, Her Daughter


Dislikes Luddites, Religious Fanatics, Corruption, Incompetence, Her Weight, Seeing her daughter upset or harmed


Skills:
-Deductive skills, clever mind, and keen eye for detail.
-Marksmanship and blades training
-Knowledgable on Vim based magic and technology
-Lockpicking, Sneaking, and Disguises
-Being adaptable and persuasive
-Dodging and some unarmed combat training
-Knowledgeable in Forensics Science and other scientific fields associated with it


Special Ability(ies)
Half Elf Physiology: Being a half elf Sibyl is naturally attuned to magic. While she isn't a master magician she is still a fine spellcaster. While her lifespan is shorter when compared to elves (who to this day many believe might be immortal) she can live much longer than humans, possibly living through 4 centuries or more should nothing terrible occur to end her life prematurely. Sibyl has the elven keen eye sights to not only notice small details that most races can miss but can see in darken areas and from long distances; a natural trait that gives elves and half elves great advantages when acting as marksmen, hunters, and guides. She also has great hearing as well which is both a great tool for her cases but can also be a terrible burden at times due to living in a city. Sibyl sadly lacks the graceful, otherworldly,agility and flexibility that normal elves have alongside their incredible speed and reflexes, this is due to her bodily proportions taking after her human side; yet she still possess the beauty of an elf even if mixed with physical signs of her human parentage. Her immune system is weaker than an elf but is greater than a human, being immune to most human diseases and resistant to some magical ones. While she can still show signs of aging half elves have been known to stop eventually, keeping some traces of their youth and not suffering from some effects of aging.

Infusion Enhancement: Always wanting to be a bit more like the elves she never quite had the famed otherworldly movement that elves have due to her current body shape lacked the means to do so. As such she took a possibility dangerous infusion to gain the same speed, agility, flexibility, and reflexes that elves possess. This has the side effect of increasing the speed in which her brain can process information which greatly aids in her deductive abilities, intelligences, and reaction time. However this also makes her behavior erratic at times and sometimes the amount of thoughts going on in her head can make her seem absent minded at times or truly deep in her thoughts, she also becomes silent and almost withdrawn in these periods. Her metabolism is also greatly enhanced due to the changes which gives her more energy to stay active much longer than normal; however this comes with the catch that she can become restless far sooner than most, when her energy finally runs out she crashes both physically and mentally, and the amount of calories she needs to eat has grown since taking the infusion, a fact she loathes.


Sexual preference Heterosexual but secretly has bi curious tendencies
Identifying features Elongated pointy ears, Vim tattoos, Short Stature, Elven Beauty
Bio Sibyl was born and always lived in two worlds. Her father was a human industrialist turn politician, and her mother an elven sorceress, and she has learned to be a little like them both. Having grown up in both an elven village and bustling cities, she has come to appreciate the powers of adaptation and persuasion. Hailing from the island nation of Alba, the first nation to experience the changes brought about from the Vim Revolution, the nation reflects the duality of the emerging industrial and technological progression and the magical culture and traditions still alive and revitalized thanks to Vim. In many ways the current state of the nation influenced her as much as her parents.

Sibyl as always been a witness to her parents arguments concerning on the nature of technology and magick, and why one was better than the other. Even outside from her home she has saw old houses and castle keeps stand with factories and skyscrapers, from airships traveling in the sky to golems pulling on carriages on the roads, two different worlds that seem to be at odds yet coexisting somehow. The education she receive from her parents was not only for her to become an intelligent young woman but to also make her pick a side in their argument about technology and magick, to make young Sibyl pick a side. Yet after her years of study the two she found that both have their merits and issues, both magick and technology have a place in the world and in her opinion both will make the world much better than just one alone.

With this conclusion in mind she focus her studies and free time in both knowing the nature of magic and inner mechanisms of machines, yet never being able to fully decide to either become a full fledge mage or technologist. It was during her years in a university that she chose to become a detective as she believe that occupation can allow her to show how both science and sorcery working together can provide great benefits to the world. Initially her parents were opposed to their daughter becoming a detective and dealing with the criminal element of society but eventually she convinced them to allow her to continue her education to become a detective.

After her graduation she originally worked in a city close to where her old home was located. During these years age dealt with both minor and major crimes, even dealing with serial killers and organized crime syndicates. While she was a talented inspector her boss often held back on promoting her due to her gender, in fact there was times when she was threaten to lose her job because her boss felt that police work was not a woman place. Sibyl knew that she only kept her job due to her father's connections. While the situation made her bitter at her position she still continue with her work to make the streets a bit safer.

She would soon meet a soldier named Roy Campbell who she assisted when he was framed for a murder, afterwards the two would become friends. Over time Sibyl would develop feelings for Campbell and so would he and the two would begin a relationship and the two would soon be married. Just as the two were beginning to prepare to be parents, as Sibyl was pregnant just a few years after the marriage and left her job to be a mom, Roy would be called to go out to a colony to help put out a rebellion. She begged Roy to not go, worried that he will die. the soldier refused to turn down an order to help his country. He promise to always write to her and that he will return. For the months he was gone he kept his promise as each day Sibyl received a new letter from Roy and she writing back, telling him how much she missed him and how their daughter Hilda was doing. These letters were stop during the final days of the rebellion and after the rebellion was crushed she would get the tragic news that Roy was killed by poisoned bullet.

Sibyl was devastated by the news and for a while lived with her parents again as she was recovering from the lost of her husband. Sibyl would remain in this state for quite sometime until she decided that she needs to start anew. Gathering as much money as she can she would move to Lumina and become a detective in the city. Ever since she has lived in Lumina as a private detective, consulting the police and taking many cases offered by other organizations and private individuals in the city state to both improve the world little by little and to provide for her daughter.

Theme Song Theme

Relationships: -Morgaine Blackstone: Sibyl eight year old daughter. Looking like mother save for having more elven traits she is a cheerful and energetic girl. Whenever her mother is out working she either stays with a babysitter or with a friend, an arrangement she sometimes feels upset about as she wishes to stay with her mother but know that her mother is doing good out on the streets. Like her mother she too has the same wonder when it comes to technology and magick, she also loves animals.

-Constable Arthur Pennyworth: A constable in his 30s, this red headed human male has been working in the Lumina police force for a decade. He acts as a representative of the plover force whenever he visits Sibyl to request for her help and even assists her in some cases. Years of working together has made the two as both good colleagues and friends, Arthur is secretly harboring feelings for Sibyl.

Officer Dickenwright: A goblin police officer and an informant of Sibyl. Drikenwright helps Sibyl with providing information on both matters going in within the law enforcement agency and the criminal underworld, information that he has gained from his isn informants and agents in both worlds. The goblin feels indebted to Sibyl for saving him from a false murder charge and as such helps her when he can.

Nathaniel Blackstone: Sibyl's aging human father. Once a powerful industrialist before he turn to politics, his companies still continue to make profit for him and his family under his brother's management. Nathaniel is a supporter of scientific endeavor, industrial progress, and meritocracy; yet he is also vehemently against unions and despises orcs, ogres, and trolls. Nathaniel was never supportive of Sibyl's marriage and still has some misgivings of her being a detective, but still supports her and her daughter regardless of her choices. Currently Nathaniel is planning on retiring soon as his age is beginning to affect him and he as some misgiving on using infusions that treat aging. He loves his side despite their constant arguments about tech and magic. While he never liked Sibyl's husband as much he loves his granddaughter.

Aria Blackstone: Sibyl's elven mother. A sorcerer and folk woman her union with Nathaniel was made when she nursed the young industrialist to health after he was bitten by a venomous serpent. Like Nathaniel she too was hesitant on Sibyl's choice to become a detective but eventually accepted that her occupation made her happy. Unlike her husband she was more cordial to Sibyl's husband and was more supportive of the marriage. Like Sibyl she adores her granddaughter and like her husband she still loves her spouse despite the arguments they have. Currently she is attending to her husband, ironically using magic to help treat him as he feels more comfortable with using her magic than some of the anti aging infusions being sold.


Accepted Chatacters

Prince Ilgr zu Rugnis
Malius Desfor
Catherine Cierra
Venusta Navi
Sybil Blackstone
Anaharath "Ana" Asakku
Walker
Jonassaint Duval
Julian Yamada
Everton Tallow
Ichiru Hashimoto
Iris Amcotts
Raphaelle Augustine Bouton
Juliet Prescott
Else Holtermann
Klaus Schmidt
Anastasia Allencroft
John Steel
Lucius Edward McKenzie
Amos 'Sunrise' Hewitt
Thomas “Tom” Scott
Arjun Singh
Zaivari
Mrasestu Lhikriidaan
Zamira
Nathaniel Blake
Clarcia Johana


Accepted Groups
Sacred Ecclesiarchy of Una
Kòk Nwa
The Watchers
Karolina Fried Chicken (“KFC”), Lumina Branch
The Runic Council of Adra
Ashwood and Orlozz Consortium



Accepted Nations

Pontifical State
The Great Nordic Union
Last edited by Naval Monte on Tue Jun 11, 2019 1:21 am, edited 17 times in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sun Nov 25, 2018 12:04 am

Last edited by Naval Monte on Fri Dec 07, 2018 11:53 pm, edited 3 times in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
Ihury
Chargé d'Affaires
 
Posts: 446
Founded: Aug 29, 2018
Ex-Nation

Postby Ihury » Sun Nov 25, 2018 12:29 am

Character Name
Prince Ilgr zu Rugnis

(EEL-guhr dzooh roog-NIHS)

(The title “zu” is a Ziragi nobiliary particle denoting that the individual bearing the particle is a member of an imperial house; in this case, it indicates that Prince Ilgr is a member of the ruling House of Rugnis. In standard Ziragi pronunciation, it is pronounced with as little stress as possible, and as such, is often merged with the last name; thus, to an untrained ear, “zu Rugnis” often sounds like a single word “zurugnis”.

The female variant of this particle is “asuli”.)

Gender
Male

Race
Human

Appearance
As is common for the royals, Prince Ilgr is often depicted in paintings as dashingly handsome; in real life, however, while he is relatively good-looking, the second prince of the Ziragi Empire looks decidedly ordinary, the only thing denoting him to be of royal blood being his amber irises, an extremely rare trait among ethnic Ziragi people that is found in the imperial family’s innermost branches. As for other physical traits, Ilgr differs little from the average Ziragi; he has olive-coloured skin and nape-length platinum-coloured hair brushed rather haphazardly (think of something along the lines of young Stalin).

Standing at 172cm and weighing 59kg, Ilgr is lean, somewhat muscular- a result of his being extensively trained in sword arts and equestrianism by his retainer, Mihail. He is also missing an upper lateral incisor, from a time when he fell off a horse; this is, unsurprisingly, often omitted in propaganda paintings of him smiling.

Personality
Shy, reserved, but generally pleasant to talk to. Altruistic, often overly so. Has debilitating social anxiety.

Age
21

Occupation
Prince of the Empire of Zirag (2nd in line to the throne)

Likes
- Riding horses
- Animals
- Fish soup (especially cod chowder)

Dislikes
- Public speaking
- Red meat
- Politics

Skills
- Moderately-skilled swordsmanship
- Moderately-skilled horse riding
- Economic planning

Special Ability
NIL

Sexual preference
Unknown

Identifying features
Like most of the royals of Zirag, Prince Ilgr has striking reddish-golden irises (a trait inherited down the line of the Rugnis dynasty)

Bio
Prince Ilgr zu Rugnis was born in Magwel, the imperial capital of the Ziragi Empire, the third child of Emperor Waldheim III by his second wife, Empress Consort Galonia asuli Rugnis; when he turned 3, the Empress Consort died mysteriously of an underlying disease that had only recently manifested itself.

From shortly after his birth, Prince Ilgr was raised in Dort Zahaschur Castle, located 91km away from Magwel, in the poverty-stricken province of Xihanul, located near the thin buffer zone that divided Zirag from its hostile neighbour Davlars; Emperor Waldheim III demanded that all his children be raised separately, with as little contact with each other as possible, and as such, Ilgr never met any of his siblings other than his older sister Princess Mune asuli Rugnis, the commander of a military battalion, who often stopped over in Dort Zahaschur Castle to resupply her troops.

Other than that, Ilgr rarely made contact with the outside world. He was educated by a long series of tutors who were constantly cycled in and out of Dort Zahaschur to prevent them from growing too close to him, with the only close relationships he had being his sibling bond with Princess Mune, his retainer Mihail (who trained him in martial arts and equestrianism), and his personal cook and maid.

When he came of age at the age of 21, a plague had hit Xihanul; people began to develop boils all over their body, and many succumbed to a deadly form of gangrene caused by a worm that was borne by water and rotted the face away. At the same time, Emperor Waldheim III cut off the province’s supply of Vim (the magic substance used to fuel almost everything) and withdrew the bulk of the imperial troops to provinces further inside, apparently without concern for the safety of his second son.

Prince Ilgr, perplexed and disturbed by his father’s decisions, demanded to leave the castle to tour the neighbouring villages. Secretly, against the orders of Waldheim, Ilgr’s retainer Mihail allowed him to leave the grounds of Dort Zahaschur Castle for the first time since he had moved there, accompanying him out into the neighbouring villages to meet the people. Immensely shocked by the suffering he saw, the prince began to develop plans to set out to find a cure to the plague that had hit Xihanul, having remembered hearing stories of a land in the deep south where medicinal plants of all kinds grew in great abundance.

Theme Song
Fire Emblem: Fates (OST) - Desire Below (Calm)

Relationships
- Mihail (retainer): 56 years old, the grizzly, one-eyed Sergeant-major Mihail is a veteran soldier of the Ziragi Empire’s military, boasting 22 years of experience in the army’s elite Imperial Guards Corps. Upon Prince Ilgr’s birth, Mihail was called back from his border post and became the young prince’s retainer, training him in military and strategic skills. He serves as Prince Ilgr’s only true father figure, as the young prince has never met his biological father, Emperor Waldheim III.
- Kazuma (personal cook): The 18-year-old, ethnically Chojien Kazuma was born to a working class background, and was enlisted into the service of the imperial household at the age of 11. He currently serves as the personal cook to Prince Ilgr, and as such, is one of the few people with constant access to the prince.
- Molly (maid): Molly is a 46-year-old single mother who serves as a maid to Prince Ilgr. She uses the relatively respectable pay she draws from the imperial treasury to support her three children, the oldest of whom is a former soldier the same age as Prince Ilgr who was discharged from the military after losing both his hands in battle.


- Empress Consort Galonia asuli Rugnis (mother, deceased): The late Empress Consort Galonia was the second wife of Emperor Waldheim of the Ziragi Empire. She bore the Emperor three children, of whom Prince Ilgr is the second, before dying, at the age of 37, of a rare inheritable disease that manifested only in the final months of her life. It is suspected that her children- Mune, Ilgr, and Nahra- inherited the disease.
- Emperor Waldheim III (father): The 38th Emperor of Zirag, 52-year-old Waldheim III has been in power for 15 years. He is known as the Dark Emperor due to his authoritarian style of governance and his escalation of the already ongoing war with the neighbouring Empire of Davlars at the cost of economic stability. Prince Ilgr, like all his siblings with the exception of the Crown Prince, has never met his father, and lives in a castle segregated from the rest of his family.
- Crown Prince Roman zu Rugnis (elder brother): 30-year-old Roman zu Rugnis is Prince Ilgr’s older brother, and the first in line to the throne. The two have only met on a single occasion.
- Princess Mune asuli Rugnis (elder sister): 25-year-old Princess Mune asuli Rugnis is Prince Ilgr’s older sister. With the death of his mother, Mune is the only one of Ilgr’s family with whom he has had constant contact, and is the only one of his siblings with whom he has a close relationship.
- Princess Nahra asuli Rugnis (younger sister): 20-year-old Princess Nahra asuli Rugnis is Prince Ilgr’s younger sister. The two have only met on a single occasion.
- Princess Kimie asuli Rugnis (younger sister): 11-year-old Princess Kimie asuli Rugnis is Prince Ilgr’s younger sister. The two have never met.
- Prince Ilya zu Rugnis (younger brother): 2-year-old Prince Ilya zu Rugnis is Prince Ilgr’s younger brother, and the third in line to the throne. The two have never met.
Last edited by Ihury on Sun Nov 25, 2018 12:30 am, edited 1 time in total.

User avatar
Naval Monte
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Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sun Nov 25, 2018 12:31 am

Ihury wrote:---


Accepted
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Ihury
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Posts: 446
Founded: Aug 29, 2018
Ex-Nation

Postby Ihury » Sun Nov 25, 2018 12:38 am

Naval Monte wrote:
Ihury wrote:---


Accepted


Spasibo

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Danceria
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Posts: 10715
Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Sun Nov 25, 2018 12:39 am

Ooooh...
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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Toaslandia
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Posts: 1315
Founded: Apr 29, 2017
Ex-Nation

Postby Toaslandia » Sun Nov 25, 2018 4:11 am

Character Application
Character Name: Malius Desfor
Gender: Male
Race: Human
Appearance:
Image

Personality: He doesn't really care about other people or what they want, he only cares about what he wants. He also is very cruel, and if he saw a puppy on a street, he would probably kick it. If someone crosses him, he will hunt them down and make them pay.
Age: 20
Occupation: Hired Assassin
Likes: Killing and money
Dislikes Police, laws/rules, and nobles
Skills: He is very stealthy, good climber, very good fighter, and he is also a trained assassin.
Special Ability(ies)
Sexual preference Bisexual
Bio Secret
Theme Song
Relationships: None so far
Last edited by Toaslandia on Mon Nov 26, 2018 1:17 pm, edited 1 time in total.
Founder of The United Imperial Provinces and proud colonizer of space!

A class 1.181 civilization according to this index

Just a Socialist trying to live in Trump America

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Naval Monte
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Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sun Nov 25, 2018 7:44 pm

Toaslandia wrote:---


A bit more info on his skills and personality would be nice. Also special abilities refer to characters with supernatural powers, not regular old humans.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Nations United for Conquest
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Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Mon Nov 26, 2018 12:28 pm

I'll drop a tag and read through when I find the time
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Toaslandia
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Founded: Apr 29, 2017
Ex-Nation

Postby Toaslandia » Mon Nov 26, 2018 3:14 pm

Naval Monte wrote:
Toaslandia wrote:---


A bit more info on his skills and personality would be nice. Also special abilities refer to characters with supernatural powers, not regular old humans.

Ok, changed it.
Founder of The United Imperial Provinces and proud colonizer of space!

A class 1.181 civilization according to this index

Just a Socialist trying to live in Trump America

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Nations United for Conquest
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Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Mon Nov 26, 2018 4:36 pm

Ihury wrote:-Deja vu-


  • Primarily uses a Sword
  • Prominent Royal
  • Special and Rare hair color tied to decent
  • Dead Mother
  • Evil Father/King figure
  • Old Veteran is a retainer
  • Spooky Evil shit going down

Something seems very familiar here, Ihury
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Ihury
Chargé d'Affaires
 
Posts: 446
Founded: Aug 29, 2018
Ex-Nation

Postby Ihury » Mon Nov 26, 2018 5:33 pm

Nations United for Conquest wrote:
Ihury wrote:-Deja vu-


  • Primarily uses a Sword
  • Prominent Royal
  • Special and Rare hair color tied to decent
  • Dead Mother
  • Evil Father/King figure
  • Old Veteran is a retainer
  • Spooky Evil shit going down

Something seems very familiar here, Ihury


Um, I don’t know what you’re talking about :roll: :roll: :roll:

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Higher Japan
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Posts: 4975
Founded: Oct 06, 2016
Ex-Nation

Postby Higher Japan » Mon Nov 26, 2018 5:55 pm

Tagged
We don't use NS stats
A -0 civilization, according to this index.
Mod warning counter:
Unofficial: 1
NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.

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Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Mon Nov 26, 2018 6:05 pm

Ihury wrote:Um, I don’t know what you’re talking about :roll: :roll: :roll:


Chances are I may or may not find myself on a similar ship. Depending on how I want to go about this
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Haedros 92712
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Posts: 1140
Founded: Jan 17, 2018
Ex-Nation

Postby Haedros 92712 » Mon Nov 26, 2018 6:52 pm

Character Application
Character Name: Darius Caine
Gender: Male
Race: Human+
Appearance:
Image

ImageImage

Personality: When thinking of what Darius' would be, the first thing that comes to mind is "Lighthearted and playful." He enjoys a good bit of fun, and frequently prioritizes his own fun to the task at hand. He is incredibly active, always in the midst of something, never seeming to remain still. This lack of a serious attitude often leads to him being thought of as incompetent. However, despite always having his fun, Darius is also incredibly perceptive and sly. He throws people off balance by convincing them he is of no threat due to incompetency, and whilst their guard is down, he observes their weaknesses, laid bare before the "helpless prey." He can exhibit a more focused, serious side of himself when the stakes are high. He is incredibly quick witted and sharp tounged, always producing a comeback to throw in his opponents face, or a clever witticism to throw a person off balance in a conversation. However, his quick wit also plays into his joke loving nature, being that he often produces a pun or clever joke on the spot during a tense situation.
Age: 24
Occupation: Mercenary/Hired Assassin
Likes: Having fun, joking, a good game of poker, women, light amounts of alcohol (in heavy moderation), recreational shooting (like hunting or going to an actual shooting range)
Dislikes: Unfriendly people, when opponents ignore his more playful nature.
Skills:
-Athletic: Darius is incredibly physically fit, in peak condition. He can deadlift almost twice his weight, runs at a top speed of around 20 miles per hour, and can sustain his top speed for up to 15 minutes at a time.
-Parkour artist: Darius is a practitioner of free running and parkour, and so is very agile.
-Martial artist: Darius has learned and near mastered several forms of physical combat, including fightings styles that could be equated to: Taekwondo, krav maga, boxing (and kickboxing), kung fu, and judo.
-Quick thinker: As mentioned before, Darius is pretty good at thinking up things on the spot. HE applies this to combat, taking in his environment and rapidly producing strategies to combat opponents using objects in this environment.
-Gunslinger: Amongst all his talents, the one that shines brightest in Darius' arsenal is his skill in marksmanship and the use of firearms. He is a savant when it comes to firearms and weapons of that general category, able to simply pick up a gun, and within a minute be totally familiar with the ins and outs of the weapon.
Special Ability(ies):
-Personal bullet time: Whenever engaged in a stressful or physically overwhelming situation, Darius can slow his perception of time, greatly improving his reaction speed and allowing him to more easily avoid attacks, or more easily deal out his own.
-Life detector: Darius can sense a living beings life force, and pinpoint their location through this sense. He can also distinguish what the creature is and even to an extent its intentions.
Sexual preference: Men, women, anybody anyone could find attractive, I suppose.
Identifying features: Scar across lip, differently colored eyes.
Bio: Darius is... surprisingly secretive... good luck to the one who seeks his past...
Theme Song: Don't stop me now...
Relationships: *placeholder text*
Equipment:
-Outfit:
Last edited by Haedros 92712 on Mon Nov 26, 2018 8:03 pm, edited 1 time in total.
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

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Ihury
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Posts: 446
Founded: Aug 29, 2018
Ex-Nation

Postby Ihury » Mon Nov 26, 2018 7:09 pm

Nations United for Conquest wrote:
Ihury wrote:Um, I don’t know what you’re talking about :roll: :roll: :roll:


Chances are I may or may not find myself on a similar ship. Depending on how I want to go about this


Either ways, I'm still looking forward to RPing with you.

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Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Mon Nov 26, 2018 7:19 pm

Ihury wrote:
Nations United for Conquest wrote:
Chances are I may or may not find myself on a similar ship. Depending on how I want to go about this


Either ways, I'm still looking forward to RPing with you.


Likewise
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Naval Monte
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Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Mon Nov 26, 2018 8:10 pm

Haedros 92712 wrote:---


Krav maga can't exist in this world because Israel doesn't exist, a good compromise is aimed fictional martial arts from the Carthis region (this world's name for the middle east). Also I need his bio even if he will never say it to the other characters.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Haedros 92712
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Posts: 1140
Founded: Jan 17, 2018
Ex-Nation

Postby Haedros 92712 » Mon Nov 26, 2018 9:01 pm

Naval Monte wrote:
Haedros 92712 wrote:---


Krav maga can't exist in this world because Israel doesn't exist, a good compromise is aimed fictional martial arts from the Carthis region (this world's name for the middle east). Also I need his bio even if he will never say it to the other characters.


It isn’treally Krav Maga. Just a fighting style comparable to it. All the martial arts he’s learned in are fictional equivalents to the martial arts listed. And I’m working on the bio to TG to you.
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

User avatar
Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Tue Nov 27, 2018 6:03 am

Haedros 92712 wrote:
Naval Monte wrote:
Krav maga can't exist in this world because Israel doesn't exist, a good compromise is aimed fictional martial arts from the Carthis region (this world's name for the middle east). Also I need his bio even if he will never say it to the other characters.


It isn’treally Krav Maga. Just a fighting style comparable to it. All the martial arts he’s learned in are fictional equivalents to the martial arts listed. And I’m working on the bio to TG to you.


Why you want to make the app a secret?
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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The Batavia
Senator
 
Posts: 3624
Founded: May 08, 2017
Inoffensive Centrist Democracy

Postby The Batavia » Tue Nov 27, 2018 7:42 am

taggaroo
Ditched my old signature. Will be making a pretty looking one when I find the time.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

User avatar
Haedros 92712
Ambassador
 
Posts: 1140
Founded: Jan 17, 2018
Ex-Nation

Postby Haedros 92712 » Tue Nov 27, 2018 8:14 am

Naval Monte wrote:
Haedros 92712 wrote:
It isn’treally Krav Maga. Just a fighting style comparable to it. All the martial arts he’s learned in are fictional equivalents to the martial arts listed. And I’m working on the bio to TG to you.


Why you want to make the app a secret?


Just a secretive guy myself.
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

User avatar
Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Tue Nov 27, 2018 10:07 am

Toaslandia wrote:---


After seeing the TG bio and talking with my co-op your app is accepted.

Haedros 92712 wrote:
Naval Monte wrote:
Why you want to make the app a secret?


Just a secretive guy myself.


Okay, find it funny how your character can be seen as a light counterpart to the plague doctor above.

Nations United for Conquest wrote:
Ihury wrote:
Either ways, I'm still looking forward to RPing with you.


Likewise


I think we might have been in a few RPs in the past, your flag looks familiar. Either way can't wait to see what you will make.
Last edited by Naval Monte on Tue Nov 27, 2018 10:09 am, edited 1 time in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Tue Nov 27, 2018 12:33 pm

Naval Monte wrote:
I think we might have been in a few RPs in the past, your flag looks familiar. Either way can't wait to see what you will make.


I wouldn't doubt it. We were in Ihury's at the very least

Osjio Rules the Waves
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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