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New Policy Ideas II

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
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Red Foxia
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New Policy Ideas

Postby Red Foxia » Tue Nov 20, 2018 12:59 pm

Here you can state the ideas you have for new policies.

Here is an example of an idea:

Central Bank
The nation uses a central bank.
(PLEASE USE THIS FORMAT)
you can also do multiple ideas.
Have fun!
Last edited by Red Foxia on Tue Nov 20, 2018 1:12 pm, edited 2 times in total.

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USS Monitor
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Inoffensive Centrist Democracy

Postby USS Monitor » Tue Nov 20, 2018 1:03 pm

Moved to Technical since it seems like it's talking about NS policies rather than RL political systems.

Also, just a heads up that we aren't looking to add every possible policy because we don't want to overcomplicate the game.
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Red Foxia
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Postby Red Foxia » Tue Nov 20, 2018 1:04 pm

USS Monitor wrote:Moved to Technical since it seems like it's talking about NS policies rather than RL political systems.

Also, just a heads up that we aren't looking to add every possible policy because we don't want to overcomplicate the game.

I know, but these are just ideas.

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Unithonia
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Postby Unithonia » Tue Nov 20, 2018 1:10 pm

Maybe a Fascism policy? I know Socialism already exists
Also maybe a 2nd Amendment kinda policy, because Gun Control is available
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Carstantinopipal
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Postby Carstantinopipal » Tue Nov 20, 2018 1:11 pm

Unithonia wrote:Maybe a Fascism policy? I know Socialism already exists
Also maybe a 2nd Amendment kinda policy, because Gun Control is available

I don't get how a "Fascist" policy would work

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Red Foxia
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Postby Red Foxia » Tue Nov 20, 2018 1:13 pm

EVERYONE AFTER THIS POST
USE THIS FORMAT
use this format
reeeeeeeeee
except make it policy style

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Khasamir
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Postby Khasamir » Tue Nov 20, 2018 1:14 pm

Carstantinopipal wrote:
Unithonia wrote:Maybe a Fascism policy? I know Socialism already exists
Also maybe a 2nd Amendment kinda policy, because Gun Control is available

I don't get how a "Fascist" policy would work

Maybe if you become a "father Knows best state" or if both freedoms are under a certian number? Like 30 out of 100?

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Red Foxia
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Postby Red Foxia » Tue Nov 20, 2018 1:16 pm

Khasamir wrote:
Carstantinopipal wrote:I don't get how a "Fascist" policy would work

Maybe if you become a "father Knows best state" or if both freedoms are under a certian number? Like 30 out of 100?

What Khasamir said

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Carstantinopipal
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Postby Carstantinopipal » Tue Nov 20, 2018 1:16 pm

Khasamir wrote:
Carstantinopipal wrote:I don't get how a "Fascist" policy would work

Maybe if you become a "father Knows best state" or if both freedoms are under a certian number? Like 30 out of 100?

I don't think that just because someone falls there they should get a fascism policy, they don't have to be there to be a fascist and fascists aren't always there

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Corresia
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Postby Corresia » Tue Nov 20, 2018 1:17 pm

How about if you install a kingdom, or if your government breaks down? (Aka becoming an anarchy)

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Trotterdam
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Left-Leaning College State

Postby Trotterdam » Tue Nov 20, 2018 1:17 pm

Red Foxia wrote:Central Bank
The nation uses a central bank.
(PLEASE USE THIS FORMAT)
you can also do multiple ideas.
Have fun!
There are currently no issues for creating or abolishing a central bank. If you want there to be a policy about that, the first step is to write an issue that addresses the question in its narrative. Then, if it gets accepted, the editors will decide whether your decision on that issue is important enough to be worth tracking as a policy.

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Corresia
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Postby Corresia » Tue Nov 20, 2018 1:19 pm

USS Monitor wrote:Moved to Technical since it seems like it's talking about NS policies rather than RL political systems.

Also, just a heads up that we aren't looking to add every possible policy because we don't want to overcomplicate the game.

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Red Foxia
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Postby Red Foxia » Tue Nov 20, 2018 1:20 pm

@whoever said kingdom Well, Nazi Germany wasn't a kingdom and was fascist.
Soooooooooooooooo...
Yeah.

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Red Foxia
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Postby Red Foxia » Tue Nov 20, 2018 1:21 pm

Trotterdam wrote:
Red Foxia wrote:Central Bank
The nation uses a central bank.
(PLEASE USE THIS FORMAT)
you can also do multiple ideas.
Have fun!
There are currently no issues for creating or abolishing a central bank. If you want there to be a policy about that, the first step is to write an issue that addresses the question in its narrative. Then, if it gets accepted, the editors will decide whether your decision on that issue is important enough to be worth tracking as a policy.

It's an e x a m p l e

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USS Monitor
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Inoffensive Centrist Democracy

Postby USS Monitor » Tue Nov 20, 2018 1:25 pm

Red Foxia wrote:
Trotterdam wrote:There are currently no issues for creating or abolishing a central bank. If you want there to be a policy about that, the first step is to write an issue that addresses the question in its narrative. Then, if it gets accepted, the editors will decide whether your decision on that issue is important enough to be worth tracking as a policy.

It's an e x a m p l e


Right, but the better your policy idea meshes with the issues game, the more likely it is to actually get implemented. Trott has a point.

Policies are imposed or repealed by issues decisions, so if you can either explain how your policy suggestion would tie in with issues, or if you can write issues that would activate and repeal it, that's a lot more useful than just suggesting "We should have a policy about X!"
Don't take life so serious... it isn't permanent... RIP Dyakovo and Ashmoria
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Aclion
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Postby Aclion » Thu Nov 22, 2018 5:46 am

Unithonia wrote:Maybe a Fascism policy? I know Socialism already exists
Also maybe a 2nd Amendment kinda policy, because Gun Control is available

There is a policy for mandatory gun control. Voluntary gun ownership is unfortunately the default without a policy flag, so we don't get a pretty banner :C
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Red Foxia
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Postby Red Foxia » Wed Dec 12, 2018 6:17 pm

/bump

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Frisbeeteria
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Capitalizt

Postby Frisbeeteria » Wed Dec 12, 2018 6:57 pm

Red Foxia wrote:/bump

Yeah, don't do that. Add content or make new suggestions, fine. Trying to keep your generic "ideas" thread open with a bump, not so much. If people wanted to contribute, they had plenty of opportunity already.

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Merconitonitopia
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Psychotic Dictatorship

Postby Merconitonitopia » Wed Dec 12, 2018 8:11 pm

Corresia wrote:How about if you install a kingdom, or if your government breaks down? (Aka becoming an anarchy)


There definitely should be a policy for having no government.

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Red Foxia
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New Policy Ideas II

Postby Red Foxia » Tue Feb 05, 2019 2:22 pm

The last one didn't get much popularity, so here we go, part II!

RULES...:
1. PLEASE USE THIS FORMAT (REALLY)> name, description.
2. Don't hate on others' ideas.
3. Be creative.

DISCLAIMER...
None of these policies are guaranteed to be added.

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Reploid Productions
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Democratic Socialists

Postby Reploid Productions » Tue Feb 05, 2019 2:25 pm

*stitches the duplicate threads together*
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Candlewhisper Archive
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Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Wed Feb 06, 2019 5:35 am

Red Foxia wrote:The last one didn't get much popularity, so here we go, part II!

RULES...:
1. PLEASE USE THIS FORMAT (REALLY)> name, description.
2. Don't hate on others' ideas.
3. Be creative.

DISCLAIMER...
None of these policies are guaranteed to be added.


Policies were initially created for backstage purposes only, in order to create more consistent narratives where player decisions later give access to or lock out other issues. They later became player-visible, but were never intended for this purpose, so they don't always turn on and off when you might expect.

New policies are added by the editing team when the issues demand it, not on a basis of a decision's notability in a nation's fiction. For example, we track the fine detail of whether a nation has dinosaurs AND whether a nation has a dinosaur theme park, because there are issues where the distinction is important. Likewise there's a code to track if players chose to personally go to ground zero in the first issue of The Enemy Within chain, as that affects some future narratives.

On the other hand, we don't track whether a minimum wage has been implemented or not, because no issue options need to check against this information. The presence or absence of a minimum wage is a much more notable feature of a nation than the things just mentioned, but notability is not the criterion by which we create policies.

For a policy to be created, it needs to have an Issue that lets you choose that policy direction. For us to code it as a tracked policy, it needs to have places elsewhere in the narrative that want to reference and track that. Also, of course, adding a new policy takes a while for each policy, as the adding editor then needs to reread all 1000+ issues to spot places where the new policy would affect existing narratives, and edit accordingly.

So basically, there is absolutely no point to players suggesting policies in the fora. The game isn't built in a way where suggestions of that sort will be implemented, ever.

If you want to see a particular policy in the game, the thing to do is to write a good quality issue which depends upon a past decision to affect how it is depicted. That's the only approach that will make a change, so come over to Got Issues, and get drafting!
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