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When Worlds Collide (Multiverse, Always Open)

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North Arkana
Powerbroker
 
Posts: 8867
Founded: Dec 16, 2013
Democratic Socialists

Postby North Arkana » Mon Nov 12, 2018 11:29 am

I think I need some help properly tiering this, though just for the overall character tier.
Maya has the ability to teleport herself, or other normally movable objects. Both the object being teleported and the destination must be within line of sight. When an object is teleported, it leaves behind an empty space where it previously was, as a result, the surrounding material (if a distinct object is teleported out of a solid) is left with a hole, or the surrounding material must rush in to fill the vacuum (air or water). At the opposite end, the object when it reappears displaces what was previously there, essentially forcing anything already there to get out of the way. This "minor" detail makes her ability extremely dangerous. An (im)properly teleported sheet of paper could be used to sever body parts, or an object could be moved inside someone else's head, for example, with predictable results as the object forces its way in. The biggest limitation on Maya's ability, is the need for line of sight, meaning that blindfolding her (rather hard to do and keep on her) or making it too dark to see makes her ability extremely volatile. If Maya cannot see the destination or object, either A, the wrong object gets moved, or B, the right object ends up god knows where. Her definition of "line of sight" however, can extend to live video feeds, such as security cameras, live news reports, and video conferencing.As she's increasingly used her abilities more often, she's discovered there's the potential for her power to cause some truly absurd quantum weirdness, even having found herself at an entirely different world full of super powered people for some time. With quantum theory being quantum theory, this opens up a huge range of potential things which can go wrong if she doesn't exactly calculate her teleportation in all dimensions of space-time-possibility, meaning no shortcuts and only calculating for the normal 4, ranging from ending up in a completely different reality, to suddenly finding herself as aged suddenly in one way or another, to suddenly existing as an entity with more than just 3 spatial dimensions and time.

Essentially her ability, when "properly" used isn't actually all that game breaking, but due to the nature of how it works, it opens the door to the some truly weird shit if used improperly and without preparation.
Last edited by North Arkana on Mon Nov 12, 2018 11:47 am, edited 3 times in total.
"I don't know everything, just the things I know"

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The Federation of Spokane
Diplomat
 
Posts: 940
Founded: Nov 11, 2018
Ex-Nation

Postby The Federation of Spokane » Mon Nov 12, 2018 11:31 am

Anyone mind if I join?
The Federation of Spokane
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Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Mon Nov 12, 2018 11:55 am

North Arkana wrote:Maya


It seems like too much of an unavoidable instant kill that’s impossible for 95% of apped characters to avoid or survive. Which makes me concerned, especially since the nature of the power means that it ignores traditional durability entirely.

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North Arkana
Powerbroker
 
Posts: 8867
Founded: Dec 16, 2013
Democratic Socialists

Postby North Arkana » Mon Nov 12, 2018 12:05 pm

Okayanos wrote:
North Arkana wrote:Maya


It seems like too much of an unavoidable instant kill that’s impossible for 95% of apped characters to avoid or survive. Which makes me concerned, especially since the nature of the power means that it ignores traditional durability entirely.

She is, in return, only human, and her ability is limited by her eyesight and her own reaction times. Plus, when I say she has to calculate everything, I mean everything. All of the things relative to each other need to be accounted for. Like if she wanted to move herself just one meter to the left she's need to account for the earth's rotation, the earth's orbit around the sun, the sun's orbit around the galaxy, and galaxy's current location relative to other galaxies around it.

Quick and dirty calcs to make a sudden attack are possible, but their accuracy is garbage to the point where unless you're in really close proximity she's at best going to graze you unless random chance means a critical hit. I'd say her ability is akin to a sniper, the longer she has to aim at you if you're moving in a constant direction at a constant speed the more accurate she gets. On other hand, if you're at range and moving erratically, she has to account for randomized motion which means "dodging", more like forcing her to miss, is very possible.
Last edited by North Arkana on Mon Nov 12, 2018 12:09 pm, edited 2 times in total.
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Skylus
Negotiator
 
Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Mon Nov 12, 2018 12:08 pm

The Federation of Spokane wrote:Anyone mind if I join?


The thread says open, make an app and we'll see if you get accepted.
There's also a Discord channel
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Love this site it is awesome, no I am not changing my flag because it is amazing.

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North Arkana
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Posts: 8867
Founded: Dec 16, 2013
Democratic Socialists

Postby North Arkana » Mon Nov 12, 2018 3:04 pm

You know what, nevermind. It's clear to me that this RP wouldn't work out.
"I don't know everything, just the things I know"

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Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Tue Nov 13, 2018 11:04 pm

The Fallen Jedi wrote:Doctor W.D. Gaster


Accepted.

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Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Tue Nov 13, 2018 11:41 pm

Deleted
Last edited by Nuridia on Mon Nov 19, 2018 4:56 pm, edited 1 time in total.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Turmenista
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Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Wed Nov 14, 2018 5:39 am

I might be dropping Frieza and Johnny in favor of someone else.

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The Federation of Spokane
Diplomat
 
Posts: 940
Founded: Nov 11, 2018
Ex-Nation

Postby The Federation of Spokane » Thu Nov 15, 2018 7:02 pm

Okayanos wrote:
The Fallen Jedi wrote:Doctor W.D. Gaster


Accepted.

Name/ Harrison Salazar Black-Potter(HP AU character$)
Powers/Magic, high intelligence, trained on martial arts
Fears/ He fears being left alone,Sirius dying,the dark,small spaces
Backstory/ Harrison’s parents were killed when he was 1 and He was sent to live with his aunt. He suffered 4 years of mistreatment before his godfather broke out and took him away raising him and training him for the war. He went to Hogwarts for 3 years before Sirius transferred him into Islsenken, a Icelandic magic school hidden away only intended for survivors and fighters to learn there.
Age/15, about to start his second year at Islsenken.
Tiers/ I’m not sure, if someone could help me that would be great.
The Federation of Spokane
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The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Thu Nov 15, 2018 7:05 pm

uhhhh, are you just throwing all of this out here, or are you trying to app?

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The Fallen Jedi
Post Marshal
 
Posts: 15729
Founded: Jun 06, 2013
Ex-Nation

Postby The Fallen Jedi » Thu Nov 15, 2018 8:11 pm

That poor attempt of an app has left me crying for five minutes now

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Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Thu Nov 15, 2018 8:13 pm

The Federation of Spokane wrote:Harry Potter OC


No. Use the proper format, or stop trolling.

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Skyggeheim
Envoy
 
Posts: 281
Founded: Apr 30, 2018
Ex-Nation

Postby Skyggeheim » Fri Nov 16, 2018 10:59 pm

A P P L I C A T I O N

Name: Talion/Celebrimbor

Alias/Titles: The Gravewalker, The Tark, The Bright Lord

Originating From: Shadow of Mordor/Shadow of War

Gender: Male

Age: 34

Appearance:
Image


Species: Human/Elf, Nazgul

Brief Backstory: A Ranger of Gondor during the 3rd Age of Middle Earth, Talion was captain of the rangers who were guarding the Black Gate of Mordor until his people were attacked by Sauron's forces. Though he died, Talion was revived to find himself bonded with the spirit of the Elf-Lord Celebrimbor who offered his aid in return to settle his own affairs with Sauron. This led to the two intending to hold Mordor at bay by creating their own Ring of Power to combat Sauron's minions, but Talion learns he and Celebrimbor have differing intents as the ranger eventually traded one cursed existence for another.


Powers and Abilities: Link here. Too many too explain.

Tier: At least 8-A | 7-A | At least 6-B

Attack Potency: At maximum, Country-Level.

Speed: Supersonic in short intervals.

Lifting Strength: Class K.

Striking Strength: Mountain Class.

Durability: At least Country level. Talion and Celebrimbor can literally die indefinitely, being "banished from death".

Stamina: Very high. They fought an army of Uruks on the Bridge of Barad Dur for so long that the bodies started piling up into small hills.

Range: Standard melee range. Far higher with bows and Wraith abilities. Up to several hundred meters.

Standard Equipment: Swords, Daggers, Bows and Arrows, New/Isildur's Ring of Power

Intelligence: Talion, fairly intelligent. Celebrimbor is a master strategist and tactician.

Weaknesses: Needs his bond with Celebrimbor to prolong his life. He needs to wear New Ring/Isildur's Ring to prolong his life and Isildur's Ring slowly weakens him

Notable Attacks/Techniques: Talion's breadth of abilities is far more useful than one specific abilities. However, one notable ability is Domination. He can conquer the minds of those lesser intelligent than him, and can battle for control of minds of greater/equal intelligence.

Theme Song: Music.

Welcome to the Multiverse.

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Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Fri Nov 16, 2018 11:04 pm

Skyggeheim wrote:Talion


Accepted. Don't dominate anyone without their consent.

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The Federation of Spokane
Diplomat
 
Posts: 940
Founded: Nov 11, 2018
Ex-Nation

Postby The Federation of Spokane » Sun Nov 18, 2018 11:11 am

Okayanos wrote:
The Federation of Spokane wrote:Harry Potter OC


No. Use the proper format, or stop trolling.

Sorry! Newcomer to this tier thing
A P P L I C A T I O N

Name: Germany

Alias/Titles: Ludwing

Originating From: (ignore if OC)
Hetalia
Gender: Male

Age: 20 Country Age:65

Appearance: (image links are fine. put massive ones in spoilers.)
https://goo.gl/images/qzk4rW
Species:Human

Brief Backstory: (I get it, writing this stuff is hard. At least a short paragraph.)


Powers and Abilities: (List as many as possible. Either explain, or link to Superpower Wiki if you wish.)
http://powerlisting.wikia.com/wiki/Impr ... roficiency
http://powerlisting.wikia.com/wiki/Badassery
http://vsbattles.wikia.com/wiki/Germany_(Ludwig)
These three links describe his powers
Tier: (See the Tier explanation.)
6-B
Attack Potency: (Because character tiers can encompass creation and such, this measures the character's maximum damage output. Ranked in the same way as Tiers. Characters may have multiple potency ranks through the use of weapons, techniques, or transformations.) Country Level

Speed: (See here for a detailed explanation and various ranks.) Subsonic

Lifting Strength: (How much mass the character can physically lift. See here for a detailed explanation and the ranks.) Unknown

Striking Strength: (The amount of power behind a character's physical blows. See here for a detailed explanation, and the ranks.) Unknown

Durability: (Ranked in the same manner as Attack Potency, though this measures a character's ability to take damage rather than dishing it out.
See here for ranks, and the durability required to survive being immersed in the sun, or surviving a fall from orbit- two common feats in fiction.)Likely Country Level

Stamina: (How long can they keep going. There's not really a set rank system, and most characters will be either 'peak human', 'superhuman', or 'limitless'. If you wish, you can simply state the stated or displayed extent for the character. For example, 'Thor once fought an army of frost giants for 9 months without tiring.')superhuman

Range: (How far can they reach. See here for the ranks. May need multiple listings for certain weapons or techniques.) Standard Melee Range Normally. However, with the aid of technology and military, it might be planetary

Standard Equipment: (What stuff do they have with them?)
Any German Firearm or Other Weapons.
Intelligence: (How much smartitude. Note that characters may be average or below average most of the time, but are also geniuses in certain topics. For example, Goku is of average intelligence, but is a genius when it comes to fighting.) Genius

Weaknesses: (What are their weaknesses? Should have at least one, more for powerful characters.)
He is very prone to getting angry,sometimes he acts without thinking if his anger gets the better of him, cannot use nukes without American orders
Notable Attacks/Techniques: (Show us your Kamehamehas and Hadoukens. Leave this blank if you don't do that shit.)

Theme Song:https://m.youtube.com/watch?v=vnkwPfTwnH0

Welcome to the Multiverse.
Last edited by The Federation of Spokane on Sun Nov 18, 2018 12:35 pm, edited 3 times in total.
The Federation of Spokane
Pronouns: Any
Discord: bigbossg13
URA Deputy Director Of Security
Utrikesminister for Altia, Founding Member
Anterian Ambassador*
Chief Communications Officer for Lands End*
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Posts don't represent any of my region's views unless stated otherwise.
"We often take for granted the very things that most deserve our gratitude."

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Firaxin
Ambassador
 
Posts: 1324
Founded: Sep 28, 2017
Ex-Nation

Postby Firaxin » Mon Nov 19, 2018 6:24 am

A P P L I C A T I O N

Name: Aidan Twain

Alias/Titles: The Divided Psyche, The Host

Originating From: OC

Gender: Male

Age: 30

Appearance:

Image


Image


Image


Image

Species: Human

Brief Backstory: Aidan was born with a splintered mind, or Dissociative Identity Disorder, and he struggled to have a normal life. His parents had left him and he was institutionalized due to a particularly violent identity. One night, he was gone, never to be seen again, it was assumed that he had died in the wild. His body was never found and he left no traces.

What really happened is that he and the others of his mind accepted a deal from higher dimensional entity, which promised them power. Whatever the thing was it only wanted him to entertain it, which the powers could do.

They were taken to a different place and each splinter was given it's own appearance and superpowers, some were shared across all. However they all remained tied to one body, and thus only the currently active personality will physically manifest.

He spent time in this other's destined universe, where the splinters learned about eachother, and particularly why one of them should be inactive at all times or else threaten the universe's inhabitants, and their emotional health.


Powers and Abilities:
Shared by all Splinters:
Conditional Transformation
Self-Sustenance

-Changes form according to splinter in control
-The Demon will take control when most very strong emotions overwhelm all the other splinters. The Demon is completely malevolent and will actively seek to harm others or make others cause harm. The longer the Demon is in control the harder it is to get it back in Aidan's mind as the other splinters will feel guilty for its release and subsequent actions, it may also seek to end positive relationships between other people and the other splinters in order to extend its control. The Demon's current powers are:

Ability Tier Activation
Body Manipulation limited to self
Pyschic Communication
Killing Instinct
Sin Detection
Evil Sense
Sin Empowerment

-The Angel will take control when a life is in danger. If the one in danger happens to be positively related to any of the splinters it could trigger overwhelming emotions and instead give the Demon control. The Angel is completely benevolent and will intentionally avoid harming anyone including the threat, but if it absolutely has to it may harm the threat. It will relenquish control every time it achieves its goals or at the urgent request of The Man. The Angel's current powers are:

Ability Tier Activation
Sin Detection
Virtue Detection
Goodness Sense
Evil Sense
Death Sense
Virtue Empowerment
Forgiveness
Flawless Restoration
Divine Protection
Wing Manifestation
Psychic Communication
Divine Weaponry

-The Man was the core person that identified as Aidan, it will take control whenever any other splinter is not in control. The man is intelligent, and good, but due to years of troubles the man finds the world depressing and struggles to keep going. The Man's current powers are:

Bionic Physiology

-The Child is an innocent and untouched identity, incapable of comprehending harsh reality. It almost never takes control except in situations where there are immense feelings of nostalgia, curiosity, or fear. The Child is clompetely unaware of true reality and even the other splinters, but the other splinters are aware of it.

Subjective Reality limited effects to the radius of the average city.

Tier: Man 8-C
Angel 8-B
Demon 8-C
Child 7-B


Attack Potency: Man High 8-C
Angel 8-B
Demon 8-C
Child 5-B

Speed: Man
Attack - Superhuman
Combat - Superhuman
Reaction - Superhuman
Travel - Peak Human
Flight - Superhuman

Angel
Attack - Superhuman
Combat - Superhuman
Reaction - Superhuman
Travel - Athletic Human
Flight - Subsonic

Demon
Attack - Superhuman
Combat - Superhuman
Reaction - Superhuman
Travel - Superhuman
Flight - Superhuman

Child
Attack - Superhuman
Combat - Superhuman
Reaction - Superhuman
Travel - Superhuman
Flight - Superhuman

Lifting Strength: Man Peak Human
Angel Class K
Demon Class E
Child Stellar

Striking Strength: Man Small Building Class
Angel Street Class
Demon Building Class
Child Planet Class

Durability: Man Wall Level
Angel City Block Level
Demon Street Level
Child Absolute Infinity

Stamina: The Man can function at optimal rates as long as his body maintains constant energy generation, without energy generation he can last a few months before losing power.

The Angel has limitless stamina.

The Demon has limitless stamina.

The Child typically has limitless stamina, however due to the Child’s nature many situations can change this (such as relaxation.)

Range: Man
Standard Melee Range to Hundreds of Meters

Angel
Standard Melee Range to Tens of Meters

Demon
Tens of Meters

Child
Kilometers

Standard Equipment: Man
1 Standard Laser Rifle
2 Steel Swords
A couple of plasma grenades

Angel
1 Divine Sword
1 Divine Shield

Intelligence: Man
Highly Intelligent

Angel
Wise

Demon
Cunning

Child
Average Intelligence, Below Average Knowledge

Weaknesses: The Man lacks motivation and fortitude.

The Angel lacks self-preservation and has too much empathy.

The Demon lacks true allies, demons will always betray those they have fair deals with. It is also prone to throwing itself into danger and has many self-destructive habits. Finally, the Demon thinks too highly of itself and will commonly overestimate itself and underestimate others.

The Child, like every child, is incredibly naive, gullible, and honest. It has little control over its power and can only use it to the extent a child can comprehend. Other characters could easily manipulate the Child.

Notable Attacks/Techniques: (Show us your Kamehamehas and Hadoukens. Leave this blank if you don't do that shit.)

Theme Song: Bullets by Archive

Welcome to the Multiverse.
Last edited by Firaxin on Mon Nov 19, 2018 6:32 pm, edited 1 time in total.

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Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Mon Nov 19, 2018 4:57 pm

Sorry I haven't posted, y'all. I've just been stuck, y'know?
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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The Fallen Jedi
Post Marshal
 
Posts: 15729
Founded: Jun 06, 2013
Ex-Nation

Postby The Fallen Jedi » Mon Nov 19, 2018 5:40 pm

A P P L I C A T I O N

Name: Asumar Masaki

Alias/Titles: Asumar The Indomitable

Originating From: Masakiverse (My Universe)

Gender: Male

Age: Roughly 30,000 Years Old

Appearance: "Pacifism begets Weakness..."

Species: Ethereal

Brief Backstory: Asumar Masaki, otherwise known by his moniker of Asumar The Indomitable is one of the progenitors of the legendary Ethereal race, and one of the two Co-Founders of the Old Masaki Dynasty, serving as it's Vice Warlord and Military Adviser to the Grand Warlord. Regarded as the greatest strategies of his era would Asumar achieve many titles and ranks, most notably serving as the Dynasty's Commander-In-Chief for the duration of his service.

Asumar's early life can be found linking back to the final days of the Architects prominence as the dominant species of the Galaxy before going nearly extinct as a result of an extinction-level event, being primarily raised by a caretaker and surrogate father Master Shimura on the world of Genesis alongside his elder brother Kazuko before the inevitable death of their mentor.

The sudden discovery of the numerous warring states vying for control over the Aquila Galaxy would be the catalyst that would set Asumar onto the warpath, desiring to sow the seeds for the foundation of the Old Masaki Dynasty and their inevitable rise. To this end, by utilizing the natural resources of Genesis would Asumar and his brother get to work in manufacturing machines of war to help them achieve their dream of bringing an end to the era of barbarism plaguing the galaxy. Over the time of their manufacturing efforts would one particular result bore fruit, an Artificial Intelligence Unit known as Maelstrom would attain sentience some years after it's initial development. While initially concerned about the repercussions about developing such an advanced unit their concerns would be waived upon Maelstrom pledging his allegiance to the Masaki brothers in exchange for knowledge about the galaxy.

Using the archetype of Maelstrom's data matrix as a base would the Masaki brothers create additional Masaki Guardians and eventually reorganize them into the functioning military force that composed the entirety of the Old Masaki Dynasty: a force to be reckoned with even the most powerful of the warring states.

Asumar's military career would be punctuated in due part to his participating in the War of The Rising Sun using a combination of tactical ingenuity and ruthless commitment to secure many victories on the behalf of the Dynasty. With the innumerable victories however would Asumar meet defeat a handful of times, especially the campaign against the Ka'gah where Asumar would meet his greatest defeat and newfound respect for the Ka'gah Species. While a temporary setback for the Dynasty in this particular battle would the War of The Rising Sun inevitably result in a decisive victory for the Old Masaki Dynasty and it's allies.

For many years under the watchful eye of the Vice Warlord would the Dynasty maintain it's influence over the Galaxy for many years until rumors began to emerge: an incomprehensibly large force had it's sight upon the Aquila Galaxy and sought to dominate it. Concerned with these rumors would Asumar lay down the groundwork for the inevitable foundation of the fearsome Cataclysm Collective and embark on a journey into Uncharted Space to ascertain the truth.

While it was never known what he had discovered during his journey into the depths of Uncharted Space, Asumar would return many years later advocating a rearmament program meant to revitalize the now peacetime army that replaced the bulk of the Dynastic Armed Force. Without concrete proof of what was hidden within Uncharted Space would Asumar's proposals be rejected due to potential fears of the Dynasty potentially cracking down on the other free nations of the galaxy.

With very little options available to him and the growing dread of a potential extra-galactic invasion being a possibility would Asumar later attempt a daring coup d'etat alongside the Cataclysm Collective in an attempt to assume power as the Grand Warlord and by extension: wield the immense resources available to the Dynasty . While unsuccessful in this grab of power, historians would soon come to remember this event as the precursor for what was about to occur: the Great Galactic War.

Having been one of the chief architects of the Old Masaki Dynasty, Asumar would utilize his knowledge of the inner workings of the Dynasty with frightening efficiency, being able to wage a war in which eventually found himself on equal footing with the vast empire that he had helped create. Having found himself locked into a stalemate against the Dynasty late into the war, Asumar would take it upon himself to assault the icy and remote world of Azimov which also led to a direct route to the Dynasty's home world of Genesis. With this world at risk would Asumar's brother decide to finally act, joining the Siege of Azimov and challenging his brother to a duel in which to decide the ultimate victor. This very duel would help shape the environment of their dueling area into one that scarred the very land, the sheer presence of The Nexus ultimately creating a small ripple in time and space which would ultimately consume the Vice Warlord and bring him to the city of New York.


Powers and Abilities:
  • Type II Hybrid/Type II Demigod Physiology: As explained above, Asumar is the result of a union between a Human female and an Architect Lord, as a result he is not only considered a hybrid of these two races, but is also considered a Demigod due to his direct connection to the Architect race. This in turn has resulted in him not only inheriting the human-like appearance from his mortal half, but also the unique powers from his Father's Architect genetics including but not limited to:
    • Biological Immortality: While unable to achieve true immortality that the Architects themselves were able to obtain, Asumar has instead inherited a lesser variant of the ability: a form of Semi-Immortality which essentially prevents him from aging beyond his physical prime. In addition to this, Asumar also possesses a Regenerative Healing Factor that allows him to heal from minor to moderate injuries relatively quickly and without affecting his capabilities. He is also capable of regenerating lost limbs such as an arm or a leg over time.
    • Enhanced Condition: As an added bonus to his unique physiology, Asumar is noted to have physical and mental capabilities that are well beyond that of human but beneath that of the Architects, essentially making him faster, stronger, more intelligent and overall superior to beings at peak human level.
  • Aura Manipulation: Known as the Power of the Spirit in the Aquila Galaxy, this particular ability allows those connected to the Nexus like Asumar to harness his very spiritual energy that flows through him and use it to achieve a variety of effects such as launching attacks, creating a shield to protect him from harm or imprison his opponents where they stand, or most notably creating constructs that range from simple weapons to an entire colossal being capable of causing damage over a wide area around him.
    • Ergo-Telekinesis: By using his spiritual energy as a medium can Asumar manipulate and lift matter, being able to do so through utilizing his hands or through sheer mental concentration.
    • Aura Constructs: Through his extensive training and expertise on the field of battle has Asumar advanced his Aura manipulation to the point of creating constructs composed of pure energy to use to his liking, being able to create items such as melee weapons or a shield to defend himself with.
    • Spiritual Armor: Considered the absolute pinnacle of his Aura manipulation capabilities, Asumar is able to summon a massive humanoid entity around him through the manipulation of his very spiritual energy. This entity in question is equipped with whatever weapon that the wielder deems suitable and is able to cause damage over a wide area with said armor and weapons.


Tier: 9-B (Physically), 8-C (With standard powers), 7-A (With Full Body Spiritual Armor)

Attack Potency: 9-B (Physically), 8-C (With standard powers), 7-A (With Full Body Spiritual Armor)

Speed: Superhuman Travel, Combat, and Reaction Speed, Hypersonic Attack Speed

Lifting Strength: Superhuman, Class K (With Ergo-Telekinesis)

Striking Strength: Street Class (Physically), Mountain Class (With Full Body Spiritual Armor)

Durability: Building Level (Physically, with no defenses), City Block Level to Mountain Level (Varies with each version of his Construct/Spiritual Armor)

Stamina: Superhuman

Range: Standard melee range with Fists, Extended Melee Range with Weapons, Tens of Meters to Hundreds of Meters (Varies with each version of his Spiritual Armor), Kilometers (With the shock wave of his Full Body Spiritual Armor)

Standard Equipment: Purple Nexus Blade (Lightsaber basically)

Intelligence: As the Vice Warlord and Chief Architect of the Dynastic Armed Forces. It is without a doubt that Asumar is of Genius-Level Intellect, comparable to that of Grand Admiral Thrawn himself when given sufficient time to study the history, philosophy, and even art. Outside of a battle between two forces however is Asumar capable of reading the movements and actions of his enemy and reacting in a way he deems sufficient.

Weaknesses:
  • While able to regenerate things such as lost limbs or even damaged organs, this does not mean that Asumar is immune to decapitation or his heart being crushed, essentially meaning that things such as complete incineration and destruction of vital organs are the other viable methods to completely kill him.
  • Utilizing the power of his Full Body Spiritual Armor is not without it's consequences, as even maintaining the form requires an immense amount of concentration and spiritual energy. This in turn renders him unable to create a second spiritual armor or creating any additional constructs as well as using his Ergo-Telekinesis while this Spiritual Armor is active.
  • While the various stages of Asumar's spiritual armor are considered highly durable and protect the user from exterior attacks this does not mean they are indestructible, with enough trauma delivered upon this Spiritual Armor stages will they eventually crack and even give way.


Notable Attacks/Techniques: Most of his notable attacks have actually been listed.

Theme Song: Varies

Welcome to the Multiverse.
Last edited by The Fallen Jedi on Mon Nov 19, 2018 5:42 pm, edited 1 time in total.

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Okayanos
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Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Mon Nov 19, 2018 5:42 pm

Firaxin wrote:Aidan Twain


Too overpowered. Tiering rules specifically say that tiers 3 and higher shouldn't be used for player characters.

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Okayanos
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Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Mon Nov 19, 2018 5:44 pm

The Fallen Jedi wrote:Asumar Masaki


Accepted.

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Kraician and Yekrenese Atlantic States
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Founded: Nov 17, 2018
Ex-Nation

Postby Kraician and Yekrenese Atlantic States » Mon Nov 19, 2018 5:59 pm

A P P L I C A T I O N

(Name): Hannah Van Blikdase Andersen

(Alias/Titles): Steadfast Tin Cat Soldier / Kattensoldat / Savior of the Rose and Sword / Army Brat / Green Cats / Clone Platoon

(Originating From): RWBY (OC; "New Faces, Higher Stakes" AU Timeline)

(Gender): Female

(Age): 29-Years-Old

(Appearance):
• (Physical): Hannah is a young teenage female that stands at a height of 170cm tall, and strictly speaking of course, her breast size is a 'B' size measurement. She has short-length hazel brown coloured hair and blue eyes. Interestingly, despite the cruel and harsh environments of being in a militia, Hannah retains a surprisingly curvy mesomorph body; which is exemplified by her muscular yet lean arms, fingers, legs, and broad shoulders. In addition, as a grim reminder of her past with military life, there is a black serial number printed underneath her right forearm that reads, EW2KM-657819HB; along with her emblem, which is a black monochrome printed cockade located to the right of her serial number.

• (Casual/Off-Duty Outfit): True to her militaristic childhood, Hannah's casual outfit consists of olive green shoes with brown laces (and white short socks), trousers secured by a brown leather belt, and on top of that includes a three buttoned up skirt secured by a two buttoned belt. In addition, Hannah wears a short-sleeved buttoned up shirt with a stand-and-fall collar, grey featureless cuffs, and a white sports bra underneath secured by a combination of leather laces and buttons. On her head, she includes a hairband (which retains the colour of olive green like most of her outfit) with a pair of short ribbons hanging off to the right side of her head; however, upon closer inspection, Hannah is actually using her hairband to hide her feline Faunus ears.

• (Combat/Military Outfit): Whenever Hannah is going into combat (whether it be a fight or battle), Hannah includes some additions to her casual outfit that stays true with simplicity and efficiency. To protect her shoes and feet from most foreign contaminants, she adds olive green gaiters that are secured by leather laces (which are identical laces that can be used to tie Hannah's shoes if the original laces were to be damaged). On top of that, in order for Hannah to carry her munitions, consumables, and miscellaneous equipment, she wears a webbing system comprising of two front rectangular-shaped pouches, a small backpack (including a quilt folded and tied firmly on top), a shovel pouch (which is located on the central anterior area of her hip), a gas mask canister (found hanging above the shovel pouch), and a small canteen (located to the right of the shovel pouch). Lastly, the hairband serves as a simple arch-like framework for Hannah's helmet (which is specifically an olive green coloured WW1-era Stahlhelm), which with that kind of head protection, she be able to deflect and reduce the damage taken from shrapnel and other low-velocity projectiles (such as, arrows, shotgun pellets, and pistol bullets). Do take note that whenever Hannah is hit by shrapnel or low-velocity bullets to the helmet, she will either be knocked off her feet, briefly stumble around disorientated, or hastily crouch or prone down on the ground before before rushing to cover.

• (Appearance References - BONUS CONTENT): Hannah's character is based primarily off of the Steadfast Tin Soldier (and as well as the story's author); however, her clothing and equipment does partially contradict the correct time period as of when the story of the Steadfast Tin Soldier was created. Her clothing and equipment comes from a schizophrenic mixture of WWI and WWII sources, and a prime example of this is the fact that Hannah is wearing a WWI Model 16 Stahlhelm (and when combined with the, she appears more like a late WWI era German Soldier), despite the fact that her webbing system is based off of the WWII British P37 Webbing, and considering that her gaiters are based off of the WWII US Army Gaiters. The clothing and equipment wielded by the original Steadfast Tin Soldier was concentrated around the early 1830s, a time when the armies of Europe were wearing brightly coloured uniforms, wielding single-shot muskets, and where linear tactics were the norm of military strategy until the middle of the 19th century; thereby striking itself as a stark contrast to Hannah, where her clothing and equipment is more appropriately fit to engage in modern warfare.

• (Visual Reference - BONUS CONTENT):
Image


(Species): Feline Faunus (Domestic Brown House Cat)

(Brief Backstory):
Born as Hannah Van Blikdase Andersen to an Mistralian working-class Faunus family, Hannah's coming of age was hopelessly problematic from the near start. Her father, Johann, was a chronic alcoholic and physically abusive towards her mother and four older sisters, and it did not help with the fact that he was being paid deplorable wages while working away upon multiple Mistalian factories; however, having an alcoholic father was not the only issue that Hannah had to fear. Hannah's grandparents and other siblings (specifically those on her father's side of the family) cared very little for Hannah and her family's suffering, and worse still, her father was notoriously hated by his bosses for his rowdy behaviour against some of his co-workers, which got him to narrowly lose his jobs multiple times. Plus, it did not help with the fact that Hannah's family was further plagued with the common public discrimination, and an already damaged psychological spirit among the rest of family because of Johann's alcoholism, poor pay, and as well as his disregard for the existence and love of Hannah and his family.

By the age of 7-years old, in fear of the family declaring a divorce or the imminent danger of her father's violent temper boiling over into murder, Hannah ran away from home and disappearing into the nearby forest to cover her tracks. Although extremely dangerous, traversing through the forest allowed her to shake off her family and thereby allowing her to later renamed himself by the name of, Maria Fruhling, to prevent her family from rediscovering her. In addition, during this seemingly lost time of her childhood, she was also quick to forget her family language and pushed even further to speak English to further cover up her original appearance, and she also started to develop the habits of an anonymous vagabond as she was roaming about her homeland in a homeless and lost manner without any way to discover her true destiny in his life. Subsequently, it seemed as if the young Faunus girl was about to be lost to history; however, fate was deemed to intervene.

By the time Hannah was just 9-years old girl, now spending some time wondering about the streets of about half a dozen Mistralian towns, she was a delinquent...a nomad as matter of fact. With the ever so painful and almost perpetual feeling of starvation after being homeless for nearly two years, Hannah was nervously approaching market vendors and small shops; reaching out her small cold palms and stealing any pieces of fruit, vegetables, bread, or whatever she could take to desperately keep herself nourished. Steadfast and intent on living another day, Hannah refused to let her own hunger and thirst get the best of her as she trudged from the darkest and murkiest alleyways to the open and Grimm infested foliage just to get some valuable sleep, and despite her age and struggles, she was not going back to her family after all what she has been through with her father and as well as his side of the family.

Though it was on a chilly evening in the middle of spring that Hannah was finally given the opportunity to fit in a place where she might belong and feel a sense of family; obtained from what looked like nothing but trash. Using the remains of a pile of propaganda leaflets found in a pile of used newspaper, Hannah found herself looking at recruitment advertisements for the famous political organisation, the White Fang. Unfortunately, as much as there was promise in safety and a community where Hannah could belong to, Hannah had no idea where to start if she was to be recruited into the White Fang; but just a while later on a second thought, Hannah had at least one idea where she could find the White Fang.

Although she was deemed to leave the town tomorrow morning via by hoping illegally on board one of the freight trains passing by the town, Hannah headed over to the town's warehouse district on the other side of town in hopes of finding a White Fang hideout; however, it turns out that there was no one to be found throughout the abandon warehouses in the district except for some shipment crates that had been opened earlier in the day. Hoping to find more about the White Fang's last whereabouts, Hannah sifted through the crates and the rubbish that had been laden through the warehouses before finally accepting defeat from the meager leads and items relating to the last whereabouts of any White Fang activities. But being that she was finally in a building within the warehouse district that was not only lit and heated, but also insulated and abandoned, Hannah somewhat deserved a good night's rest and decided to spend the rest of her night in the confinements of the warehouse building within the safety of a wooden box...at least, that was the original plan.

The next morning, Hannah was awoken to the sound of her head bumping into the awfully stiff and musty plywood not once, not twice, but multiple times as if the actually box was tumbling out of control. Then, when the box finally came to rest and leaving Hannah in a painful daze, the sound of gunfire and the nearly indistinguishable and garbled chatter of armed assailants assaulted Hannah's ears like as if she had been dumped into a warzone. With nothing but the protection of the flimsy plywood box that Hannah rested in, Hannah laid in silence as the outside world boiled violently into a battlefield, and it was only upon prying the box open a while later that she found herself in the aftermath of a grisly nightmare.

All around her in every direction, there were dead bodies, but not just the common poor souls of helpless civilians; the tattered clothes upon the dead men and women belonged to those of the infamous White Fang. There were lorries that had been severely damaged or beyond repair, and because the damage was so catastrophic, some of the lorries had actually been toppled over on their sides like toddler's toy blocks strewn about ever so ignorantly careless. Soon, upon inspecting the damage all around her and on the dirt road, Hannah realised at that moment that not only was she alone, but she had to fend for herself in an unknown faraway environment outside of Mistral.

Normally, one might run in the direction of where safety was closest, and thereby specifically relying on following the roads back to the kingdom borders; however, in Hannah's case, being out in the middle of nowhere in a forest road outside of Mistral was not the place for easy landmarks. There was no way in telling which direction of the road lead forward or backwards, and coupled with the Grimm roaming around after slaughtering whoever was left of the apparently destroyed White Fang convoy, Hannah only had two choices, fight or flight. She had no combat experience, no training, and no weapon to defend for herself other than the rubbish all around her, and with Grimm ranging from Beowolves, Creeps, and Medium-sized Nevermores, Hannah had to make a run for it and hopefully not get caught while in the act; however, this would have been the right choice had Hannah decided to continue hiding within the wreckage.

Scavenging for whatever equipment remained within the remains of the White Fang convoy, Hannah went in and out of the shadows to barricade herself in one of the rusting hulks of what used to be a lorry, and knowing very well that she was in no condition to adequately take on multiple waves of Grimm on her own. She was nowhere in being a fancy survivalist or engineer, but it was only by common knowledge that whenever one is to live out in the wilderness, one must be able to provide themselves a shelter against the elements, and if not to mention, Grimm. Although consisting of nothing more but a foxhole dug near a toppled lorry and sheltered by brush and scraps of wood and metal, Hannah was barely safe from both Grimm and the elements alike, and coupled with her surrounding environments and her limited provisions scavenged from the tattered convoy, Hannah had to worry about the itching from lice and fleas, and carefully proportioning her consumables if she were to survive.

After a week of surviving out in the middle of nowhere in an unknown forest outside of Mistral or any kingdom, Hannah had been fearing for her life. Although she is still a 9-year old child and almost incapable of holding her own against the weakest of Grimm, Hannah had been mostly cowering in the underground confinements of her foxhole and almost refusing to venturing out into the convoy wreckage (only by using the cover of darkness to mask her presence and reduce her visibility from the Grimm) and whatever bandits that might stumble upon the wreck itself; however, fighting for survival was not the only enemy that Hannah had to combat. Alongside her fright-stricken standard of living, Hannah has been fighting her own self just to keep her sanity amid her painfully deprived state of civilisation; thereby leaving Hannah in a ever so constant battle with loneliness...at least, provided of course, if Hannah does not find any signs of civilisation soon.

So by using the cover of darkness once again, Hannah decided to risk her own life by venturing beyond her foxhole and the roadside ruins of what used to be a White Fang convoy, and headed down the road via using the cover of the foliage and the roadside ditches. With nothing but her clothes on her back and a folding spade in her arsenal, Hannah crawled and walked for god knows how far into the dark and deadly unknown abyss of the forest road with the danger of being eaten alive by whatever kind of Grimm lurks in the shadows. Unfortunately, traveling on a road through a vast unnamed forest was not the best idea whenever you are in the thicket of night, with no moon to guide Hannah through the darkness other than the dreadful glow of the Grimm's red eyes like watchful searchlights cutting through the fog; however, as dawn came close beyond the horizon, Hannah was about to return back to her foxhole back up the road until she saw a merely heart-stopping sight in the distance.

There beyond the shady beech trees that bordered along the dirt road and the rolling hills and valleys, there was the sight of the salty eastern shores of Mistral, with the beautiful blue waves swaying back and forth upon the smooth sandy coast like a soft brush applying a light finishing onto ash wood. But alongside the safety of the elevated hills protecting the land against the coastal waters, there was the sight of railroad tracks that directed Hannah in the promising direction of civilisation, and she was bound to hope onto the first train she sees just to get back to civilisation as soon as she can. Subsequently, as morning began rise beyond the horizon, Hannah once again found herself riding illegally on board a train like she has been since she had been left homeless back in the safety of the Mistralian towns she traveled upon, and it seemed that things would go back to normal...at least, that would have been the case had Hannah knew where the train was really going.

As the day transitioned into the early evening, the train finally came to its final stop outside of an unnamed mining city further inward within the hills and steppes of Mistral, but instead of being greeted with the sight of a peaceful and quiet town with its miners busy at work in the dust mines, the town was instead under siege by Grimm. Plus, it came very clear as to why there were so many boxcars being transported by just one train, and Hannah came to this realisation when she heard both workers and militiamen rushing over to the train upon the platform and opening each and every boxcar to receive their delivery of munitions, weapons, food, and other urgent supplies needed to the battlefront. Among the chaos of unloading the train, Hannah attempted to escape unnoticed by both workers and militiamen alike; however, as she was escaping out into the nearby yard, Hannah found herself confronted at gunpoint by militiamen upon making an unlucky bend around one of the idling coaches in the yard.

The next thing that Hannah knew upon being caught by the militiamen, she was transported to a training camp for child soldiers; with orphans and children between the ages of 8 to 14 years old being trained and deployed into combat like poor lambs being sent to the slaughter. From the grueling physical exercise sessions to the deadly live combat simulations and as well as military deployment under the supervision of a political officer, the remainder of Hannah's childhood revolved around a military life at a young age; however, amid the desperate fighting and as well as the bloodshed of countless conscripts and volunteers sent to defend their beloved town, Hannah found a sense of community and belonging as she grew into a teenager. All around her, whether it be on the battlefield or not, Hannah always found herself fighting alongside her fellow comrades and friends that had been with her since the first day of combat training, and it was here that Hannah developed a new identity for herself as a steadfast tin soldier; a tin can that refuses to falter under stress and as well as defy against the forces of evil while retaining its calm obedience against oppression.

While defending the city from Grimm, raiders, and mercenaries proved to be a fierce and prolong conflict over natural resources, by the time Hannah was 16-years old, her transformation from a adolescent vagabond to a proud and faithful conscript was all created through a combination of blood, sweat, lead, tin, iron, dirt, and cotton. Whether she and many of her comrades were deemed expendable or not, Hannah finally found a place of where she was fighting with a purpose as well as for a cause that threatened to exterminate all Human and Faunus life, and she was determined to not only bring honour and pride to her people, but also encourage others to stand united and bear arms upon the creatures of Grimm and those who threaten to divide the mankind itself. Of course, it was naive and foolish yet patriotic for Hannah to have such a steadfast ideology of unifying others against the creatures of Grimm, Hannah understood the simple fact that war was hell no matter what form or shape it took, but through it all from having to run away from home and surviving on the streets to being on a the battlefield, Hannah was practically a girl who had gone from rags to success; however, even after almost seven years of fighting, life amid the brutal urban fighting made academy life for a huntsman/huntress-in-training look like a kid's joyful walk in the park, and it was only after Hannah lost too many good comrades that she decided that enough was enough.

To the dismay of her commanding officers and some of her fellow peers, Hannah stealthily made her way back on board a train deemed to leave the city, but as she was making her way on board one of the boxcars, she came to discover that she was not the only person to have the same idea of deserting. Apparently, 24 of her friends had apparently made their way on board the train, knowing very well of Hannah's plans to leave the front lines, and considering that they too had been wanting to leave the battlefront for a very long time. Subsequently, as it turned out through the explanation and chatter of Hannah's friends, Hannah had been the original architect of a great escape since the first day she arrived into the town, and it was only as she made close friends and gained enough combat experience that Hannah decided it was time to leave the war behind for good.

Now riding on a very similar train that she once took to make her way into the town, the war for Hannah and her close friends was over, and together at arms on board a boxcar in the middle of the night, Hannah and her friends were on their way to whatever freedom has to offer down the line. No longer did Hannah have to travel alone while in fear of being mugged, killed, or eaten alive, and it was here that Hannah could finally have some company and feel as if she now has a band of brothers and sisters; in fact, a family. But on a small second thought, as Hannah sat with the company of her friends on board the cramp boxcar, Hannah eventually was struck with the haunting thought about her mother and five sisters that she long ago abandoned.

She still thought about her biological mother and sisters back at home somewhere, fearing that they have already suffered the worse upon Johann's doings; possibly murdered by the very extreme of his alcohol-driven rage and abuse. Therefore, even after seven years, Hannah found this point in her life as a way to exact her revenge against the very person that one can only call him by the name of Hannah's father (Johann), as a matter of fact, it was her newfound goal to head home and put Johann in his place once and for all with her the power of her militaristic persona and capabilities. Of course, she was not going to kill him, she was going to make the bastard of a father suffer for his wrongdoings and claim herself as the protector of the family rather than him; however, such a ambition would only have to wait for now as Hannah and her fellow comrades rode the train towards their freedom.

One by one, Hannah's fellow comrades made their final goodbyes as they made their departures at almost every stop throughout the next couple days, whether if they were going to reunite with their families out there, seek a new life, and/or seek adventure in hopes of finding fortune. Eventually, by the time the second night came around, Hannah was left with a fellow comrade by the name of, Njall Goring; a 16-year old human, who happens to be one of Hannah's best friends, and as well as her boyfriend. Although their love never exceed into the realm of a serious romantic relationship, both Hannah and Njall grew together as close friends even before they became teenagers; however, being that they were no longer confined to the fighting in the middle of nowhere in Remnant, their close friendship was now able to grow into love (something that Hannah and Njall wanted to do for a long time).

With the night all to themselves, Hannah and Njall shared one beautiful moment along with spotting the stars up above in the sky before falling asleep in collective peace and hope of seeking fortune and freedom. By the next morning, Hannah and Njall finally made their departure together now deep within the safety of the Kingdom of Mistral, and not surprisingly, Hannah finally felt herself back at home after more than seven years of fending beyond the kingdoms. Unfortunately, aside from returning back to motherland she had long ago been vanquished from, there was something else that caught Hannah dearly.

The buildings, atmosphere, people, and even the faint smell of industrial fumes were a eerily plodding giveaway for Hannah as she finally came to realisation to such a particular place. For Njall, the town appeared like any other Mistralian industrial town, but for Hannah on the other hand, the town was merely a old memory coming back to haunt her in the early years of her childhood. The moment of realisation could not become any more evident for Hannah when she and Njall were walking alongside some meadows and they saw a forest in the distance that now had a chainlink fence blocking off anyone from venturing to their deaths; however, it was that very same forest that Hannah knew exactly where she was after all these years.

There was the same forest that Hannah ventured into more than nine years ago to elude her family and escape the clutches of her father, and it was also where she became known as, Maria Fruhling (a name that everyone except her family knew her by). Whether it was guilt or the pain from having to remember such a memory, Hannah told Njall the partial truth about her hometown and its history regarding some of the other changes made to the town, and that was as far as what Hannah can tell her boyfriend about her past...at least, that was where Hannah's story began according to Njall. Of course, Njall decided to change the subject and cheer both Hannah and himself up; however, shortly after changing topics and beginning to add some comic relief, the sound of a cargo van stopping on the side of the road caused Hannah and Njall to react with suspicion and caution as to who might be wanting to kidnap them both.

But instead of some mugger or elderly pedophile, a woman of a young adult age emerged from the driver's side of the van, and it was here that Hannah immediately recognised the unknown woman's face and hair; it was her oldest sister, Maya Blikdase. Almost as if fate had made such an intervention to reunite Hannah with her oldest sister, Hannah could not believe that she was standing before one of her sisters, but in remembrance of exacting her revenge against Johann, one of Hannah's first questions was knowing Johann's whereabouts; however, Hannah's work was already cut out for her when her oldest sister told her the events following after Hannah's disappearance. As it turned out, in the years following after Hannah's disappearance, Johann's health had apparently bite him the ass and slowly ate away at from the inside out, and it was only four years after Hannah disappeared that he finally succumbed to his alcoholism, and thereby leaving Hannah's mother and her older sisters to be able to put their plan of moving with her mother's side of the family in Vale into action.

In the background, Njall was completely flabbergasted about this unexpected revelation, and this was just an understatement. Of course, he was not entirely upset or angry about most of Hannah's lies (including her fake name, Maria Fruhling), it was a matter of disbelief and awe about how Hannah actually had a family all along; something that Njall cared dearly for since he was a little boy, and with Hannah's family coming into the picture, this became the perfect opportunity to finally settle down and leave the war behind for good. So after Hannah and Njall explain the events following up to their arrival back in Hannah's hometown, Maya drove both Hannah and Njall back to the family home to reunite Hannah with the rest of her sisters and mother, and as well as introduce Njall to the family.

Once they arrived at the doorsteps of the family home, the house was already in a state of being cleared out by Hannah's mother and other sisters, and just as what Hannah's oldest sister explained from earlier, the family was in the final stages of moving to her mother's side of the family in Vale. Interestingly, in spite of the rejoice treasured by the family's reunification with Hannah, there was quite some work to do for the house and as well as getting the family's possessions onto the airship to Vale. Luckily, Hannah and Njall were more than happy to help out, since they too were willing to leave behind the terrible memories of their past and their sufferings, and if that was not enough reasoning for their willingness to help, both former soldiers also wanted to seek new opportunity and fortune beyond the Kingdom of Mistral.

After less than a week of packing and final deliberations, Hannah, her family, and Njall finally made their last goodbyes to the family house before it was left behind in the winds and fumes of the bustling industrial town. With Mistral and the war left behind for good, Hannah, Njall, and her family took the next airship heading to Vale, and with that after a few days of traveling by air, they finally touchdown in Vale and move into an apartment in the vicinity of the mother's side of Hannah's family. Although the first year within Vale was financially difficult with Hannah's family having to support seven people (Hannah, her mother, her four older sisters, and Njall), there was no shortage of opportunity and freedom, and with her mother's side of the family helping them settle in, life had returned back to the olden days, albeit with life now focused in the city rather than an industrial wasteland.

For the next two years, life for Hannah and Njall was not entirely happily ever after as entirely hoped for both former soldiers. In the months following after the move, Hannah had been plagued by nightmares and flashbacks about the horrors found on the battlefield, and never again would Hannah want to relive the darkest of days, and even with her reunification with her family, transitioning from military life to civilian life was a work in progress. On the other hand, Njall had similar reasons as to why he chose not to relieve the darkest of days along with Hannah; however, unlike Hannah, he was more than willing and happy to be a civilian and live the rest of his life to become a happy man in a family he never had as a young boy.

For Hannah, life had seemed to move so fast while she was away on the battlefield, and it did not help with the fact that she was remembering the faces of her fellow comrades and friends that had either perish or moved on to seek greater opportunity and fortune. From the grueling exercises and training of boot camp to the horrors found upon the battlefields, Hannah felt as if she had already lost and abandoned a family of her own, with the faces of the fallen and forgotten remaining as a haunting reminder to both her failures and blinded steadfast patriotism. To her point of view, she was not only suffering in silence, but she was too scared to tell the truth of what happened throughout the time she had ran away from home, believing that no one (aside from Njall) would understand her hardship and take the harsh reality of her adventures seriously.

Often times as she was suffering to herself within the safety of her bedroom or any secluded area, she considered whether or not to take her own life, seeing that others around her, including Njall, were more than bliss and fortunate to live their life at the fullest while she almost constantly relived her days as a soldier. She was no huntress, and nor did she see herself entirely as a hero, rather she saw herself as cannon fodder upon most of her; forced to relive certain battles over and over again despite the fact that she either lived or died in those horrible memories. But even as she secretly weep and endured one heartache after another, Njall knew that Hannah needed help and decided to tell Hannah's story as well as his own to Hannah's mother and sisters.

With Hannah's story coming to light and importance to her family, Hannah's family decided that in order to cheer Hannah up and have her move on in life, they decided that it was best that they give Hannah psychiatric treatment; however, before Njall and her family could confront Hannah and offer her such medical treatment, Hannah had apparently left some paperwork on her bed that got both Njall and Hannah's family suspicious at first. Upon closer inspection, the paperwork that Hannah had been signing turned out to be transcripts for Beacon Academy, with her classes already filled out along with the grades of her two years in secondary school, and to top that off, there was the signature of the registrar (who was none other than Ozpin). But amid the paperwork, there was a letter that Hannah wrote in cursive that read:

"Dear Family & Njall, if you are reading this, then you're too late. I've already came to the decision of sending myself back to the front, where I belong and hopefully find my final resting place if I'm lucky enough. I don't care whether or not I die on the front lines, I simply don't wish to suffer any longer with the nightmares of my comrades dying without me. It is only fair that I must return to war and redeem myself for desertion, and for that to happen, I'm going to Beacon Academy in Vale City to make my return to war. If I do come back home, it only means that I've proven myself once again as a coward and an excuse of a soldier meant to bring honour and pride for humanity. I, Hannah Van Blikdase Andersen, know that if I die on the battlefield than coward away in the safety of my home, I will rest assured that I have made humanity proud and given them a gift that will hopefully inspire others to rise up against the forces of evil.

Sincerely,

Hannah Blikdase

P.S. If you're reading this Njall, do me a favour and look after my family, okay? We've been together for so long and it's only fair that I owe you the favour for all these years. I trust that you can take care of them and make them proud as well, and hopefully your children can be able to raise a family greater than our sufferings. Not for a soldier like me. Takk Þér Fyrir Allt, Njall. ❤"


After running away from home for the last time, Hannah Blikdase left for Beacon Academy as her one-way ticket to intentionally die at the initiation. Unfortunately, her attempts at intentionally killing herself out in the field ended in a meager failure as another female student named Ashley Caldwell came to Hannah's unwanted rescue. Unsurprisingly, Hannah rudely and blandly ignored Ashley's friendly and welcoming compliments and dialogue; however, as Hannah's first year at Beacon Academy went by, she eventually warmed up to Ashley and as well as her team, knowing that silence and rudeness would eventually continue to torment Hannah as she kept her past a secret for any longer.

By the time Hannah graduate into her second year at Beacon Academy, she became a different person with the help of Ashley and her team. Some might say that Hannah used to be a militaristic tsundere prior to her arrival at Beacon Academy; however, that personality seem to grow out of its shell as Hannah eventually told her team and as well as Ashley about her past - whom eventually grew sympathy and compassion for her losses inflected during those terrible times in her past. During her second year at Beacon Academy, Hannah slowly fell in love with Ashley; however, such love was kept secret since Hannah still felt her family obligation to her former fiance-turned-adopted-brother back at home (Njall), and it was through this relationship that Ashley and Hannah found a lot in common.

For a while, things seemed to be turning for the better for Hannah and as well as the rest of her team, along with the Vytal Tournaments providing a much needed place for excitement and celebration - something that Hannah never truly felt in her life (except her family reunion back in Mistral). Unfortunately, as everyone knows by now, the Vytal Tournaments eventually turned into another war for Hannah Blikdase - the attack of the Grimm, White Fang, and hijacking of the Atlesian robots immediately drove the once retired militia woman into overdrive as her past caught up to her and unleashing her into her former military self. War had arrived once again, only this time, Hannah was prepared to fight tooth and nail rather than run away as she once did as a 16-year-old, and her team as well as the other students rallied behind her leadership and bravery into the Battle of Vale and Beacon Academy.

When the smoke cleared and the last gunshot amongst the battlefield fell silent, Hannah Blikdase had showed her fellow peers and as well as some of her surviving teachers and superiors alike in what she did before as a former militia operative. Her torment and horrors she faced when she was in the militia had properly prepared her for the Battle of Vale and Beacon Academy - something that other people her age could not stomach or do so easily. While Hannah's weapon may have only been a rifle and bayonet called Trofastegin, and she was wearing a battle helmet and equipped in military clothing, but her teachings she achieved from attending Beacon Academy taught her how to fight like a huntress as well as the former soldier she once was years ago.

Hannah and her team (along with her girlfriend, Ashley) were amongst some of the teams from Beacon Academy to survive the conflict with all four members alive and well; however, it was only after Hannah showed what she could do on the battlefield that the balance of power shifted in Hannah's unintentional favor. Hannah's teachers and superiors alike recommended her to become a military instructor among the recovering ashes of Beacon Academy; however, Hannah politely refused her teachers' recommendations and suggestions to become a teacher, whom she instead chose to finish up her time at Beacon Academy and graduate at the age of 22-years-old. Upon graduation, she waved her team a farewell goodbye before she proceeded to take the next airship back home to her family, whom were still safe and sound despite all the chaos, and welcomed her back home with loving arms like if it was another family reunion; however, there was something else that bother Hannah since the day Vale and Beacon Academy were retaken.

News of the silver-eyed traitor - named Ruby Rose - who collaborate with the White Fang and the others to bring down Vale and Beacon Academy began to circulate amongst Vale like the world's new and deadliest plague; however, for someone who fought so hard among her peers to retake her school and Vale City, Hannah questioned the motive in hunting down the red-hooded silver-eyed terrorist. Hannah didn't exactly believe all was true about one of Beacon Academy's most notable students, considering that she had seen that particular girl indirectly on a daily basis since her graduating into a second-year student. Most would consider Hannah as a heretic to think that the red-hooded silver-eye terrorist may have been innocent from the attack on Vale and Beacon Academy; however, Hannah didn't care much to oblige to the criticism among her family and best friends alike, knowing that everyone was going to be hunting down this terrorist all for the purpose of greed.

Against what could be considered one's better judgement, Hannah Blikdase left her home for the last time again to seek for answers by finding Ruby Rose herself...not for the bounty, but to question Ruby's loyalty and intentions to those close to her. For the next year and a half, Hannah traveled far and flung into the continent of Anima, back into her native homeland of Mistral; however, unlike the last time she lived there, the war she once deserted as a 16-year-old girl had came to an end not long ago, but the crime of deserting the battlefield remained a target on her head. Hunted by her former Mistralian militia, plus other bounty hunters, assassins, warlords, and former Beacon academy teams (CFVY and a cadre of other new huntsmen/huntress-in-training teams), Hannah slowly became one of the most wanted women in Remnant - her ideas of tracking down and clearing the silver-eyed terrorist's name wasn't exactly a sound idea no one wanted to fulfill so easily.

By the age of 27-years-old, after five years of steadfast and strong dedication and survival, Hannah Blikdase finally found the silver-eyed terrorist hiding in a village tucked away in the deserts of Vacuo. Just as Hannah Van Blikdase Anderson suspected from the very day she heard Ruby Rose's name being labelled as a terrorist, Ruby was actually manipulated and framed for the murders and plot for Beacon Academy's fall, rather it was Salem's faction and a group of terrorist organizations (one of whom, Slaver's Guild, had since been harassing Hannah's efforts starting in Mistral; Battle of Shinon and the Battle of Haven Academy). Both the Steadfast Tin Faunus Soldier and Little Red Riding Hood had reunited once more, still best friends even after so much destruction and the loss of life had already passed; however, before both friends could fully collaborate a plan, specifically for Ruby to clear her name, Team CFVY allied with Team BRNZ and NDGO (plus other, newer teams of huntsmen/huntresses-in-training) locate the village the morning after Hannah reunites with Ruby.

At the same time, however, Hannah's former team had coincidentally arrived in the village the night before, unaware that their team leader was in the same village and very much alive. With Ashley Caldwell at the helm with the rest of Hannah's two other teammates, Hannah's former team were swift to come to their leader and Ruby's rescue; however, prior to the rescue, Hannah and Ruby were nearly close to escape the village via wearing bruqas and being escorted by Ruby's boyfriend, Farid. Unfortunately, Hannah and Ruby's plan fell apart when they were promptly pinned down by Team NGDO's sniper, May Zedong, positioned up on the rooftops; however, it wasn't long until Hannah's former team came to the rescue and allowed Hannah to escape into the desert before reuniting herself and Ruby into the loving arms of Ashley Caldwell and the rest of Hannah's former teammates.

Eventually retreating into the canyons and mountains somewhere in Vacuo, Hannah and her team reunited, alongside Ruby Rose, were now stuck between a rock and hard place. Every friend and contact (except family, her former team, and Ruby) that Hannah has connections to have either turned against her or abandoned her, leaving Hannah stuck with the hardest task of all - clearing the silver-eyed terrorist's name and getting to the bottom of the causes for the Fall of Beacon and Vale. In order to figure out how the Fall of Beacon and Vale had occurred in the first place, Hannah and her fellow peers had to first head over to Atlas, where Hannah and Ashley then infiltrated the Atlesian intelligence agency and discovered a mole named Ellis Snowcroft, whom is later kidnapped and interrogated back in Vacuo.

Apparently, Snowcroft had no knowledge of the data leak that eventually lead up to what would become the Fall of Beacon and Vale, rather it was through an elaborate blackmail operation secretly undertaken by Salem and Cinder's agents to trick Snowcroft into securing vital Atlesian security files elsewhere among the agency - particularly on a series of computers where the security was already compromised by the agents. Fortunately for Snowcroft, Hannah was able to discover that Snowcroft got the names of the agents on a flash drive he kept for safekeeping; however, Snowcroft also made a startling confession that turned the investigation on its head. He had been indirectly responsible in comprising the security in not only the Vytal Tournaments, but also giving away the locations of the Four Maidens and their relics - a confession that immediately turned the attention of Hannah, Ruby, Ashley, and the rest of Hannah's team to Shade Academy.

If the Fall of Beacon and Vale were Pyrrhic victories, and the Battle of Haven Academy was a stalemate, it didn't take long for Hannah and her friends to realize from Snowcroft's information that Shade Academy was next - an attack that would take place in three days (not enough time to adequately arrive and convince everyone to defend against the upcoming attack). But before Hannah and her friends could head to Shade Academy, Snowcroft also revealed that Jaune Arc - the long lost Blonde Haired Terrorist - was alive and his last locations had been known to the agency in the months following after the Fall of Beacon and Vale. Just like Ruby, Jaune had been in hiding as well; however, about a few months ago, Jaune had taken the alias of a middle aged instructor working for Shade Academy - something that Atlesian intelligence agency had been trying to decipher and locate since then.

Racing all the way to Shade Academy mostly on horseback for the next several days, Hannah and her friends hastily make their way inside Shade Academy under the cover of darkness before eventually being discovered by a man named, John Adams; however, Ruby is not fooled by the man as she quickly identifies him as Jaune Arc. Surprise by their reunification, Jaune and Ruby initially have an argument regarding how both of each were not only abandoned, but also failing to keep in touch with one another throughout the time they were labelled as terrorists. In the meantime, with Hannah leaving her team with Ruby and Jaune, Hannah hurries to find the headmaster's office and alert the headmaster as soon as possible about the attack; however, she discovers from the headmaster's computer that the academy's security had been compromised via a virus uploaded in an eerily similar manner like the virus used in the Fall of Beacon Academy and Vale.

Thinking quickly upon spotting a police patrol down in the streets, Hannah used her flashlight as a signal lamp to flag down the police and initiate a lockdown of the campus at once. Unfortunately, while the police got Hannah's urgent message, their communication and security systems had also been compromised as well; however, refusing to give up and pressed for time, Hannah instructed the police to rush over to the nearest power plant and tell them to cut off the power, thereby allowing the academy and the police to free themselves from the virus. In the meantime, Hannah rushes back to her friends in hopes of alerting them of the cyber attack; however, before she could reach them, the Slaver Guild and White Fang attack at once, subsequently clashing with one another and juggling the academy between their crosshairs as dawn slowly broke - the Battle of Shade Academy had began.

Separated from her friends, Hannah had to fight her way through the chaos while helping any fellow huntsmen/huntress-in-training build up a defense and evacuate the academy with the police awaiting outside. Unfortunately, Team BRNZ and NDGO were among the teams stuck with the crosshairs, whom were providing extra security to the academy in the weeks following after the failed attempt to capture Hannah and Ruby. Even as Hannah arrived and rescued both teams from certain death, they proceeded to attack Hannah out of revenge, which subsequently ends in failure as they are mowed down by White Fang and Slaver Guild goons/thugs alike; however, Hannah manages to get out alive proceed to rescue and evacuate everyone else in the academy.

Eventually, the police manage to cut the electric supply to Shade Academy, clearing the academy of the virus and relinquish all control of the virus; however, while their communication systems were still compromised, it wasn't long until Team CFVY and Team RBYN (Ren, Blake, Yang, and Nora) arrive and help reclaim control over Shade Academy. The headmaster was still nowhere to be found; however, upon searching further into the depths of the academy, Hannah encounters the headmaster ... already dead ... at the hands of a would-be assassin - one with a familiar face to Hannah. It was Poison Talon Seven (aka Ursula Gringo), a female assassin who was hellbent on revenge for the death of her father at the hands of Hannah Blikdase herself; however, the assassin wasn't alone, since she was accompanied by six other assassins (Poison Talon One through Six), all hellbent as well on skinning the cat before them.

Seeing no choice but to directly fight the elite assassins before her, Hannah had already accepted her fate that she was going to die either way. Outnumbered, outgunned, outwitted, but never outmatched, Hannah valiantly and vigourously fought all seven assassins, fighting tooth and nail even if it meant bitting the flesh and stabbing their eyes out just so she could kill them as quickly and decisively as possible. Even so, while only able to kill Poison Talon One, Two, Three, and Five, the other assassins were able to gain the upperhand on the Steadfast Tin Faunus Soldier in what seemed like the end of an intense and bloody display of long odds.

But before Poison Talon Seven and the other assassins could carry out their victory plan, Ruby and Jaune came to the rescue, protecting their friend from what should've been a pyrrhic victory for the assassins; however, Hannah and Poison Talon Seven continued to exert heavy resistance despite the help of their fellow comrades. Eventually, Poison Talon Seven attempts to flee, only for Hannah to catch up, finish the fight, spare Talon Seven's life and turn her in to the police. But just as Hannah turned Ursula into the Vacuo police, Team CFVY and RBYN confront Hannah at the front entrance of the academy, thinking that they finally apprehended the Steadfast Tin Faunus Soldier; however, Snowcroft arrives via a Bullhead with Hannah's former militia comrades, already telling them the truth on Ruby and Jaune's innocence.

Stunned by the revelation, Team CFVY and RBYN initially deny the evidence until Ruby and Jaune arrive on the scene beside Hannah and Ursula. Purposely unarmed and verbally testing CFVY and RBYN's collective resolve to shoot them, Hannah and her friends (plus Hannah's former militia commander and comrades) eventually convince CFVY and RBYN to stand down, subsequently resolving the issue and decisively declaring Ruby and Jaune's innocence. Team BRNZ and NDGO - not far from the scene - eventually back down and come to senses about the innocence for the 'Silver-Eyed Terrorist' and the 'Blonde Arc Bastard'; however, following the revelation, Hannah's former militia commander relieves Hannah of all crimes, including her crime of treason and desertion - impressed and happy by Hannah's noble and steadfast quest to clear Ruby and Jaune's names at last.

With the Vacuo Police and Military moving in to restore order and security to Shade Academy (alongside Ursula's arrest), Hannah and her friends (now including CFVY, RBYN, BRNZ, NDGO, and her former militia commander and comrades) come together to formulate a plan to counterattack Salem's next move; however, Hannah sat down to rest some time later ... only to stop moving as her pulse suddenly ceased. Her eldest clone, Geist, discovered that Hannah's heart stopped beating, which the other clones and nearby doctors quickly diagnosed that internal trauma and all the stress she accumulated in her life had finally killed her, leading to a mourning lead by Ruby and Jaune, followed with team RBYN, CFVY, RBYN, BRNZ, NDGO, and Hannah's former militia commander and comrades - whom offered a formal apology to the now deceased Hannah Van Blikdase Andersen.

But unbeknownst to everyone, what the doctors failed to notice was that Hannah had actually eaten an herb that caused paralysis, whom she prepared years earlier and saving it until she saved and cleared the names of Ruby Rose and Jaune Arc. Only Geist was aware of the plan and played along, almost genuinely led into believing that Hannah had actually died. For now, everyone is lead into believing that Hannah is dead, leading to her body being preserved into a cryogenic coffin and shipped back to Vale for her family to identify and then buried back in Mistral ... except all that was never able to happen.

On route to Vale, the airship and its convoy ran into a storm, leading the airship into crashing off the coast of the Valish border. Almost in no time, a worldwide rescue operation had been conducted to recover Hannah and her coffin; however, hours into the investigation and recovery, the rescue teams discover that Hannah Blikdase and her coffin were missing. No traces of herself and her clones were ever found in the wreckage, leading investigators and the rescue operation into believing that Hannah Blikdase is permanently lost to the sea.

Off the record, however, Hannah Blikdase and her clones successfully escaped and fooled the world into believing that they were no more. Free at last, Hannah Blikdase hid away in the wilderness, eventually disappearing somewhere in the central mountains of Vale, where she settled down and lived in isolation. Though her peace would not last no more than a month when a mysterious fog in the mountains takes her onto a voyage through the multiverse...



(Powers and Abilities):
(Semblance):
• (Name): Combat Multiplication (aka, Replication)
• (Attributes): Similar to Sun's Semblance (aka, Via Sun), Hannah can create clones that can fight for her; however, this is where the similarities end. As opposed to Sun's clones (who can be able to fight on their own), Hannah's clones are group orientated and require the leadership of a field commander (specifically and strictly speaking, Hannah), thereby leaving them slow to adapt in the field if they are left leaderless for too long, but even without a commander, clone soldiers can be able to lob quite a hailstorm of lead downrange if they stay together at all times. But the upshot of being a group-orientated fighting force allows for Hannah to create and command a staggering total of 20 clones (albeit at the expense of depleting 40% of her aura); however, unlike herself, Hannah's clones are easy to kill, with one to three bodyshots enough to leave them critically wounded or dead instantly (which also applies for headshots as well). Worst of all, if a clone is left wounded from being shot once or twice in the body, they actually bleed while either groaning or screaming to death as they die slowly and painfully before succumbing to their wounds (and creating quite an awful scene of dead bodies if there is a group of dead clones), unless a fellow comrade can help them up and get them back into action before it is too late. In the worse case scenario, once a clone has died and finished bleeding to death, the corpse begins to slowly decompose into ash and dirt before billowing towards Hannah and reabsorb into her flesh, which can either give away her position, or if she does not have a gas mask on, she will be left coughing and hacking as she breaths and absorbs the remains of her fallen clone soldiers. Lastly, as one final consequence for letting a fellow clone soldier die on the battlefield, Hannah is unable to respawn any of her fallen clone soldiers until their corpses have been completely decomposed and she has at least 2% aura to spawn each individual clone soldier.

(Tier): 8-C

(Attack Potency): Building

(Speed): Peak Human

(Lifting Strength): Peak Human

(Striking Strength): Building

(Durability): Athlete (Normal - No Aura) / Building (Aura Up)

(Stamina): Above Average (She can sprint extremely fast for five straight minutes before slowly losing breath)

(Range): 1,000yrds

(Standard Equipment):
(Weapons):
• (Description): Hannah wields a custom partially transformable assault rifle called, Trofastegin (Danish translation for, "Faithful Gin"). The Trofastegin was originally one of the fewest high quality weapons given standard issued only to the most experienced and well-trained soldiers back when Hannah was in the militia. An ubiquitous yet sparsely produced weapon designed to be lightweight, accurate, and reliable out in the field, the Trofastegin eventually became a personalised weapon under Hannah's possession when she deserted the militia, and such changes made to the weapon include the replacement of the bipod for a single-pieced underbarrel shroud (which acts as a rib and a sharp single edge blade for deflecting swords and other bladed weapons), a telescopically retractable bayonet (which is hidden under the shroud when not in use), and a low powered scope (which can be removable with the use of a screwdriver). Most of the rifle's features aside from these changes otherwise remained unaltered, such as, the 20-round side-loading box magazine (which chambers the rifle in a 5.45x39mm intermediate cartridge), the gas-operated action, the flip-up front post and folding rear diopter sight, and the wooden foregrip as well as the steel construction of the rifle itself. With its steel and wood construction, the Trofastegin is hefty for an assault rifle its size; weighing at about 5kg with a length of 94.5cm (without the bayonet) to 121.2cm (with the bayonet in use).
• (Visual Appearances - BONUS CONTENT): (Trofastegin)
• (Capabilities): Although not exactly the most exciting weapon if brought in comparison to other weapons wielded by other huntsmen and huntresses, the Trofastegin is an assault rifle that can easily withstand abuse (whether it be drowned and/or dragged in mud, sand, or water, or even get ran over by a lorry or Grimm alike) and continue to function for long-term usage without any maintenance; however, the Trofastegin does have its faults other than being incredibly reliable and easy to maintain. Aside from the fact that it is a unique variant of its original design, the Trofastegin has an effective firing range of 400 meters (when on full automatic) to 800 meters (when on semi-automatic), and because of the high-velocity yet small and light cartridge of the 5.45x39mm, the Trofastegin is capable of piercing through thin cover (such as, wooden boards, brick, and even thin metal plating) and body armour at ranges below 400 meters. Beyond 400 meters, the Trofastegin can take the role as either a mid-range designated marksman rifle or a basic yet reliable assault rifle.

(Intelligence): Above Average (She can speak Danish, English, German, and Dutch, and is as strategical and cunning as an elite marine)

(Weaknesses):
  • Conventional Fighting Methods (Predictable to Huntsmen/Huntresses in a direct fight)
  • No Exotic Fighting Techniques or Weaponry (Huntsmen/Huntresses
  • Average Jumper (Weak and short compared to your average Huntsmen/Huntress - other similar military combatants like Master Chief can jump higher than higher)
  • Heavy Weight (Equipment, Munitions, and Weapon slows her down compared to your average Huntsmen/Huntress; however, Hannah is an otherwise well-equipped combatant)
  • Non-Acrobatic (Hannah is not somebody who can do the splits or wrap her legs around people's necks - the rule of cool and beautiful moves do not apply to Hannah whatsoever)
(Notable Attacks/Techniques): N/A

(Theme Song): De Tinsoldater

Welcome to the Multiverse.
Last edited by Kraician and Yekrenese Atlantic States on Tue Nov 20, 2018 1:24 am, edited 1 time in total.

User avatar
Kraician and Yekrenese Atlantic States
Civil Servant
 
Posts: 7
Founded: Nov 17, 2018
Ex-Nation

Postby Kraician and Yekrenese Atlantic States » Mon Nov 19, 2018 6:18 pm

(KRAICIA): Alright, so I thought I might explain what is going on with my name being used in other account. Well, me and a fellow friend of mine, Yekrenia, have decided to create a shared account due to two common problems: Writer's Block and Long Periods of Absence. I would like to inform that this recent app you saw is not mine, and it is actually Yekrenia's own. The other apps under my old name 'Kraicia' still belong to me as of now despite the name change and merge. I will be rejoining the Discord as 'Holt-Kun'; however, Yekrenia will not be joining me, and I'll let him explain down below.

(YEKRENIA): Buena noches, everyone. This is my first time on this RP, but I had been briefed upon the details with Kraicia earlier in the day. As of our situation with the same account, we are pretty much acting as our two separate nationstates under one flag. We don't expect most of you to understand this predicament, especially since we are basically two voices in one vessel. As of my inability to join Discord, welp ... let's just say that I had a bad experience with discord in high school (trolling and cyberbullying). And to be honest, I'm not a gamer, so what's the point of using discord anyway? Aside from that, I hope we can come to an understanding and make this work; however, take in mind that me and Kraicia will not be online very often due to college.

Also, FYI, Kraicia says he apologizes for his absence and will do his best to rejoin the RP. As of me, you might as well call me the new kid around here, albeit an astute given my previous cameo as 'Yekrenia'.

User avatar
Firaxin
Ambassador
 
Posts: 1324
Founded: Sep 28, 2017
Ex-Nation

Postby Firaxin » Mon Nov 19, 2018 6:20 pm

Okayanos wrote:
Firaxin wrote:Aidan Twain


Too overpowered. Tiering rules specifically say that tiers 3 and higher shouldn't be used for player characters.


Okay, i’ll scale back the power. I simply wanted a child splinter who unkowningly distorts reality and thus needs to be calmed before people get hurt, I was just going with assumption that at max a human could perceive an attack having enough force to destroy a galaxy and thus due to the power’s description they would have 3-C potential.

I’ll change it and just assume that the amount of power to do something like that is much more than a child could fantasize.

Edit: Done
Last edited by Firaxin on Mon Nov 19, 2018 6:44 pm, edited 1 time in total.

User avatar
The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Mon Nov 19, 2018 7:13 pm

Dear god that bio.

I am in awe at the size of this lad
Last edited by The Cyberiad Council on Mon Nov 19, 2018 7:14 pm, edited 1 time in total.

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