Age: 20
Gender: Female
Race: Human
Appearance: Here
Statistics:
Strength: 2 - Average
You can do anything a regular person can, which includes breaking noses and using weapons. Unremarkable.
Agility: 3 - Athletic
You can probably outrun the other village kids, and climbing up huts and trees isn't hard. Still nothing noteworthy, though.
Endurance: 1 - Frail
You've won the genetic lottery: you can't take a punch and a cold just might kill you.
Magical Prowess: 6 - Heroic
You've got magic for days. Forget fireballs: fire walls, fire pillars, fire storms even. Or if fire's not your speed, you could try enchanting that staff to shoot lightning, it should be easy for you. Teleportation's easy, you could even bring friends along and it'd be fine.
Bio: For generations, the Mellowmoons of An'Zarok have long been among the most devout followers of the Laughing Wolf in all of Requiem. Said to be as close to the Voice in the Dark as the sun is to the night during an eclipse, the family has often held positions of power both within the Children of the Laughing Wolf and within the city; Marceni Mellowmoon, former head of the family, functioned as King of An'Zarok for fifty days before being unable to answer a riddle from the head of a competing family, for example, and many women of their clan have received the title of High Priestess, including Ornella Mellowmoon, Mircella's mother.
Said to be the offspring of Ornella and one of the sacred Alderbeasts that occasionally manifest in the Rosen Vale and its surroundings, Mircella was born with hair white as snow, a color symbolizing death in Zarokin culture, and a stark contrast with her mother's fiery red. Whether she was really the offspring of one of the elusive psychopomps in the service of the Laughing Wolf, the product of Ornella's husband or simply the result of an affair, a practice relatively common in An'Zarok, the truth was never found out, and Mircella was raised the same as her sisters. Along with receiving education befitting of the aristocracy of a prosperous state, the girl was initiated in the worship of the Lord Under the Vale, as well as the rites and customs of An'Zarok and some considerations about the wider world.
As it is customary that a man or woman of any race should learn first-hand about the pleasures of life before entering service to the Laughing Wolf, Mircella was unable to begin the process to become a priestess until she was 16, after she had taken her first man. Through the guidance of her mother the High Priestess, as well as her own natural aptitude, she swiftly passed her trials and officially became a Priestess of the Laughing Wolf, specializing not in religious services and ceremonies, but in the practice and cultivation of abyssal magic; she took to that power like a moth to the flame as soon as it was unlocked for her, and quickly learned how to control it and bend it to her will, far outpacing other young priests and priestesses who were beginning their service to the King of the Roses.
This power was soon put to good use, as Mircella would wander through the Flowering City and its surroundings to heal the sick, the wounded and the ailing, displaying an uncanny ability to sense and track down those who were nearing death and subsequently saving them with the power of the Laughing Wolf. Before long she became famous, even among all the talented healers that could be found within the walls of An'Zarok, and started traveling all over the Rosen Vale to save others, using her own abyssal magic to protect herself from the occasional aggressor.
Mircella has continued to live in Rosen Vale as a priestess of the Laughing Wolf, but recently, she has begun to feel a yearning to see the wider world, and awaits an opportunity to leave An'Zarok and the Vale.
Heroic Boon: Soul of Night - Mircella's boon harnesses her connection with darkness to allow her to greatly empower a person or creature of her choosing by temporarily imbuing them with powerful abyssal energies. This increases the target's speed, strength and endurance, and also allows them minor control over the energies enhancing them. However, it is only temporary and Mir must rest between uses.
Abilities:
- [Abyssal Magic]: Mircella's main means of attack, defense and support alike is her domain of abyssal magic, the manipulation of the power bestowed upon the faithful by the Laughing Wolf himself. Abyssal magic involves the manipulation of a unique form of darkness, the summoning of entities from beyond the material plane, and the alteration of the psyche and soul of other beings.
- Attack Spells - The attack spells available to Mircella consist primarily of using darkness to form various weapons, projectiles and energy attacks, summoning abyssal tendrils and other lesser creatures, and weaving various curses and afflictions.
- Defense Spells - Mircella has a fairly limited repertoire of defensive spells, limited to creating shields and barriers around herself and others, and binding herself to other living creatures in order to transfer harm done upon her to them.
- Support Spells - Support spells, along with attack spells, are the area where abyssal magic truly shines, and Mircella can use a great variety of them, ranging from spells that use darkness and abyssal summons to heal, to spells that can strengthen a person's soul or send whispers to others' minds. Of note is that healing always comes with a price, be it pain, weakness or certain afflictions, albeit always temporary; in return, abyssal healing magic is incredibly potent.
- Transformation Spells - Of special note are spells that allow priests and priestesses to take the very essence of the Laughing Wolf into themselves, temporarily altering and enhancing their very being in various ways. Mircella only knows of two: the first enhances both her agility and her ability to cast spells, while the other actually hampers her spellcasting ability, but makes up for it by enhancing her strength and allowing her to directly call upon beings of the abyss without mediation. Both are very draining.
- [Death's Guidance]: An uncanny ability that may or may not point to a supernatural heritage is Mircella's capacity to detect those who are dying or otherwise nearing death's doorstep somewhere nearby and track them down. Whether she can change this situation or not varies.
- [Zarokin Charm]: Mircella boasts a natural charm, further accentuated by a life spent in An'Zarok, which allows her to earn the trust and appreciation of others and persuade them with significantly more ease than most people. In addition, she has a certain guile that allows her to manipulate social situations to her advantage; to her, lies can come as easily as smiles.
- [Aristocratic Education]: Hailing from a rich family, Mircella received a well rounded out education involving religious and artistic studies, some general notions on science, and some administrative matters, as well as a great deal of learning about culture both within the Rosen Vale and abroad. While much of this is likely not of use in combat, Mircella is still a fairly cultured individual for her time.
Limitations:
- As can be noted in her statistics, her main asset is magic, and she is very frail physically. In addition, she has nearly no combat training; her stiletto is a last resort weapon, and she only knows enough to use it without hurting herself.
- As mentioned before, Mircella's healing abilities generally have a cost, and though it isn't permanent, it makes all but a few of them rather dangerous to use in the midst of combat.
- Abyssal magic requires both concentration and a casting process. If she is gagged, or going through intense pain, pleasure or some other sensation, then she will be unable to use her spells. In addition, needing a casting process means that her spells can't be used instantly.
- The Laughing Wolf is a fairly lenient patron; however, even then, if she were to renege the Voice in the Dark or directly challenge one of the basic tenets of his followers, she would be stripped of her power.
Equipment:
- [Zarokin Priestess Robes]
- [Ceremonial Alder Staff]
- [Stiletto]
- [Assorted Jewelry]
- [Coin Pouch]