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Okayanos
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Inoffensive Centrist Democracy

Postby Okayanos » Mon Oct 22, 2018 2:18 pm

Kraicia wrote:Gibson Grover


I'd like further explanations for his stat ranks, please. Specifically, how he can reach Tier 7 when he doesn't possess any weapons that have that level of power, and why his lifting strength is Class K when his striking strength is only Wall level. And the Town level durability as well.
Last edited by Okayanos on Mon Oct 22, 2018 2:24 pm, edited 1 time in total.

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Kraicia
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Ex-Nation

Postby Kraicia » Mon Oct 22, 2018 2:56 pm

Okayanos wrote:
Kraicia wrote:Gibson Grover


I'd like further explanations for his stat ranks, please. Specifically, how he can reach Tier 7 when he doesn't possess any weapons that have that level of power, and why his lifting strength is Class K when his striking strength is only Wall level. And the Town level durability as well.


  • (Tier 7): Gibson Grover is an anthropomorphic version of the RL Kraician ship of the same name. He is a Tier 7 because as the actual ship, his torpedo boats and helicopters possess enough combined firepower to level a small city the size of St. Davids, Wales. He may not be as destructive like Yamato/Musashi and other carriers, but Tier 7 classifies the maximum amount of damage he can inflict.
  • (Lifting Strength and Striking Strength): As the RL Kraician ship of the same name, like I said in the app, he has enough extra horsepower to tug another destroyer; however, due to constant retrofitting and upgrades over the years, his three diesel engines became increasingly underpowered. Vessels similar in size to Gibson like USS Cabot (CVL-28) can output more speed and strength due to progressing technology, while Gibson had retained the same diesel engines throughout his entire service life and after all the upgrades he received in that time. Had he received better engines, he would've been much stronger and would've had a striking strength much higher than he is right now. If this RP were to start when it was 1940, he would've still retained some of his strong at that time prior to being fully upgraded to be an early helicopter carrier later on; however, it's 2018, he's retired and outdated design unlike other ships of the same role (helicopter carrier and amphibious landing ship). His punches and kicks are only strong enough to break an ordinary human's bones, dent thin armor, and pulverize small boulders, barely able to match the strength of Bane (Batman) - that is his current [weakened] 2018 strength (compared to pre-1940 strength where he was able to smash through large icebergs with no problem, considering that Kraicia archipelago is located in the Atlantic ocean).
  • (Town Durability): Gibson is not heavily armored unlike larger and more powerful carriers as of WWII. That 2in-3in armor belt and 2in armored flight deck (plus his own metal hull on top of that) is the only thing standing between him and bombs/torpedoes/shells that would send him to a watery grave. If he was like IJN Shokaku or USS Lexington, he would've had city level durability; however, remember that he was originally a destroyer tender, and was only converted to an amphibious assault ship during the 1930s due to the Nazi and Italian naval threats. It's only because of his size that he got these upgrades. Otherwise, he is not an amphibious assault ship and helicopter carrier built from the ground up. Had he been upgraded from the ground up, he would have much more elaborate and stronger armor plating and structural integrity.

EDITED: The theme song 'Al Die Dubbels' symbolizes Gibson's alcoholism he acquired over the decades. This is a reference to his two later captains after WWII, whom had moderate alcohol abuse due to the stress in military service and family. Gibson's first captain - an African-Kraician - later turned admiral after WWII was fine and healthy; however, it was after WWII that Gibson's two later captains performed lesser than his first captain. But eventually, his fourth/last captain that served from the early 1970s until Gibson's decommissioning in the 1980s, was a sober and responsible man, but this last captain did not perform on the same level as Gibson's first one; however, this reflects in the anthropomorphic version of Gibson where he sobers up a little bit and controls his alcoholism.
Last edited by Kraicia on Mon Oct 22, 2018 3:12 pm, edited 2 times in total.
I’m the Republic of Kraicia, a theocratic Caucasus-based country. I also roleplay as Kraicia, an equally theocratic, albeit Future Tech, nation. I do not represent the Orthodox Church or any form of Caucasus nationalism.

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Okayanos
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Inoffensive Centrist Democracy

Postby Okayanos » Mon Oct 22, 2018 3:13 pm

Kraicia wrote:tier stuff


Tier 7: Torpedo boats and helicopters can only use up to Tier 8 firepower at most. Tier 7 firepower is only possible through the use of nuclear weaponry, which Gibson doesn't have.

Strength: That's fine.

Durability: WWII battleships only have Large Building durability, Town level at the very most for total destruction. If he's meant to be weaker than one of them, his durability should be rated lower.

For an example of a battleship's stats, see here.

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Kraicia
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Postby Kraicia » Mon Oct 22, 2018 3:22 pm

Okayanos wrote:
Kraicia wrote:tier stuff


Tier 7: Torpedo boats and helicopters can only use up to Tier 8 firepower at most. Tier 7 firepower is only possible through the use of nuclear weaponry, which Gibson doesn't have.

Strength: That's fine.

Durability: WWII battleships only have Large Building durability, Town level at the very most for total destruction. If he's meant to be weaker than one of them, his durability should be rated lower.

For an example of a battleship's stats, see here.


EDITED.
I’m the Republic of Kraicia, a theocratic Caucasus-based country. I also roleplay as Kraicia, an equally theocratic, albeit Future Tech, nation. I do not represent the Orthodox Church or any form of Caucasus nationalism.

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Okayanos
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Inoffensive Centrist Democracy

Postby Okayanos » Mon Oct 22, 2018 3:25 pm

Kraicia wrote:EDITED.


Just specify which level of Tier 8 he fits in, and update his Attack Potency to list how strong his attacks are physically and with his weapons, and he'll be accepted.

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Kraicia
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Postby Kraicia » Mon Oct 22, 2018 3:28 pm

Okayanos wrote:
Kraicia wrote:EDITED.


Just specify which level of Tier 8 he fits in, and update his Attack Potency to list how strong his attacks are physically and with his weapons, and he'll be accepted.


He is a Tier 8-B, which is a city block level (attack potency is also equalized).
I’m the Republic of Kraicia, a theocratic Caucasus-based country. I also roleplay as Kraicia, an equally theocratic, albeit Future Tech, nation. I do not represent the Orthodox Church or any form of Caucasus nationalism.

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Okayanos
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Inoffensive Centrist Democracy

Postby Okayanos » Mon Oct 22, 2018 3:41 pm

Kraicia wrote:
Okayanos wrote:
Just specify which level of Tier 8 he fits in, and update his Attack Potency to list how strong his attacks are physically and with his weapons, and he'll be accepted.


He is a Tier 8-B, which is a city block level (attack potency is also equalized).


UR IN LAD

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The Cyberiad Council
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Postby The Cyberiad Council » Mon Oct 22, 2018 3:49 pm

weigh anchor's lads

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Okayanos
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Inoffensive Centrist Democracy

Postby Okayanos » Mon Oct 22, 2018 4:38 pm

A P P L I C A T I O N

Name: The Hunter

Alias/Titles: Good Hunter, Paleblood

Originating From: Bloodborne

Gender: Male

Age: 25-30

Appearance:
Image


Species: Altered Human

Brief Backstory: The Hunter is the protagonist of Bloodborne, who came to the city of Yharnam in search of a cure for his deadly illness. What the Hunter finds instead is a nightmare of blood and beasts, one that chews him up and spits him back out. But, rather than finding his end at the fangs of a beast, the Hunter awakens in the Hunter's Dream, a pocket dimension that drags him back from death time and time again. Soon it becomes clear that the hunt, and the dream, will never end if the Hunter does not discover their source.

Battling through a nightmarish hellscape, the Hunter eventually comes face to face with the horrible creator of the Dream- the Moon Presence, a Great One in the flesh. Consuming three one-third umbilical cords to imbue himself with unnatural power, the hunter strikes down the eldritch fiend- and in doing so, becomes something else entirely...


Powers and Abilities:
  • Superhuman Physical Characteristics
  • Skilled with several different types of melee and ranged weapons
  • Resurrective Immortality via Hunter's Dream
  • Transformation via Beast Claw, Kos Parasite, and Beast Blood Pellet
  • Madness Inducement via Bloodletter (Causes Frenzy with one of its special attacks)
  • Blood Empowerment via Bloodletter and Chikage (Able to empower the weapons with his own blood)
  • Energy Projection via Holy Moonlight Sword and A Call Beyond
  • Low-Mid Regeneration via Blood Vials and Rally
  • Lightning Generation via Tiny Tonitrus
  • Curse Manipulation via Accursed Brew
  • Summoning via Augur of Ebrietas, Blacksky Eye, Executioner's Glove and Madaras Whistle
  • Sound Manipulation via Beast Roar
  • Projectile Reflection via Beast Roar
  • Flash Step via Old Hunter Bone
  • Healing Nullification via Numbing Mist
  • Resistance to Madness Manipulation (Able to look at Great Ones without going mad)
  • Resistance to Soul Absorption (Able to wield the Chikage without having his soul instantly taken)
  • Resistance to Sleep Inducement (Able to resist the effects of Blue Elixir, which completely numbs the brain.)
As a human who has ascended to become a Great One, he also can utilize the following powers:
  • Reality Warping (All Great Ones are able to do this to some degree)
  • Madness Inducement (Merely looking at a Great One causes one to go insane)
  • Curse Inducement (Curses in Bloodborne are the result of inciting the anger of Great Ones)
  • Invisibility (Great Ones and their kin are invisible to those who lack Insight, or knowledge of their existence.)

Tier: 8-C physically, 5-C as a Great One

Attack Potency: 8-C (Building Level) physically. (Consistently capable of harming enemies that are the size of buildings, such as the Cleric Beast, Vicar Amelia, The Bloodletting Beast, or Amygdala. Able to swing his weapons at speeds equaling lightning summoned by enemies, which requires this level of force. Able to lift and fire a small cannon with one hand.) 5-C as a Great One (Great Ones such as Kos and the Moon Presence are able to create pocket dimensions that have their own moons within. Rom, a false great one, was able to push back the moon with her power.)

Speed: Peak Human travel speed, with Massively Hypersonic reaction speeds (He is able to dodge bullets, lightning, and meteors) and Massively Hypersonic combat speed (Able to swing his weapons at speeds equaling lightning summoned by enemies.)

Lifting Strength: Low Superhuman (Able to lift massively heavy weapons, including the Logarius Wheel which is made out of two wooden wagon wheels, the Cannon, which is a small artillery cannon, and the Amygdalan Arm, the severed arm of an Amygdala, which is a creature the size of a building. Able to move and fight with said weapons without being hindered by their weight at all. Able to use a shield to block miniature summoned meteors.) Class Z as a Great One (Rom, a lesser great one, used her powers to move the moon.)

Striking Strength: Building Class (Visceral attacks have the Hunter punch his hand inside of a target and rip their innards out for massive damage. He can utilize this technique on massive creatures with ease.)

Durability: Building level (Can survive hits from lightning and meteors. Able to take attacks from other hunters with the same capabilities as himself. Can survive being slammed into the ground four times by the giant Cleric Beast.) Moon level as a Great One (Great Ones can survive hits from A Call Beyond, an attack that utilizes fragments of an exploding star. Moon Level durability is used to account for the tiny size of the fragments, and to match the established powers of Kos and the Moon Presence.)

Stamina: Superhuman (Able to impale himself through the chest with the Bloodletter and continue fighting. Can continue to fight even when using weapons that continuously cause him harm, such as the Chikage or the Logarius Wheel in their transformed states.)

Range: Extended Melee Range with melee weapons. Dozens of meters with firearms and hunter tools. Planetary as a Great One (Rom was able to effect the moon while still on the earth)

Standard Equipment: The Hunter carries a large amount of tools and weapons with him. He can carry all of the hunter tools at the same time, but can only have up to two weapons on his person at a time, a right hand weapon and a left hand weapon.
  • Amygdalan Arm: The arm of a small Amygdala Great One. Strictly speaking, the Amygdalan Arm is no trick weapon of any sort, but certain madmen wield them like clubs. Starts as a large, tough blunt weapon formed of bone, but when extended, the hand quivers as if it were still alive.
  • Beast Claw: A beastly weapon originally wielded by Irreverent Izzy. Crafted by chiseling the long bones of an undead darkbeast and fastening them to the weapon, the bones are still alive, and when unleashed, grant its wielder a spurt of beastly power. As flesh is flayed and blood is sprayed, the beast within awakens, and in time, the wielder of this weapon surges with both strength and feverish reverie.
  • Beasthunter Saif: A trick weapon used by the old hunters. A second blade is found inside the curve of the main one. In its initial form the saif can be wielded like a long curved sword, but when transformed, its blade is contracted allowing for quick, repeated stabs. Although this trick weapon allows for adaptive combat, it was later replaced by saws and similar weapons that were more effective at disposing of beasts.
  • Blade of Mercy: A special trick weapon passed down among hunters of hunters. One of the oldest weapons of the workshop, it splits into two when activated. The weapon's warped blades are forged with siderite, a rare mineral of the heavens. Most effective in swift attacks, such as after a quick-stepping.
  • Bloodletter: The demented hunter weapon brandished by Brador, the Healing Church assassin. The Bloodletter assumes its true and terrifying form after it draws upon blood from the inner reaches of one's body and soul. This is the only effective means of expelling gained blood, or so Brador, isolated in his cell, continued to believe.
  • Boom Hammer: A trick weapon used by the old hunters, and crafted by the workshop heretics, the Powder Kegs. A giant hammer equipped with a miniature furnace. When ignited and fired, it emits a volley of flame that explodes furiously upon impact. Crush the beasts, then burn them - the brute simplicity of the Boom Hammer was favored by hunters with an acute distaste for beasts.
  • Burial Blade: A trick weapon wielded by Gehrman, the first hunter. A masterpiece that defined the entire array of weapons crafted at the workshop. Its blade is forged with siderite, said to have fallen from the heavens.
  • Chikage: A foreign-made weapon wielded by the royal guards who protect Annalise, Queen of the Vilebloods at Cainhurst Castle. When the intricate, rippled engraving that spans the Chikage's blade is imbrued with blood, the sword sings in scarlet hues. However, the rite eats away at the wielder's very essence.
  • Church Pick: One of the old trick weapons of the Healing Church, a hunting weapon formed from one of the giant picks that appear in old beast tales. The Church Pick initially serves as a long sword, but when transformed functions as an extended war pick. In spite of its origins, it is a highly practical weapon.
  • Holy Moonlight Sword: An arcane sword discovered long ago by Ludwig. When blue moonlight dances around the sword, and it channels the abyssal cosmos, its great blade will hurl a shadowy lightwave. The Holy Moonlight Sword is synonymous with Ludwig, the Holy Blade, but few have ever set eyes on the great blade, and whatever guidance it has to offer, it seems to be of a very private, elusive sort.
  • Hunter Axe: One of the trick weapons of the workshop, commonly used on the hunt. Retains the qualities of an axe, but offers a wider palette of attacks by transforming. Boasts a heavy blunt attack, leading to high rally potential.
  • Kirkhammer: A trick weapon typically used by Healing Church hunters. On the one side, an easily handled silver sword, on the other, a giant obtuse stone weapon, characterized by a blunt strike and extreme force of impact.
  • Kos Parasite: When the carcass of Kos washed up on the coast, its insides were teeming with tiny parasites unlike any found in humans. This atypical weapon can only be clasped tight and swung, but a Kos Parasite is said to stimulate phantasms inhabiting a lumenwood. While the weapon appears to be the Hunter's bare fists at first, using it in tandem with the Milkweed reveals its true form, that of many tentacles sprouting from the Hunter's right hand, with more tentacles emerging from the left hand when the weapon is transformed.
  • Logarius Wheel: A Weapon wielded by martyr Logarius' band of executioners. Used to slaughter the Vilebloods in Cainhurst, this weapon is bathed in pools of their blood, and forever steeped in their ire. Transforming it releases the power of the wheel and manifests their lingering rage in a show of utter brilliance.
  • Ludwig's Holy Blade: A trick weapon typically used by Healing Church hunters. It is said that the silver sword was employed by Ludwig, the first hunter of the church. When transformed, it combines with its sheath to form a greatsword.
  • Rakuyo: A hunter weapon wielded by Lady Maria of the Astral Clocktower. A trick sword originating in the same country as the Cainhurst Chikage, only this sword feeds not off blood, but instead demands great dexterity. Lady Maria was fond of this aspect of the Rakuyo, as she frowned upon blood blades, despite being a distant relative of the queen. One day she abandoned her beloved Rakuyo, casting it into a dark well, when she could stomach it no longer.
  • Reiterpallasch: A weapon wielded by the Knights of Cainhurst. This weapon combines an elegant knight's sword with the peculiar firearm wielded by the Cainhurst order.
  • Rifle Spear: A trick weapon crafted by the workshop heretics, the Powder Kegs. A prototype weapon serving as a simple firearm and spear, possibly created in imitation of a lost Cainhurst weapon. Lacks any notable functions, saving that it is the only trick weapon with an attached gun.
  • Saw Cleaver: One of the trick weapons of the workshop, commonly used in the hunting business. This saw, effective at drawing the blood of beasts, transforms into a long cleaver that makes use of centrifugal force. The saw, with its set of blood-letting teeth, has become a symbol of the hunt, and only grows in effectiveness the more grotesquely transformed the beast.
  • Saw Spear: One of the trick weapons of the workshop, commonly used by those who dedicate themselves to the hunt. This saw, effective at drawing the blood of beasts, transforms into a medium-range spear. The saw, with its set of blood-letting teeth, has become a symbol of the hunt, and only grows in effectiveness the more grotesquely transformed the beast.
  • Simon's Bowblade: Church hunter Simon despised firearms, and so the Church workshop had this specially fashioned to his liking. The large curved blade serves as a bow when transformed.
  • Stake Driver: A trick weapon fashioned by the workshop heretics, the Powder Kegs. Favored by the retired hunter Djura. The stake driver, with its queerly complex design, violently drives thick stakes into the flesh of foes. The stake driver allows for high-damage critical attacks, but is difficult to use and leaves its wielder wide open, but none of this should bother a mere Powder Keg.
  • Threaded Cane: One of the trick weapons of the workshop, commonly used by hunters on their duties. Sufficiently deadly as a rigid bladed cane, but also serves as a whip when its blade is split into many. Concealing the weapon inside the cane and flogging the beasts with the whip is partly an act of ceremony, an attempt to demonstrate to oneself that the bloodlust of the hunt will never encroach upon their soul.
  • Tonitrus: A unique trick weapon contrived by Archibald, the infamous eccentric of the Healing Church workshop. Striking this peculiar iron morning star flail like a match generates the same blue sparks that blanket a darkbeast.
  • Whirligig Saw: A trick weapon crafted by the workshop heretics, the Powder Kegs, and weapon of choice of the Old Hunter Valtr, the Beast Eater. This weapon pummels beasts in its mace form, but its true strength lies in its attached mechanical saws. These discs, lined with serrated teeth,spin rapidly, thrashing the flesh of beasts into fine shreds.


  • Cannon: A large prototype firearm fashioned by the workshop heretics, the Powder Kegs. Use of this weapon is equivalent to toting a mounted cannon, complete with its ridiculous weight, staggering kick, and lavish use of Quicksilver Bullets, into battle. Such monstrosity was doomed from the start, and indeed its development was cut short. Yet, against impossibly gigantic foes, it might be just the thing.
  • Church Cannon: An oversized weapon used by the Healing Church. A type of cannon that fires with a curved trajectory and creates an explosion upon impact. Originally designed for use by brawny men with deteriorated brains, not for just any ordinary hunter. But the men lacked the wits to effectively operate firearms, and the weapon was quietly ushered into permanent storage.
  • Evelyn: A special pistol used by Cainhurst knights. The Evelyn uses Quicksilver Bullets, just as any workshop firearm, but the Cainhurst variant relies more on bloodtinge. Lovingly named after a woman and graced with an intricate design, Evelyns were adored by Cainhurst knights.
  • Fist of Gratia: A chunk of iron fitted with finger holes. The hulking hunter woman Simple Gratia, ever hopeless when handling hunter firearms, preferred to knock the lights out of beasts with this hunk of iron, which incidentally caused heavy stagger. Gratia was a fearsome hunter, and to onlookers, her unrelenting pummelling appeared oddly heroic. No wonder this weapon later assumed her name.
  • Flamesprayer: A special weapon used by certain members of the Healing Church. Spits searing flames by using blood-imbued Quicksilver Bullets as a special medium. Not the most efficient weapon by any stretch, but sometimes a sea of flame is just what the doctor ordered.
  • Gatling Gun: This is a highly-customised, portable version of the stationary gatling gun operated by the hunter Djura in Old Yharnam. It was the weapon of choice of the youngest of Djura's three companions. The Gatling Gun boasts exceptional rapid-firing functionality, but is considered a cumbersome weapon, due to its excessive weight and insatiable consumption of Quicksilver Bullets.
  • Hunter Blunderbuss: A blunderbuss created at the workshop for the hunters' line of work. Hunter firearms are specially crafted to employ Quicksilver Bullets fused with the wielder's own blood, boosting damage against beasts. The impact of this highly effective weapon counters beasts' swift movements, and its wide spread is nigh-on guaranteed to hit the mark.
  • Hunter Pistol: A pistol made at the workshop, for hunters stalking beasts. Hunter firearms are specially crafted to employ Quicksilver Bullets fused with the wielder's own blood, boosting damage against beasts. The pistol is a quicker draw than the blunderbuss, allowing for speedier responses to attacks.
  • Hunter's Torch: A torch formed by wrapping a pine resin-drenched cloth around the end of a long stick. Once used in Old Yharnam. Designed to incinerate beasts and victims touched by the scourge, its fire damage is highly effective against beasts.
  • Loch Shield: An artisanal shield crafted with blue glass. Originally used to safeguard the leader presiding over a sacred Healing Church Ceremony, and later supplied to tomb prospectors, in particular those exploring the Labyrinth of Isz. The blue is fashioned after a lake, and the shield greatly reduces all forms of non-physical damage.
  • Ludwig's Rifle: A rifle typically used by Healing Church hunters. It is said that this rifle was employed by Ludwig, the first hunter of the Church. Its long, heavy barrel makes up in range for what it lacks in reload speed.
  • Piercing Rifle: A rifle engineered by the Oto Workshop, the precursor to the workshop of the heretical Powder Kegs. Designed for hunting on narrow streets, this weapon has been optimized to cause perforation wounds, but is unfit for reliably countering attacks.
  • Repeating Pistol: A repeating pistol typically used by Healing Church hunters. Crafted with mostly metal parts and exhibiting a complex design, the repeating pistol fires two shots at once, making it a ravenous consume of Quicksilver Bullets. Should be used sparingly compared to its workshop counterpart, as the trump card in one's arsenal.
  • Rosmarinus: A special weapon used by the Choir, high-ranking members of the Healing Church. Sprays a cloud of sacred mist, created by using blood-imbued Quicksilver Bullets as a special medium. Arias are heard whenever sacred mist is seen, proving that the mist is a heavenly blessing.
  • Wooden Shield: A crude wooden shield used by the masses who have arisen to join the hunt. Hunters do not normally employ shields, ineffectual against the strength of the beasts as they tend to be. Shields are nice, but not if they engender passivity.


  • A Call Beyond: Originally intended to be a breach into the Cosmos and let the Choir commune with the Great Ones on their "Star-World", the rite failed and led to the accidental small explosion of a star when used instead. The rite allows one to breach the Cosmos, cause the destruction of a star, and use the energy from its destruction in a weaponized Arcane projectile form.
  • Accursed Brew: The skull of a local from the violated fishing village. The inside of the skull was forcibly searched for eyes, as evidenced by innumerable scratches and indentations. No wonder the skull became stewed in curses.
  • Augur of Ebrietas: A remnant of the eldritch Truth encountered at Byrgenwerth. Use phantasms, the invertebrates known to be augurs of the Great Ones, to partially summon abandoned Ebrietas. The initial encounter marked the start of an inquiry into the cosmos from within the old labyrinth, and led to the establishment of the Choir.
  • Beast Roar: One of the forbidden hunter tools made by Irreverent Izzy. Borrow the strength of the terrible undead darkbeasts, if only for a moment, to blast surrounding foes back with the force of a roaring beast.
  • Blacksky Eye: A soft eye blessed by a phantasm. They were discovered through Byrgenwerth's contact with the arcane, but in the end revealed nothing. Deep within the eye lies a vast stretch of dark sky that rumbles with an endless meteor storm. The slightest rub of the tiny orb, and the rock will tumble and soar.
  • Bold Hunter's Mark: A dangling, upside-down rune etched in the mind of a hunter. The image upon this parchment allows one to envision the rune with clarity. Allows a hunter to awaken again without losing Blood Echoes, a trick that seems nearly too good to be true.
  • Choir Bell: A special hunter tool of the Choir, high-ranking members of the church. Fashioned after a bell that projects an arcane sound across planes of existence. The sound of this smaller, silver version of the bell does not cross planes, but grants vigor and healing to all cooperators.
  • Executioner's Gloves: One of the secret treasures hidden in Cainhurst. The gloves of an executioner from a faraway land. Passed from executioner father to executioner son, these gloves can be used to summon wrathful spirits of the past by smearing them with blood.
  • Madaras Whistle: Whistle of the Madaras twins, denizens of the Forbidden Woods. The Twins grew up alongside a poisonous snake, and developed a solent, inhuman kinship. The poisonous snake grew uncontrollably, raised on a healthy diet of beast entrails. Even after their deaths, it is said to respond to the call of the twins' whistle from within the Nightmare.
  • Messenger's Gift: A strange gift from the Messengers, inhabitants of the dream who revere the brave hunters. Use to envelop oneself in a black nightmarish mist, then transform into a messenger. The illusion is a parlour trick, and any large movement will break the spell.
  • Old Hunter Bone: The bone of an old hunter whose name is lost. It is said that he was an apprentice to old Gehrman, and a practitioner of the art of Quickening, a technique particular to the first hunters.
  • Tiny Tonitrus: Tonitrus is a unique weapon crafted by Archibald, the infamous eccentric of the Healing Church workshop. This is a similar morning star mace that utilizes Quicksilver Bullets. When struck into the ground, it recreates the blue sparks that are said to surround the darkbeasts. Like Archibald's masterpiece, this too is a superb conductor of the powerful blue sparks.


  • Beast Blood Pellets: Large medicinal pellets, supposedly formed of coagulated beast blood. Banned by the Healing Church due to their unclear origin. Grants a spurt of beasthood.
  • Blue Elixir: Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church. A type of anesthetic that numbs the brain. Hunters, able to retain consciousness by force of will, make use of secondary effect of the medicine, which dilutes their presence while standing still.
  • Bolt Paper: Coarse paper that applies bolt to weapons when rubbed. Invented by Archibald, the infamous eccentric of the Healing Church workshop. Artificially recreates the blue sparks that are said to surround darkbeasts. Unlike the other strange weapons created by Archibald, this one was favored by many hunters. In particular those who had even once laid eyes on a darkbeast.
  • Bone Marrow Ash: Additional medium that strengthens Quicksilver Bullets. According to the workshop, this is a special bone marrow ash collected from Hemwick Charnel Lane. Invaluable to hunters with weak bloodtinge who require the use of stronger firearms.
  • Empty Phantasm Shell: An empty invertebrate shell that is said to be a familiar of a Great One. The Healing Church has discovered a great variety of invertebrates, or phantasms, as they are called. Shells with slime still harbour arcane power, and can be rubbed on weapons to imbue them with their strength.
  • Fire Paper: Coarse paper that applies fire to weapons when rubbed. A hunter tool used in the Healing Church workshop. Since the tragedy that struck Old Yharnam, fire has become a staple in beast hunts, and is thought to cleanse impurity. Certain types of beasts have an abnormal fear of flame.
  • Lead Elixir: A heavy, syrupy liquid medicine. Temporarily shifts weight to make deflection of attacks easier, but must be used with care, as it also slows movement with no change to defense. Its recipe for this mysterious concoction is unknown, but some postulate that it materializes only within the most desperate nightmares.
  • Shaman Bone Blade: A blade of bone coated with gruesome spinal fluid. Used by old labyrinth Watchers, in particular, those presiding over rituals. When a victim is cut by this blade, the green spinal fluid temporarily numbs the senses, disturbing the target's gross motor skills. The blade, never intended for battle, must cut deep to be effective, and breaks.


  • Molotov Cocktail: Explodes in raging flames when thrown against an object. One of the oldest hunter tools available in the workshop.
  • Numbing Mist: Throw to create a mist cloud that numbs a hunter's life essence and prevents restoration of HP. Said to be used by the blood hunters of Cainhurst, its recipe is a secret closely guarded by the line of nobles inhabiting the castle.
  • Oil Urn: When this urn hits its mark, the target is drenched in oil, and made extremely flammable.
  • Pebble: Small pebbles found throughout Yharnam. Can be thrown at foes. Quite thrilling.
  • Poison Knife: A knife slathered in poison. This curved knife is as thin and sharp as a surgeon's blade. Often used for self-defense by special doctors in the Healing Church.
  • Pungent Blood Cocktail: Mature blood cocktail that releases a pungent odor when thrown that attracts blood-thirsty beasts.
  • Rope Molotov Cocktail: Exploding Molotov cocktail that is thrown behind. Allows for more maneuvering compared to an ordinary Molotov cocktail, and can catch foes off guard.
  • Throwing Knife: Throwing knife with a finely serrated blade. One of of the old hunter Henryk's favorite weapons. Does not cause a great deal of damage to beasts, but with deft use, can distract attackers and keep them at bay.


  • Antidote: Small medicinal tablets used to counteract poison. Used to treat ashen blood, the baffling sickness that ravaged Old Yharnam long ago. These tablets only provide short-term relief.
  • Blood Vial: Special blood used in ministration. Restores HP.
  • Sedative: Liquid medicine concocted at Byrgenweth. Calms the nerves and reverses Frenzy.


Intelligence: High. The Hunter is a highly skilled and experienced combatant, able to wield a wide variety of weapons and knowing how to wield new weapons to their maximum efficiency even after only just acquiring them. He is able to fight on par with characters such as Gehrman, who created the fighting style used by all hunters, and Lady Maria, his student. Capable of using a number of complex weapons, and grew so insightful to the ways of the cosmos that he could become a Great One.

Weaknesses: Attacks with the Bloodletter inflict Frenzy upon himself. The Bloodletter requires him to impale himself through the chest. The Chikage and Logarius Wheel continuously damage him while they are transformed. The Hunter is light and easily thrown back by forceful strikes, as the Hunter's fighting style emphasizes speed rather than defense.

Notable Attacks/Techniques:
  • Rally: After taking damage, the Hunter can swiftly attack opponents to restore some of his health. The blood of his enemies can restore his own vigor- however, this effect can only be utilized for a short time after receiving damage.
  • Blood Bullet: To bolster his ammunition of quicksilver bullets, the Hunter can drain his own lifeblood to create additional bullets.

Theme Song: Omen

Welcome to the Multiverse.

Great One powers are restricted in this RP.
Last edited by Okayanos on Mon Oct 22, 2018 4:39 pm, edited 1 time in total.

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Okayanos
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Postby Okayanos » Mon Oct 22, 2018 5:53 pm

Faction Application is now in the OP.

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The Imperial Warglorian Empire
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Postby The Imperial Warglorian Empire » Mon Oct 22, 2018 6:25 pm

tag
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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Danceria
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Postby Danceria » Mon Oct 22, 2018 8:13 pm

So a Doctor, a Hunter, and a Battleship walk into a bar...and a Yuuzhan Vong just stares in disbelief.
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The Cyberiad Council
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Postby The Cyberiad Council » Tue Oct 23, 2018 12:58 pm

Image

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Okayanos
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Postby Okayanos » Thu Oct 25, 2018 9:42 am

We've got some tags and we've got some apps, so it's about time to pick the first world we go to.

Poll is up with some of the options chosen in the discord. Feel free to suggest others.

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The Cyberiad Council
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Postby The Cyberiad Council » Thu Oct 25, 2018 12:26 pm

I'm trying to wrack by brain for some more ideas, but I can't really come up with anything

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Nuridia
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Postby Nuridia » Fri Oct 26, 2018 1:31 am

Tag! You had me at "no character restrictions", I'mma make a pirate!
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Turmenista
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Postby Turmenista » Fri Oct 26, 2018 8:32 am

Tag for interest. I’ll think of something.

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Mundeo
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Postby Mundeo » Fri Oct 26, 2018 8:48 am

Tiggity taggity
What is a sig? A miserable little pile of words! But enough talk!
Have at you!

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Skylus
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Postby Skylus » Fri Oct 26, 2018 9:08 am

Taggity tag tag tag

As for worlds, Hyrule (can be any era)
HALO
Skyrim
PotC
Pandora (Avatar - the blue people)
Last edited by Skylus on Fri Oct 26, 2018 9:09 am, edited 1 time in total.
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Mundeo
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*Hacking in progress*

Postby Mundeo » Fri Oct 26, 2018 9:34 am

Boop
Image

A P P L I C A T I O N

Name: Olivia Colomar

Alias/Titles: Sombra

Originating From: Overwatch

Gender: Female

Age: 30

Appearance: Image

Species: Human

Brief Backstory: Olivia was one of the thousands on children left orphaned as a result of the Omnic Crisis. With much of Mexico's infrastructure destroyed, she survived by utilizing her natural gifts with hacking and computers. She likewise proved adept at manipulating individuals to suit her own ends. She was taken in by the Los Muertos Gang, where she participated in their crusade against the rebuilt Mexican government, which they believed only benefited the rich and powerful. Olivia was addicted to retrieving information, be it from politicians, corporations, governments, famous people; all were in her domain of inquiry. Her exploits ultimately led her to uncovering a massive, world-wide conspiracy... one which also noticed her. Her security compromised, Olivia deleted every trace of her identity and went into hiding. She later re-emerged under a new identity: Sombra. Determined to uncover the truth behind the global conspiracy, she launched a world-wide hacking spree against all sorts of political entities and corporations. Her exploits ultimately earned her the attention of Talon, the organization which she currently works for.



Powers and Abilities:
  • Cybernetic enhancements
  • Expert marksmanship
  • Invisibility
  • Teleportation
  • Electromagnetism manipulation
  • Hacking expertise
  • Expert strategist
  • Stealth expertise

Tier: 9-B

Attack Potency: 9-B

Speed: Superhuman

Lifting Strength: Peak human

Striking Strength: Street class

Durability: Street level

Stamina: Superhuman

Range:
  • Standard Melee Range for basic melee attacks
  • Several meters with her hacking
  • Dozens of meters with her machine pistol

Standard Equipment:
  • Hacking equipment
  • Machine pistol
  • Translocators
  • Thermo-optic camo

Intelligence: Sombra is one of the world's greatest hackers, casually hacking into top-grade network security to get the dirt she needs to blackmail the world's leaders. Her hacking spree has given her a wealth of information on technology across the world, as well as the secrets leading up to the conspiracy she's chasing after. She is also an expert in manipulation, whether its during combat or to make any situation optimal for her.

Weaknesses: Sombra requires some time in order to hack anything, a time period where she is very vulnerable; she can also be knocked out of her camouflage with a powerful enough atatck She also has little in terms of defense, mostly relying on her camo and translocators in order to get out of a sticky situation.

Notable Attacks/Techniques:

"Apagando las luces"

EMP
: Sombra is capable of releasing a massive EMP that disrupts any technology within its radius.

Theme Song: Hack the Planet

Welcome to the Multiverse.
Last edited by Mundeo on Fri Oct 26, 2018 2:05 pm, edited 5 times in total.
What is a sig? A miserable little pile of words! But enough talk!
Have at you!

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The Cyberiad Council
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Postby The Cyberiad Council » Fri Oct 26, 2018 9:41 am

ah, Interesting choice

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Union Princes
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Corrupt Dictatorship

Postby Union Princes » Fri Oct 26, 2018 9:43 am

tag
There is no such thing as peace, only truce between wars

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Mundeo
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Ex-Nation

Postby Mundeo » Fri Oct 26, 2018 9:46 am

The Cyberiad Council wrote:ah, Interesting choice

She might be low-tier, but I thought she’d be fun to play
What is a sig? A miserable little pile of words! But enough talk!
Have at you!

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Okayanos
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Inoffensive Centrist Democracy

Postby Okayanos » Fri Oct 26, 2018 9:46 am

Mundeo wrote:Boop


Accepted. Enjoy hacking the planet.

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Union Princes
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Corrupt Dictatorship

Postby Union Princes » Fri Oct 26, 2018 10:07 am

Let's have some TF2 get here
There is no such thing as peace, only truce between wars

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