Union Princes wrote:Just wondering, I'm actually waiting for snow elf to arrive
Oh, you meant Zark's character. Well as for me Roxana's should be done in a few minutes.
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by Absolon-7 » Wed Oct 24, 2018 7:27 pm
Union Princes wrote:Just wondering, I'm actually waiting for snow elf to arrive
by Nuridia » Wed Oct 24, 2018 8:40 pm
by Union Princes » Wed Oct 24, 2018 8:43 pm
by Union Princes » Wed Oct 24, 2018 8:49 pm
by Union Princes » Wed Oct 24, 2018 9:13 pm
by Zarkenis Ultima » Wed Oct 24, 2018 11:18 pm
- [Blade Mastery]: Due to his extensive training with his father, his own efforts to learn, and his experience fighting pirates and bandits of all sorts, Frey has learned to use a variety of bladed weapons to deadly effect.
- [Hawk Mastery]: Frey's bond with his two pet hawks, Gust and Gale, allows him to give them a variety of commands.
- [Stealth]: Out of necessity, Frey learned to sneak around foes and set up ambushes in order to overcome overwhelming odds.
- [Sailing]: Having worked with the crew of the Maelstrom for several years, Frey's well acquainted with the key aspects of seafaring.
- Frey relies on stealth and agility to prevail. In a straight fight against powerful foes or large numbers, he'll be at a disadvantage.
- Using his Shroud of Shadow under direct sunlight is a lot more draining than usual.
- [Cutlass]
- [Estoc with Thunder Enchantment]
- [x2 Butterfly Swords]
- [x2 Daggers]
- [Light Leather Armor]
- [Standard Supplies]
by Absolon-7 » Wed Oct 24, 2018 11:36 pm
Zarkenis Ultima wrote:Name: Frey Farwind
by New Finnish Republic » Thu Oct 25, 2018 11:56 am
by Indo-pasif archipelago » Thu Oct 25, 2018 11:57 am
Indo-pasif archipelago wrote:Name: Rajasa Samudraningrat, known to most as Raja The Exiled or Raja The Skinwalker.
Age: 25 years old
Gender: Male
Race: Human
Appearance:(Image)
Statistics:
Strength: 3
Agility: 4
Endurance: 2
Magical Prowess: 3
Bio:
Most only know Raja of his title as The Exiled. That said, not many knows why he was exiled from The Eastern Archipelago. Some says he was once the crew of a feared and sadistic group of pirates and his exile is the punishment he has to suffer after he was caught. Some speaks of the rumors that he is the son of a king and a whore, that his exile is to clean the name of his father. Other says that his origin was mythical in nature, that he was somehow born among sea monsters and creatures of nightmares, and he was not exiled but merely sent to hunt on the land-kin.
The truth is, none of these legends are true. That said, they are not without a grain of truth, each of them stems from an actual part of his story.
His story begun in the Kingdom of Mandalasari, a city-island in The Eastern Archipelago that holds sway over other neighbouring islands. Raja is the son of a Bhre, a lesser king that acts as vassal for Mandalasari. The House of Samudraningrat had hold the title for generations and Raja was expected to inherit this title and was prepared accordingly. He was trained in the traditional art of Silat, taught to speak and write in traditional Svarnabhumi dialect and Thaspian language, and pushed to memorize all the important names in the whole Eastern Archipelagos and beyond.
All these training and teaching meant Raja did not get very close to his parents. It is not like they ignored him, or cared more about him as the next in line instead as their son, but they did not share much quality time between the two. Raja adores and loves his parents, but he never truly feels that they were his parental figure. He bonded instead with his mentor and the admiral of Mandalasari's armada Pati Nala, and he quickly proved himself worth to be Nala's apprentice.
It was this connection with Nala that saved Raja's life when a lesser noble revolted against his family. The noble rallied the people and other noble houses against The Samudraningrat. They along with the loyalist were slaughtered after the palace gate was broken down in the stampede. Some however, managed to hide and slip away from the island with the help of Nala and his allies among the Makara, the amphibian creatures that lurk the shallow beaches of Eastern Archipelago. Leaving the burning island behind them, they hid themselves for a few months among the Makara. It was during this time Raja learnt the Ajian Leak from the Makara, a magic he only had heard before and never saw it properly used. The Makara taught him well, but it was not without any catch; there is a reason after all, why the magic is not as widespread as it is.
To everyone else in the world, Rajasa and Nala is as good as dead. Nobody could really confirm their death, but their corpse could be one of the many burned corpse left among the ashes of the former royal ground. But the revolting noble knew he is still alive, somewhere out there and watching the ports and large cities of the Archipelago. When his attempt slowed down after awhile, Raja used the chance to hop from one island to another anonymously, trying to run away as far as possible from the Eastern Archipelago. He would hitch on cargo or merchant ships, earning money through doing rough jobs and becoming an errand boy. One day though, the ship he was hitchhiking on his way to the Western Heartland was boarded by pirates.
Survival being his top priority, Raja and Nala helped fight the pirates away. The combination of their strength and Raja's aptitude in magic even up the odd, but ultimately the two men was not enough to fight a whole crew and they were overwhelmed after an hour of fight. The captain saw their skills, and offer them a choice. To be left for dead along with the other crews of the boarded ship, or join the pirates and fight for the captain. Nala chose the first, while Raja took the second. After saying each other good byes, Raja left Nala on the doomed ship, hoping his mentor would be able to find a way to survive. He knew how his mentor favor honour above all things, but what Raja was thinking at the time is how to survive as long as he could. And thus he traveled across the sea as a pirate, earning the nickname of The Exiled after he told them the heavily censored and distorted version of his story. It was also during this time people first called him The Skinwalker after his unique aptitude in magic.
His time as a pirate ended when a fight against rival crew killed the captain and destroyed the ship. Raja was again left for dead, this time with nobody to help him. His body was found on the coast of Western Heartlands, weak and dying but not dead yet. Luckily, when he was found by the local villagers, a physician offered to take care of him. She was able to speak some Thaspian and while limited, at least he had someone to talk to. Through her, Raja learnt where to find busy cities where he could take a job as a bounty hunter or a sellsword. He finally reached the Velathri Republic, where he found out that the Paean Legion was hiring. He took the job for the coins, but a passion is still burning in his heart, that one day, when he is in a better position, he could avenge his family and reclaim his birthright as the Crownless King of Mandalasari.
Heroic Boon:
Gift of The Waves- The Sea is part of Raja as much as Raja is part of the Sea, no matter how far they are from each other. Raja could call into this connection and briefly becomes a torrent of sea water, crashing into anyone or anything like the tide crashes to the beach.
Abilities:
- [Martial Artistry]: Raja was trained to be the best warrior in Mandalasari, and while he had lost the honorary title, he had not lost the ability worthy of the title. He follows a certain style that mimics the movement of monkeys, focusing on graceful evasion and elegant counter-attacks. Raja is able to use this technique with weapons, preferably short knives.
- [Seafaring Skill]: Living in the sea for a few years taught Raja a thing or two on surviving the harsh ocean. He knows his Bow and Stern, and able to captain a junk pretty well. He might not be the best mariner out there, but he sure able to stand his chance in a naval fight.
- [Leak Magic]: Raja is taught by the Makara on how to use Leak magic, a school of magic focusing on shapeshifting through rituals and pacts with natural Spirits. He is limited at transforming into simple animals at the moment - usually a goat, a boar, or a monkey - but as his skills grow he could access the more.... esoteric forms.
- [Silver Tongue]: Growing up among scheming politician and power-hungry courtesans taught Raja when and where to say his words, making sure that each word would comply others to believe what he wants them to believe and act what he wants them to act.
Limitations:
- Raja has not uncovered the fullest extent of Ajian Pangleakan, and thus limited to basic techniques and only for a limited time.
- Raja has no training in using long ranged weapon, being more comfortable in close quarter combat. If he could not reach the enemy, he is pretty much useless
- Raja is powerful and quite nimble for someone of his size, but he lacks the endurance to hold out continuous attack. If he is forced to fight a long drawn fight, he has to play smart to conserve his strength
- While he could be very persuasive, his charm is not magic. He could ask others to do his bidding, but there is no guarantee that they would actually do it.
- The faction that overthrown his family is still searching for him, and while he has changed how he looks it would be dangerous for him to return to the Eastern Archipelago
Equipment:
- [Kris Dagger]: A family inheritance that happens to be forged out of magnetite ore, resulting in sharp, durable weapon for him to use
- [Chainmail and Leather Armor]: Basic armor that offers him protection while allowing him to move swiftly
- [Machete]: Whenever he feels the need for bigger, badder blade.
- [Skin Waterpouch]: To store drinkable liquid, from Arak to water
- [Simple Compass]: Another heirloom of House of Samudraningrat. Upon its back the signet of his family was etched.
- [Tunic and Hood]: Clothing for when he feels nobody is about to stab him in the back
Optional
Likes: Good fights, good drinks, swimming, Seafoods, cloudy days
Dislikes: One-sided fights, stale drinks, spice-less foods, shiny days
Greatest Fear: Losing his self and identity
WIP
by Confederation of the Equator » Thu Oct 25, 2018 2:10 pm
by Lakarta » Thu Oct 25, 2018 2:15 pm
- [Astrologer]: Ghazi can understand what and where certain constellations are, so if he gets lost he has a general idea of where he is.
- [Fire blast]: Ghazi can shoot fire from his fingers, allowing him to burn his enemies without going near them.
- He will not do things he believes will anger the gods, stopping him from doing anything that would harm an innocent
- [Leather Hood and Armor]
- [Scimitar]
by Union Princes » Thu Oct 25, 2018 2:24 pm
Confederation of the Equator wrote:Name: Vulluin Berryann
Age: 26
Gender: Male
Race: Wood Elf
Appearance:(Image)
Statistics:
Strength: 3
Agility: 5
Endurance: 3
Magical Prowess: 1
Bio:Born to a subjugated tribe in the Western Heartlands, Vulluin was quickly streamlined towards mastering the bow since a very young age, just like essentially everyone else in his community. Despite never having been given a choice on whether he liked that or not, he was clearly the most promising hunter in his tribe due to his talent with the weapon and the way he utilized his abitilies. Vulluin was not one to speak up a lot, or ever contest what he was being taught. For a moment, his tribe and their territory was all he assumed there was.
His brother Eraas, however, wasn't the average Wood Elf Vulluin found there. Eraas was one of the greatest warriors in the entire region, and would almost always be the one to bring the bigger prey home. Spending considerably more time with his older brother than with any other relative, Vulluin was all ears like he'd always been. Vulluin was quickly introduced to ideas and thoughts that had been alien to him up to that point: from the existence of stone agglomerates covering huge areas to an infinite lake of salt water, all those beyond his reach and imagination. Slowly but surely, his bond to his tribe's territory weakened, with Vulluin's own desire for personal freedom growing inside him.
As the years passed, he continued to pick up more and more habits from his brother, and was the most obvious choice to succeed him when it came to Eraas' status. Alongisde that, their failed attempts of venturing anywhere beyond their borders made him grow frustrated with his own Chiefs. At that point, both of the brothers were the tribe's elite archers, spearheading any ambush or hunt. Vulluin's admiration for his brother kept growing, even when it was clear Eraas was past his prime, and the siblings used every opportunity they could to explore farther: from sparing ambushed trespassers in exchange for information on the outside world to trespassing other territories themselves.
Word of their actions quickly arrived to the Chief of their tribe's overlord, who demanded a punishment for such actions. His brother secretly pleaded guilty to all crimes - even those done by Vulluin himself - and was sentenced to death in order to avoid a conflict between the tribes involved. The moment he knew of what had happened, a mixture of grief and rage took over him, leading Vulluin to consider revolting against his own tribe. However, a moment of reflection stopped him on his tracks. Eraas, the person he had always looked up to, took full responsibility for the actions of two. Vulluin's life had been saved, and it was not in his power to punish the crimes of those who had done his brother bad.
Utilizing his abilities, he was capable of stealing a horse and riding east towards the unknown he really loved, leaving his dear territory behind. There was no point in staying contained to an area his entire life when he could see all there was. The wind and the freedom of the prairies, the clear sky and the occasional farms. It was a long ride, but eventually most of the forests were out of sight. At that point, his only connection to his brother was the pipe Eraas used to smoke with, as well as Frog.
Vulluin eventually settled down at a farm west of the Urban Center, where he worked for a year and where he was given a human surname - Berryann - which he gladly took over his treacherous tribe's memory. However, once the desperate need for gold was behind him, he rode east to the actual city states - the jungles of stone he had been previously told about. Sure, that hadn't been the most accurate of descriptions, but it was good enough. Eventually, Vulluin found out about the Legion - and how it could be his way of exploring the world like Eraas had wanted.
Heroic Boon: Nocturnal Vision: Vulluin can see much more than the average elf in low-light conditions, although he can just barely identify shapes when it's pitch black.
Abilities:
- [Wind Wisp]: Given his wisp is a spirit of wind, Vulluin utilizes its abilities to move his arrows mid-flight, allowing them to potentially go around corners or dodge obstacles.
- [Shared Senses]: Vulluin can share the senses of animals from kilometers away and essentially see through their eyes and hear through their ears. However, this ability gets considerably weaker the farther he gets from nature (when in towns, for example)
- [Peak Archery]: Following what's almost a tradition for Wood Elves, Vulluin is incredibly skilled with the bow, especially those of Elven fabrication.
Limitations:
- Ability Interdependence: Given arrows move too quickly for him to utilize his wisp effectively, Vulluin relies on the superior eyesight of other animals to guide his projectiles, thus having to utilize two abilitie at once.
- Energy Consumption: Utilizing his wisp's abilities is highly draining for him, thus making himself limit his use of abilities overall.
Equipment:
- [Smoking pipe w/ tobacco]
- [Composite Bow]
- [Quiver w/ 36 iron arrows]
- [Hard Leather Armor]
- [Lockpicks]
- [2 Steel Daggers]
- [A very loyal frog called Frog]
Optional
Likes: Smoking, nature, peace of mind, nighttime, hunting, the unknown
Dislikes: Winter, noise, scorching heat
Greatest Fear: The prospect of not having lived by his own decisions
by Verwood Island Archipelago » Thu Oct 25, 2018 2:46 pm
by Confederation of the Equator » Thu Oct 25, 2018 2:48 pm
by Zarkenis Ultima » Thu Oct 25, 2018 2:51 pm
by Union Princes » Thu Oct 25, 2018 2:56 pm
Zarkenis Ultima wrote:Finally got a post up for Sylanna. Gave peeps with nothing to do who signed up for the caravan escort mission something to respond to.
I'll get working on one for Frey now.
by Absolon-7 » Thu Oct 25, 2018 3:12 pm
Confederation of the Equator wrote:Union Princes wrote:
I don't think Wood Elves could bind with wisps. I never mention that Wood Elves have that ability.
I took it from Absolon's High Elves application:Symbiotic Wisps - like all elves High Elves possess a symbiotic relationship with a nature spirit called a Wisp
by Zarkenis Ultima » Thu Oct 25, 2018 3:20 pm
Absolon-7 wrote:Correct, all elves in the setting posses Wisps since that's their main feature
by Absolon-7 » Thu Oct 25, 2018 3:27 pm
Zarkenis Ultima wrote:Absolon-7 wrote:Correct, all elves in the setting posses Wisps since that's their main feature
On the topic of Wisps, what would they be like/what would their behavior be on the day-to-day? I ask because I noticed it completely slipped my mind to mention mine, and noticed that you also hadn't mentioned yours.
by Zarkenis Ultima » Thu Oct 25, 2018 3:39 pm
Absolon-7 wrote:Zarkenis Ultima wrote:
On the topic of Wisps, what would they be like/what would their behavior be on the day-to-day? I ask because I noticed it completely slipped my mind to mention mine, and noticed that you also hadn't mentioned yours.
Usually they'd be resting inside an elf but come out behind their back immediately when summoned through either voice or thought. When out in the open they float around either stationary above the elf or aimlessly in the area around them up to 2 or 3 meters away.
by Union Princes » Thu Oct 25, 2018 4:09 pm
by Toaslandia » Thu Oct 25, 2018 4:32 pm
Union Princes wrote:I'm so excited to see what the snow elf can do
by Nuridia » Thu Oct 25, 2018 4:35 pm
by Union Princes » Thu Oct 25, 2018 4:39 pm
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