Age: 26
Gender: Female
Race: Human (East Archipelago)
Appearance (pics if possible):
Statistics: (All stats are at 1 by default, you have 8 points to distribute and you can only put 5 points maximum at the start to any stat)
Strength: 4
Agility: 4
Endurance: 2
Magical Prowess: 2
Bio:
Tari began earning herself a rebellious streak from the moment she could walk. While her father had once been a formidable sailor, a wound had led to his discharge and relegation to the slums by the dock. Feeling betrayed and becoming cramped in the confines of land-bound life, cooped within the tall walls of the Keep, Tari’s father decided to try his hand at the life of a smuggler – a decision which began him on the path to piracy. Tari was born as a result of his new-found life of illegitimate wealth – her mother being a waitress at one of the shadier pubs by the docks. Her father relished the freedom from the shackles of a life that was not his own, and the ill-gotten earnings ensured that Tari’s family had enough to live – although never much more. Even when she was still a child, Tari found herself taking after her father, stealing from stalls in the market and the deep pockets of passing merchants. At first, the trinkets that she managed to find were worth little more than pocket change, but the young girl quickly discovered that she had a gift for acquiring what wasn’t originally hers.
But ultimately, a life of crime never pays, and reality would eventually catch up with Tari’s father.
When she was 11, her father left on a voyage and never came home. Some said that he was caught in a navy sting, while others said that a sea-wyrm or a kraken sunk his ship with all hands. Others still, in whispered voices, wonder if he simply found a pretty face in another port, leaving his wife and family behind. Tari’s mother did what she could to support the small family, but finding honest work was hard for the widow of a pirate and she would end up dying not two years later. It was on her death bed that Tari vowed to never allow her life to lie in anyone’s hands but her own. She sold whatever trinkets or goods that she could scrounge together and headed to the docks to sign up for the first crew that would take her.
But instead of finding a chance to start a new life, Tari was instead laughed from pier to pier. Nobody was willing to take a child on for a voyage, seeing the thin orphan as little more than another mouth to feed. Even the local navy, always eager for new recruits, wouldn’t accept her when she tried to lie about her age. Forced to struggle to make things meet on the edge of the sea, Tari stole what she could to survive, suffering a beating for her efforts whenever she was caught. She scavenged for crumbs for a year until she got caught trying to steal from a drunken sailor in one of the city’s countless taverns.
Unfortunately for her, it turned out that the man was a pirate in habor and was surrounded by the rest of his crew. They easily caught the hungry girl, and were on the verge of beating her half-to-death for the crime of trying to steal from them when their Captain intervened.
He was a domineering man, tall and strong from a lifetime spent taming the sea. Swirling and menacing tattoos stretched out across his arms, and a bushy beard masked an abundance of scars across his features. The Pirate Captain, irritated at his own relaxation at the tavern having been interrupted, assessed the cause of the commotion. Tari – tired, hungry and with a black eye already – nevertheless looked up at the looming figure with an unflinching defiance. She expected to receive a far worse beating than she’d ever received before, but refused to allow herself to show a single sign of weakness. When in the gutter and with nothing to her name, she nevertheless still clung to her pride. Feeling a sense of anger and rage at the hand that life had dealt her, Tari did something which in retrospect was borderline insane: she took a deep breath, and hurled a glob of spit onto the Pirate’s boot. An uneasy silence descended on the tavern, the crew absolutely stunned that some port runt would disrespect none other than the Captain Farwind with such an act. They all shifted uneasily, bracing themselves for the Captain’s fury to be unleashed.
However, instead of unsheathing his sword, the Captain burst out into a hearty laugh that echoed throughout the tavern. Slapping the stunned girl on the back – half bowling her over in the process – he proceeded to ask her for her name and who her family was, offering to buy her a meal in return for her story. In no position to turn down a warm plate of food, Tari eagerly accepted. That night would end with her agreeing to join the Captain’s crew under his wing, the older man having taken a firm liking for her spirit.
Tari would prove herself to be a determined sailor, throwing herself at any job that needed doing with a relentless enthusiasm and an optimistic sense of adventure. It was a few years before she was allowed anywhere near combat, but Tari also took quickly to the unique chaos of shipboard fighting. Her usual sparring partner was the Captain’s son, Frey, and the pair kicked off a firm friendship as the only two children on the vessel. As kids, they would imagine the world around them on the ship’s deck during their scarce free time. Sometimes Frey was a damsel in distress for Tari to save, or at other times they would fight against an invisible dragon as it swooped down at rained fire around them. However, inevitably the duo grew older, and the wide-eyed imagination of their childhood began to subside. Ultimately, Tari earned herself a position within the crew, becoming immersed in a new family on board the ship, but Frey became increasingly distant.
Tari was engrossed with a life of piracy, taking after the Captain as he were her own father. The wide open sea and promise of adventure and bounty were her dream come true, the exact opposite of the suffocating limitations of her previous life. So what if some people needed to get hurt along the way? Nobody was truly innocent in the world, and they had to look out for themselves first. Unfortunately, this wasn’t a world view that Frey could easily subscribe to. The two’s former friendship turned icy and cold, with Tari practically usurping Frey’s position by his father’s side. His determined criticism of his father and their actions as pirates irritated her to no end, and Tari often wondered why he was even allowed to remain as part of tue crew. Sometimes a heated argument or shouting match would devolve into blows, with the two young crewmembers having to be pulled apart from one another and confined to the brig. This continued for some time, until eventually the inevitable happened, and the fast-paced life of a pirate caught up to Captain Farwind.
It was a solemn occasion, with the Captain having been adored by his crew and respected by his peers. But, when his will was pulled from its chest and read aloud, shock and surprise were the dominant emotions. Eyes turned collectively to Tari and Frey, with the latter having just been given his father’s position and ship. Everyone had expected the Captain to have announced Tari as his successor, and the revelation had made her jaw drop to the deck. A wave of anger and fury rose up in the young woman’s chest, her fists clenching in a rage as she saw what she considered her fair reward being stolen from before her eyes. Turning to her former friend, Tari pulled her sword and challenged him a duel without a second thought. However, instead of a clash of blades and spilled blood, Frey quietly declared that he would refuse the door, forfeiting his inheritance on the spot.
The man’s decision nearly stunned Tari more than the contents of the will, leaving her silent and confused as Frey merely asked to be dropped off at the nearest port. Struggling to put together a response in her confusion, Tari muttered in agreement, and thus became – for the first time – Captain Erdove of the Malestrom. Tari would go on to enjoy a fairly successful career as Captain, but this would hardly be the last time that she would encounter her childhood friend. In fact, it was in one later encounter with Frey that Tari’s life would once again find itself knocked from its course and sent into uncharted waters. In fact, the little shit went as far as to burn his father’s former ship to the ground, leaving Tari with nothing to her name. A Captain without a ship was about as worthless as a boat without its rudder and Tari quickly found herself once again standing on her own.
It was in a drunken, self-pitying stupor that the spark of an idea first gripped her. The Maelstrom had established her as a known pirate, but it was her first taste of the real dream that she had been chasing, of the fame that came with success. Tari was determined to prove that she was more than just some fancy parlour tricks. Arrogance and ambition demanded that she make a real name for herself, to outshine the deeds of her real father once and for all. She was determined to accomplish something so audacious that nobody would be able to ignore her, to pull off a heist of truly grandiose proportions.
Tari would have to steal from a God. Or at least the closest thing that the mortal world could offer.
Legends and tales flow across the archipelago’s trade routes almost more freely than coin and loot, and many of them whisper about great monsters and demons hiding beneath the waves. One great beast is said to sit on a hoard of unimaginable treasure, the plunder of a thousand trade fleets and just as many offerings to the deified being. Gold, silver and magical artifacts that each found their final resting place either on the bottom of the ocean, or in a cavern deep within the Isles – never again to be seen by mortal eyes. Among these was the mythical Icarus, a ship which can capture the wind as it rides the waves, a craft which was supposedly faster than any other to grace the open ocean, and which was confined to the tales of history until Tari decided to take it for herself. It is for this deed that Tari’s name is whispered in taverns throughout the islands. Many brush it aside as hogwash, anyone can write the name of an old boat on a new hull after all. But what none can deny, is that today Tari is captain of the fastest ship in mortal hands, and a damn fine thief and smuggler for anyone willing to pay her price.
Or at least she was, until she went ahead and lost her ship for a second time.
Heroic Boon: N/A
Abilities:
- [Pirate Captain]: Having spent much of her life aboard a ship – and some of that time aboard a ship in less than amicable conditions – Tari is an adept sailor and (according to her) the best Captain in the Archipelago. Sure, she may not have a crew or a ship at the moment, but she can still easily hold her own in the close confines of a boarding action, or the chaotic improvised fighting of a tavern brawl.
- [Flexible Charisma]: Fairly charismatic, Tari has a certain knack to seeing her glass as being half-full while convincing those holding her at gunpoint that they have a vested interest in her wellbeing. She has talked or weaselled her way out of a tough situation on more than one occasion, and while her efforts may inevitably come back to bite her with some cost associated with them, she was never under any illusions for the average life expectancy for someone in her line of work. It’s easy to sell your soul if it means a few extra days of freedom on the waves.
- [Sharing is Caring]: Tari is a capable thief, and believes that sometimes good business demands that you acquire what sometimes doesn’t strictly belong to you. Unfortunately much of her attempted heists end in a mad dash for the door, but at least she can make it half-way to a successful robbery.
- [Iron Stomach]: Prepare to be drunk under the table.
Limitations
- Being a pirate means that Tari has plenty of enemies that would love to see her head on a pike, forcing her to constantly keep an eye out for a knife heading straight into the small of her back.
- She’s not a member of the Legion (yet) and so does not have a boon of her own.
- Tari is only human, so she can die just as easily as anyone else. Not to mention she doesn't have any of the handy-dandy innate abilities of some of the other races.
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Equipment:
- [Crossbow, bolts and quiver]
- [Cutlass and scabbard]
- [Travel bag and associated contents]
Optional
Likes: Alcohol (especially Rum, of course), taverns, sailing, freedom, a good fight, money, fame, long romantic walks on the beach
Dislikes: Authority figures, nobles, being looked down on, holier-than-thou goody-two-shoes, not having her ship, being in prison, rules, not getting paid
Greatest Fear: Living a forgettable life
Theme: Shiver Me Timbers