Hast thou not gone against sincerity?
Hast thou not felt ashamed of thy words and deeds?
Hast thou not lacked vigor?
Hast thou exerted all possible efforts?
Hast thou not become slothful?
Hast thou not felt ashamed of thy words and deeds?
Hast thou not lacked vigor?
Hast thou exerted all possible efforts?
Hast thou not become slothful?
First I must give thanks to The Selkie and Higher Japan for giving me the template I now use for this RP
IC is up!
Join our discord!
IC is up!
Join our discord!
Once, long ago, Humanity ruled the seas unchallenged. They pillaged and exploited the worlds vast oceans, never stopping to ask what retribution might come of their reckless abuse. Then one day, the answer came. Monsters, once the stuff of old fishermen tales, rose from the depths to lay waste upon the arrogant and greedy. The world's mightiest navies stood to face these monsters, the Abyssals, and were dealt swift defeat. Sprawling Oceanside cities were set upon with indiscriminate hatred. It seemed, Humanity would be forever cast from the waves, destined to extinction by the oceans themselves. But it was in this, our darkest hour, that our saviors appeared, The Kanmusu. Borne of the spirits of past ships, these heroines and heroes are all that stand between humanity and the darkness without.
Greetings and welcome to Operational Sector Eastern Sea - West
First let me extend my warm salutations, and welcome aboard our humble district. Our base of operations was once a buzzing hub of activity in this area of the world, known locally as the Eastern Sea, but priorities have since shifted away. This base was merely a small resupply depot until a few weeks ago, when Abyssial ships started resurfacing and raiding our convoys and now we're here to find out why. The We apologize if some base facilities arent operational yet, but we're working on it, in the meantime, we do have the docks, dorms, and cafe up and running. Oh and before I forget, the Eastern sea isnt like other areas of operation, while its warm here, the weather is quite volatile, so expect regular storms.
"Hello and welcome a rather special, if I may say so myself, Kantai Collection Roleplay here on NS!
Now, what is Kantai Collection, or KanColle for short? A japanese browser game developed by Kadokawa Games and online since 2013. Centered around the building of squadrons of naval vessels of the WW2-timeframe and sending them onto missions against the aforementioned Abyssals, it is the Admiral's/Player's job to organize and lead this fleet - of moe anthropomorphisms of World War II naval warships. The game features, in usual Japanese fashion, first and foremost the vessels of the IJN, although, as of late, other vessels of the time were added, including a very few allied vessels."
Now, what is Kantai Collection, or KanColle for short? A japanese browser game developed by Kadokawa Games and online since 2013. Centered around the building of squadrons of naval vessels of the WW2-timeframe and sending them onto missions against the aforementioned Abyssals, it is the Admiral's/Player's job to organize and lead this fleet - of moe anthropomorphisms of World War II naval warships. The game features, in usual Japanese fashion, first and foremost the vessels of the IJN, although, as of late, other vessels of the time were added, including a very few allied vessels."
As any players comeing back will be familiar, we will not be using established ships, rather ships from your own nation's Navy. This means nothing IRL, get creative!
OS ES-W started life as a pivotal front against the Abyssal fleet, as such, it was equipped to house and operate a substantial fleet of Kanmusu. During the peak of its operations it was the nexus for a string of bases across this sector and several others. However, as the war ground on and the abyssals largely pushed out of the theater many of the established bases were abandoned, and the district itself reduced in importance to a mere supply depot. As such, most of the base was in ruin when abyssals started jumping lone kanmusu and other convoy ships. Now command has reevaluated its importance and begun a project to bring the base back up to par. This will take time, time we simply dont have, in the meantime, the Kanmusu stationed here will just have to deal with it.
The base climate is quite nice, being a tropical island has its perks, though be careful of the hurricanes. The clashing warm and cold water just to the east makes for perfect storm conditions, and we happen to be right in the middle of the season.
As mentioned before, a lot of the base is a ruin, but theres a dock, cafe, and dorms so the essentials are covered. The fairies are working on clearing the old airfield for the Carriers to use but thats gonna take some time still. If you're bored maybe try conversation? Our primary mission is to be a force in readiness, so be prepared to sortie at a moments notice, secondary objectives are to trace the Abyssal fleet to is origin, but not to endanger yourself in doing so.
The base climate is quite nice, being a tropical island has its perks, though be careful of the hurricanes. The clashing warm and cold water just to the east makes for perfect storm conditions, and we happen to be right in the middle of the season.
As mentioned before, a lot of the base is a ruin, but theres a dock, cafe, and dorms so the essentials are covered. The fairies are working on clearing the old airfield for the Carriers to use but thats gonna take some time still. If you're bored maybe try conversation? Our primary mission is to be a force in readiness, so be prepared to sortie at a moments notice, secondary objectives are to trace the Abyssal fleet to is origin, but not to endanger yourself in doing so.
General Rules:
1. As a general rule of thumb that most RPs follow, god modding and meta gaming of any sorts will not be tolerated. No, you cannot torp an installation down to 0 health and no your ship cannot survive a full barrage form an enemy fleet if you're out on solo expedition. However, for the second example if you can explain why I might let it fly depending.
2. Don't be a douchebag OOC. We've had this problem before concerning ships, speed and time frame in which they were built. If you have a problem with someone's ship or wish to clarify on their design please TG them or DM them on the discord instead of taking it out on the OOC.
3. Of course inevitably, you sink a shipgirl you sink it forever. Sorry but in the interest of balance and in order to prevent people from doing dumb shit there will be nothing that can bring your ship back. OOC wise it'll be struck as sunk. However, since ingame it is possible to rebuild ships this may be overruled with a new condition.
Character and RP rules:
1. Like the last one, we'll have a maximum of 6 characters. If you wish to take all 6 you must have at least one support vessel and three escorts among them.
However do note that in the interest of balance and in order to prevent an easy victory battleships and carriers are limited to 6 only and after the number has been reached they'll be off limits. There'll be a limit on light carriers and heavy cruisers if needed as well, players are asked to use lighter ships for this RP.
2. We'll be allowing ships built only during 1900-1950, of all sizes up to the previously stated limitations.
However, concerning what is allowed and what isn't generally nothing nuclear, magic based or beyond the time period. If your world already has nuclear ships by then they're sadly not allowed in the RP for balance.
3. All characters will be living in the dormitories, no exceptions unless appealed with valid reason. 2 capitals per room, 4 Cruisers per room light and heavy and 4 destroyers per room will be the system used. The exception is that boys and girls remain separate, regardless of relation to each other. (We'll deal with ship marriage when it comes obviously)
4. While you're having fun thinking of technical descriptions for your ships and what they can or cannot do please do note that:
-They cannot have anything within modern standards, missiles, VLS and railguns etc.
-A technical description of the vessel and it's history should be included, even a few sentences will suffice.
-Please try to make it reasonable. A 20,000 ton destroyer just doesn't make any sense even if you make it high or wide. This'll be important because of the hard limit.
-Try to include details of any addons such as aircraft if they're original and if you're a landing ship try to add sentences on their ground crew.
5. Concerning upgrades and Kai Ni, youll need to earn it.
6. We will not have any official ship vs ship fight between the kanmusu. However if you wish to do it please do consult the other side first.
7. When the real thing starts and combat begins, do note that combat will not follow the standard style of the game. Instead, you'll be allowed to act independently but be warned that doing so irrationally might be catastrophic, even resulting in sinking if it goes too far. As such teamwork and communication will be important in securing victory. Technical descriptions won't really play much of a role and abyssal v kanmusu combat will occur mainly in events and patrols if done.
8. You will not be allowed to have your ships contact their nation of origin
9. If youre put into a squadron, respect the flagship, they'll be the one commanding the fleet.
10. If you've read all the rules please put 'Anker Auf!' in the 'Have you read and understand the rules section'. Do not hesitate to ask me anything on the rules.
Important note: Abyssal ships will become available at a later date.
1. As a general rule of thumb that most RPs follow, god modding and meta gaming of any sorts will not be tolerated. No, you cannot torp an installation down to 0 health and no your ship cannot survive a full barrage form an enemy fleet if you're out on solo expedition. However, for the second example if you can explain why I might let it fly depending.
2. Don't be a douchebag OOC. We've had this problem before concerning ships, speed and time frame in which they were built. If you have a problem with someone's ship or wish to clarify on their design please TG them or DM them on the discord instead of taking it out on the OOC.
3. Of course inevitably, you sink a shipgirl you sink it forever. Sorry but in the interest of balance and in order to prevent people from doing dumb shit there will be nothing that can bring your ship back. OOC wise it'll be struck as sunk. However, since ingame it is possible to rebuild ships this may be overruled with a new condition.
Character and RP rules:
1. Like the last one, we'll have a maximum of 6 characters. If you wish to take all 6 you must have at least one support vessel and three escorts among them.
However do note that in the interest of balance and in order to prevent an easy victory battleships and carriers are limited to 6 only and after the number has been reached they'll be off limits. There'll be a limit on light carriers and heavy cruisers if needed as well, players are asked to use lighter ships for this RP.
2. We'll be allowing ships built only during 1900-1950, of all sizes up to the previously stated limitations.
However, concerning what is allowed and what isn't generally nothing nuclear, magic based or beyond the time period. If your world already has nuclear ships by then they're sadly not allowed in the RP for balance.
3. All characters will be living in the dormitories, no exceptions unless appealed with valid reason. 2 capitals per room, 4 Cruisers per room light and heavy and 4 destroyers per room will be the system used. The exception is that boys and girls remain separate, regardless of relation to each other. (We'll deal with ship marriage when it comes obviously)
4. While you're having fun thinking of technical descriptions for your ships and what they can or cannot do please do note that:
-They cannot have anything within modern standards, missiles, VLS and railguns etc.
-A technical description of the vessel and it's history should be included, even a few sentences will suffice.
-Please try to make it reasonable. A 20,000 ton destroyer just doesn't make any sense even if you make it high or wide. This'll be important because of the hard limit.
-Try to include details of any addons such as aircraft if they're original and if you're a landing ship try to add sentences on their ground crew.
5. Concerning upgrades and Kai Ni, youll need to earn it.
6. We will not have any official ship vs ship fight between the kanmusu. However if you wish to do it please do consult the other side first.
7. When the real thing starts and combat begins, do note that combat will not follow the standard style of the game. Instead, you'll be allowed to act independently but be warned that doing so irrationally might be catastrophic, even resulting in sinking if it goes too far. As such teamwork and communication will be important in securing victory. Technical descriptions won't really play much of a role and abyssal v kanmusu combat will occur mainly in events and patrols if done.
8. You will not be allowed to have your ships contact their nation of origin
9. If youre put into a squadron, respect the flagship, they'll be the one commanding the fleet.
10. If you've read all the rules please put 'Anker Auf!' in the 'Have you read and understand the rules section'. Do not hesitate to ask me anything on the rules.
Important note: Abyssal ships will become available at a later date.
Recycled of course
- Code: Select all
[align=center][u]Personnel file - Operational Sector Eastern Sea - West[/u][/align]
Name:
Type:
Class:
Role:
Nation of origin:
Year commissioned:
Image or description of the ship girl/boy:
Gender:
Character:
Special abilities:
Technical Description of the vessel:
[floatright][box][b]Technical Data[/b]
Displacement:
Length (overall):
Width:
Draught:
Propulsion:
Speed:
Complement:
Armament:
Armour:
Notes:[/box][/floatright] A few sentences or an article, please.
OOC-section:
RP-sample:
Have you read and understood the rules?
Also Recycled
- Code: Select all
[u]General Description:[/u]
Name/Model:
Crew:
Length:
Height:
Wingspan:
Total width:
Type:
Powerplant:
[u]Technical details:[/u]
Total weight (Not including fuel, ammunition, oxygen tanks etc.):
Loaded weight:
Maximum speed:
Maximum altitude:
[u]Armament:[/u]
[u]History and description (A few sentences or so describing it's history and how it performs directly.)[/u]
Personnel file - Operational Sector Eastern Sea - West
Name: FNS Glorious
Type: Battlecruiser
Class: Expedition Class Large Cruiser
Role: Bombardment/Cruiser hunter/Fast carrier escort
Nation of origin: Federal Union of Fantrum
Year commissioned: 1945
Image or description of the ship girl/boy: This but with navy whites instead of army greens
Her rig is painted in the navy Measure 16
Gender: Female
Character: Preferring to go by Glory instead of her full name, she is gracious and views girls of lesser tonnage as her little sisters and wishes to protect them, though she treats battleships with barely concealed distrust as a result of her wartime experience. She has a strong relationship with her sisters Expedition and Honorable, having served with the former and fought a last stand with the latter. She also has a special bond with FNS Nightingale, a carrier she fought to protect from her commissioning to her last moments. During combat she tends to be selfless with regard to her own well being while on occasion being overbearing about her fellow Kanmusu. Her favorite food is hotdogs, and she loves baseball.
Special abilities: To the last Shell! As she takes damage, her weapon reload times decrease. This is in reference to the ferocious last stand she fought side by side with Honorable against a much stronger enemy fleet
Technical Description of the vessel: Technically a Large Cruiser, Glorious was constructed to fill a niche in a time of desperation. Having neither the time nor the materials readily available for the construction of a full battleship, the navy opted for a smaller ship protected from the fire of 10 in shells while sporting 12 in guns herself. In effect, they produced a cruiser killer that couldnt stand against larger battleships. As their enemy employed battleship's sparingly and cruisers much more, this was thought to be a reasonable compromise. However, by the time she entered service, the dire need for ships of her type had passed and several battleships were nearing completion, causing the cancellation of the fifth ship in her class. While she lacks extensive underwater protection against torpedoes and rounds falling short of the actual ship, she is nearly impervious to all cruiser caliber weaponry, and her main battery is capable of punishing any ship her size and under, though she struggles with larger targets. Her anti air suite is also very effective, combining radar guided 5 inch shells with sheets of forty millimeter flak to become a deadly fleet escort. Of the four completed ships, two were lost in battle, Honorable and Glorious, two would later serve in other wars and undergo extensive refits into missile cruisers before eventually being struck from the naval registry. One example, FNS Exploration, is still in service with a foreign navy, while FNS Expedition is on display as a museum ship in Brookstone. Together the Expedition sisters accounted for 35 battle stars and numerous ships sunk
The actual ship shes based on
Technical Data
Displacement: 34,253 long tons Fully loaded
Length (overall): 808 ft 6 in
Width: 91 ft 9 in
Draught: 27 ft 1 in
Propulsion: 4-shaft General Electric steam turbines, double-reduction gearing, 8 Babcock & Wilcox boilers
Speed: 33 knots
Complement: 1,799
Armament: 9 × 12-inch (305 mm)/50 caliber Mark 8 guns (3 × 3)
12 × 5-inch (127 mm)/38 caliber dual-purpose guns (6 × 2)
56 × 40 mm (1.57 in) Bofors (14 × 4)
34 × 20mm Oerlikon (34 × 1)
Armour: Main side belt: 9 in (230 mm) gradually thinning to 5 in (130 mm)
Armor deck: 3.8–4 in (97–102 mm)
Weather (main) deck: 1.4 in (36 mm)
Splinter (third) deck: 0.625 in (15.9 mm)
Barbettes: 11–13 in (280–330 mm)
Turrets: 12.8 in (330 mm) face, 5 in (130 mm) roof, 5.25–6 in (133–152 mm) side and 5.25 in (133 mm) rear.
Conning tower: 10.6 in (270 mm) with 5 in (130 mm) roof
Notes: The Expedition class of large cruisers were ordered in 1940, following a perceived need counter new and better cruisers being produced by the Velstadoain navy. At the time of their ordering, the war of Aggression had been raging for two years already, having been started with the Velstado declaration of War, and the Fantrum Navy was feeling a desperate need for ships. To facilitate this, as well as to meet new threats, the Dynamic Navy Act was passed. The aim of the act was to construct smaller ships, which could be built faster, to fill certain roles. It was deemed that a full sized battleship was not needed to escort carrier groups or to kill enemy cruisers, thus, the Expedition class was born. Glorious was the third ship in a class of five and she was built using lessons learned from her predecessors including the use of a fire computer and radar. By the time of her completion, the Fantrum navy had advanced across much of the Southern Ocean and was poised to begin decisive naval operations against the Velstado homeland. Glorious fought in several battles with her sister Expedition as part of Task Force 33, which included the carrier FNS Nightingale. Glorious was lost with 659 of her crew on August 9th 1947 during the battle of Hope's Bay. During this battle Glorious was credited for sinking three heavy cruisers, a destroyer, downing several aircraft, and crippling a Velstado Battleship in a duel. She met her end while escorting FNS Nightingale and several other wounded ships out of the combat area, where she acted as rearguard with her sister Honorable to rout a much stronger enemy force. The two ships succeeded in deterring the enemy, however, Glorious was a smoking ruin and Honorable's pumps couldnt stay ahead of her flooding. Survivors were picked up by picket destroyers before Glorious's hulk was scuttled with Torpedoes. Glorious' career ended with 11 battle stars, the most of her sisters.
OOC-section:
RP-sample: Am Op
Have you read and understood the rules? Anker Auf!