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Do you want an Archives Page?

Yes, in the future.
21
38%
Yes, Now.
22
40%
No.
2
4%
Not sure.
10
18%
 
Total votes : 55

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Wed Oct 10, 2018 9:05 am

Man I am behind on a lot of things, damn I stuck at ruling my tribe.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Wed Oct 10, 2018 9:10 am

My tribe sheet, doesn’t have my most recent explorations, but as long as I know them and they’ll get edited in the future, it should be fine. Thanks G for pumping generous time in making the updates, and tribe sheet updates.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Wed Oct 10, 2018 9:13 am

Holy Tedalonia wrote:My tribe sheet, doesn’t have my most recent explorations, but as long as I know them and they’ll get edited in the future, it should be fine. Thanks G for pumping generous time in making the updates, and tribe sheet updates.

No doubt, glad G is taking his time to pump these out, just and my tribe is falling behind a lot.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Kelmet
Powerbroker
 
Posts: 8619
Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Wed Oct 10, 2018 9:58 am

G-Tech Corporation wrote:
Holy Tedalonia wrote:BTW G, would you mind if we posted the Hungary and my meeting, I know its a tad late, but I figured that it wouldn’t hurt since its all fluff


Sure, sure, go for it.

Kelmet wrote:Vestuban. The shaman of the holy light


Erm, he was part of just the last update? He is hardly inactive, haha.

But it's ok if I have him do more in my posts than arcana research?

He should be able to do both, I'm obly having him gather some wheat
Call me Kel
Captain US Army Intelligence

Co-OP and OP Experience

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G-Tech Corporation
Khan of Spam
 
Posts: 63958
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Oct 10, 2018 10:05 am

Holy Tedalonia wrote:My tribe sheet, doesn’t have my most recent explorations, but as long as I know them and they’ll get edited in the future, it should be fine. Thanks G for pumping generous time in making the updates, and tribe sheet updates.


Yeah, that sheet is still one year behind. Didn't realize I never made a statblock for 17.

Kelmet wrote:
G-Tech Corporation wrote:
Sure, sure, go for it.



Erm, he was part of just the last update? He is hardly inactive, haha.

But it's ok if I have him do more in my posts than arcana research?

He should be able to do both, I'm obly having him gather some wheat


That's his choice, really. Splitting his efforts will hinder both, obviously, but there's no reason he can't.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Kelmet
Powerbroker
 
Posts: 8619
Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Wed Oct 10, 2018 8:01 pm

G-Tech Corporation wrote:
Holy Tedalonia wrote:My tribe sheet, doesn’t have my most recent explorations, but as long as I know them and they’ll get edited in the future, it should be fine. Thanks G for pumping generous time in making the updates, and tribe sheet updates.


Yeah, that sheet is still one year behind. Didn't realize I never made a statblock for 17.

Kelmet wrote:But it's ok if I have him do more in my posts than arcana research?

He should be able to do both, I'm obly having him gather some wheat


That's his choice, really. Splitting his efforts will hinder both, obviously, but there's no reason he can't.

Just trying to diversify my agriculture.
Call me Kel
Captain US Army Intelligence

Co-OP and OP Experience

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Saxony-Brandenburg
Minister
 
Posts: 2805
Founded: Mar 07, 2016
Civil Rights Lovefest

Postby Saxony-Brandenburg » Wed Oct 10, 2018 8:06 pm

Tribes - Year 18


The Fergdun Clan
Land (Plains): Rubies, Beaver, Cotton, Edible Grasses
Shelter: Mud-Daub Hut (5). Small mud-daub hut (2). Small bonded-stone kiln. Ample Cultivated Edible Grasses near camp. Tiny irrigated edible grass planting.
Vast stores of beaverhides. Decent amounts of boarhides. Some primitive uncut ruby jewelry, small supply of native copper. Several Atlatl. Small Supply of Hematite, four Clay pots. Small Supply of Clear Crystal. Rudimentary Cotton Blankets, 6 roughspun Cotton Tunics. Ample supplies of cotton fiber. Some ice-iron pebbles. Primitive Stone Hoes. 2 Crude Drums
Tribe: Whit (Scout, M, 35) | An (Worker, F, 34) | Maer (Scholar, F, 40) | Dia (Worker, F, 35) | Jean (Child, M, 14, Ill) | Whia (Child, F, 12)
South [Temperate: Redwoods, Whitedrop Flowers, Wild Boars]
North [Tundra: Salmon, Clear Crystal, Hematite]
Northeast [Tundra: Moose, Minks, Ice-Iron]
East: Plains [Giant Elk, Apple Trees, Blackstone]
West: Plains (Coastal) [Apple Trees, Pine Trees, Lightning Dog]
Southeast: Plains (River) [Great Wolves, Oak Trees, Gold, Malachite] Xcotl Clan
Northwest: Zhou Clan Territory

Knowledge: Primitive Cultivation, Pemmican, Rudimentary Pottery-making, Rudimentary Stoneworking, Rudimentary Weaponmaking, Primitive Medical Care, Primitive Smelting, Rudimentary Irrigation, Rudimentary Trapping, Drummaking, Rudimentary Smithing
Arcana: Song of Growth

The Cadmian Clan
Land (Coastal): Wheat, Blackshells, Fish, Marble
Shelter: Two Mud-daub huts (6). One large mud-daub home (5). Small plantings of wheat inland, a few apple saplings on cliffs. Storage pit. Basic Millstone.Grand Temple: (5%). Standing Stone Circle. A few monumental stones, some timber, some dried-clay tablets. Some grass-woven baskets, 1 flint spear, 3 Flint-set Sickles, 3 Keen Flint Haft-Axes.
Tribe: Aurelia (Worker, F, 35) | Secundus (Worker, M, 38) | Brutus (Scholar, M, 37) | Marsillia (Scholar, F, 35) | Drusillia (Child, F, 10) | Titus (Scout, M, 14) | Flavius (Child, M, 11) | Camilla (Child, F, 6) | Emilia (Child, F, 5)
Discovered: South [Coastal: Sea Turtles, Sea Lizard, Salt, Rock Crabs] North [Coastal: Armor Wales]
South of South: Cliffside Ocean- Giant Clams, Blackshells, thin lines of force.
Northeast [Plains (Coastal): Lightning Dogs, Pine Forests, Apple Trees]
Knowledge: Rudimentary Cultivation, Rudimentary Fertilization, Rudimentary Pottery-making, Primitive Astronomy, Rudimentary Food Preservation, Improved Flint Blades, Hieroglyphics, Hierglyphic Stories, Rudimentary Calendar, Rudimentary Masonry
Arcana: Geolocus Travel, Ley Sight

Xcotl
Land : Plains (River): Great Wolves, Native Copper, Oak Trees, Gold]
Shelter: Two roughhide teepees (5). Small Wooden Pallisade (10). Small Piled-Rock Shrine to the Dead. Tiny Maize field. Tiny wheat planting. A few young apple trees.
Some scraped hides, small amounts of beaver pelts, small amounts of Blackstone. Ample cowhides. Small stash of tin ore, small amount of bronze metal. A few primitive hammered tin axes. Some Wooden Farming Tools, 3 Copper Spears, 1 Copper Pickaxe, 1 Crude Bronze Pickaxe. Tiny amount of Copper Ore, 2 Crude Bronze Hammers
Tribe: Tenchtianzula (Scholar, M, 38) | Uli (Worker, M, 37) | Zuma (Scout, M, 36) | Opono (Worker, F, 35)
North [Giant Elk, Apple Trees, Blackstone]
North [Tundra: River, Salmon, Crystals, Hematite]
Northeast [Desert: Giant Sand Worms, Spice, Obsidian]
Northwest [Plains (River): Beavers, Edible Grasses, Cotton, Rubies - Fergdun Clan
South East: [Arid: Giant Ground Squirrel, Flowering Cacti, Stout-horn deer]
East of East: Arid [Maize , Silver, Ant-Hounds]
East (Arid): Cassiterite, Dust-Bulls, Great Wolves, Psarmelon, Oases
South (Plains): Wheat, Antelope, Salt

Knowledge: Rudimentary Cultivation, Rudimentary Irrigation, Rudimentary Tanning, Rudimentary Taming, Rudimentary Weaponmaking, Rudimentary Smelting, Smoking, Rudimentary Bronzeworking, Rudimentary Smithing, Inklings of Fertilizer, Rudimentary Trapping, Rudimentary Medical Care, Inklings of Midwifery
Arcana: Speak to Dead

Hvasskyn
Lands (Temperate): Copper, Salt, Medicinal Herbs, Cattle
Shelter: Large Tree with Small Timber Stockade (10 (5\10)). Small Wellness-Enchanted Fitted-Stone Stockade (15). Stone Stockade Expansion (8) Vast rice planting. Medium Melon grove. Average tilled wheat planting. Three Crystal Tree saplings. Fitted clay-lined stone smelter. Large wood-fenced pastureland with two dozen cattle. Wellness-Enchanted Storage Cave.
Some medicinal remedies, a third-year worth of stored food, truly vast amounts of cattlehides, truly vast amounts of pelts, moderate quantities of timber, small amounts of meteoric iron, tiny amounts of hematite, tiny amounts of Shimmerstone, tiny amounts of galena, small amounts of jade, a bit of raw cotton. Five Preservation-spelled Copper Plates. Ten bronze spears, five bronze hammers. Two copper sledgehammers, a small wood-hide canoe, crude wooden rowboat with sister hull. 3 Bronze Pickaxes, 3 Bronze Axes, 4 Bronze Knives, 3 Bronze Chisels, 4 Self Bows, 50 Flint-tipped Arrows. 11 Clay storage pots, 5 Preservation-Spelled Storage Pots. 3 Bronze Hoes. Tiny amounts of Wool. Small amounts of Coal.
Tribe: Jarn Nemtsov (Scholar, M, 39) | Petyor Rurik (Worker, M, 36) | Maria N (Scholar, F, 36) | Natalya R (Worker, F, 37) | Sylvia S (Scout, F, 35) | Markus Sundsvar (Worker, M, 28) | Talia R (Worker, F, 17) | Ivan N (Warrior, M, 16) | Vladimir N (Scholar, M, 16) | Nadia R (Scout, F, 15) | Kursk N (Worker, M, 13) | Dmitri R (Child, Male, 11) | Sasha N (Child, F, 9) | Alexei N (Child, M, 8) | Celia N (Child, F, 7) | Viktor S (Child, M, 3) | Harald S (Child, M, 2)
East: [Temperate Forest (River): Wild Rice, Great Oaks, Wild Boar]
West [Coastal (River): Silver Fish, Amber, Rice]
North [Temperate: Crocodiles, Starmetal, Melons]
Northeast [Temperate: Tin, Strangleweed, Jade]
North of Northeast [Temperate: Lapis, Salt, Marble]
Northwest [Temperate (Coastal): Crystal Trees, Sheep, Coal]
Southeast [Wetlands: Mangroves, Crocodile, Saltrice]
South [Coastal Wetlands: Silver, Marble, Saltrice]
North of North [Temperate: Blood Barley, Blueberries, Lapis Lazuli]
Northeast of North [Temperate: Hematite, Galena, Shimmerstone]
Northeast of East [Temperate (River): Meteoric Iron, Cotton, Wheat]
Northeast of Northeast [Temperate (River): Gold, Malachite, Breadfruit]
East of East [Temperate: Tin, Hops, Oaks]
Northeast of Northeast of Northeast [Temperate: Silver, Emeralds, Strawberries]
Northeast of Northeast of North [Temperate (River): Horses, Wheat, Pigs]

Knowledge:
Rudimentary Food Preservation, Primitive Clayworking, Rudimentary Pottery, Flint Fishing Spears, Simple Medicine, Simple Smelting, Simple Smithing, Primitive Mining, Simple Bronzework, Rudimentary Medical Care, Rudimentary Tilling, Primitive Boatmaking, Rudimentary Taming, Rudimentary Bowmaking, Rudimentary Sealants, Alphabet [2/5]
, Simple Boatmaking [1/3], Primitive Sealants
Arcana: Rune of Wellness. Rune of Preservation.

Maelon
Land (Mountain): Apples, Goats, Hematite, White Crystal
Shelter: Cave with bearskin rug (7).
Truly vast amounts of goatskins, many Dried Hides, small amounts of various pelts, two docile goats
Tribe: Maelon (Warrior, M, 36) | Malar (Warrior, M, 38) | Kalamon (Worker, M, 35) | Kaina (Worker, F, 37) | Esimon (Scout, M, 38) | Maeka (Scholar, F, 16) | Maesimon (Scholar, M, 14), Haemon (Child, M , 10), Asmodeus (Scout, M, 60) | Maemon (Child, M, 4, Weak)
Discovered:
West [Arid: Swiftrats, Saguaro]
East [Plains: Gromite, Bounders, Barley]
Knowledge: Simple Hieroglyphics, Primitive Taming [1/2]

Clan Bryre
Land (Plains): Hematite, Barley, Glow Trees, Sheep
Shelter: 3 Basic Huts (7), Small Mud-Daub Hut (2), Small Wooden Shrine (50%)
Inventory: Large amount of sheepskins, small amounts of stone, tiny amounts of hematite ore, average supply of glow-wood, much flint, small amounts various pelts, a few captive sheep. Flimsy Cage.
Tribe: Vallen Bryre (Warrior/Leader, M, 37) | Reshia Bryre (Worker, F, 35) | Eshin Bryre (Scout, M, 36) | Feren Bryre (Scholar, M, 38) | Rana Bryre (Worker, F, 13, Weak) | Third (Child, F, 12) | Fourth (Child, F, 11) | Sixth (Child, M, 7)
North East: Plains (river) [Apple Trees, Giant Salamander, Flying Lizards]
North [Plains: Steampools, Wading Birds, Marble]
East [Mountain: Barley, Silver, Fireweed Flowers]
Southeast [Plains (River): Malachite, Granite, Hunting Spiders]
South [Riverlands: River Otter, Copper, Jade, Wild Boar]
West: [Plains (River): Stalkers, Antelope, Fish]
Southwest: [Plains (River): Wheat, Foxes, Cattle]
Northeast of Northeast: [Mountains (River): Snowberries, Red Pine, Mountain Fruits]
East of East: [Mountains: Snowberries, Mountain Goats, Galena]
SouthEeast of East: [Mountains: Gold, Snowberries, Giant Firs]
Southeast of Southeast: [Plains (River): Rocs, Gazelles, Pear Trees]
Northwest: [Fertile plains: River, Wheat, Marble, Horned-Horses]

Knowledge: Rudimentary Cultivation, Rudimentary Herding, Basic Glow Tree Knowledge, Rudimentary Irrigation, Improved Flint Blades, Rudimentary Taming
Arcana: Rune of Illumination

Lordaeron
Land (Coastal): Coconuts, Hematite, Armor-Whales, Fish
Shelter: 2 Large Hide and Mud-daub Huts (8). 1 Mud-Daub Hut (3). Small irrigated barley planting. Wooden Palisade. Small sealed stack-rock furnace.
Some coal. Abundant sheepskins. Tiny amounts of Armored Whaleskin.
Tribe: Varian (Warrior, M, 34) | Calia (Scholar, F, 35) | Natalia (Scholar, F, 33) | Mara (Worker, F, 35) | Aiden (Scout, M, 34) | Aveena (Child, F, 12) | Mark (Child, M, 12) | Baron (Child, M, 11) | Vistra (Warrior, F, 35)
Discovered:
East [Coastal: Armor-Whales, Obsidian, Redkelp]
East of East [Coastal: Zhou Clan Territory]
North [Mountains: Aromatic Pines, Sheep]
Northwest [Coastal: Sheep, Clams, ??]
North of North [Coastal: Fish, ??, ??]
Northeast of North [Arctic: Lichen, ??, ??]
East of Northeast [Tundra: Sabercats, Lynx, Coal, Barley]
East of East [Tundra: Salmon, Clear Crystal, Hematite]
Northeast of northeast [Icelands: Nothing, Blizzards, DEATH]
Southeast [Coastal Seas]
South of South East [Island (Coastal) : Sea Turtle, Sea-Lizard, Coconut]
East of East of Northeast [Tundra: Wisps, Caribou, Winter Wheat]

Knowledge:
Rudimentary Stoneworking, Sharpened Flint Tools, Rudimentary Irrigation, Early Writing, Smoking, Canoe Making, Rudimentary Herding, Rudimentary Pottery, Simple Smelting, Inklings of Steel [2/7], Rudimentary Weaving, Inklings of Combustion, Rudimentary Tilling, Rudimentary Fertilizer.

Arcana: Healing Light

The Honori
Land (Arid): Agauve, Maize, Fire Snakes, Sand Striders
Shelter: Rudimentary Huts (6), Basic Altar, Mud-Daub Shrine, Obelisk (90%), Tiny Assurrush Field, Vast Amberrush Field. Small wheat planting.
Inventory: Small amounts of woven plantfiber cloth, moderate amount of animal pelts, average amounts of cracked stone. Seven plantfiber tunics, some grasswoven idols, a few whittled figures.
Tribe: Shanti (Scout, M, 37) | Yuni(Worker/Leader, F, 35) | Homa (Scholar, F, 51) | Juli (Warrior, M, 36)| Suki (Worker, F, 34, Weak | Arki (Scout, F, 33,) | Hano (Child, M, 3,) | Sumi (Child, F, 2)
Discovered: East [Mountains (River): Llama, Maize, Condor]
West [Desert: Camels, Opals, Giant Scorpions]
South [Desert (River): Crocodiles, Goats, Maize, Gold]
Knowledge: Rudimentary Cultivation, Rudimentary Construction, Rudimentary Irrigation, Rudimentary Food Preservation, Primitive Weaving, Rudimentary Medical Care, Advanced Flint Tools, Rudimentary Masonry, Rudimentary Alcohols

Zhou Clan
Land (Coastal): Pine, Elk, Oysters, Dye-Snails
Shelter: Four Huts (12). Small winter wheat planting.
Several elkhides, very plentiful amounts of pelts, some cotton fiber, some pebbles of ice-iron, some pebbles of Blackstone. Three flint hand-axes. One Flint pickaxe. Timber Stand, Several Flint Fishing Spears. Primitive Baskets. Primitive Clothing. Tiny amount of Lead ore.
Tribe: Wang (Warrior, M, 36, Weak) | Ping (Scout, M, 35) | Yifan (Scholar, F, 37, Weak) | Xing (Worker, M, 35) | Zhou He (Scholar, M, 15) | Mai (Child, F, 10), Bai (Child, M, 8), Cong (Child, M, 7) | Qing (Child, M, 6) | Jia (Child, F, 5) | Child (Child, M, 2) | Child (Child, F, 0) |
East: Tundra [Salmon, Clear Crystal, Hematite]
South: Plains (Coastal) [Apple Trees, Pine Trees, Lightning Dog]
North: [Tundra (Coastal): Lynx, Barley, Sabre Cat, Coal]
Northeast: [Tundra: Winter Wheat, Wisps, Caribou]
South-East: [Plains (River): Beaver, Rubies, Cotton, Edible Grasses] Fergdun Clan
North of North: [Arctic: Crude Oil, ??, ??]
North of Northeast: [Arctic: North Apes, Lead, ??]
East of East: [Tundra: Moose, Minks, Ice-Iron]
South of South: [Plains: Wheat, Pears, Gazelles]
South of Southeast: [Plains: Redwoods, Wild Boar, Whitedrop Flowers]
East of Southeast: [Plains: Blackstone, Giant Elk, Apple Trees

Knowledge: Rudimentary Stonework, Rudimentary Weaving, Canoe Making, Rudimentary Combustion, Primitive Smelting.
Arcana: Dao of Resilience

Herrian Tribe
Land (Tundra): Mammoth, Scaled-Cats, Native Copper, Emeralds
Shelter: 2 Primitive Huts (6). A Small Rough-Stone Furnace. Small Rock-Piled Shrine. Large wheat planting.
A few mammothhides. Decent amounts of pelts. Some scaled-cat hides. 2 Hammered Copper spears, 1 Hammered Copper Pickaxe. Some stone.
Tribe: Kizirh (Warrior, M, 41) | Zikov (Warrior, M, 37) | Kozlov (Worker, M, 35) | Katya (Scholar, F, 34) | Kiril (Child, M, 11) | Galina (Child, F, 7)
Discovered: South of South [???]
Southeast [Arid: Camels, Stone-Giants, Sapphires]
South of Southeast [Mountain: Glowing blue crystals, Mountain Sheep, Ant Hounds]
West [Tundra] White Fur Fox, Silver, Abosu Root]
East [Tundra: Pine, Elk, Wolfsbane, Wheat]
North [Arctic: Emerald, Sapphire, Furred Snow Lizard]
East of Southeast [Tundra: Goat, Camel, Wolves]
South of Southeast [Mountains: Goats, Mountain Leopards, Galena]
Knowledge: Smoking, Rudimentary Food Preserving, Primitive Smithing, Rudimentary Smelting, Rudimentary Astronomy, Rudimentary Trapping, Inklings of Timed Plantings [1/5]
Arcana: Chill Spirit

The Aslani
Land (Plains, Twin Rivers): Amethyst, Wadj Reed, Aurochs, Crocodile
Shelter: 2 Mud-daub Huts (6). Mud-daub Marked Shrine to Stars. Decent gourd planting.
Inventory: Huge amount of Auroch hides. 10 Flint Spears, 5 Flint Hand-Axes, 1 Atl-Atl. Footwear.
Tribe: Kevah (Scout/Leader, M, 36) | Mahdi (Worker, M, 33) | Zari (Scholar, F, 32) | Naghi (Scholar, M, 32) | Child (Child, M, 7) | Child (Child, F, 5) | Child (Child, Male, 0)
Discovered: West [Arid (River): Wadj Reed, Copper, Giant Moa, Anhkeg]
North [Desert: Tin, Fruit Cactus, Salt]
South [Plains: Gourds, Rhinoceros, Giant Shade Trees]
South of south [Plains: Mountain, Basalt, fertile, Flax, Edible grass]
East [Desert (Rivers): Spear-Fish, Gypsum, Camels]
Knowledge: Flint Weaponry, Wadj Reed Sandals, Rudimentary Cultivation, Smoking, Rudimentary Paper-Making, Rudimentary Astronomy, Alphabet [4/5]
Arcana: TBD

Clan Serys
Lands: Plains (River) [Sweet Plums, Pine Trees, Silverfish, Sheep]
Shelter: 2 Lean-to Shelters (6), 3 Sheephide Teepees (6)
Inventory: Truely vast amounts of sheephides. A few Slings, Flint Axe, A Dozen Flint Spears, 5 Bows, Flint Arrows (50+), 12 flint fishing spears, Four Grasswoven Baskets, 3 Stone Hand-Axes, Small amount of Assorted bone Goods.
Tribe: Artor (Scholar/Leader, M, 30) | Ellyn (Worker, F, 30) | Lia (Worker, F, 28) | Zvad (Scout, M, 29) | Zara (Child, F, 8) | Kharyn the Younger (Child, F, 8) | Garen (Child, M, 6) | Ronan (Child, M, 5) | Vylena (Child, F, 3) | Child (Child, M, 0)
Discovered: East [Arid (Twin Rivers): Silver, Date Trees, Lions, Hezia]
West [Plains (River): Rocs, Pear Trees, Gazelles]
Knowledge: Primitive Weaponmaking, Rudimentary Slingmaking, Rudimentary Medical Care, Smoking, Drying, Rudimentary Weaving, Rudimentary Midwifery [1/3], Bonecrafting, Rudimentary Pottery



Characters


Kutor - Female, 29
Class: Scholar
Specialization: Shaman
Tribe: Xcotl
Equipment: Spear
Knowledge: Rudimentary Weaponmaking, Rudimentary Smelting, Rudimentary Trapping, Crude midwifery
Arcana: Speak to Dead, Far-Sight

Vestubian - Male, 22
Class: Warrior
Specialization: Shaman
Tribe: Lordaeron
Equipment: Spear, Hooked Stick, Some Red Kelp
Knowledge: Red Kelp Itches, Sheep Herding, Speaks Lordaeron and Zhou, Alphabet
Arcana: Healing Light, Protecting Light

Meru Telyri - Female, 24
Class: Scholar
Specialization:
Tribe: None
Lands: [Plains (River): Wheat, Wolves, Amethyst]
Shelter: Ant-Hound Burrow (temp)
Equipment: Spear
Knowledge: Ant-Hound Interaction,

Lyov - 24
Class: Scholar
Specialization: Shaman
Tribe: Hvasskyn
Shelter: Hvasskyn Stockade
Equipment: Copper Spear, Bronze Knife, Wicker Handcart, Bronze Pickaxe
Knowledge: Simple Machines - Solid Wheel. Shimmerstone Carving
"When Adam delved and Eve span, who was then the gentleman?"

User avatar
Saxony-Brandenburg
Minister
 
Posts: 2805
Founded: Mar 07, 2016
Civil Rights Lovefest

Postby Saxony-Brandenburg » Wed Oct 10, 2018 8:08 pm

Two notes: one, this is getting massive, two, if you only have one or two children, you're getting into dangerous territory my friends, as most people who started the game are now in their thirties- and female birthing age starts to ger dangerous.
"When Adam delved and Eve span, who was then the gentleman?"

User avatar
Kelmet
Powerbroker
 
Posts: 8619
Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Thu Oct 11, 2018 4:17 am

Saxony-Brandenburg wrote:Two notes: one, this is getting massive, two, if you only have one or two children, you're getting into dangerous territory my friends, as most people who started the game are now in their thirties- and female birthing age starts to ger dangerous.

That's why I stopped trying after one year.
Call me Kel
Captain US Army Intelligence

Co-OP and OP Experience

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G-Tech Corporation
Khan of Spam
 
Posts: 63958
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Oct 11, 2018 5:11 am

Kelmet wrote:
Saxony-Brandenburg wrote:Two notes: one, this is getting massive, two, if you only have one or two children, you're getting into dangerous territory my friends, as most people who started the game are now in their thirties- and female birthing age starts to ger dangerous.

That's why I stopped trying after one year.


Ain’t nobody got time for kids.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Kelmet
Powerbroker
 
Posts: 8619
Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Thu Oct 11, 2018 5:20 am

G-Tech Corporation wrote:
Kelmet wrote:That's why I stopped trying after one year.


Ain’t nobody got time for kids.

Kinda need them tho
Call me Kel
Captain US Army Intelligence

Co-OP and OP Experience

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Terminus Pheonix
Attaché
 
Posts: 80
Founded: Feb 25, 2018
Ex-Nation

Postby Terminus Pheonix » Thu Oct 11, 2018 5:33 am

Saxony-Brandenburg wrote:Two notes: one, this is getting massive, two, if you only have one or two children, you're getting into dangerous territory my friends, as most people who started the game are now in their thirties- and female birthing age starts to ger dangerous.

I've been trying man. The dice aren't in my favor.

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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Thu Oct 11, 2018 6:12 am

I hate 8 year olds when I look through the list, an arrogant bunch.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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G-Tech Corporation
Khan of Spam
 
Posts: 63958
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Oct 11, 2018 6:29 am

Kelmet wrote:
G-Tech Corporation wrote:
Ain’t nobody got time for kids.

Kinda need them tho


Nah. Just build a big pyramid and rename your leader Ozymandias.
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Kelmet
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Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Thu Oct 11, 2018 6:37 am

G-Tech Corporation wrote:
Kelmet wrote:Kinda need them tho


Nah. Just build a big pyramid and rename your leader Ozymandias.

Oh my....
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The Grim Reaper
Postmaster-General
 
Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Thu Oct 11, 2018 6:46 am

G-Tech Corporation wrote:
Kelmet wrote:Kinda need them tho


Nah. Just build a big pyramid and rename your leader Ozymandias.


I'm still trying to figure out how to leave a mark for Lyov that will last through the ages. Sure, inventing the wheel is a big deal, but you've gotta try and evade that second death.

Maybe he should have named the wheel after himself.

Although, sticking with simple machines, I suppose it's not too late to invent the lyov-er...
Last edited by The Grim Reaper on Thu Oct 11, 2018 6:46 am, edited 1 time in total.
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G-Tech Corporation
Khan of Spam
 
Posts: 63958
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Oct 11, 2018 7:28 am

The Grim Reaper wrote:
G-Tech Corporation wrote:
Nah. Just build a big pyramid and rename your leader Ozymandias.


I'm still trying to figure out how to leave a mark for Lyov that will last through the ages. Sure, inventing the wheel is a big deal, but you've gotta try and evade that second death.

Maybe he should have named the wheel after himself.

Although, sticking with simple machines, I suppose it's not too late to invent the lyov-er...


“Give me a Lyov-er long enough and a place to stand, and I shall move the world.” Lyov of Firsthome, 20 AD
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Thu Oct 11, 2018 8:34 am

Could the non-tribe players the descendants of their chars? Would atleast allow them to feel like they are making progress, rather than rebooting. I guess its a incentive to stick to the tribe you currently reside to.
Last edited by Holy Tedalonia on Thu Oct 11, 2018 8:35 am, edited 1 time in total.
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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Oct 11, 2018 8:36 am

Saxony-Brandenburg wrote:Two notes: one, this is getting massive, two, if you only have one or two children, you're getting into dangerous territory my friends, as most people who started the game are now in their thirties- and female birthing age starts to ger dangerous.

Well, damn I might try again but then again, maybe not.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Holy Tedalonia
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Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Thu Oct 11, 2018 8:39 am

Ralnis wrote:
Saxony-Brandenburg wrote:Two notes: one, this is getting massive, two, if you only have one or two children, you're getting into dangerous territory my friends, as most people who started the game are now in their thirties- and female birthing age starts to ger dangerous.

Well, damn I might try again but then again, maybe not.

If the generation is only two people its going to just drop down to a couple; not much of a tribe than, this is not including the probilities of death.
Last edited by Holy Tedalonia on Thu Oct 11, 2018 8:40 am, edited 1 time in total.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Oct 11, 2018 8:51 am

Holy Tedalonia wrote:
Ralnis wrote:Well, damn I might try again but then again, maybe not.

If the generation is only two people its going to just drop down to a couple; not much of a tribe than, this is not including the probilities of death.

True, then I'll have to ask Ulls to see if he can use Kutor for her far sight or teach it to the tribe so we can start searching for wanderers .
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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G-Tech Corporation
Khan of Spam
 
Posts: 63958
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Oct 11, 2018 9:14 am

Holy Tedalonia wrote:Could the non-tribe players the descendants of their chars? Would atleast allow them to feel like they are making progress, rather than rebooting. I guess its a incentive to stick to the tribe you currently reside to.


Certainly- such is my plan.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Thu Oct 11, 2018 9:39 am

G-Tech Corporation wrote:
Holy Tedalonia wrote:Could the non-tribe players the descendants of their chars? Would atleast allow them to feel like they are making progress, rather than rebooting. I guess its a incentive to stick to the tribe you currently reside to.


Certainly- such is my plan.

I cant help, but think of the bloodlines concept from CKII’s holy fury dlc. It’s going to rock, when we hit feudal.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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Saxony-Brandenburg
Minister
 
Posts: 2805
Founded: Mar 07, 2016
Civil Rights Lovefest

Postby Saxony-Brandenburg » Thu Oct 11, 2018 11:40 am

Holy Tedalonia wrote:
G-Tech Corporation wrote:
Certainly- such is my plan.

I cant help, but think of the bloodlines concept from CKII’s holy fury dlc. It’s going to rock, when we hit feudal.

If we survive that long that is
"When Adam delved and Eve span, who was then the gentleman?"

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Oct 11, 2018 1:21 pm

I'm still wandering how the Bronze Age iteration would be like. It's going to be larger than stone age I know that but mechanics wise I'm interested to see what will happen.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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