I requested province 1 on February, mate. Also, I made a wiki page for Yam Dynasty. Welcome to Meridia. If you have a problem with the lore connecting our two nations, feel free to tell me so we can work something out! ^^
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by A m e n r i a » Wed Oct 10, 2018 6:45 am
by Joushiki Nante Iranai » Wed Oct 10, 2018 7:33 am
by Taledonia » Wed Oct 10, 2018 7:59 am
A m e n r i a wrote:
I requested province 1 on February, mate. Also, I made a wiki page for Yam Dynasty. Welcome to Meridia. If you have a problem with the lore connecting our two nations, feel free to tell me so we can work something out! ^^
by Taledonia » Wed Oct 10, 2018 4:48 pm
by A m e n r i a » Wed Oct 10, 2018 5:08 pm
Joushiki Nante Iranai wrote:Edited the page starter.
by Joushiki Nante Iranai » Thu Oct 11, 2018 5:07 am
Joushiki Nante Iranai wrote:About to create a new RP thread (named "Green Under Blue [SEMI OPEN (TG), MERIDIA ONLY]"). Is this good; do I need to add anything?
- Code: Select all
(Note: All speech is translated)
([url=https://ibb.co/ibhbPU]Map[/url])
[size=200][u][b][color=#00A20E]Green[/color] Under [color=#46D6FF]Blue[/b][/u][/color][/size]
[b][i]37th of Gildas, 1066, 1st Era[/b]
"OUT, I said. OUT!"
It was the last straw. She had been an embarrassment to the whole city, and couldn't achieve anything in life that wouldn't be one too. She had been allowed to stay far too long as it was - the other cities' princesses had warned about this.
As the lost cause ran through the dirt tracks, the people celebrated - they could get back to their everyday life without a disaster every few hours. They could finish recovering from the Shadow, which had destroyed everyone - even if it had created them. They could live peacefully.
In retrospect, it was obvious - but back then, nobody had realised what was going to happen. Nobody knew was how much of an impact this would have on the lives of them and their children.
She set out towards the sea.[/i]
This is meant to be an almost sandbox-type roleplay, set on Noreia-13, in Meridia. It marks first the journey of a young Entwined female westwards, towards the sea, and what she does afterwards. Eventually, she will return (reaching the first city she arrives at at approximately the start of the 2nd Era), and this RP will last for approximately 3.6 IC years. There will be a sequel, covering the spread of news and the colonisation of Noreia-13.
by A m e n r i a » Thu Oct 11, 2018 5:28 am
by Taledonia » Thu Oct 11, 2018 9:52 am
Joushiki Nante Iranai wrote:Joushiki Nante Iranai wrote:About to create a new RP thread (named "Green Under Blue [SEMI OPEN (TG), MERIDIA ONLY]"). Is this good; do I need to add anything?
- Code: Select all
(Note: All speech is translated)
([url=https://ibb.co/ibhbPU]Map[/url])
[size=200][u][b][color=#00A20E]Green[/color] Under [color=#46D6FF]Blue[/b][/u][/color][/size]
[b][i]37th of Gildas, 1066, 1st Era[/b]
"OUT, I said. OUT!"
It was the last straw. She had been an embarrassment to the whole city, and couldn't achieve anything in life that wouldn't be one too. She had been allowed to stay far too long as it was - the other cities' princesses had warned about this.
As the lost cause ran through the dirt tracks, the people celebrated - they could get back to their everyday life without a disaster every few hours. They could finish recovering from the Shadow, which had destroyed everyone - even if it had created them. They could live peacefully.
In retrospect, it was obvious - but back then, nobody had realised what was going to happen. Nobody knew was how much of an impact this would have on the lives of them and their children.
She set out towards the sea.[/i]
This is meant to be an almost sandbox-type roleplay, set on Noreia-13, in Meridia. It marks first the journey of a young Entwined female westwards, towards the sea, and what she does afterwards. Eventually, she will return (reaching the first city she arrives at at approximately the start of the 2nd Era), and this RP will last for approximately 3.6 IC years. There will be a sequel, covering the spread of news and the colonisation of Noreia-13.
by Joushiki Nante Iranai » Fri Oct 12, 2018 12:18 am
Taledonia wrote:Joushiki Nante Iranai wrote:
Did you actually post a thread yet? If so, please link it so that I can add it to the list.
And while what you've done is perfectly correct, it's not what I was meaning when I offered the suggestion to expand upon your original post. I was saying write more story. Don't just say she set out towards the sea, say what she's seeing, how she's navigating the waves, what type of craft she's on. More importantly, what direction is she heading? Get a couple more paragraphs going. My own intro RP, The Old and the New, has 3 full length posts setting up the scene. I find it's easier to get involved when there's several paragraphs of story to begin with. It's more to work off of, you know?
But that's just me. I'm not the King of Writing, so you do you, and let me know when you've posted the thread.
by Olthenia » Fri Oct 12, 2018 3:15 am
by A m e n r i a » Fri Oct 12, 2018 3:51 am
Olthenia wrote:Hey, guys? Could I convince you all to come up with at least eight objects, sights or ideas that defines the life of your average citizen? It'd make it easier to get a better idea of what life's like in your neck of the woods.
by Taledonia » Fri Oct 12, 2018 7:21 am
Olthenia wrote:Hey, guys? Could I convince you all to come up with at least eight objects, sights or ideas that defines the life of your average citizen? It'd make it easier to get a better idea of what life's like in your neck of the woods.
by A m e n r i a » Fri Oct 12, 2018 9:59 am
Taledonia wrote:Olthenia wrote:Hey, guys? Could I convince you all to come up with at least eight objects, sights or ideas that defines the life of your average citizen? It'd make it easier to get a better idea of what life's like in your neck of the woods.
I'm going to be making a full factbook eventually, as I have a pretty good idea of what sort of nation I want to be now. But to tide you over, here's a brief list:
Important Landmarks
-Sacred Groves: Spread about the forests of Taledonia are ancient spots strong in magical energy. These hotspots are held sacred by the druids, the unofficial holy men of the realm. Some areas are simply natural clearings in the wood, or bubbling springs and creeks. Others are ruins, mossy and lichen covered, that speak of times past. The most important, however, hold henges: circles of giant stones stacked upon each other in various forms.
-The Amber Throne: High up in the Cloudburst Mountains sits a valley of poplar and pine. At the center of this depression is the ruin of an old Shadow fortress, long decayed and torn down, with only the structural bones remaining to be seen. Yet in the center of what was once the central courtyard grows a massive redwood tree, despite the elevation and rocky soil. This tree stretches up nearly 250 feet, and its trunk is 20 feet in diameter. Within the base of its mighty trunk is carved a stately throne, solidified over time by the trees own sap which has hardened into amber. The Amber Throne predates the Shadow, and none know its origin. But what is known is that the Winds of Magic are strong in this place, and Spirits are drawn to it. It is the official seat of power for Taledonia, despite Taledon being the capital.
Legends say that it was the Amber Throne that saved Taledonia from the Shadow. The first king, entering into a covenant with the Spirits of the World, and so long as his bloodline remains upon the throne, the Spirits will be relatively friendly to the people, and will help keep the Shadow away.
Lofty Ideals
-Individual Freedom: The Lords and Ladies of Taledonia are fiercely independent, and will defend their rights by force of arms if necessary. And while this does not always trickle down to allowing the people do as they wish, it is generally understood that every man can be the driver of his own destiny. Indeed, many are enrolling in the various institutions of learning, becoming familiar with the natural sciences. Philosophers have started to supplant the druids as cultural leaders. And many more have flocked to the Navy, which not only provides meals and shelter, but a chance to explore the world and become rich off the spoils taken from pirates and corsairs. Finally, there are several budding entrepreneurs who are driving a rapid colonization effort; forming great companies to settle and exploit lands across the seas.
-Tradition: Taledonians are a superstitious lot. Spirits, after all, are a cornerstone of Taledonian history and culture. As such, the old ways of doing things are seen as the right ways, particularly when it comes to social matters like proper etiquette and manners, laws, covenants and the social hierarchy. This is not to say that innovation in other fields is stifled, but simply that it is a rather conservative nation.
-Manifest Destiny: Taledonians take to water, and have a prime nautical tradition. Merchants are constantly prowling the waves, seeking new markets and new coin, while the Royal Navy has been ever growing and expanding its patrol areas, particularly in Beaver Bay. It is the belief of most men of quality, and the commoners who listen to their demagoguery, that it is good and right that Taledonian should spread about the globe, bringing light and civilization to a world recovering from the depredations of the Shadow.
All I've got for now.
by Taledonia » Fri Oct 12, 2018 10:36 am
A m e n r i a wrote:
So there are a total of two thrones in Taledonia? Also, may I have province 7 of Elysia?
by Yan Dynasty » Fri Oct 12, 2018 11:10 am
by Taledonia » Fri Oct 12, 2018 12:06 pm
by Nationalist Tantalus » Fri Oct 12, 2018 12:17 pm
Olthenia wrote:Hey, guys? Could I convince you all to come up with at least eight objects, sights or ideas that defines the life of your average citizen? It'd make it easier to get a better idea of what life's like in your neck of the woods.
by Yan Dynasty » Fri Oct 12, 2018 12:21 pm
Taledonia wrote:Just lore. I believe I took the name from Warhammer, to boot, because it's fancy. But no, no mechanic. Your magical affinity is based upon your STEM, while the magical elements of your lands are up to you to decide. So for instance, my druids have a small amount of magic, as my STEM ranking dictates, but Taledonia itself is a land full of magic. Dangerous magic, that claims a lot of commonfolk who wander too far.
Sort of an Irish mythology thing. Paganism in general. So the magic of my land doesn't help me, but is a flavour thing that actually hinders me more than anything, as spirits are usually malevolent things. Since you're familiar with Warhammer, I like to look at it as the Warp. The thoughts of mortals shape things in the Immaterium, which then try to take shape in the Material world. And mortals don't always have happy thoughts.
by Yan Dynasty » Fri Oct 12, 2018 12:54 pm
Taledonia wrote:I like. I was going to make a zoomed in map of Taledonia at some point, showing all the cities and roads and whatnot. Bit daunting, but I'll get to it.
by Olthenia » Sat Oct 13, 2018 5:39 am
Could you please go first? I need some sort of example of what you mean.
by Joushiki Nante Iranai » Sun Oct 14, 2018 7:51 am
Joushiki Nante Iranai wrote:About to create a new RP thread (named "Green Under Blue [SEMI OPEN (TG), MERIDIA ONLY]"). Is this good; do I need to add anything?
(Note: All speech is translated)
([url=https://ibb.co/ibhbPU]Map[/url])
[size=200][u][b][color=#00A20E]Green[/color] Under [color=#46D6FF]Blue[/b][/u][/color][/size]
[b][i]37th of Gildas, 1066, 1st Era[/b]
"OUT, I said. OUT!"
It was the last straw. She had been an embarrassment to the whole city, and couldn't achieve anything in life that wouldn't be one too. She had been allowed to stay far too long as it was - the other cities' princesses had warned about this.
Sarah ran through the dirt tracks, not caring where she was going. Her blue eyes searched for somewhere to hide, her pale hands flicking her blonde hair out of them. She stumbled on tree roots, tripping but not falling over. She ran, and ran, and ran, until her legs gave way.
The people celebrated - they could get back to their everyday life without a disaster every few hours. They could finish recovering from the Shadow, which had destroyed everyone - even if it had created them. They could live peacefully.
In retrospect, it was obvious - but back then, nobody had realised what was going to happen. Nobody knew was how much of an impact this would have on the lives of them and their children.
She set out towards the sea.[/i]
This is meant to be an almost sandbox-type roleplay, set on Noreia-13, in Meridia. It marks first the journey of a young Entwined female westwards, towards the sea, and what she does afterwards. Eventually, she will return (reaching the first city she arrives at at approximately the start of the 2nd Era), and this RP will last for approximately 3.6 IC years. There will be a sequel, covering the spread of news and the colonisation of Noreia-13.
by Nationalist Tantalus » Sun Oct 14, 2018 9:13 pm
by Nationalist Tantalus » Mon Oct 15, 2018 9:57 am
Taledonia wrote:I like it. Does the cannon fire all the barrels at once, or is it capable of individual, somewhat rapid fire?
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