by Balrogga » Tue Oct 05, 2010 11:51 am
by Thrashia » Tue Oct 05, 2010 12:50 pm
by Hyperspatial Travel » Tue Oct 05, 2010 8:22 pm
by Enzo Turga » Wed Oct 06, 2010 5:56 pm
by Hyperspatial Travel » Wed Oct 06, 2010 8:17 pm
by Thrashia » Wed Oct 06, 2010 8:25 pm
Hyperspatial Travel wrote:I'd just kick this off with a tidbit of knowledge I've seen to be useful over the years.
If you're a new player - you've never touched FT before, and you're deciding to jump in, remember to tag your intro thread with "No huge invasions/megafleets/dick-measuring in space" in an OOC line before you begin your post proper. That way, when someone feels the need to eat your little empire that's just achieved faster-than-light travel, you can politely point them to that line before you point them to the door.
by Solar Communes » Wed Oct 06, 2010 8:33 pm
Lhazastan wrote:if all you want to do is run around being the big badass of a community, not only are you pathetic, but you are a bad RPer
by Lhazastan » Wed Oct 06, 2010 8:58 pm
Thrashia wrote:Hyperspatial Travel wrote:I'd just kick this off with a tidbit of knowledge I've seen to be useful over the years.
If you're a new player - you've never touched FT before, and you're deciding to jump in, remember to tag your intro thread with "No huge invasions/megafleets/dick-measuring in space" in an OOC line before you begin your post proper. That way, when someone feels the need to eat your little empire that's just achieved faster-than-light travel, you can politely point them to that line before you point them to the door.
I second this. It's a shame, but many new players who start their first intro threads end up getting (we use the word) "dog-piled" by a mass of...well, let's just say the lesser forms of life that exist within the FT community. It spoils the fun for everyone and the newbie trying to make his mark get's his thread ruined. No fun for anyone that way.
If such a situation does happen the mods can help to remove such posts out of your thread, if you ask nicely.
by Dead Snow » Thu Oct 07, 2010 9:05 am
by Morningstar Coalition » Thu Oct 07, 2010 9:37 am
Solar Communes wrote:Just one more. Ideally, you should strive to build an original concept. That does not mean you shouldn't have Space Marines that are able to wield "The Force" inside spaceships that look like Babylon 5 ones. Simply that it is almost always better to discretely take a few elements from several other sources instead of making a straight copy out of canon x or y. Also, the more known the canon x or y is, the greater the likelihood there is already an active FT RPer doing it. On the same matter, always check when possible if there is someone already doing a certain trope like for example "x IN SPACE!" where x could be Tsarist Russia. When you just end being a shadow of an older player, it doesn't really help much at drawing interest.
by The Union of Tetrika » Fri Oct 08, 2010 7:45 am
by Orthodox Gnosticism » Fri Oct 08, 2010 7:53 am
Morningstar Coalition wrote:Solar Communes wrote:Just one more. Ideally, you should strive to build an original concept. That does not mean you shouldn't have Space Marines that are able to wield "The Force" inside spaceships that look like Babylon 5 ones. Simply that it is almost always better to discretely take a few elements from several other sources instead of making a straight copy out of canon x or y. Also, the more known the canon x or y is, the greater the likelihood there is already an active FT RPer doing it. On the same matter, always check when possible if there is someone already doing a certain trope like for example "x IN SPACE!" where x could be Tsarist Russia. When you just end being a shadow of an older player, it doesn't really help much at drawing interest.
I'd just like to add a quick response to this.
Personally, I don't think there is anything at all wrong with even straight up copying an existing canon, as a starting point. What is however a massive cliche is when you copy a canon whole cloth, including known characters!
If you're going to do a Trek-themed nation, use the technology, the ships, even the worlds... But don't use the characters. Don't copy the exact history of the NCC-1701-D. Don't use James T. Kirk as your premier starship captain.
Be the Federation, but be a different Federation. Have a different history. Maybe your nation is an expedition force sent through a wormhole by the UFP, and suddenly finds themselves in the NS-verse, cut off from contact with home.
If you're going to pattern your nation after Stargate Atlantis, by all means use Atlantis as your base of operations; but please for the love of Pete, leave Commander Sheppard out of the picture.
If you're going to be the Imperium of Man, go ahead. Just keep in mind, yours will not be the only "Holy Terra" in the NS-verse, nor will you control the greater portion of the galaxy. Also, you won't have the One True Emperor in your nation, because there may well be half a dozen copies of him elsewhere.
Bottom line? Use the setting of an existing canon as a starting point for your own stories, don't just copy someone else's story.
by Hyperspatial Travel » Sun Oct 10, 2010 3:06 am
Lhazastan wrote:alternatively, people could take responsibility for their actions, not be jackasses, and learn to GTFO when told to
I think that's a good approach, myself, being a newbie
by Umbagar » Sun Oct 10, 2010 3:48 am
Political Pilgrims wrote:我们不是陌生人的爱。你知道规则,所以我也是一个完整的承诺是我想到的。你不会得到任何其他人的。
by Unified Human Colonies » Sun Oct 10, 2010 10:32 am
by Czardas » Sun Oct 10, 2010 2:46 pm
Umbagar wrote:I have a question that may not be future tech related, but what does "AMW" on the thread titles mean?
Unified Human Colonies wrote:New Player here. What would be a good way to introduce myself to FT and the community IC?
I'm playing as an emerging FT nation that’s as yet undiscovered by other FT nations. We have access to FTL travel and all that jazz. Based loosely on the idea of a democratic republic (Think perfect USA/UK deal) IN SPACE comprised of predominantly western culture peoples who live in a series of colonies which have been abandoned by their Earth owners (still working on backstory).
by Rethan » Sun Oct 10, 2010 3:07 pm
Unified Human Colonies wrote:New Player here. What would be a good way to introduce myself to FT and the community IC?
I'm playing as an emerging FT nation that’s as yet undiscovered by other FT nations. We have access to FTL travel and all that jazz. Based loosely on the idea of a democratic republic (Think perfect USA/UK deal) IN SPACE comprised of predominantly western culture peoples who live in a series of colonies which have been abandoned by their Earth owners (still working on backstory).
by Underium » Sun Oct 10, 2010 3:28 pm
by Northern Emirates » Sun Oct 10, 2010 4:37 pm
by Rethan » Sun Oct 10, 2010 4:44 pm
by Enzo Turga » Mon Oct 11, 2010 6:45 am
by Vocenae » Mon Oct 11, 2010 8:06 am
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by The Union of Tetrika » Mon Oct 11, 2010 9:44 am
by Balrogga » Mon Oct 11, 2010 10:26 am
The three torpedo ships were firing seven torpedoes each at the enemy ship. If the torpedoes would hit the ship, they would release an ion blast which could short out electronics and shut down systems in that area allowing the shields to fail. The swarm of fighters escorting the three torpedo boats tried to distract the point defense systems of the target by firing their own ship to ship weapons hopefully causing the defensive systems to reclassify the dozens of incoming missiles as a priority target allowing some of the torpedoes to slip through and crack open a window in their defense.
by The Union of Tetrika » Mon Oct 11, 2010 10:35 am
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