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The Writers' Block

A place to spoil daily issues for those who haven't had them yet, snigger at typos, and discuss ideas for new ones.

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USS Monitor
Retired Moderator
 
Posts: 30747
Founded: Jul 01, 2015
Inoffensive Centrist Democracy

Postby USS Monitor » Sat Sep 01, 2018 1:24 pm

Googaia wrote:Hey, I have an idea of an issue in mind, but I'm not eligible to submit an issue. Should I make a draft of this issue anyway? It's about sugar.


Go ahead and make a draft thread. During the time between now and when you become eligible to submit it, you can get feedback and see if there are ways to improve the issue.
Don't take life so serious... it isn't permanent... RIP Dyakovo and Ashmoria
19th century steamships may be harmful or fatal if swallowed. In case of accidental ingestion, please seek immediate medical assistance.
༄༅། །འགྲོ་བ་མི་རིགས་ག་ར་དབང་ཆ་འདྲ་མཉམ་འབད་སྒྱེཝ་ལས་ག་ར་གིས་གཅིག་གིས་གཅིག་ལུ་སྤུན་ཆའི་དམ་ཚིག་བསྟན་དགོས།

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Fauxia
Senator
 
Posts: 4827
Founded: Dec 22, 2016
Left-Leaning College State

Postby Fauxia » Sat Sep 01, 2018 8:14 pm

I only just found issue 931, it’s great (especially because it was written by Monitor)
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Sandaoguo wrote:GP is a den of cynics and nihilists
My opinions do not represent any NS governments I may happen to be in (yeah right), any RL governments I may happen to be in (yeah right), the CIA, the NSA, the FBI. the Freemasons, the Illuminati, Opus Dei, the Knights Templar, the Organization for the Advancement of Cultural Marxism, Opus Dei, or any other organization. Unless I say they do, in which case, there is a nonzero chance.

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USS Monitor
Retired Moderator
 
Posts: 30747
Founded: Jul 01, 2015
Inoffensive Centrist Democracy

Postby USS Monitor » Sat Sep 01, 2018 9:15 pm

Fauxia wrote:I only just found issue 931, it’s great (especially because it was written by Monitor)


When I saw "I only just found issue 931" for some reason I thought that was the one Drasnia wrote about the town crier. Did a double-take when you said it was one of mine and I remembered it's the one about the AI ship.

I'm glad you liked it. :lol:
Don't take life so serious... it isn't permanent... RIP Dyakovo and Ashmoria
19th century steamships may be harmful or fatal if swallowed. In case of accidental ingestion, please seek immediate medical assistance.
༄༅། །འགྲོ་བ་མི་རིགས་ག་ར་དབང་ཆ་འདྲ་མཉམ་འབད་སྒྱེཝ་ལས་ག་ར་གིས་གཅིག་གིས་གཅིག་ལུ་སྤུན་ཆའི་དམ་ཚིག་བསྟན་དགོས།

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The Free Joy State
Senior Issues Editor
 
Posts: 16402
Founded: Jan 05, 2014
Ex-Nation

Postby The Free Joy State » Sun Sep 02, 2018 6:18 am

A little announcement:

Backstage, we've just completed a review of the monarchy policy (so, keep your eyes peeled for alterations). Now our code can distinguish between constitutional and absolute monarchies.

What this means, for nations who wish to play as monarchies or write monarchical issues, is increased granularity of programmable gameplay and allows all you lovely issue-writing folk in GI increased flexibility in issue-writing.

Note: Issues still can't specify if @@LEADER@@ is the monarch or a chief advisor, prime minister, (insert alternative here).


On a personal note from me: I've noted that the only issue through which you can become a monarchy has some quite restrictive validities. It might be nice to have a less restrictive issue that tells an good story and introduces monarchy as an option.
Last edited by The Free Joy State on Sun Sep 02, 2018 6:18 am, edited 1 time in total.
"If there's a book that you want to read, but it hasn't been written yet, then you must write it." - Toni Morrison

My nation does not represent my beliefs or politics.

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Oppermenia
Minister
 
Posts: 2427
Founded: Apr 03, 2018
Ex-Nation

Postby Oppermenia » Sun Sep 02, 2018 6:23 am

The Free Joy State wrote:A little announcement:

Backstage, we've just completed a review of the monarchy policy (so, keep your eyes peeled for alterations). Now our code can distinguish between constitutional and absolute monarchies.

What this means, for nations who wish to play as monarchies or write monarchical issues, is increased granularity of programmable gameplay and allows all you lovely issue-writing folk in GI increased flexibility in issue-writing.

Note: Issues still can't specify if @@LEADER@@ is the monarch or a chief advisor, prime minister, (insert alternative here).


On a personal note from me: I've noted that the only issue through which you can become a monarchy has some quite restrictive validities. It might be nice to have a less restrictive issue that tells an good story and introduces monarchy as an option.

YAY!
"Stick to the pack, and the pack will provide."
We are a leftist nation that believes in the "we" over "I". That's why we are fond of wolves, because the Alpha looks after the pack.
Stick with us, and give us loyalty, and we'll do things that benefit you, and we'll stick with you.
If you cross us, however, then as a pack, we will hunt you.
Don't underestimate us.
To learn more about the nation, click here: https://www.nationstates.net/nation=oppermenia/detail=factbook

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Trotterdam
Postmaster-General
 
Posts: 10541
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Sun Sep 02, 2018 7:04 am

The Free Joy State wrote:Now our code can distinguish between constitutional and absolute monarchies.
Is it possible to be both at once?

In Muromachi and Edo period Japan, the (hereditary, autocratic) position of Tenno/Emperor was largely religious/ceremonial, while the real power was held by the (also hereditary, autocratic) position of Shogun/General...

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The Free Joy State
Senior Issues Editor
 
Posts: 16402
Founded: Jan 05, 2014
Ex-Nation

Postby The Free Joy State » Sun Sep 02, 2018 7:10 am

Trotterdam wrote:
The Free Joy State wrote:Now our code can distinguish between constitutional and absolute monarchies.
Is it possible to be both at once?

No.

For clarification, monarchies will be either absolute or constitutional, and there is room to write issue for monarchies with varying degrees of control over the populace and day-to-day affairs and variable natures by supplementing with existing statistics.

That is the policy that the team decided and we're all happy with it.
Last edited by The Free Joy State on Sun Sep 02, 2018 7:19 am, edited 4 times in total.
"If there's a book that you want to read, but it hasn't been written yet, then you must write it." - Toni Morrison

My nation does not represent my beliefs or politics.

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Hediacrana
Ambassador
 
Posts: 1225
Founded: Nov 20, 2017
Ex-Nation

Postby Hediacrana » Sun Sep 02, 2018 7:21 am

The Free Joy State wrote:A little announcement:

Backstage, we've just completed a review of the monarchy policy (so, keep your eyes peeled for alterations). Now our code can distinguish between constitutional and absolute monarchies.

What this means, for nations who wish to play as monarchies or write monarchical issues, is increased granularity of programmable gameplay and allows all you lovely issue-writing folk in GI increased flexibility in issue-writing.

Note: Issues still can't specify if @@LEADER@@ is the monarch or a chief advisor, prime minister, (insert alternative here).


On a personal note from me: I've noted that the only issue through which you can become a monarchy has some quite restrictive validities. It might be nice to have a less restrictive issue that tells an good story and introduces monarchy as an option.


Sounds awesome! I think this opens up all kinds of creative possibilities.
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Krogon
Envoy
 
Posts: 344
Founded: May 25, 2018
Left-wing Utopia

Postby Krogon » Sun Sep 02, 2018 7:22 am

The Free Joy State wrote:A little announcement:

Backstage, we've just completed a review of the monarchy policy (so, keep your eyes peeled for alterations). Now our code can distinguish between constitutional and absolute monarchies.

What this means, for nations who wish to play as monarchies or write monarchical issues, is increased granularity of programmable gameplay and allows all you lovely issue-writing folk in GI increased flexibility in issue-writing.

Note: Issues still can't specify if @@LEADER@@ is the monarch or a chief advisor, prime minister, (insert alternative here).


On a personal note from me: I've noted that the only issue through which you can become a monarchy has some quite restrictive validities. It might be nice to have a less restrictive issue that tells an good story and introduces monarchy as an option.


this is absolutely wonderful!

Did you see what I did there? ;)

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Jutsa
Negotiator
 
Posts: 5513
Founded: Dec 06, 2015
Capitalizt

Postby Jutsa » Sun Sep 02, 2018 8:31 am

For clarification, monarchies will be either absolute or constitutional, and there is room to write issue for monarchies with varying degrees of control over the populace and day-to-day affairs and variable natures by supplementing with existing statistics.


OMG! This is awesome!

Extraordinarily welcome given we've actually got issues for both constitutional-type and absolute-type monarchies in the game. :rofl:

Many thanks. :D
You're welcome to telegram me any questions you have of the game. Unless I've CTE'd (ceased to exist) - then you physically can't do that.

Helpful* Got Issues? Links (Not Pinned In Forum) *mostly: >List of Issue-Related Lists | >Personal List of Issue Ideas | >List of Known Missing Issues/Options |
>Trotterdam's Issue Results/Policies Tracker | >Val's Bonus Stats | >Fauzjhia's Easter Egg Guide | >My Joke Drafts List | >Sherp's Author Rankings

Other Nifty Links: >Best-Ranked Useful Dispatches | >NSindex | >IA's WA Proposal Office | >Major Discord Links | >Trivia | >Cards Against NS | >Polls

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Oppermenia
Minister
 
Posts: 2427
Founded: Apr 03, 2018
Ex-Nation

Postby Oppermenia » Sun Sep 02, 2018 8:38 am

Jutsa wrote:
For clarification, monarchies will be either absolute or constitutional, and there is room to write issue for monarchies with varying degrees of control over the populace and day-to-day affairs and variable natures by supplementing with existing statistics.


OMG! This is awesome!

Extraordinarily welcome given we've actually got issues for both constitutional-type and absolute-type monarchies in the game. :rofl:

Many thanks. :D

There aren’t issues for constitutional ones.
Now that we have constitutional, we can get issues that allow you to do that.
"Stick to the pack, and the pack will provide."
We are a leftist nation that believes in the "we" over "I". That's why we are fond of wolves, because the Alpha looks after the pack.
Stick with us, and give us loyalty, and we'll do things that benefit you, and we'll stick with you.
If you cross us, however, then as a pack, we will hunt you.
Don't underestimate us.
To learn more about the nation, click here: https://www.nationstates.net/nation=oppermenia/detail=factbook

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USS Monitor
Retired Moderator
 
Posts: 30747
Founded: Jul 01, 2015
Inoffensive Centrist Democracy

Postby USS Monitor » Sun Sep 02, 2018 8:48 am

The Free Joy State wrote:
Trotterdam wrote:Is it possible to be both at once?

No.

For clarification, monarchies will be either absolute or constitutional, and there is room to write issue for monarchies with varying degrees of control over the populace and day-to-day affairs and variable natures by supplementing with existing statistics.

That is the policy that the team decided and we're all happy with it.


I think not specifying whether @@LEADER@@ is the monarch should make things work well enough if someone wants to play as Edo Japan. Even if the policy flags don't perfectly describe their nation, they'd still be receiving issues that are generally relevant.
Don't take life so serious... it isn't permanent... RIP Dyakovo and Ashmoria
19th century steamships may be harmful or fatal if swallowed. In case of accidental ingestion, please seek immediate medical assistance.
༄༅། །འགྲོ་བ་མི་རིགས་ག་ར་དབང་ཆ་འདྲ་མཉམ་འབད་སྒྱེཝ་ལས་ག་ར་གིས་གཅིག་གིས་གཅིག་ལུ་སྤུན་ཆའི་དམ་ཚིག་བསྟན་དགོས།

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Oppermenia
Minister
 
Posts: 2427
Founded: Apr 03, 2018
Ex-Nation

Postby Oppermenia » Sun Sep 02, 2018 12:13 pm

Someone should write an issue now that introduces the concept of a constitutional monarchy into NS issue gameplay.
"Stick to the pack, and the pack will provide."
We are a leftist nation that believes in the "we" over "I". That's why we are fond of wolves, because the Alpha looks after the pack.
Stick with us, and give us loyalty, and we'll do things that benefit you, and we'll stick with you.
If you cross us, however, then as a pack, we will hunt you.
Don't underestimate us.
To learn more about the nation, click here: https://www.nationstates.net/nation=oppermenia/detail=factbook

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Oppermenia
Minister
 
Posts: 2427
Founded: Apr 03, 2018
Ex-Nation

Postby Oppermenia » Sun Sep 02, 2018 12:23 pm

Oppermenia wrote:Someone should write an issue now that introduces the concept of a constitutional monarchy into NS issue gameplay.

What if, if there isn’t already one, an issue where a survey finds that citizens are unsaitisfied with what’s going on in the government, and then it suggests how to make the citizens happy again. Maybe it suggests an autocracy, and then giving political freedoms, and even a monarchy.
"Stick to the pack, and the pack will provide."
We are a leftist nation that believes in the "we" over "I". That's why we are fond of wolves, because the Alpha looks after the pack.
Stick with us, and give us loyalty, and we'll do things that benefit you, and we'll stick with you.
If you cross us, however, then as a pack, we will hunt you.
Don't underestimate us.
To learn more about the nation, click here: https://www.nationstates.net/nation=oppermenia/detail=factbook

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Scottish Socialists
Diplomat
 
Posts: 695
Founded: Dec 27, 2016
Left-wing Utopia

Postby Scottish Socialists » Sun Sep 02, 2018 2:12 pm

Would I be able to make an issue based on the whole SeaTac Alaska thing?
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The Sakhalinsk Empire
Diplomat
 
Posts: 585
Founded: Jan 27, 2018
Ex-Nation

Postby The Sakhalinsk Empire » Sun Sep 02, 2018 11:02 pm

Oppermenia wrote:Someone should write an issue now that introduces the concept of a constitutional monarchy into NS issue gameplay.

That's an option in the original "become a monarchy" issue.
This is my signature. The old one was odd.

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23652
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Mon Sep 03, 2018 2:17 am

Just as an addendum, when FJS says "we", she's implying a team effort, and while we all contributed our thoughts, this was very much a big chunk of work done bu FJS herself. Thanks for this!
editors like linguistic ambiguity more than most people

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Jutsa
Negotiator
 
Posts: 5513
Founded: Dec 06, 2015
Capitalizt

Postby Jutsa » Mon Sep 03, 2018 7:46 am

There aren’t issues for constitutional ones.
Now that we have constitutional, we can get issues that allow you to do that.


Bwuh?

What about #531... which, I admit could work for absolute monarchies,
but not without really stepping on the player's autonomy. .-.

#596.7 is also phrased in such a way that suggests a constitutional monarch.
#1033.4 also phrases the monarch as "them", but that's just a mild nitpick.

If anything, the issue base has been a mostly contitutional-leaning one, though with two definite exceptions that I've found being #551 (see option 3) and... some other issue that I honestly, for goodness sake, can not find. ._.
You're welcome to telegram me any questions you have of the game. Unless I've CTE'd (ceased to exist) - then you physically can't do that.

Helpful* Got Issues? Links (Not Pinned In Forum) *mostly: >List of Issue-Related Lists | >Personal List of Issue Ideas | >List of Known Missing Issues/Options |
>Trotterdam's Issue Results/Policies Tracker | >Val's Bonus Stats | >Fauzjhia's Easter Egg Guide | >My Joke Drafts List | >Sherp's Author Rankings

Other Nifty Links: >Best-Ranked Useful Dispatches | >NSindex | >IA's WA Proposal Office | >Major Discord Links | >Trivia | >Cards Against NS | >Polls

"Remember, licking doorknobs is perfectly legal on other planets." - Ja Luıñaí

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Oppermenia
Minister
 
Posts: 2427
Founded: Apr 03, 2018
Ex-Nation

Postby Oppermenia » Mon Sep 03, 2018 9:11 am

Jutsa wrote:
There aren’t issues for constitutional ones.
Now that we have constitutional, we can get issues that allow you to do that.


Bwuh?

What about #531... which, I admit could work for absolute monarchies,
but not without really stepping on the player's autonomy. .-.

#596.7 is also phrased in such a way that suggests a constitutional monarch.
#1033.4 also phrases the monarch as "them", but that's just a mild nitpick.

If anything, the issue base has been a mostly contitutional-leaning one, though with two definite exceptions that I've found being #551 (see option 3) and... some other issue that I honestly, for goodness sake, can not find. ._.

But there’s no way to start out as a constitutional monarchy and only an absolute one and working your way to constitutional. I know that’s how it worked in the real world. But 1.) this is NS, not real life, and 2.) I think it is also kind of a violation of autonomy to not let a player start out as a constitutional monarchy if they want to.
There’s nothing that allows you to install the monarchy policy without giving the monarch political power.
"Stick to the pack, and the pack will provide."
We are a leftist nation that believes in the "we" over "I". That's why we are fond of wolves, because the Alpha looks after the pack.
Stick with us, and give us loyalty, and we'll do things that benefit you, and we'll stick with you.
If you cross us, however, then as a pack, we will hunt you.
Don't underestimate us.
To learn more about the nation, click here: https://www.nationstates.net/nation=oppermenia/detail=factbook

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Oppermenia
Minister
 
Posts: 2427
Founded: Apr 03, 2018
Ex-Nation

Postby Oppermenia » Mon Sep 03, 2018 5:42 pm

I really wanna write an issue now that allows a player to install a constitutional monarchy, or even an absolute one. I’m just wondering what kind of story I could implement that. Likely I’ll need to come up with a story that doesn’t focus directly on monarchies, but leaves room in there to make a monarchy a potential solution.
"Stick to the pack, and the pack will provide."
We are a leftist nation that believes in the "we" over "I". That's why we are fond of wolves, because the Alpha looks after the pack.
Stick with us, and give us loyalty, and we'll do things that benefit you, and we'll stick with you.
If you cross us, however, then as a pack, we will hunt you.
Don't underestimate us.
To learn more about the nation, click here: https://www.nationstates.net/nation=oppermenia/detail=factbook

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23652
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Tue Sep 04, 2018 1:28 am

Oppermenia wrote:I think it is also kind of a violation of autonomy to not let a player start out as a constitutional monarchy if they want to.
There’s nothing that allows you to install the monarchy policy without giving the monarch political power.



On this point I'd note there's a load of things you can't do from the outset of this game, though revisions made a couple of years ago have broadened the options for having policies active.

In headcanon, you could choose to view some issues you choose as historical ones that happened before the game began, or you could just see them in a gamist way as corrections to inaccurate depiction. As it is, there's always going to be shapes we want our nations to have that can't be covered by the initial questions.
editors like linguistic ambiguity more than most people

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Trotterdam
Postmaster-General
 
Posts: 10541
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Tue Sep 04, 2018 2:01 am

#810 4. "I think your approach is already correct," wheedles @@RANDOMNAME@@, your sycophantic aide-de-camp. "In fact, the only issue we have is that we don't conscript enough soldiers! With greater numbers, victory would be assured. For starters, I'm sure the elderly and the disabled would be proud to serve our great nation."

Hmm. With Geronticide, I'm not sure I should have elderly...

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Candlewhisper Archive
Senior Issues Editor
 
Posts: 23652
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Tue Sep 04, 2018 2:52 am

Good call. fixed.
editors like linguistic ambiguity more than most people

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Googaia
Secretary
 
Posts: 28
Founded: Aug 28, 2018
Ex-Nation

Postby Googaia » Tue Sep 04, 2018 6:20 am

I'm trying to think of an issue that hasn't been tackled here before. Can you help me with some? Which has some room and no or little overlapping with existing issues?
Substandard buildings. City building laws. Uplifting animals. Urban sprawl. Abolishment of traffic lights. Giving rights to machines. Giving rations to people rather than them going to markets and restaurants.
Last edited by Googaia on Tue Sep 04, 2018 6:21 am, edited 1 time in total.

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Trotterdam
Postmaster-General
 
Posts: 10541
Founded: Jan 12, 2012
Left-Leaning College State

Postby Trotterdam » Tue Sep 04, 2018 6:43 am

Candlewhisper Archive wrote:Good call. fixed.
I still have the issue on my geronticidal puppet and it still mentions the elderly. Did you change the validity for the entire issue rather than just that option?

Also, umm, I just realized I posted this in the wrong thread. Sorry about that.

Googaia wrote:Substandard buildings. City building laws. Uplifting animals. Urban sprawl. Abolishment of traffic lights. Giving rights to machines. Giving rations to people rather than them going to markets and restaurants.
City building laws: #68, #143, #334, #834, #1058, and probably a bunch more along those lines. Even some crazy options like #302 4/5.

Substandard buildings, urban sprawl: A bit vague there. But see above.

Giving rights to machines: #82, and #539 option 3.

Uplifting animals: #502 doesn't think they even need uplifting.

Abolishment of traffic lights: Nope. We can abolish speed limits, though. Why would you do that, anyway?

Rations: #330 3.

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