Yeah. I agree with y'all.
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by United Massachusetts » Thu Aug 30, 2018 2:12 pm
by Kuriko » Thu Aug 30, 2018 2:23 pm
by Sierra Lyricalia » Thu Aug 30, 2018 2:42 pm
by Kuriko » Thu Aug 30, 2018 2:46 pm
Sierra Lyricalia wrote:To make commendations and condemnations mean more than "Here's a nice popularity contest that means very little," change the game code slightly so that commended nations gain Influence at (say) 1.15 or so times the normal rate, and condemned nations gain it at 0.85 times normal.
For regions, maybe this manifests as if your nation was in a condemned region recently, you keep a reduced influence gain rate for a number of updates proportional to your length of time spent there, then reverts to normal some time after you move to a normal or commended region.
by Jar Wattinree » Thu Aug 30, 2018 3:02 pm
Kuriko wrote:Sierra Lyricalia wrote:To make commendations and condemnations mean more than "Here's a nice popularity contest that means very little," change the game code slightly so that commended nations gain Influence at (say) 1.15 or so times the normal rate, and condemned nations gain it at 0.85 times normal.
For regions, maybe this manifests as if your nation was in a condemned region recently, you keep a reduced influence gain rate for a number of updates proportional to your length of time spent there, then reverts to normal some time after you move to a normal or commended region.
Wow, that is actually a great idea! Why is that the one thing we didn't think of?
by New Min » Thu Aug 30, 2018 3:28 pm
Sierra Lyricalia wrote:To make commendations and condemnations mean more than "Here's a nice popularity contest that means very little," change the game code slightly so that commended nations gain Influence at (say) 1.15 or so times the normal rate, and condemned nations gain it at 0.85 times normal.
For regions, maybe this manifests as if your nation was in a condemned region recently, you keep a reduced influence gain rate for a number of updates proportional to your length of time spent there, then reverts to normal some time after you move to a normal or commended region.
by Tupelope » Thu Aug 30, 2018 3:31 pm
Sierra Lyricalia wrote:To make commendations and condemnations mean more than "Here's a nice popularity contest that means very little," change the game code slightly so that commended nations gain Influence at (say) 1.15 or so times the normal rate, and condemned nations gain it at 0.85 times normal.
For regions, maybe this manifests as if your nation was in a condemned region recently, you keep a reduced influence gain rate for a number of updates proportional to your length of time spent there, then reverts to normal some time after you move to a normal or commended region.
by Linux and the X » Thu Aug 30, 2018 4:17 pm
by Aureumterra » Thu Aug 30, 2018 4:31 pm
by Galiantus III » Thu Aug 30, 2018 4:40 pm
Sierra Lyricalia wrote:To make commendations and condemnations mean more than "Here's a nice popularity contest that means very little," change the game code slightly so that commended nations gain Influence at (say) 1.15 or so times the normal rate, and condemned nations gain it at 0.85 times normal.
For regions, maybe this manifests as if your nation was in a condemned region recently, you keep a reduced influence gain rate for a number of updates proportional to your length of time spent there, then reverts to normal some time after you move to a normal or commended region.
Galiantus III wrote:Any discussion surrounding adding affects to SC proposals should introduce them as new categories, not modifications to things already in use.
Aureumterra wrote:I was thinking maybe to add an “Usurp” resolution, where a WA delegate loses all endorsements in said region, and cannot be endorsed in that region (this is particularly useful for dealing with trophy regions, where simple liberations may not give power of the region back to the native population)
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Kuriko » Thu Aug 30, 2018 4:51 pm
by Linux and the X » Thu Aug 30, 2018 5:07 pm
Galiantus III wrote:But that would destroy military gameplay.
by Galiantus III » Thu Aug 30, 2018 5:08 pm
Kuriko wrote:No one person controls the WA Gal, you know that. It'll never happen.
As for destroying military gameplay, it wouldn't really do that because the proposal would still need to be voted on by the WA at large.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Leutria » Thu Aug 30, 2018 5:21 pm
Galiantus III wrote:Kuriko wrote:No one person controls the WA Gal, you know that. It'll never happen.
Oh I'm sorry - you're right, it would take more than one person. A coalition of a few powerful delegates could quickly eliminate the competition with a few resolutions, and then proceed to use the SC as a tool for removing delegates of regions they wish to invade. This would translate directly to an extreme centralization of power, and is exactly how it will be used.As for destroying military gameplay, it wouldn't really do that because the proposal would still need to be voted on by the WA at large.
Raiders control the WA = all raids go in their favor. Defenders control the WA = all raids fail. Yes, it would break the game.
by Aureumterra » Thu Aug 30, 2018 5:26 pm
Leutria wrote:Galiantus III wrote:Oh I'm sorry - you're right, it would take more than one person. A coalition of a few powerful delegates could quickly eliminate the competition with a few resolutions, and then proceed to use the SC as a tool for removing delegates of regions they wish to invade. This would translate directly to an extreme centralization of power, and is exactly how it will be used.
Raiders control the WA = all raids go in their favor. Defenders control the WA = all raids fail. Yes, it would break the game.
Naw, usurp fails pretty quick when the raiders just cross endo or have a couple nations they all endorse. It is actually pretty weak assuming the people in charge of the occupation are organized (and even more considering they would see the proposal up for vote and have time to prepare)
by Lord Dominator » Thu Aug 30, 2018 5:50 pm
by Kuriko » Thu Aug 30, 2018 7:03 pm
Lord Dominator wrote:Personally speaking, I'm most in favor of the Document resolution type (load of stuff I can think to do with that), and the Preserve one
by Storalia » Thu Aug 30, 2018 9:12 pm
Canonically now named Storal.The Church of Satan wrote:Pretty Much God wrote:Well they do, just inside of Potato Alliance
Don't give a non-existent faction credit for our achievements. Since 4AM (EST) The Potato Alliance has worked around the clock to exact its revenge on The Horsemen. UPPERCUT has played no part in this. It is just the raging fury of countless potatoes.
by Lord Dominator » Thu Aug 30, 2018 10:00 pm
Storalia wrote:These are some... interesting ideas. I'd love some change for the SC, but... the sanction idea scares me. While there's definitely some regions I'd love to target with it, I can imagine it being er... risky. The ability to completely shut down a region isn't exactly a power I'd be comfortable with seeing the SC wield. Think a way of improving this would be to make Sanctions last a set period of a time. Lets say, a month?
by Azadistan-land of the free » Fri Aug 31, 2018 2:39 am
United Massachusetts wrote:Kuriko wrote:How would that work though? We already have military gameplay where any nation can go anywhere. What are your thoughts?
Interesting idea.
Relocate X: Relocates a given nation or region to another region (by force)
ie. I could author a resolution relocating every nation in the South Pacific to the Communist Bloc.
Or, I could specifically relocate Tsunamy to the Communist Bloc.
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