Advertisement
by Frisbeeteria » Thu Aug 30, 2018 12:13 pm
Enfaru wrote:Has Max/Violet considered kickstarter (or similar) to hire a coder to actually solve some of these challenges?
by Candlewhisper Archive » Fri Aug 31, 2018 12:36 am
Frisbeeteria wrote:Enfaru wrote:Has Max/Violet considered kickstarter (or similar) to hire a coder to actually solve some of these challenges?
I don't think the problem is money.
Any new coder needs to be extensively vetted before being given access to site code. For instance, SalusaSecondus first showed up as a White Hat hacker, pointing out vulnerabilities to [violet]. He was made Tech Modling for several years before he was given full access. By the time he became both fully trusted and conversant with the game code, RL pressures (school, work, family) pulled him away.
It's a big, sprawling game with lots of weird stuff in it. At its core is the amateurish code created by author-playing-at-being-coder Max Barry in 2002. There are fundamental flaws (primarily that it wasn't originally set up as database driven) that prevent easy code changes. When we did hand the game over to supposed pros to make extensive changes, we got the horrible mess that was NS 2 and those idiots at Jolt. Once bitten, forever shy.
Since Max and [violet] insist on retaining control because of that mess, coders must become trusted first. They have to play the game and have decent reputations, preferably for several years. That's why Pyth, Ballo, and Elu were made admins (and also why several other candidates were turned down). It's not a fast process.
by Allanea » Fri Aug 31, 2018 1:11 am
by Greater vakolicci haven » Fri Aug 31, 2018 3:39 am
by USS Monitor » Fri Aug 31, 2018 9:29 am
Candlewhisper Archive wrote:Frisbeeteria wrote:I don't think the problem is money.
Any new coder needs to be extensively vetted before being given access to site code. For instance, SalusaSecondus first showed up as a White Hat hacker, pointing out vulnerabilities to [violet]. He was made Tech Modling for several years before he was given full access. By the time he became both fully trusted and conversant with the game code, RL pressures (school, work, family) pulled him away.
It's a big, sprawling game with lots of weird stuff in it. At its core is the amateurish code created by author-playing-at-being-coder Max Barry in 2002. There are fundamental flaws (primarily that it wasn't originally set up as database driven) that prevent easy code changes. When we did hand the game over to supposed pros to make extensive changes, we got the horrible mess that was NS 2 and those idiots at Jolt. Once bitten, forever shy.
Since Max and [violet] insist on retaining control because of that mess, coders must become trusted first. They have to play the game and have decent reputations, preferably for several years. That's why Pyth, Ballo, and Elu were made admins (and also why several other candidates were turned down). It's not a fast process.
Great history lesson, thanks for filling us in. I'd heard bits about the NS2 fiasco, but never knew those details.
by Xerographica » Tue Sep 11, 2018 6:48 pm
Forsher wrote:You, I and everyone we know, knows Xero's threads are about one thing and one thing only.
by Gandoor » Tue Sep 11, 2018 7:00 pm
Xerographica wrote:Yeah! Monthly payments, that can be used to help prioritize site suggestions!
Personally I get the feeling that this website is slowly dying. It seems like there's fewer and fewer online members in the forum. Elsewhere The Great Minarchistan shared this...
(Image)
I really don't want this website to die. A couple of my favorite plant forums died and it really sucks. I'm guessing that they were killed by Facebook groups.
by Reploid Productions » Tue Sep 11, 2018 7:01 pm
Xerographica wrote:Yeah! Monthly payments, that can be used to help prioritize site suggestions!
Reploid Productions wrote:We are definitely NOT going to add any sort of promise implied or otherwise that site supporter will give technical suggestions more weight.
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Xerographica » Tue Sep 11, 2018 7:13 pm
Gandoor wrote:Xerographica wrote:Yeah! Monthly payments, that can be used to help prioritize site suggestions!
Personally I get the feeling that this website is slowly dying. It seems like there's fewer and fewer online members in the forum. Elsewhere The Great Minarchistan shared this...
(Image)
I really don't want this website to die. A couple of my favorite plant forums died and it really sucks. I'm guessing that they were killed by Facebook groups.
How the hell does Google Trends show that this website is 'slowly dying'.
A more useful metric would be the statistics from the history page on this site itself. Now sure, the history page lacks data for 2017, but according to the data, NS has not gone under 100k active nations since 2012. Right now there are 160k active nations. (Of course, who knows the exact number of those nations that are puppets but even still, this game has a very large community)
Of course, this game can ebb and flow in popularity, might get a big boost when posted to a popular website like Reddit (as happened a couple of years ago, if I recall correctly) but that doesn't mean this game is dying.
Forsher wrote:You, I and everyone we know, knows Xero's threads are about one thing and one thing only.
by Reploid Productions » Tue Sep 11, 2018 7:18 pm
Xerographica wrote:Like I said, it isn't just Google Trends, it's also my perception that forum participation is slowly but steadily decreasing. Back in the day it was common to see lots and lots of lines of online members... nowadays it's not unusual to see the online members only occupying a single line. Does this reflect participation in the game? Maybe people are playing the game here but discussing topics on Facebook? I don't know.
But it's a given that any entity that doesn't adapt/evolve will go extinct. Has this website adequately adapted/evolved? If not, then it is dying.
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Xerographica » Tue Sep 11, 2018 7:21 pm
Reploid Productions wrote:Xerographica wrote:Yeah! Monthly payments, that can be used to help prioritize site suggestions!
CAPTAIN BUZZKILL IS HERE TO RUIN THE DAY!Reploid Productions wrote:We are definitely NOT going to add any sort of promise implied or otherwise that site supporter will give technical suggestions more weight.
Forsher wrote:You, I and everyone we know, knows Xero's threads are about one thing and one thing only.
by Xerographica » Tue Sep 11, 2018 7:21 pm
Reploid Productions wrote:Xerographica wrote:Like I said, it isn't just Google Trends, it's also my perception that forum participation is slowly but steadily decreasing. Back in the day it was common to see lots and lots of lines of online members... nowadays it's not unusual to see the online members only occupying a single line. Does this reflect participation in the game? Maybe people are playing the game here but discussing topics on Facebook? I don't know.
But it's a given that any entity that doesn't adapt/evolve will go extinct. Has this website adequately adapted/evolved? If not, then it is dying.
Forum activity is not an accurate indicator of overall site activity. Forum activity is a tiny fraction of overall site activity, which remains quite healthy.
Forsher wrote:You, I and everyone we know, knows Xero's threads are about one thing and one thing only.
by Reploid Productions » Tue Sep 11, 2018 7:22 pm
Xerographica wrote:So who decides the weight of suggestions? Why not allow weight to be determined by voting?
Reploid Productions wrote:We are definitely NOT going to add any sort of promise implied or otherwise that site supporter will give technical suggestions more weight.
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Trotterdam » Tue Sep 11, 2018 7:30 pm
by Xerographica » Tue Sep 11, 2018 7:33 pm
Reploid Productions wrote:Xerographica wrote:So who decides the weight of suggestions? Why not allow weight to be determined by voting?
Once again:Reploid Productions wrote:We are definitely NOT going to add any sort of promise implied or otherwise that site supporter will give technical suggestions more weight.
Forsher wrote:You, I and everyone we know, knows Xero's threads are about one thing and one thing only.
by Reploid Productions » Tue Sep 11, 2018 7:35 pm
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Xerographica » Tue Sep 11, 2018 7:43 pm
Reploid Productions wrote:They don't require answers. The answer is "We are not doing that."
Forsher wrote:You, I and everyone we know, knows Xero's threads are about one thing and one thing only.
by Reploid Productions » Tue Sep 11, 2018 7:45 pm
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Xerographica » Tue Sep 11, 2018 7:54 pm
Reploid Productions wrote:We aren't using voting to weight suggestions because we're not doing that.
Forsher wrote:You, I and everyone we know, knows Xero's threads are about one thing and one thing only.
by Kyrusia » Tue Sep 11, 2018 7:57 pm
Xerographica wrote:How did you become an admin?
Kyrusia wrote:Moderation has made clear that these suggestions simply do not work. They have a considerably high likelihood of needlessly upsetting, if not outright breaking, the game's balance in favor of those who decided to pay - something we have no intention or desire to do. The technical viability is, at best, questionable, and otherwise simply not possible or valuable, restrictive of Moderator time, and otherwise would be putting a burden on Admin to add something with no discernable benefit. Which, at last, as has been brought up repeatedly: we have no intention of making, or gesturing toward making, NationStates a site which unduly grants benefits to paid players simply because they've paid.
by Xerographica » Tue Sep 11, 2018 8:00 pm
Kyrusia wrote:Xerographica wrote:How did you become an admin?
Through vetting and appointment; they've been site staff for fifteen years, give or take.
If you want a more detailed answer, here's the last one we gave you; it applies now to your linking of the same (locked, I might add) thread here:Kyrusia wrote:Moderation has made clear that these suggestions simply do not work. They have a considerably high likelihood of needlessly upsetting, if not outright breaking, the game's balance in favor of those who decided to pay - something we have no intention or desire to do. The technical viability is, at best, questionable, and otherwise simply not possible or valuable, restrictive of Moderator time, and otherwise would be putting a burden on Admin to add something with no discernable benefit. Which, at last, as has been brought up repeatedly: we have no intention of making, or gesturing toward making, NationStates a site which unduly grants benefits to paid players simply because they've paid.
Do not expect any further response to making the same suggestions; you will receive the same (or self-similar) responses.
The answer remains "We are not doing that."
Forsher wrote:You, I and everyone we know, knows Xero's threads are about one thing and one thing only.
by Kyrusia » Tue Sep 11, 2018 8:03 pm
Xerographica wrote:[snip]
by Xerographica » Tue Sep 11, 2018 8:07 pm
Kyrusia wrote:Xerographica wrote:[snip]
Because we're not doing that.
To put it another way: technical suggestions are not subject to voting, popularity, et alia. We do not allow polls in Technical; we're not going to have technical suggestions be subject to vote. They are subject to administrative discretion, determined viability, and technical considerations behind the scenes.
Your question has been answered.
Forsher wrote:You, I and everyone we know, knows Xero's threads are about one thing and one thing only.
Advertisement
Users browsing this forum: Bali Kingdom, Chilledsville, Fartsniffage, Notrina, The Nafhaea
Advertisement