The Galactic Republic
Sci FI Political RP
Capitol Planet of Cosmopolis
Introduction:
The United Galactic Republic is an extremely loose confederation of sovereign worlds united for the greater good of the Galaxy. Formed 750 years after the devastation of the Cybernetic Wars, the Republic stands as a beacon of democracy and freedom for all sentient life forms. The Galactic Senate based on the massive city planet of Cosmopolis represents the trillions upon trillions of citizens across the sea of stars. All hosts of alien civilizations hold seats in the Galactic Senate with member worlds ranging from iron fist dictatorships to absolute monarchies, to full-fledged democracies.
These member worlds may as well be considered independent nations. The Republic is so vast that it is difficult to keep a sense of unity amongst the diverse and disparate alien species that call this galaxy home. Indeed the only thing that unites the galaxy is trade and a common currency the credit which is cherished in both the bustling metropolises of the Core Worlds and impoverished backwaters of the Outer Rim. As such warfare is common amongst certain worlds and planets that command representation in the Senate wield substantial influence and prestige in galactic politics and affairs some more than others.
Senators can push legislation to resolve conflicts between warring worlds, determine interstellar policy,'and raise taxes. Right now the Republic lacks an army with member planets relying on their own militaries and militias for defense. For a bill to become galactic law requires majority approval rating between the senators. For now, sovereignty lays with the member worlds the Republic lacks an executive branch to enforce policy although that may change in the future if members worlds are willing to vest more power into the national government.
Game Mechanics
Each player will roleplay as a senator and planet in the game. You will have liberty in describing the culture, economy, and politics of your sovereign planet, and rather it has senatorial status or not. Keep in mind that the Republic is divided into different regions, with stark differences much as the United States. The Core worlds are extremely wealthy and host to the banking, trade and financial sectors, with citizens, often afforded a high standard of living and service droids relegated to the menial tasks. The Mid-Rim worlds are host to the manufacturing and agricultural sectors and are less wealthy than the Core Worlds, still a strong and viable middle class is found here. The Outer-Rim worlds are the poorest and most maligned of the Republic, agriculture is the main way of life, slavery and organized crime run rampant here, the Republic having little sway in how things are run those parts.
This is a dice roleplay your senator and planet can perform certain actions rather raise taxes, fund certain programs and policies, and raise a militia to defend yourself. The Galactic Senate meets once every page and each senator will have the chance to push his or her agenda. Whatever policy is enacted by the Senate will have a great impact on the Galaxy positive or negative, a successful economic policy could kickstart a boom or alternatively lead to a depression, certain policies could further unite the galaxy or push partisan rifts leading to civil war so think carefully about the type of laws you pass as a senator.
If this roleplay proves popular I'll expand the roles people can play intergalactic corporations, trade unions, organizations and guilds and even criminal syndicates or individual reporters, journalists etc who can influence what course the Republic takes on.
Laws of the Republic
Passed: N/A
Defeated: Bill to limit militaries of star nations.
Economy: Fair, Lassiz Faire economy with no labor laws or regulations passed. Planets have absolute sovereignty over how they manage their economies.