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Sefy the Great
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Ex-Nation

Postby Sefy the Great » Tue Jul 24, 2018 6:41 pm

The Imperial Warglorian Empire wrote:Are we allowed to have things like Long Rifles? Or are we only allowed muskets?

to build on that question, what exactly are the artillery we are allowed? is it just cannons and catapults?
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The Imperial Warglorian Empire
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Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Tue Jul 24, 2018 6:47 pm

Sefy the Great wrote:
The Imperial Warglorian Empire wrote:Are we allowed to have things like Long Rifles? Or are we only allowed muskets?

to build on that question, what exactly are the artillery we are allowed? is it just cannons and catapults?

I would think catapults would be completely obsolete by the 18th century, but yeah, things like Howitzers and Puckle Guns
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Absolon-7
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Corrupt Dictatorship

Postby Absolon-7 » Tue Jul 24, 2018 8:45 pm

Sefy the Great wrote:
The Imperial Warglorian Empire wrote:Are we allowed to have things like Long Rifles? Or are we only allowed muskets?

to build on that question, what exactly are the artillery we are allowed? is it just cannons and catapults?


Stuff like
Image
ImageImage
Image
and
ImageImage


would be the norm in this time period. Although since this place is pretty backwater, I would believe artillery wouldn't be too common as its expensive.
Last edited by Absolon-7 on Wed Jul 25, 2018 3:33 pm, edited 3 times in total.

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Rodez
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Corrupt Dictatorship

Postby Rodez » Tue Jul 24, 2018 11:28 pm

Captain App
Character Name: Cibor Marczynski
Age: 36
Appearance:
Image

Strengths: Cibor has some experience fighting bush wars against native tribes in the colonies (specifically Cybulska, from which he and his fellow colonists hail). Therefore, as a commander, he is skilled in wearing down larger formations with hit-and-run tactics, as well directing his men to operate self-sufficiently in the wild.
Weaknesses: As one completely devoid of aristocratic blood, Cibor is utterly shut out of high-born circles. His current rank of Captain probably represents the terminus of his military career. He also has no experience directing or waging conventional line combat.
Personality: Cibor Marcyznski is, generously, a colonist's colonist. He has next to no regard for the welfare of the wider Dallic Empire and fights under the Imperial banner largely because of the necessary economic relationships and military protection that keeps the 150 year-old overseas colony of Cybulska afloat. He is gruff, unsociable, usually graceless - and absolutely relentless in his pursuit of the enemy. That said, in interactions with his own men he is not without some compassion.

Biography: Cibor was born in the overseas backwater colony of Cybulska, to a blacksmith and a seamstress, the 6th of eight children. His childhood was filled with the typical colonial activities of the youth: hunting and fishing - not for sport but for survival, as well as carving new homes out of the oft-intimidating wilderness. Some winters were exceptionally harsh and took away not only three siblings but his father as well, all succumbed to some manner of sickness or cold carried by the frigid Cybulskan winters.

Cibor began his military career when he joined the 1st Volunteers as a youth of seventeen, in order to participate in the gruesome wars against the native Kurundish when their raids began to threaten his home settlement of Racznow. In those days the 1st had been recently organized as a local defense force by Count Kryztof Parnewski, who served as the colonial governor.

Combat with the Kurundish intensified in the next two years. Some of the 1st's officers took notice of Cibor, who fought with a savagery more typical of the natives themselves. By age 21, heavy combat losses had catapulted him to the rank of lieutenant. At this juncture, he began to develop a close relationship with son-less Parnewski, who came to treat him as something of an adopted son. Cibor not only married Parnewski's daughter but soon became his military representative in the field, since the Governor himself was getting on in years.

Eventually, war with the Kurundish died down as the Cybulskans expelled them to the southern wilds and expanded their settlements eastward. But Parnewski died not long after. His will left his lands and titles on the mainland to other relatives, but his Cybulskan estate and a captaincy in the 1st was marked off for Cibor.

In eleven years of marriage to Kasia Parnewski, Cibor has fathered three children. Two daughters, Grazyna and Tekla, and a son, named Eliasz. However some four years ago Kasia perished of a winter fever, in much the same manner that his father had died. He has not since remarried.

In more recent times, the Blackfeet did a tour during the earlier stages of the war in Acc and fought with particular fierceness and some success. Now that the situation in Dangomor is worsening, they have been called up again, with Cibor at their head once more.

Battalion app
Battalion name: Cybulskan Volunteers - "The Blackfeet"
Unit type: Militia
Uniform: Little in the way of a formal dress code exists for 1st Volunteers, save for the classic Cybulskan blue jacket. For the Blackfeet in particular, the only identifying mark is the tight black armband which they wear close to the shoulder.
Banner: Image
Marching song: None officially, but the Blackfeet use a classic Cybulskan folk tune as their unofficial anthem.
Standard gear: Cybulskan Long Rifle with a dozen bullets and sufficient powder for all men. Officers tend to carry assorted flintlock pistols as well. All men of the battalion carry long knifes known as nóż główny and frontier hatchets known as zimowe ostrza for melee purposes.
Unit Statistics:
Discipline:Image
Morale:Image
Fire rate:Image
Accuracy:Image
Melee:Image
Marching speed:Image
Self-sufficiency (Survival): Image
Description: The Blackfeet, so called for the dirt and grime caking their bare soles, are recruited solely from Cybulskan colonials, and at that only men west of the Stryma River, ensuring that Captain Marcyznki receives only coarse frontiersmen who can handle the worst of difficulties presented by the weather and a merciless enemy such as the Kurundi, whom they have been fighting for a century. Some men are even convicts who have been offered service in the Blackfeet in exchange for clemency. As a result of recruiting from the most rough men possible, discipline and morale tend to suffer. The battalion is hardly familiar with conventional line warfare and is miserably incompetent at such. Conversely, they move swiftly, are all-but-uncatchable when off the beaten path, and are fearsome melee fighters.

In religious matters, Cybulskans adhere almost exclusively to the twin goddesses Dziewana and Marzyana, deities of the moon and and the hunt, respectively. Derided as moon-worshipers well before their emigration overseas, the Cybulskans have a deeply ingrained nonchalant or even slightly disdainful attitude towards the Canon, a state of affairs which itself creeps close to the heretical. Cybulskans, and by extension the Blackfeet, do not ban the worship of any god whatsoever, but they truly do not care about any religion save that of their Twin Sisters.

1st company lieutenant: Janusz Biskupski
2nd company lieutenant: Celestyn Gudzowaty
3rd company lieutenant: Wladek Jasinski


I'd like to second the question regarding rifles, since as a colonial unit it would be kinda cool for the Blackfeet to carry something along the lines of a Kentucky Long Rifle.
Last edited by Rodez on Sat Jul 28, 2018 4:26 pm, edited 12 times in total.
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Pasong Tirad
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Posts: 11366
Founded: May 31, 2007
Left-wing Utopia

Postby Pasong Tirad » Wed Jul 25, 2018 12:20 am

Captain App
Character Name: Alastair Strachan, Laird of Crask
Age: 25
Appearance:
Image

Strengths:
  • Highland Heart - Alastair grew up in a very martial society, with his weekends regularly being devoted to hiking, wrestling, racing, and swimming - or, at the very least, watching others hike, wrestle, race, and swim. His health is in top shape, he is fit and is always ready to run or swim or fight.
  • Son of the Clan Father - Being the son of the Chief of Clan Strachan and the laird of Crask, he has grown up to be a well-disciplined man for fear of retribution from his the Clan Father.
  • Strachan the Brave - While not the most intelligent, Alastair is definitely brave. Refusing to fight on horse or from safety behind the lines, he will fight at the front with his men and will lead a charge himself if given the chance.

Weaknesses:
  • Charge! - Alastair is not a military man, and knows next to nothing about military tactics aside from holding their ground, charging, hiding, and fleeing. He and his men would more likely to be seen screaming their war cries and charging their enemy than executing a complicated pincer maneuver.
  • Crask Forever - His loyalty to his men is without question. His close personal relationship with his men can lead him to make some grave mistakes if it meant saving their lives, even to the point of putting at risk a victory on the field.
  • No One Cuts Me With Impunity - Alastair's martial lifestyle has its drawbacks. While he is always in top shape, he also commonly gets lightly injured. Cuts and bruises and the occasional sprain are common for the always-running, always-swimming, and always-wrestling laird of Crask.
  • Unconquerable Sutherland - He has no love for the Empire, and would much rather see his people independent than serving under their banners. For now, he and his men are following orders like proper soldiers, but he definitely wouldn't hesitate if given the choice between Crask and Sutherland (his country) or the Empire.

Personality: While he is pretty charismatic, Alastair is very soft spoken, seeing as how the more brash and upfront members of his family have either been killed or taken prisoner. He has a strong bond with his men, and it wouldn't be uncharacteristic for him to join them during their free time either drinking or wrestling or in prayer. He is an impatient man, and always likes having his time occupied - be it in prayer, in battle, or in one of his many martial activities.
Biography: Youngest son of the Chief of Clan Strachan and laird of Crask in the country of Sutherland, Alastair would have been able to live the rest of his life rather comfortably, had his family not joined in their people's short-lived rebellion against the empire. As is usually the case for the empire, this rebellion was defeated quickly. However, instead of summarily executing all those involved and their families, the empire attempted to do something new: hold the leaders and their families hostage, make the men and women fit for the military to serve. Alastair's family - Clan Father Strachan, and his older siblings were held hostage. And, seeing as how they were now prisoners save for Alastair, the title "Laird of Crask" was unceremoniously passed on to him. Much to their surprise, Clan Father Strachan, for a hefty sum, was able to hammer out a deal with the empire which made Alastair a captain, and gave the Craskmen a greater degree of autonomy than other penal units in choosing their own lieutenants and sergeants, and in organizing their unit as they saw fit. And so, the Crask Highlanders was formed under the untested, but hopeful, leadership of Alastair Strachan, Laird of Crask.

Battalion app
Battalion name: Crask Highlanders
Unit type: Line infantry
Uniform:
Image
An assortment of tartan dresses and kilts, and a blue bonnet, the only part of their daily wear that is universal. For winter clothing, they have with them tartan trousers to replace their kilts.
Banner:
Image
Image
Image

Marching song: Loch Lomond
Standard gear: The only actual "standard" gear they own is the targe, a round wooden shield worn by the Craskmen (and strapped to their backs if they are using muskets). Other than this, muskets and plug bayonets are the norm for a little less than half of the battalion, the occasional socket bayonet for musketeers, and a pistol, or other firearm such as a blunderbuss or a musketoon here and there. Captain Strachan has made it a point to remind the men that, should they get the opportunity, they should pick up their enemy's firearms. So, while most of the men have the standard imperial musket, different muskets of different bores aren't uncommon. For the rest, an assortment of melee weapons from scythes and knives to axes and short pikes. Wealthier men and women carry pistols and broadswords with their targes, and Strachan himself purchased for his three lieutenants their own special weaponry (a blunderbuss, a musket with a socket bayonet, and a dirk and broadsword).
Unit Statistics:
Discipline: Image
Morale: Image
Fire rate: Image
Accuracy: Image
Melee: Image
Marching speed: Image
Self-sufficiency (Survival): Image
Description: While technically a penal battalion, the intervention of Clan Father Strachan and some of the wealthier men and women of Crask afforded the Highlanders a larger degree of freedom than the usual penal battalion. Made up of three hundred men and women (but mostly men) who didn't want to serve their sentence rotting in a prison, and held together by the fact that every single one of them has at least one other family member in the battalion (save, of course, for Alastair himself) and a common enemy: the empire. While it's no secret that they have no great love for the empire, they understand well enough that disobeying the empire will mean death for them and their family, and so their rebellious tendencies stay well enough behind the line. Being natural fighters, the Craskmen would always prefer charging at their enemy rather than holding a line and firing at them (since not everybody has a firearm). This ability to be disciplined enough to march together, form a line, and charge at the enemy has afforded them the distinction of being considered part of the line infantry, if only as cannon fodder for the more "important" troops. Fresh Craskmen wanting to be free from the terrible conditions in Dallic prisons can always be called upon should the battalion suffer too many casualties. With their hearts devoted to Clachnaben, the spirit of Crask, they march headlong into battle, hoping to one day be free from the grip of the empire.

1st company lieutenant: Malcolm Drummond, an older veteran, brash, equally hated and loved, but well respected, by a company that has a healthy fear of his authority.
2nd company lieutenant: Camden MacEwan, a nobleman, a bit of a recluse, a good commander, but rather nonchalant towards his men.
3rd company lieutenant: Francis Keith, a hunter by trade, not the bravest, but definitely intelligent, and undoubtedly a good man, if not the best leader.
Last edited by Pasong Tirad on Thu Aug 09, 2018 7:20 am, edited 13 times in total.

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Great Confederacy of Commonwealth States
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Posts: 20743
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Wed Jul 25, 2018 3:10 am

Absolon-7 wrote:-Snip-


Captain Clay, pleasure to have you here. Let's see if these Wolves of Iron are worth their salt!

The Imperial Warglorian Empire wrote:Are we allowed to have things like Long Rifles? Or are we only allowed muskets?


Long rifles are allowed! However, do remember that they are not intrinsically better. They are better for some purposes, but perfect if you want to make a skirmish battalion.

Sefy the Great wrote:
The Imperial Warglorian Empire wrote:Are we allowed to have things like Long Rifles? Or are we only allowed muskets?

to build on that question, what exactly are the artillery we are allowed? is it just cannons and catapults?


Cannon, yes. The garrison would have a handful of mortars, but the rest would be smaller field pieces. Say, 6-pounder field guns and a few 12-pounders.

Rodez wrote: -Snip-

I'd like to second the question regarding rifles, since as a colonial unit it would be kinda cool for the Blackfeet to carry something along the lines of a Kentucky Long Rifle.


Ah, you must be captain Marczynski. A colonial battalion? Very well... Welcome in Dangomor!

For this kind of unit long rifles would be applicable, but that accuracy stat is a bit too low for that. If your unit has those long rifles, they are probably woefully incompetent at shooting with them.

Pasong Tirad wrote:-Snip-[/box]


Captain Strachan, welcome to Dangomor! Good to have a ferocious regiment of semi-savages with us. Should do very well on parade.
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Pasong Tirad
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Founded: May 31, 2007
Left-wing Utopia

Postby Pasong Tirad » Wed Jul 25, 2018 4:13 am

Great Confederacy Of Commonwealth States wrote:
Pasong Tirad wrote:-Snip-[/box]


Captain Strachan, welcome to Dangomor! Good to have a ferocious regiment of semi-savages with us. Should do very well on parade.

Excellent!

Oh, and I have to ask, can my battalion be considered line infantry? Or do you think it's better suited to be militia or light infantry? It is kind of a rabble, after all.

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Cylarn
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Left-Leaning College State

Postby Cylarn » Wed Jul 25, 2018 6:53 am

Captain Paschalis and the West Pfeiffer Imperial Carbineers are coming along nicely, for being entirely written on a phone.

By the way, are the commanders allowed to bring along their families? Eb was going to bring his young son Raymond along to the garrison, and - being a widower - his sister Sussana has offered to help care for young Raymond, if for the added benefit of being a twenty-year-old in a foreign land.
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Great Confederacy of Commonwealth States
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Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Wed Jul 25, 2018 7:11 am

Pasong Tirad wrote:
Great Confederacy Of Commonwealth States wrote:
Captain Strachan, welcome to Dangomor! Good to have a ferocious regiment of semi-savages with us. Should do very well on parade.

Excellent!

Oh, and I have to ask, can my battalion be considered line infantry? Or do you think it's better suited to be militia or light infantry? It is kind of a rabble, after all.

I would not call it light infantry, since I can't really see Highlanders skirmish with the enemy. Seeing as you probably want to use the Highland Charge, I would call them line infantry, yes, although they probably have militia elements.

Cylarn wrote:Captain Paschalis and the West Pfeiffer Imperial Carbineers are coming along nicely, for being entirely written on a phone.

By the way, are the commanders allowed to bring along their families? Eb was going to bring his young son Raymond along to the garrison, and - being a widower - his sister Sussana has offered to help care for young Raymond, if for the added benefit of being a twenty-year-old in a foreign land.

Oh yes. Some officers leave their families at home, and some take them along. Either one is fine.
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The Imperial Warglorian Empire
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Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Wed Jul 25, 2018 7:36 am

When we're talking about discipline, what exactly are we talking about? Are we talking about the unit's ability to march in on cohesive unit and fire at the same time?
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Great Confederacy of Commonwealth States
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Democratic Socialists

Postby Great Confederacy of Commonwealth States » Wed Jul 25, 2018 7:38 am

The Imperial Warglorian Empire wrote:When we're talking about discipline, what exactly are we talking about? Are we talking about the unit's ability to march in on cohesive unit and fire at the same time?

A few things. Indeed, march as a cohesive unit, but also responding to commands quickly and knowing certain firing drills. A unit with low discipline will not be able to form a battalion square, for instance. Also, a low discipline unit might go looting if the chance presents itself.
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The Imperial Warglorian Empire
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Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Wed Jul 25, 2018 7:43 am

Great Confederacy Of Commonwealth States wrote:
The Imperial Warglorian Empire wrote:When we're talking about discipline, what exactly are we talking about? Are we talking about the unit's ability to march in on cohesive unit and fire at the same time?

A few things. Indeed, march as a cohesive unit, but also responding to commands quickly and knowing certain firing drills. A unit with low discipline will not be able to form a battalion square, for instance. Also, a low discipline unit might go looting if the chance presents itself.

Could a level 2 discipline unit still make an infantry square?
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For nearly 11 years you have brought the German people into an age of disaster, evil, and corruption, no more.
Auf Wiedersehen, mein Führer, Deutschland über alles...

-Erwin Rommel, before shooting Adolf Hitler in the head
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Great Confederacy of Commonwealth States
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Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Wed Jul 25, 2018 7:46 am

The Imperial Warglorian Empire wrote:
Great Confederacy Of Commonwealth States wrote:A few things. Indeed, march as a cohesive unit, but also responding to commands quickly and knowing certain firing drills. A unit with low discipline will not be able to form a battalion square, for instance. Also, a low discipline unit might go looting if the chance presents itself.

Could a level 2 discipline unit still make an infantry square?

I fear not. Well, you can certainly try, but a level two discipline unit will follow orders relatively quickly. Three allows you to make a square, four allows you to make it quickly and competently.

However, from the moment the game starts, you can start instilling actual discipline in the men, if you want to. Everything will be trainable, and the more veteran and military officers will probably do that a lot.
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The Imperial Warglorian Empire
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Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Wed Jul 25, 2018 7:47 am

Great Confederacy Of Commonwealth States wrote:
The Imperial Warglorian Empire wrote:Could a level 2 discipline unit still make an infantry square?

I fear not. Well, you can certainly try, but a level two discipline unit will follow orders relatively quickly. Three allows you to make a square, four allows you to make it quickly and competently.

However, from the moment the game starts, you can start instilling actual discipline in the men, if you want to. Everything will be trainable, and the more veteran and military officers will probably do that a lot.

Will there be a system to get more points?
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For nearly 11 years you have brought the German people into an age of disaster, evil, and corruption, no more.
Auf Wiedersehen, mein Führer, Deutschland über alles...

-Erwin Rommel, before shooting Adolf Hitler in the head
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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Great Confederacy of Commonwealth States
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Postby Great Confederacy of Commonwealth States » Wed Jul 25, 2018 7:49 am

The Imperial Warglorian Empire wrote:
Great Confederacy Of Commonwealth States wrote:I fear not. Well, you can certainly try, but a level two discipline unit will follow orders relatively quickly. Three allows you to make a square, four allows you to make it quickly and competently.

However, from the moment the game starts, you can start instilling actual discipline in the men, if you want to. Everything will be trainable, and the more veteran and military officers will probably do that a lot.

Will there be a system to get more points?

Not really a system, as opposed to that I will award extra stats if battalions spend their time training, and as well with the units gaining battle experience.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.

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The Imperial Warglorian Empire
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Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Wed Jul 25, 2018 7:51 am

Great Confederacy Of Commonwealth States wrote:
The Imperial Warglorian Empire wrote:Will there be a system to get more points?

Not really a system, as opposed to that I will award extra stats if battalions spend their time training, and as well with the units gaining battle experience.

Alright, btw, im going to be a light infantry unit, but because I want them to be good shooters yet be relatively self-reliant (and since historically light infantry have been known to both form squares and take part in the main line formations during battles)
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-Erwin Rommel, before shooting Adolf Hitler in the head
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Nations United for Conquest
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Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Wed Jul 25, 2018 7:55 am

Damn, reminds me of the idea I've been cooking for over a year but too busy to make happen. This'll likely be good practice. Expect an app coming soon
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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The Grim Reaper
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Civil Rights Lovefest

Postby The Grim Reaper » Wed Jul 25, 2018 8:05 am

I decided to go with a character who would run a good balance between being controversial and being very pro-local/modern whilst also being very pragmatic about his service to the Empire - someone who isn't going to throw away the lives of his men or his own for a cause or anything, but who is also going to be outspokenly critical and known for it. I went with a noble because I wanted to have someone who wasn't, you know, liable to just be executed right off the bat. Took a LOT of inspiration from a chap named Pyotr Kropotkin.

Maybe a bit overcomplicated as a character concept, but it was interesting to put together. His battalion is...not particularly useful, though.

Captain App
Character Name: Valentin Rosicrucio de Dangomor
Age: 20
Appearance:
Image

Strengths:
Once an Aristocrat: Valentin is a disgraced claimant to one of the Empire's highest aristocratic families, having abandoned it in the face of political opposition to his growing interest in radical politics and monotheism. He chose to be posted to Dangomor himself, abandoning his family both to insulate himself from further scrutiny and out of a genuine desire to leave the noble circles he had become so critical of. Whilst his beliefs and the poor conduct of his battalion do him no favours, past reputation has so far protected him from the most serious repercussions of the opposition he faced at home, and his posting to Dangomor in pursuit of his radical interests are a significant - and permanent - step down from what would have been expected from a noble of his (former) standing.
A Page Out of His Own Book: A first-class graduate of the Imperial Corps des Pages, Valentin has carefully tended a deeply analytic mind. He is adept at reevaluating both his own failures and those of others - and does not shy away from making his reevaluations known. Although many aspects of military life come only with practice, Valentin nevertheless excels at theory, particularly regarding military intelligence and the logistics of quartermastery.
Dangomor's Finest: Valentin's choice to take on the name of his province of adoption in lieu of that of his noble family has ingratiated himself to some subsets of its native population, and he carefully cultivates this into a personal reputation with the help of his troops. Difficult to befriend and notoriously dismissive of widely-understood decorum in favour of his own esoteric practices, he is not sociable by any means; however, he has a natural talent in engendering trust and respect from those around him, as a passionate and honest speaker with a natural sense of presence and self-assuredness.
Weaknesses:
Free Spirited: Valentin's distaste for the aristocracy and of the Empire have made him all but openly disdainful of his superiors. He does not merely tolerate the atrocious discipline of his troops, but chooses to ignore it in so far as it does not infringe his personal moral code - his pursuit of justice is notoriously arbitrary, and almost totally disconnected from the requirements of military readiness. Some have gone as far as to accuse his battalion of providing shelter to heretics, although such evidence is only circumstantial.
Street-wise, Fight-foolish: Although Valentin does not shy away from the realities of war, he is uniquely unsuited to participating in it personally. He is almost impressively incapable with every type of weapon, has no love for horses, and cannot for the life of him offer direct support either on the battlefield or the training field. Thus, he commits himself fully to battalion-level operations.
Always an Aristocrat: Valentin struggles between his want to abandon his noble upbringing, and his reliance on it to protect himself from opposition. As much as he hates the Empire, he knows that the only thing protecting him and his Volunteers from it is the Empire itself. As such, he has already become known as a gloryhound, hoping to earn his troops the recognition they desperately need to insulate themselves from the controversies that surround him.
Personality: A sincere and quick man, Valentin is decisive in both thought and speech. He operates readily under pressure, with a goal-oriented frame of thinking. He is not easily fazed, and brings the stiff upper lip of the nobility to the sensibility of the commonfolk, being generally understanding and sympathetic for their less refined activities - for his part, expecting the same respect for his more typically refined hobbies. He has a tendency to view his relationships as a hobby in themselves, and characterizes his encounters with people as a form of collecting. He craves novelty, and meticulously collects new experiences and people.
Biography:
Born at a young age, Valentin enjoyed a childhood within circles at the highest echelon of the Empire, never once suspecting that they would reject him so soundly, nor that it would be mutual. His family were just one of the cadets of a major dynasty of the Empire, and he was its heir. Showing intelligence and grace at a young age, he was sent to the Corps des Pages as a result of his personal connections with the children of key decision-makers, in the hopes that he would grow up to become an ally of the Crown in the military leadership. While he excelled in the Corps, he grew disillusioned with the Empire, uninterested in the political maneuvering necessary to retain his claim.

As he completed his education in the Corps, he found himself critical of the official records of the Empire's military history. The youth he met, being groomed to lead men and women to their deaths, he realised, he was not willing to put his trust in. As political opponents raised rumours of monotheistic heresy and political radicalism in his direction, the cost simply to preserve his reputation against an activist church and government emboldened him against what he saw as a draconian regime. Realising that he would spend the rest of his life treated as a heretic and a revolutionary, he decided to explore the world outside the Empire, now convinced that it did not offer the stability and the security that he could see as the only possible justification for its repression.

With the means to purchase a commission, and the status & schooling to request a posting nearly anywhere in the Empire, he chose to move to Dagomor. With it, he stepped away from his old life, taking only a meagre portion of his inheritance, and disavowing his claim to his properties. He took a new family name, and with it, saught out a new title - of Captain.

Battalion app
Battalion name: Valentin's Volunteers - the Native Scouts Battalion
Unit type: Militia
Uniform: The Volunteers use a local riding coat as a uniform, dyed in a green-brown colour resembling the Dangomor terrain. Their formal dress consists of the addition of a beret, dress boots, and a cravat on which decorations and medals can be hung.
Banner:
Image

Marching song: The battalion does not make use of a formal march, but is known for its use of the sea shanty Bully in the Alley as a cadence, referring to 'Val'[entin] instead of Bob in the relevant lines.
Standard gear: Muskets, field axes, and entrenching tools.
Unit Statistics:
Discipline:1 Image
Morale:5 Image
Fire rate:1 Image
Accuracy:1 Image
Melee:1 Image
Marching speed:4 Image
Self-sufficiency (Survival):5 Image
Description: Raised from nothing by Valentin himself, the Volunteers are his pride and joy. Justified to his high command as a native reconnaissance unit with limited engineering capacity, and outfitted appropriately, he painstakingly recruited his battalion staff with an eye towards putting together a unit which could represent the native interest in the garrison, and with only minimal consideration for its combat effectiveness. The battalion operates using small unit tactics, utilizing roving bands working independently to secure military intelligence and to reach out to local communities to secure resources and support, intentionally styled after Valentin's admittedly limited understanding of hill people military tactics. The Volunteers are comprised of both men and women, and despite being titled as a native battalion, are ethnically diverse, with a small cadre of headhunted colonial officers. They are a tempermental, unpredictable force - like ghosts, they melt away at even the lightest resistance whilst offering none of their own, but are so committed to their enigmatic leader that they pose a perpetual, if immaterial, threat to opponents in the field. What limited meaningful potential they have shown as a military asset is the result of their unerring devotion to self-preservation, and even in a wholescale retreat, they are productive enough to support a supply line - hopefully, also bringing precious intelligence to the regiment.
1st company lieutenant: Valdemar 'Walter' de Pauli
2nd company lieutenant: Durruti 'Dorothy' Dia y Maurin
3rd company lieutenant: Marusya 'Maria' Antonov

The Musings of Captain Valentin Rosicrucio de Dagomor, Officer Commanding 1st Native Scouts
In regard to the Commanding Officers of the 22nd Regiment of Foot; for the Eyes of Commissioned Officers of the 1st Native Scouts ONLY - burn after committed to memory, not to be removed from the Office of Captain de Dagomor

Here, I describe in turn those of the regimental command I am myself familiar with, for the purposes of informing my staff as to my approach and understanding of my peers and superior officer. This is information I have compiled through no small effort of my own, in drawing on the military contacts I made in raising the battalion, and my officers would do well to treat it with a similar level of interest.

I begin with Colonel Horatio Fellus, Baron of Hevan, who commands line infantry known as the Acolytes and is our regiment's commanding officer. He is first and foremost a servitor of the Canon, and holds no particular interest to me besides what value is held in his commission. He strikes me as being primarily concerned with using his regiment as a captive audience for his battalion of hopeful clergymen.

Captain Ebenezer Paschalis, Baron of Escalis, commands the West Pfeiffer Imperial Carbineers. Our officers would do well to note he prefers to go by 'Eb'. His life is a tragic one, but we must take some perverse sense of appreciation that those tragedies have given us access to his considerable competence. Himself an experienced fieldman, with the scars and the drinking habits to show for it, it is surprising to most that his men show no particular love for him - perhaps this is a question that can be answered with the observation that he has relied on his personal connections to fill his roster of lieutenants.

Captain Virgil de Hohenfriedberg, who is from similar circles as I, commands the 1st Death's Head Hussars. We could not, however, be more different. Whereas I have come to Dagomor due to my virtues, he has been sent here for his vices. He an undisciplined boor in command of a reasonably organized and exceptionally drilled battalion - I, a reasonably organized and exceptionally disciplined boor. His battalion are as traditional a demesne as he is a noble; there are no surprises to me, although were I not permitted to wager on my own, I would put my entire savings and that of my men on the first of our lieutenants to be hung to be one of his, given that it was possible to both see and be appalled at the incessant self-aggrandization of he and his troops in Dagomor from my childhood home in the capital.

Captain Hugh Clay, the first commoner I mention. I am told he earned his commission from prizeshare, and married for love. He leads a battalion of natives from his homeland, the 2nd Battalion Wolves of Iron. A respectable man - I have no interest in involving him in the politics of the regiment, but only because I fear it would ruin him. He has a reputation for understanding the military in a practical sense - Eb may be a warrior, but Hugh Clay is the perfect field officer. A man who will achieve anything you want, without making you take responsibility for the pathway there, and who'll do it longer than the Empire will. I find it difficult to imagine him effectively representing his troops to officers he is neither equipped nor inclined to converse with. However, it will not be necessary - his soldiers are so immaculately behaved as to represent themselves, and his frankly draconian conduct has not as of yet given his men pause to reconsider their representation.

Captain Cibor Marczynski, commanding the the Cybulskan 'Blackfeet' volunteers. The battalion shows striking similarities with our own, using a folk tune as an anthem, and utilizing the hatchet as a melee sidearm - a decision I approve of, having far more general purpose than the bayonet and far better suited to the more extended, small-unit tactics both of our battalions are equipped for. Cibor seems uninterested in the Empire at large, and in everything from our nobility to our way of war, and his battalion's most significant distinction from ours is that his source of recruitment has given way to a significantly less motivated force than ours, given that they hail from his homeland rather than Dagomor. An excellent friend to make, as it is likely we shall be taking on much the same responsibilities and he has no overtly contrasting qualities to myself - with the exception that I believe my battalion is better suited to extended operations, if with a lesser eye towards martial accomplishment.

Captain Alastair Starachan is the Laird of Crask and commander of its Highlanders battalion. They are a penal battalion, a cruel fate only slightly declawed by the fact that they have been deployed so far from the frontlines. More uncharacteristically still, they show a surprising amount of discipline, all things considered, and are in fact content with their lives here. I have compiled multiple stories of his men winning drunken brawls outnumbered - one goes as far as to suggest that the publican ran to get another Highlander, believing that only a Highlander could defeat a Highlander hand-to-hand. This is excellent, as even our battalion could match them as a firing line. Alastair is a picture-perfect officer from the last century - he leads his men from the front, charging every-which-way in the hopes of reaching a distance where they can hit something. I am confident that they will all die stoically together - whether it is for, or against the Empire, I do not wish to provide conjecture.

Based on my documents, this is where I would list myself - I leave it as an exercise to the reader to fill in the comments, but for completion's sake, I say: I am Captain Valentin de Dangomor, of noble blood, and commander of the 1st Native Scouts Battalion, who have both the ability and the herewithal to get from any battlefield in the province to any regrouping, and precious little to make them useful at either end, neither of these things causing me any more pride or consternation than could issue from my expectation that they do so with balanced accountbooks at the end of the year.

Captain Carlington of Carlington, a man who says his own name twice, and then attached it to his battalion of Imperial Cuirassiers. My opinions on taking pride in family name are well known, and so I cannot even countenance taking it twice. Yet another nobleman in de Hohenfriedberg's ilk, but far more competent at the game of politics - he is here by choice, having come here to seek glory. The irony is clear, I know, but I hold that I came to Dangomor first, and then chose to find glory. An exceptionally useful ally for exactly the same reasons that I find him potentially the most detestable of my companions, save the Colonel, who I expect to see lead us to an early grave. His utter disinterest in producing a working military formation is obvious in his troops, who are the best armed thugs this side of the Palace itself. His social connections are useful, but I fear he is controlled by them more than he controls them - the same can be said of his Cuirassiers.

Captain Kasch Fletcher, of the 44th Farmers. He is quite comfortable in who he is, and who he is is a soldier. One gets the distinct idea that the ones he fights for are alongside him, rather than behind or in front. His approach to leadership is much the same, and his men are fond of him for the same reason. They are natives of the Western Reaches, and have built together no small level of comraderie on the basis of their joint distaste for the Empire's treatments of them. They have found solace in both bottle and billet, and are certainly disillusioned enough to be practical allies in case of more dangerous overreaches of the Canon's power - it is already known that Fletcher does not show an appreciation for theology that is altogether commensurate with our Colonel's. I am told they continue to farm; a useful skill to learn for those younger members of our battalion who have accustomed themselves to our service on solely the basis of my own teachings of military logistics. It may do him good to fall in with the right sort of company, having no noble blood of his own, but it may do just as much bad for him to be seen as too close to a man of my particular ill-repute. He reminds me somewhat of Hugh Clay, and their battalions are reasonably complementary.

Captain Altan Jalair brings his Jezzails to bear, a curious battalion indeed. They are armed, in part, with bowmen, and are potentially the battalion with the most complex standing orders I know of - at the very least, the most specialized companies. They show no particular collective speciality, though their bowmen seem rather more accurate than the average musketeer, as do their long-barrelled rifles. Altan is similar in capability to me, if not in character or upbringing. Where I learned my craft in the Corps, he learned it in the marketplace, and where my accounts are balanced by spendthriftiness and mutual social arrangement, he is a bargainer in the mercantile sense. Where we differ is that he is a man of many vices, and having done business with some of his partners in preparing to billet our battalion, I find that some of his stories do not quite correctly fit together - I have come to doubt everything I hear of him, and whilst the most egregious is his rich retelling of an admittedly impressive Altaian martial history, there is little I am willing to take at face value with him. Nevertheless, money is its own truth, and he makes enough of it to feed his men before his demons, which puts him considerably ahead some of the drunkards and zealots who hold commissions in this battalion.
Last edited by The Grim Reaper on Sun Jul 29, 2018 4:06 am, edited 7 times in total.
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Rodez
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Founded: Oct 18, 2016
Corrupt Dictatorship

Postby Rodez » Wed Jul 25, 2018 8:17 am

Great Confederacy Of Commonwealth States wrote:
Absolon-7 wrote:-Snip-


Captain Clay, pleasure to have you here. Let's see if these Wolves of Iron are worth their salt!

The Imperial Warglorian Empire wrote:Are we allowed to have things like Long Rifles? Or are we only allowed muskets?


Long rifles are allowed! However, do remember that they are not intrinsically better. They are better for some purposes, but perfect if you want to make a skirmish battalion.

Sefy the Great wrote:to build on that question, what exactly are the artillery we are allowed? is it just cannons and catapults?


Cannon, yes. The garrison would have a handful of mortars, but the rest would be smaller field pieces. Say, 6-pounder field guns and a few 12-pounders.

Rodez wrote: -Snip-

I'd like to second the question regarding rifles, since as a colonial unit it would be kinda cool for the Blackfeet to carry something along the lines of a Kentucky Long Rifle.


Ah, you must be captain Marczynski. A colonial battalion? Very well... Welcome in Dangomor!

For this kind of unit long rifles would be applicable, but that accuracy stat is a bit too low for that. If your unit has those long rifles, they are probably woefully incompetent at shooting with them.

Pasong Tirad wrote:-Snip-[/box]


Captain Strachan, welcome to Dangomor! Good to have a ferocious regiment of semi-savages with us. Should do very well on parade.

That's true. I'll add a point to accuracy at the expense of melee I suppose.
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The Imperial Warglorian Empire
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Postby The Imperial Warglorian Empire » Wed Jul 25, 2018 8:34 am

So i'd like to clarify, have these battalions been recently formed by our characters? Or can they be long-standing units?
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Cylarn
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Postby Cylarn » Wed Jul 25, 2018 9:05 am

I was under the assumption that these were new battalions that we largely form ourselves from scratch. I'd ask James to interject on the subject of existing battalions, albeit ones in possession of battle honors. My wager is that he wants a lot of variation in the battalions, in terms of experience and ability.

On another note, how relevant is marching speed for mounted units? Is it a measure of the tempermant of their steeds, among other factors?
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Provisional Niev
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Posts: 132
Founded: Feb 24, 2018
Ex-Nation

Postby Provisional Niev » Wed Jul 25, 2018 9:10 am

Captain App
Character Name: Captain James Augustus Rupert Carlington, Son of Evan Charles Carlington, 4th Count Carlington. Goes by Rupert among friends.
Age: 21
Appearance:
Image

Strengths:
-Bold: A brave leader with an unending desire to be the foremost of commanders and advance his career, Captain Carlington may risk the boldest moves in order to place himself at crucial locations in the battlefield and rarely holds his tongue in proposing daring operations at war council. This makes him quick in finding weak spots in the enemy lines or possible flanking positions on the battlefield.
-Socially gifted: He comes off as charming to most, for better or worse, making jokes wherever he finds it appropriate and habitually complimenting his fellow men, or more often, ladies. His friendly demeanor and lovable personality leaves him with few enemies, and with many friends.
-Well connected: Having spent much of his childhood in the Imperial capital and court, Captain Carlington has connections through his military schooling and Father alike, making him an asset to someone who'd need help from the high officials of Dallia, as well as a nuisance for a commander who'd wish to get rid of him.
Weaknesses:
-Inexperienced: Captain Carlington has gone through proper military schooling at a prestigious academy in the Dallian capital, but has throughout those years paid little attention in classes and never before held command. He's never faced the problems that wartime logistics involve, nor has he witnessed blood of men in battle.
-Hedonistic lifestyle: Used to the many luxuries of highborn life and privilege of anonymity provided by the large city the Capital is, Captain Carlington has frequented brothels for years and attained a taste for wine threatening his military discipline. He also travels with a sizable portion of his near-immeasurably large wardrobe, including a number of military uniforms.
-Undisciplined: Captain Carlington is not used to have others tell him what to do. While he understands the hierarchical system, he would see the command from a superior officer as more of a recommendation than an order. Even at the military academy, he was often secluded for insubordination and really only passed because of his connections.
Personality: Exuberant, ambitious, witty, brave, unreliable, out of touch, arrogant, self-centered.
Biography: Born the 4th son of an Count at the enormous Carlington family estate in the central regions of Dallia, Rupert quickly moved to the capital. His father, an important noble tasked with Imperial judicial affairs, made sure they resided comfortably in the city, and let his children share tutors with other children of their standing. Rupert himself wasn't too bright, enjoying sword fighting and horseback riding the most, only really finding interest in the stories of Kings and Generals by his teens. He was always an adorable child, becoming a bit of a favorite of his mother's and loved by his friends. It could be said that he never encountered sheer hate or dislike against him, other than some mean wording from the rabble on the streets of the Capital when the family's carriage would drive by during times of hunger. He got much more disorderly when he entered a military academy at the age of 14, preferring instead to brawl with his older friends or court ladies. His conduct did not affect the outcome of his education too much, however, and he soon found himself graduated and a military man at the age of 18. His father offered him to be the Captain of the family's own guard, which seemed exciting at first, but country life and patrolling the grounds of his birthplace proved incredibly dull. Instead, his Father secured him a position in the Imperial guard in the capital, which seemed to offer a possibility of serving in armed combat. As this did not occur, he instead decided to seize an opportunity of raising a battalion of his own, hoping for armed conflict in the borderlands of Dangomor. Spending months in his Father's County raising a splendid cavalry host, mostly of younger sons of nobles like himself but also a farmboy here and there, buying nearly a thousand horses and employing a few dozen tailors to produce uniforms for them.
Battalion app
Battalion name: Carlington County's Imperial Cuirassiers
Unit type: Line cavalry
Uniform:
Image
Image

Banner:
Image

Marching song: https://www.youtube.com/watch?v=op89OLOBzqk
Standard gear: Flintlock-pistol and Sabre
Unit Statistics:
Discipline: Image
Morale: Image
Fire rate: Image
Accuracy: Image
Melee: Image
Marching speed: Image
Self-sufficiency : Image
Description: Elite battalion only in name and outlook, the Cuirassiers are disorderly as Captain Carlington is not a strict disciplinarian and has not set out clear rules for his men. Instead, while expecting loyalty and the men following his basic orders, he joins his soldiers in camaraderie, training and drinking with them as much as he pleases. To his credit, Captain Carlington has drilled his soldiers to be effective fighters, both using the pistol in charges but most of all melee attacks, practiced with swords and horses for the months the battalion has been in existence. The many nobles in the battalion provide a great deal of experience having been brought up practicing sword fighting and riding. As a cavalry battalion, they can make great distances with particular help of horses in reserve. The soldiers are equipped well enough to hunt for food, but require a plenty of resources for the horses and other equipment.

1st company lieutenant: Louis de Campeigne
2nd company lieutenant: Charles Becker
3rd company lieutenant: Roger "Monty" Monteville
Last edited by Provisional Niev on Wed Jul 25, 2018 1:47 pm, edited 1 time in total.

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 20743
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Wed Jul 25, 2018 1:30 pm

The Imperial Warglorian Empire wrote:
Great Confederacy Of Commonwealth States wrote:Not really a system, as opposed to that I will award extra stats if battalions spend their time training, and as well with the units gaining battle experience.

Alright, btw, im going to be a light infantry unit, but because I want them to be good shooters yet be relatively self-reliant (and since historically light infantry have been known to both form squares and take part in the main line formations during battles)


Sounds good! We can always use tirallieurs.

Nations United for Conquest wrote:Damn, reminds me of the idea I've been cooking for over a year but too busy to make happen. This'll likely be good practice. Expect an app coming soon


Practise makes perfect! Happy to have you.

The Grim Reaper wrote:-Snip-


Very nice, a good character with weaknesses and strengths, grounded in the times. I like it. Welcome, captain Rosicrucio de Dangomor, to Dangomor.

Cylarn wrote:I was under the assumption that these were new battalions that we largely form ourselves from scratch. I'd ask James to interject on the subject of existing battalions, albeit ones in possession of battle honors. My wager is that he wants a lot of variation in the battalions, in terms of experience and ability.

On another note, how relevant is marching speed for mounted units? Is it a measure of the tempermant of their steeds, among other factors?

It denotes the temperament of the animals, their sturdiness, their stamina... Cavalry will most likely be faster than infantry no matter the stat, but an infantry battalion with a high movement speed my just outclass a cavalry regiment with a very low movement speed.

As for standing units: they cannot be very experienced, as the 18/60 stats make them quite bad troops overall, and that would not fit with battle-tested battalions of a hundred battles. They can have existed before, and they can even have seen some combat, but overall quality of troops will be low at the start of the RP.

Provisional Niev wrote:-Snip-

Hmmm, you seem to have invested 20 points into your battalion, so you should take away 2. Apart from that, you are grand. After this app, and the app made by Cylarn, I am going to stop accepted cavalry battalions, though.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.

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Provisional Niev
Spokesperson
 
Posts: 132
Founded: Feb 24, 2018
Ex-Nation

Postby Provisional Niev » Wed Jul 25, 2018 1:47 pm

Great Confederacy Of Commonwealth States wrote:
Provisional Niev wrote:-Snip-

Hmmm, you seem to have invested 20 points into your battalion, so you should take away 2. Apart from that, you are grand. After this app, and the app made by Cylarn, I am going to stop accepted cavalry battalions, though.

Darn! I was sure I read 20 somewhere. Considering my character and the nature of the battalion I was actually considering having a lower investment than the full 20 I thought was maximum, but I'll just proceed with lowering melee and morale by a point. Thanks.

EDIT: Fixed it!
Last edited by Provisional Niev on Wed Jul 25, 2018 1:48 pm, edited 1 time in total.

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 20743
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Wed Jul 25, 2018 1:50 pm

I might actually turn this into a series of military RP's, all set in the slowly expanding world of the Dallic empire, using your descriptions to flesh out other regions of the realm, and using your actions to establish military units, wars and outcomes. We could go both back and forward in time.

The areas and battalions you all have created have much to bring to the table, for which I am thankful.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.

Lack of a real name means compensation through a real face. My debt is settled


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