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Llalta
Chargé d'Affaires
 
Posts: 359
Founded: May 09, 2018
Left-wing Utopia

Postby Llalta » Sat Jul 07, 2018 8:50 am

tag
~*✧*~
どんなに怖くたって目お逸らさないよ
全ての終わりに愛があるなら
~*✧*~

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Nachfolgia
Negotiator
 
Posts: 7103
Founded: Jan 19, 2012
Psychotic Dictatorship

Postby Nachfolgia » Sat Jul 07, 2018 9:01 am

Forest State wrote:FYI for everyone, we're going to start the IC in split locations. You have the choice of attending a mission in Colombia, where we'll back up Team Diamond in combating the Riot and the Horsemen, or staying back at HQ and having your own side arcs instead. There will be no introduction period, everyone will have been here for six months at the start of the IC. If you're planning on doing the mission, you should comment here so I can see what our team looks like.



Well Raelynn is definitely down for the mission.

Military Factbook
The best damn alliance to ever grace NS
Strike witches


Accomplished Member of the The Age Of Neophytos RP Group

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The Rebel Alliances
Postmaster-General
 
Posts: 11812
Founded: Jan 18, 2013
Ex-Nation

Postby The Rebel Alliances » Sat Jul 07, 2018 9:12 am

Starting the IC with the option of a mission or character interaction?

I may need to put a rush on my app...
My RP Nation is the Islamic Republic of Alamon

The Starlight wrote:Rebel Force: Noun - A strange power associated with street-level characters who are the weakest, yet most powerful of all.

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Forest State
Senator
 
Posts: 4445
Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Sat Jul 07, 2018 9:15 am

The Rebel Alliances wrote:Starting the IC with the option of a mission or character interaction?

I may need to put a rush on my app...

Well, you don't need to jump in straight away because there's not exactly an elaborate intro or anything that you'll miss. It would be good to not have the mission team change size drastically midway through the mission, though.
don't tread on me

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The Cross and Davids Star
Diplomat
 
Posts: 692
Founded: Mar 01, 2016
Ex-Nation

Postby The Cross and Davids Star » Sat Jul 07, 2018 9:41 am

Nev will be on the mission, but will be piloting a support drone while remaining at HQ as agreed upon by Forest State.

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Faal Lot Himdah
Postmaster of the Fleet
 
Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Sat Jul 07, 2018 10:06 am

Lora will not be up for the mission.

But Alasdair is
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

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Segral
Ambassador
 
Posts: 1773
Founded: Sep 06, 2017
Inoffensive Centrist Democracy

Postby Segral » Sat Jul 07, 2018 10:06 am

Image


PLAYER CHARACTER APPLICATION

VITALS

Name: James "Jim" Flanigan
Nickname/Alias: Earthworm Jim
Appearance:
Image

Image

Gender: Male
Age: 21
Build: 6'1, 144 lbs, slightly skinny

Primary Ability: Jim is the king of the vermiforms. Vermiforms are soft, tubular animals or parasites, mostly made up of annelids (earthworms) and roundworms. All vermiforms bow down to Jim, for he is their true master. Jim has full control over the minds of vermiforms, able to control them, telepathically speak with them, watch through their eyes and feel what they hear, smell, touch and taste. He can even absorb their life forces in extreme circumstances, and use them to heal minor injuries. He prefers to use the worms as scouts rather than actual offensive uses, but when he needs to, he can use his worms to swarm areas and interfere in workings when necessary.

Other Abilities:

  • Shapeshifting: Jim can also transform into a worm creature, briefly dissolving the bones in his body and taking on a tubular shape to become Earthworm Jim. As a worm beast, Jim's twelve foot form can burrow and slither much faster than normal, has a slightly faster metabolism, and can has an accelerated healing factor, although it is much weaker than actual worms. This also slightly improves his telepathic connections with his worm subjects.

  • Edafoskinesis: Jim is also proficient in Edafsokinesis, or soil manipulation. He mostly uses this power to improve his burrowing speed and mobility, as well as create soil constructs to make pathways for his worms.

Power Drawbacks:

  • Vermiform Control: Jim, while adept at controlling his subjects, has limits to his powers. One worm alone won’t do much damage, so as a result, Jim has to use dozens or even hundreds of worms, and keeping telepathically linked with all of them saps his energy quick, meaning that in order to have the stamina to last a full fight, he needs to strictly limit his usage, which is why he prefers to use his worm form to control his subjects.

    However, this can occasionally create a conundrum during scouting, as one worm’s eyes are very small and don’t reveal much, meaning he has to telepathically link himself to multiple to get a clear picture. So in the end, he must have an acute sense of how much he needs in what place, at what time, or face the consequences.

  • Shapeshifting: Jim can only stay in his worm form for up to five minutes at a time, before needing a fifteen-minute cool down period before he can use it again. As well, despite his greater durability and stamina in this form, large, instantaneous attacks like explosions can still damage him, knock him unconscious, or even kill him.

  • Regeneration: Jim can heal himself, although it is rather limited. A worm’s life force can’t heal much of a human body. Cuts, bruises, burns, fine, but broken bones, organ damage, and severe trauma are way outside his wheelhouse.

    His worm form’s healing factor is much stronger, but it is still minor compared to the regeneration of actual worms. The worm form can heal large gashes and even small sections of the body being severed, but massive injuries and being torn in half are things they can’t recover from.

  • Edafoskinesis: Jim’s soil manipulation is limited as well. He can build constructs, move soil masses and burrow tunnels fine, but liquefying the ground and using soil weapons are things he cannot do. The edafoskinesis is mostly used to build pathways for his worms and thin walls to buy time, and using it for major offensive purposes is pretty rare.

Equipment: Colt Cobra .38 Special. Several glass containers filled with soil, used as storage houses for his worms.

DETAILS

Nationality: American (Texan)
Hometown: Austin, Texas
Sexuality: Heterosexual

Biggest Flaw: Jim is extremely hot-tempered, especially when his worms are injured. He used to beat up bullies who stepped on his worms, and this is no different today, only he does a lot more than just beat up offenders. However, this rashness and anger spreads farther than just his worms, and can lead to a clouded judgement, and can mean serious in-fight consequences, for both himself and his teammates.

Main Skills: Is an excellent shot with his Colt, and knows how to break down and reassemble guns quite well, knowing a lot about guns in general. Knows a ton about biology, geology, and using terrain and environments effectively. Good at driving, his favourite being trucks. Pretty stealthy for a big guy. Can cook Latin food pretty well...?

Personality: Despite his tall stature and gun, Jim is actually a very quiet and shy person. He often has the uncanny ability to disappear without ever leaving the room, and looks and feels like someone who would blend into the background. He’s a nice enough fellow, albeit one who is a man of few words, but cross his friends or his worms, and you will pay. Jim can go from silent to furious in seconds, and once his fuse blows, he goes completely ballistic, something that you wouldn’t think would happen based on his usual calm attitude.

Biography: Jim was always different. Unlike many supers, his abilities arose when he was still a baby, dirt floating around and worms marching in parades in front of the squealing and clapping child. His parents’ pride outmatched even his own, which stood to reason. Neither of them had a college degree, and no one in their family was extremely noteworthy, except for little Jim.

But despite the affection and praise Jim was practically smothered with, his schoolmates had a slightly...different opinion of him. All of them knew of his powers, and many were jealous of them, being five and six year olds. Many socially isolated him, bullying him and bestowing a childhood moniker on him; Freak. The bullying only worsened throughout the years, when Jim refused to fight back and just stayed quiet, and eventually, it lead to a breaking point, leading him to develop serious anger issues for a long time after.

At first, Jim couldn’t care less. He had his worms, he loved his worms. He loved playing with them and experimenting with what he could do with them, taking huge boxes of worms wherever he went. But when the mockers and despisers began to step on and kill his worms, kick over his boxes, he began to lose his anger management abilities. He began to use his fists, and it accelerated to the point where he was getting into daily fistfights on the playgrounds, ones which he usually won.

Eventually, in eighth grade, he was expelled for beating another boy so badly he knocked out two of his teeth. His parents’ forced him into anger management classes, and he began to withdrew further and further into himself, brewing over his expulsion, before finally realizing it for what it was; a mistake to learn from.

In high school, the tables were turned. Now, he was considered popular and cool, mostly due to his well-known abilities, something he finally began to display proudly. It was this nurturing environment that got Jim back on the right track again, and lead to him graduating high school and being accepted into the UT of Austin.

However, abruptly in the middle of his schooling, he was approached by the Syndicate, and asked to join the Futures program, an offer he couldn’t resist.



#HLApp





Apologies for the crappy bio, I’m on mobile.

Provided this is accepted, I’d love to join the mission, as long as someone can keep me posted on Discord plans.
Last edited by Segral on Sat Jul 07, 2018 10:07 am, edited 1 time in total.
yea bro idk

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Arkeyana
Minister
 
Posts: 2410
Founded: Mar 21, 2017
Democratic Socialists

Postby Arkeyana » Sat Jul 07, 2018 10:11 am

Scrapyard will be attending the mission

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Union Princes
Senator
 
Posts: 3987
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Sat Jul 07, 2018 10:55 am

Jenny will also be attending the mission.
There is no such thing as peace, only truce between wars

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Forest State
Senator
 
Posts: 4445
Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Sat Jul 07, 2018 12:19 pm

Segral wrote:snip

Accepted. You should be fine, for the mission.
don't tread on me

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Sat Jul 07, 2018 3:14 pm

Image


PLAYER CHARACTER APPLICATION

VITALS

Name:Louie Tatsuya
Nickname/Alias: Calico
Appearance:
Image

Image

He also has a hybrid form that is a anthropomorphic calico but can be changed to have more human aspects similar to Cheetah has(or a Thundercat)
Gender:Male
Age: 22
Build: lithe and muscular, 5ft 7, around 162 lbs

Primary Ability:Bakeneko Physiology: Through the Yokai in his wedding ring, he is able to obtain the abilities of a Bakeneko. He is able to transform into a Bakeneko hybrid, taking upon an anthropomorphic Calico form. In this form, he gains superhuman physical abilities, flexibility, animal senses and cat physiology. One of the major things he has in this form is the ability to use magical abilities. This goes to his human form as he does retain a smaller degree of his superhuman abilities and his body is lithe and retain its unnatural flexible state.

Other Abilities: Soul Energy Manipulation: Because of the ethereal power of the Bakeneko, Louie has a great degree of control over soul energy, also known as Ki/Chi. He can do many things with it from producing ethereal fire from his soul, attuning his weapons with it to harm spirits and break magical barriers , protecting both spirits from manipulation, and can protect from magic.

Shape-shifting: Louie is able to transform himself to his cat form, Bakeneko hybrid form and anywhere in between. This is used for spying, stealth, and get out of superhero work on occasion.

Contaminant Immunity: He is able to use magic to make himself immune by viruses, poisons, and diseases

Camouflage: With the ability to cloak his body with the environment, he is able become invisible to the naked eye and sensors in darkness.

Power Drawbacks: Powers are at their strongest at nighttime as his transformation follows cat physiology by being nocturnal. It is more tied to the nature of the moon so it doesn't work in a dark room.

In his transformed state(cat or hybrid) he is susceptible to catnip and has the same effect as being on ecstasy on him. His powers come from his ring and being away from it for too long then he will lose his connection to his powers and will revert back to his original build before the spirits influence was on him.

Equipment: His enchanted wedding ring, the gem switch from a diamond to a cat's eye in the same color to the spirit's eye. Can help be a watch, see spirits and detect magic. His husband's katana, switch out the blade for a stronger metal and the hilt with a more violet hue for symbolism. Clothing is normally dark blue for stealth, no armor.

DETAILS

Nationality: American born, Japanese citizen via marriage
Hometown: Long Tree, Utah
Sexuality:Bisexual

Biggest Flaw:His ties to his sister-in-law. She is very special to him and is the reason he took up being a hero. Made a deal with the Bakeneko that he would protect her and her family no matter what as she is the last bloodline that tends to the family shrine. If anything were to happen to her, then he would lose the will to fight and will bargain if he can't fight the enemy. Another flaw is that he's stuck in the past and this does effect his mind powers and is a weakness that psychics can use that to mentally cripple him.

Main Skills: He was a media major, specializing in journalism prior to his marriage and joining the Syndicate. He has light
stealth training, CQC, and Kenjutsu training from the Bakeneko but is still training the skills. He also held a job as a reporter and has investigation skills.

Personality: He's loving and faithful, protective of his family and nostalgic. He likes the philosophical aspects in life and is a bookworm on his off time. He is known to be subjective and open to other world views, not caring about a person's inner beliefs till a job's done but wouldn't mind talking about it later. He thinks things through before going into a battle, mostly since he isn't the strongest of the metas and has to rely on skill and wit to outmaneuver a stronger or faster opponent. With close friends and family, he wears his emotions on his sleeve and doesn't mind telling people about his secrets in private places. To him it's therapeutic but he still can't somethings out of his mind, like his husband.

Biography: Born in Long Tree Utah, Louie was born Brunhine and had an average life in a world of metas. He was actually happy to live in the small town at first. Not being in the epicenter of major battles did not make him fearful for his life, double the fact that his brother was a veteran. After he got into his freshmen year of high school changed his mind as wanderlust hit him square in the chin as he wanted to see the world. He picked Asia out of random and Japan through a dice roll. He started to pack up what he could but the thing was that travelling abroad was expensive so he had found a program to get him there.

He worked very hard to get one of the limited spots and finally made it out of the town. He lived with a host family and experience a new world outside of Utah. While he and his host family taught him Japanese culture, he hit it off with a local family and their son, Tanto, who first became friend, then lover once Louie had known he was homosexual. Louie knew he was bisexual since middle school after he went to a therapist about his sexual feelings. His family still consider it hard to swallow but something that they can accept.

Before he left back home, he promised Tanto that he would come back and marry him once he completes collage. The promise was sealed with a kiss and Louie got back home to work as hard as he ever did to make something for himself. He got his associates in journalism and media with enough experience to get a job. He called up Tanto about the good news and to get them together in Japan. Tanto got a job in the JSDF and his sister became the family shrine keeper and helped the family.

Louie married Tanto and moved in with him in Tokyo. He got a job working as a journalist for a newspaper. Everything was peaceful in his life till one night his sister-in-laws calico cat came. It was a strange cat that brought a demon came and attacked the couple. Both Tanto and Louie were killed but the calico showed its true purpose. It became a Bakeneko and fought off the young meta but knew it would come back. It came to Louie's spirit and told him that the calico was a family spirit and that Tanto's family were magical users that gained their powers through her.

It was here that Louie wanted to get back the meta criminal for killing his husband and would do anything become alive again. The Yokai made a deal to intertwine their souls together and bestow its powers to Louie to get vengeance and protect his family. Louie agreed and became the meta that everyone knows. He told his sister about what happened and noticed that the Yokai was inside his wedding ring but the ring had a cat's eye instead of a diamond. Louie didn't like it but knew that it was a symbol of the symbiosis that he achieved. In months of hard training, he was somewhat ready to find the criminal and kill him.

After he got his vengeance and went to his husband's funeral, he realized what he did was wrong. Killing somebody did not honor his spirit and memory, it only caused more chaos. He didn't want to become a spirit of vengeance and sat down with his sister-in-law to talk about it. Eventually he came to the decision that he was a meta, a magical one but still a meta. He needed to improve his skills and learn how to use his powers for good so that he can protect the family and honor Tanto's memory. His sister-in-law gave him something to remember her brother by, his katana passed down from his father.

He hugged her and cried, tears marking the ties that bound him to his extended family and left. He went back to the states and joined the Syndicate as a new cadet, wanting to learn how to do good in the world and to protect the things that mattered to him in this life.

#HLApp
Last edited by Ralnis on Sat Jul 07, 2018 8:58 pm, edited 1 time in total.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21994
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Sat Jul 07, 2018 3:25 pm

Image


PLAYER CHARACTER APPLICATION

VITALS

Name: Dan Coyote
Nickname/Alias: Coyote
Appearance:
Image

Gender: Male
Age: 21
Build: 1.76m, 76 Kg

Primary Ability:
Rebirth: When mortally wounded, Dan will throw his body into overdrive. All the cells of his body rejuvenate violently, quickly mending any harm that had come to him previously. Any kind of life-threatening wound can be healed this way, reverting his body back to that of a 20-year-old.

Other Abilities:
Extended natural age limit: Although Dan doesn’t know it yet, he doesn’t age like regular people. He ages around thrice as slowly as regular humans would. He has only the vague idea that he has this power, and hasn’t quite been able to put it to the test.

Extended muscle memory: Despite the drawbacks mentioned below, and the almost complete memory wipe following a Rebirth, Dan still has the muscle memory and some of the intuition of his previous lives. In this incarnation, Dan has shown extreme talent for pistol shooting, knife fighting, driving, making a vegetable omelette, tomato farming, karate, darts, high jumping, French, Latin, Maya, biking, and playing the piano. Other muscle memories and intuitions might reform over time, and some of these might vanish. It is hard to tell.

Power Drawbacks:
Memory wipe: Every time Dan is reborn, his memory is thrown entirely out of whack. His memories become distant and vague, more akin to remembered dreams or déjà vús than actual memories. His entire personality changes, as well as sex, race, sexuality, political opinions and ‘sex appeal’. This means that a Rebirth is exactly that: a Rebirth. He will not remember friends, and even when he does, it will be like seeing a person you have seen in a dream before. Dan only has the vague idea that he has powers, but that is where his memories end. He does not remember his youth, his parents, where he is originally from, or what he did in past lives, although he sometimes get flashbacks to historical events.

Given time: The rebirth is not instantaneous. It takes between a few seconds and a few minutes to kick in, and then the rebirth takes another few seconds to complete. In that time, he is completely vulnerable. After rebirth, it usually takes between a few hours and a few days for him to recuperate, and then he will have lost all his memories again. That is, if he has time to do a rebirth. He can only come back from grievous wounds, not from death. If he dies, that is final. A shot to the head, a shot through the heart, his head being cut off, a sufficiently powerful explosion… That will all do him in. The reverse is also true. His power will only kick in if he is in mortal danger. That means that losing an arm will not trigger his rebirth. Only if he would otherwise die will his power kick in.

Equipment:
2 K-bars
2 x Glock-17
Ammunition
Clothing
Tooth brush, tooth paste and flossing wires
Flip phone (does not do whatsapp)
Darts

DETAILS

Nationality: US citizenship
Hometown: Crescent Valley, Nevada
Sexuality: ???

Biggest Flaw: Was almost literally born yesterday. Well, he was reborn about a year ago. As such, his memory has been wiped quite recently, and there is no way of telling what he does and doesn’t know about modern society. For example, he was up-to-date on bus fares in Orlando, Florida, but was surprised to see black people seated at the front of the bus. He sometimes lacks basic information about the world we live in. Also, he has become allergic to cats.

Main Skills: Pistol shooting, knife fighting, driving, making a vegetable omelette, tomato farming, karate, darts, high jumping, French, Latin, Maya, biking, and playing the piano.

Personality: Outgoing, friendly, but very awkward and confused sometimes. He has problems keeping his concentration up, making him appear rude sometimes. He is finding things out about himself still, and those things can be quite hard to pin down for him. He is learning, however, and his curiosity towards the world might be his most defining characteristic.

Biography: This biography will, for obvious reasons, start in 2017. August 2017, to be exact. On the 3rd of August 2017 a man came walking into the town of Crescent Valley, Nevada. He had nothing on him but the ragged remains of a bespoke suit, navy blue with a grey tie. Well, what remained of it. The sleeves of both the suit and the shirt were missing, as were the bottom parts of the trousers, which had holes all over it. He was dirty, too, and his suit was covered in blood stains. When this almost lifeless person shambled into town, the townsfolk immediately took him in. He kept repeating two words, which the people assumed to be his name. In hindsight, he might not have been saying ‘Dan Coyote’, but ‘damn coyote’. Anyways, the townspeople cared for him, gave him food and water, and called a doctor to see him. To the doctor’s surprise, the young lad, whom the figured was about 20, was absolutely fine. The blood on his suit was not his, and apart from the thirst and the blisters on his feet, he was in perfect health. He wasn’t even sunburnt. When Dan woke up, he didn’t have any more answers for the townsfolk. If anything, he had more questions. ‘What year is it’ is the first he asked, followed by ‘where am I?’. The townsfolk were quite quick to give him answers, but were rather weirded out by this strange fellow. Eventually, the doctor took him to the hospital for further evaluation, where it was found that he was in absolute tip-top shape and crystal fashion.

The doctors would have kicked him out right then and there, but they decided to perform another little test on him; a genetic one. The genetic code revealed to them that Dan Coyote, as they called him, was actually a meta with super-human abilities. What these abilities were they did not know, but they suggested he go to Florida to meet up with the Syndicate. Luckily for him, the doctors had found a wallet on his person, which was empty save for 500 dollars of US currency. Given a fresh set of clothing, Dan Coyote thanked the doctors and went on his merry way. He caught a flight from Battle Mountain to Tampa, Florida, from where he could continue on public transport. Despite saying ‘God speed’ a few times too many and being rather amazed at the speed of the jet airliner, Dan Coyote arrived in Santa Marina within a few days. Once there, he simply rang the bell, told them his new name, and told he needed a place to stay. Of course, the school was as perplexed by this as anyone, but the friendly smile of the lad won them over, and he was allowed to stay. Extensive genetic testing revealed the roundabout nature of his condition, which he had kind of predicted. Ever since, Dan Coyote has been happily training and living in the school. There is a nagging in the back of his mind, though. He dreams of a house, somewhere, where more answers about his identity can be found. The dream offers no leads, only that there might be a building. Every time he walks into the house in his dream, he wakes up. Dan is curious as to who he was in the past, but his duty to the Syndicate is more important.

#HLApp
Last edited by Great Confederacy of Commonwealth States on Sat Jul 07, 2018 3:38 pm, edited 1 time in total.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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Forest State
Senator
 
Posts: 4445
Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Sat Jul 07, 2018 3:59 pm

Great Confederacy Of Commonwealth States wrote:snip

Accepted, since the ability seems fairly balanced out.
don't tread on me

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Talchyon
Negotiator
 
Posts: 5825
Founded: May 05, 2016
Authoritarian Democracy

Postby Talchyon » Sat Jul 07, 2018 5:42 pm

An app. Just so you know, I'm going to be busy until about Tuesday and won't be able to post anything. I think for that reason, Chambi should probably not go on the mission if he is accepted, and just stay at home.

- Talc


Image


PLAYER CHARACTER APPLICATION

VITALS

Name: Chambi Uro
Nickname/Alias: Oblivion. (See here how he got it.)
Appearance:
Image

Gender: Male
Age: 22
Build: 5'9, 185 lbs.

Primary Ability:
  • Make Hallucinations Real - By his will, Chambi can solidify and make hallucinations other people have, to become real. (This is especially for those he creates, but not limited to those). The problem is, Chambi cannot control what he creates. So if someone's hallucination is something dangerous, it could be dangerous for Chambi as well. Range is 100 yards for Chambi's power to work.


Other Abilities:
  • Induce Hallucinations - Simply by will, Chambi can cause other people to hallucinate. When they do, they become disoriented, confused, often scared, frustrated, and unsure of what is reality. Chambi cannot cause a group of people to hallucinate at once, because he can only take on one target at a time. However, once his target hallucinates, he can soon after shift to another target. Range is 100 yards.
  • Sense Hallucinations - Chambi is able to see (more like, detect) the hallucinations others have. It is not a perfect visual, but Chambi can usually sense what the hallucination is that his target is having. (For example, if his target is hallucinating about a dead friend come back to life, Chambi could say it was about this topic but not exactly who the girl was). Also, Chambi can detect the hallucinations others have that he himself did not create (e.g., if they were sick or high on a drug). For range, the closer Chambi is to the person hallucinating, the easier it is to detect what the hallucination is.
  • Psychic Shield - Chambi is impervious to psionic and mental attacks. Of course, this also makes telepathy with him impossible too...

Power Drawbacks:
  • Chambi has no control over any of the hallucinations-made-real he makes. Likewise, he cannot determine beforehand what any one person will see in their hallucinations.
  • While some of the hallucinations he makes will be combat oriented, some will decidedly not be. So this is not necessarily a combat ability. That means, if Chambi is to go into a fight with another meta, it's not necessarily an even match and Chambi may be completely outgunned.
  • Chambi's mental shield blocks out even friendly telepathic communication, or other psionic aid.

Equipment: A simple flip phone with no "smart" capabilities; flashbangs; vials of certain South American spices (for a taste of home). Also a hunting knife, nylon cord, leather strips and a semi-automatic Uzi and 3 clips. At his Syndicate living quarters, he also has clothing, a few pairs of shoes, some American cds, and general odds and ends.

DETAILS

Nationality: Bolivian. A descendant of the Andean native people, the Aymara.
Hometown: Cacachaqa, Bolivia. One of the most traditional, cultural settlements of the Aymara
Sexuality: Straight

Biggest Flaw: Chambi's biggest flaw power-wise is his inability to control any of the hallucinations he makes real. His biggest personality flaw is that he is at odds with himself, his new environment at times contradicting several of the views from the culture he was raised in. While he is trying to reinvent himself as an American, he cannot always reconcile these ways with his upbringing.

Main Skills: Wilderness Survival, Tracking, some natural medicines, herb and plant knowledge, Andean culture and area knowledge. He is learning American customs and ways, but he is not quite there yet. Computers are difficult for him.

Personality: Chambi is in some ways trying to reinvent himself. At times he will speak out against American ways that clearly contradict or devalue parts of his culture that he was instructed in. At other times, Chambi is almost ashamed to be Aymaran and downplays any abilities and skills he has gained from his upbringing, pretending to be completely American. He is an exotic mix of principals, obscure knowledge, ignorance and a reckless, driven side. In short, Chambi is not your typical Syndicate meta.


Biography: Chambi Uro grew up in the Andean highlands in Bolivia among his people, the Aymara natives. The son of a shaman and his wife, Chambi was enculturated in the norms and rituals of his people, and expected to take the same position as his father when it was time. His name was given because it means "The Bringer of Good News," and as was the custom, Chambi's parents expected good to come from him. But as he grew, Chambi became more and more frustrated with the old ways and more and more envious of those who were not Aymaran. Growing resentful of his parents as they explained to him how their ancient ways were the better way of life, Chambi saw benefits to the outside world - things like technology, more of a sense of freedom to be who he wanted, and above all things, opportunity.

The tribal life of Cacachaqa and the Aymarans there had specific rituals and "magic" (which Chambi once trusted in, but began to despise as old wives' tales without a basis in reality as he grew older). Among the rituals, the Aymarans foretold the future and gave rituals for their agricultural life, but always involving coca leaves. At times, these were smoked and the narcotic agents in them gave way to various visions.

At one of these important rituals towards the beginning of planting, when the coca leaves were being smoked and used in foretellings, Chambi began to sense what the older shamans were seeing in their drug-induced visions. He not only could sense something about what they were noticing, but also its harm, goodness, or oddities, though he could not say specifically about any one. All of a sudden, towards the beginning of the rituals, Chambi's ability first activated and he made the visions of the older shamans come to life. Needless to say, Chambi was freaked out while the shamans were amazed. The hallucinations they had ended in the deaths of three of the Aymarans, including one of the shamans. It was both a tragedy for their culture, and a time of wonder. Chambi's father began to speak of his dream that Chambi immediately take over the position of the deceased shaman, and he began talking to the tribe leaders to make this a reality. Not wanting to be stuck in his tribe forever, Chambi ran away that night.

A few months later, Chambi ended up in La Paz. And it was then, that he was recruited by an agent from the Syndicate, who had been sent to Bolivia to track down any metas caused by an overpass of an Overwatcher ship. Chambi agreed, and within hours he was flying away from Bolivia and entering a new country: the U.S.A.

For the past several months, Chambi has struggled to adapt to American culture but is learning. He finds his team unusual, and kind of feels out of his element. But he is doing what he can to blend in and re-make himself a normal American 22 year old.

#HLApp
Last edited by Talchyon on Thu Sep 06, 2018 5:58 am, edited 2 times in total.
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

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Arengin Union
Powerbroker
 
Posts: 8858
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Sat Jul 07, 2018 5:44 pm

Mine as well get a tag on the thread.
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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Union Princes
Senator
 
Posts: 3987
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Sat Jul 07, 2018 6:40 pm

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FACTION APPLICATION
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Name: Mann Co.

Membership: N/A

Areas of Operation: Badlands, New Mexico alone

Alignment: True Neutral
Description of Faction Strength Level: At the heights of its power, Mann Co. has over 300 plants, office buildings, warehouses, and outlet malls in its ownership in Badlands alone. Now, in the present day, the remains Mann Co. resides in Badlands abandoned and stripped of all of its glory.

Background:
Mann Co. was founded by Zepheniah Mann, who operated the firm with his brother, Silas Mann, until Zepheniah's death in 1850, passing ownership of the company to Barnabas Hale. A decade later, Barnabas acquired the Coal Mine and Munitions Factory from Zepheniah's sons Blutarch and Redmond Mann. Ownership of Mann Co. passed to Barnabas' son, Billious Hale, who controlled the company through the first half of the 20th century. In 1922, Billious closed the historic Coal Mine and Munitions Factory and turned the company's operations toward the future of hat manufacture. The third Hale, Saxton, took the company into the 1960s, becoming the very public spokesman for the company's retail products.

In the second quarter of 1972, Saxton Hale suddenly appointed long-time associate Mr. Reddy to replace him as the CEO of Mann Co. with the understanding that Mr. Reddy would accommodate Miss Olivia Gray's pending Mann Co. Challenge. However, under the advisement of Mr. Bidwell, with whom Mr. Saxton had attempted the same arrangement, Mr. Reddy declined the challenge. Under the terms of the challenge, he thereby ceded control of Mann Co. to Miss Mann, who immediately transferred executive control of Mann Co. to her father, Gray Mann.

Gray Mann's tenure at Mann Co. was too brief to determine his intentions for the firm. He spent the third quarter of 1972 inspecting and auditing most divisions and holdings of the organization. He had recently returned to the headquarters of his robotics division of Gray Gravel in Australia, where he was killed. With no one left to fill in the position of CEO, Mr. Saxton became Gray Mann's unofficial successor.

When the World Metahuman Council was formed in 1976 furthering the rights of Metahumans worldwide, Mr. Saxton wasted no time selling products to his new target audience of superheros. Alas, this did not go without any faults as the company PR turned sour as vicious rumors flew around (Some of which were true) that Mr. Saxton was selling weapons to both sides like some war-profiteer. The final nail in Mann Co.'s coffin did not happend until 1982 when a third Senate investigation into the company under the charges of indirect murder of a dozen metahumans.

As the evidence piled up against him, Mr. Saxton was found guilty and was forced to resign. The company itself fell apart in the power vacuum with employees laid off left and right. Dell Conagher, one of the nine mercenaries hired by Mr. Saxton, took the opportunity to strip the company of its technology and tools and bring it home with him. Four years later, Stockwell Steelworks was born; bearing nearly the same identity of Mann Co.
#HLApp

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FACTION APPLICATION
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Name: Stockwell Steelworks

Membership: 96,000 employees in the US; 37,000 in Texas alone. Kid Valley has over 3,000 employees

Areas of Operation: HQ resides in Kid Valley, Texas. Warehouses and corporate branches are located in Dallas and Houston as well as other major cities in US.

Alignment: Heroes, Authorities

Description of Faction Strength Level: To the outsider, Stockwell Steelworks is just another proud, patriotic company that strives towards offering Americans industrial goods of the highest quality. But what sets it apart from other companies is its branch of weapon manufacturing. Stockwell Steelworks boasts how bizarrely creative their weapon products are and how effective they can be in combat. They endorse the Syndicate and even secretly supply its members with experimental armaments and gadgets to be used against super villains or extraterrestrial beings.

This was all done because of two things: the requisition of Mann Co. technology and blueprints and the metahuman genius, Conagher Dell Stockwell. With the two assets available for Stockwell Steelworks, it was able to partner with the US military for lucrative military contracts for the production of anti-meta human weaponry and robotic technology to give them an edge over militaries of other nations.

However, due to his value to the company and being the nephew of the CEO, Conagher secretly used his influence to make the weapons department cater towards the Syndicate first and the world market second.
Just as Mann Co. before it, accusations sprang up every now and then that Stockwell Steelworks were selling arms to both the superhero and the supervillain. But no one can confirm nor deny if they were stolen and bought on the black market.

Background:
After the fall of Mann Co. in 1982, Dell Conagher decided to make his own fortune in his hometown of Bee Hive. There, he met is love and future wife, Karen Stockwell, while he set up a little hardware shop. The two got married and spent some time in her hometown of Kid Valley which was founded near an oil reserve. After being hired by government officials to drill for the oil, Dell was struck by the idea on the profit from selling his talent (making deadly contraptions) to the federal government.

After driving back to New Mexico to ransack the abandoned HQ, he put his brilliant mind to work by establishing a small company that employed the residents of the town. It quickly became recognized for its high quality steel in high abundance for extremely low costs. Expansion occurred very quickly when Dell reverse engineered Gray Mann's robots to and sold them to the US military as a way to surpass the Soviet Union. Though awkward in motion, the robots were nonetheless several decades in advance and a deal was struck for a small batch of them to be examined by US military scientists and engineers.

After his death in 1994, Dell's son, Dane, took over as CEO and pursued a more selfless approach for the company, mainly setting up connections in other cities to reduce the unemployment rate and secretly selling guns to meta-human vigilantes. From 1999, he publicly endorsed the metahumans in their fight against supervillains and other organized crime. This doctrine for the company would continue with Conagher as he would not doubt be the chosen successor after his uncle.

Kid Valley itself transformed from a minor town into a bustling city dominated by the company's products and services.
#HLApp
There is no such thing as peace, only truce between wars

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Haedros 92712
Ambassador
 
Posts: 1140
Founded: Jan 17, 2018
Ex-Nation

Postby Haedros 92712 » Sat Jul 07, 2018 7:20 pm

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PLAYER CHARACTER APPLICATION

VITALS

Name: Bruno Abbachio
Nickname/Alias: Instant Karma
Appearance:
Image

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Gender: Male
Age: 19
Build:
-Height: 5’11
-Weight: 147 lbs
-General build: Skinny with a light amount of muscle



Primary Ability: Bruno is constantly followed by a sort of astral projection of his own mind he refers to as his “second soul.” He has named his second soul Instant Karma. His second soul gives him a few abilities to utilize.
-Weapon Creation: Bruno can conjure forth weapons from his second soul. They are pink, and transparent in appearance. These weapons can be picked up and used by anyone Bruno gives permission to, though the weapons are designed quite differently from weapons that would be used normally. Any bullets fired by projectile weapons can be controlled in midair. So far, He’s been able to create:
-A pistol: Revolver like in structure. Bullets have been capable of penetrating a 4 inch thick sheet of steel.
-A sword: Shaped similarly to a katana, though he’s made more than one kind of sword
-A rifle: Similiar to a sniper rifle. Even comes with a scope
-A knife: Similar to a standard combat knife.
-A scythe: Similiar to well... a scythe. Not much to say here.

Other Abilities:
-Punching: The second soul can perform direct physical attacks. It has strength greater than an average human, and its punches typically travel at about 30 mph.
-Action Mimic: Instant Karma can view almost any action taken by somebody and mimic it perfectly (this doesn’t translate abilities). So say if Bruno sees someone pilot a plane, he can then pilot that same model of plan, or if he sees someone type a code, he instantly memorizes that code. This may also be how he can materialize weapons.
-Spirit invulnerability: Instant Karma (the soul) cannot be directly attacked unless via spiritual or psychic means.

Power Drawbacks:
-Physical vulnerability: While Instant Karma (the soul) can’t be touched, Bruno is physically vulnerable to attack, as he isn’t very strong physically.
-Spiritual connection: If Instant Karma is directly attacked, any injury received translates directly to Bruno. This means if Instant Karma is destroyed completely, Bruno dies.

Equipment: One Rather Odd Spandex Costume

DETAILS

Nationality: Italian-American
Hometown:
Sexuality:

Biggest Flaw:
Main Skills:

Personality:

Biography: (Should be at least two paragraphs.)

#HLApp


W.I.P
Last edited by Haedros 92712 on Thu Jul 12, 2018 3:30 pm, edited 3 times in total.
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

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The Rebel Alliances
Postmaster-General
 
Posts: 11812
Founded: Jan 18, 2013
Ex-Nation

Postby The Rebel Alliances » Sat Jul 07, 2018 8:05 pm

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PLAYER CHARACTER APPLICATION

VITALS

Name: Jason 'J-Bird' Blake
Nickname/Alias: Captain Cardinal
Appearance:
Image

Gender: Male
Age: 21
Build: Height: 6'1 Weight: 175 lbs

Primary Ability: Flight

Other Abilities: Enhanced Condition (Roughly 3x stronger than a normal human, enhanced vision)

Power Drawbacks: Wings can be damaged preventing him from flying(His main calling card) and his enhanced condition is not bullet proof.

Equipment: Body Armor, Bow and Arrows, Shock Sticks

DETAILS

Nationality: American
Hometown: Norfolk, Virginia
Sexuality: Heterosexual

Biggest Flaw: Arrogance, Jason is pretty proud of his abilities. He thinks highly of himself and can lead to him overestimating himself or underestimating enemies and either could be fatal.
Main Skills: Flight, Jason can fly up to 50 mph casually and can hit speeds of 150 mph when in a dive, Jason is also a master archer and skilled martial artist.

Personality: Jason was once described as "An a**hole with a heart of gold." The description is apt, as on the exterior he comes off as a impulsive and shallow. But he does care deeply for others. Genuinely believing in his responsibility to be more responsible than he used to be and willing to put his own pride aside for others.

Biography: Jason was born in Norfolk, VA to a mother who was also a hero. Like his mother, Jason was born with wings on his back which allow him to fly. But growing up with bird wings on your back can make it hard to fit in. So, Jason was teased in his early years for well being visibly different. Something that his mother had to learn to deal with as well in her time. Jason responded by taking an interest in things such as sports and athletics. And was quite good at them, his favorite sport being baseball but also became skilled in basket ball as well. By the time of High School, Jason was a star player on the baseball team and when that combined with his good looks and appeal to women in school he was extremely popular. To a degree where he forgot what it was like to be bullied himself. And he found himself on the other end of that cycle. One day, on his way home he sees a kid who was about to jump from a bridge. Without thinking he flew into action and managed to catch him before he fell into the water below. Jason did not know the kid, but he reminded Jason of what it used to be like for him. So, after that, he pledged he would be better and immediately changed his ways. Even doing things he would have never considered before such as community service and volunteering.

But more importantly, Jason found out that he was happier helping people. It felt good to him, natural even. So, he made a decision. That he would join the Syndicate and become a hero. Following in his mother's footsteps. He then received training in martial arts and archery skills which he picked up on quickly as he did some solo hero work on his own to gain experience. These were mostly just him helping out with little fighting involved. Such as search and rescue missions and the like. But around six months ago, he finally did it. Jason joined the Syndicate and took the name 'Captain Cardinal' and not long after received his uniform, mask and tools of the trade in a custom bow and arrow and shock sticks for melee combat. Since then he has been in Santa Marina, training and preparing for the time when he is needed in the field to help protect the planet with the same enthusiasm and drive he does everything else.

#HLApp
My RP Nation is the Islamic Republic of Alamon

The Starlight wrote:Rebel Force: Noun - A strange power associated with street-level characters who are the weakest, yet most powerful of all.

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The Empire of Tau
Minister
 
Posts: 3392
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sat Jul 07, 2018 9:51 pm

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PLAYER CHARACTER APPLICATION

VITALS

Name: Henry V. Jack
Nickname/Alias: 'Pig'
Appearance:
Image

Gender: Male
Age: 23
Build: 8’11, 570 Pounds. He’s a big fuckboi.

Primary Ability: The Pig is always in need of food to sustain his mega powers at its peak. Anything from meat, vegetables, fruits, fish, chicken, etc, the Pig shall eat all to satisfy his thirst for food. Even rotten, diseased, and drugged foods shall do, his systems are able to fight off all known viruses/drugs and illnesses that enters his body. This massive intake of foodstuffs allows Pig to take damage on a unusual scale. Even when sprayed with bullets, large chunks of flesh ripped off, thrown off a ten-story building, engulf in flames, the Pig shall be able to fight on like it did not even happen. Interesting, the bone structure of Pig has been noted to be unbreakable, evidenced by large caliber bullets unable to crack the skull of Pig. Not only that, Pig’s strength and stamina is a noticeable feature, allowing the man to carry heavy ass gear for days onend. Lastly, the Pig has a few extra sets of organs like three hearts, four lungs, five kidneys, etc.

Other Abilities: N/A

Power Drawbacks: (What I said in Primary Ability and that he’s really slow)

Equipment: M60, meat cleaver a small lunchbox, Power Armor (capable of stopping all small arms and about 9 7.92mm bullets. Gives sizable strength bonus)

DETAILS

Nationality: Cuban
Hometown: Mayabeque
Sexuality: He’ll fuck anything.

Biggest Flaw: Mental Fatigue, Hygiene, Social Interactions.
Main Skills: Cooking, Butchering, Fast Eating, Human Anatomy.

Personality: Pig is a silent person, not the one to talk much. The nature of “evil” and “good” to him is not a concept he believes in. If you do bad to him or his friends, he will fuck you up.

Biography: Born in May 7th, 1997, Cuba, Mayabeque, Henry V. Jack was born to a poor family of farmers on a small farming plot. Working to make ends mean, Henry has no formal education, only learning from what his parents could teach. Not having much of a choice, Herny soon turned to drugs to make money to support the family at the age of 10. It was during that time that Henry meta-powers first started to manifest. Eating all forms of food, Henry’s hungry was immense. It would not be long before the Cuban State Security Service would take notice of Henry, when the boy managed to kill ten gang members while stuffed with food at the age of 11. Soon, Henry was enrolled into the Cuban State Security Service training program, forced to left his behind his family. By the age of 16, Henry would be a Junior Officer. However in his time during training, Henry has no Interest of staying any longer. So, Henry escaped and tried to go back to his parents, who were alright dead by the time he got there. Gunned down by the same people who he worked with. By 17, Henry was alright at the height of 6’8 and weighted 250 lbs, allowing him to beat down anyone that needs to be beaten. Thus, the identity of Pig is born. Seeking to live a normal life, Pig slipped out of Cuba and took a flight to Germany.

Now at the age of 20, Pig beings to settle down. For now, Pig hopes to forget his past and simply enjoy his life while he can. Sadly, that life could not come into forwishen as the Cuban State Security Service told Future Program about the Pig’s entry into Germany. Monitored and spied upon,Pig was a target for recruitment. Then upon June 16th, 2016, the Future Program sent a invitation for Pig to join. He refused, not wanting to get into all of this hero stuff. Unfortunate for him, a series of events lead him to murder a villain. In order not to be scrutinized, he joined the Future Program.
Last edited by The Empire of Tau on Sat Jul 07, 2018 9:51 pm, edited 1 time in total.

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Forest State
Senator
 
Posts: 4445
Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Sat Jul 07, 2018 10:00 pm

IC should go up tomorrow. And now, we'll get a roster update.

Also, for anyone that's not on the Discord, this is the terrain for our first mission. The details will be revealed in the IC.

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Talchyon wrote:snip

Just one error. The Outsiders are the aliens, the Watchers are an entirely different secretive order. But accepted.
Union Princes wrote:snip

The Rebel Alliances wrote:snip

The Empire of Tau wrote:snip

Accepted.
Last edited by Forest State on Sat Jul 07, 2018 10:08 pm, edited 1 time in total.
don't tread on me

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Sat Jul 07, 2018 10:09 pm

App has been edited and powers taken out.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Forest State
Senator
 
Posts: 4445
Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Sat Jul 07, 2018 10:12 pm

Ralnis wrote:snip

Accepted. I'd normally restate that demons are something different entirely in this universe, but a Yokai isn't exactly the same thing.
don't tread on me

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Sat Jul 07, 2018 10:38 pm

Forest State wrote:
Ralnis wrote:snip

Accepted. I'd normally restate that demons are something different entirely in this universe, but a Yokai isn't exactly the same thing.

Fair enough, I will keep that in mind for lore.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Doughertania
Negotiator
 
Posts: 7094
Founded: Jan 17, 2012
Liberal Democratic Socialists

Postby Doughertania » Sat Jul 07, 2018 10:44 pm

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PLAYER CHARACTER APPLICATION

VITALS

Name: Evelyn Morrow
Nickname/Alias: Sentinel
Appearance:
Image
Image

Gender: Female
Age: 21
Build: 5'3" and athletic

Primary Ability: Energy Conversion Fields: Evelyn can create highly durable forcefields, capable of tanking massive amounts of damage. It then converts this energy, whether it be kinetic, heat, or arcane, into another energy source (usually arcane energy) for Evelyn to use in her various other abilities. These forcefields can become airtight and soundproof, and can range from the size of coin to to the size of a house.

Other Abilities:
  • Energy Constructs: By tapping into her energy reserves, Evelyn can create constructs on magical energy. These tend to be a transparent purple in nature, though the color can be adapted to a different shade and hue. The constructs can be as simple in shape as a flat plane, or as complicated as hand. The constructs cannot move on their own, but can move if Evelyn actively controls it. The constructs can also vary in durability, to shattering like glass to holding up to a sustained assault. The constructs can levitate, lifting at most a car. The constructs can also double as her Energy Conversion Fields at the expensive of complication.

  • Avatar of Eleos: Evelyn has been chosen by an entity claiming to be Eleos, Goddess of Compassion. Whether or not the woman is who she says she is, the results she's had on her power level is clear. Evelyn is now capable of performing a variety of feats using her energy as fuel. This power is also augmented when innocents are in danger. For example, the same energy needed to shield three allies could shield fifteen people if those were innocents. Innocents to Eleos are specifically seen as noncombatants, or those who are being affected by the conflict despite not trying to affect its outcome. Evelyn can shed and regain the avatar status at will. While not in the avatar state, she losses all the below powers, but has a bit more freedom to be a normal person. However any act that would enrage Eleos, such as murder or torture, will be known to her once Evelyn regains her avatar status.

  • Smite: Evelyn fire a bolt of arcane energy capable of pulverizing steel and concrete, and its power can be increased through tapping into her energy reserves. While it can't be used offensively, it can be used as a disarming tactic, such as destroying a missile launcher or frying a bomb. Normally though, it is used to destroy debris to get to survivors.

  • Overshield: Evelyn creates a maximum of two wards around people in her line of sight. These people gain a personal, form-fitting shield that coats their whole body, allowing them to continue performing tasks, including using their powers if they are contact related. The shield is fairly durable, and can exist without Evelyn concentrating on it, allowing Evelyn to focus on other tasks.

  • Healing Touch: If Evelyn can lay her hands on a target, she can begin to heal them at an accelerated rate. This included healing bullet wounds, closing lacerations, and relieving burns. Her touch can also act as a sedative, relieving pain and inducing calm. By tapping into her energy reserves, she can heal others if she can hit them with a bolt of magic energy.

  • Stasis Inducement: If Evelyn can lay her hands on a target, she can put them in a state of stasis to stabilize them. This essentially freezes them in time, keeping them alive while also stopping their breathing, blood flow, etc. They are not conscious, instead placed in a dream-like state. Telepaths can still attempt communicate with them, assuming the target is willing to listen. The target is aware they are in stasis, and if they wish to be free of it they may first have instant telepathic communication with Evelyn. If she does not free them, and they still wish to be free, they may freely breakout of stasis.

  • Blessing: Evelyn can create a mass blessing to all allies in her Sanctum radius. Allies inside the radius receive an increase to their healing, concentration, durability and calmness, and are more resistant to poisons and negative psychological effects. Doing so requires a verbal incantation with hand gestures, and takes about a minute to perform.

  • Purify: If Evelyn can touch the target, she can purify them, expelling all harmful diseases, influences, and other foreign bodies from the subject. They are also given a brief immunity to the disease, illusion, or telepathic intrusion, lasting about a day.

  • Sanctum: Everything in a 30-foot radius of Evelyn is consider to be part of her Sanctum. In her Sanctum, her powers are greater, taking less energy to cast forcefields and heal allies. Enemies cannot teleport within the Sanctum, and cloaked enemies are immediately revealed. Additionally, Evelyn is made aware of who is suffering from mental intrusions or infected with foreign bodies. The Sanctum can be made larger with additional conduit circles, which take about a day to make.

  • Redirect: Those caught trying to teleport inside or out from Evelyn's Sanctum are instead redirected elsewhere. Evelyn can decide where to redirect those teleporting.

  • Mindlock: Those caught trying to use illusions, scrying, or telepathy on those inside or out from the Evelyn's Sanctum are immediately detected by Evelyn. Evelyn can intercept these, redirecting them somewhere else.

  • Aura Reading: While concentrating, Evelyn can read a person's aura, getting a sense of their emotions and intent. It also allows Evelyn to act as a lie detector.

  • Supernatural Condition: Evelyn has reflexes and endurance far greater then a humans. She also has a slight durability increase. She also possesses strong willpower, able to resist temptations and illusions greater than normal humans.

Power Drawbacks:
  • Energy Conversion Fields: While this fields are active, Evelyn can preform very few of her other feats, making it possible to overwhelm her with a coordinated assault. Gas attacks are particularly effective, because while she can stop their effects from harming those inside, she also doesn't gain energy from them.

  • Avatar of Eleos: While Eleos is the source of strength for Evelyn, it also represent's her greatest weakness. As a goddess of compassion, Eleos has forbidden Evelyn from ever intentionally harming another sentient living creature. If she tries to fight, even without her powers, even as self-defense, she will face Eleos's wrath. First this manifests as a cessation of her powers while she is given a telepathic warning from the entity. Continued attempts will lead to her being powerless for longer periods of time, or even Eleos appearing before her in attempt to kill Evelyn and reclaim her power.

  • Energy Constructs: Energy Constructs must be a single color, with only slight variations in shade. Energy Constructs cannot be complicated enough to match the details of a person, instead maxing out around a flower. The larger and more durable a construct is, the more energy is expended to keep it active.

  • Smite: Smite cannot be used to intentionally harm another living sentient creature, crippling its offensive capabilities.

  • Overshield: Overshield lasts for ten minutes, until the target steps out of Evelyn's Sanctum range, or until it is destroyed. Once the maximum number of Overshields have been deployed, it cannot be redeployed unless it is destroyed, or the person gives Evelyn consent while being in her line of sight.

  • Healing Touch: Healing Touch requires both hands for maximum effect, making healing multiple downed allies difficult. While using this ability, she cannot use another active power, such as Overshield or Smite, but can still use passive abilities such as Sanctum and Mindlock. Healing Touch can reattach limbs, but cannot regrow them. Extended use of Healing Touch requires tapping into Evelyn's energy reserves. Without energy in her reserves, she can perform some basic treatment, or draw from her own life force to heal others, leaving her weakened or unconscious.

  • Stasis Inducement: Stasis Inducement can only be done to targets that have given consent. Although it stops things like poison, blood loss, or corrosion from killing the person in stasis, dismemberment or destruction of vital organs can still kill them.

  • Blessing: The Blessing can be overpowered with enough concentrated force, and is used as more of a slight buff then a major one. Additionally, the Blessing goes away after about an hour unless the structure is static, meaning that surprise attacks on Evelyn will have the added bonus of not facing a blessed group.

  • Purify: Purify is very expensive to cast, with the cost growing the longer the illusion/intrusion/disease has been in one's system.

  • Sanctum: The Sanctum expansion circles can be dispelled with a strong enough magician. The ritual also is fairly draining and affects a specific area, meaning increasing the range in the heat of battle or bringing mobile Sanctum expansion circles is impossible.

  • Redirect: Redirect requires Evelyn to be conscious. She is immediately woken up from sleep if she senses an intrusion, but this means repeated redirects can result in exhausting her to the point of just allowing them through.

  • Mindlock: Mindlock requires Evelyn to be conscious. She is immediately woken up from sleep if she senses an intrusion, but this means repeated redirects can result in exhausting her to the point of just allowing them through.

  • Aura Reading: Aura Reading isn't telepath, and so she can't know a person's intent outside of "place this thing" or "hurt this person." In other words, she can learn roughly what the person intends to do, but not why. Her lie detecter can also be fooled if the person telling the lie truly believes it.

Equipment: Field medic kit, power armor capable of additional energy storage, battery consisting of one of Evelyn's energy conversion fields and a small rotating device that constantly strikes it, giving her a constant source of power, various objects to aid in her training or role as combat medic.

DETAILS

Nationality: Irish
Hometown: Donegal, Ireland
Sexuality: Around a 1-2 on the Kinsey scale

Biggest Flaw: Evelyn tends to get lost in her work, often going days without sleep or a full meal if there is still work to be done, which can lead to exhaustion, even collapse.
Main Skills: Medicinal Arts, Rock Climbing, Diving, Psychology, Arcane and Medical Knowledge, Heightened Intelligence, Singing

Personality: At first glance, Evelyn seems like a reserved, serious person. She's calm under pressure, focuses on her work and keeping her allies alive. This calm exterior is mostly an act, a facade she puts on in order to deal with the emotions that could get in the way of her duties. Outside of missions, or around those who know her best, she's sarcastic, even a little abrasive. Despite this, it's clear she cares deeply about others, often asking what troubles people and what she can do to help. If she isn't training, she's in the sick bay tending to patients. It's this workaholic personality that may be the source of her awkwardness when relaxing. During downtime, if she can't help people, then she'll quietly observe others, as if unsure of what to do when there's no work to be done. She is secretly loves singing, specifically Irish folk tunes her father taught her, though only doing so when she thinks she's alone.

Biography: For as long as she could remember, Evelyn was both blessed and burdened with great potential. With a strong work ethic and an intellect to match, she never struggled in school, often finding herself with more free time than she knew what to do with. Her powers reflected this feeling of directionless potential. From a young age Evelyn could create force fields, feeling more energy course through her the more damage the barriers took. But without a source to direct the energy, it soon dissipated, wasted.

Sick of squandering her gifts, she took a summer abroad volunteering with various NGOs, hoping to find purpose in helping others. Working along side the doctors and nurses, she gained more than medicinal knowledge, she found her calling. She was at peace when she was healing others, a far cry from the restlessness she felt at home. She even found a use for her powers, keeping the camp powered with her fields.

Despite the progress she had made, she still had more to gain. During her time abroad, she was part of the first responder group to a earthquake-stricken town. Using her shields, she held up buildings threatening to collapse and displaced debris by using her fields like a wedge, helping free trapped civilians from crumbled ruins. It was during this time she stumbled upon a woman trapped, alone and unconscious. Later, when she was tending to her wounds, she revealed herself as Eleos, Goddess of Compassion, and that she had chosen Evelyn to be her champion.

She wasn't sure how much of her identity was true, but it was hard to deny her affect on her. She gained powers she'd never dreamt of, the ability to help protect everyone she could see. But with this power came a need to understand it better, so she moved to Eleos's temple and studied with her, mastering mystic and medicinal arts. Her next step in her training is to gain experience, and what better way of doing that then to join the Futures program.

#HLApp
Last edited by Doughertania on Tue Jul 17, 2018 2:48 pm, edited 7 times in total.
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Forest State
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Posts: 4445
Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Sun Jul 08, 2018 12:28 am

Image


STAFF APPLICATION

VITALS

Name: Zara Nakano
Nickname/Alias: Omen
Position: Enforcement Director / Field Instructor / Special Instructor
Team: N/A

Appearance:
Image


Gender: Female
Age: 42
Build: 6'2, 161 lbs

Nationality: Italian-Japanese
Hometown: Osaka

Abilities: Still Alive: Zara, well, doesn't die. At least, nobody has found out just how to kill her at this point. Her main ability is her body's regeneration, and while this doesn't happen at a fast enough rate to swing battles in a meaningful way, she can heal afterwards without doing anything. Broken bones, gashes, detached limbs, whatever. She's even tasted death before, but death doesn't kill her ethereal form. Each time, she was able to recover, even if it took some time. Additionally, she doesn't seem to age much either, and appears younger than she actually is.

The Soul Within: The parasites had a very strange effect on Zara, unlocking a second form for her, that of a spirit. In this form, she doesn't have to obey the traditional laws of physics and can fly, walk through walls, walk across ceilings, and do other things that typically wouldn't work. She can't really interact much with the world in this state, but it's good for travel. She can fight other spirits, however, such as demons and other beasts from the Realm of Myths. If she's killed, she'll revert to this form and won't have access to her physical body.

Sword of the Spirit: Zara is able to channel her own inner energy for attacks, and she can imbue items with this for extra damage. Her sword, for example, is imbued with spirit energy and can slice through steel and similar substances. This can be used for both attacks and blocking purposes, and the energy can be projected in various forms of hardness. In attacks, it can be used as a projectile launched at high speeds.

Freak of Nature: Zara also grew larger in size after the parasites were implanted, but as a result of their effect on her body, she can handle more than a normal person and she still moves with abnormal quickness for someone that's six feet and muscular rather than slim. Running, climbing, jumping, and swimming are all specialties of her, and she has excellent stamina in addition to somewhat enhanced strength, just like almost all of the users of the Nova parasite. Her heart pumps more blood, and her lungs are capable of filling with more air than that of a normal person.

Power Drawbacks: For one, Zara can still die. Even if she doesn't stay dead, her body can be destroyed, forcing her into her spirit form where she can't do anything against human enemies. It takes time for her body to regenerate, leaving her out of action for days at a time assuming the regeneration isn't interrupted once she settles down somewhere and finds somewhere to do it. She has an enhanced condition but doesn't have superhuman durability, and can be taken out by the same things that would take out any metahuman. She also can't regenerate mid fight, because it takes time. Additionally, her spirit form is weaker against spirit based enemies, and can be hurt by them. Killing her in this form may be the route to killing her for good.

Equipment: Zara has a collection of rifles of different ranges that she uses in the field, and she'll pick one or two before each mission. In missions that require something for close combat, she'll carry a katana imbued with her power. Also, most of her ammunition is laced with her spirit, allowing her to shoot and damage spirit based targets. Her favorite rifles are the SV-98 and the AK-12.

DETAILS

Personality: Zara is a dark horse and a wild card in the eyes of the Council of Ten, and this reflects her overall personality. She's likely to seek her own goals and her own form of justice, even if it's outside of the rules and doesn't help the organization as a whole. You could say she's selfish, but she has done a lot of good... Just never on anyone else's terms. She's protective of her students, but at the same time she doesn't always show this and has high expectations for them, looking down on those who slack off and those who don't place their trust in her.

Biography: Zara Nakano was born on the wrong side of the tracks, even though her family wasn't exactly poor or in a bad spot in life. The child of an Italian hitman and the daughter of a Yakuza family leader, Zara was raised around crime, and crime was something that was normal to her. Drugs, gun running, prostitution, all of it. Her parents didn't shield her, and her father taught her lessons early on that he claimed would be essential in the future. How to shoot a gun, how to stab someone, or how to survive various situations. How to break out of restraints. Zara always imagined that this training wouldn't be necessary. That was before the day when the Nakano family was struck by their rivals, the newly rising Tsukada crime family.

Their enemies hit hard and they hit fast, ambushing the Nakano family residence and spraying with every kind of firearm, despite Japan's strict gun laws. And then, the raid happened, where the remaining survivors were picked off in an intense gunfight. That was the first day that Zara killed. Someone had pointed a rifle at her head, but she'd pulled the trigger of her pistol first and put a hole in the man's chest, before finishing him off with a second shot. She escaped through the back door. All of the other important members of her family, including her parents and her powerful grandfather, didn't have the same luck. She was quickly taken in by family friends, but a life of safety wasn't good enough for her. She waned revenge. She wanted justice for her family members who had been attacked so dishonorably. She was only thirteen when it happened, but she made it her life's goal to right what had happened.

Upon the suggestion of her stepbrother, Zara ran away from home with a small amount of stolen money and bought her way into North Korea, with one smuggler taking her to China and another taking her across the border into Korea. There, she found what she was looking for. One of the remnants of the Supernova Project, the Soviet experiment that used manmade parasites to alter the body and bring about metahuman powers. This place was an orphanage of sorts that turned orphans into metahuman mercenaries, but only about forty percent of the people to take the parasite survive. Still, Zara decided that she had nothing else worth living for, and joined the school anyway. She touched the brink of death multiple times, spending a number of nights slipping in and out of consciousness and feeling like the fever would burn her alive, but she managed to survive.

Furthermore, she became one of the most powerful members of the school. She spent years as a mercenary after growing old enough, in the service of the people that helped her. It wasn't out of altruism or because she wanted to honor her promise, but because she needed to learn the skills needed to fight the Tsukada family. After ten years as a mercenary, Zara turned 26 and returned to Japan under a new identity: Omen. She was a bad omen to anyone that she saw, and for many, seeing her show up meant that they were about to die. She went after the Tsukada family, keeping her identity secret and picking them off one by one, through various methods. Sometimes it was shooting, other times it was with traps, sometimes through more brutal methods such as burning.

Zara eliminated the crime family by herself, but was left with nothing else to do in her life. After all, she had no family. No friends. Her contacts in Korea wouldn't want to see her again, after she had walked out on them. With her goal complete, she shifted her attention and traveled east to China, sneaking into the country and starting a one woman campaign of terror against the Chinese government's treatment of metahumans. She helped to smuggle them out of the country and break them out of prisons, but she would get the attention of the Syndicate. They tracked her down, and revealed that they would rather hire her than fight against her for her illegal activities. She took the offer, thinking she would be happy with the sense of community, but she wasn't.

The Syndicate was too faceless for her tastes. Too much of a puppet for certain governments. Still, they allowed her to continue the one thing she was good at: being an assassin, and operating behind the scenes to do the dirty work that everyone needs but that nobody needs to look at. At least, that was what she did until she was called back to Santa Marina to start a new assignment, after becoming the quickest Syndicate member to be appointed to the Council of Ten. Was she appointed because the Syndicate was impressed by her, or so they can keep a closer eye on her and because they fear her? The answer may never come out, but even as she takes on a new assignment in Santa Marina, it's clear that Zara is operating completely differently than everyone else in upper management. For better or worse.

#HLApp
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