WGP2 Season 2: Signup and OOC Thread
-WGP2 Season 1
-WGPO Organisation Thread
-WGPC 16 RP Thread
-Car Template 1
-Car Template 2
Welcome to Season 2 of the WGP2, the multiverse's second tier of motorsport. Following the 16th season of WGPC, it's time to see whether some young talents from the junior leagues can follow in the footsteps of Terho Talvela, Ryker Lane and this season's WGPC champion Jessica Franssen in providing a thrilling series.
The WGPC is the NS version of RL Formula 1, making the WGP2 the answer to the RL GP2 series. However there are some differences. Formula 1 banned ground effect, active suspension and smoking in the pit garage some time ago in the name of health and safety. This hasn't happened in the WGPC, so how a team designs its car is entirely up to the team owner and if the car goes up in flames, it's entirely self-inflicted.
Having said that, there are still some regulations and a WGP2 car will have significantly less power than a WGPC car. Further details on this will be found in the IC thread when it goes up.
The WGP2 is divided into two stages, the negotiation phase and the racing phase. In the negotiation phase, drivers aim to show off their talents to teams in order to get themselves a drive, whilst teams aim to fill both of their available cars with someone to pilot it. The racing bit kind of speaks for itself.
Signups:
As in the WGPC, it is possible to sign up drivers, team and circuit for the WGP2. Details of how to do this are below:
To begin with, every user can sign up a maximum of TWO drivers. These drivers can either be from one nation, or two different nations. It is recommended that first time NS Sports RP’ers only stick to the one driver to begin with, unless they feel confident and committed enough that they can handle two. Every driver starts off as a free agent, meaning they are not affiliated to any team. Drivers sign up to teams via roleplay in the RP thread, which will be created soon, though it is customary to ask around the users who control racing teams (more on them later) to let them know you're available. Please note that drivers can only sign for one team in a season (mainly for scorination purposes).
The more RPing you do with your driver, the higher your RP bonus. The higher your RP bonus, the faster your driver is likely to be on the circuit, and the more likely a team is to sign them.
To sign-up a driver, fill in the following form:
A TRIGRAM is three letters that identify your driver. RL examples of this are HAM for Lewis Hamilton and VER for Max Verstappen. NATIONALITY TRIGRAMS are the same, but for your country. RL examples are CAN for Canada, GBR for Great Britain and SLO for Slovenia.
Preferred NUMBERS may be between 2 and 99 inclusive. The number 1 is reserved for the number one driver at the team who won the constructor's championship last season, should they elect to re-enter.
RELIABILITY is a measure of your driver's tendency to finish races and generally not crash into things. An incredibly reliable driver gets a rating of 5 and one who normally has an incident-packed race gets a 2.
AGGRESSION is a measure of how often your driver will make attacking overtaking and defensive moves. A highly aggressive driver will often make daring and opportunistic overtakes and gets a 5 whilst a very conservative driver will seek to make only safer overtakes and will leave more space for opponents when defending. This results in fewer overtakes being made, but a lower risk of crashes and a higher proportion of successful overtakes, and gets a 2.
TECHNIQUE is a measure of your driver's skill at quickly negotiating twists and turns in the circuit. A driver with good handling skills gets a 5 and a driver who prefers to find speed in other areas gets a 2.
BIO is where you should post a paragraph or two about your driver. This can include age, where they come from in your nation, how they got into racing, which racing series they have already competed in and their driving style, among other things. It doesn't have to be an essay, but bear in mind that it is a fairly major part of the IC side to driver recruitment.
The more RPing you do with your driver, the higher your RP bonus. The higher your RP bonus, the faster your driver is likely to be on the circuit, and the more likely a team is to sign them.
To sign-up a driver, fill in the following form:
Driver Name:
Name Trigram:
Nationality Trigram:
Preferred Number:
Reliability (Between 2 and 5):
Aggression (Between 2 and 5):
Technique (Between 2 and 5):
R/A/T ratings should add up to a maximum of 12.
BIO:
A TRIGRAM is three letters that identify your driver. RL examples of this are HAM for Lewis Hamilton and VER for Max Verstappen. NATIONALITY TRIGRAMS are the same, but for your country. RL examples are CAN for Canada, GBR for Great Britain and SLO for Slovenia.
Preferred NUMBERS may be between 2 and 99 inclusive. The number 1 is reserved for the number one driver at the team who won the constructor's championship last season, should they elect to re-enter.
RELIABILITY is a measure of your driver's tendency to finish races and generally not crash into things. An incredibly reliable driver gets a rating of 5 and one who normally has an incident-packed race gets a 2.
AGGRESSION is a measure of how often your driver will make attacking overtaking and defensive moves. A highly aggressive driver will often make daring and opportunistic overtakes and gets a 5 whilst a very conservative driver will seek to make only safer overtakes and will leave more space for opponents when defending. This results in fewer overtakes being made, but a lower risk of crashes and a higher proportion of successful overtakes, and gets a 2.
TECHNIQUE is a measure of your driver's skill at quickly negotiating twists and turns in the circuit. A driver with good handling skills gets a 5 and a driver who prefers to find speed in other areas gets a 2.
BIO is where you should post a paragraph or two about your driver. This can include age, where they come from in your nation, how they got into racing, which racing series they have already competed in and their driving style, among other things. It doesn't have to be an essay, but bear in mind that it is a fairly major part of the IC side to driver recruitment.
Driver Name: Ekatarina Julic
Name Trigram: JUL
Nationality Trigram: MTJ
Preferred Number: 24
Reliability (Between 2 and 5): 4
Aggression (Between 2 and 5):3
Technique (Between 2 and 5):5
R/A/T ratings should add up to a maximum of 12.
BIO: Ekatarina Julic is the latest talent to emerge from Mattijana's central region. The 20 year old Puljankan won Mattijana's top domestic racing championship, soon to become a certified WGP3 event, last year and has the highly technical style needed to get around many Mattijanan circuits such as the Kopylov InternazionRing.
Having said that, her roots go back elsewhere with much of her family, including mother Zinovija, coming from the north-east, a region famed for its rally-driving prowess.
The next step for Ekatarina as she looks to eventually reach the WGPC is to get to grips with not only foreign circuits, but the whole circus that surrounds an international racing series.
Julic has generally established a reputation as a mature and down-to-earth character, but the pressures of international racing will test that to the limit. The youngster has a few fiery moments in her and developing her mental toughness will be as important as improving her driving technique.
# Name Trigram Nation R/A/T
01 Juliano Lemos LEM LIS 3.9/3.8/4.3
05 Jason Masami JSM MNM 3.6/4/4.4
05 Timo Jänkirinää TJK WET 4/3/5
09 Erik DeForest DEF NRP 4/4/4
09 Jannik Markner MAR WET 3.5/5/3.5
11 Asaka Wongshi AKW LGY 4/3/5
15 Janne Laukkanen LAU ABL 3/5/4
15 Rebecca Darlington DAR ESM 4/3/5
16 Nate Jackson JAC NWK 3/4/5
17 Max Predofski PRE MRL 5/3/4
19 Dom Falepeau FAL TGN 5/4/3
23 Cocoabo #23 C23 V&T 2.5/4.5/5
24 Ekatarina Julic JUL MTJ 4/3/5
37 Jama'obo Pegasii PEG V&T 3/5/4
48 Tyra Tabuso TAB FID 4.1/2.9/5
60 Chiemi Hino HIN ANM 3.5/4.2/4.3
75 Roman Arjenko ARJ SVJ 3/5/4
91 Hatake Kiso HTK HKN 3/5/4
Signups in bold are provisionally accepted, but require a change to the driver number as #1 may only be used by the number one driver at last year's winning team (VMR). #15 is fine, but is already taken by Janne Laukkanen. Post the altered number in the thread or TG me.
Rejected Signups:
07 Boris Ludenhoff BLF BLR 3/4/4
52 Markel Shemakker MSR INS 4/4/5
Both signups rejected due to the R/A/T score not adding up to 12. Markel Shemakker also sounds a lot like Michael Schumacher, so a more original name would be nice. Please post the changes in a new signup, with the R/A/T score adding up to 12.
Team sign-ups work a little differently compared to other sports. Team sign-ups are semi-open, meaning anyone is allowed to register a team, but only a few will be selected. Selection will be decided by me and will be done on the basis of RP evidence and the attributes that go with it. Note that RP evidence covers all sports in NS, so if you are a first time WGPC participant, do not be discouraged from entering a team if you have RPd well elsewhere. Please also note that there will be no test-driver slots and there will only be two drivers per team.
The onus is on teams to RP well, for enjoyments sake as well as to reap the benefits of a decent RP bonus. Running a team in the WGP2 is a large responsibility that should not be taken lightly. There will be a limit of ONE team per user.
Users that RP well will find not only that their drivers go faster, but their teams perform better too. The combination of a well-RP'd driver racing for a well RP'd team will make for a very competitive team, though it’s worth stressing that, due to the random nature of scorinators, RPing well is not a guarantee of success, it merely improves your chances.
Also, just as teams are free to fire drivers if they feel they aren't performing (ie the user isn't RPing enough), drivers are free to quit teams they feel are not giving them the help they need (ie the user isn't RPing enough). Although it rarely happens in Formula One nowadays, there is the possibility to remove teams during the season and enter new ones, if there is little or no activity from the user. All changes are at the discretion of myself and fellow WGPC members.
To register a team, fill in the following form:
RELIABILITY is a measure of how unlikely your car is to break down. A rock solid car which picks up very few technical faults gets a 5 and a highly temperamental one gets a 2.
AERODYNAMICS (aero) is a measure of how well your car interacts with the air around it in order to quickly cut through the air and generate downforce to corner more quickly. This includes the quality of the car's front and rear wings, as well as the rest of the bodywork and the floor of the car. A car with cutting-edge aero gets a 5 and one which functions more like a brick than a racing car gets a 2.
TECHNICAL AND ENGINEERING SKILL refers to the rest of the car's inner workings including the engine, gearbox, brakes, steering, suspension, balance and anything else that makes up the car. A well-engineered car gets a 5 whilst one cobbled together from spare parts with little thought gets a 2.
As with driver signups, BIO is the place to give a little bit of IC information about your team. This can refer to its history, owners, style, financing and base town/city. Heavy duty details of the technical side is not required, but if you like that kind of thing, go for it.
LIVERY is where to put details of your car's colours. Here a picture is preferable and there are a number of templates that can be modified in MS Paint or something similar to produce a perfectly satisfactory image. A link to a couple of these will be posted in the links section below. An image is not however compulsory.
The onus is on teams to RP well, for enjoyments sake as well as to reap the benefits of a decent RP bonus. Running a team in the WGP2 is a large responsibility that should not be taken lightly. There will be a limit of ONE team per user.
Users that RP well will find not only that their drivers go faster, but their teams perform better too. The combination of a well-RP'd driver racing for a well RP'd team will make for a very competitive team, though it’s worth stressing that, due to the random nature of scorinators, RPing well is not a guarantee of success, it merely improves your chances.
Also, just as teams are free to fire drivers if they feel they aren't performing (ie the user isn't RPing enough), drivers are free to quit teams they feel are not giving them the help they need (ie the user isn't RPing enough). Although it rarely happens in Formula One nowadays, there is the possibility to remove teams during the season and enter new ones, if there is little or no activity from the user. All changes are at the discretion of myself and fellow WGPC members.
To register a team, fill in the following form:
Team Name:
Team Nationality (Trigram):
Reliability (Between 2 and 5):
Aerodynamics (Between 2 and 5):
Technical and Engineering Skills: (Between 2 and 5):
R/A/T ratings should add up to a maximum of 12.
BIO:
Livery:
RELIABILITY is a measure of how unlikely your car is to break down. A rock solid car which picks up very few technical faults gets a 5 and a highly temperamental one gets a 2.
AERODYNAMICS (aero) is a measure of how well your car interacts with the air around it in order to quickly cut through the air and generate downforce to corner more quickly. This includes the quality of the car's front and rear wings, as well as the rest of the bodywork and the floor of the car. A car with cutting-edge aero gets a 5 and one which functions more like a brick than a racing car gets a 2.
TECHNICAL AND ENGINEERING SKILL refers to the rest of the car's inner workings including the engine, gearbox, brakes, steering, suspension, balance and anything else that makes up the car. A well-engineered car gets a 5 whilst one cobbled together from spare parts with little thought gets a 2.
As with driver signups, BIO is the place to give a little bit of IC information about your team. This can refer to its history, owners, style, financing and base town/city. Heavy duty details of the technical side is not required, but if you like that kind of thing, go for it.
LIVERY is where to put details of your car's colours. Here a picture is preferable and there are a number of templates that can be modified in MS Paint or something similar to produce a perfectly satisfactory image. A link to a couple of these will be posted in the links section below. An image is not however compulsory.
Team Name: MRT2
Team Nationality (Trigram): MTJ
Reliability (Between 2 and 5): 3.5
Aerodynamics (Between 2 and 5):3.5
Technical and Engineering Skills: (Between 2 and 5):5
R/A/T ratings should add up to a maximum of 12.
BIO: The imaginatively-named MRT2 is the second string of WGPC constructor's champions MRT and are the outfit tasked with handling Mattijana's debut WGP2 season. Johan Struna gives way to his MRT deputy Maria Jamasova as team principal whilst there are also a number of changes in the engineering department as those involved in the team's intense WGPC season get a well-deserved break.
Despite this, the team maintains its reputation for building very technically-focused and innovative cars and will be seeking drivers to compliment the machine's sensitivity.
After the success in the main championship, the expectation from both within and outside Mattijana will be high and a competitive car is a must, along with the clever driver recruitment that also characterises the team.
Livery:
Name Nation R/A/T&E
MRT2 MTJ 3.5/3.5/5
Nexus NIM 3.75/4.8/3.45
Ibuna-Gambal Racing FID 3.2/4.2/4.6
Kaylan Racing Team TGN 3/4/5
VTM Tropicorp Engineering V&T 3/4/5
Pompeii Motorsports NRP 5/3/4
Brutus Obey Sport GP ESM 4.5/4/3.5
Asuka Team ASK 3/5/4
Ministry of Sports Racing Team MNM 3.6/4/4.4
Bellarona Racing Board BLR 3.5/4/4.5
EVolution Racing T2 AZD 4/4/4
Omni Katoa Racing WET 3.5/3.5/5
Rejected Signups:
Superia LIS 3.7/5/4.3
Signup rejected as rating numbers currently add up to 13. Please submit a post with the altered rating (adding up to a maximum of 12).
Each user may sign up a maximum of TWO grand-prix circuits, and no more than one per nation (meaning one circuit from your main nation and one from a puppet is fine).
Signing up a circuit is not a guarantee that it will be used in the upcoming WGPC season. Currently, the plan is to have between 8 and 12 races throughout the season depending on the number of good quality circuits recieved. Good spare circuits will be used for pre-season or in-season testing. Race distance will be 200km.
It is also important to provide an image of your circuit (no larger than 900 x 900 pixels, of course). Providing an image is compulsory for your circuit to become one of those that will be used for the upcoming season.
To sign up a circuit, fill in the following form:
NAME is the name of the circuit itself. For example in RL, the F1 circuit in Britain is Silverstone.
GRAND PRIX NAME is the name of the WGP2 race that will take place at the circuit. In RL, the British Grand Prix is held at Silverstone.
TRACK IMAGE is simply a picture of your circuit's layout. It is compulsory for acceptance onto the calendar. It doesn't have to be a masterstroke of graphic design, but should be fairly neat and include details such as corner numbers and where the start line and pit lane are situated.
LAP RECORD is the fastest time a WGPC (F1) spec car has ever set around the circuit, not the lap record for a WGP2 car. It should ideally be no shorter than one minute and no longer than 2 minutes and 20 seconds. Going slightly over or under these limits will probably not be a problem, but majorly exceeding them will probably result in the circuit being rejected.
TRACK LENGTH is the distance of your circuit, measured in kilometres. Again tracks that are too long or too short will not be considered. Over 7km would probably be too long. Under 3km would be too short.
QUALIFYING TYPE is the method used to decide each car's starting position for the race. A single ninety-minute free-for-all in which every driver gets ten laps in which to record the fastest lap-time possible is known as the Traditional qualifying type, and if you would like your grand prix to use this qualifying type, say so in this field.
Two-tier is similar to what is currently used in formula one. In the first, fifty-minute session the drivers record up to six flying laps. The ten fastest go on to tier two, the slower ones drop out and will line up in positions 11 to 24 on race-day. In the second session, the ten fastest drivers record up to three flying laps over a twenty-five minute period. The driver with the slowest time of this period will start 10th, the second-slowest 9th and so on.
CHANCE OF RAIN is fairly self explanatory. However, unless your country really is soggy, please refrain from going too high up the scale. 15% should be enough to guarantee a reasonably high proportion of wet or changeable sessions.
OVERTAKING DIFFICULTY is also fairly simple. A wide circuit with plenty of long straights and sharp corners should yield plenty of overtaking opportunities and gets a 0.1. A tight and narrow circuit with plenty of twisty turns gets a 5.
MARGIN FOR ERROR is a measure of how easy it is to crash around the circuit. A circuit such as Monaco in RL has plenty of close barriers, is narrow and has little run off, so gets a 5. Somewhere which is wide with plenty of tarmac run off gets a 0.1.
TRACK RATING is, like the driver ability rating, comprised of numerical values. The first value is Aggressiveness. Aggressive circuits are wide with plenty of opportunities to overtake. The second value is Technical Difficulty. A track with a high TD rating suits more technically skilled drivers, and the circuit may be more difficult to overtake on. The numbers should add up to ten. (ie 4/6, 3/7, 5/5)
BIO is a short description of the track. You can provide the track's history and/or give a description of one lap around the circuit. Whatever takes your fancy.
Of course the two usual rules apply. No ovals and no RL circuits please.
Signing up a circuit is not a guarantee that it will be used in the upcoming WGPC season. Currently, the plan is to have between 8 and 12 races throughout the season depending on the number of good quality circuits recieved. Good spare circuits will be used for pre-season or in-season testing. Race distance will be 200km.
It is also important to provide an image of your circuit (no larger than 900 x 900 pixels, of course). Providing an image is compulsory for your circuit to become one of those that will be used for the upcoming season.
To sign up a circuit, fill in the following form:
Circuit Name:
Grand Prix Name:
Track Image:
Lap Record (F1/WGPC Car):
Track Length (km):
Qualifying Type (Traditional or Two-Tiered):
Chance of being a wet race (1%-20%)
Overtaking difficulty (0.1 - 5. 0.1 is easy, 5 is difficult):
Margin for Error (0.1 - 5. 0.1 is forgiving, 5 is treacherous):
Aggressiveness (1-10):
Technical Difficulty (1-10):
(Both these numbers should add up to 10)
BIO:
NAME is the name of the circuit itself. For example in RL, the F1 circuit in Britain is Silverstone.
GRAND PRIX NAME is the name of the WGP2 race that will take place at the circuit. In RL, the British Grand Prix is held at Silverstone.
TRACK IMAGE is simply a picture of your circuit's layout. It is compulsory for acceptance onto the calendar. It doesn't have to be a masterstroke of graphic design, but should be fairly neat and include details such as corner numbers and where the start line and pit lane are situated.
LAP RECORD is the fastest time a WGPC (F1) spec car has ever set around the circuit, not the lap record for a WGP2 car. It should ideally be no shorter than one minute and no longer than 2 minutes and 20 seconds. Going slightly over or under these limits will probably not be a problem, but majorly exceeding them will probably result in the circuit being rejected.
TRACK LENGTH is the distance of your circuit, measured in kilometres. Again tracks that are too long or too short will not be considered. Over 7km would probably be too long. Under 3km would be too short.
QUALIFYING TYPE is the method used to decide each car's starting position for the race. A single ninety-minute free-for-all in which every driver gets ten laps in which to record the fastest lap-time possible is known as the Traditional qualifying type, and if you would like your grand prix to use this qualifying type, say so in this field.
Two-tier is similar to what is currently used in formula one. In the first, fifty-minute session the drivers record up to six flying laps. The ten fastest go on to tier two, the slower ones drop out and will line up in positions 11 to 24 on race-day. In the second session, the ten fastest drivers record up to three flying laps over a twenty-five minute period. The driver with the slowest time of this period will start 10th, the second-slowest 9th and so on.
CHANCE OF RAIN is fairly self explanatory. However, unless your country really is soggy, please refrain from going too high up the scale. 15% should be enough to guarantee a reasonably high proportion of wet or changeable sessions.
OVERTAKING DIFFICULTY is also fairly simple. A wide circuit with plenty of long straights and sharp corners should yield plenty of overtaking opportunities and gets a 0.1. A tight and narrow circuit with plenty of twisty turns gets a 5.
MARGIN FOR ERROR is a measure of how easy it is to crash around the circuit. A circuit such as Monaco in RL has plenty of close barriers, is narrow and has little run off, so gets a 5. Somewhere which is wide with plenty of tarmac run off gets a 0.1.
TRACK RATING is, like the driver ability rating, comprised of numerical values. The first value is Aggressiveness. Aggressive circuits are wide with plenty of opportunities to overtake. The second value is Technical Difficulty. A track with a high TD rating suits more technically skilled drivers, and the circuit may be more difficult to overtake on. The numbers should add up to ten. (ie 4/6, 3/7, 5/5)
BIO is a short description of the track. You can provide the track's history and/or give a description of one lap around the circuit. Whatever takes your fancy.
Of course the two usual rules apply. No ovals and no RL circuits please.
Circuit Name: Revinka Street Circuit
Grand Prix Name: Grand Prix tsa Mattijana
Track Image:
Lap Record (F1/WGPC Car): 2:04.213
Track Length (km): 6.35
Qualifying Type (Traditional or Two-Tiered): Two-Tiered
Chance of being a wet race (1%-20%): 5%
Overtaking difficulty (0.1 - 5. 0.1 is easy, 5 is difficult): 3.5
Margin for Error (0.1 - 5. 0.1 is forgiving, 5 is treacherous): 4
Aggressiveness (1-10): 3.5
Technical Difficulty (1-10): 6.5
(Both these numbers should add up to 10)
BIO: The Revinka Street Circuit was first raced on around 40 years ago as open wheel racing spread across the country of Mattijana. A course was mapped out around the promenade, harbour and old town of Revinka as well as the hills and coast of the nearby district of Lubenice.
The start/finish straight is situated on the promenade road adjacent to the city's main beach and feeds into a fast right-hander that winds around the base of Revinka castle. That switches back into a slower left-hander that releases cars onto the edge of the harbour. A few 90° corners take the circuit around the harbour's edge to the end of sector 1.
Sector 2 is a scarier piece of track. A more open, but still winding coast road takes cars around the bottom of the hills along the coast to the suburb of Lubenice where a tight left-handed leads the cars steeply uphill into the centre of Lubenice through a double hairpin. Turn 13 once again opens the track up onto a more open section as some edge of the seat and undulating corners bring the circuit back down to sea level with the barriers a little too close for comfort.
The final sector is a more direct one. A fast left-hander at 21 leads into a short straight before the fast section from 22 to 24 featuring the right-hander at 23 that can just about be taken flat. The final couple of 90°turns flow back onto the promenade.
It's tight, it's fast and you wouldn't get away with it in real life.
Name Nation A/T
Revinka Street Circuit MTJ 3.5/6.5
Yarkovo International Circuit SVJ 7/3
Alixring LIS 7.1/2.9
Crossbay Circuit NIM 6.3/3.7
Hwoarang Racing Circuit TGN 6/4
Cocoabo Park Circuit V&T 4/6
Vilitan Mountain Challenge Course V&T 7/3
Asahi Motorpark Circuit LGY 6.5/3.5
Forest Cross Raceway ESM 8/2
Circuit of Rakivland RKV 5/5
Eskheim International Circuit BLR 3/7
Mohemanese Race Track AZD 4/6
Derneo Quays Street Circuit NEK 3.3/6.7
Pryfors Bilar Raceway DIA 7.7/2.3
Western Route Circuit AEL 5.6/4.4
GIF Airlines Autódromo DRE 7/3
North Emeros Street Course VNG 4/6
Insocima International TKI 4/6
Mount Salt Raceway EFL 5/5