Formally ACCEPTED.
Advertisement
by Rohst » Tue Jun 19, 2018 8:38 pm
Rohst wrote:The Koninkrijk of Rohst
12 January 1956
Near a small farmhouse outside Dosan(Image)
Sgt. Lukas Hoenderken (left) and Cpt. Geert Spijker (right). (1956)
"Hoo-wee, good fuckin' shot with that raketwerper, Geert!" Maarschenveld cackled out over the radio.
I threw the smoking, disposable rocket tube to the ground.
"I had twenty guilder with Hoenderken that you wouldn't hit it, sir. Let alone make it pop in such a beautiful display. Over."
Quiet snickering was heard emanating from the bush to my left. Clearly Hoenderken was pleased having won the bet.
"Fun's over, ladies, we still need to secure that other compound." I said over the channel. "After that, they oughta be softened up enough for the rest of the Marines to move in on the capital. Let's move."
"Affirmative."
The second compound could be seen off in the distance. Close enough to engage, but not enough to do so effectively. We slinked across the forested hillside, creeping along in the shadows towards the house the last unit of this group should be in. Those scouts we happened upon the other day weren't pulling our chain none, and surely enough, there was a patrol walking on the route they said, too.
"On your mark."
Two shots and two men were dead. Easily taken from roughly 150 metres.
I decided that we should bound across the open field towards to farmhouse, which was a perfectly normal Cheon abode apart from the fact it was missing about a quarter of its roof and half a wall. I kept Maarschenveld and Kielmt on the hill, along with the sniper, van Kampf, to provide overwatch, whilst the rest of us moved in across the field. The light snow from last night crunched and crackled under our boots as we moved up to the cottage. The lad waltzing along the exterior clearly had not heard the shots from earlier, and was too enamoured with the billows of smoke rising in the distance to pay us any heed.
We got to the short wall lining the main building, finding where a motar conveniently landed and had made crack in it to mantle through to the other side. I kept my gun trained on the man by the front, and after everyone was over, I snuck up for a takedown. Threw my rifle over him and brought him back against his neck. He didn't struggle too much, but he made enough noise that there were whispers and footsteps that took note within. I cursed as I dropped the now lifeless body to the ground.
The boys were already stacked up on the door, and I took my place in the front and was patted on the shoulder. A gesture for "on your go." This job is all clockwork.
I nodded, and Hoenderken, on the other side of the door, lifted his foot and kicked it open. Two guys were standing, one not even facing us. Two gentle squeezes of the trigger and they were both out quick and easy. However, the two sitting behind the table did not take too kindly to this and opened fire. Bullets whizzed by my face as I brought myself back. My men and I returned fire before Haar called out "tossing a grenade!" We pull back again, he throws it in, a rink-tink-tink later and it goes off -- air and hot shrapnel screeching out of the doorway.
"Go!" We push in just as one of the Communists dusts himself off and cocks his gun. I yell "stand down!" in Cheongugeo, and he looks at me in bafflement. He's begins swinging his gun wildly, and I prepare to take a shot to his forehead, but then the madman pulls his rifle back and points it at himself. He'd rather commit suicide than surrender!
A shot rings out and I can't help but grimace. Blowing the front half of his head clean off, he crumples to the ground. Seems like it's death before dishonour for a lot of these types.
"A shame."
"Fucking idiot. Possessed motherfucker."
There's no time to dawdle. "De Hekkers, radio command that it's time for the cavalry to move up. Time to take Dosan!"
Rohst wrote:Fortnouveau, Midrasia
March 2nd, 2018
09:59 AM
Prince Lodewijk sat, legs stretched out in the limousine, absolutely abhorring the dreaded humidity outside. How people could bare to reside in such a horrid climate was well beyond him. He anxiously awaited the moment he'd have to step out of his air-conditioned box and out into the sticky, wet hell that awaited his fifteen second walk into the hotel. Some might call him spoiled, but he'd just say he had high standards; he was the bloody prince of Rohst, one of the grandest empires to bless Aeia. He deserved no less. If only Baron von Redeln could've had his trip Aramas after this whole ordeal instead of before... Alas, Father thought this would be a good chance for Lodewijk to interact with foreign delegation in a setting outside the Royal Palace -- and it was!
He recalled his conversation with Father from the night before. He spoke of how Lodewijk had been groomed for rulership his entire life, and he'd shown great aptitude in management of civil affairs, but he did little more but greet outlander diplomats when they came to the Fatherland. If he was to be the gregarious face of the nation, he would need to train his silver tongue and tailor it to those from lands far away. Eyebrows were raised when Father inherited Krieslen, and all heads turned when he quickly turned the Wusten invasion straight back into their homeland, seizing Schmendorf just after a few months of decisive skirmishes. The Kingdom's actions were under even more scrutiny than ever before, and it was Lodewijk's duty to convince, bribe, and cajole them to turn their attention away, or at least better learn how to. Unlike the Prince, Father was a silent, stoic man who few dared question, with gravitas fit for two kings or emperors. Lodewijk was a pup -- prim, proper, suave and handsome, but unproven to the wider world. This was a chance to exercise his talents and show everybody who the destined heir Rohst was.
As the vehicle eased to a halt, the security detail preceding it were already exiting theirs. While the Midrasians were to provide their own armed units to protect any foreign representatives, due to rising world tensions, Father would not allow Lodewijk to travel alone. When a local hotel worker began approaching the Prince's limousine, one of the armed escort shot him a glare that sent him recoiling back into the hotel in an almost comical fashion. Another agent came and opened the door.
Gods, it was hot, even at 10:00 AM. Prince Lodewijk dealt it until he made it inside.
by Turmenista » Thu Jun 21, 2018 11:05 pm
by Vysun » Sun Jun 24, 2018 11:51 am
by Tayner » Mon Jun 25, 2018 1:16 pm
Vysun wrote:MEMBER APPLICATION
Nation: Vysun
Favorite Genre(s): Sci-Fi, Superhero
Activity Level: I won't be enormously active, but I won't be a lurker either. I'll post as often as I can, provided I have some irl free time. (How often do you typically post?)
What Do You Hope To Contribute?: I am relatively new to rp, but I'm hoping joining will hone my skills with RPers better than me, so I can improve my own skills.
RP Example(s): As I have no RP examples, here is a example of my writing:
Karlos, hearing the blaring alarms, leapt out of his hammock and, almost in one movement, grabbed his helmet and uniform and clambered into his starfighter. Almost kicking the accelerate pedal, he blasted out of the hangar and into orbit. The view of earth was wonderful, a blue-green marble suspended in the darkness of space. But he had no time to appreciate the view. He was here to defend his beloved homeworld from all who threatened it. As he approached the enemy capital ship, he let his blasters rip, crackling bolts of blue plasma speeding through the dark and smashing into the enemy ships core. Although thousands of enemies were concentrated on him, he stopped and watched. Watched as the enemies capital ship, armed with a planet-killer, erupted in green fire, streams of flame lashing out at any ship unfortunate enough to be close. That was it. The battle was won. (If you have none then offer a brief example of your writing.)
DO NOT REMOVE: 4242564
by Tayner » Mon Jun 25, 2018 2:11 pm
The year is 2265, and in the Texaco Wasteland things are far from certain. A loose confederacy of Texan Settlements form the Republic of Texas, and to the south the Republic of Mexico is expanding. However, the entire region is a lawless wasteland with Cowboys, Raiders, and Gangsters pilfering the citizens of the Republic of Texas. With Mexican eyes turned north, the fledging Texan republic has commissioned a company of Rangers out of necessity. The Rangers ride on, bringing law and security to Texas, but the troubles of the future are still widely obscured. However, one thing is certain, lawmen won't be running out of business anytime soon.
This RP will be set in the Texas-Mexico border region, and will be loosely based on Fallout Lore. The main focus will be a company of Texas Rangers, a force of Lawmen commissioned by Texas to help stabilize the Republic by getting rid of the plague of humanity; raiders. The fight will be long and hard, and the fledgling Republic of Texas depends on them to prevail, lest the Republic succumb to lawlessness and be ripe for the taking by Mexico and Warlords alike.
- OP is God-Emperor, and their Word is Supreme
- Co-OPs' words have administrative weight, but OP is Absolute and Final
- Don't be a dick. Have fun. If you must be a dick and also not have fun, I recommend another RP
- No metagaming, godmodding, and otherwise tom fuckery
- Paragraph minimum, and try to use good writing
- One character limit unless given exception
- OP reserves the right to deny any application on any grounds (or lack thereof)
- Don't fuck up
- Consistent failure to comply with these rules will be met with hasty character death and dismissal of the violator from this RP. Failure to vacate the thread will result in moderation intervention.
- By posting on this thread, you hereby agree to the above terms.
Republic of Texas
A fledging republic of loosely organized settlements and frontier towns, the Republic of Texas is the premier bastion of civilization in West Texas. The City of Alpine is where the capital is currently located. It's economy is mainly based off of cattle, many can find work as a ranch hand herding bhramin, or shoveling shit. However, its still very much an untamed land, and beasts and bandits alike plague the citizens.
Texas Rangers
Recently commissioned by President Halloway, the Rangers serve as a paramilitary partisan force all across the Republic of Texas. While every town has a sheriff's department, they don't tend to leave their jurisdiction. That is when the Rangers come in handy, having the freedom to uphold law in any part of the wastes and frontier. However should the need arise, they can also find themselves working with the Republic's Militias in combat. As a volunteer only force, they serve as the elite lawmen and troopers the republic has at their disposal.
Republic of Mexico
Not much is known of Texas' southern neighbors, however all arrows point to an expansionist and imperialistic like natio. They boast a rather large professional army, and recent reports show them scouting all across the Rio Grande. It is no secret that they wish to annex the Republic of Texas, seeing their government as illegitimate. While conflict hasn't started yet, many fear the worst in the coming months.
Cowboys
Rumored to be from out east, the Cowboys are one of the largest threats to the Republic of Texas. Easily identifiable by their red bandanas, their raiding bands have been reported to be upwards of 50 at a time, however their true manpower count is suspected to be higher. The pilfer, burn, and rape any settlement they come across.
The Wastes
The Wastes are a loose conglomerate of raider bands under a figurehead of a warlord. While different bands of Wastes Outlaws are usually independent from one another (and sometimes even hostile), they have been United in their conflict against the Cowboys, as their direct competitors. However they still continue to raid and pilfer, and standing bounties have been placed on many of their leaders.
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Race:[/b]
[b]Appearance:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[spoiler=SPECIAL][b]SPECIAL:[/b] (40 points assigned to all statistics. Minimum of 1 and maximum of 10 per statistic)
[b]Strength:[/b]
[b]Perception:[/b]
[b]Endurance:[/b]
[b]Charisma:[/b]
[b]Intelligence:[/b]
[b]Agility:[/b]
[b]Luck:[/b]
[/spoiler]
[b]Strengths:[/b]
[b]Weaknesses:[/b] (At least two reasonable weaknesses)
[b]Trait:[/b] (To be assigned by OP)
[b]Equipment:[/b]
[color=grey][b]Personality:[/b][/color]
[color=grey][b]Likes:[/b][/color]
[color=grey][b]Dislikes:[/b][/color]
[b]Bio:[/b] (At least two paragraphs)
[b]RP Example:[/b]
[b][color=darkred]DO NOT REMOVE: 2077[/color][/b]
All is calm on the frontier.
by The United Remnants of America » Mon Jun 25, 2018 3:15 pm
by Tayner » Mon Jun 25, 2018 5:08 pm
The United Remnants of America wrote:Tayner, how'd you know?
by The United Remnants of America » Mon Jun 25, 2018 7:24 pm
by Tayner » Tue Jun 26, 2018 7:13 pm
by Everhall » Tue Jun 26, 2018 7:21 pm
by Beiarusia » Tue Jun 26, 2018 9:02 pm
[blocktext][size=85][color=grey]FILED CLASSIFIED: LEVEL TOP SECRET (RECIPIENT EYES ONLY)
UNAUTHORIZED ACCESS OR DISCLOSURE OF INFORMATION IS RESTRICTED AND SUBJECT TO PROSECUTION
EXECUTIVE ORDER 13150
DOSIER ID CODE: K2-0802-FE4R[/color][/size][/blocktext]
[hr][/hr][size=120][b][color=grey]— PERSONAL INFORMATION[/color][/b][/size]
[floatright][img]IMAGE%20GOES%20HERE[/img][/floatright]
[b]Full Name:[/b]
[b]Callsign:[/b]
[b]Age / DoB:[/b]
[b]Birthplace:[/b]
[b]Sex:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Blood Type:[/b]
[b]Appearance:[/b]
[b]Education:[/b]
[b]Past Occupation(s):[/b]
[b]Criminal Background:[/b]
[b]Medical History:[/b]
[b]Psychological Evaluation:[/b]
[b]Fear(s):[/b] (Can be rational or irrational. Be creative as this will be used later.)
[hr][/hr][size=120][b][color=grey]— MILITARY SERVICE[/color][/b][/size]
[b]Unit Assignment(s):[/b]
[b]Speciality:[/b] (Infantry, Sniper, Demolitions, et cetera.)
[b]Qualifications:[/b]
[b]Notable Assignments:[/b]
[hr][/hr][size=120][b][color=grey]— BIOGRAPHY[/color][/b][/size]
(Two paragraph minimum.)
[b]RP Example:[/b]
[hr][/hr][size=120][b][color=grey]— EQUIPMENT[/color][/b][/size]
[b]Primary Weapon(s):[/b]
[b]Secondary Weapon(s):[/b]
[b]Additional Munitions:[/b]
[b]Misc. Gear:[/b]
[align=right][b][size=50][color=firebrick]DO NOT REMOVE: PROJECT GENESIS[/color][/size][/b][/align]
by Ithalian Empire » Tue Jun 26, 2018 10:16 pm
by The United Remnants of America » Wed Jun 27, 2018 2:45 pm
by Imperialisium » Wed Jun 27, 2018 9:23 pm
by Anowa » Sun Jul 01, 2018 6:09 pm
March 22nd 2289. The American Wasteland is in a state of change. The Legion is in squabbling pieces, the Midwest is under the banner of Fascist overlords, Washington DC is an inhospitable desert, Boston is slowly becoming a republic, Vegas is independent, and the NCR directs it's bulk north in expansionist greed.
Only the last is relevant to this story.
As the NCR pushes north, so do it's policies: Taxation, Elections, Bureaucracy, and Law. For most this is a simple and welcomed change, to others, it's an end to their way of life. With no skills beyond that of stealing, pillaging, or extorting. Those who follow the banner only of those stronger than them are being pushed on a mass exodus further north on the I-5. Raiders, Slavers, Con-Artists, and general ne'er-do-wells are all pushing north in hopes of meeting a new region to set up shop and call home, to harass and extort to their pleasure, at least until they're pushed out again. Taking a road to yet another collection of settlements and tribes to leech off of like the refuse of humanity they are.
Yet the road they are on is about to reach it's end.
For in the Aurora region -so called due to the unnatural auroras brought forth by the radioactive hole of Seattle- there are already issues at hand. The 'urban' areas are embroiled in war between dozens of raider gangs, while settlements of farmers, tinkerers, and traders are caught in between. Outside the city, lay the remains and descendants of the first nations of the region, reformed after the fall of the 'civilized men'. Hundreds of years of history threatens to fall as a result of tribal differences and webs of alliances. All the while a single band in a single towers has a plan for war, because war...War Never Changes
0. The rulings of OP and Co-OPs are final.
1. Basic RPing etiquette applies here, no metagaming, no godmodding, generally nothing that isn't acceptable on site.
2. Don't be a knobhead. RP your characters however you want, just keep such behavious in the IC.
3. Treat your posts like a CV, proper grammar and spelling are expected, and don't plaster it with italics and technicolor words, it's an eyesore and a possible health hazard.
4. OP reserves the right to kill your characters. You reserve the right not to complain about it.
5. OP reserves the right to deny applications for any reason.
6. Poor English skills are grounds for app denial/general removal. I should not have to TG you to find out what you meant in your IC posts.
7. Have fun!
- Characters are required to have come from Oregon, Idaho, Wyoming, California, or Nevada.
- You can either start with 40 points for SPECIAL or ask me to roll you a number between 30-50. If you get below 40, you must use the roll allotted to you.
- Images must be below 400x400 pixels.
- SPECIAL caps out at 10. Skills cap at 100. Caps can be broken via perks, mutations, or challenges.
- Bios are not required, but if you are not usually involved in my threads it may be wise to write a short (2 paragraph) one anyway for a gauging of your writing ability and understanding of Fallout Lore.
- You may start with 2 Mutations, of which the SPECIAL penalties will be determined on the chart they were found.
- Code: Select all
[floatright][img]ImageGoesHere[/img][/floatright]
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Physical Description:[/b] (Things not obvious in your character photo, like height, weight, tattoos, etc.
[b]Birthplace:[/b] (Where they were born)
[b]Occupation:[/b] (What their job was before joining the exodus)
[b]Level:[/b] 1
[b]EXP:[/b] 0/200
[b]SPECIAL[/b]
[list][*][u]S:[/u]
[*][u]P:[/u]
[*][u]E:[/u]
[*][u]C:[/u]
[*][u]I:[/u]
[*][u]A:[/u]
[*][u]L:[/u]
[/list]
[b]Skills:[/b] (All skills are dictated by SPECIAL and this equation: 2+(2xStat) + (Luck/2). Plus another 15 points for Tag skills. For every point of Intelligence you add 1/2 of the INT score to the 10 skill points gained on leveling up)
[list][*]
[*][u]Barter:[/u] (2+(2xCharisma) + (Luck/2))
[*][u]Energy Weapons:[/u] (2+(2xPerception) + (Luck/2))
[*][u]Explosives:[/u] (2+(2xPerception) + (Luck/2))
[*][u]Guns:[/u] (2+(2xAgility) + (Luck/2))
[*][u]Lockpick:[/u] (2+(2xPerception) + (Luck/2))
[*][u]Medicine:[/u] (2+(2xIntelligence) + (Luck/2))
[*][u]Melee Weapons:[/u] (2+(2xStrength) + (Luck/2))
[*][u]Repair:[/u] (2+(2xIntelligence) + (Luck/2))
[*][u]Science:[/u] (2+(2xIntelligence) + (Luck/2))
[*][u]Sneak:[/u] (2+(2xAgility) + (Luck/2))
[*][u]Speech:[/u] (2+(2xCharisma) + (Luck/2))
[*][u]Survival:[/u] (2+(2xEndurance) + (Luck/2))
[*][u]Unarmed:[/u] (2+(2xEndurance) + (Luck/2))
[/list]
[b]Perks:[/b] (At level 1 you shouldn't have any, simply put N/A here for the moment. Add your trait when given.)
[list][*]N/A[/list]
[b]Equipment:[/b] (To be Filled out later)
[list][*][/list]
[b]Biography:[/b] (OPTIONAL)
[i][u][color=#FF0000]Do Not Remove: 2299[/color][/u][/i]
by Independent States of Tula » Sun Jul 01, 2018 8:26 pm
by Tayner » Sun Jul 01, 2018 9:48 pm
Independent States of Tula wrote:MEMBER APPLICATION
Nation: Independent States of Tula
Favorite Genre(s): Historical, Sci-Fi, Post-Apocalyptic, Tactical, Modern
Activity Level: Once in a thread, at least a few times a week if it's moving and my character has something to add.
What Do You Hope To Contribute?: Extra hand to help design RPs, (feel free to ask me about both modern and historical military equipment, unit organization, etc.) as well as an active RPer.
RP Example(s): Aurora (First of Many Posts), Red Dawn (Nation/Individual Style RP), Outbreak (Post-Apocalyptic RP)
DO NOT REMOVE: 4242564
by The United Remnants of America » Mon Jul 02, 2018 10:34 am
by Pub Administrator » Mon Jul 02, 2018 11:19 am
by Rohst » Mon Jul 02, 2018 12:04 pm
by Independent States of Tula » Mon Jul 02, 2018 12:23 pm
Rohst wrote:Why is there no Warhammer 40K in the best sci-fi poll? REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
by The Armed Republic of Dutch Coolness » Mon Jul 02, 2018 12:31 pm
P2TM Mentor
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: No registered users
Advertisement