The Republic of Atria wrote:The V O I D wrote:Sorry that I haven't posted, yet; had no access to a computer. I'm going to post ICly soon, and maybe a secondary app with a Young Blood character.
What are people's thoughts on precognition?
You're gonna have to be more specific on how it works. Since Precognition is a pretty broad power
More specifically, I was thinking about a combat-focused precognitive. Essentially, the user would be granted insight into the next few seconds during combat via brief 'flashes' or 'ghosts' of people committing actions before they are actually committed in active combat - and then this allows them to counter, block or dodge during a fight while allowing them to pick at openings repeatedly during a fight.
Of course, to prevent OPness and other possible misuses, it will be exclusively limited to combat. Not only that, but it gets harder for the precognitive to keep track the more opponents they are facing - if they face overwhelming numbers or their opponents are at a large enough range away and using ranged weapons, the precognitive will be less accurate and thus be hindered when fighting, allowing for them to get injured and such. Overuse of the power as well as facing too many opponents in rapid succession, depending on the situation, can also cause severe headaches/migraines.
Basically, in 1v1 up to around maybe a 1v4 melee/close-range match, this person would be very difficult to beat. The further you get from that sorta situation by introducing more variables/people or introducing larger ranges and weapons, etc. the less effective the precog would be.