Advertisement
by The Knockout Gun Gals » Sat Jun 09, 2018 5:24 am
by Insaeldor » Sat Jun 09, 2018 6:01 am
by The Knockout Gun Gals » Sat Jun 09, 2018 6:14 am
Insaeldor wrote:I feel as if this was a serious attempt at reducing over population they'd do more than 200 people at a time. Also are they randomly selected, selected by the UN and if so how and why, or is it a voluntary thing?
Really needs a little bit more explination to make sense.
by Insaeldor » Sat Jun 09, 2018 6:17 am
The Knockout Gun Gals wrote:Insaeldor wrote:I feel as if this was a serious attempt at reducing over population they'd do more than 200 people at a time. Also are they randomly selected, selected by the UN and if so how and why, or is it a voluntary thing?
Really needs a little bit more explination to make sense.
I did said abandoned islands, a collection of islands, so no, not just one. Also, the setting is at one of those islands. Randomly selected, obviously. Sort of like...PUB-G.
by The United Remnants of America » Sat Jun 09, 2018 3:45 pm
The Knockout Gun Gals wrote:REQUEST FORM
RP Name: PUB-G
OP: Me!
Co-OP(s): Will look for one or two.
Genre(s): Action, War, Survival
Type: Character
Summary: On 2022, in order to curb the overpopulation, the United Nations put up a desperate measure. PUB-G, or basically a modern rendition of gladiators in a collection of various abandoned islands filled with weapons and supplies where the UN put 200 people to become modern gladiators, where only the sole survivor will won the prize : to survive.
Is The OOC (Out-Of-Character Thread) Posted?: N/A
Is The IC (In-Character Thread) Posted?: N/A
Nature Of Request?: Feedback, looking for co-ops and players
DO NOT REMOVE: 1984
by Beiarusia » Sun Jun 10, 2018 10:11 am
[b]Name:[/b]
[b]Age:[/b]
[b]Occupation:[/b]
[b]Appearance:[/b] (Include height/weight. Be descriptive if you have no picture.)
[b]Belongings:[/b] (Important items that they own.)
[b]Skills:[/b]
[b]Weaknesses:[/b]
[b]Personality:[/b] (OPTIONAL)
[b]Likes:[/b] (OPTIONAL)
[b]Dislikes:[/b] (OPTIONAL)
[b]Goals:[/b] (OPTIONAL)
[b]Fears:[/b] (OPTIONAL)
[b]Misc.[/b] (OPTIONAL. Anything else we should know?)
[b]Biography:[/b] (Two paragraph minimum! Must include reason for being involved.)
[b]RP EXAMPLE:[/b] (Link. If you have none biography will be used instead.)
[b][size=50][color=red]DO NOT REMOVE: HE IS ALWAYS WATCHING[/color][/size][/b]
by Pub Administrator » Sun Jun 10, 2018 2:58 pm
by Turmenista » Sun Jun 10, 2018 8:38 pm
____________________________________________________________________________________________________________________________________________________So... the future is finally here, but how long is this peace going to last for?
That's up to you to decide, Executives.
After all, you're the kings: You've got all of the clout and guns and money that you could've ever dreamed of, so who's to say that you can't take any risks?
You make the money, you roll the nickels, and you deal the cards. The world is yours.
__________________________________
Ladies and gentlemen, welcome to the not-so-distant future. Specifically, the 23rd Century. Space travel, a commonplace now, has become so easy and so fast that getting a flight from Earth to Mars, Venus, or any other terraformed colony at the nearest aerospaceport is as easy as buying a ticket to the nearest city on Earth, all thanks to the efforts of the now non-existant Oxis Corporation. As the Earth became increasingly bureaucratic, overcrowded, dessicated, and downright boring, combined with the massive increase in travel to its fancy terraformed neighbors, vast megacorporations - such as your own - have begun to rise up and take initiative, whilst also attempting to combat increasingly dangerous and heavily-armed criminals and pirates both planetside and among the stars. These companies have all risen up and surpassed the tests of time, becoming incredibly powerful politically, militarily, and economically, whilst also attempting to either one-up rival corporations, criminals, or syndicalist rebellions, all looking to take the mantle of dominating the Solar System.
But as much as this is an exciting age of peace and advancement, it is also an age of conflict and chaos. With the utterly embarrassing amount of effort that the UN is putting into stopping these dangers, it's time for the megacorporations to push past the bureaucracy and take matters into their own hands.
Which, obviously, is where you come in, Executive.__________________________________
THE QUICK RUNDOWN
This is "CHIEF EXECUTIVE", a cyberpunk roleplay taking place in the not-so-distant future of January, 2251. This role play is mainly free-form, allowing for people and their corporations to do as they wish in a sort of sandbox environment (and to bask in the glory of an 80s/late 90s anime cyberpunk aesthetic), though there will be a grounded underlying plot on several occasions of the roleplay whilst also allowing for ample time to interact or fight with one another. There are two paths to take in this roleplay:
You may take the corporate route, in which you shall make your own megacorporation, where you will be able to define the lines between good and evil in a frantic scramble for dominance in a futuristic Solar System. The brunt of this roleplay shall deal with these various megacorporations which all arose after the fall of the massive Oxis Corporation in 2165 where, in the ashes of its fall, would begin to further assert their authority where Oxis once ruled, to such a huge extent that they would ultimately dominate nearly every facet of 22nd century life as we know it. Additionally, these megacorporations all will have to deal with a common enemy: Each other, first and foremost, but also the massive amounts of pirates, criminals, and syndicalist partisans all ruining amok on the streets of vast cities and asteroid belts alike. In this path, you will be taking control of your very own megacorporation and respective CEO during this time, presented with an arsenal of mechs, mercs, and more guns than you could ever imagine to duke it out with your rival corporations as you wish, or to take up arms against the encroaching and increasingly dangerous criminal world - it's your choice.
There is also the individual route, in which you may play as a character in the world of Chief Executive, be it a member of your megacorporation, a mercenary traveling the Solar System, or a random Joe walking the street of a vast megacity on Earth, Mars, or Venus. This route shall offer anyone the opportunity to take part in the main plot without having to go through the corporate route's business section, but is marred with dangers on every side.______________________________________________________________________________________________________________________________________________________________________________________
PERTINENT INFORMATION__________________________________
THE LORE
Prepare for a big read, if you even bother reading it all.
World War Three was more or less just a big, fat, nuke-free joke for us. A joke for the world, and specifically for what direction that Wars later would be going into. Countries effectively did not exist at the turn of the century - it was just the UN now. 2100 marked the end of the three-year long Third World War in which, shockingly, nobody was bathed in nuclear fire. People died, of course, but no nukes flew, while the introduction of powerful new weapons and huge Private Military Corporations to use them ended the war relatively quickly and quietly in North Korea, Iran, and in South America. The world's population had grown exponentially as temperatures only began to rise higher and higher, whilst pollution levels increased as well in an increasingly desiccated and fossil fuel-reliant world. Massive, densely-populated megacities soon formed, with many of these metropoli rivaling the size of many small countries themselves with skyscrapers that pierced the clouds. More and more armies worldwide began to become privatized with the eventual centralization of the world government in the UN, seeing as how the UN's peacekeeping force was relatively lacking techology wise. The Oxis Corporation, the conglomerate of many gigantic fast food, information technology, defense, and pharmaceutical companies, was the first big sign that something big was coming: the rise of megacorporations. Free SIM cards and phones worldwide, corporate-sponsored space travel, and robots galore; if it was new and techy on the market, then Oxis was probably responsible for producing it and putting it on the market.
Oxis had a monopoly on nearly everything commercially, and was a menace globally, dwarfing any other company or world government that had come before it in just twenty years. Oxis phones, Oxis cars, Oxis condoms, Oxis cancer-eliminating drugs, you name it. The company was the benchmark of what any megacorporation should be today, but, one day, they made one major mistake:
They went to space.
In 2140, Oxis took advantage of the UN - now the world's primary world governing body - and its utter lack of awareness of the current technological situation in the world, and took to the stars. As a private venture, Oxis guided the population of an overpopulated and desiccated Earth to space without any major restrictions from the UN, establishing colonies far and wide on planets and moons in the far reaches of the Solar System such as Titan, Europa, and Mars. In just under twenty years, Oxis's space program had easily dwarfed any other space expedition in history with its unprecedented speed and cheapness. With the introduction of huge Atmosphere Processing Plants for terraforming and incredibly powerful nuclear engines, Oxis pretty much had colonies on nearly every planet in the solar system, including Venus, with much effort. As more and more people flocked to the Oxis colonies for work or for better lifestyles, huge cities began to form on each of the colony planets, whilst more and more resentment was built up against the bureaucratic UN's inefficiency to monitor Oxis. Hatred against Oxis rose as well, with many people criticizing the megacorporation for its alleged poor treatment of workers and total monopoly on the market.
This spree of vast and rapid space travel came to an abrupt crash in 2147, when an organization known as the National Secessionist Front, a syndicalist rebellion centered in Mars, declared unilateral independence from the Oxis colonies and from Earth. The carnage that ensued from the riots and skirmishes quickly transformed formerly peaceful city streets and aerospaceports into bloody war zones almost instantly, as terrorist attacks and piracy absolutely exploded in the Solar System. Oxis, already set back by several economic busts and crashes in previous years and faced with competition from rising megacorporations, was already on a path to capitulation as its own private forces could not keep up with an increasingly tech-savvy and highly-organized enemy. Beset on all sides by the NSF and pirate groups, and on the verge of total bankruptcy, Oxis ultimately collapsed in 2165, but not before taking the NSF and its rebellion with it. Secret operations into the NSF by Oxis's armed sector led to the capitulation of the revolt, after it was unable to keep up with itself after being stricken with internal coups almost instantly after Oxis fell, all thanks to a coincidental lack in leadership.
The void in authority was contested for nearly 35 years, but, in the wake of Oxis's collapse, new giants emerged. This is where you come in, by the way. Megacorporations, all modeled off of the success of Oxis, re emerged to dominate life in the solar system, stomping out any authority that the UN, a mere shell of its former self, had left, if any. These megacorporations grew exponentially in power, clout, and strength, rivaling anything ever seen before, and even surpassing the strength and influence of Oxis itself.
But, there still remained a big problem. Big problems, actually. Oxis's collapse allowed piracy and crime alike to run rampant in the colonies and on earth, with an estimated four million crimes taking place every day on Earth alone, be it big or small. The UN's failure to provide any sort of reaction to the crime seemed to mean that the megacorporations would step in now, but one more problem remained, which would surpass any other problem seen as of late:
The NSF's remnants were back, bigger and badder than ever before. With vast megafactories out in deep space and on remote moons producing their arsenal for war, the NSF now gladly arms criminals, terrorists, and pirates alike, with goals to provoke a large proxy war against the UN, and, by extent, the megacorporations. As a result, petty criminals and pirates now began to become much less of a nuisance nowadays and more of a significant threat, thanks to their new high tech goodies of destruction provided by the NSF. Recently, one of the biggest and deadliest terrorist attacks in history took place after an entire space station was destroyed by a NSF strike fighter, showing how the war against crime has since gone interstellar. In the advent of this chaos, megacorporations, mercenaries, and bounty hunters alike all have begun to attempt to drive back the encroaching threat that the NSF and other like-minded criminal syndicates pose, whilst also attempting to keep one another and criminal groups in check.
The rest, as you would later find out, is history. Now is the time for you to rise to the challenge just like Oxis did, Executives. Will you grow to dominate the Solar System and destroy the NSF once and for all alongside your fellow conglomerates? Or will you choose to loom in the shadows, waiting to strike at your rivals to take all the glory for yourself?__________________________________
ON TECHNOLOGY
Anything in bold is pretty important.
In short, technology as it pertains to this RP is weird. It's a bit difficult to follow, but it's not too different from other franchises and universes people have seen before. It follows a typical hard sci-fi setup minus powerful space travel, forcefields, or any of those goodies, but it's still got that gritty 80s/90s cyberpunk anime touch to it. For a basic description, think Blade Runner or humanity in the Aliens franchise. Technology here is meant to be realistic, or something that we would likey be seeing in our real life future, but that does not mean that it is restricted. In fact, anything would typically go here, save for FTL travel, forcefields (which are in prototype), or psionics. Artificial gravity is only limited to space stations and large spaceships (the latter of which is still a rarity), whilst things such as cybernetic enhancements, nanomachines, and AI are fair game, provided that they're within reason. Any and all sort of tech included in apps is subject to be reviewed and/or possibly rejected, depending on how I feel.
Much like in the real world, no aliens exist (or any that we know of), and Faster than Light travel is something that we'd probably be seeing by the 2600s rather than now. What does exist in this universe that differs from our own, however, is the difference in speed of space travel. For the sake of this universe, space travel is insanely quick, with a regular flight from New York City to the moon taking a little under 7 hours, more or less, depending on the spacecraft used. Obviously, travel to distant planets and moons such as Titan takes significantly longer - we'll be going into the double digit hours on that range. Military spacecraft are significantly faster than regular spacecraft, of course, but generally space travel has become such a common thing that it's foolish to think that it'll take long to get from point A to point B in the Solar System in weeks, or even months. This is all thanks to powerful nuclear impulse engines, which Oxis patented, by the way. These engines are incredibly fuel efficient and allow for extremely fast travel in atmosphere and space, while the need for solid or liquid fuel in space has since been eliminated. Humanity has since terraformed nearly every terrestrial planet and moon in the Solar System save for Mercury, all thanks to powerful Atmospheric Processing Plants. Settlements on areas without atmospheres exist instead in specialized biodomes.
Regular bullets and guns have since been replaced by pulse rifles, plasma guns, laser guns, railguns, and gauss guns, while thermonuclear weapons, cruise missiles, and orbital railguns have still steadily been reserved for last resort use. Megacorporations nowadays are always finding ways to make guns bigger and badder, especially with the threat of a resurgent NSF. Many megacorporations actively produce mechs that, albeit their size and strength, are still vulnerable to conventional means like overexposure to small arms fire, heavy ordinance, etc.
These vehicles, known properly as Mechanized Fighting Vehicles,, steadily began to phase out traditional tracked or wheeled armored vehicles such as tanks, thanks to their incredible mobility and tank-grade durability. Despite this, these Mechs are still vulnerable due to an increasingly dangerous environment which they fight in, and higher-powered weaponry built specifically for destroying them being introduced to the battlefield. Although they face great danger, Mechs are still an effective and widely-used platform, on the civil, police, and military spectrums alike. A typical mech is around 12-15 feet tall, but their weight varies.
Of course, technology here is free form. It does not have to be specifically from what's available, but remember that I still reserve the right to judge any sort of technology or weapon as acceptable or not.____________________________________________________________________________________________________________________________________________________RULES
- I run the RP (with any folks I choose to be Co-ops), and our word is law. Follow it.
- I reserve the right to grade and evaluate any and all sort of technology or weaponry included in your apps that is not from the technology lecture. If I feel as if it's not good for the setting, I'll deny it. Make sure to stay within reason.
- Do not Godmod or Metagame: Godmodding is defined as your character or nation doing something inexcusably overpowered or otherwise deemed as "bullshittery." Stay within logic and reason, one soldier cannot take on a whole band of criminals and expect to live, and one Megacorporation can't destroy the entirety of the NSF in one run. Stay within reason. Metagaming is a bit different - this is defined as your character or nation knowing things that they couldn't possibly know, such as a mercenary knowing the location of every criminal in a city without even knowing the layout of the city itself. Same goes for technology. If you ever have a question about tech, feel free to DM me.
- Don't be a dick: This applies to both OOC thread and Discord. I presume everyone here is mature enough to handle themselves and know the difference between banter and blatant flaming. A character can be a total asshole in the IC, but that's no excuse to be one in the OOC.
- No One Liners: I cannot stress this enough. You posts must have at least three full lines of text per each IC post. Anything less than that is generally frowned upon and considered laziness, thus making it unacceptable. Anything greater is acceptable and is smiled upon, mostly.
- No 'Dick measuring' contests/Wanking: This is defined as when two people argue over which character or corporation is better. Sure, debating on whether or not X is more powerful than Y, or showing off any of your tech to others, that's okay and all, but don't turn it into a blatant and violent competition in the OOC or IC. This doesn't contribute to anything and just causes unnecessary conflict in the OOC/Discord. Everybody and everything in this roleplay has their strengths and their weaknesses. No one thing is blatantly better than the other. The moment two people are seen excessively power wanking, they will receive a warning.
- Keep it Clean: This is a general NS rule, and at this point is the law of the land. Keep the RP PG-13. I understand it's a bit of a blurred line between what's PG-13 and what's R nowadays and that this site has a big age range, but so long as it's nothing sexually explicit, or overly violent, it's passable. If it's a horribly grotesque and frighteningly realistic torture scene or a pretty damn well written sex scene, it's probably not gonna be allowed by me or the mod patrol. If it's the aftermath of the aforementioned scenes or is faded to black before things get heated, then it'll be okay to post. This is no place to act out deviant fetishes.
- No multicolor or odd dialogue: I understand that Nationstates's format is hard to read for some people - that's what the dark theme is for. Bottom line is, no colored text, and no italicized/bolded/underlines paragraphs. Reserve them for their proper use instead of using them for everything. Please try to make it at least readable, as well. In short, if you feel we can't read the post without having our eyes blinded by insane technicolor text or can't follow the post, then don't post it.
- If you have a problem with a player for any reason, politely take it to TG. If that does not work, contact an OP or a CoOP. Do not turn the OOC thread or discord into your own battleground between your opponent in question.
- I am granting you a 72 hour (3-day) grace period to post if you're holding someone back or keeping us waiting in an important moment. Inactivity is excusable with proper and prior notice, but after that period, you will be forced to move on by the OP or Co-Op, whether you post it or not. Same deal goes for long-term surprise inactivity.
- NPCs are permitted for RP, such as to roleplay small squads in a megacorporation team or other people of interest, but if you plan to commit them for long-term, app them as a proper character.
- Try to get others involved as well: Just generally be friendly. Don't turn this into a personal writing haven, try to get others involved, even if you don't want to. RPing with others, at least to most people, happens to be more entertaining than RPing with yourself. A major facet of this RPing is focused on interaction.
- Golden rule.
- Have fun!
____________________________________________________________________________________________________________________________________________________APPLICATIONS- Please delete everything in parentheses
- Pictures are not required, however, any picture should be less than 400 pixels wide.
- While the inventory section is mainly for listing apparel and other pertinent equipment on your character's hand, it is also to avoid Hammerspacing in character confrontation (aka pulling something quite literally out of your arse in the middle of something)
- For the inventory and cybernetics sections, there is no preset list of items to choose from, though descriptions are encouraged. Again, please stay within reason.
- Code: Select all
[align=center][color=#AD1F24]__________________________________[/color]
[size=120][b]CHARACTER APPLICATION[/b][/size][/align]
[hr][/hr]
[floatright][box][list][img]IF USING IMAGE, INSERT IMAGE LINK HERE, OTHERWISE USE [ url ][/img][/list][/box][/floatright]
[b]NAME:[/b]
[b]BIRTHPLACE:[/b] (City, Planet)
[b]NATIONALITY:[/b]
[b]SEX:[/b] (Biological sex)
[b]AGE:[/b]
[b]APPEARANCE:[/b] (Include Height, Weight Any other notable aspects)
[b]CYBERNETICS:[/b]
[b]EMPLOYMENT:[/b] (If the character is not of any megacorporation, list N/A)
[b]RANK:[/b] (Also if applicable)
[b]PREVIOUS ROLE:[/b] (What was your character doing before they were where they are at now)
[b]SPECIALITY:[/b] (What your character is good at/what role they are now)
[b]PERSONALITY:[/b]
[b]LIKES:[/b]
[b]DISLIKES:[/b]
[b]INVENTORY:[/b] (This is mainly for listing any apparel on your character, no need to go fully in depth unless you wish to. Anything in this section is to be considered on the character at all times, as to limit hammerspacing)
[b]BIOGRAPHY:[/b] (Two Paragraph Minimum)
[b]RP EXAMPLE:[/b]
[size=50][color=firebrick]DO NOT REMOVE: #CE CHAR[/color][/size]
- Code: Select all
[align=center][color=#AD1F24]__________________________________[/color]
[size=120][b]CORPORATION APPLICATION[/b][/size][/align]
[hr][/hr]
[align=center][img]INSERT LOGO HERE[/img][/align]
[align=center][color=#AD1F24]=========================================================[/color][/align]
[align=center][size=120][b]BASE INFORMATION[/b][/size][/align]
[b]CORPORATION NAME:[/b]
[b]CORPORATION SPECIALITY:[/b] (What does your megacorp do primarily? Does it sell and create weaponry? Make robots? Produce experimental pharmaceuticals? Please go as in-depth as you can here, and note that the speciality does not limit the range of what your corporation offers.
[b]MAJOR INDUSTRIES:[/b] (Anything else your corporation does)
[b]CORPORATION EXECUTIVE:[/b] (This will be important later)
[b]HEADQUARTERS:[/b] (City/Building, Planet)
[b]HISTORY:[/b] (2 paragraphs minimum)
[b]TERRITORY CONTROLLED:[/b] (List any stations/cities/buildings/other settlements offworld and on Earth owned by your corporation.)
[align=center][color=#AD1F24]=========================================================[/color][/align]
[align=center][size=120][b]EXECUTIVE INFORMATION:[/b][/size][/align]
[b]NAME:[/b]
[b]BIRTHPLACE:[/b]
[b]AGE[/b] (Starting year is 2251)
[b]NATIONALITY:[/b]
[b]SEX:[/b]
[b]SHORT BIO:[/b] (1-2 paragraphs, doesn't need to be long)
[align=center][color=#AD1F24]=========================================================[/color][/align]
[align=center][size=120][b]SECURITY/MILITARY INFORMATION:[/b][/size][/align]
[b]SECURITY TECHNOLOGIES:[/b] (List any and all that apply)
[b]STANDARD INFANTRY WEAPON:[/b] (describe)
[b]STANDARD INFANTRY:[/b] (Looks and gear, etc)
[b]STANDARD MFV/MECH:[/b] (Looks and weapons)
[b]STANDARD COMBAT AIRCRAFT/SPACECRAFT:[/b] (Looks and weapons)
[b]TYPES OF UNITS:[/b] (Optional)
[align=center][color=#AD1F24]=========================================================[/color][/align]
[align=center][size=120][b]OTHER INFORMATION:[/b][/size][/align]
[b]RIVAL ORGANIZATIONS/COMPANIES:[/b]
[b]BENEFACTORS/SUBSIDARIES[/b] (If yes, who or what has a deal/contract with your company? List all that apply.)
[b]RP EXAMPLE:[/b]
[size=50][color=firebrick]DO NOT REMOVE: #CE CORP[/color][/size]
by The United Remnants of America » Mon Jun 11, 2018 12:10 am
by Vacif » Mon Jun 11, 2018 6:10 am
The United Remnants of America wrote:I've seen this before... Is it a reboot?
by Everhall » Wed Jun 13, 2018 1:28 pm
-Soundtrack- The Legends of Eroris Brotherhood IC Thread Archive Co-OPs- - "Our forces were in dire straits... The enemy calvary had just routed our right flank and everyone thought that it was the end. I was among Alaro's guard that day. He didn't care for his own safety; just for the safety of his soldiers. He disappeared into the enemy horde and for a moment I feared he had been cut down... But later I saw the Emperor, blood and gore encrusted on his valiant blade, fighting with the strength of a thousand men. At that moment I couldn't tell if he was an elf, or a god..." Soldier of the Order of the Phoenix, written in 2284 of the 3rd Era "...We had left Eroris as strong men, proud and ignorant of the atrocities that we would face... but now we are just scared boys, broken, riven, and doomed to die..." -Fallen Soldier Today is the 30th of Hard Rain (4) the year 4E 901. Alaro Ashen's heirs still rule his Empire, but now they, and the whole of Eroris, face the greatest threat in Erori history. Though, to get to the heart of the story, we have to go back to the beginning. When Alaro Ashen first united the bickering states of Eroris under his Ashen Empire, the people rejoiced. They were tired after centuries in the darkness of the Third and worse Interregnum. Man killed Man, Beast killed Beast, and Elf killed Elf. The wars of the Third Interregnum were terrible. However, what the people of Eroris failed to realize at the start of the Empire was that a greater prize, dominion over all of Eroris, led to greater conflict. The years of Alaro, and his son Alyari after him, were times of peace and prosperity. And when I say years, I am referring to a few hundred years; elves are naturally long lived after all. However, this tendency to live a hundred, nay, three-hundred years led many Ashen princes to ponder: "Wouldn't it be better if I was the Emperor?" At first, these feelings lingered under the surface, leaving the aging Alyari to dread what would occur following his death. He warned his family to stop bickering over the most trivial of matters before a conflict between cousins turned into a conflict between provinces. These words, however, fell on deaf ears. And, as often comes true with the predictions of dying old men, Alyari's fears came true. The first war of the Ashens, the War of the Phoenix, devastated Eroris on a scale the minor warlords of the Interregnum could only dream of. A continent ripe for the taking was just too great a prize for some. There were periods of peace, yes, but in the end, another long lived uncle or cousin emerged to challenge another for the right to the throne. All this came to a head, however, with the death of Aren II. Now, Aren II was no ordinary Ashen. He was ambitious, much like Alaro before him, and this ambition led him to his death. You see, what is the point of ambition to conquer more for the Empire when all before his eyes is already conquered? His solution was simple: the southern continent of Akou. Now, not much was known about Akou in those days and even today. Most of the information modern Eroris has on Akou comes from the few races of the land that have migrated onto Eroris. Nevertheless, this foolhardy Emperor invaded, eighty-thousand men, the largest force ever assembled in Erori history, set out to Akou and only one frightened soul returned. Eroris forgot about Aren II's foolish mission... but Akou did not. After his death during his invasion, the War of the Black Phoenix erupted, in which all but one Ashen was killed, the reigning Emperor, up until very, very recently: Azelian the Great. Now, Azelian the Great looked back on all that had gone wrong with his dynasty, and decided that, in the event of his death, any Ashen could challenge the heir apparent for the throne not in war, but in a trial by combat: The Proving. Of course, since he was the only Ashen left, this seemed to be a wise decision on his part. However, this decision could very well doom Eroris. For just a few days before the 30th, the day our story begins, our great, wise Emperor Azelian received reports that a large group of... marauders, we shall call them, had landed on the Valyarian Isle of Alista, and had laid siege to Evermoor. He set out with a legion, confident that he would drive the rabble from his shores. Little did he know, which he would only discover upon his death, was that this was no rabble. This was an invasion... And that brings us back to now. The Isle of Alista remains cut off from all outside contact as a fleet of "marauders" guards the coast of this great isle. Meanwhile, the sole white raven flies high towards Isnhrion to reignite a conflict between two brothers that could very well doom the world, and I am not speaking lightly when I say this. The dice has been cast, the pieces have been placed, prayers have been answered, (and Lore has been typed) This is the Legend of the Akouteen Invasion. "I'm not a leader because I am sure of myself, I am leader because my people are sure of me." -Alaro Ashen |
by The Armed Republic of Dutch Coolness » Wed Jun 13, 2018 1:56 pm
P2TM Mentor
by Everhall » Wed Jun 13, 2018 2:05 pm
The Armed Republic of Dutch Coolness wrote:Exciting times!
by The Armed Republic of Dutch Coolness » Wed Jun 13, 2018 2:07 pm
P2TM Mentor
by Ithalian Empire » Wed Jun 13, 2018 2:44 pm
by Eroris Historical Society » Wed Jun 13, 2018 3:38 pm
by Anowa » Thu Jun 14, 2018 5:14 pm
In 2014, a terrorist organisation known only as 'The White Masks' starts gaining prominence on the international stage with a number of unified attacks on nearly 18 first and second world capitals. With an unclear motive, and the capability of attacking anywhere in the world at nearly any time, without regard to their victim's age, race, religion or nationality. They became the subject of a number of Counter Terrorist strikes and investigations, turning up with minimal leads despite casualties and arrests. The world started massing their knowledge together, despite previous grudges.
In early 2015, Team Rainbow was reactivated under UN Supervision, after almost 5 years dormant. In the same period Cambridge University came under a biological attack by the White Masks. While Team Rainbow responds within the hour, and removes any and all physical threats from the University's library and nearby dormitory, casualties still reach into the hundreds due to the biological agent used in the attack. Similar events would continue for the next three years.
It is now February of 2018. Three years into Rainbow's mission, and while they remain at work, they have grown to encompass over 40 operators from over 13 nations. All of them dedicated to stomping out the White Mask Threat.
You've been selected.
0. The rulings of OP and Co-OPs are final.
1. Basic RPing etiquette applies here, no metagaming, no godmodding, generally nothing that isn't acceptable on site.
2. Don't be a knobhead. RP your characters however you want, just keep such behavious in the IC.
3. Treat your posts like a CV, proper grammar and spelling are expected, and don't plaster it with italics and technicolor words, it's an eyesore and a possible health hazard.
4. OP reserves the right to kill your characters. You reserve the right not to complain about it.
5. Poor English skills are grounds for app denial/general removal. I should not have to TG you to find out what you meant in your IC posts.
6. Have fun!
- CTU Law Enforcement and Direct Action Capable Military only please. Don't app as an Iranian Conscript.
- Please try to make equipment realistic, to the degree that they are have been used by the Operator's nation within the last 40 years.
- Make your gadget unique, or at least notable.
- Delete all in parenthesis
- Code: Select all
[blocktext][size=90][color=grey]FILED CLASSIFIED: LEVEL TS [RECIPIENT EYES ONLY]
UNAUTHORIZED ACCESS OR DISCLOSURE OF INFORMATION IS RESTRICTED AND SUBJECT TO PROSECUTION UNDER PENAL CODE 18. U.N.S.C
DOSSIER ID CODE: J5-0349-RQ3A
CODENAME: "RAINBOW"
[/color][/size][/blocktext]
[hr][/hr]
[size=150][u][b]Personal Information[/b][/u][/size]
[floatright][img](320x240%20Image%20Here)[/img][/floatright]
[b]Full Name:[/b]
[b]Designated Callsign:[/b] (Edginess will receive mockery)
[b]Date of Birth:[/b]
[b]Sex:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Nationality:[/b]
[b]Birthplace:[/b]
[b]Education:[/b]
[b]Past Occupations:[/b] (occupations prior to enlistment)
[list][*][/list]
[b]Criminal Background:[/b] (Crimes prior to enlistement... or during)
[list][*][/list]
[b]Medical History:[/b] (Major medical events from prior enlistment to current)
[list][*][/list]
[b]Psychological Evaluation:[/b] A psychological evaluation. Their personality, drive, and general demeanor should be included.)
[size=150][u][b]Prior Service Information[/b][/u][/size]
[b]Unit Assignments(s):[/b] (What previous unit did they serve in)
[list][*][/list]
[b]Role:[/b] (What role do they play in the Division? Medic, breacher, EOD, etc.)
[b]Qualifications:[/b] What are the officially qualified for, HALO, HAHO, EOD, Tubular Assaults, etc.)
[list][*][/list]
[b]Notable Assignments(s):[/b] (What notable battles or assignments have they been a part of?)
[list][*][/list]
[size=150][u][b]Biography[/b][/u][/size]
(Insert Text)
[size=150][u][b]Equipment[/b][/u][/size]
[floatright][img](BDU_IMG_goes_here)[/img][/floatright]
[b]Primary Weapon(s):[/b]
[list][*][/list]
[b]Secondary Weapon(s):[/b]
[list][*][/list]
[b]Personal Gadget:[/b]
[list][*][/list]
[b]Additional Munitions:[/b]
[list][*][/list]
[b]Uniform:[/b]
[list][*][/list]
[b]Misc. Items:[/b]
[list][*][/list]
As with any warning label the below are written not because I expect people are idiots, but because I've actually seen people do exactly as detailed below in RPs like this below, and I now have to put up warning labels to avoid repeats. They know who they are. So here we go:
- Your characters are Special Forces. They should act as such. Punching a subordinate will get you canned, punching a superior doubly so. Calling a teammate from the middle east a rag-head will get your character punched, and probably then canned. Mouthing off against a superior when they give you an order will result in something worse. In short, don't be Private Joker.
- Use common sense. If you're standing in a cloud of VX Gas, in a rather flimsy MOPP suit, don't write that your character got shot. Your character will die, and then you'll have to make a new one. Despite what you may think, I don't actually want to kill people.
- Don't carry more than your body weight. Generally speaking a US Light Infantryman will carry roughly 180 pounds in his pack. That includes all of his equipment, from NVG, to ammo, to a bedroll, to MREs and Water. As an SF unit, at most you'll be carrying some extra ammo or a special gadget. So a few hundred rounds of ammo for everyone, two primaries, a ballistic shield, a few pounds of C4, grenades, a secondary, an AT launcher, and a full BDU with armor is asking to have sniper top your slow ass.
- Gear up appropriately. Don't bring a drum of 12 gauge buckshot to a tubular hostage situation, it'll result in a very high amount of casualties, and you'l be booted from the force faster than you can say "Undisclosed chemicals in the ventilation". That being said, also don't go without your helmet. You madman.
- Remain aware of the layout and objective location, and for the love of God, listen to what's happening in the OOC. If several people are telling you not to throw frag grenades into the next room containing the sole HVT of the operation, and you throw a frag grenade into the room, don't get angry when you severely injure the hostage. And don't say it wasn't your fault when your character gets the boot.
- If you bum rush OPFOR alone, don't expect to make it much further. Especially if you straight up write yourself getting shot by a high caliber rifle near your heart.
- No one fights alone. If you end up in a situation where your clearing a building, don't try to clear a room alone, and furthermore don't announce that you're entering the room before swinging the door open. You'll eat both lead, and a splintering doorway.
- The words of your allies are as sacred as the manuals you read. Just because they have a lower rank, or happen to be younger, doesn't mean that their advice is useless. If someone says that sending your ammo bearer and sharpshooter to perform close-in-recon is a bad idea, it'd be a good idea to hear them out and possibly revise your plan. A bad idea is to replace the ammo bearer with the man who would dare question your orders... Despite them being the platoon's only AT Specialist. That's just shitty leadership, especially when both become wounded as a result.
by Tayner » Thu Jun 14, 2018 8:23 pm
"We knew this day would come. They have found our fortress among the stars. The Covenant are on Reach. They will burn this planet, kill millions, and when Reach falls—and fall it will—there will be nothing left to stand between them - and Earth."— Dr. Catherine Halsey
It's time to wake up, Airman, and it's the beginning of the end, the Alpha Omega, but we're the rock to stand in the way of the mighty wave. Sorry for getting poetic, it's hard not to. This is the 7th Special Rotary Assault Wing, an air element of the UNSC Army that consists of VTOL atmospheric aircraft. Our mission will be to defend Reach, and that mission will take us to the farthest corners of this planet. As you know, our enemy is the ruthless Covenant Empire, who are hell bent on sending each and every one of us to hell. I will not lie, some of you -many of you- will die, but we have a duty to defend our home, and we will do exactly that, damnit. All pilots on 24/7 standby. Dismissed.
Halo: Falling Angels is a Halo RP set in the alternate universe of lore established by Halo: Trepidation. While most differences are minute, and this still follows the general plot line of Halo, it might be a good idea to brush up on the new lore. In this RP you will take control of some of the pilots of the 12th Aerial Assault Squadron, a squadron under the command of the 7th Special Rotary Assault Wing during the Fall of Reach. Our missions may vary, and you will be expected to adapt, but in the end of the day some of the pilots just won't come back, don't fret about it and feel free to post another character.
- OP is God-Emperor, and their Word is Supreme
- Co-OPs' words have administrative weight, but OP is Absolute and Final
- Don't be a dick. Have fun. If you must be a dick and also not have fun, I recommend another RP
- No metagaming, godmodding, and otherwise tom fuckery
- Paragraph minimum, and try to use good writing
- One character limit unless given exception
- OP reserves the right to deny any application on any grounds (or lack thereof)
- Don't fuck up
- Consistent failure to comply with these rules will be met with hasty character death and dismissal of the violator from this RP. Failure to vacate the thread will result in moderation intervention.
OP:Co-OP(s):
Please Delete all in parentheses
*No ranks above O-3, ranks will be first come first serve
*Grey lines are optional, but encouraged
- Code: Select all
[b]Name:[/b]
[b]Nationality:[/b]
[b]Age (18 at youngest):[/b]
[b]Gender:[/b]
[b]Rank (O-1, O-2, or O-3):[/b]
[b]Callsign:[/b]
[b]Appearance:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Aircraft:[/b]
[color=grey][b]Aircraft Appearance:[/b][/color]
[color=grey][b]Emblem:[/b][/color]
[color=grey][b]Personality:[/b][/color]
[color=grey][b]Strengths:[/b][/color]
[color=grey][b]Weaknesses:[/b][/color]
[color=grey][b]Likes:[/b][/color]
[color=grey][b]Dislikes:[/b][/color]
[b]Bio:[/b]
[b]RP Example:[/b]
[size=85][i][b]777[/b][/i][/size]
- Halo Nation, a useful Wiki for research and fact checking
Many thanks go out to the many people who made this RP a possibility. Starting with the good folks with Bungie, 343 Industries, and of course those who have contributed to the alternative NS Haloverse lore.
The many people who have worked to make this RP happen are listed (but not limited to) here.
by The United Remnants of America » Fri Jun 15, 2018 8:22 am
by The United Remnants of America » Fri Jun 15, 2018 9:11 am
by Everhall » Fri Jun 15, 2018 9:59 am
by Everhall » Fri Jun 15, 2018 11:34 am
by The Knockout Gun Gals » Sat Jun 16, 2018 5:59 am
by Grozav Inima » Tue Jun 19, 2018 8:22 pm
Come to Grozyar where you will have a vodka for every hand
and a tank for every house - Zeribru
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: No registered users
Advertisement