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Yigros [Fantasy | Dead | OOC]

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Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Mon Jun 04, 2018 5:00 am

Name: Vyrlor Ranrawyn

Race: Elf(Snow Elf)

Gender: Male
Age: 42
Appearance:
Image


Faction: Loyal to Ailluin

Personality: Revealed in IC

Bio: Vyrlor Ranrawyn was born the third child to House Ranrawyn, one of the Archons of Ailluin. The Archons are second in power to the High King/Queen and each rules one of the regions that makes up Ailliun. Vyrlor’s family being one of the oldest to hold the title and has ruled over the Isysa region for centuries. He was given the same education as his older siblings and excelling at archery. Also, he shown a desire to learn more about the world first hand then writing about it. Which Vyrlor was not allowed by his parents to leave the kingdoms borders growing up as they as saw no need for Vyrlor leave Ailluin during his upbringing. The reasoning for this was the prevailing isolationist ideas that the kingdom was founded upon. Ailluin rarely deals with outsiders expect for some trade. Snow elves rarely left Ailluin and most that do are merchants. Vyrlor knew that he was not going to get a title being third in line and he wished to honor his family’s name in someway. Thus he opted to join the military and joined the Pathfinders, the kingdom’s premier ranger unit.

Vyrlor served with distinction with the Pathfinders for years while continuing to hone his archery skills. Years later and due to his loyalty and years in the Pathfinders. Vyrlor finally found the opportunity to leave Ailluin and explore the world. There was one small catch, while Ailluin isolationist ways would give the impression that do not care what happens outside of their borders. They always like to know what the other nations of the world are doing and growing tensions with Cantarella and Eroria has gained their attention. While Vyrlor is free to travel the world as he sees fit, he also is tasked to keep a eye and ear on the two nations when possible.



Weapons: Steel Bow and Steel Sword
Armor & Apparel: Hooded Leather Armor

School of Magic: Ice Magic which he can infuse into his arrows.
Powers and Special Abilities: N/A
Skills: Marksmen, Tracking, Stealth and Scouting


Name: Atulbul Ulfikul or Atulbul the Scholar

Race: Orc

Gender: Male
Age: 52
Appearance: Average sized orc with smaller tusks then normal. Grayish green body tone with Orish tattoos on his arms stopping at the forearm. Large tattoo of the Arcanum's emblem on his back. Somewhat muscular with black hair that is starting to grey and kept in a short war braid. Along with a short beard and has brown eyes.

Faction: Mordus Arcanum

Personality: Revealed in IC

Bio: Atulbul was born into a clan ruled by a warlike chieftain somewhere east of Eroria. He was expected to train to be a warrior like the most of his clan till he showed magical talent when he was six. Atulbul was given over to the clan shaman to train and hone his magic to aid the clan in their battles. Despite the honor and special place he had in the clan, Atulbul was always the outcast of the clan. As he learned magic and the history of his clan during his training. He became less interested in combat more interested in history to the dismay of his clan. Treasuring history and wanting to learn more then using his magic to fight in raids or battles. After one final dispute between him and his chieftain after catching Atulbul praying to Heth and his place in the clan. Atulbul chose that moment to leave his clan and to live on his own.

With his love for history and growing reverence for Heth. He made the decision to embarked on a pilgrimage to the sacred Isle of Kels and join the Mordus Arcanum. The journey was not easy and was made more difficult due to people he met on the way not believing of his intent. Often thinking it was a ploy of some kind and only found one fellow pilgrim that believed him of his intentions. Together the two made it to the Isle and keepers of the Isle were wary of Atulbul presence. In order to gain their trust to allow him to join their ranks and at the urging of Atulbul’s friend. Atulbul had to pass a test to see if he intent was true and if he could be trusted. He passed the test and was allowed to join the Mordus Arcanum. He studied, learned and even went on missions to recover knowledge for the Arcanum. Taking pride in his duties and has spent almost three decades in their service.




Weapons: Staff and a steel dagger.
Armor & Apparel: Hooded robes with the mark of the Arcanum and fitted with protective runes.

School of Magic: Rune, Lighting, Earth, and Summoning magic.
Powers and Special Abilities: N/A
Skills: Historian, Notably skilled at Rune and Lighting magic, Adept at summoning, specifically with spirits tie to nature. Proficient with using his old staff as a melee weapon if needed, a good herbalist.

User avatar
Volcanu
Diplomat
 
Posts: 531
Founded: Feb 28, 2018
Ex-Nation

Postby Volcanu » Mon Jun 04, 2018 5:42 am

Hmm so can I make a large scorpion species
Volcanu is a highly volcanic nation.

F is for fire that burns down the whole town
U is for uranium... BOMBS!
N is for no survivors

Member of Greater Olympus- A realistic region with an original and detailed map, with a fun RP community. Come check us out.

User avatar
The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Mon Jun 04, 2018 9:27 am

Volcanu wrote:Hmm so can I make a large scorpion species


I would prefer if you didn't

Theyra wrote:
Name: Vyrlor Ranrawyn

Race: Elf(Snow Elf)

Gender: Male
Age: 42
Appearance:

Faction: Loyal to Ailluin

Personality: Revealed in IC

Bio: Vyrlor Ranrawyn was born the third child to House Ranrawyn, one of the Archons of Ailluin. The Archons are second in power to the High King/Queen and each rules one of the regions that makes up Ailliun. Vyrlor’s family being one of the oldest to hold the title and has ruled over the Isysa region for centuries. He was given the same education as his older siblings and excelling at archery. Also, he shown a desire to learn more about the world first hand then writing about it. Which Vyrlor was not allowed by his parents to leave the kingdoms borders growing up as they as saw no need for Vyrlor leave Ailluin during his upbringing. The reasoning for this was the prevailing isolationist ideas that the kingdom was founded upon. Ailluin rarely deals with outsiders expect for some trade. Snow elves rarely left Ailluin and most that do are merchants. Vyrlor knew that he was not going to get a title being third in line and he wished to honor his family’s name in someway. Thus he opted to join the military and joined the Pathfinders, the kingdom’s premier ranger unit.

Vyrlor served with distinction with the Pathfinders for years while continuing to hone his archery skills. Years later and due to his loyalty and years in the Pathfinders. Vyrlor finally found the opportunity to leave Ailluin and explore the world. There was one small catch, while Ailluin isolationist ways would give the impression that do not care what happens outside of their borders. They always like to know what the other nations of the world are doing and growing tensions with Cantarella and Eroria has gained their attention. While Vyrlor is free to travel the world as he sees fit, he also is tasked to keep a eye and ear on the two nations when possible.



Weapons: Steel Bow and Steel Sword
Armor & Apparel: Hooded Leather Armor

School of Magic: Ice Magic which he can infuse into his arrows.
Powers and Special Abilities: N/A
Skills: Marksmen, Tracking, Stealth and Scouting


Name: Atulbul Ulfikul or Atulbul the Scholar

Race: Orc

Gender: Male
Age: 52
Appearance: Average sized orc with smaller tusks then normal. Grayish green body tone with Orish tattoos on his arms stopping at the forearm. Large tattoo of the Arcanum's emblem on his back. Somewhat muscular with black hair that is starting to grey and kept in a short war braid. Along with a short beard and has brown eyes.

Faction: Mordus Arcanum

Personality: Revealed in IC

Bio: Atulbul was born into a clan ruled by a warlike chieftain somewhere east of Eroria. He was expected to train to be a warrior like the most of his clan till he showed magical talent when he was six. Atulbul was given over to the clan shaman to train and hone his magic to aid the clan in their battles. Despite the honor and special place he had in the clan, Atulbul was always the outcast of the clan. As he learned magic and the history of his clan during his training. He became less interested in combat more interested in history to the dismay of his clan. Treasuring history and wanting to learn more then using his magic to fight in raids or battles. After one final dispute between him and his chieftain after catching Atulbul praying to Heth and his place in the clan. Atulbul chose that moment to leave his clan and to live on his own.

With his love for history and growing reverence for Heth. He made the decision to embarked on a pilgrimage to the sacred Isle of Kels and join the Mordus Arcanum. The journey was not easy and was made more difficult due to people he met on the way not believing of his intent. Often thinking it was a ploy of some kind and only found one fellow pilgrim that believed him of his intentions. Together the two made it to the Isle and keepers of the Isle were wary of Atulbul presence. In order to gain their trust to allow him to join their ranks and at the urging of Atulbul’s friend. Atulbul had to pass a test to see if he intent was true and if he could be trusted. He passed the test and was allowed to join the Mordus Arcanum. He studied, learned and even went on missions to recover knowledge for the Arcanum. Taking pride in his duties and has spent almost three decades in their service.




Weapons: Staff and a steel dagger.
Armor & Apparel: Hooded robes with the mark of the Arcanum and fitted with protective runes.

School of Magic: Rune, Lighting, Earth, and Summoning magic.
Powers and Special Abilities: N/A
Skills: Historian, Notably skilled at Rune and Lighting magic, Adept at summoning, specifically with spirits tie to nature. Proficient with using his old staff as a melee weapon if needed, a good herbalist.


accepted

User avatar
Zapatha
Diplomat
 
Posts: 539
Founded: Dec 28, 2013
Ex-Nation

Postby Zapatha » Tue Jun 05, 2018 9:25 pm

Last call for anyone looking to join Lyla on her quest, I'm going to RP her departing for the Island of the Kels by Thursday though if anyone wants to join after that just PM me on the discord or TG on here.

It'll be interesting to say the least....... *ominous music ensues*

User avatar
Zapatha
Diplomat
 
Posts: 539
Founded: Dec 28, 2013
Ex-Nation

Postby Zapatha » Tue Jun 05, 2018 9:27 pm

Zapatha wrote:Last call for anyone looking to join Lyla on her quest, I'm going to RP her departing for the Island of the Kels by Thursday though if anyone wants to join after that just PM me on the discord or TG on here.

It'll be interesting to say the least....... *ominous music ensues*

Also anyone looking to join Tyrus' quest can RP meeting the group in Amity.

User avatar
The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Wed Jun 06, 2018 2:45 am

I might have Zad tag along

User avatar
Zapatha
Diplomat
 
Posts: 539
Founded: Dec 28, 2013
Ex-Nation

Postby Zapatha » Wed Jun 06, 2018 3:48 am

The Cyberiad Council wrote:I might have Zad tag along

Sounds good

User avatar
Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Wed Jun 06, 2018 4:53 pm

There's an adventure in Cantarella, just gotta figure out how to tag along.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

User avatar
Futrellia
Ambassador
 
Posts: 1696
Founded: Mar 29, 2013
Inoffensive Centrist Democracy

Postby Futrellia » Wed Aug 08, 2018 9:58 am

WIP

Name: Kyler Andonar

Race: Human

Gender: Male
Age: 34
Appearance:
Image


Faction: The Aarkin Inquisitors

Personality: Years of fierce battle have hardened Kyler's heart and mind, making him an unpleasant man to work alongside or learn from. He devotes himself completely to Rhodin so much so that he would be labeled a "hard-liner" within the Order. He is without much humor and tends to be annoyed by silly or even humorous people. Nobody knows exactly what happened to make Kyler like stone, but whatever it was stripped him of all life and soul.

Bio:



Weapons: Inscripted and custom Inquisitor longsword (Sigil of the Aarkin at the pommel with the words "What lurks in the Dark will be brought to the Light" in Jul on both sides of the blade.
Two steel daggers bearing the Aarkin sigil at the pommel sheathed in leather on both sides of his waist.
Armor & Apparel:
Standard Inquisitor robes reinforced with a chainmail undershirt and iron shoulder pauldrons, iron shin guards and iron elbow guards.
School of Magic: (If applicable)
Powers and Special Abilities:
Skills:
Last edited by Futrellia on Wed Aug 08, 2018 12:33 pm, edited 4 times in total.

User avatar
The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Wed Aug 08, 2018 1:36 pm

this RP is just a little dead

User avatar
Futrellia
Ambassador
 
Posts: 1696
Founded: Mar 29, 2013
Inoffensive Centrist Democracy

Postby Futrellia » Wed Aug 08, 2018 1:55 pm

The Cyberiad Council wrote:this RP is just a little dead


Maybe since it got bumped, it'll resurrect?

User avatar
Higher Japan
Senator
 
Posts: 4975
Founded: Oct 06, 2016
Ex-Nation

Postby Higher Japan » Wed Aug 08, 2018 6:22 pm

I'm still here though, considering the major swath of land i own.
We don't use NS stats
A -0 civilization, according to this index.
Mod warning counter:
Unofficial: 1
NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.

User avatar
Haedros 92712
Ambassador
 
Posts: 1140
Founded: Jan 17, 2018
Ex-Nation

Postby Haedros 92712 » Wed Aug 08, 2018 7:07 pm

I still remain in the realm of Yigros
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

User avatar
Ruskland-Preuben
Minister
 
Posts: 3419
Founded: Mar 03, 2017
Ex-Nation

Postby Ruskland-Preuben » Sat Aug 11, 2018 5:48 am

Name: Mael Graygrace

Race: Former Irra, though god knows what he’s turned himself into, which is a gray humanoid without genitals, nose, or mouth, though for eyes, there’s just two circles that are lower than the rest of his face for eyes.

Gender: Male
Age: The First Man, I wonder how old that is.
Appearance: An 8 foot tall and muscular humanoid, no genitalia, only a small bump, no mouth, though sometimes an empty and jagged crack across his mouth appears, a caricature of a smile, no nose, and two empty eye sockets, yep, no eyes. And silvery gray skin.

Faction: None

Personality: Personality is a fickle thing, or if you let it, chains. This being has torn his chains off, and he can play as any personality as a result, though being random amuses him, so he tends to do that.

Bio: First man, King of the Coastlands, and the one that would send humanity to the heights they are currently enjoying. He was first of many genetic anomalies in the Hudran, born the seventh son of a chief and a concubine, and was therefore an outcast at an early age due to his predicament, though at his 13th year he already was joined by thousands like him, implying rapid gentic deterioration, or evolution, within the Hudran, and eventually he was joined by all the Hudran, now humans, by his 30th year. Due to his status as the first, he quickly became the leader of the first humans, and he proved himself a wise and just man, and was crowned when he led them against hostile forces by a green coast, King of the Coastlands and the First Men he was indeed. Conquests began, trade skyrocketed, and the harvests grew larger and larger every year. He had many children, and many influential families can trace their ancestry to him.

His greatest action would be his last however. He led an expedition to the southern parts of the Great Desert, to seek great power. And when he arrived, treachery struck, he was cornered on the cliff, and instead of being slain alongside his compatriots, he was pushed over the cliff side, falling to his death. Though ironically, the elven plot to kill him would be the very thing that helped him to great power...

AND HE KEPT ON TUMBLING DOWN TUMBLING DOWN TUMBLINGDOWN FURTHER INTOTHE SCARFOREVERMORETUMBLINGFURTHERANDFURTHER! Hahahahaha...

Void, emptiness, vacuum, nothingness...

That was what he felt when he had stopped falling, though he couldn’t be sure, he could be falling down right now, and due to the constant occurrence, he had felt used to it. Gods, there was so much darkness here, was this where light died and entropy was god? What is his name? He can’t remember, though...

Gods... Hmm, they might have left me, though does it matter? I’m just a person in an uncaring multiverse, and said multiverse wasn’t even unique, there were countless more, and countless more he hasn’t seen. Oh, how dark and dreary this place is, I want out. Hrngh? Huh, I think, I think I remember now, a bit, I, my name... Me. Mael, Grayace? No, Graygrace? Yes? That rings a bell, I think. I-I think I, I think therefore I am. I am Mael Graygrace, and I want to go home. And himself whispers to him, “You wanna go home? Then go, nothing holds you back.” And so the Gray Grace kept on flying, and flying further up, and so the sights he saw when he fell a second time, and then he saw it, the cliff, eroded away, though somehow familiar. He stands by the edge, fully returned to his realm of origin, he sees the corpses, he makes a decision, and he heads off, to wherever he is now, a sword on the ground... His sword, he takes it, and another decision is made, and goes the opposite way.



Weapons: A sword(made out of Damascus steel)
Armor & Apparel: None, he has no genitalia and skin, what is there to hide? And this gray surface is as hard as rock, and as flexible as clay in a potter’s hands.
School of Magic: N/A
Powers and Special Abilities: Holding the forehead and the chest of a person makes them go through what he went through, and turns them like him, immortal beings of gray, Graymen. Can also go faster than most things. Doesn’t need to eat or drink. Immortal, but can be killed, but I won’t tell you how, cause we’re going to work on that.
Skills: Do-not-fight-or-autokill level swordsmanship, persuasive and authoritative, natural leader, and influential to humans.


WiP if not accepted.
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
Formerly the NCSU, add 5000 posts please.

User avatar
Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Sat Aug 11, 2018 12:02 pm

Guys, this is very much dead. Stop posting here.

User avatar
Futrellia
Ambassador
 
Posts: 1696
Founded: Mar 29, 2013
Inoffensive Centrist Democracy

Postby Futrellia » Wed Aug 22, 2018 7:59 pm

Elerian wrote:Guys, this is very much dead. Stop posting here.


No keep going. Keep performing CPR on a skeleton

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