The Krogan wrote:The Powder Mage Trilogy, that’s some good shit.
Nullification Magic is the ability to disrupt and or completely shut down a person ability to employ their magic, whether it be common, elemental, or Esoteric. This is done through a magical energy created within the Nullification mages' body that cancels out other magical energies. Which in turn means that the Null mage in question cannot use their other magical abilities at the same time that they use the Null.
From what I've come up with Nullification magic can be used in two ways, AOE attacks or transferring the energy physically. AOE requires the Null Mage to continuously chant an incantation to help focus their will outwards and project the energy outside their body for long duration's, with the epicenter always around them. This comes with obvious drawbacks in that if the Null's concentration is broken the spell fails and the AOE dissipates, allowing for magic to be used again. The strength of it also depends on the Null mage's own strength of mind and willpower, with archmages able to actually target individuals from a distance, create epicenters other then themselves, and do not require sustained incantations.
The physical application is the most effective for lower level Null mages and why they should be fit, acrobatic, and preferably trained in close combat. A physical connection between the Null and their target allows for the Null energy to be directly injected into the other mages body, which is what makes it much more effective. For one, for as long as there is a connection the energy can be continuously pumped into the target, which will fully nullify their abilities no matter their magic level. Striking and our briefly touching an opponent can also have an effect, with the Null mage able to blast the energy through the brief connection into their enemy’s body. This will continuously degrade their ability to use their magic, especially if blows continue to land on target. There is also a residual side effect as the Null energy within the target mage's body will not immediately dissipate but will linger depending on on the amount transferred. This is why you do not want to get into close quarters with a Null mage, your day will probably not end well. Of course, if you're getting pumped full of energy you're not completely helpless as none of you're physical or mental faculties are affected, so unless all you rely upon is your magic abilities you can still fight.
(I was thinking that to counter the residual effect higher level mages can flush their bodies of magical energy to speed up the dissipation process)
The effects vary depending on the magic in question, with common magic for example spells may backfire, their effectiveness lessened, or not work at all. For elemental the effectiveness of the mages control and application of it is lessened or may just fail outright. While Esoteric magic experiences similar problems but can vary since it is so specialized. The levels of both the target mage and the Null mage also contribute to AOE and strike effectiveness, as a normal archmage has a higher resistance threshold than an inquisitor or common mage. While an archmage Null can stomp out common mages with but a thought for the most part, with the difficulty rising as their opponent's mental and willpower abilities do.
In regards to Ludim your own characters level of Null magic will probably depend largely on their relationship with the Megalostrata Clan, as they pretty much have the monopoly on the ability and are the only ones with archmage Nulls. Since the only place it is taught is at the Adriat Academy under the tutelage of Megalostrata members it is impossible to get a formal education without their involvement. They also often seek out and try to absorb any people with Nullification abilities abroad, whether it be through marriage, adoption, or other means in order to further cultivate their natural abilities.
So it was what I thought it was, so here's hoping for them fancy gloves. But I was thinking that the character was formerly part of the clan but, not happy about it's involvement in less than legal activities, left to find fortune in the Cagian mainland, if that's alright with you