Plzen wrote:The Burning Sun wrote:Is this the entire ruleset?
Yes, for now. I wanted to hack out some kind of fully playable framework before I started adding bells and whistles to it.The Burning Sun wrote:There aren't any details on the units themselves.
Unit statistics are at the bottom.The Burning Sun wrote:Right now, this feels like a giant game of Risk but with an economy and more unit types. If you're going for a total war, national politics and diplomacy are probably irrelevant.
...oh. Now that I come to think about it, you're actually right. I was thinking RTS meets Diplomacy, but it really is a lot like RISK, isn't it?
Any ideas on how to fix that? I don't particularly want to include a huge economy system that will be a nightmare to keep track of as the OP. I want most of the mechanics to be all about the horrible things that the players will do to each other, but I don't really want it to just be about military warfare.
On the other hand, I don't see a way to include an economic/cultural warfare system, not include a complex economic/political system, and not have it seem like an obviously bolted-on gimmick.
Well, I've never played a game of Diplomacy (though I'd love to) but IIRC doesn't it have some sort of supply chain system meant to prevent massive snowballing? I remember its other big thing was secret turns, but again that's really hard to do.