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Asardia
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Posts: 1703
Founded: Dec 25, 2017
Scandinavian Liberal Paradise

Postby Asardia » Mon May 21, 2018 5:14 pm

Terranihil wrote:What is the max amount of Shadow assassins?


I'm thinking either 6 or 8. I want an even amount because the Shadow Assassins sometimes go on missions in teams.
If money is where you find happiness you'll always be poor
Often its not the driver but the passengers that find the right path

North German Realm wrote:Cantello. HE's empire looks like a Persian rug more than a flag, ngl

5pb wrote:"I'm cutting it off," Ayano raised an axe above her head

"Wait wait wai... FUCK!"

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Mundeo
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Posts: 10355
Founded: Jan 04, 2015
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Postby Mundeo » Mon May 21, 2018 5:16 pm

Currently working on two apps. Can I reserve a spot in the Shadow Assassins?
What is a sig? A miserable little pile of words! But enough talk!
Have at you!

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Asardia
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Founded: Dec 25, 2017
Scandinavian Liberal Paradise

Postby Asardia » Mon May 21, 2018 5:32 pm

Mundeo wrote:Currently working on two apps. Can I reserve a spot in the Shadow Assassins?


Yes.
If money is where you find happiness you'll always be poor
Often its not the driver but the passengers that find the right path

North German Realm wrote:Cantello. HE's empire looks like a Persian rug more than a flag, ngl

5pb wrote:"I'm cutting it off," Ayano raised an axe above her head

"Wait wait wai... FUCK!"

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Tribe of Rinos
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Posts: 803
Founded: Dec 20, 2016
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Postby Tribe of Rinos » Mon May 21, 2018 5:33 pm

What are the elements?
Ta Ta! Come again, or I'll pluck out your eyes!
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Asardia
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Posts: 1703
Founded: Dec 25, 2017
Scandinavian Liberal Paradise

Postby Asardia » Mon May 21, 2018 5:36 pm

Tribe of Rinos wrote:What are the elements?


There are the typical Four Common Elements: Fire, Water, Earth, and Wind. But there's also subcategories and specializations of each element. Fire, for example, has Lightning and Smoke. Earth can have Sand, and Water has Ice. I'll also consider Smoke to be a Wind Elemental ability as well. You can also make your own elemental abilities as well
If money is where you find happiness you'll always be poor
Often its not the driver but the passengers that find the right path

North German Realm wrote:Cantello. HE's empire looks like a Persian rug more than a flag, ngl

5pb wrote:"I'm cutting it off," Ayano raised an axe above her head

"Wait wait wai... FUCK!"

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Mundeo
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Posts: 10355
Founded: Jan 04, 2015
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Postby Mundeo » Mon May 21, 2018 6:55 pm

NS Name: Mundeo
Character Name: Deruin Savros
Appearance: Image
House: Savros
Gender: Male
Age: 19
Mage Type: Mage
Magic/Abilities: Pyromancy
Limitations: Deruin's pyromancy is limited short-ranged and short-lived bursts that at most can travel a yard away from him. He is, however, able to maintain a small ball of fire that can serve as a source of light at best.
Faction: The Sidiroú
Biography: Born in Dacryn, Deruin always had dreams of attending the National Academy of Magical Arts in Kalingway. Like most members of his family, he inherited an insatiable desire to learn, and he had the potential to become a great mage at the academy. When the time came, however, he was refused acceptance due to his family’s past association with the Allegrod family prior to the coup. To Deruin’s surprise, however, he received a letter from the local Dacryn School, even though he never applied. With his desire to attend an academy still unsatisfied, however, he accepted the offer without hesitation. The year he graduated, he was approached by the Sidiroú and offered to join their ranks. The Sayuga family had asked Deruin and other aspiring mages to attend the Dacryn School with the hopes of recruiting them. His bitterness towards the Esquoria’s still fresh in his heart, he joined, and has been training under the Sidiroú since.
Additional Information:

NS Name: Mundeo
Family/House Name: House Savros
Insignia/Symbol: An azure background with a silver open book, a fuchsia flame rising from it.
Motto: Knowledge is the greatest of riches.
Faction Alignment: Sidiroú
Elemental Affinity: House Savros was known for being able to wield a fire magic unique to them, referred by the family as “Occidere’s Fire”. It burns with a fierce, violet flame; brighter and hotter then normal fire; and family records have told of users of the fire that have been able to burn through metal. No Savros mage has been capable of wielding this legendary fire in generations, however.
History: House Savros traces its roots to an ancient clan of pyromancers that believed that their fire was the one used by Occidere himself, hence the name it was given. For centuries, the Savros family loyally served the House of Allegrod, serving as advisors and guards to the Emperor. Most members of the family were killed during the coup, and the remaining members were tossed aside after Luther usurped the throne. Now the remains of the once glorious House Savros seek revenge against the Esquoria family.
Additional Information:


NS Name: Mundeo
Character Name: Corvo Amorghetta
Appearance: Image
House: Amorghetta
Gender: Male
Age: 32
Mage Type: Esoteric
Magic/Abilities: Fire and wind magic, with a specialty in smoke. Corvo is also an expert in tracking, stealth, and assassination.

The Art of Illusion: Corvo’s Esoteric specialty is magic related to accomplishing his missions as stealthily as possible. With his pyromancy, Corvo is able of creating bright, loud flashes that disorient his foe. With his wind magic, Corvo can muffle the sound he or others make while creating sounds that can throw trackers off his trail. His greatest potential, however, is revealed while there is smoke. Corvo is capable of creating illusions in smoke, making himself appear invisible and silent, and even make phantom copies of himself. He is also capable of small degrees of shadow manipulation, being able to make himself blend almost perfectly with a dark environment.

Limitations: Corvo works best quickly and under stealth. Take those two away and you only have a slightly above average mage. He is still a formidable foe, but he’s a fraction as dangerous as when he is under cover.
Faction: Shadow Assassin
Biography: Ever since the Esquoria coup, the Amorghetta family has been a close ally to Emperor Luther, their ranks used as assassins and spies for the Red Dawn Army. Corvo was conditioned from a young age to be the Emperor’s merciless blade, trained in the art of stealth and subterfuge. He was the first in his family to be an Esoteric - and a powerful one - and was thus the first to be recruited to the Shadow Assassins. Corvo’s skills proved to be especially useful in the Shadow Assassin’s ranks, and the amount of blood that stains his hands is high even among his fellow assassins.
Additional Information: Corvo is armed with several throwing knives and a shortsword, along with several poison-filled capsules that he uses in tandem with his smoke magic.

NS Name: Mundeo
Family/House Name: House Amorghetta
Insignia/Symbol: A solid black flag with a single, blood-red eye at the center.
Motto:
Faction Alignment: Shadow Assassins/ Red Dawn Army
Elemental Affinity: Smoke
History: Up until recently, House Amorghetta didn’t even exist. Before the coup, they were nothing but a rogue clan of mercenaries that lived on the outskirts of Cagia. After the Esquoria takeover, however, the new Emperor found a particular interest in the Amorghetta’s abilities. Luther offered money, land, and prestige for service and loyalty, and the Amorghetta’s gladly accepted.
Additional Information:
Last edited by Mundeo on Fri May 25, 2018 8:11 pm, edited 3 times in total.
What is a sig? A miserable little pile of words! But enough talk!
Have at you!

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Haedros 92712
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Posts: 1140
Founded: Jan 17, 2018
Ex-Nation

Postby Haedros 92712 » Mon May 21, 2018 7:49 pm

I would like to reserve a spot in the Shadow Assassins if there’s availability, and that’s okay.
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

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Asardia
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Posts: 1703
Founded: Dec 25, 2017
Scandinavian Liberal Paradise

Postby Asardia » Mon May 21, 2018 8:07 pm

Mundeo wrote:
NS Name: Mundeo
Character Name: Deruin Savros
Appearance: (Image)
House: Savros
Gender: Male
Age: 19
Mage Type: Mage
Magic/Abilities: Pyromancy
Limitations: Deruin's pyromancy is limited short-ranged and short-lived bursts that at most can travel a yard away from him. He is, however, able to maintain a small ball of fire that can serve as a source of light at best.
Faction: The Sidiroú
Biography: Born in Dacryn, Deruin always had dreams of attending the National Academy of Magical Arts in Kalingway. Like most members of his family, he inherited an insatiable desire to learn, and he had the potential to become a great mage at the academy. When the time came, however, he was refused acceptance due to his family’s past association with the Allegrod family prior to the coup. To Deruin’s surprise, however, he received a letter from the local Dacryn School, even though he never applied. With his desire to attend an academy still unsatisfied, however, he accepted the offer without hesitation. The year he graduated, he was approached by the Sidiroú and offered to join their ranks. The Sayuga family had asked Deruin and other aspiring mages to attend the Dacryn School with the hopes of recruiting them. His bitterness towards the Esquoria’s still fresh in his heart, he joined, and has been training under the Sidiroú since.
Additional Information:

NS Name: Mundeo
Family/House Name: House Savros
Insignia/Symbol: An azure background with a silver open book, a fuchsia flames rising from it.
Motto: Knowledge is the greatest of riches.
Faction Alignment: Sidiroú
Elemental Affinity: House Savros was known for being able to wield a fire magic unique to them, referred by the family as “Occidere’s Fire”. It burns with a fierce, violet flame; brighter and hotter then normal fire; and family records have told of users of the fire that have been able to burn through metal. No Savros mage has been capable of wielding this legendary fire in generations, however.
History: House Savros traces its roots to an ancient clan of pyromancers that believed that their fire was the one used by Occidere himself, hence the name it was given. For centuries, the Savros family loyally served the House of Allegrod, serving as advisors and guards to the Emperor. Most members of the family were killed during the coup, and the remaining members were tossed aside after Luther usurped the throne. Now the remains of the once glorious House Savros seek revenge against the Esquoria family.
Additional Information:


NS Name: Mundeo
Character Name: Corvo Amorghetta
Appearance: (Image)
House: Amorghetta
Gender: Male
Age: 32
Mage Type: Esoteric
Magic/Abilities: Fire and wind magic, with a specialty in smoke. Corvo is also an expert in tracking, stealth, and assassination.

The Art of Illusion: Corvo’s Esoteric specialty is magic related to accomplishing his missions as stealthily as possible. With his pyromancy, Corvo is able of creating bright, loud flashes that disorient his foe. With his wind magic, Corvo can muffle the sound he or others make while creating sounds that can throw trackers off his trail. His greatest potential, however, is revealed while there is smoke. Corvo is capable of creating illusions in smoke, making himself appear invisible and silent, and even make phantom copies of himself.

Limitations: Corvo works best quickly and under stealth. Take those two away and you only have a slightly above average mage. He is still a formidable foe, but he’s a fraction as dangerous as when he is under cover.
Faction: Shadow Assassin
Biography: Ever since the Esquoria coup, the Amorghetta family has been a close ally to Emperor Luther, their ranks used as assassins and spies for the Red Dawn Army. Corvo was conditioned from a young age to be the Emperor’s merciless blade, trained in the art of stealth and subterfuge. He was the first in his family to be an Esoteric - and a powerful one - and was thus the first to be recruited to the Shadow Assassins. Corvo’s skills proved to be especially useful in the Shadow Assassin’s ranks, and the amount of blood that stains his hands is high even among his fellow assassins.
Additional Information: Corvo is armed with several throwing knives and a shortsword, along with several poison-filled capsules that he uses in tandem with his smoke magic.

NS Name: Mundeo
Family/House Name: House Amorghetta
Insignia/Symbol: A solid black flag with a single, blood-red eye at the center.
Motto:
Faction Alignment: Shadow Assassins/ Red Dawn Army
Elemental Affinity: Smoke
History: Up until recently, House Amorghetta didn’t even exist. Before the coup, they were nothing but a rogue clan of mercenaries that lived on the outskirts of Cagia. After the Esquoria takeover, however, the new Emperor found a particular interest in the Amorghetta’s abilities. Luther offered money, land, and prestige for service and loyalty, and the Amorghetta’s gladly accepted.
Additional Information:


Accepted

Haedros 92712 wrote:I would like to reserve a spot in the Shadow Assassins if there’s availability, and that’s okay.


It's alright with me
If money is where you find happiness you'll always be poor
Often its not the driver but the passengers that find the right path

North German Realm wrote:Cantello. HE's empire looks like a Persian rug more than a flag, ngl

5pb wrote:"I'm cutting it off," Ayano raised an axe above her head

"Wait wait wai... FUCK!"

User avatar
Terranihil
Chargé d'Affaires
 
Posts: 455
Founded: Jan 07, 2017
Inoffensive Centrist Democracy

Postby Terranihil » Mon May 21, 2018 8:35 pm

Mundeo wrote:
NS Name: Mundeo
Character Name: Deruin Savros
Appearance: (Image)
House: Savros
Gender: Male
Age: 19
Mage Type: Mage
Magic/Abilities: Pyromancy
Limitations: Deruin's pyromancy is limited short-ranged and short-lived bursts that at most can travel a yard away from him. He is, however, able to maintain a small ball of fire that can serve as a source of light at best.
Faction: The Sidiroú
Biography: Born in Dacryn, Deruin always had dreams of attending the National Academy of Magical Arts in Kalingway. Like most members of his family, he inherited an insatiable desire to learn, and he had the potential to become a great mage at the academy. When the time came, however, he was refused acceptance due to his family’s past association with the Allegrod family prior to the coup. To Deruin’s surprise, however, he received a letter from the local Dacryn School, even though he never applied. With his desire to attend an academy still unsatisfied, however, he accepted the offer without hesitation. The year he graduated, he was approached by the Sidiroú and offered to join their ranks. The Sayuga family had asked Deruin and other aspiring mages to attend the Dacryn School with the hopes of recruiting them. His bitterness towards the Esquoria’s still fresh in his heart, he joined, and has been training under the Sidiroú since.
Additional Information:

NS Name: Mundeo
Family/House Name: House Savros
Insignia/Symbol: An azure background with a silver open book, a fuchsia flames rising from it.
Motto: Knowledge is the greatest of riches.
Faction Alignment: Sidiroú
Elemental Affinity: House Savros was known for being able to wield a fire magic unique to them, referred by the family as “Occidere’s Fire”. It burns with a fierce, violet flame; brighter and hotter then normal fire; and family records have told of users of the fire that have been able to burn through metal. No Savros mage has been capable of wielding this legendary fire in generations, however.
History: House Savros traces its roots to an ancient clan of pyromancers that believed that their fire was the one used by Occidere himself, hence the name it was given. For centuries, the Savros family loyally served the House of Allegrod, serving as advisors and guards to the Emperor. Most members of the family were killed during the coup, and the remaining members were tossed aside after Luther usurped the throne. Now the remains of the once glorious House Savros seek revenge against the Esquoria family.
Additional Information:


NS Name: Mundeo
Character Name: Corvo Amorghetta
Appearance: (Image)
House: Amorghetta
Gender: Male
Age: 32
Mage Type: Esoteric
Magic/Abilities: Fire and wind magic, with a specialty in smoke. Corvo is also an expert in tracking, stealth, and assassination.

The Art of Illusion: Corvo’s Esoteric specialty is magic related to accomplishing his missions as stealthily as possible. With his pyromancy, Corvo is able of creating bright, loud flashes that disorient his foe. With his wind magic, Corvo can muffle the sound he or others make while creating sounds that can throw trackers off his trail. His greatest potential, however, is revealed while there is smoke. Corvo is capable of creating illusions in smoke, making himself appear invisible and silent, and even make phantom copies of himself. He is also capable of small degrees of shadow manipulation, being able to make himself blend almost perfectly with a dark environment.

Limitations: Corvo works best quickly and under stealth. Take those two away and you only have a slightly above average mage. He is still a formidable foe, but he’s a fraction as dangerous as when he is under cover.
Faction: Shadow Assassin
Biography: Ever since the Esquoria coup, the Amorghetta family has been a close ally to Emperor Luther, their ranks used as assassins and spies for the Red Dawn Army. Corvo was conditioned from a young age to be the Emperor’s merciless blade, trained in the art of stealth and subterfuge. He was the first in his family to be an Esoteric - and a powerful one - and was thus the first to be recruited to the Shadow Assassins. Corvo’s skills proved to be especially useful in the Shadow Assassin’s ranks, and the amount of blood that stains his hands is high even among his fellow assassins.
Additional Information: Corvo is armed with several throwing knives and a shortsword, along with several poison-filled capsules that he uses in tandem with his smoke magic.

NS Name: Mundeo
Family/House Name: House Amorghetta
Insignia/Symbol: A solid black flag with a single, blood-red eye at the center.
Motto:
Faction Alignment: Shadow Assassins/ Red Dawn Army
Elemental Affinity: Smoke
History: Up until recently, House Amorghetta didn’t even exist. Before the coup, they were nothing but a rogue clan of mercenaries that lived on the outskirts of Cagia. After the Esquoria takeover, however, the new Emperor found a particular interest in the Amorghetta’s abilities. Luther offered money, land, and prestige for service and loyalty, and the Amorghetta’s gladly accepted.
Additional Information:

When you said Corvo was the first to be recruited into the shadow assassins, do you mean first from his family, or the first person in the assassins? Because I’m pretty sure the first assassin is Jasmine Taulra.
Terranihil or Terry, Chief Consul of The League
League Wiki owner
epic

User avatar
Haedros 92712
Ambassador
 
Posts: 1140
Founded: Jan 17, 2018
Ex-Nation

Postby Haedros 92712 » Mon May 21, 2018 8:45 pm

NS Name: Haedros 92712
Character Name: Erin Locksteed
Appearance:Image
House (what family does your character belong to?): No House. Or at least, not that Erin can remember.
Gender: Male
Age: 23
Mage Type (Esoteric, Archmage, Inquisitor?): Esoteric, though he does not use this great power often.
Magic/Abilities (if any): Erin is a practitioner of many magical arts. He is skilled in elemental magic, his main elements of use being Lightning and Fire. He can also wield the Esoteric arts. His primary non magic combat style is sword fighting, especially with katanas.
Weapon Enhancement: Erin uses his elemental magic to enchanted his weapons with an extra kick.
Shock Fire: His lightning can be combined with basic fire to give it shape, as well as an extra electrical kick.
Electro Lance: Erin specializes in using his lightning magic for longe range projectile attacks with high damage output.
Esoteric Ability, Void: Erin can generate a strange energy that can delete matter from existence. However, it can only delete small amounts of matter, with its limit being a human hand, though the more dense an object is, the more difficult it is delete. It can also be used in a projectile form, though it is much less powerful and not very accurate. It also cannot delete any form of basic or esoteric magic, though it can delete small amounts of elemental magic. The biggest drawback is that using this power tires Erin out fast.

Limitations (what are the restrictions on your character’s abilities?): Due to Erin’s incredible unpredictablity in his personality, his power is often chaotic and consumes much of his power. Without his sword or some decent range, he can also have trouble in one on one combat.
Faction (does your character belong to a faction? Where does your character’s loyalties lie?): The Shadow Assassins hold Erin’s full Loyalty.
Biography: Not much is known about Erin, except that he has been part of the shadow Assassins for a good chunk of his life, and that even he himself has no clue as to where he came from before he joined the assassins.
Additional Information (anything else you want to say?):
Last edited by Haedros 92712 on Thu May 24, 2018 3:44 pm, edited 3 times in total.
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

User avatar
Asardia
Ambassador
 
Posts: 1703
Founded: Dec 25, 2017
Scandinavian Liberal Paradise

Postby Asardia » Mon May 21, 2018 8:53 pm

Terranihil wrote:
Mundeo wrote:
NS Name: Mundeo
Character Name: Deruin Savros
Appearance: (Image)
House: Savros
Gender: Male
Age: 19
Mage Type: Mage
Magic/Abilities: Pyromancy
Limitations: Deruin's pyromancy is limited short-ranged and short-lived bursts that at most can travel a yard away from him. He is, however, able to maintain a small ball of fire that can serve as a source of light at best.
Faction: The Sidiroú
Biography: Born in Dacryn, Deruin always had dreams of attending the National Academy of Magical Arts in Kalingway. Like most members of his family, he inherited an insatiable desire to learn, and he had the potential to become a great mage at the academy. When the time came, however, he was refused acceptance due to his family’s past association with the Allegrod family prior to the coup. To Deruin’s surprise, however, he received a letter from the local Dacryn School, even though he never applied. With his desire to attend an academy still unsatisfied, however, he accepted the offer without hesitation. The year he graduated, he was approached by the Sidiroú and offered to join their ranks. The Sayuga family had asked Deruin and other aspiring mages to attend the Dacryn School with the hopes of recruiting them. His bitterness towards the Esquoria’s still fresh in his heart, he joined, and has been training under the Sidiroú since.
Additional Information:

NS Name: Mundeo
Family/House Name: House Savros
Insignia/Symbol: An azure background with a silver open book, a fuchsia flames rising from it.
Motto: Knowledge is the greatest of riches.
Faction Alignment: Sidiroú
Elemental Affinity: House Savros was known for being able to wield a fire magic unique to them, referred by the family as “Occidere’s Fire”. It burns with a fierce, violet flame; brighter and hotter then normal fire; and family records have told of users of the fire that have been able to burn through metal. No Savros mage has been capable of wielding this legendary fire in generations, however.
History: House Savros traces its roots to an ancient clan of pyromancers that believed that their fire was the one used by Occidere himself, hence the name it was given. For centuries, the Savros family loyally served the House of Allegrod, serving as advisors and guards to the Emperor. Most members of the family were killed during the coup, and the remaining members were tossed aside after Luther usurped the throne. Now the remains of the once glorious House Savros seek revenge against the Esquoria family.
Additional Information:


NS Name: Mundeo
Character Name: Corvo Amorghetta
Appearance: (Image)
House: Amorghetta
Gender: Male
Age: 32
Mage Type: Esoteric
Magic/Abilities: Fire and wind magic, with a specialty in smoke. Corvo is also an expert in tracking, stealth, and assassination.

The Art of Illusion: Corvo’s Esoteric specialty is magic related to accomplishing his missions as stealthily as possible. With his pyromancy, Corvo is able of creating bright, loud flashes that disorient his foe. With his wind magic, Corvo can muffle the sound he or others make while creating sounds that can throw trackers off his trail. His greatest potential, however, is revealed while there is smoke. Corvo is capable of creating illusions in smoke, making himself appear invisible and silent, and even make phantom copies of himself. He is also capable of small degrees of shadow manipulation, being able to make himself blend almost perfectly with a dark environment.

Limitations: Corvo works best quickly and under stealth. Take those two away and you only have a slightly above average mage. He is still a formidable foe, but he’s a fraction as dangerous as when he is under cover.
Faction: Shadow Assassin
Biography: Ever since the Esquoria coup, the Amorghetta family has been a close ally to Emperor Luther, their ranks used as assassins and spies for the Red Dawn Army. Corvo was conditioned from a young age to be the Emperor’s merciless blade, trained in the art of stealth and subterfuge. He was the first in his family to be an Esoteric - and a powerful one - and was thus the first to be recruited to the Shadow Assassins. Corvo’s skills proved to be especially useful in the Shadow Assassin’s ranks, and the amount of blood that stains his hands is high even among his fellow assassins.
Additional Information: Corvo is armed with several throwing knives and a shortsword, along with several poison-filled capsules that he uses in tandem with his smoke magic.

NS Name: Mundeo
Family/House Name: House Amorghetta
Insignia/Symbol: A solid black flag with a single, blood-red eye at the center.
Motto:
Faction Alignment: Shadow Assassins/ Red Dawn Army
Elemental Affinity: Smoke
History: Up until recently, House Amorghetta didn’t even exist. Before the coup, they were nothing but a rogue clan of mercenaries that lived on the outskirts of Cagia. After the Esquoria takeover, however, the new Emperor found a particular interest in the Amorghetta’s abilities. Luther offered money, land, and prestige for service and loyalty, and the Amorghetta’s gladly accepted.
Additional Information:

When you said Corvo was the first to be recruited into the shadow assassins, do you mean first from his family, or the first person in the assassins? Because I’m pretty sure the first assassin is Jasmine Taulra.


You are correct that the first Shadow Assassin is Jasmine. I assumed Corvo was the first from his family

Haedros 92712 wrote:NS Name: Haedros 92712
Character Name: Erin Locksteed
Appearance:(Image)
House (what family does your character belong to?): No House. Erin rejected the
Gender: Male
Age: 23
Mage Type (Esoteric, Archmage, Inquisitor?): Esoteric, though he does not use this great power often.
Magic/Abilities (if any): Erin is a practitioner of many magical arts. He is skilled in elemental magic, his main elements of use being Lightning and Fire. He can also wield the Esoteric arts. His primary non magic combat style is sword fighting, especially with katanas.
Weapon Enhancement: Erin uses his elemental magic to enchanted his weapons with an extra kick.
Shock Fire: His lightning can be combined with basic fire to give it shape, as well as an extra electrical kick.
Electro Lance: Erin specializes in using his lightning magic for longe range projectile attacks with high damage output.


Limitations (what are the restrictions on your character’s abilities?): Due to Erin’s incredible unpredictablity in his personality, his power is often chaotic and consumes much of his power. Without his sword or some decent range, he can also have trouble in one on one combat.
Faction (does your character belong to a faction? Where does your character’s loyalties lie?): The Shadow Assassins hold Erin’s full Loyalty.
Biography: Not much is known about Erin, except that he has been part of the shadow Assassins for a good chunk of his life, and that even he himself has no clue as to where he came from before he joined the assassins.
Additional Information (anything else you want to say?):


Accepted.
If money is where you find happiness you'll always be poor
Often its not the driver but the passengers that find the right path

North German Realm wrote:Cantello. HE's empire looks like a Persian rug more than a flag, ngl

5pb wrote:"I'm cutting it off," Ayano raised an axe above her head

"Wait wait wai... FUCK!"

User avatar
Terranihil
Chargé d'Affaires
 
Posts: 455
Founded: Jan 07, 2017
Inoffensive Centrist Democracy

Postby Terranihil » Mon May 21, 2018 10:25 pm

Have you considered making a map or finding someone who can make a map? Having a visual aid of the world's layout would be very helpful.
Terranihil or Terry, Chief Consul of The League
League Wiki owner
epic

User avatar
Mundeo
Postmaster-General
 
Posts: 10355
Founded: Jan 04, 2015
Ex-Nation

Postby Mundeo » Tue May 22, 2018 3:08 am

Terranihil wrote:
Mundeo wrote:
NS Name: Mundeo
Character Name: Deruin Savros
Appearance: (Image)
House: Savros
Gender: Male
Age: 19
Mage Type: Mage
Magic/Abilities: Pyromancy
Limitations: Deruin's pyromancy is limited short-ranged and short-lived bursts that at most can travel a yard away from him. He is, however, able to maintain a small ball of fire that can serve as a source of light at best.
Faction: The Sidiroú
Biography: Born in Dacryn, Deruin always had dreams of attending the National Academy of Magical Arts in Kalingway. Like most members of his family, he inherited an insatiable desire to learn, and he had the potential to become a great mage at the academy. When the time came, however, he was refused acceptance due to his family’s past association with the Allegrod family prior to the coup. To Deruin’s surprise, however, he received a letter from the local Dacryn School, even though he never applied. With his desire to attend an academy still unsatisfied, however, he accepted the offer without hesitation. The year he graduated, he was approached by the Sidiroú and offered to join their ranks. The Sayuga family had asked Deruin and other aspiring mages to attend the Dacryn School with the hopes of recruiting them. His bitterness towards the Esquoria’s still fresh in his heart, he joined, and has been training under the Sidiroú since.
Additional Information:

NS Name: Mundeo
Family/House Name: House Savros
Insignia/Symbol: An azure background with a silver open book, a fuchsia flames rising from it.
Motto: Knowledge is the greatest of riches.
Faction Alignment: Sidiroú
Elemental Affinity: House Savros was known for being able to wield a fire magic unique to them, referred by the family as “Occidere’s Fire”. It burns with a fierce, violet flame; brighter and hotter then normal fire; and family records have told of users of the fire that have been able to burn through metal. No Savros mage has been capable of wielding this legendary fire in generations, however.
History: House Savros traces its roots to an ancient clan of pyromancers that believed that their fire was the one used by Occidere himself, hence the name it was given. For centuries, the Savros family loyally served the House of Allegrod, serving as advisors and guards to the Emperor. Most members of the family were killed during the coup, and the remaining members were tossed aside after Luther usurped the throne. Now the remains of the once glorious House Savros seek revenge against the Esquoria family.
Additional Information:


NS Name: Mundeo
Character Name: Corvo Amorghetta
Appearance: (Image)
House: Amorghetta
Gender: Male
Age: 32
Mage Type: Esoteric
Magic/Abilities: Fire and wind magic, with a specialty in smoke. Corvo is also an expert in tracking, stealth, and assassination.

The Art of Illusion: Corvo’s Esoteric specialty is magic related to accomplishing his missions as stealthily as possible. With his pyromancy, Corvo is able of creating bright, loud flashes that disorient his foe. With his wind magic, Corvo can muffle the sound he or others make while creating sounds that can throw trackers off his trail. His greatest potential, however, is revealed while there is smoke. Corvo is capable of creating illusions in smoke, making himself appear invisible and silent, and even make phantom copies of himself. He is also capable of small degrees of shadow manipulation, being able to make himself blend almost perfectly with a dark environment.

Limitations: Corvo works best quickly and under stealth. Take those two away and you only have a slightly above average mage. He is still a formidable foe, but he’s a fraction as dangerous as when he is under cover.
Faction: Shadow Assassin
Biography: Ever since the Esquoria coup, the Amorghetta family has been a close ally to Emperor Luther, their ranks used as assassins and spies for the Red Dawn Army. Corvo was conditioned from a young age to be the Emperor’s merciless blade, trained in the art of stealth and subterfuge. He was the first in his family to be an Esoteric - and a powerful one - and was thus the first to be recruited to the Shadow Assassins. Corvo’s skills proved to be especially useful in the Shadow Assassin’s ranks, and the amount of blood that stains his hands is high even among his fellow assassins.
Additional Information: Corvo is armed with several throwing knives and a shortsword, along with several poison-filled capsules that he uses in tandem with his smoke magic.

NS Name: Mundeo
Family/House Name: House Amorghetta
Insignia/Symbol: A solid black flag with a single, blood-red eye at the center.
Motto:
Faction Alignment: Shadow Assassins/ Red Dawn Army
Elemental Affinity: Smoke
History: Up until recently, House Amorghetta didn’t even exist. Before the coup, they were nothing but a rogue clan of mercenaries that lived on the outskirts of Cagia. After the Esquoria takeover, however, the new Emperor found a particular interest in the Amorghetta’s abilities. Luther offered money, land, and prestige for service and loyalty, and the Amorghetta’s gladly accepted.
Additional Information:

When you said Corvo was the first to be recruited into the shadow assassins, do you mean first from his family, or the first person in the assassins? Because I’m pretty sure the first assassin is Jasmine Taulra.

He was the first in his family.
What is a sig? A miserable little pile of words! But enough talk!
Have at you!

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Krumbia
Minister
 
Posts: 2759
Founded: Jan 27, 2011
Ex-Nation

Postby Krumbia » Tue May 22, 2018 4:12 am

NS Name: Krumbia
Character Name: Asgast
Appearance: This
House: Common born, houseless
Gender: Male
Age: 56
Mage Type: Inquisitor
Magic/Abilities: A near-mastery of sand magic, owing to many years practice
Limitations: Quite limited beyond sand magic. Forced to be incredibly resourceful in places without sand.
Faction: The Sidiroú
Biography: Orphaned as a child, Asgast was apprenticed to an alchemist in the Desert Regions of the South at the age of 16. It was here that his talents were noticed by one of the alchemists' frequent patrons, a mage, who took Asgast under his wing and sent him to learn at the Aesyrus Mage Academy. Asgast showed a proficiency in dealing with Earth magic, and so it was decided to allow him to stay to study to become an Inquisitor. Trained in Sand magic, Asgast carried out many duties for Cagia, ranging from contract killing to intervening in rebellious, isolated settlements. Asgast was proud of what he did, owing to the fact it contributed to the stability of Cagia as a whole, and the prosperity of its people. When the House of Allegrod took over, Asgast was pressured into joining the Red Dawn, but instead decided to use his contacts in the Desert Regions to go underground, and joined up with The Sidiroú in the region. He has been fighting with them ever since.
Additional Information:

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21988
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Tue May 22, 2018 4:56 am

NS Name: GCCS
Character Name: Ghand Uritall
Appearance: https://secure.i.telegraph.co.uk/multim ... 32209k.jpg
House (what family does your character belong to?):
Gender: Male
Age: 54
Mage Type: Archmage
Magic/Abilities: Uritall has focussed his studies on Earth magic. He has in-depth knowledge of Earth mining and building magic, and is considered to be the ultimate authority on theological matters of Vultus Ediniem and his powers, including the hidden magic that is stored deep in the vaults of the Iron Fortress.
Limitations: His powers require constant study and practise to remain in the shape that they are. His greatness is not easily maintained. Also, unbeknownst to most, he is beginning to suffer from the Kiss of Vultus: he is slowly turning into stone. It is an affliction that endangers many who devote their life to studying Earth magic. Also, he has gotten fat.
Faction: the Order of the Bearers of the Hammer of Vultus Ediniem and His Holy Works, pro-government
Biography: Uritall was one of those boys discovered at an early age to have a gift for Earth magic. His parents were poor, and had no knowledge of such things, but a local priest discovered his aptitude. Morally, the parents basically had no choice but to give up their Child to the order. Because his parents were nameless, Ghand received the surname of the priest who discovered him.

Having been sent to the Academy at Eravil, Uritall underwent rigorous training. This was the New Church, in which mages controlled the entire Order, so the curriculum was hard. There was the general teaching of magic, but also the finer arts of masonry and engineering, together with lessons in economics and even politics. Uritall showed an aptitude for research and theology, and was thus entered into the Council of Theology. This was not really impressive, since the Council consisted of thousands of members, and would be comparable to a guild.

If there was anything Uritall excelled in besides theology, it was politics. While most of his colleagues debated on large issues of the Faith, Uritall managed to talk his way up the ladder, partially by making friends in other fields. He became a part of the Obelisk faction: a younger group of mages who wanted the Order to become more politically active. He first rose within this faction, and then within the order itself on the support of the Obelisk faction. The conservatives within the Order could do little to stop his meteoric rise. Eventually, after decades of struggle, and just before the conservatives banded together to stop him, Uritall was elected as Grand Councillor, the highest position in the entire order.

As Grand Councillor, Uritall has done much to further the advancement of his Order. While the Order is neutral, officially, Uritall has given his support to the house of Esquoria, as ancient followers of the ways of Vultus Ediniem. However, the conservative faction is against this, and wants Uritall to take a more neutral approach, fearing the order being involved in some kind of civil conflict. Instead, Uritall has doubled down, and the Order now works closely with the Red Dawn Army in order to procure funds and castles. Over the past few weeks, Uritall has grown to become distrusting of everyone, both a sign of his advancing age and the Kiss of Vultus coming over him, slowly turning him to rock.
Additional Information: A personal friend and former teacher of Luther Esquoria



NS Name: GCCS
Faction Name: The Order of the Bearers of the Hammer of Vultus Ediniem and His Holy Works (The Order of the Hammer or the Order of the Bearers for short)
Leader: Ghand Uritall
Faction Alignmen: Neutral pretence, although they are actually pro-Luther Esquoria
Goals: Protect the faithful and the Holy Works of Vultus Ediniem
Size/Influence: As one of the Four Churches, the Order of the Bearers is quite influential in both the day-to-day lives of the citizens and the politics of the kingdom. While they have to share influence with the four other Orders, they are also an important economic factor to consider.
Base of OperationsDe iure the High Stone Cathedral in Eravil, but the Grand Councillor of the Order generally resides in the capital of Kalingway to exert the power of his office in the day-to-day politics. The base of the Order in the capital is the Iron Fortress, where many riches and secret books are kept hidden.
History:The Order has an interesting place in the world today, brought about by hundreds of years of history. Before the conquests of the Iuashani Kingdom the worship of Vultus Ediniem was decentralised and deeply regional in nature. Most cultures had something akin to an Earth deity, but some had these deities split up over multiple personalities, some worshipped the fire and earth deities as one, and Vultus was known by many different names. There was some exchange between the different versions of the religion, but since they were so different, there was little meaningful exchange between the various theologians versed in the matter.

The conquests of the Iuashani Kingdom changed all that. The Triumvirate saw the importance of a unified religious body for all her people, as that was the first step to unifying all the cultures under themselves. In their wisdom, the original Triumvirate saw it as important not just to impose their own views on the world, but to make some kind of compromise on the nature of all deities. The Five Councils of Tangers were held: four for each of the base elements and one final council to demarcate the differences between these deities. The Council of Earth, later called the Council of Vultus Ediniem, was held in Eravil. There, the whole theology of the God was hammered out, his symbols were decided, and Eravil was named as his Holy City. On the place of the Council was build the High Stone Cathedral, one of the most magnificent feats of architecture and engineering in the known world. They also established a crude hierarchy of a unified church, with a council of master theologians at the top. Each master would represent one of the core pillars of the faith: a High Mason, a High Miner, a High Master Builder, a High Theologian and a High Mage. These five Councillors, each elected by their own congregations, would lead this Order.

Over time, however, the Order evolved, both under pressure from politics and from natural evolution. First, as the infrastructure of the Academies expanded, more and more Earth mages were discovered. While not the biggest in membership (that was the Council of Miners), the Council of Mages had the most influence within the Church. After all, the Mages generally performed tasks that made all other work far easier. Master Builders and Master Masons were often also Mages, whose powers were incredibly helpful in day-to-day tasks. Since Mages were admitted in the order from an early age, they were generally more loyal to the Council of Mages than the other Councils. Over the years, the High Mage gained more and more power within the Council of Five, until he overshadowed all others. The Concordat of Eravil reorganised the structure of the Church in this light. From that point on, the Council of Five would become a Council of Six, with a Grand Councillor presiding. This Grand Councillor would always be a Mage, and the structure of the church would intertwine the mages on every level.

This intertwining led to an unprecedented golden age for all professions. Mining tunnels were dug by powerful mages striking through stone to get to veins. Masons carved statues and building stones with the help of mages. Most importantly, the masons erected powerful buildings not only for their own church, but now also in service of the Kingdom. Palaces, churches for all faiths, monuments, fortresses… The Order became the guild hall for magical builders, who could construct the most fantastical buildings with the effort it would take normal builders to construct a simple church. The New Citadel of Kalingway was but one example of their building prowess.

This centralisation, however, did mean the Church would become more detached from the Triumvirate. The Grand Councillor of the Church was a powerful person in their own right, no longer entirely subordinate to the Triumvirate. Being the sole people responsible for building the most splendorous palaces, they were also quite rich, and their financial situation (as well as their disposition to mine gold and build strong fortresses, made them bankers. The addition of a seventh councillor for bankers promoted this fact. This addition also made the Church incredibly corrupt, as favours could just as well be bought as gained through piety. Among the Four Churches, the Order of the Hammer is seen as the most greedy. They financially back the Esquoria-family, as they see them as the way for the Order to gain more political influence.

In short, the Order is a mix of bankers, master-builders and miners, all led by a cabal of mages in it for the money and the grandeur, seeking money and riches most of all. The Order is a Church, a financial institution, a cartel, and a mix of guilds all in one.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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The Krogan
Negotiator
 
Posts: 5515
Founded: Sep 19, 2014
Ex-Nation

Postby The Krogan » Tue May 22, 2018 5:49 am

Looks cool, I'll see about putting an app together.

Just had an idea for another type of magic/martial art along the lines of chi-blockers. Would something like that lend well to this RP?
Last edited by The Krogan on Tue May 22, 2018 6:16 am, edited 1 time in total.
The perpetual lurker of NS, trudging through the desolate winter.

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The Krogan
Negotiator
 
Posts: 5515
Founded: Sep 19, 2014
Ex-Nation

Postby The Krogan » Tue May 22, 2018 7:39 am

NS Name: Krogan
Character Name: Klytia Megalostrata
Appearance:
Image

House (what family does your character belong to?): Clan Megalostrata
Gender: Female
Age: 28
Mage Type (Esoteric, Archmage, Inquisitor?): Inquisitor
Magic/Abilities (if any): Nullification, with Water magic manipulation capabilities, salt water specialization.
Limitations (what are the restrictions on your character’s abilities?): Null Magic requires the user to either get into physical striking distance to transfer energy or perform a sustained incantation for ranged use. Klytia must have a supply of water as she can not draw it from the air or from other diluted sources, and while she can use fresh water she is much more powerful in a salt water environment. A lightening user has an obvious advantage against her as well if shes using water.
Faction (does your character belong to a faction? Where does your character’s loyalties lie?): Neutral, Contract Mage currently working for the Esquoria government.
Biography:

Klytia Megalostrata hails from the Adriat Islands, a series of land masses off the coast of mainland Cagia known for their water based specializing magic users, maritime expertise, and the occasional piracy. The Megalostrata are are a large, wealthy, and powerful clan with ties to both legitimate and illegitimate business ventures, their influence reaching well into mainland Cagia. The Clan is in fact large enough to have established various sub-clans underneath the main branch of the family to which Klytia belongs.

Klytia's early life was spent upon the open oceans of the world with the Megalostrata Merchant Fleet, learning the traditional trade of the clan under the tutelage of her parents and other family members. This netted her a wealth of worldly experience from a very young age in both maritime skills and knowledge from most every major port in Cagia and beyond. It also did not take long for her natural affinity for Nullification magic to make itself known either, something that always called for a celebratory event within the family. It was during this time that the her training in the basics of magic and her elemental affinity began under the guidance of members of the clan and her parents. As it is tradition in the Megalostrata for ones fledgling experiences in both life and magic to begin within the strict regime of the clan, whether the child is destined to be a great leader or a lowly deckhand it is always assured that their roots are firmly placed within the family. This was no different for Klytia, and when she was deemed ready and capable was enrolled into the Adriat Academy of Magic, followed a few years later with an acceptance into the Dacryn School of Military and Magical Arts.

Due to their upbringing most Megalostrata children with magical affinity start their lives in the Academies somewhat later in life then most other children, most thinking them at a disadvantage. To the contrary, the Megalostrata Clan has become quite adept at raising their children for further success in the magical fields through their own early teachings. With most entering the academies confident in their abilities and chomping at the bit to further improve them in a new and alien environment. Klytia was a text book example of this, her natural strength with water elemental magic and the continued private tutelage of her Nullification magic propelling her through her academic years.

Like many of her kin though Klytia was a mischief maker at heart, and only furthered the families reputation on the mainland, among less learned and snotty circles, as common pirate filth. She has somewhat mellowed with age but still retains a mischievous glint in her eye, even in the face of the most humorless of people. While her ultimate loyalty will always lay with the Megalostrata Clan, she currently holds no personal brand of loyalty to any of the mainland factions beyond what the contract of her current employment demands.

Additional Information (anything else you want to say?): The Megalostrata Clan has trained Klytia extensively in in hand to hand and melee combat, which was only further enhanced during her time at the Dacryn School of Military and Magical Arts. Such skills are key factors in the effectiveness of nullification magic since it works best when up close and personal.

*Note*: If anything needs more in depth explaining let me know, I'll also make a house app later.
Last edited by The Krogan on Tue May 22, 2018 6:02 pm, edited 2 times in total.
The perpetual lurker of NS, trudging through the desolate winter.

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5pb
Diplomat
 
Posts: 837
Founded: Oct 04, 2016
Ex-Nation

Postby 5pb » Tue May 22, 2018 7:42 am

Tag
The flag I have is an image of Bronya.
Anime: Honkai Star Rail

"Let's talk about not what you like, but what you hate, Master!" - Takane "Ene" Enomoto

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Tribe of Rinos
Diplomat
 
Posts: 803
Founded: Dec 20, 2016
Ex-Nation

Postby Tribe of Rinos » Tue May 22, 2018 8:05 am

NS Name: Tribe of Rinos
Character Name: Folke, Son of None, Lord of Thieves, The Shroud
Appearance:
Image

House (what family does your character belong to?): None
Gender: Male
Age: 54
Mage Type (Esoteric, Archmage, Inquisitor?): Mage
Magic/Abilities (if any): Fire: Smoke
Limitations (what are the restrictions on your character’s abilities?): Smoke can only fill a ten meter sphere and he cannot use actual fire
Faction (does your character belong to a faction? Where does your character’s loyalties lie?): Whispers of the Storm
Biography: Folke was born to a line of farmers made poor by their Lord. Folke worked the low wage job until he discovered his powers at age 12. His parents scraped up what little money they had to send him to a mage school. He would be kicked out 6 years later due to lack of funds. Folke, rather than disappoint his parents, stayed in town and tried to hold a job. He failed every attempt. Due to this, Folke used his powers for his last chance at obtaining a living: thievery. He became a well known thief, though not on sight. The public knew him as “The Shroud” as he would use the power of smoke to create a shroud to escape capture. At the age of 30, Folke began to converse with other thieves. Together, they created a faction: The Whispering Shadows. After this, Folke dropped his last name and cut all ties to his family to protect them. After this, when people in the faction asked his name, he told them he was “Folke, Son of None.”
Additional Information (anything else you want to say?):

NS Name: Tribe of Rinos
Faction Name: Whispering Shadows
Leader: Folke, Son of None
Faction Alignment (Pro Government, Anti Government, Neutral?): Neutral
Goals: Acquire information and items to sell to politicians for gold.
Size/Influence: 300 members
Base of Operations: Constantly moving. Currently a small farming village in the East.
History: The Whispering Shadows were created 24 years ago by a group of thieves wanting to get more money then they were currently earning. They have informants in most other factions, excluding the most secretive ones, to help their cause. They then sell the information for absurd amounts of gold. The information could include battle plans, moral, or even location of the leader. They have only told a handful of politicians how to contact them.


If you don’t like the idea, I’ll trash it and make a different character
Ta Ta! Come again, or I'll pluck out your eyes!
-SHEOGORATH

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Asardia
Ambassador
 
Posts: 1703
Founded: Dec 25, 2017
Scandinavian Liberal Paradise

Postby Asardia » Tue May 22, 2018 1:20 pm

Terranihil wrote:Have you considered making a map or finding someone who can make a map? Having a visual aid of the world's layout would be very helpful.


I've thought about it but I haven't found software that I liked. I don't know where to go to find anyone else to create a map. Speaking of which, I need to make a lore thread and explore and detail a lot of the World of Cagia more deeply.

Krumbia wrote:NS Name: Krumbia
Character Name: Asgast
Appearance: This
House: Common born, houseless
Gender: Male
Age: 56
Mage Type: Inquisitor
Magic/Abilities: A near-mastery of sand magic, owing to many years practice
Limitations: Quite limited beyond sand magic. Forced to be incredibly resourceful in places without sand.
Faction: The Sidiroú
Biography: Orphaned as a child, Asgast was apprenticed to an alchemist in the Desert Regions of the South at the age of 16. It was here that his talents were noticed by one of the alchemists' frequent patrons, a mage, who took Asgast under his wing and sent him to learn at the Aesyrus Mage Academy. Asgast showed a proficiency in dealing with Earth magic, and so it was decided to allow him to stay to study to become an Inquisitor. Trained in Sand magic, Asgast carried out many duties for Cagia, ranging from contract killing to intervening in rebellious, isolated settlements. Asgast was proud of what he did, owing to the fact it contributed to the stability of Cagia as a whole, and the prosperity of its people. When the House of Allegrod took over, Asgast was pressured into joining the Red Dawn, but instead decided to use his contacts in the Desert Regions to go underground, and joined up with The Sidiroú in the region. He has been fighting with them ever since.
Additional Information:


Accepted

Great Confederacy Of Commonwealth States wrote:NS Name: GCCS
Character Name: Ghand Uritall
Appearance: https://secure.i.telegraph.co.uk/multim ... 32209k.jpg
House (what family does your character belong to?):
Gender: Male
Age: 54
Mage Type: Archmage
Magic/Abilities: Uritall has focussed his studies on Earth magic. He has in-depth knowledge of Earth mining and building magic, and is considered to be the ultimate authority on theological matters of Vultus Ediniem and his powers, including the hidden magic that is stored deep in the vaults of the Iron Fortress.
Limitations: His powers require constant study and practise to remain in the shape that they are. His greatness is not easily maintained. Also, unbeknownst to most, he is beginning to suffer from the Kiss of Vultus: he is slowly turning into stone. It is an affliction that endangers many who devote their life to studying Earth magic. Also, he has gotten fat.
Faction: the Order of the Bearers of the Hammer of Vultus Ediniem and His Holy Works, pro-government
Biography: Uritall was one of those boys discovered at an early age to have a gift for Earth magic. His parents were poor, and had no knowledge of such things, but a local priest discovered his aptitude. Morally, the parents basically had no choice but to give up their Child to the order. Because his parents were nameless, Ghand received the surname of the priest who discovered him.

Having been sent to the Academy at Eravil, Uritall underwent rigorous training. This was the New Church, in which mages controlled the entire Order, so the curriculum was hard. There was the general teaching of magic, but also the finer arts of masonry and engineering, together with lessons in economics and even politics. Uritall showed an aptitude for research and theology, and was thus entered into the Council of Theology. This was not really impressive, since the Council consisted of thousands of members, and would be comparable to a guild.

If there was anything Uritall excelled in besides theology, it was politics. While most of his colleagues debated on large issues of the Faith, Uritall managed to talk his way up the ladder, partially by making friends in other fields. He became a part of the Obelisk faction: a younger group of mages who wanted the Order to become more politically active. He first rose within this faction, and then within the order itself on the support of the Obelisk faction. The conservatives within the Order could do little to stop his meteoric rise. Eventually, after decades of struggle, and just before the conservatives banded together to stop him, Uritall was elected as Grand Councillor, the highest position in the entire order.

As Grand Councillor, Uritall has done much to further the advancement of his Order. While the Order is neutral, officially, Uritall has given his support to the house of Esquoria, as ancient followers of the ways of Vultus Ediniem. However, the conservative faction is against this, and wants Uritall to take a more neutral approach, fearing the order being involved in some kind of civil conflict. Instead, Uritall has doubled down, and the Order now works closely with the Red Dawn Army in order to procure funds and castles. Over the past few weeks, Uritall has grown to become distrusting of everyone, both a sign of his advancing age and the Kiss of Vultus coming over him, slowly turning him to rock.
Additional Information: A personal friend and former teacher of Luther Esquoria



NS Name: GCCS
Faction Name: The Order of the Bearers of the Hammer of Vultus Ediniem and His Holy Works (The Order of the Hammer or the Order of the Bearers for short)
Leader: Ghand Uritall
Faction Alignmen: Neutral pretence, although they are actually pro-Luther Esquoria
Goals: Protect the faithful and the Holy Works of Vultus Ediniem
Size/Influence: As one of the Four Churches, the Order of the Bearers is quite influential in both the day-to-day lives of the citizens and the politics of the kingdom. While they have to share influence with the four other Orders, they are also an important economic factor to consider.
Base of OperationsDe iure the High Stone Cathedral in Eravil, but the Grand Councillor of the Order generally resides in the capital of Kalingway to exert the power of his office in the day-to-day politics. The base of the Order in the capital is the Iron Fortress, where many riches and secret books are kept hidden.
History:The Order has an interesting place in the world today, brought about by hundreds of years of history. Before the conquests of the Iuashani Kingdom the worship of Vultus Ediniem was decentralised and deeply regional in nature. Most cultures had something akin to an Earth deity, but some had these deities split up over multiple personalities, some worshipped the fire and earth deities as one, and Vultus was known by many different names. There was some exchange between the different versions of the religion, but since they were so different, there was little meaningful exchange between the various theologians versed in the matter.

The conquests of the Iuashani Kingdom changed all that. The Triumvirate saw the importance of a unified religious body for all her people, as that was the first step to unifying all the cultures under themselves. In their wisdom, the original Triumvirate saw it as important not just to impose their own views on the world, but to make some kind of compromise on the nature of all deities. The Five Councils of Tangers were held: four for each of the base elements and one final council to demarcate the differences between these deities. The Council of Earth, later called the Council of Vultus Ediniem, was held in Eravil. There, the whole theology of the God was hammered out, his symbols were decided, and Eravil was named as his Holy City. On the place of the Council was build the High Stone Cathedral, one of the most magnificent feats of architecture and engineering in the known world. They also established a crude hierarchy of a unified church, with a council of master theologians at the top. Each master would represent one of the core pillars of the faith: a High Mason, a High Miner, a High Master Builder, a High Theologian and a High Mage. These five Councillors, each elected by their own congregations, would lead this Order.

Over time, however, the Order evolved, both under pressure from politics and from natural evolution. First, as the infrastructure of the Academies expanded, more and more Earth mages were discovered. While not the biggest in membership (that was the Council of Miners), the Council of Mages had the most influence within the Church. After all, the Mages generally performed tasks that made all other work far easier. Master Builders and Master Masons were often also Mages, whose powers were incredibly helpful in day-to-day tasks. Since Mages were admitted in the order from an early age, they were generally more loyal to the Council of Mages than the other Councils. Over the years, the High Mage gained more and more power within the Council of Five, until he overshadowed all others. The Concordat of Eravil reorganised the structure of the Church in this light. From that point on, the Council of Five would become a Council of Six, with a Grand Councillor presiding. This Grand Councillor would always be a Mage, and the structure of the church would intertwine the mages on every level.

This intertwining led to an unprecedented golden age for all professions. Mining tunnels were dug by powerful mages striking through stone to get to veins. Masons carved statues and building stones with the help of mages. Most importantly, the masons erected powerful buildings not only for their own church, but now also in service of the Kingdom. Palaces, churches for all faiths, monuments, fortresses… The Order became the guild hall for magical builders, who could construct the most fantastical buildings with the effort it would take normal builders to construct a simple church. The New Citadel of Kalingway was but one example of their building prowess.

This centralisation, however, did mean the Church would become more detached from the Triumvirate. The Grand Councillor of the Church was a powerful person in their own right, no longer entirely subordinate to the Triumvirate. Being the sole people responsible for building the most splendorous palaces, they were also quite rich, and their financial situation (as well as their disposition to mine gold and build strong fortresses, made them bankers. The addition of a seventh councillor for bankers promoted this fact. This addition also made the Church incredibly corrupt, as favours could just as well be bought as gained through piety. Among the Four Churches, the Order of the Hammer is seen as the most greedy. They financially back the Esquoria-family, as they see them as the way for the Order to gain more political influence.

In short, the Order is a mix of bankers, master-builders and miners, all led by a cabal of mages in it for the money and the grandeur, seeking money and riches most of all. The Order is a Church, a financial institution, a cartel, and a mix of guilds all in one.


I really like the detailed app and the concept of the "Kiss of Vultus" Definitely interesting. It'll be nice having an NS mentor here. You're accepted

The Krogan wrote:Looks cool, I'll see about putting an app together.

Just had an idea for another type of magic/martial art along the lines of chi-blockers. Would something like that lend well to this RP?


Yes that's fine

Tribe of Rinos wrote:NS Name: Tribe of Rinos
Character Name: Folke, Son of None, Lord of Thieves, The Shroud
Appearance:
House (what family does your character belong to?): None
Gender: Male
Age: 54
Mage Type (Esoteric, Archmage, Inquisitor?): Mage
Magic/Abilities (if any): Fire: Smoke
Limitations (what are the restrictions on your character’s abilities?): Smoke can only fill a ten meter sphere and he cannot use actual fire
Faction (does your character belong to a faction? Where does your character’s loyalties lie?): Whispers of the Storm
Biography: Folke was born to a line of farmers made poor by their Lord. Folke worked the low wage job until he discovered his powers at age 12. His parents scraped up what little money they had to send him to a mage school. He would be kicked out 6 years later due to lack of funds. Folke, rather than disappoint his parents, stayed in town and tried to hold a job. He failed every attempt. Due to this, Folke used his powers for his last chance at obtaining a living: thievery. He became a well known thief, though not on sight. The public knew him as “The Shroud” as he would use the power of smoke to create a shroud to escape capture. At the age of 30, Folke began to converse with other thieves. Together, they created a faction: The Whispering Shadows. After this, Folke dropped his last name and cut all ties to his family to protect them. After this, when people in the faction asked his name, he told them he was “Folke, Son of None.”
Additional Information (anything else you want to say?):

NS Name: Tribe of Rinos
Faction Name: Whispering Shadows
Leader: Folke, Son of None
Faction Alignment (Pro Government, Anti Government, Neutral?): Neutral
Goals: Acquire information and items to sell to politicians for gold.
Size/Influence: 300 members
Base of Operations: Constantly moving. Currently a small farming village in the East.
History: The Whispering Shadows were created 24 years ago by a group of thieves wanting to get more money then they were currently earning. They have informants in most other factions, excluding the most secretive ones, to help their cause. They then sell the information for absurd amounts of gold. The information could include battle plans, moral, or even location of the leader. They have only told a handful of politicians how to contact them.


If you don’t like the idea, I’ll trash it and make a different character


I like the idea. You're accepted
Last edited by Asardia on Tue May 22, 2018 1:24 pm, edited 1 time in total.
If money is where you find happiness you'll always be poor
Often its not the driver but the passengers that find the right path

North German Realm wrote:Cantello. HE's empire looks like a Persian rug more than a flag, ngl

5pb wrote:"I'm cutting it off," Ayano raised an axe above her head

"Wait wait wai... FUCK!"

User avatar
North Timeria
Minister
 
Posts: 2239
Founded: May 03, 2014
Left-wing Utopia

Postby North Timeria » Tue May 22, 2018 5:20 pm

NS Name: North Timeria
Character Name: Miki Tanaka
Appearance:
Image

House (what family does your character belong to?): N/A
Gender: Male
Age: 19
Mage Type (Esoteric, Archmage, Inquisitor?): Inquisitor
Magic/Abilities (if any): Fire : Lighting affinity, Earth, Water.

Miki specializes in lighting which he learned to use with proficiency from his grandfather. While at Eravil Academy he learned Earth and Water elements but was always considered a rogue. Miki likes to experiment with magic and break the rules in hopes of gaining power.
Limitations (what are the restrictions on your character’s abilities?): Miki's use of magic is a bit on the wild side. Learning from his grandfather he had a tendency to use magic wildly and the academy was unable to break this habit.
Faction (does your character belong to a faction? Where does your character’s loyalties lie?): Himself
Biography:

Born outside of Eravil Miki was abandoned and taken in by an older man that lived outside of the city. He raised Miki as his grandson and upon learning Miki's ability to use fire he began to train him at a young age. His grandfather Yue Sozui was a powerful Archmage that lived in solitude. Once Miki was old enough he sent him to study at Eravil Academy; where Miki learned to use both Water and Earth. Once learning this two elements his grandfather increased the intensity of his training and encouraged Miki to "find your magic".

After graduating his grandfather past away, leaving him alone and without a teacher. It has been nearly a year since his grandfather's death and Miki continues to reside outside of the city working on his magic. Many of the things he tries don't work out but he continues to work every day.
Additional Information (anything else you want to say?):

Miki can find someone skilled at Water and Earth and develop a teacher-student relationship. Becomes loyal to them.
Last edited by North Timeria on Mon May 28, 2018 4:27 pm, edited 2 times in total.

User avatar
Haedros 92712
Ambassador
 
Posts: 1140
Founded: Jan 17, 2018
Ex-Nation

Postby Haedros 92712 » Tue May 22, 2018 5:48 pm

North Timeria wrote:NS Name: North Timeria
Character Name: Miki Tanaka
Appearance:
House (what family does your character belong to?): N/A
Gender: Male
Age: 19
Mage Type (Esoteric, Archmage, Inquisitor?): Inquisitor
Magic/Abilities (if any): Fire : Lighting affinity, Earth, Water.

Miki specializes in lighting which he learned to use with proficiency from his grandfather. While at Eravil Academy he learned Earth and Water elements but was always considered a rogue. Miki likes to experiment with magic and break the rules in hopes of gaining power.
Limitations (what are the restrictions on your character’s abilities?): Miki's use of magic is a bit on the wild side. Learning from his grandfather he had a tendency to use magic wildly and the academy was unable to break this habit.
Faction (does your character belong to a faction? Where does your character’s loyalties lie?): Himself
Biography:

Born outside of Eravil Miki was abandoned and taken in by an older man that lived outside of the city. He raised Miki as his grandson and upon learning Miki's ability to use fire he began to train him at a young age. His grandfather Yue Tanaka was a powerful Archmage that lived in solitude. Once Miki was old enough he sent him to study at Eravil Academy; where Miki learned to use both Water and Earth. Once learning this two elements his grandfather increased the intensity of his training and encouraged Miki to "find your magic".

After graduating his grandfather past away, leaving him alone and without a teacher. It has been nearly a year since his grandfather's death and Miki continues to reside outside of the city working on his magic. Many of the things he tries don't work out but he continues to work every day.
Additional Information (anything else you want to say?):

Miki can find someone skilled at Water and Earth and develop a teacher-student relationship. Becomes loyal to them.

Your character appearance pic semi triggers me. That anime was kinda bad.
"Dying is not very sex." - Some idiot, 2020

I prefer she/they pronouns, and I enjoy not having to debate people over whether or not they should respect that. If they/them pronouns aren't something you're cool with, just use she/her. Thanks! -That same idiot, 2020

Without further ado:
ANIME TIME :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3 :3

User avatar
The Krogan
Negotiator
 
Posts: 5515
Founded: Sep 19, 2014
Ex-Nation

Postby The Krogan » Tue May 22, 2018 6:05 pm

App is finished.
The perpetual lurker of NS, trudging through the desolate winter.

User avatar
Asardia
Ambassador
 
Posts: 1703
Founded: Dec 25, 2017
Scandinavian Liberal Paradise

Postby Asardia » Tue May 22, 2018 6:16 pm

The Krogan wrote:NS Name: Krogan
Character Name: Klytia Megalostrata
Appearance:

House (what family does your character belong to?): Clan Megalostrata
Gender: Female
Age: 28
Mage Type (Esoteric, Archmage, Inquisitor?): Inquisitor
Magic/Abilities (if any): Nullification, with Water magic manipulation capabilities, salt water specialization.
Limitations (what are the restrictions on your character’s abilities?): Null Magic requires the user to either get into physical striking distance to transfer energy or perform a sustained incantation for ranged use. Klytia must have a supply of water as she can not draw it from the air or from other diluted sources, and while she can use fresh water she is much more powerful in a salt water environment. A lightening user has an obvious advantage against her as well if shes using water.
Faction (does your character belong to a faction? Where does your character’s loyalties lie?): Neutral, Contract Mage currently working for the Esquoria government.
Biography:

Klytia Megalostrata hails from the Adriat Islands, a series of land masses off the coast of mainland Cagia known for their water based specializing magic users, maritime expertise, and the occasional piracy. The Megalostrata are are a large, wealthy, and powerful clan with ties to both legitimate and illegitimate business ventures, their influence reaching well into mainland Cagia. The Clan is in fact large enough to have established various sub-clans underneath the main branch of the family to which Klytia belongs.

Klytia's early life was spent upon the open oceans of the world with the Megalostrata Merchant Fleet, learning the traditional trade of the clan under the tutelage of her parents and other family members. This netted her a wealth of worldly experience from a very young age in both maritime skills and knowledge from most every major port in Cagia and beyond. It also did not take long for her natural affinity for Nullification magic to make itself known either, something that always called for a celebratory event within the family. It was during this time that the her training in the basics of magic and her elemental affinity began under the guidance of members of the clan and her parents. As it is tradition in the Megalostrata for ones fledgling experiences in both life and magic to begin within the strict regime of the clan, whether the child is destined to be a great leader or a lowly deckhand it is always assured that their roots are firmly placed within the family. This was no different for Klytia, and when she was deemed ready and capable was enrolled into the Adriat Academy of Magic, followed a few years later with an acceptance into the Dacryn School of Military and Magical Arts.

Due to their upbringing most Megalostrata children with magical affinity start their lives in the Academies somewhat later in life then most other children, most thinking them at a disadvantage. To the contrary, the Megalostrata Clan has become quite adept at raising their children for further success in the magical fields through their own early teachings. With most entering the academies confident in their abilities and chomping at the bit to further improve them in a new and alien environment. Klytia was a text book example of this, her natural strength with water elemental magic and the continued private tutelage of her Nullification magic propelling her through her academic years.

Like many of her kin though Klytia was a mischief maker at heart, and only furthered the families reputation on the mainland, among less learned and snotty circles, as common pirate filth. She has somewhat mellowed with age but still retains a mischievous glint in her eye, even in the face of the most humorless of people. While her ultimate loyalty will always lay with the Megalostrata Clan, she currently holds no personal brand of loyalty to any of the mainland factions beyond what the contract of her current employment demands.

Additional Information (anything else you want to say?): The Megalostrata Clan has trained Klytia extensively in in hand to hand and melee combat, which was only further enhanced during her time at the Dacryn School of Military and Magical Arts. Such skills are key factors in the effectiveness of nullification magic since it works best when up close and personal.

*Note*: If anything needs more in depth explaining let me know, I'll also make a house app later.



You're alright. The app is really good. You're accepted.

North Timeria wrote:NS Name: North Timeria
Character Name: Miki Tanaka
Appearance:
House (what family does your character belong to?): N/A
Gender: Male
Age: 19
Mage Type (Esoteric, Archmage, Inquisitor?): Inquisitor
Magic/Abilities (if any): Fire : Lighting affinity, Earth, Water.

Miki specializes in lighting which he learned to use with proficiency from his grandfather. While at Eravil Academy he learned Earth and Water elements but was always considered a rogue. Miki likes to experiment with magic and break the rules in hopes of gaining power.
Limitations (what are the restrictions on your character’s abilities?): Miki's use of magic is a bit on the wild side. Learning from his grandfather he had a tendency to use magic wildly and the academy was unable to break this habit.
Faction (does your character belong to a faction? Where does your character’s loyalties lie?): Himself
Biography:

Born outside of Eravil Miki was abandoned and taken in by an older man that lived outside of the city. He raised Miki as his grandson and upon learning Miki's ability to use fire he began to train him at a young age. His grandfather Yue Tanaka was a powerful Archmage that lived in solitude. Once Miki was old enough he sent him to study at Eravil Academy; where Miki learned to use both Water and Earth. Once learning this two elements his grandfather increased the intensity of his training and encouraged Miki to "find your magic".

After graduating his grandfather past away, leaving him alone and without a teacher. It has been nearly a year since his grandfather's death and Miki continues to reside outside of the city working on his magic. Many of the things he tries don't work out but he continues to work every day.
Additional Information (anything else you want to say?):

Miki can find someone skilled at Water and Earth and develop a teacher-student relationship. Becomes loyal to them.


Accepted.
If money is where you find happiness you'll always be poor
Often its not the driver but the passengers that find the right path

North German Realm wrote:Cantello. HE's empire looks like a Persian rug more than a flag, ngl

5pb wrote:"I'm cutting it off," Ayano raised an axe above her head

"Wait wait wai... FUCK!"

User avatar
5pb
Diplomat
 
Posts: 837
Founded: Oct 04, 2016
Ex-Nation

Postby 5pb » Wed May 23, 2018 6:18 am

NS Name:5pb
Character Name: Suzuka Ayazato (Suzu for short)
Appearance:
Image

House (what family does your character belong to?): None
Gender: Female
Age: 19
Mage Type (Esoteric, Archmage, Inquisitor?): Esoteric
Magic/Abilities (if any): Creation and Destructive Force, she can create physical objects ranging from wings to blades. She can also apply a force (with any part of her body) that can destroy or repel most physical objects.
Limitations (what are the restrictions on your character’s abilities?): When creating objects she has a limited time of use before they shatter.They can only be created within her line of sight.(She can use multiple creations at once without affecting the other creation’s time limits)
When using her force abilities she must make contact with the target or she will just fire off air.
Faction (does your character belong to a faction? Where does your character’s loyalties lie?): She is a mercenary. Her loyalties lie with whoever pays more.
Biography: Suzuka is an orphan, her parents died of an incurable illness when she was five. She was never taken in by anyone because she was considered a problem child, she was never kept in an orphanage or anything of the likes. She grew up with two others Homura and Izayoi, she holds both of them dearly to her heart. Though none of them are related they are as close as siblings. At the age of 15 she became a mercenary to provide for the three even though she is the youngest. She retains this job and returns to her “family” as often as possible.
Additional Information (anything else you want to say?): When using her creation the objects will first appear with a pixel like form and when they are complete the pixels will shatter revealing the object. Similarly with her force attacks a ripple of the pixels will display from the point of impact delaying the force by a few seconds.
(Example: Suzu kicks a wall using Force and from her foot a ripple of blue and green pixels emanate. The pixels fade and a force is applied destroying the wall.)
The flag I have is an image of Bronya.
Anime: Honkai Star Rail

"Let's talk about not what you like, but what you hate, Master!" - Takane "Ene" Enomoto

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