by [violet] » Mon Feb 12, 2018 10:17 pm
by He Qixin » Mon Feb 12, 2018 10:47 pm
jacknjellify wrote:Watch Battle For Dream Island or be eliminated.
by Pencil Sharpeners 2 » Tue Feb 13, 2018 4:01 pm
by The New California Republic » Tue Feb 13, 2018 4:06 pm
by Fauxia » Wed Feb 14, 2018 8:06 pm
by [violet] » Wed Feb 14, 2018 9:54 pm
Fauxia wrote:Can you better explain to me this beta? I don’t understand why it changes my stats by about 40%.
by Krampusreich » Wed Feb 14, 2018 10:37 pm
Pencil Sharpeners 2 wrote:You mean to say that 200+ weapons per person wasn't realistic!? You're going to leave citizens across NS totally defenseless against intruders!
by [violet] » Wed Feb 14, 2018 11:09 pm
by Trotterdam » Thu Feb 15, 2018 1:50 am
by Krampusreich » Thu Feb 15, 2018 4:26 am
Trotterdam wrote:I have always explained to people in the past, when there was confusion about how the Weaponization stat works, that it is supposed to measure the number of weapons owned by civilians, excluding weapons owned by the government and used exclusively for police or military work. Is this still the intended meaning or is this changing?
Admittedly, in nations with compulsory military service or the like, the distinction could get blurry.
by Pax Nerdvana » Thu Feb 15, 2018 8:46 am
by Pencil Sharpeners 2 » Thu Feb 15, 2018 11:38 am
Pax Nerdvana wrote:This would bring down my weaponization, and that's one of my favorite stats.
by Pax Nerdvana » Thu Feb 15, 2018 12:33 pm
by [violet] » Thu Feb 15, 2018 2:46 pm
Trotterdam wrote:I have always explained to people in the past, when there was confusion about how the Weaponization stat works, that it is supposed to measure the number of weapons owned by civilians, excluding weapons owned by the government and used exclusively for police or military work. Is this still the intended meaning or is this changing?
by Jadefall » Fri Feb 16, 2018 10:11 pm
by VoVoDoCo » Fri Feb 16, 2018 10:17 pm
by Merconitonitopia » Sat Feb 17, 2018 3:47 am
by Valentine Z » Tue Feb 20, 2018 9:11 pm
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by [violet] » Wed Feb 21, 2018 9:59 pm
Valentine Z wrote:This is going to increase my weaponization by a little bit, while Pacifism is going to drop so hard... Not only me though; all those pacifist nations like Kindjal and Tzo will also see tremendous drops.
Any idea why? For my nation, we don't have compulsory military service... heck, we don't even have a Defense Force.
[violet] wrote:Fauxia wrote:Can you better explain to me this beta? I don’t understand why it changes my stats by about 40%.
You are mostly affected by the part described as "Reduce effect of opposition to Defense industry and anti-crime..." which I admit is pretty mysterious.
What it's referring to is that NationStates tracks all your decisions that would reduce crime, and the size of your Defense industry, and almost everything else, even if it's already effectively at zero. That is, we don't merely note that a nation has reached a zero-size Defense industry; if you continue to make decisions that oppose Defense, we track just how hostile to the existence of a Defense industry you have become. These are sometimes called "underlying" values.
Weaponization draws on the underlying values of Crime and Defense Industry. Which is fine, but a given decision will stimulate Weaponization by the same amount regardless of whether the nation is (for example) actually shrinking its Defense industry, or just increasing its opposition to an industry that doesn't even exist.
The beta does still draw on those two underlying values, but it places less weight on them once the real values fall below zero.
In your case, you have effectively no crime in real terms, and a strong anti-crime underlying value, which means it will take quite a bit of change for crime to reappear in your nation. The beta gives less weight to the anti-crime part, which means it's less able to offset other things, such as Fauxia's relatively lax gun controls.
by The Glorious Third Reign of Templedom » Thu Feb 22, 2018 12:00 am
[violet] wrote:Fauxia wrote:Can you better explain to me this beta? I don’t understand why it changes my stats by about 40%.
You are mostly affected by the part described as "Reduce effect of opposition to Defense industry and anti-crime..." which I admit is pretty mysterious.
What it's referring to is that NationStates tracks all your decisions that would reduce crime, and the size of your Defense industry, and almost everything else, even if it's already effectively at zero. That is, we don't merely note that a nation has reached a zero-size Defense industry; if you continue to make decisions that oppose Defense, we track just how hostile to the existence of a Defense industry you have become. These are sometimes called "underlying" values.
... .
by North Wanistan » Mon Mar 12, 2018 2:14 am
by He Qixin » Sat Mar 31, 2018 12:56 am
jacknjellify wrote:Watch Battle For Dream Island or be eliminated.
by Equalsun Empire » Fri May 11, 2018 7:54 pm
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by Trotterdam » Fri May 11, 2018 8:01 pm
This does indeed not sound very pacifist.Equalsun Empire wrote:The only reason I could think this would happen is the compulsory military service I enabled 15 days ago (an issue I'm still trying to track down, as I didn't think the issue option I chose would start the policy of conscription),
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