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Corporate Cosmos [OOC | Open]

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G-Tech Corporation
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Corporate Cosmos [OOC | Open]

Postby G-Tech Corporation » Mon Apr 30, 2018 8:16 am

Image







The year: 2120 Anno Domini. The old world: so much ash.

The new world: dystopia. The new powers: corporations.

Welcome to that new world, CEO. Or, if you like, Oligarch, Tyrant, First Speaker... it really isn't important what you like to call yourself. I am Mekis One, the leader of the Blue Sky Conglomerate. We have important news, news which you need to hear. It is official- Earth is dying. Sure, sure, she has always been dying, ever since the bombs fell and the Gilded Age came to an end. But your shareholders aren't going to be around for much longer if you don't do something about it. Your citizens are going to be rioting in the streets as they breath their last breaths, making sure they burn down your palace around your pointed ears before all of humanity follows the example of our paleotological ancestors. So that is why I am here: to give you a prototype Jumpdrive.

Yeah, I know. Who the fuck cares about space any more? We gave up on that almost two centuries ago, back when it turned out mining the asteroids was too expensive, and as the public eye saw only rock and dust beyond our atmosphere. But the Jumpdrive changes that calculus. Dump a nuclear reactor's output into a spacecraft for a day, and you can be in the asteroid belt sucking up precious metals by the cargo hold- on Mars dumping poor peons into the sparse atmosphere to try and eke out a living beyond our overcrowded exhausted ball of blue- on Jupiter looking for rare gases to run the next generation of fusion experiments.

And your corporate rivals will be doing likewise. We may have made this innovation first, but Blue Sky are no fools. We knew you all would find out, and the potential of this invention is worth a war. Worth a war that would kill the planet we have left. So we are free sourcing this invention, giving it to every entity big enough to make use of it in the world. I ask, as Chairman, that you refrain from killing the world despite our best efforts. That is all.





Hello friends, and welcome to a new RP, the Corporate Cosmos. In case that introduction didn't explain the premise well enough, this is a cyberpunk RP set in the not-too-distant future where, you, the gentle authors, will be given the chance to write as either corporations or nation-states in a post-apocalyptic world now desperately reaching for the stars to escape a dying planet. Interesting premise? I'm glad you thought so!

I'm going to be placing a few restrictions on applications, so we're currently looking for: Minor Corporations are, as always, open. If I know you really well I may allow you to apply for both a Power and a Corporation- TG me if you're interested in the concept. Applicantions for Powers and Major Corporations are currently closed.

Code: Select all
[b]Power Application[/b]
[b]Name:[/b]
[b]Territorial Holdings:[/b]
[b]Leader Name:[/b]
[b]Brief History:[/b] (No RL continuations, if you please)
[b]Corporate Policies:[/b]


Corporate Policies are perhaps the most important part of this application: they cover tax rates, restrictions on activities, and so on, of the corporations that will be operating (or not operating) in your territory. Feel free to make up whatever policies you want, just remember, the more restrictive, the less likely you are to have organizations to tax to swell your coffers setting up shop in your neck of the woods.

Code: Select all
[b]Corporation Application[/b]
[b]Name:[/b]
[b]Operating Base:[/b] (Does not need to be initially declared, but must be decided before the IC begins)
[b]Leader Name:[/b]
[b]Brief History:[/b]
[b]Corporation Expertise:[/b] (One field where your company excels)


Image


Entity List
The Landsraad Hegemony - Power - G-Tech
The Greater Russian Union - Power - The Empire of Tau
House Rastinov - Power - Ralnis
India - Power - Auphelia
Great Britain - Power - Dragos Bee
Blue Sky Conglomerate - Major Corporation - G-Tech
Yama Group - Major Corporation - The Burning Sun
Britannia Weapons - Major Corporation - Higher Japan
Clan Ishtangr - Minor Corporation - Ralnis
Real Meal Incorporated - Minor Corporation - Harkback Union
Ragnarov Heavy Industries - Minor Corporation - Steir
Happy Island - Minor Corporation - Auphelia
Astro Reach - Minor Corporation - Federation of Kendor
Rhine-Rhuhr Corporate Alliance - Major Corporation - Holy Lykos
Oceanian Union - Power - Federation of Kendor

Mechanics


Advancements
These are, in essence, what will make the wheels of this RP spin. Actions taken, both casually and resolved by the OP or Co-Ops, to advance your agenda for mankind, secure your place as a pre-eminent country, swell your corporate portfolio, and so on. They are, categorically, divided into Minor and Major Advancements. Minor Advancements will be available once or twice every IC page, and are simple but useful ways to gain resources, execute plots, and progress your storyline. Major Advancements will only be provided based on IRL time passing, and cover more important and variable outcomes, such as waging war on a foe, collecting taxes from a nation, and so on. Advancments are the primary means of changing the world of this RP- please don't fluff out how your corporation has built a new interstellar warship if you haven't executed an appropriate Advancement.

Powers
All Powers begin with 2 Battalions and 10 Public Opinion

Public Opinion: Every government, no matter how autocratic or libertarian, is ultimately beholden to the will of its citizens. Piss them off too badly and they will rise up, tear your nation down, and build a new one in the ashes. Generally people don't like being taxed, dying in wars of aggression, being used as corporate experiments, and other such unpleasant things.
Capital: Hard cash. This is your primary resource, as the government of a Power. It is how you get your military built, how you fund industrial expansion, how you placate the masses, and how you pay off your cronies for their loyal service. A government without money is a government on the brink of collapse. Thankfully you can wring dollars from the unlucky bodies of your citizens, the corporations they work for, and the sinews of commerce that cross the globe.
Innovation: Even the most hidebound stratocracy needs to recognize that evolution is preferable to extinction. You might need to construct infrastructure, invent new weapons to protect your nation, or even new ways of keeping down the plebs. Innovation lets you do that, and is tough to get your hands on, but very rewarding.
Might: The state is nothing without the ability to enforce its regulations, maintain its borders, and prevent anarchy. You rely on your fighting men and women in uniform for those tasks, as well as the more unsavory job of taking territory from those who cannot defend it to build a brighter future for yourself. Remember, as always- do unto others before they do unto you. This is the Golden Rule of Power. Unfortunately, those uniformed blighters like to be paid, and sometimes get snarky if you have them fire on their friends and families. Best to keep that in mind.


Court Politicians: +2 Public Opinion
Fund Public Education: -8 Capital, +2 Innovation
Raise Government Bonds: +5 Capital
Recruit Volunteers: -7 Capital, +1 Battalion (1 Might)
Modify Laws: Alter one Corporate Regulation
Transfer Assets: Move any amount of Capital or Innovation between entities. This may be done once per 6 months for free between Powers which are adjacent or Corporations which have a Holding in a Power's Regions. Free transfer limited to 5 Capital/Innovation.
Raise Conscripts: -5 Public Opinion, +1 Battalion (1 Might)
Construct Defenses: -6 Capital, increase Defense Rating (Might Bonus) of a Region by 10%
Redeploy Forces: Transfer any amount of Battalions and Equipment by up to two Regions
Development Grants: Distribute at least 3 Capital each to at least 2 local Corporations, +5 Public Opinion per Corporation involved


Invasion: Attempt to seize a Region from a neighboring Power
Propaganda: +10 Public Opinion, -5 Capital
Taxation: +5 Capital per Region, -2 Public Opinion (may only be executed once every 4 Major Advancements)
Research Grants: -10 Capital to Corporations, +2 Innovation/Corporation
Innovation: ?? Innovation, create or modify Advancement
Launch Probe: -10 Capital, receive Survey of Planetary Body in Solar System
Seize Assets: Takes Capital, Holdings, and Innovation from a Corporation by force in a single Region you control


Corporations
(Note that Major Corporations start out with 10 Capital, 2 Factories, a Lab, and 2 Mercenaries. Minor Corporations start with only 10 Capital, and must be built from the ground up.)
Capital: The lifeblood of commerce. Your shareholders expect you to maintain a steady supply of it, and bad things will happen if you run out of cash as a corporate entity.
Industry: The thing you control, which makes you what you are. It might be farming equipment, it might be manufactured goods, it might be patents on computer chips. Either way, you need it to produce the cash that will keep your company in the black, and a whole host of other things.
Innovation: Like governments, companies need to adapt or die. If you keep trying to make a living off of selling clogs when Amsterdam is drowned, your business is going to go belly-up quick. Note that listed prices for Technologies are only base values- always TG the OP when innovating, as what you pay will likely be more. As a rule of thumb, the more Technologies a Corporation has researched, the more it will pay for the next Innovation. Also, improving existing Advancements is categorically less efficient in terms of Innovation than making new Advancements.
Might: This helps make you too expensive for governments to just seize your assets, and prevents other corporations from burning down your beach houses for the insurance money. A corporation without the might to defend its interests rapidly ceases to be a contender on the world stage.
Demand: You can't sell people goods they don't want to buy, even if you happen to be a communist autocracy. Without presence in the market and consumers willing to purchase your junk, it doesn't matter how much you want to get for your beans- nobody wants to buy them. Depleted by sales, recovers with actions. Starts at a value of 10 in all Regions.


Solicit Investors: +3 Capital
Operate Facilities: +1 Industry/Factory, -1 Capital/Factory
Fabricate Consumer Goods: +15 Capital, -5 Industry, -5 Demand
Stimulate Market: +10 Demand in a Region | Only usable once per Region per Corporation every six months
Transfer Assets: Move any amount of Innovation or Capital between regions or entities. This may be done once per 6 months for free between Corporations or Powers who share Regions with your holdings. Free transfer limited to 5 Capital/Innovation.
Fabricate Military Designs: +2 units of Advanced Arms (+20% Might), -4 Industry | Arms manufactured may immediately be sold at no additional Advancement cost to either involved entity, but if held must be Transferred.
Recruit Mercenaries: -10 Capital, +1 Battalion (1 Might)
Redeploy Forces: Move any amount of Battalions and Equipment up to one Region
Establish Factory: -5 Capital, +Factory in a Region of your choice
Advertising: +6 Demand in a Region, -2 Capital
Prioritize New Markets: +2 Innovation/Lab, -2 Capital/Lab


Lobbying: Modify one Corporate Regulation in a Power, -?? Capital
Establish Laboratory: -7 Capital, +Lab
Hostile Takeover: Attack rival Corporate holdings in a Region, if successful Holding are seized and a relative amount of Innovation, Capital, and Resources
Launch Coup: Declare war on a Power. All Power Battalions must be defeated with a year. If successful Lobbying is free for two years, and the Power may not Seize Assets from you during that time period.
Corporate Assault: Requires an active Coup. Assault Power Battalions in a neighboring region. -2 Capital
Market Expansion: +15 Demand in two Regions | May only be used once every six months
Innovate: -?? Innovation, create new Advancement or alter existing Advancement
Harvest Asteroids: -2 Innovation, +5 Capital, +8 Industry, -3 Demand


Combat

Combat is calculated purely on Might + Modifiers, and casualties for both the defender and attacker are calculated based on relative modified Might. The force with more Might destroys the force with less Might, and takes casualties equivalent to the Might of the loser multiplied by the relative Might ratio. Any units not completely destroyed will be ready for battle again in the next month at full strength. Corporate entities may collaborate at will with Powers to act as mercenaries without Advancements, either in defense or on offense, as they so wish.

Ex: Force with 5 Might in 5 Battalions attacks Force with 3 Might in 3 Battalions. Force B is destroyed, while Force A loses (3/5 * 3) = 1 4/5 Battalions

Biology
Primitive Augmentations
The most fundamental step in the path to Homo Superior, Primitive Augmentations allow citizens injured or maimed to be partially restored to their full functionality. Some preliminary efforts have been made to offer actual upgrades, like bionic eyes, to the general public.
Cost: 9 Innovation (Tier 1) | Prerequisites: None
Prototype Human Improvement Clinic - Minor Advancement: +1 Clinic in a Region, -6 Capital, -2 Innovation, -5 Public Opinion. Max 1 per Region.
Distribute Augmentations - Major Advancement: (+3 Capital, -1 Innovation, -1 Industry) per Clinic. Gain 1 Integration in a Region with a Clinic.
Publicly Support Augmentation - Major Advancement (Power): -5 Capital per Clinic, +(Integration x 2) Public Order (Max 16)

Preliminary Medical Integration
As augmentations become more widespread, their use becomes both more accepted, and the number of forms of augmentation that are used in the general populace is gradually increasing. As the Cybernetic age dawns, those who embrace the future benefit mightily from this new genesis.
Cost: 12 Innovation (Tier 2) | Prerequisites: Primitive Agumentations
Human Improvement Clinic Advancement: -6 Capital -> -4 Capital, -5 Public Opinion -> -4 Public Opinion
Distribute Augmentations Advancement: +3 Capital -> +4 Capital, -1 Industry -> -0 Industry, +1 Integration -> +0.5 Integration


Computing
Datamining Matrices
The vast amounts of information and processing power necessary to handle such matters as interplanetary probes and the modernizing economy necessitate an amount of calculation engines hitherto unused- through specially designed facilities using high-quality fiber optics and top of the line supercomputers, preliminary strides in successfully handling these computation-heavy processes are being made.
Cost: 12 Innovation (Tier 1) | Prerequisites: None
Establish Datahub - Major Advancement: +1 Datahub in Region, -10 Capital. Max 2 per Region.
Building: Datahub (+2 Innovation/Prioritize, +1 Innovation/Lab in Region w/Prioritize)

Currency Threading
As economic systems evolve, moving information from place to place securely becomes as important as having that currency in the first place- in a world of computers and crypto-locked transactions, the processing power required to transfer vast sums of money and intellectual property is prodigious. Through the creation of specialized matrices and datacenters dedicated to this affair, international commerce becomes more viable.
Cost: 29 Innovation (Tier 2) | Prerequisites: Datamining Matrices
Construct Cryptocenter - Minor Advancement: +1 Cryptocenter in Region, -4 Capital
Building: Cryptocenter (+3 Capital/Operate Facilities, 1 instant 2-way use of Transfer Assets every 6 Months/Cryptocenter, +3 Capital/Transfer Assets)


Engineering
Superheated Centrifuge
The rough ores of space, compacted and frozen for millenia, have previously mainly been treated as industrial feedstock by mankind since the invention of the Jumpdrive and asteroid mining. With the creation of magnetic-flux forges to separate out their more lucrative elements and allow the precise refining of the components of the wealth of dead worlds, the profitability of such enterprises has been increased significantly in regions where facilities exist to facilitate such endeavors.
Cost: 18 Innovation (Tier 1) | Prerequisites: None
Construct Smeltery - Minor Advancement: +1 Smeltery in Region, -4 Capital, -2 Industry
Building: Smeltery: (+3 Capital, +2 Industry, +1 Heavy Metal, +1 Light Metal)/Asteroid Mining, (+2 Capital)/Fabricate Consumer Goods

Low Orbital Mechanics
Humankind has been putting space stations and satellites in orbit for generations- only recently though, following the Cataclysm, has technology reached the threshold where we can once again reach up to the stars.
Cost: 6 Innovation (Tier 1) | Prerequisites: None
Launch Space Station - Major Advancement: +Low Orbit Space Station over Region, -5 Capital, -4 Industry.
Building: Low Orbit Space Station: +1 Industry, -1 Capital when Asteroid Mining is used. May be allocated to a Power- if allocated as such, Launch Probe for that Power costs 2 less Capital and generates 1 Innovation. Limit one per Region.

Satellite Data Transmission
Moving the amounts of data necessary for modern innovation down from orbit has been out of the reach of mankind, until innovations in laser encoding have allowed for the realization of what was once considered a dream.
Cost: 6 Innovation (Tier 1) | Prerequisites: None
Launch Research Satellite - Major Advancement: +Research Satellite into low orbit over a Region, -11 Capital.
Collect Satelitte Data - Minor Advancement: (-2 Capital, -1 Industry)/Satellite, +3 Innovation/Satellite. This Innovation may be shared with any Powers or Corporations that have a Research Satellite over a Region they control.


Espionage
Covert Propaganda
Sometimes in order to defeat an opponent, the best option is to convince him that you are not his enemy. By eroding a foe's will to fight, an insurmountable challenge may be rendered plausible, even for an inferior force.
Cost: 5 Innovation (Tier 1) | Prerequisites: None
Demoralize Opposition - Major Advancement: 5 Capital. Reduce the Might of a Battalion in a neighboring Region by 40% for 2 Months.


Social
Where men have been educated to widen their horizons since the ages of Egypt and Greece, of late attempts to turn the masses into learned citizens have stalled in the face of the sheer numbers of humanity. Thus a new way of thinking emerged- that of a more specialized education, no longer that of the Renaissance Man, but the Homo Superior, each person to be given their own role in the tapestry of society through compartmentalized learning institutions.
Cost: 11 Innovation (Tier 1) | Prerequisites: None
Streamed Education - Minor Advancement: 8 Capital. +4 Innovation, +1 Public Opinion.
Last edited by G-Tech Corporation on Mon May 28, 2018 11:33 am, edited 44 times in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
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Postby Harkback Union » Mon Apr 30, 2018 8:20 am

Network link established...

I'd like to copyright and trademark "Real Meal", and then sue everyone with a slightly similar name.
Last edited by Harkback Union on Mon Apr 30, 2018 8:26 am, edited 2 times in total.

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Plzen
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Postby Plzen » Mon Apr 30, 2018 8:26 am

Elections in progress...

But you probably already know what sort of application I'm planning already. :p

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G-Tech Corporation
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Postby G-Tech Corporation » Mon Apr 30, 2018 8:27 am

Harkback Union wrote:Network link established...

I'd like to copyright and trademark "Real Meal", and then sue everyone with a slightly similar name.


Ooh, lawsuits. Always fun.

Plzen wrote:Elections in progress...

But you probably already know what sort of application I'm planning already. :p


Rule Nordanica?
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Ralnis
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Postby Ralnis » Mon Apr 30, 2018 8:35 am

For the Ascension of Humanity

Or

In state, or family, we will survive through the stars

One is that you know of, the other is another that you know of. Let me just flip a coin about a major corp or a power.
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Elysian Kentarchy
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Postby Elysian Kentarchy » Mon Apr 30, 2018 8:37 am

Tag


Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."

Philosophy and Religion Major

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Plzen
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Postby Plzen » Mon Apr 30, 2018 8:39 am

G-Tech Corporation wrote:Rule Nordanica?

You got it in one!

I should probably scrap my draft for Neocolonialism since I have no intentions of running a mechanics RP where players play corporations right after this RP with an annoyingly similar premise gets run. Ah well. I can always find other ideas. I won't be busy forever. :p

How many regions do powers start with?
Last edited by Plzen on Mon Apr 30, 2018 8:39 am, edited 1 time in total.

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G-Tech Corporation
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Postby G-Tech Corporation » Mon Apr 30, 2018 8:46 am

Plzen wrote:
G-Tech Corporation wrote:Rule Nordanica?

You got it in one!

I should probably scrap my draft for Neocolonialism since I have no intentions of running a mechanics RP where players play corporations right after this RP with an annoyingly similar premise gets run. Ah well. I can always find other ideas. I won't be busy forever. :p

How many regions do powers start with?


It depends- I'm still trying to decide how to do the map. You can probably count on 3-5, with multiple Neutral regions between Powers.

Also, for my references:

Power Application
Name: The Landsraad Hegemony
Territorial Holdings: Southern Africa and Antarctica
Leader Name: Mekis One
Brief History: A corporate fiefdom-state carved out of Africa in the wake of the Redeye Pandemic of 2049, predominantly controlled and operated by Blue Sky Corporation but also generically corporation friendly, within limits.
Corporate Policies: 5 Capital tax on Fabricate Consumer Goods, Corporations are limited to no more than 2 Mercenaries within the Hegemony, for every unit of Advanced Arms manufactured in the Hegemony one must be given to the government. No baseline Taxation rate for Corporations. Up to one Innovation every ten months must be made available to the government free of charge. Corporations will receive periodic Grants to boost industry. No Hostile Takeovers are allowed, save by approved declaration of Kanly. Any activities taken in part in the Hegemony may be relatively taxed in total as if they had been wholly conducted within its regions, in appropriate circumstances. As a rule Blue Sky Conglomerate is conditionally exempt from these regulations, insofar as they operate as a direct part of the state.


Corporation Application
Name: Blue Sky Corporation (Major)
Operating Base: Sud Afrika
Leader Name: Mekis One
Brief History: The controlling interest of Sud Afrika, a corporation formed from the shattered remnants of the old world and determined not to repeat her mistakes.
Corporation Expertise: Blue Sky was the inventor and remains the primary user of the Jumpdrive, relying on mining the asteroid belt to supply her industries instead of further ravaging Earth.
Last edited by G-Tech Corporation on Thu May 24, 2018 5:28 am, edited 5 times in total.
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Plzen
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Postby Plzen » Mon Apr 30, 2018 8:52 am

G-Tech Corporation wrote:It depends- I'm still trying to decide how to do the map. You can probably count on 3-5, with multiple Neutral regions between Powers.

I just read that you only want 5 powers in this RP, so I should probably apply for something a lot bigger - something akin to a European Union, perhaps.

Also, if you need 3~5 territories for each of 5 powers, and some neutral regions between them, remember this old map that I made? 5 territories for 5 superpowers each leaves 16 neutral territories to be fought over, and I scrapped the project I was originally intending to use this map for, so it's not like I'll need it for anything.
Last edited by Plzen on Mon Apr 30, 2018 8:54 am, edited 1 time in total.

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G-Tech Corporation
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Postby G-Tech Corporation » Mon Apr 30, 2018 8:55 am

Plzen wrote:
G-Tech Corporation wrote:It depends- I'm still trying to decide how to do the map. You can probably count on 3-5, with multiple Neutral regions between Powers.

I just read that you only want 5 powers in this RP, so I should probably apply for something a lot bigger - something akin to a European Union, perhaps.

Also, if you need 3~5 territories for each of 5 powers, and some neutral regions between them, remember this old map that I made? 5 territories for 5 superpowers each leaves 16 neutral territories to be fought over, and I scrapped the project I was originally intending to use this map for, so it's not like I'll need it for anything.


Ah, I do. That's a good one- do you mind if I use it? Yes, I'm going to be mainly focusing on Corporations in this RP, and their relationships with each other, as well as Innovation, less on the geopolitics of the various Powers.
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Plzen
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Postby Plzen » Mon Apr 30, 2018 8:57 am

G-Tech Corporation wrote:Ah, I do. That's a good one- do you mind if I use it? Yes, I'm going to be mainly focusing on Corporations in this RP, and their relationships with each other, as well as Innovation, less on the geopolitics of the various Powers.

Not at all. I like making maps, but I'm not very good at making RP mechanics to go along with those maps. :roll:

Would be nice to see one of my scrapped maps actually be used for something. It's yours if you want it.

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Ralnis
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Postby Ralnis » Mon Apr 30, 2018 8:57 am

Can you be a corp in a neutral region?
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G-Tech Corporation
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Postby G-Tech Corporation » Mon Apr 30, 2018 8:59 am

Ralnis wrote:Can you be a corp in a neutral region?


Certainly. You don’t have to be in an area controlled by a Power- you won’t be protected or given Grants, but you also won’t be taxed or at risk of Asset Seizure.
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Ralnis
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Postby Ralnis » Mon Apr 30, 2018 9:02 am

G-Tech Corporation wrote:
Ralnis wrote:Can you be a corp in a neutral region?


Certainly. You don’t have to be in an area controlled by a Power- you won’t be protected or given Grants, but you also won’t be taxed or at risk of Asset Seizure.

Then can I reserve a major corporation? I was going to go minor but not this time.
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Harkback Union
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Postby Harkback Union » Mon Apr 30, 2018 9:10 am

I'm waiting for some business-friendly powers to apply before choosing a base of operations...

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G-Tech Corporation
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Postby G-Tech Corporation » Mon Apr 30, 2018 9:32 am

Harkback Union wrote:I'm waiting for some business-friendly powers to apply before choosing a base of operations...


I’ll have you know Sud Afrika is very pro-corporation :P
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Elysian Kentarchy
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Postby Elysian Kentarchy » Mon Apr 30, 2018 9:35 am

Mostly done. Filling in background fluff for the most part, was actually writing a story about corporations so this fit in rather well to make a major corporation.

But I had a question:
G-Tech Corporation wrote:The year: 2120 Anno Domini

G-Tech Corporation wrote:Yeah, I know. Who the fuck cares about space any more? We gave up on that almost two centuries ago, back when it turned out mining the asteroids was too expensive, and as the public eye saw only rock and dust beyond our atmosphere.


So in this world we have been in space since around 1920? Or am I just missing something
Last edited by Elysian Kentarchy on Mon Apr 30, 2018 9:43 am, edited 4 times in total.


Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."

Philosophy and Religion Major

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Turmenista
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Postby Turmenista » Mon Apr 30, 2018 9:37 am

Oh, cool. I remember having a RP kind of like this a while ago. I'll tag

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Harkback Union
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Postby Harkback Union » Mon Apr 30, 2018 9:47 am

G-Tech Corporation wrote:
Harkback Union wrote:I'm waiting for some business-friendly powers to apply before choosing a base of operations...


I’ll have you know Sud Afrika is very pro-corporation :P


Pffft, institute negative tax rates, then we can talk.

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Elysian Kentarchy
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Postby Elysian Kentarchy » Mon Apr 30, 2018 10:00 am

Harkback Union wrote:
G-Tech Corporation wrote:
I’ll have you know Sud Afrika is very pro-corporation :P


Pffft, institute negative tax rates, then we can talk.


A negative 100% tax rate would be nice. A real incentive for companies to invest in Sud Afrika let me tell you.


Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."

Philosophy and Religion Major

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Pentapolitan Kyrene
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Founded: Oct 24, 2017
Ex-Nation

Postby Pentapolitan Kyrene » Mon Apr 30, 2018 12:00 pm

I take it we're all out of Major Corporations, then?

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Apr 30, 2018 1:40 pm

Elysian Kentarchy wrote:Mostly done. Filling in background fluff for the most part, was actually writing a story about corporations so this fit in rather well to make a major corporation.

But I had a question:
G-Tech Corporation wrote:The year: 2120 Anno Domini

G-Tech Corporation wrote:Yeah, I know. Who the fuck cares about space any more? We gave up on that almost two centuries ago, back when it turned out mining the asteroids was too expensive, and as the public eye saw only rock and dust beyond our atmosphere.


So in this world we have been in space since around 1920? Or am I just missing something


Nah, just a rough measure. Give or take five decades.

Pentapolitan Kyrene wrote:I take it we're all out of Major Corporations, then?


I don’t believe so, no.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
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Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Mon Apr 30, 2018 2:09 pm

Still waiting on my tax haven to descend from the corporate heaven...

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Pentapolitan Kyrene
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Founded: Oct 24, 2017
Ex-Nation

Postby Pentapolitan Kyrene » Mon Apr 30, 2018 2:26 pm

Corporation Application
Name: Praetor Corporation
Operating Base: Undisclosed, as yet.
Leader Name: Director Cromwell is the majority shareholder by a significant margin.
Brief History: In the immediate aftermath of the collapse, all those decades ago, much of the world was in utter disarray, with the disenfranchised and former soldiers alike setting about looting, rioting and destroying all that they could. Cities were gripped by pandemic, the countrysides by famine, and it soon became almost impossible to profitably trade, through the sea of bandits, looters and desperate governments. It was at this point the young captain of a paramilitary force, Director Fairfax, emerged in the remnants of Europe, leading a drilled, disciplined mercenary company of some size, known initially as the Praetor Battalion. Director Fairfax and his company sold their services far and wide, but tended towards the reassertion of profitable trading order; guarding merchant caravans, crushing bandit groups and re-establishing order in cities. Equipped in the highest grade equipment available, the thick body armour and face-masks worn by the Lictors, the soldiers of the company, soon became immediately distinct, and by the time the first wave of disorder was calming, the Praetors were well known and well feared across the post-European states. Director Fairfax proceeded to hand control of half of the shares of the company to a deputy, Director Ireton, who set about transforming the mercenary body into a more profitably directed enterprise for times of peace. Ireton, in his vision, came upon the idea of utilizing the company for another purpose; protection. The merchants and states who had employed them had come to trust the Praetors, who had never broken a contract, and Ireton leveraged this into founding one of the most trusted banking organisations, first in Europe, and later across much of the western world. With the initial capital invested into the company coffers, they set about the business of banking, issuing loans, providing credit, and integrating themselves thoroughly into international trade. Director Ireton prospered immensely, a man of pragmatism at heart, but several years ago he passed away, leaving the now utterly reshaped company under the control of Director Cromwell, a man who has spent his entire life in the company, rising through the ranks of the Lictors and the Bank simultaneously, until buying out the majority of the shares and inheriting those of his father in law, Ireton. Director Cromwell, sicne his accession, has reinvested in the Company's soldiers, drilling and refitting them with modern equipment, and leasing some as bodyguards to the directors of smaller corporations, or as full companies to the less stable governments of the world. Cromwell, now that the possibility of space travel has once more become available, has latched onto the idea ideologically, and heads a significant faction of the corporation who see it as their moral duty to travel into the stars beyond, to ensure the rise of a new order for Humanity, in the stars.
Corporation Expertise: The Praetor Corporation prides itself on the discipline and training of their armed forces, which they are more than happy to rent out for mercenary service. Naturally, with such a force at their back, debts to the company seldom go unpaid, and no safer vault may be found than those of the company headquarters.
Last edited by Pentapolitan Kyrene on Mon Apr 30, 2018 11:25 pm, edited 4 times in total.

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Apr 30, 2018 2:31 pm

Pentapolitan Kyrene wrote:In that case, W.I.P.

Corporation Application
Name: Praetor Corporation
Operating Base: Undisclosed, as yet.
Leader Name: Director Cromwell is the majority shareholder by a significant margin.
Brief History: TBD - In short form; Group of profit-focused mercenaries settled down as the apocalypse wound down, establishing a prosperous banking corporation on the backs of mercenary forces.
Corporation Expertise: The Praetor Corporation prides itself on the discipline and training of their armed forces, which they are more than happy to rent out for mercenary service. Naturally, with such a force at their back, debts to the company seldom go unpaid, and no safer vault may be found than those of the company headquarters.


Cool, cool, sounds good. Major Corp or Minor?

Harkback Union wrote:Still waiting on my tax haven to descend from the corporate heaven...


Well, you can always just set up shop in neutral territory.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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