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Voyage Through the Multiverse (Ended) [OOC]

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Aeternabilis
Negotiator
 
Posts: 5055
Founded: Jan 16, 2014
Left-wing Utopia

Postby Aeternabilis » Sat Apr 21, 2018 5:33 pm

Slenderman The CreepyPasta King wrote:
Petrokovia wrote:As with the Ben 10 application, "depends on the monster that is summoned" is far too vague to be acceptable.


You try getting stats from cards.

If you're unable to gauge how strong his monsters--his main method of attack or defense--are, then perhaps Yami Yugi is a poor choice.
Yet what force on earth is weaker than the feeble strength of one?

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Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sat Apr 21, 2018 5:44 pm

Fascist Republic Of Bermuda wrote:Character apps to follow... eventually™
Name: Battlegroup Coronet
Origin: Warhammer 40k (Fanmade)
Number of Members: Appx. 230,000, the majority of which crew the fleet. Vehicle counts are theoretical numbers based on organization, not necessarily reality (additional support vehicles)
352nd Wulk Storm Grenadier Regiment (128 Leman Russes, 30 Basilisks, 15,179 men)
28th Tet Air Cavalry Regiment (630 Valkyries, 120 Vendettas, 180 Vultures, 180 Sky Talons, 360 Drop Sentinels, 6 Basilisks, 11,994 men)
185th Kratischen Armored Regiment (945 Leman Russ Battle Tanks, 4 Baneblades, 24 Basilisks, 6,415 men)
Carrack-class transport Valdez (18,000 Imperial Navy crewmen)
Carrack-class transport Menen (18,000 Imperial Navy crewmen)
Sword-class Frigate Orion (26,000 Imperial Navy crewmen)
Sword-class Frigate Comet (26,000 Imperial Navy crewmen)
Lunar-class Cruiser Tranquil Fury (95,000 Imperial Navy crewmen)
~8,000 civilians.
~5,000 other personnel (i.e. Inquisition, Militarum Auxilla, Officio Prefectus, independent Adeptus Ministorum, independent Adeptus Mechanicus, Adeptus Administratum, etc.)
Notable Members: Actual important people
Grenadier-General Margit von Breitnier: Commander of Battlegroup/Commander of the 352nd Wulk Storm Grenadiers
Commissar Lord Pavel Kalagin: de facto leader of battlegroup’s Commissariat
Colonel Dang-Ni Gunn: Commander of 28th Tet Air Cavalry
Kolonel Arne Voight: Commander of the 185th Kratischen Armored
Lord-Captain Asa Kobold: Commander of Imperial Navy task force
Magos Kuba Lewicki: Head of Adeptus Mechanicus detachment
Inquisitor Filipp Siyansk: Ordo Hereticus, Co-leader of battlegroup Inquisitorial Detachment
Inquisitor Adel Bengtsson: Ordo Xenos, Co-leader of battlegroup Inquisitorial Detachment
Non-important people who will also be focused on
Field Leader Veronika Klebs: Storm Grenadier squad commander, 352nd Wulk Storm Grenadiers
Sergeant Lee Hin-Thorne: Squad commander, 28th Tet Air Cav
Staff Field Usher Erik Spahr: Tank commander, 185th Kratischen Armored
Description of Faction's Tech, Powers, & Abilities: The ground forces of the Battlegroup are held in two Carrack-class troop transports, supported by two Sword-class frigates and a Lunar-class cruiser.
A brief overview of the Imperium’s technology
In short, most of it is incredibly ancient in design, and most in manufacture. While mostly simple and easy to maintain, its maintenance is surrounded in the mysticism enforced by the red-robed members of the Adeptus Mechanicus (and, when a Techpriest is not around, the bloke in 3rd Company who can whack it back into working with the butt of their lasgun). As in the grim darkness of the far future there is only war, most of the Battlegroup’s tech is dedicated to killing things. These range from the infamous “flashlight” in the form of the infantry lasgun (which, while an incredible weapon against other humans, finds itself wanting against anything larger) to the most destructive of all weapons: the Cyclonic Torpedo, a weapon powerful enough to destroy a planet, a weapon so terrible only the Inquisitors have the authority to see it used, and in such little number that only the Tranquil Fury carries a single one. Imperial faster-than-light travel literally works by ripping a hole in the fabric of reality to the Warp, basically psychic LSD hell, with a small protective shell of realspace (called the Gellar Field) around the ship to protect it from the horrors of the Warp. This is still incredibly dangerous, and not particularly fast. If the Gellar Field flickers, the ship may yet be consumed by the horrors of the Warp, and if the Navigator (the only one who can even semi-reliably guide the ship through the Warp) makes an error, or the Warp simply feels like being a dick that day, the ship may find itself across the galaxy, or even in another time. The sheer size of Imperial Navy starships renders them utterly impractical to land them on planets, especially without specialized spaceports.
Of note is that Imperial technology does not have “AI” due to decree by the God-Emperor classifying it as “Abominable Intelligence”. Instead, they use human brains augmented to their computers (computers are called auger arrays) and what would otherwise be robots (creating the lobotomized cyborgs known as Servitors). However, even technology without a brain is believed to house a “Machine Spirit”, an almost-literal God in the Machine; Essentially, it is a personality that must be appeased through Adeptus Mechanicus-approved rituals. Whether or not machine spirits actually exist is a… complicated subject.
Vehicles in use
"Requisitioned" Goliath Heavy Mining Truck
Centaur Universal Carrier
Taurox Armored Personal Carrier
Chimera Armored Transport & variants
Basilisk Artillery Gun
Leman Russ Battle Tank & variants
Valkyrie Airborne Assault Carrier & variants
Baneblade Super-Heavy Tank
Lightning Air Superiority Fighter
Thunderbolt Multirole Fighter
Avenger Strike Fighter
Marauder Heavy Bomber
Fury Interceptor
Starhawk Bomber
Shark Assault Boat
Overview of Regiments
The 352nd Wulk Storm Grenadiers are an anomaly on their world’s history. Wulk prided itself in producing elite Grenadier Regiments for the Imperial Guard for millenia, ensuring only the purest and best soldiers got into a Regiment. However, after the Fall of Cadia and subsequent Indomintus Crusade, Wulk has been forced to relaxed restrictions on conscription and form so-called “Storm Grenadier” Regiments. The Storm Grenadiers are formed from the old, the young, the weak, the wounded; essentially, a smattering of veterans forming a core around a bulk of Guardsmen not up to Wulk’s famed level of quality.
The 185th Kratischen Armored hail from a world with an elliptical orbit. For half of the orbit, Kratisch is a beautiful temperate world with rolling plains. In the other half of the orbit, Kratisch becomes a bitterly cold winter wasteland. To combat this, the Kratischen have formed an intense spirit of cooperation, to the point that possessives like “My” are rarely used in favor of “Our”, i.e. “our Regiment” or “our lasgun”.
The 28th Tet Air Cavalry hail from a world terrorized by the lightning fast Eldar Exodites. To counter the Xeno menace, the Tet have turned into masters of the counter-insurgency, relying on quick airmobile insertion into hot spots to catch targets. They also have a talent for area denial; their artillery has large numbers of somewhat rare “Purifier” rounds, rounds that plaster promethium all across a target area to destroy all resistance. They also make extensive use of a substance colloquially called “Wipeet”, a white smoke that burns all flesh that touches it.


Unless someone comes along and gives a reason why this group should be rejected they will be accepted into the RP for now.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Slenderman The CreepyPasta King
Postmaster-General
 
Posts: 10939
Founded: Jan 11, 2014
Ex-Nation

Postby Slenderman The CreepyPasta King » Sat Apr 21, 2018 6:17 pm

Aeternabilis wrote:
Slenderman The CreepyPasta King wrote:
You try getting stats from cards.

If you're unable to gauge how strong his monsters--his main method of attack or defense--are, then perhaps Yami Yugi is a poor choice.


Oh no, I can, it'll just take a while calculating the stack and defence of each monster into stats
☻/
/▌ The slenderman is always watching.
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Check out my YouTube channel! Some Links are above! ^

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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sun Apr 22, 2018 6:58 am

Slenderman The CreepyPasta King wrote:
Aeternabilis wrote:If you're unable to gauge how strong his monsters--his main method of attack or defense--are, then perhaps Yami Yugi is a poor choice.


Oh no, I can, it'll just take a while calculating the stack and defence of each monster into stats

We can wait.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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The Federation of Kendor
Senator
 
Posts: 4586
Founded: Dec 08, 2015
Ex-Nation

Postby The Federation of Kendor » Sun Apr 22, 2018 7:02 am

Since I can still enter, then do I have to use a character's stats from the Vs Battle wiki if I want to play as a canon one. I'm planning to play as SpongeBob (though I will nerf the overpowered aspects of him)
My Dispatch
North Korean Russia wrote:"I am God! You are powerless against me! I am so awesome that when I play basketball I always get four points per shot!" -Kim Jong-Putin.

Independant Nations and Guilds wrote:Their founder turned into an eagle and flew into the sun before being burned to death. This is what their flag really means, and any other attempt at explanation of its meaning is ignored in favor of this explanation.

If you support liberal democratic capitalism, paste this into your sig: $LFD
RP links: TBA

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Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sun Apr 22, 2018 7:06 am

The Federation of Kendor wrote:Since I can still enter, then do I have to use a character's stats from the Vs Battle wiki if I want to play as a canon one. I'm planning to play as SpongeBob (though I will nerf the overpowered aspects of him)


>overpowered aspects of Spongebob

Wat?

What the hell is overpowered about Spongebob!
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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The Federation of Kendor
Senator
 
Posts: 4586
Founded: Dec 08, 2015
Ex-Nation

Postby The Federation of Kendor » Sun Apr 22, 2018 7:07 am

Naval Monte wrote:
The Federation of Kendor wrote:Since I can still enter, then do I have to use a character's stats from the Vs Battle wiki if I want to play as a canon one. I'm planning to play as SpongeBob (though I will nerf the overpowered aspects of him)


>overpowered aspects of Spongebob

Wat?

What the hell is overpowered about Spongebob!

Read his stats on Vs Battles wiki. He has his powers inconsistently displayed, from weak to overpowered, due to toon physics
My Dispatch
North Korean Russia wrote:"I am God! You are powerless against me! I am so awesome that when I play basketball I always get four points per shot!" -Kim Jong-Putin.

Independant Nations and Guilds wrote:Their founder turned into an eagle and flew into the sun before being burned to death. This is what their flag really means, and any other attempt at explanation of its meaning is ignored in favor of this explanation.

If you support liberal democratic capitalism, paste this into your sig: $LFD
RP links: TBA

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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sun Apr 22, 2018 7:14 am

The Federation of Kendor wrote:
Naval Monte wrote:
>overpowered aspects of Spongebob

Wat?

What the hell is overpowered about Spongebob!

Read his stats on Vs Battles wiki. He has his powers inconsistently displayed, from weak to overpowered, due to toon physics

App him however you feel is best, and we'll review it.

I do have to note though, that Spongebob probably isn't going to be the best in terms of playability, as he as a character won't fit well into any of the arcs currently active. Fair warning that, even if he's accepted into the RP, that doesn't necessarily mean that anyone running an arc will accept him into their arc.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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The Federation of Kendor
Senator
 
Posts: 4586
Founded: Dec 08, 2015
Ex-Nation

Postby The Federation of Kendor » Sun Apr 22, 2018 7:23 am

Petrokovia wrote:
The Federation of Kendor wrote:Read his stats on Vs Battles wiki. He has his powers inconsistently displayed, from weak to overpowered, due to toon physics

App him however you feel is best, and we'll review it.

I do have to note though, that Spongebob probably isn't going to be the best in terms of playability, as he as a character won't fit well into any of the arcs currently active. Fair warning that, even if he's accepted into the RP, that doesn't necessarily mean that anyone running an arc will accept him into their arc.

Is playing in an arc mandatory? If not, then I will RP him himself, with no interaction, while making a second character for more serious RP'ing. Though I do plan an arc with SpongeBob, based on the SpongeBob anime OP
My Dispatch
North Korean Russia wrote:"I am God! You are powerless against me! I am so awesome that when I play basketball I always get four points per shot!" -Kim Jong-Putin.

Independant Nations and Guilds wrote:Their founder turned into an eagle and flew into the sun before being burned to death. This is what their flag really means, and any other attempt at explanation of its meaning is ignored in favor of this explanation.

If you support liberal democratic capitalism, paste this into your sig: $LFD
RP links: TBA

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The Empire of Tau
Minister
 
Posts: 3366
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sun Apr 22, 2018 7:25 am

Name: The Universal Union
Origin: Half-Life 2
Number of Members: Quintillions and beyond in numbers to due to their interdimensional empire.
Notable Members: Unknown, billions of administrative and military leaders governing the vast size of the UU.
Description of Faction's Tech, Powers, & Abilities: The Universal Union is a massive interdimensional empire ruled by unknown leaders in the Combine Overworld. The UU’s resources are limitless, allowing it field anything that the UU needs. UU Technology is also known to be highly advanced, evidenced by their interdimensional travel technology.

Note - due to the current early stages of this rp, I'll use this faction later on. When the time seems right for me to do so. (or if I were to play them right now. I would play the UU as a small force, just a couple of soldiers.)
Last edited by The Empire of Tau on Sun Apr 22, 2018 7:27 am, edited 4 times in total.

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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sun Apr 22, 2018 7:34 am

The Federation of Kendor wrote:
Petrokovia wrote:App him however you feel is best, and we'll review it.

I do have to note though, that Spongebob probably isn't going to be the best in terms of playability, as he as a character won't fit well into any of the arcs currently active. Fair warning that, even if he's accepted into the RP, that doesn't necessarily mean that anyone running an arc will accept him into their arc.

Is playing in an arc mandatory? If not, then I will RP him himself, with no interaction, while making a second character for more serious RP'ing. Though I do plan an arc with SpongeBob, based on the SpongeBob anime OP

Yes. You shouldn't just be RPing a character by themselves. This is a multiverse RP, not your own novella.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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Martantaka
Attaché
 
Posts: 71
Founded: Aug 19, 2017
Ex-Nation

Postby Martantaka » Sun Apr 22, 2018 7:37 am

*Voyager 4 Sattelite just passing by the communications*

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Korhal IVV
Senator
 
Posts: 3910
Founded: Aug 29, 2015
Ex-Nation

Postby Korhal IVV » Sun Apr 22, 2018 7:39 am

Name: The Terran Federation (Universe C-137)
Origin: An expansive, democratic nation that controls well over five thousand star systems, it is allied with the Ensari League, who uplifted the previously primitive human race to a grand empire. The Ensari, an ancient yet declining race, wished to share their achievements to one of the primitive races in the Milky Galaxy that fits their standards. They chose humanity, from all the races. Though initially seemingly violent and warlike, they are also seen to be gracious, cunning, brilliant, and ambitious, which attracted the ancient race to humanity. In 1000 BC, the grand fleets of the Ensari descended on Earth, and peacefully offered to lift humanity to the stars, but in one condition. The Earth Federation must never fight wars of conquest, only wars of defense. The humans accepted this, and in the course of 5,000 years, the Federation has become a major powerplayer in the galaxy, alongside the reptilian Sakkadian Empire and avian Azerian Enclave. The Sakkadians once declared war against the Federation, which in turn caused the rise of the great Grand Admiral - Yi Sun-shin. Defeating the attackers against all odds, the admiral and his Ensari ally were sucked into a space rift, and the Federation raced to find them. Waiting for one of the rifts to appear again, an entire expedition fleet of one hundred warships charged in, searching for the lost.
Number of Members: 500 billion spread across five thousand systems
Notable Members: Grand Admiral Yi Sun-shin, High Starseer Aurelia Icebreath, and Expedition Commander Lanthar Shiero
Description of Faction's Tech, Powers, & Abilities: Technologically advanced and occasionally gifted with psionics, the Federation is truly a force to be reckoned with if provoked. Anti-matter beams from their starships are already deadly on their own, but they also have bio-enhancements, genetic modification, psionics, and high warp travel. It is rumoured that the Federation is attempting to decipher multiverse travel, though progress is slow.
ABTH Music Education ~ AB Journalism ~ RPer ~ Keyboard Warrior ~ Futurist ~ INTJ

Economic Left/Right: -0.13
Social Libertarian/Authoritarian: 0.21
Supports: Christianity, economic development, democracy, common sense, vaccines, space colonization, and health programs
Against: Adding 100 genders, Gay marriage in a church, heresy, Nazism, abortion for no good reason, anti-vaxxers, SJW liberals, and indecency
This nation does reflect my real-life beliefs.
My vocabulary is stranger than a Tzeentchian sorceror. Bare with me.

"Whatever a person may be like, we must still love them because we love God." ~ John Calvin

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Mundeo
Postmaster-General
 
Posts: 10355
Founded: Jan 04, 2015
Ex-Nation

Postby Mundeo » Sun Apr 22, 2018 8:08 am

Name: Trevor Belmont
Origin: Castlevania
Gender: Male
Age: 20
Species: Human
Appearance: Image
Powers & Abilities: Trevor is an expert combatant with cat-like reflexes. He is a master at wielding the family whip, Vampire Killer, with extreme accuracy, as well as with his shortsword and knives. As a descendant of the Belmont clan, he is completely versed in the studies of monsters and the supernatural.
Weaknesses: Trevor has a major alcohol problem, and his apathy might stand in the way of making any sort of progress. Despite his feats and abilities, he still is merely just a man standing up against forces much larger than himself.
Attack Potency: 9-B
Speed: Peak Human
Lifting Strength: Athletic Human
Striking Strength: Wall Class
Durability: Athlete Level
Stamina: High
Range: Tens of meters with Vampire Killer
Intelligence: High, when it comes to monsters and the supernatural
Equipment on Hand: Trevors carries with him a shortsword, two knives, and the Vampite Killer, the legendary whip wielded by the Belmont family for generations. It is especially deadly against undead and unholy adversaries.
Brief Bio/History*: Trevor is the last surviving member of the Belmont clan, a family that has dedicated their lives to fight Dracula and the creatures of darkness which he commands. However, due to rumors that his family were practitioners of dark magic, attracting evil to them, he and his family were excommunicated by the Church. He lived as a wandering alcoholic until 1476, he came across the town of Gresit, one of the few in Wallachia that were not overcome by Dracula's army. Here he met Grant Danasty, a rebel planning an attack on Dracula's castle; Sypha Belnades, a Speaker magician; and Alucard, Dracula's own son. Together, the four stormed Castlevania, ready to bring Dracula's tyranny to an end.
Brief Personality Description*: His family's excommunication and consequent exile left Trevor misanthropic. For evil to win power, he believed, all people had to do was be quiet. His misanthropy had made him cynical and apathetic towards the citizens of Wallachia. He still holds the values of the Belmont family close in his heart, but he feels that his knowledge and skills are not needed. When it comes to monsters, he is quick to judge and even quicker to attack.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Name: Sypha Belnades
Origin: Castlevania
Gender: Female
Age: 22
Species: Human
Appearance: Image
Powers & Abilities: As a Speaker magician, Sypha is able to summon and control fire, ice, wind, and lightning.
Weaknesses: Sypha has little to nothing in terms of defense or melee combat.
Attack Potency: 8-B
Speed: Human
Lifting Strength: Human
Striking Strength: Human
Durability: Human
Stamina: Average
Range: Dozens of meters with her magic.
Intelligence: High
Equipment on Hand: Nothing other than the robes on her back.
Brief Bio/History*: As Dracula's attacks became more frequent, Sypha and the rest of the Speakers were accused as being responsible, leading to intense persecution; nonetheless, they remained within Gresit to help those in need. Sypha entered the catacombs beneath the city in search of the "sleeping soldier" that might be able to defeat Dracula, only to be turned to stone by a Cyclops. She was fortunately rescued by Trevor, and the two along with Grant launched an attack on Dracula's castle. Inside, they would discover that the "sleeping soldier" was in fact Alucard.
Brief Personality Description*: As a magician, she holds some of the greatest responsibilities of the Speakers. She is brave, altruistic, and dedicated in her mission in saving the people of Wallachia. She is highly educated in both magic and the history of Wallachia. Like other Speakers, she has an aversion to violence; she is not willing to Bring harm to any human being. Her pacifism, however, does not extend to monsters.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Name: Adrian Fahrenheit Tepes / Alucard
Origin: Castlvania
Gender: Male
Age: 25
Species: Dhampr
Appearance: Image
Powers & Abilities: Alucard is an expert in swordsmanship and dark magic. He is able to transform himself into a bat, summon fireballs, and warp around the room. Being part vampire, he wields superhuman strength, durability, and agility, as well as the ability to float for a couple of seconds.
Weaknesses: Using any kind of magic, especially his transformation, drains his stamina. Being part vampire also gives him an extreme weakness to anything holy or blessed.
Attack Potency: 9-A
Speed: Subsonic
Lifting Strength: Class 1
Striking Strength: Wall Class
Durability: Wall Level
Stamina: High
Range: ~2m with his sword, several meters with magic.
Intelligence: Above average
Equipment on Hand: A longsword.
Brief Bio/History*: When Dracula first initiated his attack on Wallachia, Alucard attempted to stop his father and failed, forcing him to rest in order to recover from his wounds. A year later he was found by Trevor, Sypha, and Grant, and after a brief skirmish with Trevor, he joined the three on their crusade to defeat Dracula.
Brief Personality Description*: Alucard is a man of few words, cool and distant. Due to his vampiric conditions, he feels aliented from the rest of society, and feels bitter and pessimistic towards humans due to his mother's death at their hands. Despite all of this, he is willing to defeat his father at any costs.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.
Last edited by Mundeo on Sat Apr 28, 2018 7:32 pm, edited 9 times in total.
What is a sig? A miserable little pile of words! But enough talk!
Have at you!

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The Dark Brotherhood of Deros
Powerbroker
 
Posts: 8278
Founded: Jul 01, 2014
Ex-Nation

Postby The Dark Brotherhood of Deros » Sun Apr 22, 2018 9:41 am

Name: Advrick Maxolus - aliases include: Haste Silvereye (his stage name) and Ascal Lorkia (his "real" name)
Origin: The Foreverplane
Gender: Male
Age: 27
Species: High Elf
Appearance: Advrick is an elven man who stands at 6 feet 4 inches tall. His skin has complex natural markings on various parts of his lithe and graceful body, and his hair is long, white, dyed with red streaks, and is pulled back into a ponytail with two long strands hanging down from the sides of his face. His eyes are a deep, piercing blue. His face is painted white, and he has a line of purple paint going down the right side of his face that starts on his forehead, goes over his eyelid and then down to his jawline. His left eye has an orange sideways teardrop shape painted around it, and it has a streak of orange curling down his cheek from the end of the teardrop. His lips are painted bright red and his teeth are white and pristine. His nose is thin and somewhat pointed, and his ears are long and pointed. His fingernails are long and pointy as well, and they are painted orange on his left hand, and purple on his right hand.

Advrick’s attire consists of: A purple coat with gold accents and a long coattail that reaches down to the floor. The coat’s sleeves are frilled at the end, and are colored green and orange. He wears purple pants that are long enough at the bottom to touch the top of his ornate, pointy, white and gold shoes. He wears an orange undershirt that is decorated with complex green vine-like designs. Advrick also wears a large purple top hat with an orange band around it, and a large fluffy yellow feather sticking up from this band on the right side.

Powers & Abilities: Advrick, like all High Elves, is a powerful magic user. He practices bardic magic, which channels arcane power through music and powerful words. The following list of spells are at his disposal:

Dominate Person: Seizes control of the target's mind (can be resisted).

Modify Memmory: Alters the target's short-term memory in any way Advrick wishes (can be resisted).

Sleep: Forces the target to fall into a deep slumber that lasts for several hours before wearing off or if they're awakened by someone else. This spell can effect multiple targets, and each one awakens in the order they fell asleep in (can be resisted).

Dissonant Whispers: Causes discordant, horrible whispers to echo in the target's mind, which results in splitting headaches and ear and nose bleeds. (strong-willed creatures can resist the damaging effects).

Shatter: Causes a loud and piercing shattering sound in an area, which can damage those caught within it's effects.

Lightning Bolt: Causes light-blue music notes to coalesce into a single area, which then unleashes a blast of lightning.

Thunderwave: Causes a blast of sound to emanate off of Advrick as he plays a high note from his flute, forcing everyone and everything around him in a 10-foot radius backward.

Dimension Door: Causes Advrick to vanish and reappear up to 500 feet away from his previous location.

Invisibility: Causes Advrick and up to 1 other person he chooses to vanish from sight for 10 minutes.

Silent Image: Advrick creates an illusionary image that is incredibly realistic, though extremely perceptive people can tell that it isn't real.

Animate Objects: Advrick causes inanimate objects such as chairs or silverware to spring to life and serve him for several minutes.

Dancing Lights: Advrick creates four small orbs of light that illuminates darkness up to 10 feet from them. Alternatively he can use them to form a medium humanoid shape.

Mending: Perfectly repairs a small object in Advrick's hand. This spell can be amplified to the point where it can repair much larger objects, though this is more difficult.

Healing Word: Advrick plays a soothing song, healing the wounds of either himself or someone else.
This spell cannot replace lost limbs.

Comprehend Languages: Advrick temporarily gains the ability to understand any spoken language he hears, but he cannot speak the language. Furthermore, he can read the literal meaning of any non-magical text (however any nuances or other quirks of the language to decipher its true meaning are lost to him).


Weaknesses: Advrick is weak to normal human weaknesses. Also, most of his magic is channeled through his flute, and without it he's very limited. Some of his spells can be triggered via song or humming, but not all of them.
Attack Potency: City Block
Speed: Average
Lifting Strength: Average
Striking Strength: Human Level
Durability: Wall Level
Stamina: Average
Range: Most of his spells are long-ranged, and his melee options are limited to a small dagger he keeps on himself.
Intelligence: Advrick is an incredibly cunning individual, so his intelligence is very high.
Equipment on Hand: A silver flute with golden accents that he uses to channel his spells, and a silver dagger.

Brief Bio/History*:
Advrick grew up as the youngest of two sons in a family of nobility in the elven city of Sylvex, with his father being a prominent Duke of the city. He was always rather flamboyant in the way he spoke and acted, but he would quickly discard this aspect of himself around the rest of his family, as it wasn't proper of nobility to act so "foolishly."Advrick was spoiled by his family, which lead to the boy growing up to be a selfish young man who only cared for his own power. His father was reaching the point in his life where he wished to pass on his position as Duke to one of his sons, choosing Advrick's brother to take the position since he was the oldest.

Advrick, being the selfish man he was, grew jealous of his brother and hired a man to assassinate him in the night. Unfortunately for Advrick, he underestimated his brother's abilities, and the assassin was subdued and questioned, eventually pointing the finger back to the younger brother; however before he could be arrested, a servant loyal to Advrick warned him, and the young man fled the city.

He stumbled upon a troupe of traveling performers, and quickly joined them, learning how to channel magic through music and words from the performers, and adopting his new attire whilst growing out his hair to disguise himself. He also allowed his more flamboyant nature to run wild, completely changing his outward appearance from the refined and quite nobility he was known for, to a charismatic and charming individual.

Once he had everything he needed from them, he murdered the entire troupe in the night, and discarded their remains as best he could. He then managed to book passage onto a ship off the continent, and began to live his life as the traveling Bard "Haste Silvereye." Advrick often thinks of how he will manage to move up in the world, and how he'll get vengeance on his brother and city for denying him his "right" to power. Thus, he has his eyes set on one ultimate goal: unlocking the secrets to Divinity, and becoming a god.

Brief Personality Description*: Advrick is a charming and intelligent man, who often speaks in a high-class tone of voice. He is very expressive and flamboyant, and often makes movements and gestures to further convey his mood, and he's often well-spoken while doing it. Advrick is not prideful, and can admit that he is not always the strongest nor the one in charge; however this doesn't stop him from doing whatever is necessary for his own position, and if he can find a way to one-up those above him, he will. In the event he finds an individual to be of use to him, he will do his best to get in that person's good graces until they're of no more use to him.

Advrick is a master of deception, and is willing to murder to get what he wants. The thought of seriously harming someone doesn't bother him in the slightest, and while not to the point of sadism, Advrick enjoys making his enemies uncomfortable, and he does this through insults as well as physical pain.
Last edited by The Dark Brotherhood of Deros on Thu Jul 19, 2018 5:24 pm, edited 3 times in total.
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
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The Intergalactic Russian Empire wrote:I'm waiting for Aetern, might post tomorrow either way, though.

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Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sun Apr 22, 2018 10:21 am

Mundeo wrote:
Name: Trevor Belmont
Origin: Castlevania
Gender: Male
Age: 20
Species: Human
Appearance: (Image)
Powers & Abilities: Trevor is an expert combatant with cat-like reflexes. He is a master at wielding the family whip, Vampire Killer, with extreme accuracy, as well as with his shortsword and knives. As a descendant of the Belmont clan, he is completely versed in the studies of monsters and the supernatural.
Weaknesses: Trevor has a major alcohol problem, and his apathy might stand in the way of making any sort of progress. Despite his feats and abilities, he still is merely just a man standing up against forces much larger than himself.
Attack Potency: 9-B
Speed: Peak Human
Lifting Strength: Athletic Human
Striking Strength: Wall Class
Durability: Athlete Level
Stamina: High
Range: Tens of meters with Vampire Killer
Intelligence: High, when it comes to monsters and the supernatural
Equipment on Hand: Trevors carries with him a shortsword, two knives, and the Vampite Killer, the legendary whip wielded by the Belmont family for generations. It is especially deadly against undead and unholy adversaries.
Brief Bio/History*: Trevor is the last surviving member of the Belmont clan, a family that has dedicated their lives to fight Dracula and the creatures of darkness which he commands. However, due to rumors that his family were practitioners of dark magic, attracting evil to them, he and his family were excommunicated by the Church. He lived as a wandering alcoholic until 1476, he came across the town of Gresit, one of the few in Wallachia that were not overcome by Dracula's army. Here he met Grant Danasty, a rebel planning an attack on Dracula's castle; Sypha Belnades, a Speaker magician; and Alucard, Dracula's own son. Together, the four stormed Castlevania, ready to bring Dracula's tyranny to an end.
Brief Personality Description*: His family's excommunication and consequent exile left Trevor misanthropic. For evil to win power, he believed, all people had to do was be quiet. His misanthropy had made him cynical and apathetic towards the citizens of Wallachia. He still holds the values of the Belmont family close in his heart, but he feels that his knowledge and skills are not needed. When it comes to monsters, he is quick to judge and even quicker to attack.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Name: Sypha Belnades
Origin: Castlevania
Gender: Female
Age: 22
Species: Human
Appearance: (Image)
Powers & Abilities: As a Speaker magician, Sypha is able to summon and control fire, ice, wind, and lightning.
Weaknesses: Sypha has little to nothing in terms of defense or melee combat.
Attack Potency: 8-B
Speed: Human
Lifting Strength: Human
Striking Strength: Human
Durability: Human
Stamina: Average
Range: Dozens of meters with her magic.
Intelligence: High
Equipment on Hand: Nothing other than the robes on her back.
Brief Bio/History*: As Dracula's attacks became more frequent, Sypha and the rest of the Speakers were accused as being responsible, leading to intense persecution; nonetheless, they remained within Gresit to help those in need. Sypha entered the catacombs beneath the city in search of the "sleeping soldier" that might be able to defeat Dracula, only to be turned to stone by a Cyclops. She was fortunately rescued by Trevor, and the two along with Grant launched an attack on Dracula's castle. Inside, they would discover that the "sleeping soldier" was in fact Alucard.
Brief Personality Description*: As a magician, she holds some of the greatest responsibilities of the Speakers. She is brave, altruistic, and dedicated in her mission in saving the people of Wallachia. She is highly educated in both magic and the history of Wallachia. Like other Speakers, she has an aversion to violence; she is not willing to Bring harm to any human being. Her pacifism, however, does not extend to monsters.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Name: Adrian Fahrenheit Tepes / Alucard
Origin: Castlvania
Gender: Male
Age: 25
Species: Dhampr
Appearance: (Image)
Powers & Abilities: Alucard is an expert in swordsmanship and dark magic. He is able to transform himself into a bat, summon fireballs, and warp around the room. Being part vampire, he wields superhuman strength, durability, and agility.
Weaknesses: Using any kind of magic, especially his transformation, drains his stamina. Being part vampire also gives him an extreme weakness to anything holy or blessed.
Attack Potency: 9-A
Speed: Subsonic
Lifting Strength: Class 1
Striking Strength: Wall Class
Durability: Wall Level
Stamina: High
Range: ~1m with his sword, several meters with magic.
Intelligence: Above average
Equipment on Hand: A longsword.
Brief Bio/History*: When Dracula first initiated his attack on Wallachia, Alucard attempted to stop his father and failed, forcing him to rest in order to recover from his wounds. A year later he was found by Trevor, Sypha, and Grant, and after a brief skirmish with Trevor, he joined the three on their crusade to defeat Dracula.
Brief Personality Description*: Alucard is a man of few words, cool and distant. Due to his vampiric conditions, he feels aliented from the rest of society, and feels bitter and pessimistic towards humans due to his mother's death at their hands. Despite all of this, he is willing to defeat his father at any costs.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Accepted


The Dark Brotherhood of Deros wrote:
Name: Advrick Maxolus - aliases include: Haste Silvereye (his stage name) and Ascal Lorkia (his "real" name)
Origin: The Foreverplane
Gender: Male
Age: 27
Species: Mystic Elf
Appearance: Advrick is an elven man who stands at 6 feet 4 inches tall. His skin has complex natural markings on various parts of his lithe and graceful body, and his hair is long, white, dyed with red streaks, and is pulled back into a ponytail with two long strands hanging down from the sides of his face. His eyes are a deep, piercing blue. His face is painted white, and he has a line of purple paint going down the right side of his face that starts on his forehead, goes over his eyelid and then down to his jawline. His left eye has an orange sideways teardrop shape painted around it, and it has a streak of orange curling down his cheek from the end of the teardrop. His lips are painted bright red and his teeth are white and pristine. His nose is thin and somewhat pointed, and his ears are long and pointed. His fingernails are long and pointy as well, and they are painted orange on his left hand, and purple on his right hand.

Advrick’s attire consists of: A purple coat with gold accents and a long coattail that reaches down to the floor. The coat’s sleeves are frilled at the end, and are colored green and orange. He wears purple pants that are long enough at the bottom to touch the top of his ornate, pointy, white and gold shoes. He wears an orange undershirt that is decorated with complex green vine-like designs. Advrick also wears a large purple top hat with an orange band around it, and a large fluffy yellow feather sticking up from this band on the right side.

Powers & Abilities: Advrick, like all Mystic Elves, is a powerful magic user. He practices bardic magic, which channels arcane power through music and powerful words. The following list of spells are at his disposal:

Mind-Control: Seizes control of the target's mind (can be resisted).

Alter-Memory: Alters the target's short-term memory in any way Advrick wishes (can be resisted).

Induce Sleep: Forces the target to fall into a deep slumber that lasts for several hours before wearing off or if they're awakened by someone else. This spell can effect multiple targets, and each one awakens in the order they fell asleep in (can be resisted).

Maddening Clamor: Causes loud, horrible screams to echo in the target's mind, which results in splitting headaches and ear and nose bleeds. (strong-willed creatures can resist the damaging effects).

Shattering Blast: Causes a loud and piercing shattering sound in an area, which can damage those caught within it's effects.

Lightning Blast: Causes light-blue music notes to coalesce into a single area, which then unleashes a blast of lightning.

Shock Wave: Causes a blast of sound to emanate off of Advrick as he plays a high note from his flute, forcing everyone and everything around him in a 10-foot radius backward.

Teleport: Causes Advrick to vanish and reappear up to 30 feet away from his previous location.

Vanish: Causes Advrick and up to 1 other person he chooses to vanish from sight for 10 minutes.

Illusion: Advrick creates an illusionary image that is incredibly realistic, though extremely perceptive people can tell that it isn't real.

Animate: Advrick causes inanimate objects such as chairs or silverware to spring to life and serve him for several minutes.

Orb of Light: Advrick creates a small orb of light that illuminates darkness up to 10 feet from the orb.

Mending: Perfectly repairs a small object in Advrick's hand. This spell can be amplified to the point where it can repair much larger objects, though this is more difficult.

Heal: Advrick plays a soothing song, healing the wounds of either himself or someone else.
This spell cannot replace lost limbs.

Unseen Wall: Advrick creates an invisible barrier up to 10 feet long that lasts for up to 1 minute.

Decipher: Advrick temporarily gains the ability to understand any spoken language he hears, but he cannot speak the language. Furthermore, he can read the literal meaning of any non-magical text (however any nuances or other quirks of the language to decipher its true meaning are lost to him).


Weaknesses: Advrick is weak to normal human weaknesses. Also, most of his magic is channeled through his flute, and without it he's very limited. Some of his spells can be triggered via song or humming, but not all of them.
Attack Potency: City Block
Speed: Average
Lifting Strength: Average
Striking Strength: Human Level
Durability: Wall Level
Stamina: Average
Range: Most of his spells are long-ranged, and his melee options are limited to a small dagger he keeps on himself.
Intelligence: Advrick is an incredibly cunning individual, so his intelligence is very high.
Equipment on Hand: A silver flute with golden accents that he uses to channel his spells, and a silver dagger.

Brief Bio/History*:
Advrick grew up as the youngest of two sons in a family of nobility in the elven city of Sylvex, with his father being a prominent Duke of the city. He was always rather flamboyant in the way he spoke and acted, but he would quickly discard this aspect of himself around the rest of his family, as it wasn't proper of nobility to act so "foolishly."Advrick was spoiled by his family, which lead to the boy growing up to be a selfish young man who only cared for his own power. His father was reaching the point in his life where he wished to pass on his position as Duke to one of his sons, choosing Advrick's brother to take the position since he was the oldest.

Advrick, being the selfish man he was, grew jealous of his brother and hired a man to assassinate him in the night. Unfortunately for Advrick, he underestimated his brother's abilities, and the assassin was subdued and questioned, eventually pointing the finger back to the younger brother; however before he could be arrested, a servant loyal to Advrick warned him, and the young man fled the city.

He stumbled upon a troupe of traveling performers, and quickly joined them, learning how to channel magic through music and words from the performers, and adopting his new attire whilst growing out his hair to disguise himself. He also allowed his more flamboyant nature to run wild, completely changing his outward appearance from the refined and quite nobility he was known for, to a charismatic and charming individual.

Once he had everything he needed from them, he murdered the entire troupe in the night, and discarded their remains as best he could. He then managed to book passage onto a ship off the continent, and began to live his life as the traveling Bard "Haste Silvereye." Advrick often thinks of how he will manage to move up in the world, and how he'll get vengeance on his brother and city for denying him his "right" to power. Thus, he has his eyes set on one ultimate goal: unlocking the secrets to Divinity, and becoming a god.

Brief Personality Description*: Advrick is a charming and intelligent man, who often speaks in a high-class tone of voice. He is very expressive and flamboyant, and often makes movements and gestures to further convey his mood, and he's often well-spoken while doing it. Advrick is not prideful, and can admit that he is not always the strongest nor the one in charge; however this doesn't stop him from doing whatever is necessary for his own position, and if he can find a way to one-up those above him, he will. In the event he finds an individual to be of use to him, he will do his best to get in that person's good graces until they're of no more use to him.

Advrick is a master of deception, and is willing to murder to get what he wants. The thought of seriously harming someone doesn't bother him in the slightest, and while not to the point of sadism, Advrick enjoys making his enemies uncomfortable, and he does this through insults as well as physical pain.


Accepted
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
Rannoria
Negotiator
 
Posts: 5697
Founded: Sep 25, 2015
Ex-Nation

Postby Rannoria » Sun Apr 22, 2018 11:21 am

Naval Monte wrote:
The Federation of Kendor wrote:Since I can still enter, then do I have to use a character's stats from the Vs Battle wiki if I want to play as a canon one. I'm planning to play as SpongeBob (though I will nerf the overpowered aspects of him)


>overpowered aspects of Spongebob

Wat?

What the hell is overpowered about Spongebob!

it's like phineas from phineas and ferb.

If he was a morally evil person, he would easily be a very powerful supervillain.
This is Rannoria, don't forget to eat your own two feet!

please join the Federation of Allies

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Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sun Apr 22, 2018 12:04 pm

Trailer theme- Tears of Mars - Sojourn
Second Trailer theme- Ben & Alfie - 27 Years
Arc theme- The Handsome Family - Far From Any Road
Welcome to Branhrwn- A Turn Of The Tides
Rainy Cityscape- Dark City
The Crimson Rituals- Nightmarish Waltz
Alone in the Legend Haunted Town- Alone In The Town
White Flowers in the Shadows- Heaven's Night
New Truths, New Secrets- Null Moon
Melody from the Pale Moon- Moonlit Melody
Dreams of a Shattered Past- Fermata In Mistic Air
The Forged Haven- End Of Small Sanctuary
Midnight at Nevermore- Silent Circus
The Cries of a Cruel Fate- Dance With Night Wind
Phantasmagoria- never forgive me, never forget me
The Marauding Specter- A Stray Child
The Periphery Closes- Rising Walls
The Veil is Gone- Something's Wrong
The Calm Before... -Reversion
Solipsism- Susan's Blue Sheep (alone again)
The Shadow That Passed- Devil Came Through Here
You Are Not Alone- Early winter
Wonderland?- Plainwalker
Moonlight Menschen- Moonlight Menschen
Boundary- Edge

Ruins of Man- Ruins
The Shadow Cloaked Roads- Farewell When The Road Darkens
Secrets of the Crow- Crow

Might make a sequel to this one in the future.
Last edited by Naval Monte on Tue Mar 05, 2019 4:47 pm, edited 3 times in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Sun Apr 22, 2018 12:29 pm

Name: Snail Bob
Origin: Snail Bob series
Gender: Male
Age: Older than the Multiverse, younger than his grandfather
Species: Snail
Appearance: Look it up
Powers & Abilities:
Universe Manipulation: Snail Bob can manipulate anything and even change the laws of physics, as shown when he goes left instead of right in one level, despite him not usually doing that.
Plot manipulation: Snail Bob can change any aspects of the plot to suit his needs, regardless of if he has permission to.
Seduction: Snail Bob is extremely sexy and men and women alike love him.
Shell: Snail Bob’s shell is impenetrable and can even survive the destruction of the multiverse and completely negate hax.
Weaknesses: Not being accepted
Attack Potency:
Speed: As Snail Bob can manipulate the universe to suit his travel needs, “speed” is irrelevant to him.
Lifting Strength: No need for strength, he’s so attractive even inanimate objects will do what he wants them to.
Striking Strength: Hyperversal+, even our pathetic God cowers before him Durability: Irrelvant, nothing can harm Snail Bob even if its power is truly infinite
Stamina: Infinite
Range: Infinite, can even kill real people who insult him and say this app is a joke
Intelligence: He knows everything, even your browser history you sick fuck
Equipment on Hand: Everything
Brief Bio/History*: Snail Bob was born before the multivere even existed, and got to see his grandfather create the universe by fucking an infinitely dense particle. He then trained with his best friend Bernie Sanders in the Art of Nazbern, and even surpassed his master who now serves him. He then spent his time fucking all the hot ladies and smoking weed because he’s really cool, then he liberated all the multiverses from the evil capitalists with the help of Comrade Jeb, who made all the evil bourgeiouse clap. He then went to the real world to help Stalin kill millions of people and deport the rest to Siberia (they deserved it, anything else is kulak lies) and then drank some beer with him.
Right now, Snail Bob is on a quest to see his grandfather (he appears just before the events of Snail Bob 2 start) to see him on his birthday and is going on a multiverse adventure to meet new bitches and look cool. If any of this seems illogical fuck you Snail Bob works in mysterious ways.
Brief Personality Description*:
Snail Bob is really cool and likes to hang out with everyone and they all think he’s cool. He hates Sonic who says drugs are for dorks, fuck off Sonic you fucking normie. Snail Bob seems cold at first but he’s even cooler once you get to know him and will fight to protect himself and his friends. He once killed a guy who didn’t give him his buffalo sauce at McDonald’s.


New app for a character from Coolmathgames.com pls no hate or i ban
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

User avatar
Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sun Apr 22, 2018 1:12 pm

The Palmetto wrote:
Name: Snail Bob
Origin: Snail Bob series
Gender: Male
Age: Older than the Multiverse, younger than his grandfather
Species: Snail
Appearance: Look it up
Powers & Abilities:
Universe Manipulation: Snail Bob can manipulate anything and even change the laws of physics, as shown when he goes left instead of right in one level, despite him not usually doing that.
Plot manipulation: Snail Bob can change any aspects of the plot to suit his needs, regardless of if he has permission to.
Seduction: Snail Bob is extremely sexy and men and women alike love him.
Shell: Snail Bob’s shell is impenetrable and can even survive the destruction of the multiverse and completely negate hax.
Weaknesses: Not being accepted
Attack Potency:
Speed: As Snail Bob can manipulate the universe to suit his travel needs, “speed” is irrelevant to him.
Lifting Strength: No need for strength, he’s so attractive even inanimate objects will do what he wants them to.
Striking Strength: Hyperversal+, even our pathetic God cowers before him Durability: Irrelvant, nothing can harm Snail Bob even if its power is truly infinite
Stamina: Infinite
Range: Infinite, can even kill real people who insult him and say this app is a joke
Intelligence: He knows everything, even your browser history you sick fuck
Equipment on Hand: Everything
Brief Bio/History*: Snail Bob was born before the multivere even existed, and got to see his grandfather create the universe by fucking an infinitely dense particle. He then trained with his best friend Bernie Sanders in the Art of Nazbern, and even surpassed his master who now serves him. He then spent his time fucking all the hot ladies and smoking weed because he’s really cool, then he liberated all the multiverses from the evil capitalists with the help of Comrade Jeb, who made all the evil bourgeiouse clap. He then went to the real world to help Stalin kill millions of people and deport the rest to Siberia (they deserved it, anything else is kulak lies) and then drank some beer with him.
Right now, Snail Bob is on a quest to see his grandfather (he appears just before the events of Snail Bob 2 start) to see him on his birthday and is going on a multiverse adventure to meet new bitches and look cool. If any of this seems illogical fuck you Snail Bob works in mysterious ways.
Brief Personality Description*:
Snail Bob is really cool and likes to hang out with everyone and they all think he’s cool. He hates Sonic who says drugs are for dorks, fuck off Sonic you fucking normie. Snail Bob seems cold at first but he’s even cooler once you get to know him and will fight to protect himself and his friends. He once killed a guy who didn’t give him his buffalo sauce at McDonald’s.


New app for a character from Coolmathgames.com pls no hate or i ban

No meme apps, please. Rejected
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

User avatar
Galactic Collectivist States
Spokesperson
 
Posts: 130
Founded: Feb 22, 2018
Ex-Nation

Postby Galactic Collectivist States » Sun Apr 22, 2018 2:27 pm

The Palmetto wrote:
Name: Snail Bob
Origin: Snail Bob series
Gender: Male
Age: Older than the Multiverse, younger than his grandfather
Species: Snail
Appearance: Look it up
Powers & Abilities:
Universe Manipulation: Snail Bob can manipulate anything and even change the laws of physics, as shown when he goes left instead of right in one level, despite him not usually doing that.
Plot manipulation: Snail Bob can change any aspects of the plot to suit his needs, regardless of if he has permission to.
Seduction: Snail Bob is extremely sexy and men and women alike love him.
Shell: Snail Bob’s shell is impenetrable and can even survive the destruction of the multiverse and completely negate hax.
Weaknesses: Not being accepted
Attack Potency:
Speed: As Snail Bob can manipulate the universe to suit his travel needs, “speed” is irrelevant to him.
Lifting Strength: No need for strength, he’s so attractive even inanimate objects will do what he wants them to.
Striking Strength: Hyperversal+, even our pathetic God cowers before him Durability: Irrelvant, nothing can harm Snail Bob even if its power is truly infinite
Stamina: Infinite
Range: Infinite, can even kill real people who insult him and say this app is a joke
Intelligence: He knows everything, even your browser history you sick fuck
Equipment on Hand: Everything
Brief Bio/History*: Snail Bob was born before the multivere even existed, and got to see his grandfather create the universe by fucking an infinitely dense particle. He then trained with his best friend Bernie Sanders in the Art of Nazbern, and even surpassed his master who now serves him. He then spent his time fucking all the hot ladies and smoking weed because he’s really cool, then he liberated all the multiverses from the evil capitalists with the help of Comrade Jeb, who made all the evil bourgeiouse clap. He then went to the real world to help Stalin kill millions of people and deport the rest to Siberia (they deserved it, anything else is kulak lies) and then drank some beer with him.
Right now, Snail Bob is on a quest to see his grandfather (he appears just before the events of Snail Bob 2 start) to see him on his birthday and is going on a multiverse adventure to meet new bitches and look cool. If any of this seems illogical fuck you Snail Bob works in mysterious ways.
Brief Personality Description*:
Snail Bob is really cool and likes to hang out with everyone and they all think he’s cool. He hates Sonic who says drugs are for dorks, fuck off Sonic you fucking normie. Snail Bob seems cold at first but he’s even cooler once you get to know him and will fight to protect himself and his friends. He once killed a guy who didn’t give him his buffalo sauce at McDonald’s.


New app for a character from Coolmathgames.com pls no hate or i ban

This is almost on par with the whole "Minion RP" thing Traansval did.
Civilization Stats
Technological Tier: 9+
Magic Level: 0-8 (?)
Empire Influence Type: 10
Пан Универсала Колективисма Республико | Pan Universal Collectivist Republic
IC YEAR: 3280 CE / Year 730 Post-Revolution

A collective regime of peace and love - levels of freedom and oppression will vary
Centrally planned AI economies and near post-scarcity combined with Soviet-era politics and aesthetic


UNIVERSAL TRUTH Central Committee announces that 10% economic growth has been achieved in 96 sectors this quarter | Atheism rates in core territories at 99.999999%, says Central Committee | 20,000 ships added to the new 194th Army group | Single StateSec Battlecruiser wipes out 200 pirate vessels

User avatar
The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Sun Apr 22, 2018 2:37 pm

Galactic Collectivist States wrote:
The Palmetto wrote:
Name: Snail Bob
Origin: Snail Bob series
Gender: Male
Age: Older than the Multiverse, younger than his grandfather
Species: Snail
Appearance: Look it up
Powers & Abilities:
Universe Manipulation: Snail Bob can manipulate anything and even change the laws of physics, as shown when he goes left instead of right in one level, despite him not usually doing that.
Plot manipulation: Snail Bob can change any aspects of the plot to suit his needs, regardless of if he has permission to.
Seduction: Snail Bob is extremely sexy and men and women alike love him.
Shell: Snail Bob’s shell is impenetrable and can even survive the destruction of the multiverse and completely negate hax.
Weaknesses: Not being accepted
Attack Potency:
Speed: As Snail Bob can manipulate the universe to suit his travel needs, “speed” is irrelevant to him.
Lifting Strength: No need for strength, he’s so attractive even inanimate objects will do what he wants them to.
Striking Strength: Hyperversal+, even our pathetic God cowers before him Durability: Irrelvant, nothing can harm Snail Bob even if its power is truly infinite
Stamina: Infinite
Range: Infinite, can even kill real people who insult him and say this app is a joke
Intelligence: He knows everything, even your browser history you sick fuck
Equipment on Hand: Everything
Brief Bio/History*: Snail Bob was born before the multivere even existed, and got to see his grandfather create the universe by fucking an infinitely dense particle. He then trained with his best friend Bernie Sanders in the Art of Nazbern, and even surpassed his master who now serves him. He then spent his time fucking all the hot ladies and smoking weed because he’s really cool, then he liberated all the multiverses from the evil capitalists with the help of Comrade Jeb, who made all the evil bourgeiouse clap. He then went to the real world to help Stalin kill millions of people and deport the rest to Siberia (they deserved it, anything else is kulak lies) and then drank some beer with him.
Right now, Snail Bob is on a quest to see his grandfather (he appears just before the events of Snail Bob 2 start) to see him on his birthday and is going on a multiverse adventure to meet new bitches and look cool. If any of this seems illogical fuck you Snail Bob works in mysterious ways.
Brief Personality Description*:
Snail Bob is really cool and likes to hang out with everyone and they all think he’s cool. He hates Sonic who says drugs are for dorks, fuck off Sonic you fucking normie. Snail Bob seems cold at first but he’s even cooler once you get to know him and will fight to protect himself and his friends. He once killed a guy who didn’t give him his buffalo sauce at McDonald’s.


New app for a character from Coolmathgames.com pls no hate or i ban

This is almost on par with the whole "Minion RP" thing Traansval did.


I don't want to derail this so i'll stop here but
Name: PrickBlade
Age: Fuck off
Picture: Fuck off
Gender: Gender is a bourgeoise concept
Weapons: A giant scythe that instantly kills anyone who disagrees with me, infinite knives, a cat
Attacks: Scythe attack, punch storm, knife barrage, throwing a cat
Finisher: All at once
Personality: He's cool and everyone fears but respects him and he's Stalin's favorite person ever and all the communists love him. He hates dirty capitalist pig dogs and wants to kill them for having a different opinion.
Favorite bands: Stalin and the Proletariats
Friends: Stalin, Lenin, Castro, Ubre Blanca
Quote: "The fire of the infinite revolution burns like when I pee."


Also, apply for a character or something you socialist meme.
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

User avatar
Skylus
Negotiator
 
Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Sun Apr 22, 2018 4:39 pm

Name: Banjo; Kazooie
Origin: Banjo-Kazooie universe
Gender: M; F
Age: Games don't exactly say, going with 20 for both of them
Species: Honey Bear; Breegull
Appearance: Image (Hi Mumbo)
Powers & Abilities: (They have a lot of moves between the two games but I'm only listing the ones to be used here)
Grenade Eggs, Blue Eggs, Fire Eggs, Ice Eggs, and Clockwork Kazooie eggs- these eggs are used by Kazooie throughout mainly the second game- fire eggs shoot fire, ice eggs shoot ice, grenade eggs explode once they hit something, blue eggs are just normal eggs, and Clockwork eggs are tiny metal birds that can jump and explode at a certain point
Note: Due to game physics and stuff, the Grenade and Clockwork eggs will not be used, if at all, during this RP.
Talon-Trot- this move allows Kazooie to cross basically any surface, whether it be water, sand, or whatever else- without any problems
The Wonder-wing grants invincibility for a short period of time (will not be used that often)
The Talon Torpedo allows Kazooie to blow stuff up underwater (cool huh?)
Weaknesses:
Besides the obvious game weaknesses (which don't apply here), the two seems to be naive to various things during their adventures and thus the two find themselves in various situations. Fortunately, both Banjo and Kazooie escape from these situations mostly unscathed. Another weakness is Kazooie's sass. Seriously. If she has anything to say about someone, she'll say it, regardless of the consequences. Which, most of the time, ends up with whoever the insult was directed to getting PO'd. not fun.
Attack Potency:This varies with each attack/move that is used, for instance, fire and ice eggs can burn/freeze things, grenade eggs can blow things up. I'd say the nearest level is Athlete for most moves and Wall for some (those won't be used, obviously)
Speed:varies with each move being used
Lifting Strength:Normal
Striking Strength:Normal
Durability:Normal
Stamina: Banjo can't move very fast on his own but with the help of Kazooie, the two can cross distances fairly quickly
Range: Varies significantly with each move the two use (ex-eggs go pretty far, most moves are very close range)
Intelligence: Not sure on this one, actually. They do seem to be pretty intelligent but other times they're very naive about things.
Equipment on Hand: none
Brief Bio/History*: In Banjo-Kazooie, the two have to save Banjo's younger sister, Tootie, from the evil witch, Gruntilda. Both bear and bird climb Grunty's tower, unlocking various worlds that the two travel to and learn moves that help them ultimately send Grunty packing...At least for two years.
In Banjo-Tooie, Grunty returns with the help of her two other evil sisters,Mingella and Blobbelda. Once freed from her rock prison, Grunty goes on a killing spree with a gigantic cannon death ray known as the "Big-O-Blaster" (B.O.B.). Several key characters are killed during the game and the bear and bird once again set out to stop the witch in her tracks. Well, at least until a certain portal shows up, that is....
I am banning Nuts and Bolts from existence for this RP.
Brief Personality Description*: Kazooie is the figure of sass. She has something to say about everyone, regardless if it's appropriate or not. "I know where'd I like to stick that..." Regardless of her attitude, Kazooie can be great to hang out with once you get to know her.
Banjo is the one who usually has to deal with Kazooie's attitude and sass, but fortunately everyone seems to deal with her just fine. He's eager to help whoever needs it and is easy to get along with.
Other stuff- the two will be together mostly but will occasionally split up to preform different tasks
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.
Last edited by Skylus on Sun Apr 22, 2018 6:56 pm, edited 1 time in total.
Proud Member of OCReMix.org and Pixel Mixers
Like to draw, play piano, play video games.
YouTube channel: https://www.youtube.com/user/mericalgirl1234
To avoid confusion on forums - I am female
VTtM: Madison Goodwill, Link (WW), Amaterasu, Alt. Future Link, Link (TP), Link (BotW) (I’m a Zelda fan okay)
Hogwarts: Derek Forester, Madison Goodwill
RoP: Madison Goodwill, Link (BotW)

Love this site it is awesome, no I am not changing my flag because it is amazing.

User avatar
The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Sun Apr 22, 2018 6:24 pm

The Empire of Tau wrote:Name: The Universal Union
Origin: Half-Life 2
Number of Members: Quintillions and beyond in numbers to due to their interdimensional empire.
Notable Members: Unknown, billions of administrative and military leaders governing the vast size of the UU.
Description of Faction's Tech, Powers, & Abilities: The Universal Union is a massive interdimensional empire ruled by unknown leaders in the Combine Overworld. The UU’s resources are limitless, allowing it field anything that the UU needs. UU Technology is also known to be highly advanced, evidenced by their interdimensional travel technology.

Note - due to the current early stages of this rp, I'll use this faction later on. When the time seems right for me to do so. (or if I were to play them right now. I would play the UU as a small force, just a couple of soldiers.)


Accepted Welcome on the RP!

We want you to be cautious with these guys, but we've already discussed that, so we can trust you.
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

User avatar
Galactic Collectivist States
Spokesperson
 
Posts: 130
Founded: Feb 22, 2018
Ex-Nation

Postby Galactic Collectivist States » Sun Apr 22, 2018 6:25 pm

The Palmetto wrote:Accepted Welcome on the RP!

We want you to be cautious with these guys, but we've already discussed that, so we can trust you.

The urge for Papa Stalin to purge some xenos intensifies
Civilization Stats
Technological Tier: 9+
Magic Level: 0-8 (?)
Empire Influence Type: 10
Пан Универсала Колективисма Республико | Pan Universal Collectivist Republic
IC YEAR: 3280 CE / Year 730 Post-Revolution

A collective regime of peace and love - levels of freedom and oppression will vary
Centrally planned AI economies and near post-scarcity combined with Soviet-era politics and aesthetic


UNIVERSAL TRUTH Central Committee announces that 10% economic growth has been achieved in 96 sectors this quarter | Atheism rates in core territories at 99.999999%, says Central Committee | 20,000 ships added to the new 194th Army group | Single StateSec Battlecruiser wipes out 200 pirate vessels

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