1848 — ALTERNATE HISTORY RP
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ANNOUNCEMENT BOARD
Hello and welcome to the soft reboot of ToTH. Any questions can be directed to myself or Alleniana. If you require OPs' attention, attach the number '3742' to your post.
OP Board
OP: The Industrial States of Columbia- Warden of the West
Co-OPs: Alleniana- Warden of the East | Tracian Empire - Warden of the North | Greater Redosia -Warden of the Reach
It is the beginning of a new age in the world, though not one familiar to our histories. In the West, the sun rises over an unfamiliar land, but a familiar environment. The Concert members of Europe have grown distant in the years since the defeat of Napoleon, and have all but abandoned their duty to maintain the peace. While the Great Powers consume themselves with their petty squabbles, discontent fanned by the suffering of the masses takes hold. As poverty and hardship become ever more common, the question is not if a revolt will occur, but when. The Eastern Mediterranean has seen the once glorious Ottoman Empire enter its terminal decline, with opportunistic powers waiting eagerly to carve riches from the once great state. The Commonwealth looms over all, with vast armies and even vaster resources shackled only by its own internal divisions. How long even these will keep them in check is uncertain.
The New World finds itself between the great powers of the East and West, and profits from lucrative trade with all. Freedom and liberty find purchase and primacy here, with Wu colonized Fulang and the Iberian based American Union leading the way to a bright new future for many. Following capture by England in the colonial era, Brazil has evolved into a prosperous agricultural state, though this prosperity has come with a cost, with slaves making up much of the population. Taventinsuyu also stands strong in South America, an Empire that survived as a tributary of Wu to emerge as a solitary native state, alone against the ravages of time.
In the East, the lands of the former middle kingdom lay sundered, but many remain great nations in their own right. Yue and Min maintain vast colonial holdings in Indonesia and the Indian Ocean, and have grown rich off of the luxury commodities they produce. Wu holds much of the Pacific, with holdings as far as Hawaii allowing merchant ships lucrative trade with the New World, while a disciplined and professional army rivaling the best forces of Europe protects her interests on the mainland. North of all these stands the realm of Qian, an expansive state with aspirations to unite the kingdoms of the South under their glorious rule.
As the world enters a new era of nationalism and imperialism, much change may yet be seen. Gears and furnaces begin to join the familiar din of powder and cannons, promising wealth and power to those who harness these formidable resources and death to any that stand in their way. The siren song of revolution lingers in the ears of the downtrodden and oppressed, with the banners of liberation calling more each day. Will you guide a great power into a new age of peace and plenty? Will you brave the new world to build a fledgling state into a force to challenge the glories of the old? Or will you guide an empire into blood and war for the relentless pursuit of power. The choice, great leader, is yours...
Tales of Two Horizons is a crafted alternate history rp based on the concept of Eastern states that are comparable to the West. As such, the lands of Cathay are advanced, but divided, the distant memory of unification being much like Rome to the West. You are free to craft a story for your chosen nation if you would choose. History is your canvas, though major events more than likely still played out in a similar fashion to real history for cohesion purposes.
RULES AND REGULATIONS
- General.
- There are a fair few rules and guidelines for the RP, listed here. These following six are basic and should be easily understood and followed, and after that will follow more specific info that is more liable to change.
- Obey NationStates forum rules
- Obey the OP and those appointed as per their role
- Make sure you are not metagaming, godmodding, numberspamming, or generally RPing in bad form
- Have a couple of paragraphs a post and good grammar & spelling
- Exercise common sense generously
- Be active every couple of days at least
- Casus Bellis
- Declaring war for no reason (with no casus belli) may result in negative effects or random events.
- For a list of possible casus bellis, see this link.
- Cite applicable Casus Bellis when declaring war, or the lack thereof.
- Even war WITH a Casus Belli may result in negative random events.
- When dealing with an NPC:
- Be realistic and reasonable. If you feel that interactions are more chance base, use of a random number generator may be advised.
- Applies to both battles in warfare and to diplomatic actions.
- More important actions with NPCs may require OP approval.
- When dealing with other players:
- Talk with the player you are dealing with and mutually determine the outcome of an action.
- If no agreement can be reached, the OP Board will intervene.
Breaching these rules may result in a user being expelled from this RP at the OP Board's discretion.
APPLICATIONS
- Code: Select all
[box][size=150][b]Generic Info[/b][/size]
[b]Nation Name: [/b]
[b]Symbols: [/b] (ex. Flag, Coat of Arms, National Anthem, personifications, etc.)
[b]Location: [/b] (Number on Map)
[b]Population: [/b] (population of everyone considered a citizen)
[b]Capital City: [/b]
[size=150][b]Government Info[/b][/size]
[b]Government Type:[/b] (ex. The USA is a [i]Presidential Constitutional Federal Republic[/i])
[b]Brief Explanation of Government:[/b] (explain all the complex/unique stuff that can't be described in the type section)
[b]Ideology:[/b] (Refer to [url=http://en.wikipedia.org/wiki/List_of_political_ideologies]this[/url])
[b]Leader/s:[/b] (Head of State, Head of Government, etc.)
[b]Relations[/b] (Trade agreements, existing military alliances, rivals, etc)
[size=150][b]Population Info[/b][/size]
[b]Brief Description of your people:[/b]
[b]Religion:[/b]
[b]Ethnicity:[/b]
[b]Main/Accepted Culture(s):[/b] (ex. IRL-UK would be English, Scottish; only cultures that are dominant and the gov't favors)
[b]Other Cultures:[/b] (ex. IRL-UK would have been Irish, Welsh, etc ; cultures that aren't accepted by the gov't/people)
[size=150][b]Military Info[/b][/size]
[b]Army: [/b] (branches, number of troops, quality of army, etc,)
[b]Navy: [/b] (branches, number of troops, quality of navy, etc,)
[size=150]Other Info[/size]
[b]Brief Description of your Economy:[/b]
[b]Goals: [/b]
[b]History: [/b]
[b]RP Sample:[/b] (required, send Telegram with a sample of what your post would be like if you have not participated in any previous RPs)
429 - Do not remove. This is for tracking purposes.[/box]
Reservations (Dealt with on a case by case basis, generally last for 24 hours).
- Code: Select all
[size=150][b][color=#004080]Reservation:[/color][/b][/size]
[b]Location:[/b] *choose number on mapa*
[b]Nation Name:[/b] *you're able to change it in most cases*
635 - Do not remove. This is for tracking purposes.