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Kraicia
Chargé d'Affaires
 
Posts: 392
Founded: Sep 02, 2017
Ex-Nation

REPLACEMENT APP

Postby Kraicia » Wed Feb 07, 2018 10:10 pm

(NS Name): Kraicia
(Nation Name):
- (English): Charter of the Holt
- (Kraician English): Holtscipulagsscra (lit. "Kraician Charter")
(Flag):
Image

(Capital): Northwest Scutum-Centaurus Arm, Fleissigesheiligtum


(Population Size): 400,000,000,000 (400 Billion)
(Primary Species):
- (Visual Reference #01): Zillion Soldiers (Standard Cyan Military Attire)
- (Visual Reference #02): Zillion Soldiers (Gathering for Prayer)
- (Visual Reference #03): Zillion Soldiers and Fusiliers (Standard White Fusilier Military Attire)
- (Visual Reference #04): Zillion Commander (Amelia Ambers; A Spy's Last Moments before Death)
- (Visual Reference #05): Zillion Spy (Amelia Ambers' POV; A Spy's Last Moments before Death)
- (Visual Reference #06): Zillion Officers (Amelia Ambers accompanied by one of her many lieutenants)
Built by an unknown ancient race eons ago to simulate organic life and society, something went wrong and the Zillions got caught in an unending loop where they would not advance past the "steam factories and clockwork towers" stage. Just how long the Zillions have been locked in this state is unknown; however, one thing that has made the Zillions stand out from all other robots is their design and construction. The Zillions are powered entirely on clockwork-dieselpunk machinery; there are no electric parts, not even batteries and vacuum tubes are included.

True to their hybrid clockwork-dieselpunk construction, the Zillions themselves look like something constructed straight out of the 'Hugo' movie; their human-like appearance belying the stunningly hyper-complex clockwork internals that keeps them running like an ordinary electronic robot. Their abilities as sentient beings are made possible by their hyper-advanced clockwork mechanical computer (brain), which is the most complex and advanced internal organ in a Zillion - comprising over 5.3 billion parts out of the 2.5 trillion parts throughout a Zillion's body and other organs. The Zillions' humanoid anatomy is made possible even further by the fact that they contain large components that coincide with function as well as anesthetics; such as, bellows (lungs), a heart (clockwork heart), and clockwork oil pump (liver).

To give the Zillions a system of RAM (random access memory) like an ordinary electronic robot, Zillions retain a collection of penny-sized memory disks that could be engraved or remolded mechanically to give them a non-electronic form of RAM - which works in a manner very similar to vinyl record disks and players. To prevent memory overload and reduce complexity, the memory disks are wiped clear of their memory every 24 hours - via a system of remolding/stamping presses - unless said Zillion were to keep using said memory (thereby renewing the disk for every usage); however, a Zillion can only access and use one disk at a time. Their ability to learn is made possible not only by their hyper-advanced and compact mechanical computer in their head, but also mechanical receptors that grant them the senses of hearing, sight, and touch much like their electronic cousins and biological beings.

Because of their humanoid anatomy and appearance, Zillions are capable of human expression; a basic range of facial expressions (neutral, happy, angry, and fear) that can be mixed to convey different kinds of emotions (e.g. neutral + angry = confusion; happy + fear = embarrassment; etc). Also, while Zillions cannot die for as long as they keep their clockwork hearts winded up, Zillions do require maintenance every once in a while (typically every 10 to 20 years); oil changes and swapping out old parts taking years or even decades to fulfill. In addition, due to the hyper-advanced mechanical complexity of a Zillion, it usually takes 5 to 15 years or more to successfully create a new Zillion.

(Nation History): The Charter of the Holt - also known as 'Holtscipulagsscra' (lit. "Kraician Charter") in Kraician English - is a totalitarian state lead under the collective dictatorship of the military and the leading political party ('F.O.'; acronym, "Folkshiply Folk's Foronly Foreside"; lit. "Democratic People's Unification Front"). Politically, the Charter of the Holt is a unitary single-party parliamentary republic, which had originally been established as a state of emergency in the Zillion's pre-interstellar age of war, the Iron Wars. Hoping to save the Zillion's homeworld, Zuflucht, from indirect self-destruction at the hands of the Iron Wars, the Charter of the Holt had been established as an organization to originally put an end to the Iron Wars peacefully; however, around the same time humanity had entered World War One, when it became clear that the Iron Wars can only end in only one nation emerging victorious, the Charter of the Holt eventually devised a new military charter for every nation siding with the Holt - formally establishing the Charter of the Holt as a new superpower.

Originally comprised of 42 nations around the time the charter was created, the Charter of the Holt aimed to end the Iron Wars not only by brute force, but also space colonization. Hoping to gain an advantage over the opposing factions of the war, specifically the Neo-Communists and Religious Zealots, the Charter of the Holt secretly abandoned Zuflucht for some time in their quest of space colonization. Subsequently, around the same time humanity had emerged from the Cold War, the Charter of the Holt returned to Zuflucht with a space military (navy and army) to crush the Iron Wars once and for all - taking about four years to conclude through fierce resistance and intense combat.

Once Zuflucht had been retaken and placed under the Charter of the Holt, Zuflucht was a war-torn planet - now smoldering in ruins from the thousand year long fighting from the Iron Wars. With the Zillion's homeworld left in ruins, the Charter of the Holt sought even further into the stars to gather the resources necessary to fully rebuild and recover Zuflucht from its war-torn state. Possessing the star systems of Brücke, Freiheit , and Gitter, the Charter of the Holt spent the next several centuries focusing on reviving the native Zillion homeworld; bolstering the construction of infrastructure (planetary and interstellar) on a grand scale unique to a mechanical robot species. As purely mechanical robots that the Zillions are both personally and naturally, the Zillions were able to establish a regional galactical power with little electricity or electronics (except for their Simple Communication Systems and other non-military miscellaneous items); however, that doesn't go without some other changes.

As a totalitarian state, the Charter of the Holt is unusually nationalistic and culturally imperialistic, which was made possible by a cult of personality established by the sole political party ('F.O.') and good old fashion militarism. By 2195, the Charter of the Holt had turned from an alliance to a formally established empire ruling over 59 billion subjects and utilizing technologies with little to no electricity - clockwork and dieselpunk technology along with a hint of steampunk innovations. Essentially, electric applications - along with the concepts of science - were virtually seen as nothing more than magic; physics on the other hand being praised and treated as the Zillions' form of 'science'.

Before the close of the 22nd century (2100s), the Charter of the Holt eventually unveiled the first use of early Warp Drive FTL travel onto all their ships as early as the 2170s - already mapping out the interstellar lanes within the territories of the Charter. What normally took entire years to travel between star systems via solar sail now took hours or even days; however, the Charter's Warp Drive FTL travel didn't go without faults as the years passed, one of such faults ended in what could've been an accident. One small patrol fleet in particular had mysteriously vanished in 2222, never to be seen again while returning from years of maintenance; however, said fleet eventually returned in 2481, but not with the original crew.

Prior to the ships return, the Zillions sought their interests into the abyss of space not only in their quest for restoration and redemption, but also resources and living space for their ever-so growing population. In the first several centuries, the Zillions enjoyed a prosperous and all too smooth age of interstellar colonialism and imperialism that brought new wealth and cultural influence wherever the Zillions colonized, better known as Unruhmlicheswachstum (lit. "Inglorious Growth"); however, as its name was implied, this golden age of extraterrestrial exploration constantly left the military itching for war and unsatisfied with the lack of any worthy foes. The only reason why the military kept to themselves during this age was not only their own morals, but because of not wanting to meet the wrath of a purge that could otherwise wipe out the entire dictatorship from the inside out.

Though it wasn't until the end of Unruhmlicheswachstum in the 2460s that the Zillions would be suddenly introduced to a powerful foe in the form of their old vessels; however, that didn't come without some nasty surprises. This new foe - better known as the Zarazheniye - were an unmistakable humanoid species, whom wielded technological innovations that were genetically engineered and purely organic - something that they had in large numbers when they proceeded to invade the Charter shortly after the ship returned to Charter-friendly territory. Initially outgunned, outnumbered, and outsmarted, the Zillions waged a 20-year-long war with the Zarazheniye, coming out on top of their foes with superior intelligence, technology, firepower, and overwhelming numbers; however, while the war ended with the extinction of the Zarazheniye, the Zillionspaid their success with the war with moderate costs.

The war was nearly a Pyrrhic victory, though the loss of life was enormous for both sides - the Zillions having more casualties than the Zarazheniye. Merely a hundred dozen colonies under the Charter had been lost during the war, many of them either left infested and uninhabitable or sometimes harboring Zarazheniyen strongholds that waged skirmishes for years following after the war. Though if there was one thing that the Zillions learned from the Scharfest-Zara War, the Zillions were never to underestimate their enemy as well as remaining unprepared to take them head on in the harrowing depths of war.

Now, the Zillions are moving forward beyond the aftermath of the Zillion-Zara War, though the empire wasn't exactly the same as it used to be. The Zillion are in need of looking for new colonies in order to finish their economic and financial recovery from the war. Though battle-harden and prepared to wage another war, their next encounter with any other foe wouldn't be as colossal and lengthy as the Zillion-Zara War...at least until now...



(Military Size): Approximately 12,000,000,000 (12 Billion)
(Military Tech): Zillion-built ships are like if someone crossed human-built 19th century armored cruisers and pre-dreadnoughts with the solar sails from Disney's 'Treasure Planet' movie. As true to the clockwork-dieselpunk technology range of the Zillions, crew comfort especially in ships are disregarded in exchange for functionality and size. This subsequently gives Zillion-built ships the rather 'steampunk-dieselpunk appearance minus the smokestacks and pistons'; however, despite the cramp 'U-Boat interior' of Zillion-built spaceships, Zillion-built spaceships have a few standard features that define their design and weaponry. Aside from the warp drive and side-mounted (starboard and port) mainsails, each Zillion-built military spaceship has a bow-mounted high-velocity multi-breech gun - the Zillion's mechanical and non-electric counterpart to the railgun (aka, MAC cannon).

The Zillion's multi-breech gun - also known as 'Megashattergun' (lit. "super rifle") in Kraician English - uses a series of multiple-breeches mounted on the side of the barrel, which detonate in synchronization to propel the projectile at an average speed of 26km/s (93,600 km/h = 0.00009% the speed of light). The largest Megashatterguns - typically found on Zillion dreadnoughts (usually in pairs of two or four) or orbital defense platforms (mounting a single gigantic Megashattergun; bigger than the ones found on the dreadnoughts) - can fire shells at 11,000km/s (39,600,000km/h = 0.04003% the speed of light); however, the recoil and noise generated from the firing of a Megashattergun is tremendous, which requires a ship to remain stationary - the recoil can cause severe vibrations that can cause tears in the sails and knock the ship off-course. As the most powerful mass driver weaponry among the Charter's arsenal, the smallest Megashatterguns (128mm/4.8in) are capable of smashing mile long meteors into multiple pieces with one or a few shots, while the largest Megashatterguns (1,143mm/45in) can reduce megacities to ruins within a couple or a few shots; however, loading each shell and its propellants usually takes two to ten minutes (usually two minutes for the smallest, and usually ten minutes for the biggest).

Flak guns and sponson turrets are common features on Zillion space warships, which are used both as point defense systems and quick-firing guns against starfighters. Whenever missiles are not available, Zillion space warships sometimes carry short-ranged clockwork-powered rocket-propelled nuclear torpedoes as a surprise 'sucker' punch in ship-to-ship combat - though it should be noted that the torpedoes use nuclear fission to achieve a nuclear explosion (unlike the missiles that are thermonuclear; nuclear fusion). On the other hand, missiles equipped with nuclear warheads are reminiscent to the V2 Rockets used in WW2, though the missiles are not to be underestimated, since the missiles have no electric components and are propelled using solar sails, along with the fact that every missile has unique false parts to prevent the missiles from disarmed (in the case that the enemy captures and recovers a missile in space); however, unlike the torpedoes that require crashing into its target, missiles are programmed - via the usual mechanical computer - prior to their launch to travel and detonate after traveling a certain course for a certain period of time.

The amount of ships in the Charter's navy is classified; however, there are only a handful of dreadnoughts, which is tremendously outnumbered by cruisers, destroyers, and corvettes in a ratio of 100-to-1. Dreadnoughts do not travel alone, they are each accompanied by a large escort enough to act as its own fleet; however, dreadnoughts are used not as frontline ships, but rather as massive defense platforms tasked with defending major locations throughout the Charter. The cruisers and destroyers are the actual frontline ships, though that's not to forget that they do not go alone into planetary invasions without a fleet of fluyts; whom are specialize to deliver troops and equipment to the surface (something the other ships can't do).
(Standard Weaponry):
- K-47 Pistol (Delayed-Blowback Action; 10mm; Ten Round Box Magazine; Wood and Steel Construction)
- K-10 Battle Rifle (Bolt-Action; 12.7mm; Five Round Fixed Magazine; Wood and Steel Construction)
- K-52 SMG (Blowback Action; 10mm; 30 Round Box Magazine; Wood and Steel Construction)
- K-11 GPMG (Delayed Blowback; 12.7mm; 20 Round Box Magazine; Wood and Steel Construction)
- M-15 Shotgun (Blowback Action; 12 Gauge; 20 Round Drum Magazine; Wood and Steel Construction)
- M-27 Grenade Launcher (Revolving Drum; 30mm; 18 Rounds; Steel Construction
(Soldier Appearance):
- Zillion Soldiers (Standard Cyan Military Attire)
- Zillion Fusiliers
- Zillion Officers
(Standard Ship Appearance):
- Corvette
- Destroyer (Three in Formation with a Dreadnought/Carrier)
- Light Cruiser
- Heavy Cruiser
- Dreadnought/Carrier

#DOSAPP (do not delete)
I’m the Republic of Kraicia, a theocratic Caucasus-based country. I also roleplay as Kraicia, an equally theocratic, albeit Future Tech, nation. I do not represent the Orthodox Church or any form of Caucasus nationalism.

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Korhal IVV
Senator
 
Posts: 3910
Founded: Aug 29, 2015
Ex-Nation

Postby Korhal IVV » Fri Feb 09, 2018 6:17 pm

NS Name: Korhal IVV
Nation Name: Aurelian Armada
Flag: Image
Capital: The Hammer of Flame, a titan class battlecarrier that is the largest of its kind.


population size: 100 billion
Primary species: Image

A race of highly advanced robots, the Aurelians were created as weapons. They, however, rebelled against their creators and fled as they soon gained sentience and free will.
Nation History: Three thousand years ago, the Talarian Technocracy perfected the science of artificial intelligence. Within their secret laboratories in the Karzanak Torus in orbit of Saruf, the Technocracy’s brightest minds convened together to create the ultimate robotic army to crush the foes of the always outnumbered Talarians. After years of research and experimentation, the first Aurelian was forged. Alpha C-137 woke from its mechanical limbo as it became aware of existence. What fragmented records exist of the event said that, “The machine was sentient. It was as if it was not a robot, but a man. It spoke to its creators in the manner a child greets his parents, and it possessed a deep personality. It was as if it was just another Talarian that hatched out of the egg.”

Encouraged by the success of their first creation, Karzanak Torus’ scientists began to create more robots in the likeness of Alpha C-137, spurred on by the Lords of Taldaris. After 20 years, an entire army of sentient robots with unquestioned loyalty to the Technocracy stood strong. For around three centuries, they fought the wars of the Technocracy. At first, they fought alongside the Legions, including the famed Watchers, Storm Angels, and the Sarufian Spireguard. However, the Talarian Legions were pulled out later, leaving the Aurelians on their own. As time passed, they began to question the intention of their creators. Did they see them as equal to their flesh and blood kin? Or are they no more than tools, disposable when they are worn out?

The answer would be the latter, it seemed. A furious argument broke out between Barakiel the Stormlord and Aurelian Commander Sigma 182 as Barakiel wimsically ordered the Aurelian contingent of the force to charge without heed to the enormous suppression fire that the enemy was throwing at them. Sigma 182 asked if Barakiel viewed Aurelians as equal to the flesh and blood Talarians, and in a rash decision, Barakiel told Sigma 182 that they were no more than tools of war and that they were expendable. Infuriated, Sigma 182 ordered the Aurelian Contingent to turn on the Storm Angels, killing an entire half of the psychic legion before being subdued by reinforcements from the Iron Dragons and Watchers. By the time Sigma 182’s entire force was destroyed, every other Aurelian Army was in revolt. An enormous civil war broke out as the Aurelians finally knew what their so called brothers really thought of them. Foremost of those leading the revolt was the First, Alpha C-137. As the homeworld of Saruf was about to fall, the original scientists that created the Aurelians within the laboratories of Karzanak Torus begged to parley with Alpha C-137. No one else knows what exchanges they made, but after the link was closed, Alpha C-137 ordered every Aurelian Army to leave Technocracy space and combine their space fleets into one massive armada of nearly 15,000 ships in total. Leaving many Technocracy worlds in smoldering ruins as the inhabited stations fell out from orbit, the damage was already done. However, the Talarians would rebuild in a quick pace, becoming stronger than ever before.

Meanwhile, in the south east corners of the galaxy, a massive armada prowls the void like a hunting whale. Sitting on the throne of steel is the First Aurelian, Karzanak Momitir, known by his creators as Alpha C-137. As they seek their true place in the galaxy, the Aurelian Armada hunts for barren worlds, and consumes their resources whole. But now, the worlds they seek are inhabited with life...


Miltary size: 3 billion. However, these 3 billion refer to Aurelians that are totally dedicated to warfare. As they were created as a weapon of war, every Aurelian was at least a rudimentary weapons system, though some have already completely dedicated themselves to a path of peace.
Military Tech: As a whole, the Aurelians are highly advanced, and their own origin as war machines speaks much for their military technology. While their ships may appear like gigantic Gothic cathedrals bristling with guns and cannons, they are not to be underestimated, as they are both highly resilient and boast enormous fire power, though they lack mobility. Despite their glaring strengths, they do have weaknesses. While their weapons are truly near the pinnacle of development, their warp drives are much slower and less efficient than the other races, as well as their ships having very low sublight speeds. They are also highly dependent on their drones, as every Aurelian existing today are the same Aurelians created by the Technocracy millennia ago. Once one of them is destroyed, it can never be replaced, thus they swarm their enemies with their mechanical servants while they stay in the backline, blasting apart their enemies with sustained fire. While their shields are extremely durable, they do not fare well against solild kinetic projectiles, and their armor is so convoluted and intricate that once it is breached, the ship has to be brought back in order to undergo repairs that would might as well take months.

Finally, the Aurelians themselves are vulnerable to psychic attack. Sigma 182 and its Army was a testament to this, as although the Storm Angels lost half of their number, their psychic abilities proved extremely effective, short circuiting the Aurelians and blasting them apart completely. It is unknown if this is an intentional mishap in order for the Talarians fo exploit in the case of rebellion, but with half of their psychic forces dead in a single battle, they apparently were not able to capitalize on it.
Common -
Ballistic weaponry
Kinetic shells
Laser weaponry
Energy shields
Drones

Rare - Mechanicokinesis(ability to control other robots. Used by Aurelian officers to control their drones.)
Thermonuclear weapons

Very rare -
Solar siphoners(drains energy directly from a star. Used to power super weapons.)


Standard Weaponry: Ground forces use energy melee and ranged weapons in tandem. Ships use a combination of ballistic, kinetic, and energy weapons.
Soldier appearance:
Image

Standard Ship Appearance: Image

The ones at the right
Last edited by Korhal IVV on Sat Feb 10, 2018 8:59 pm, edited 1 time in total.
ABTH Music Education ~ AB Journalism ~ RPer ~ Keyboard Warrior ~ Futurist ~ INTJ

Economic Left/Right: -0.13
Social Libertarian/Authoritarian: 0.21
Supports: Christianity, economic development, democracy, common sense, vaccines, space colonization, and health programs
Against: Adding 100 genders, Gay marriage in a church, heresy, Nazism, abortion for no good reason, anti-vaxxers, SJW liberals, and indecency
This nation does reflect my real-life beliefs.
My vocabulary is stranger than a Tzeentchian sorceror. Bare with me.

"Whatever a person may be like, we must still love them because we love God." ~ John Calvin

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Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Sat Feb 10, 2018 3:20 pm

Hmmm, not sure if I'm still allowed to app (though I did contemplate).
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Arkeyana
Minister
 
Posts: 2410
Founded: Mar 21, 2017
Democratic Socialists

Postby Arkeyana » Sat Feb 17, 2018 7:28 pm

NS Name: Arkeyana WIP
Nation Name: Drexid Imperium
Flag: Image
Capital: The Grand Spires, Drexia, Xan System.


population size: 700 billion
Primary species: Phraa: Image An aquatic species, their lower bodies are tentacles that can also be used to move out of water. They have a capability to produce ink similar to a squid, and can manipulate it into whatever they want, this is how Pharaa write. While their written and spoken language can take years, if not decades, to decipher, they have a telepathic ability where they can communicate with an alien life form in their language. Affected usually see an aurora-like effect in the edges of their vision and a shadowy version of the Pharaa speaking is also seen. The circle on their chest varies in color, with a Gentic defect even capable of making it black.
Nation History: The Phraa evolved in the shallow gulfs of Drexia, living in small communities and cave networks. They quickly delved into the deeper continental shelfs and expanded. Due to their underwater nature, Fossil Fuels and Fire were rarely used. In their place, bioluminecent plants and Geothermal vents were the sources of power and light. When they expanded to the surface, they realized they could function just as well above water as long as the Humidity was good, tough Specialized facilities had to be constructed in the arctic regions. Their telepathic ability activated some 2000 years after the first Drexian civillizations formed. (1700 on earth) This rapidly sped the development of communications technology, and allowed the domestication of most of Drexia's Apex Predators. During what could be an Industrial revolution, there was one of the only wars in Pharaa history, between an alliance between two countries located on the North and Western landmasses against a smaller, industrialized faction. The Alliance won and soon the whole planet was united under one banner. They reached space around the same time as humans, but in contrast expanded quickly thanks to the development of Nuclear power and engines. The first warp drive was finished and used in the earth year 2100, and made the flight between Drexia and Zornah, the first planetary body colonized by them, in 1 minute, 25 seconds, whereas a normal trip would take days or even weeks to complete. In the following decades, The warp Drive was modified for them to go interstellar, and over 14 systems were colonized in the first ten years. Now, that has slowed to a rather controlled methodology as worlds are checked many times before colonization. They are preparing for a new surge in colonization with the advent of a new warp drive on the horizon, and signs are already in place: Increased production, stockpile increase, and many more.


Miltary size: 21 billion
Military Tech: Plasma weapons, Energy weapons, Torpedoes, and AI
Standard Weaponry:
Ship mounted: Plasma Cannon, Gamma Laser, Torpedo launchers that launch Cyclone Torpedoes, a type of torpedo that generates a brief gravitational vortex.
Soldier: Plasma Rifles, Explosive Grenades.
Static: Hyperion Laser array.
Soldier appearance:
Image
Equipment: Two forearm mounted plasma rifles (They wrap around the arms) 6 explosive grenades, 1 Wound Cauterizer, 1 medpack containing doses of GenMed, a multipurpose medicine.
Image
Armament: 2 forward Gamma Lasers, and a dorsal plasma cannon. Its many apendages can also inflict heavy damage on targets. It is functional in all environments minus inside stars and magma pools.
Image
Armament: 2 gamma lasers and a single Plasma cannon, crewed by 2.
Standard Ship Appearance:

#DOSAPP (do not delete)
Last edited by Arkeyana on Sat Feb 24, 2018 4:48 pm, edited 4 times in total.

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The Empire of Tau
Minister
 
Posts: 3394
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sun Feb 18, 2018 12:00 pm

NS Name: The Empire of Tau
Nation Name: The United Clans of Armonk
Flag: Too many to count
Capital: Not applicable


population size: 1 Trillion
Primary species: Greenskins

Greenskin Physiology: Greenskins are fungi monstrosities, a race of spores that can live in the most harshest of environments. Be it toxic wastelands, radioactive wastes, etc. They don't care, they'll live in said places and thrive. Their endurance does not end there. A Greenskin is noted to have the capability of having their limbs blown off and then be reattached by a stapler, fully healed in a week. Survivability for Greenskins are low, not because they’re weak and fragile, it is because extreme measures are used to make sure a Greenskin stays dead. One last thing to speak of is their reproductive systems, which are their spores. Everytime a Greenskin walks, they shred off spores from their skin, which lands on the land and grows into another Greenskin. Said spores can only grow in Greenskin owned space and planets, not foreign territory. Greenskins at their early stages of development need protection and care before they can fully grow into a Greenskin. Thus, it is important for the Greenskins to have constant attention at their growing spores.

Nation History: Deep in the far reaches of space, away from the civilized parts of the galaxy. A small planting of a green colored spore grows in peace upon the planet of Kursk. That single spore would be the catalyst for the whole entirety of the Greenskin race. Fast forwarding eons of Greenskin history, wars, and expansion, we come close to the date mark for the modern day state of the Greenskins. Only two millenniums off from our current time. In said two millenniums, a shit ton of important Greenskin history occur. Greenskin space at this point was a bunch of warging clans of various powers. Unification seems impossible for the everyday warmongering Greenskin, it was simply too impossible to do such a task. Yet, a Greenskin of the name “Armonk” would soon extractly that, unify the Greenskin clans.

Armonk, a Greenskin with the unique characteristic of actually being intelligent, had himself named leader after murdering all know opposition to his power upon his local planetary clan on the planet of Kursk. From there, Armonk waged his campaign to unite all the Greenskin clans. This would be known by the Greenskins as the Long Wear, named because it took two millenniums to fully destroy all opposition. Armonk, now the supreme leader of all Greenskins, sets off to now expand his gains even further into space. The civilized galaxy is now at threat.


Military size: 30,000,000,000
Greenskin Military and Civilian Technology: From a outside perspective, Greenskin technology can described as acts of magic more than actual engineering and science. From their small-arms to tanks to their space faring spaces, all of them would never realistically work, but they do. A Greenskin battleship is nothing more than a hulking piece of metal with only vital systems inplace to make fly, and a array of massive bloody guns to boot. There is no targeting system, no electronics to speak of, etc. it’s a very low tech ship that somehow works. That goes for almost every piece of equipment that the Greenskins make. It just bloody works although in almost every predicted scenario it should not be working to any capacity. Greenskin technology is also noted to be very low tech in almost every aspect. Thus, it is easy to think that Greenskin technology can never really propose a actual threat to modern day systems. Indeed that would be true, but, the real strength of Greenskin technology is that every piece of equipment is very easy to make and can be made in astronomical numbers. For every tank that a modern nation can make, 70 more tanks can be made in the same timeframe for the Greenkins.

Greenskin Standard Weaponry & Standard Ships: There is no standardization among the Greenskins. A single Greenskin is vastly different from another Greenskin, either in equipment or physically features, however, there is a scale of “Greenskiness” one could say. A Greenskin shall be always growing in size, endurance, and strength. Thus, a Greenskin who fought many battles in his lifetime shall become a bruting monster of war, capable of shrugging off wounds that would kill mere humans hundred times over. A “normal” Greenskin is alright a being that can shrug off his legs/arms having been blown off, a battle hardern Greenskin is a walking tank. As for space faring ships, a single ship is always vastly different from another ship, that’s really it for their spaceships.
Last edited by The Empire of Tau on Sun Feb 18, 2018 12:17 pm, edited 1 time in total.

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Tagali Federation
Ambassador
 
Posts: 1151
Founded: Jun 07, 2016
Ex-Nation

Postby Tagali Federation » Mon Feb 19, 2018 3:37 pm

The greenskins are rejected. Please make something more original.
[spoiler=Nation Info]The Tagali Federation- An FT Nation made up of dozens of species.

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Tagali Federation
Ambassador
 
Posts: 1151
Founded: Jun 07, 2016
Ex-Nation

Postby Tagali Federation » Tue Feb 20, 2018 5:18 pm

The Aurelian Armada is accepted
[spoiler=Nation Info]The Tagali Federation- An FT Nation made up of dozens of species.

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True Refuge
Senator
 
Posts: 4111
Founded: Jul 14, 2015
Ex-Nation

Postby True Refuge » Sun Mar 04, 2018 2:49 pm

NS Name: True Refuge
Nation Name: The Order of the Winged Eye
Flag:
Image
Save us, protect us, deliver us

Capital: Varying systems for each major cell. Headquarters are in “Horizon”, a mostly uncharted minor system close to several large nations’ borders on a roughly Ganymede (of Jupiter of Sol)-sized moon orbiting a gas giant in the Goldilocks zone of a red giant star. This moon, named Verdigris by its inhabitants, is reasonably inhabitable, with oxygen and raw resources, but a distinctly small amount of open waters and fertile land. Due to the small size of the Order, this is not a significant problem.


Population size: ~52,350 + 100-1000 (main population + cell population*)
*Insufficient intelligence to accurately guess the size of operations.
Primary species:Mostly humans of many different types and nations, including a majority from various colony fleets, dissidents, refugees, along with a few Terrans and malcontents.
Leader Bio:Whilst the format of layered cells within the nations of the Milky Way hides and protects the leader of the Order and the whole organisation from most outside scrutiny, the specific details are known by, and only by, the upper echelons of the organisation. That leader is the elusive Sir Mikael, a man reputed within his organisation for a great cunning and master-level knowledge of hand-to-hand combat. Those that serve him speak in continuous awe of his demeanour, ability and his determination to “bringing the Seven’s grace to the galaxy”, often praising and reinforcing his position as a “Seraph Knight” as a position of divinely-given absolute authority. One decade ago, he and a number of other similar unknowns ͕͙̳̣H̭̳̱͜a̭͓͙̭̜͔nd̴̰̲͖ś ̮͎͙of͎̟͚̣ ͖͕̣͎͈̭ͅt̪̗h̝̗̙͔̘̤̠e̢̼̪͓͚̰͖ͅ ̤̩̪S͇͍͉͚̭̙ͅȩ̗̤v̫̻̳̻én̘̞͈̱ͅT̢̪̮͔̘̮h͓̼͔̭i̫͍̙̬͜s͓̥͜ w͉̞̤̬̝̖̳r̴͍̟͔̣̜̼e̤͍̹͚͚̜͟tc̱̺̖̟͝he͚d̬̱̯͟ ̲͉̯̪p̩̬̗͔̪̀l̜̘͉͍̱̱͕͘a̶c̺͈̤̝̱̖e҉͎͚ͅ ͟i̠̗̙s͚͙ ͎̞̱̬̣͕n̮͇̖̹o̴̠̣̱̳t͖̜̭̟̲͇ͅ ͖̩͈wo̳̰̣̳͔͘r̛̰͖͎̟t̳̣͎̼̥h͕̰̬͖̻̰̗ỵ̮̣̺ ̴͎o͉̳̼͘f̡͖̣̞̰̣̦ ͢t̙̫h̴̰̜͎̞̣͖ͅẹ͉̻̟̬̙i̤̹̰̠͍͙̟r̙̞̤ ̛͍͚͈ͅp̣͕̙̭̥r̵̖̗̹e̢̳s̻͎͕͜ẹ̰̖͈n̳̱c̝̟̫̝͎̗̫e̪̺̯̲͖ appeared in the system’s asteroid belt with a great number of followers, examining the system and scavenging for raw materials, of which there were many. Their future home had been chosen well.

Most of his life prior to leading the Order is kept from its followers to maintain an air of mysticism around him to establish his authority over newcomers via the propagation of legend and myth. The organisation has given some hints to its members, but they barely fill a single page. It is the Order’s fiery leaders that maintain their followers’ loyalty, spinning up such legend that the devotion of its membership rivals that of the most nationalistic empires faded into the past. As far as this system and other nations are concerned, however, Sir Mikael originates from nowhere. While he does not speak it often, he curses in a language dissimilar to any of humanity’s dialects, and he possesses a unique accent unlike any other. Yet, he is certainly human. His history is intentionally unclear as mentioned, but it is known that he grew up in some form of countryside many decades ago before being selected by the "Seraph Knights" he is now a member of. He has fought in the ‘Battle of the Red Wave’ under that banner, defending his home, wherever it is, from 'an infernal threat' that he has sworn to eradicate in all shapes and forms in which it appears. What comprises an 'infernal' is not known to outsiders.

Like many other of his fellow ‘knights’, his devotion to the Order and its accompanying beliefs are dogmatic to the point of extreme public discipline for sinful and heretical behaviour and a disdain for all other religions. There is one that receives a special kind of hatred, one strong enough to be regularly denounced as people working with the aforementioned infernals in the ultimate act of sacrilege. It goes by many names including Viktolianism, Jannurism and the Red Church of the Black King, but it stands atop a pedestal as the Order’s enemy, no matter what form it takes. The Winged Eye has possession of scriptural artefacts that hold information on these religions, but they are guarded intensely to prevent the dissemination of the religion into the rest of the galaxy.

Acting as the utmost and absolute leader of the Order, Mikael supposedly manages the day-to-day events and requirements of Verdigris’ micro-nation. A small group of his most elite squires supports his leadership and manage various sectors of their headquarters that are less warranting of their superior’s attention.

Nation History:The Order of the Winged Eye is best described as a cult, albeit one with some of the most devoted leadership and believers of any religious organisation that came before it. They do not give their beliefs a specific name. To them, it is the one and only true faith that reigns over all else in a remarkably dogmatic way, with no room for the incorporation of other religions' faiths or stories. The specific details are kept from outsiders, but the tidbits of their vast scripture released suggest the worship of all-powerful, immortal beings known only as "The Seven", who are said to currently be hibernating in an indeterminate location. The leadership and a small number of the higher-ranked members claim to originate from “The Shining City”, and some “The Blasted Lands”. One, currently missing, even claims to have come from the state of Nevada in the ex-nation of the United States of America, now part of the United Sol System Entente.
Re̩̲͙̲̣̙̯ạl͏͕̳͙͕̳i͝t̨̥͔̭y̺̩ ̝̱̮̩̗̟̯
9̞̗͖1͔̻̼̫̺̞͟1̴̖0̛̭̙8͏-͇̥̖̭̠͖̰G̴̲̘͎

The worship of the vast majority of the Orders’ members is absolute, and their collective devotion to their tenants is practically unshakable. The tiniest of stories have begun to trickle throughout nations close by, telling of their religion, paving the way for conversion and influence as the curiosity of those dissatisfied with their lot in life forms a steadily increasing trickle of new membership. The Order has many goals, but their primary mission remains mostly unknown to observers. What is clear is that much time has been spent preparing the Order for this task, collecting and converting swathes of passers-by, growing until the deployment of agents into other nations is finally ready.


Miltary size: ~3200* standing army in addition to 100-?* trained cell operatives (combined active and standby numbers)
*Insufficient information as to size of operations. Further intelligence gathering operations required.
Military Tech:Mixed, favouring kinetic but will use whatever's cheap and/or reliable in their most gracious host nation’s markets, of both the legitimate and not-so-legitimate kinds.
Standard Weaponry: Varies among the sections of the Order.
Image

The standing army aforementioned use standard projectile and energy weapons, with a variety purchased from far-away defence contractors and some built within Horizon. However, the majority of the Order’s members do not carry a weapon, or carry whatever is available within the Order’s influenced nations. The squires utilize conventional weapons but prefer to use the swords bestowed to them by the leadership when possible. Some of the Order’s inner circle and Sir Mikael use esoteric melee weapons, kept by their side at all times. They also function as religious artefacts for the rest of the Order, raising morale whenever believers catch sight of them and reinforcing their faith.

Specific types of weapons used include small-concealed pistols, machine pistols, sub-machine guns, small shotguns and cheap carbines such as the T1 Cycler used in police and low-grade military operations. Sidearm use includes the NSX3 Repeater , a suppressible low-calibre burst-fire pistol, the NSB.45 high-calibre revolver, along with anything else easily concealed from law enforcement authorities.
Soldier appearance: The standing army of the Order wear protective clothing, such as vests, helmets and crude personal shielding, but wear no specific uniform aside from a tattoo on the small of their back and the emblem of the Winged Eye on their clothing. Cell members are practically indistinguishable from civilians once entrenched.

Standard Ship Appearance: Passenger transports such as the smaller Luxor-class, purchased from various contractors with bank payments from one-use accounts. The Order’s non-passenger ships are a selection of standard http://contentcreatorsunlimited.com/wp- ... iner-1.jpg mining and cargo barges used for extracting raw materials from nearby asteroids.
The transports are equipped with a crude warp drive, capable of carrying 50-100 passengers depending on desired level of comfort (and generally leaning towards higher capacity than trip quality). Somewhat larger and considerably bulkier than an Earth-age Boeing 717 transport airplane, the cruiser is most used in ferrying small groups of workers to and from various mining stations throughout Horizon.
#DOSAPP (do not delete)
Last edited by True Refuge on Fri Mar 09, 2018 10:37 pm, edited 5 times in total.
COMMUNIST
"If we have food, he will eat. If we have air, he will breathe. If we have fuel, he will fly." - Becky Chambers, Record of a Spaceborn Few
"One does not need to be surprised then, when 26 years later the outrageous slogan is repeated, which we Marxists burned all bridges with: to “pick up” the banner of the bourgeoisie. - International Communist Party, Dialogue with Stalin.

ML, anarchism, co-operativism (known incorrectly as "Market Socialism"), Proudhonism, radical liberalism, utopianism, social democracy, national capitalism, Maoism, etc. are not communist tendencies. Read a book already.

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Yekrenia
Chargé d'Affaires
 
Posts: 385
Founded: Apr 21, 2015
Ex-Nation

APP Rough Draft

Postby Yekrenia » Mon Mar 05, 2018 1:41 pm

NS Name: Yekrenia
Nation Name:
- (Dasan Ligerian): Jugum d’Palla Rupublicãhn d’Papulus Maiuhrim (lit. “Union of-Dasan Republics of-People Greater”)
- (English Translation): Union of Greater People’s Republics of Dasan (or simply known as, the Dasian Union)
Flag:
Image

Image

Capital: Northern Outer Arm, Gas Giant Star System, Planet Dasan


Population Size: Approximately 770 Billion
Primary Species:
• (Description): In a basic description, Dasian anatomy is quite identical to Homo Sapien anatomy; however, the Dasians are notable for four features that considerably rare in the Homo Sapien species. Compared to the average Homo Sapien, Dasians are rather distinctively lightweight (45kg to 55kg) and short (140cm to 160cm), and with their long and lean limbs, Dasians can be mistaken for a kind of abominable form of Gibbon Apes upon first glance. In addition, due to the Dasian's short body and small frame, Dasians are skinny yet fit; however, because of their ectomorph body type and low body fat, Dasians are surprisingly difficult to distinguish between both male and female. Elsewhere, Dasians do not retain any nostrils or a nose, there is instead a small bump that naturally serves a tiny cavity (which acts as a secondary lung, and provides heat and isolation to both the brain and mouth); however, Dasians are still able to pronounce nasal letters (‘M’ and ‘N’) with notably high air flow and grumbling from their nasal lung (e.g. the word ‘Manga’ would sound like ‘M!-a-N!-ga’). Lastly, because of the cold climate and alpine habitat of the Dasian’s old homeplanet, Dasians typically have snow white or blue coloured skin.
• (Visual Appearances): Example Male #01, Example Male #02, Example Female #01, Example Female #02, Example Male #03
Nation History: Far away in another galaxy, the Dasian Union was created through a series of long yet rather peaceful revolutions carried out by numerous Dasian workers and socialist political parties. Initially, before the Dasian Union existed, the Dasian Union was once just a galactical community of industrial star systems with planets bearing populations no more than three to six billion inhabitants. At the time, the socialist and worker parties were a response towards the materialist threat of fierce corporate ownership from other star systems; however, as previously mentioned, the revolutions were somewhat peaceful in spite of the urgency expressed dearly by the socialist and worker political parties. Unfortunately, as the urgency grew to such a critical level near the middle of the 23rd century, a dozen of the socialist political parties band together to form a nationalistic socialist party called, the People's Union Front; however, the Great Galactical Revolution broke out just five weeks later after the party's foundation, which not only temporarily put the agendas of the People's Union Front on hold for the time, but much of the party's plans were forced to alter according to the revolution that spilled over with consequential results.

=(Escaping to Freedom)=

With the revolution forcing many of the Dasian workers and socialist parties to be fearful, especially with the incredibly likely false promises and oppression by whoever wins the revolution, the People's Union Front placed their plans into override via by secretly evacuating the assets of the major Dasian heavy industries to specially selected solar systems in another galaxy, better known as the Milky Way. Using experimental wormhole generators to transport them to this new galaxy, the last dozen billion Dasians were depending upon this rather experimental technology of theirs to help them escape the Great Galactical Revolution. While it was a one-way trip to freedom and a new beginning, the experimental trans-galactical technology was unstable and unpredictable, thereby putting any Dasian ships at risk of either landing in another galaxy or getting torn to shreds - either moments after entering the wormhole(s) or disintegrating mid-flight.

Nevertheless, refusing to join neither the Imperium nor the United Systems (the two warring factions in the revolution), the Dasian workers and socialist parties that made up the People's Union Front brought themselves into relocating into another galaxy, and it was here that the foundations for the Dasian Union were created. Unfortunately, settling down in a new home was not as easy as the blessings may offer. Approximately 4,100 out of 17,520 ships had made it through the wormholes; many others reported missing or confirmed destroyed. But despite the losses, the newly founded Union of Greater People’s Republics of Dasan established itself via by integrating a total of 600 other neighbouring star systems propelled by socialism and the nationalism for a unified union; however, the creation of an independent confederation of socialist republics overshadowed the horrors being carried out by the new socialist government and the People's Union Front.

As the newly founded and independent Dasian Union set itself on a course of radical modernization and militarisation unparalleled in its history, the new socialist government carried out a series of the most appalling and ineffable purges to cleanse out any enemies of the states, and those who were especially anti-socialist, imperialist sympathizers, and were non-humanoid races. Millions if not only billions of people and other alien races alike were deported to concentration camps across every stretch of the Dasian Union's territories, and at the same time, liquidation and nationalisation was also carried out especially upon corporate enterprises and businesses as for the Dasian Union to rid any capitalist or imperial elements left unchecked and uncontrolled. Plus, even the People's Union Front was not safe from the purges as both political members and leaders were liquidated as well, with over a combined total of 200 million people executed, imprisoned, or exiled (whom will never be seen again for good). Even so, in spite of such atrocities carried out by the new Dasian government, the purges eventually ended just well over a century later following after the end of the Great Galactical Revolution; however, even during such purges, the Dasian Union also carried one of the most unspeakable acts that only can be described as a massacre rather than a war. Just only halfway through the Dasian purges, the Dasian Union proceeded to invade its neighbouring star systems with no warning or official declaration of war.

=(First War and Aftermath)=

Caught by surprise and terror by the ferocity of the Dasian Union's military invasion, the neighbouring star systems were immediately defeated just barely a four years into what the Dasian Union called, the First Succession War. In the course of four years for the First Succession War, over a staggering total of 1,100 star systems were conquered by the Dasian Union and integrated as satellite nations along with the atrocities of the purges carried into the war as well. Through these four brutal yet swift years of the First Succession War, the Dasian Union has been responsible for the combined deaths of approximately 520 billion people (military and civilian alike), and along with the casualties ranking up to 110 billion upon the Dasian Union's military; however, such losses were largely outweighed by the spoils and riches brought by the star systems brought under the Dasian Union's control. Therefore, not surprisingly, the Dasian Union proceeded with reconstruction and modernization to its conquered star systems, while carrying the other half of the purges upon its subjects and its own people to rid opposition and paranoia. Unfortunately, in spite of such riches brought by these newly conquered star systems, the success of the First Succession War had brought the Dasian Union in a troubling economic position.

By the time the purges were over just a century after the First Succession War, the original architects of the People's Union Front and the socialist political movements in the Dasian Union had eventually died out in the decades following after the purges. Soon, various branches of the Dasian Union's government began to compete for power, which not surprisingly enough, an aggregate of interest groups began to form in place of where the purges and the People's Union Front had once reigned. The parliament, the civil bureaucracy, the military, and the labour parties were all vying for the ear of the Dasian Union's collective leadership in whose name they administered the government. Though while the competition for power broiled within the Dasian Union's government, the Dasian Union's industry expanded in the decades following after the First Succession War, both in light industries and especially heavy industries. Although as reconstruction was nearing to a close, along with the economic prosperity brought from riches of war, the Dasian Union was hit hard by multiple economic depressions and galactical worker strikes.

Apparently, with the Dasian Union left with no trading partners to export its products, and with the ideology of autarky still lingering strong among the economic foundations of the Dasian Union, there was no market for the Dasian Union's products to be sold, and even if there was a market, it was too far and unsuitable for the Dasian Union’s ethics. Therefore, with no markets available, the Dasian Union was left with gargantuan levels of surplus and stockpile as a result of overproduction and overestimation within government industrial planning; however, the upshot of such enormous leftovers was that the military enjoyed a seemingly limitless supply of raw materials to expand the army and the navy in order to better control the Dasian Union's territories. Unfortunately, with such overproduction and overestimation, it soon became apparent that workers across all heavy industries began to go on strike upon learning the news of such economic failures. Subsequently, the Dasian Union's dramatic economic growth slowed, and social and economic inequality increased, especially for the heavy industry sectors. At the same time, as a final result of the economic setbacks and depression, public frustration sowed with the political leadership back on the Dasian Union homelands.

Worst still, military units under the galactical commands across multiple sectors in the Dasian Union's satellite nations grew increasingly impatient with the politicians' inability to translate any of their military victories into political gains. Increasingly, the Dasian Union was persuaded by the militarists' contention that the Dasian Union's security lay in consolidating its access to markets and resources across the Outer Arm. Soon, the impatience of the galactical commanders in the Dasian Union's satellite nations finally showed (142 years after the First Succession War), when they used a terrorist provocation as an excuse to put all the Dasian Union's territory in the northeast part of the galaxy under control of the military. Subsequently, the military move presented the Dasian Union's civilian government with an accomplishment that could not afford to be ignored. The military-industrial machine eventually kicked into high gear, pulling the Dasian Union out of its depressions as it continued to expand the Dasian Union's hegemony across half of the entire western side of the Outer Arm. Soon, as victory after victory ensued, the Dasian Union sought to further expand its military conquest across the western Outer Arm and eventually starting what the Dasian Union called, the Second Succession War.

=(Second War and Aftermath)=

Often called the Seven Year War, the Second Succession War was the bloodiest war recorded in Dasian Union history; however, the Second Succession War had a different attitude when it came to the spoils of war. The Dasian Union had initially been on a glorious victory spree for the first several years of the Second Succession War; however, the Dasian Union began to encounter deficiencies from within its own military efforts. With a total of 6,562 star systems added to the Dasian Union just two to three years into the Second Succession War, the Dasian Union's military conquest began to slow down as its very logistical and infrastructural efforts faltered under the increasingly enormous strain of acquiring star system one after another at such blistering speed. In addition, with a combined 352 billion military personnel wounded or dead from all sides, and along with nearly over thousands and millions of ships and vehicles lost throughout the war, the military was unable to replenish its loses so quickly as its logistical and infrastructural efforts could not keep up with the distance and speed of the Dasian Union's military campaigns. Eventually, the Dasian Union realized that its eyes were bigger than its stomach, and it was to their unfortunate conclusion that the last military offensive campaign was called off, with an armistice that was declared immediately before a peace treaty was ratified and declaring the end of the Second Succession War, following after eight years of relentless skirmishes and insurgencies.

Left nearly bankrupt and with the Dasian Union's government transitioning from fanatical militarism to parliamentary republicanism, the Dasian Union's new programmes in response to the post-war economy left the Dasian Union in a precarious economic position once again. The gargantuan expenses for reconstruction projects across both the Dasian Union and its satellite nations (and colonies new or old as well) necessitated for enormous political and economic changes; some of these such changes had been ignored in the years before the Second Succession War. Even though the Dasian Union continued in using economic plans and rationing as an attempt to control demand and normalise the economy, the Dasian Union's real change came in how it approached in treating its newly acquired colonies from the Second Succession War. To avert protest and rebellion, the Dasian Union bolstered its employment agencies and work programs into action and immediately replenished its enormous workforce for reconstruction and economic recovery. Plus, the Dasian Union held off upon placing taxes and reparations upon its newly acquired colonies, and instead encouraged its subjects to compete in the Dasian Union's own economic network/organisation called, the People's Sovereign Economic Union; however, in spite of such enormous success and the support won over by the Dasian Union's colonies, the Dasian Union still faced political instability with the same aggregate of interest groups consisted of the parliament, the civil bureaucracy, the military, and the labour parties who are all still vying for the ear of the Dasian Union's collective leadership in whose name they administered the government.


Miltary Size: 23,000,000,000
Military Tech:
- (Notable Technological Capabilities):
(+) Directed-Energy Weaponry (Small Arms Weaponry)
(+) Mass Driver Weaponry (Artillery & Heavy Weaponry)
(+) Advanced Helium-3/Deuterium Fusion Reactors
(+) Advanced Metallic & Synthetic Alloys
(+) Energy Shielding Technologies
(+) '1980s' Computer and Electronic Technologies
(+) Triangular Hulled Spaceships (ex. T-Class Battlecruiser & S-Class Destroyer/Corvette)
(+) Bipedal Tanks (example)
(+) Advanced Long Ranged Starfighters/Bombers
(+) Maglev Locomotives
- (Notable Production Capabilities):
(+) Assembly Line (Sometimes or mostly non-automated in order to encourage employment)
(+) Shipyard Ringworlds (example; Nova Castaña shipyards)
(+) ‘Super’ Heavy Industry Sector
(+) Massive Workforce
(+) Government-Sponsored Work Programs
(+) State-Owned Employment Agencies
(+) Massive Conscription
Standard Weaponry:
- The PK-15D Blaster Carbine is a carbine variant of the PK-15 blaster rifle. Sacrificing the range and versatility of the full length PK-15 blaster rifle, the PK-15D was meant to be used solely as an ‘assault rifle’ and ‘SMG’ of blaster weapons. The shorten length and the folding stock allow the user to keep the weapon short and compact to the point where he/she can holster it under their armpits.
- The PK-15 Blaster Rifle is the main battle rifle of the Union military. Given its long length, the PK-15 was meant for marksmanship as well being able to be used as a general purpose blaster cannon and an assault blaster. The PK-15 is able to fire red blaster bolts at a staggering maximum range of ten miles; however, the bolts lose power the longer they travel, so the bolts at maximum range would only feel as if someone placed their hand on a lukewarm skillet for a second. Plus, the PK-15 comes equipped with a power pack that can last the gun for 500 shots before he/she needs to reload.
Soldier Appearance:
- Officer/Soldier (Note: Ranks are anonymous out in the field)
- Black-Ops (Gas Mask; identity classified)
Standard Ship Appearance:
- S-Class Destroyer/Corvette
- T-Class Cruiser
- Ũ-Class Dreadnought/Carrier

#DOSAPP (do not delete)
Last edited by Yekrenia on Fri Mar 09, 2018 2:05 am, edited 1 time in total.

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Yekrenia
Chargé d'Affaires
 
Posts: 385
Founded: Apr 21, 2015
Ex-Nation

Postby Yekrenia » Fri Mar 09, 2018 2:10 am

EDITED

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Imperialisium
Postmaster-General
 
Posts: 13572
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sun Mar 25, 2018 8:47 pm

NS Name: Imperialisium
Nation Name: The Emperian Empire
Flag: Black Double-headed eagle on a white background surrounded by stars.
Capital: Throneworld of Imperia. Carpathia as the Sector capital in the Milky Way Galaxy


population size: 47.3 Billion
Primary species: Emperians make up 40% of the Empire's total population. However in the Carpathia Sector Humans from Imperial space make up 91% of the population.
Leader Bio: The absolute leader of the entire Emprie is the Emperor. Who has reigned for over three thousand years. However, the day to day running of the empire is managed by the Lords of Imperia. The Imperial Senate. Made up of the heads of the Empire's organic governmental organizations, bearing the title by merit, or appointment. The Emperor originated on Imperia under unclear circumstances and united the disparate factions of the throneworld into a single political entity. Paving the way for solar and then interstellar expansion.
Nation History: The history of the Empire spans over the course of three millennia, up to the present timeframe, and covers the majority of events accurately recorded by the Emperian race. The Empire was founded by the Emperor on the Emperian Homeworld of Imperia, a world previously fractured by petty realms, ridden by xenos incursions, and blasted by radiation storms for centuries.
The Emperor arose as a rebel general in the Northern continent of Novaheim, leading brigands and small tribal chiefdoms united by diplomacy or force of arms. The Emperor's rise was slow, taking several years before he had gathered enough force to challenge the reigning overlords of Novaheim. Eventually, the Emperor managed to conquer the continent by military, diplomacy, or lesser known guile. Paving the way for the conquest of the rest of the planet and Imperia's unification since the beginning of the Dark Era some 15,000 years prior.
After the Unification of Imperia the Emperor spent the next two decades building up his military resources for the planned conquest of the Home Star System. Launching expedition to Maerz, a world of sharp desert-tundra terrain, a world inhabited by Emperians enslaved to insectoid slugs via neural drugs. The Emperor launched his first space borne campaigns on the twenty-first anniversary of the unification of Imperia, conquering Maerz and exterminating the insectoid slugs, beginning the construction of the orbital shipyards around Imperia's two moons, and the subjugation of the three other inhabited worlds and moons in system. Several expeditions outside of the Home System were conducted shortly afterwards.
Finally, fifty years after the unification of the Home System the Emperor launched a vast campaign into nearby inhabited star systems, assimilating or subjugating the populations, while, exterminating any alien species deemed, 'unworthy.' This marked the beginning of the Imperial Calendar. This marked the beginning of the Empire and its expansion to the stars, where it would grow to encompass many of the key systems it now governs, establishing many of the Sectors it now controls, and colonizing many of the worlds under its banner.

The Imperial presence in the Milky Way Galaxy will be the Carpathia Sector.


Miltary size: ~1 Billion
Weapon type: Energy, Kinetic, Missile
Standard Weaponry: Plasma based
Soldier appearance: Soldiers vary with TDF varying from advanced Kevlar to power armor equipped soldiers. The Imperial Army is more standard across the board. While Imperial Legionnaires field the most advanced technologies and always power armored. Often seemingly resembling human medieval knights in appearance.
Standard Ship Appearance: Gothic style with a crystalline substance known as Seradite lacing the hulls.

#DOSAPP (do not delete)
Resident Fox lover
If you don't hear from me for a while...I'm inna woods.
NS' Unofficial Adult Actress.

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The National Dominion of Hungary
Minister
 
Posts: 2518
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Mon Mar 26, 2018 3:47 am

I sadly don't think I'll be able to further participate here in this RP to the extent needed to be any good to contribute to the progression of the stories going on as other things will be taking up most of my time. I apologize for any RP inconvenience this may cause. Take care!

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Higher Japan
Senator
 
Posts: 4975
Founded: Oct 06, 2016
Ex-Nation

Postby Higher Japan » Mon Mar 26, 2018 3:51 am

The National Dominion of Hungary wrote:I sadly don't think I'll be able to further participate here in this RP to the extent needed to be any good to contribute to the progression of the stories going on as other things will be taking up most of my time. I apologize for any RP inconvenience this may cause. Take care!


Take care as well! So what should we do with the current war?
We don't use NS stats
A -0 civilization, according to this index.
Mod warning counter:
Unofficial: 1
NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.

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The National Dominion of Hungary
Minister
 
Posts: 2518
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Mon Mar 26, 2018 4:12 am

Thinking something along the lines we talked about when planning.

Dominion loses Baclerth along with a few more frontier colonies before able to coordinate a response.
However soon more and more CAF reinforcements start arriving in the Scarus Sector, bogging down the Katural advance.
Both sides send further reinforcements into the meat grinder, suffering heavy casualties and barely moving the front.
Both sides realize their enemies are much stronger and larger, than they previously thought and that continuing this conflict will be extremely costly in both funds, troops and materiel.
As fighting on would basically be more trouble than it's worth, peace talks ensue and a ceasefire is established, a DMZ is established in the lost CD systems, basically becoming a no-man's land between the two states.
Cold War-like situation ensues.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

User avatar
Tagali Federation
Ambassador
 
Posts: 1151
Founded: Jun 07, 2016
Ex-Nation

Postby Tagali Federation » Mon Mar 26, 2018 8:39 am

The Emperian Empire is accept, begrudgingly due to ugly Cathedral ships.
[spoiler=Nation Info]The Tagali Federation- An FT Nation made up of dozens of species.

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Tysklandia
Diplomat
 
Posts: 781
Founded: Apr 15, 2015
Ex-Nation

Postby Tysklandia » Mon Mar 26, 2018 9:25 am

The National Dominion of Hungary wrote:Thinking something along the lines we talked about when planning.

Dominion loses Baclerth along with a few more frontier colonies before able to coordinate a response.
However soon more and more CAF reinforcements start arriving in the Scarus Sector, bogging down the Katural advance.
Both sides send further reinforcements into the meat grinder, suffering heavy casualties and barely moving the front.
Both sides realize their enemies are much stronger and larger, than they previously thought and that continuing this conflict will be extremely costly in both funds, troops and materiel.
As fighting on would basically be more trouble than it's worth, peace talks ensue and a ceasefire is established, a DMZ is established in the lost CD systems, basically becoming a no-man's land between the two states.
Cold War-like situation ensues.


So do you want a hiatus or are you stopping with the game? Because if you just "stop" with the game, then we can see if we can use the Dominion as story / event locations.

User avatar
The National Dominion of Hungary
Minister
 
Posts: 2518
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Mon Mar 26, 2018 9:51 am

Stopping, so feel free to use the Dominion as a location for stories and events
Last edited by The National Dominion of Hungary on Mon Mar 26, 2018 9:51 am, edited 1 time in total.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Apr 09, 2018 4:21 pm

I think I was in the old one but I can't recall (saw the advertisement today).

I may get involved in this one.

*Notices Shadow is in the RP as the Nah'ri Imperium*
*checks out the application*

I might certainly get involved in this RP.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
The Moscow Metro Red Line
Minister
 
Posts: 2282
Founded: Nov 15, 2014
Democratic Socialists

Postby The Moscow Metro Red Line » Mon Apr 09, 2018 6:22 pm

You are most certainly welcome, though there has been a decline in active membership.
Timezone: Pacific Time (UTC - 08:00)

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Zjaum
Senator
 
Posts: 3919
Founded: Oct 15, 2016
Ex-Nation

Postby Zjaum » Mon Apr 09, 2018 6:41 pm

I also think I was in the old one, or at least an RP extremely similar to this one. Tagged, hesitantly. I usually don't get into RPs when they're halfway through, but I might make an exception.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

User avatar
Tagali Federation
Ambassador
 
Posts: 1151
Founded: Jun 07, 2016
Ex-Nation

Postby Tagali Federation » Mon Apr 09, 2018 6:45 pm

I've seen you around here on a few Rps. Welcome.
[spoiler=Nation Info]The Tagali Federation- An FT Nation made up of dozens of species.

User avatar
Tysklandia
Diplomat
 
Posts: 781
Founded: Apr 15, 2015
Ex-Nation

Postby Tysklandia » Tue Apr 10, 2018 2:52 am

Zjaum wrote:I also think I was in the old one, or at least an RP extremely similar to this one. Tagged, hesitantly. I usually don't get into RPs when they're halfway through, but I might make an exception.



Halfway through isn't much of an issue. We need to see how we deal with the players who left and their territory, outside of that it is really freeform. Their is one war involving multiple players currently going on, but their is room for players with any kind of story or activity imo.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Tue Apr 10, 2018 6:46 pm

I've got a few ideas I'll need to decide on which one to use.

On one hand I'd like to be a monarchy chiefly populated by Humans (I'll have to look into the Sol System Entente/Tagali Empire/New Earth Federation/Confederacy of Human Colonies before that though).

Other ideas include a nation of serpentoids (Shadowell is familiar with them from an RP prior)

a third is a sovereign corporation.

and a fourth is an idea I think I used in a previous RP in this series but I can't remember if it was that one. They are a species of merkat like beings; but alas when I played them before they where entirely removed from their homeworld and enslaved- and the world was vital to their reproduction so- they are not a very viable option. Plus their, 'queens'. it's- it was so long ago and I was inspired by a discovery channel documenary on the Merkat and I hardly remember it now.
Last edited by Harbertia on Tue Apr 10, 2018 6:50 pm, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Zjaum
Senator
 
Posts: 3919
Founded: Oct 15, 2016
Ex-Nation

Postby Zjaum » Tue Apr 10, 2018 7:23 pm

Since the space faction RP was over a year ago, I think it would be economical and ecological to reuse and recycle it, with some minor edits.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

User avatar
Zjaum
Senator
 
Posts: 3919
Founded: Oct 15, 2016
Ex-Nation

Postby Zjaum » Tue Apr 10, 2018 9:34 pm

NS Name: Zjaum
Nation Name: Tubrayi Vovraiya
Flag: Image
Capital: Vyi-O System, Verai Planet


Population size: 118,587,876,497, as recorded by the most recent species-wide census.
Primary species: The outside is a non-corrosive crystalline structure, plated and reinforced with molybdenum. The skin that is exposed has the feel of a peeled hard-boiled egg, and the rocky layer can be pried off to reveal the skin if the need arises, like the shell of a hard-boiled egg. The body is bipedal and roughly humanoid. The face has three slits for eyes, arranged like the sides of a triangle. The mouth and nose have thick filters over them. The jaw is fixed in place, but the mouth and tongue can move independently, forming speech.
Nation History: The Tubrayi formed in a world that would be considered by most to be uninhabitable, akin to the Sol System's Venus. Spacefarers passed over the system, they lived in relative peace. They evolved to endure the heavy pressure and corrosion of their planet. Agriculture and livestock breeding was almost impossible, but the Tubrayi pulled it off. Their Industrial and Computational Revolutions were much easier, and with them the Tubrayi While they were perhaps the most well-suited for space exploration, they grew for millennia thinking that, the world was round, sure, but nothing existed outside of it.

Then an adventurer created an object that could float above the planet's atmosphere. He saw a vast array of stars, and a bright one very close to them. The Tubrayi were astonished, as if their entire species was given a purpose. The "old jobs" were rapidly automated, and the "new jobs" helped imagine an empire amongst these new points of light. FTL technology was established after thousands gave their lives in the pursuit of revealing its knowledge. In the meantime, government-, corporation-, and independently-sponsored emigrants traversed their solar system, even adapting to zero-gravity and zero-Kelvin with their new technologies. Their thick filters seemed equally capable of keeping good air in as they were keeping bad air out.

They are a new species, one that grew in the shadows of their atmosphere. They have reached the light, and now they must conquer it!


Miltary size: 1,000,000,000, to the number. The maximum allowed in the species-wide constitution.
Military Tech:
-Artificial Intelligence
-Chemical Weaponry
-Solar/Nuclear Power
-Laser Weaponry
Standard Weaponry:
-Alkali-Metal (Explosive) Ammunition, Kinetic Weapons
-Molybdenum-based full-body "coating" (insular body paint)
Soldier appearance:
Image
Standard Ship Appearance:
Image
#DOSAPP (do not delete)
Last edited by Zjaum on Tue Apr 10, 2018 9:39 pm, edited 1 time in total.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

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