(Nation Name):
- (English): Charter of the Holt
- (Kraician English): Holtscipulagsscra (lit. "Kraician Charter")
(Flag):
(Capital): Northwest Scutum-Centaurus Arm, Fleissigesheiligtum
(Population Size): 400,000,000,000 (400 Billion)
(Primary Species):
- (Visual Reference #01): Zillion Soldiers (Standard Cyan Military Attire)
- (Visual Reference #02): Zillion Soldiers (Gathering for Prayer)
- (Visual Reference #03): Zillion Soldiers and Fusiliers (Standard White Fusilier Military Attire)
- (Visual Reference #04): Zillion Commander (Amelia Ambers; A Spy's Last Moments before Death)
- (Visual Reference #05): Zillion Spy (Amelia Ambers' POV; A Spy's Last Moments before Death)
- (Visual Reference #06): Zillion Officers (Amelia Ambers accompanied by one of her many lieutenants)
(Nation History): The Charter of the Holt - also known as 'Holtscipulagsscra' (lit. "Kraician Charter") in Kraician English - is a totalitarian state lead under the collective dictatorship of the military and the leading political party ('F.O.'; acronym, "Folkshiply Folk's Foronly Foreside"; lit. "Democratic People's Unification Front"). Politically, the Charter of the Holt is a unitary single-party parliamentary republic, which had originally been established as a state of emergency in the Zillion's pre-interstellar age of war, the Iron Wars. Hoping to save the Zillion's homeworld, Zuflucht, from indirect self-destruction at the hands of the Iron Wars, the Charter of the Holt had been established as an organization to originally put an end to the Iron Wars peacefully; however, around the same time humanity had entered World War One, when it became clear that the Iron Wars can only end in only one nation emerging victorious, the Charter of the Holt eventually devised a new military charter for every nation siding with the Holt - formally establishing the Charter of the Holt as a new superpower.
Originally comprised of 42 nations around the time the charter was created, the Charter of the Holt aimed to end the Iron Wars not only by brute force, but also space colonization. Hoping to gain an advantage over the opposing factions of the war, specifically the Neo-Communists and Religious Zealots, the Charter of the Holt secretly abandoned Zuflucht for some time in their quest of space colonization. Subsequently, around the same time humanity had emerged from the Cold War, the Charter of the Holt returned to Zuflucht with a space military (navy and army) to crush the Iron Wars once and for all - taking about four years to conclude through fierce resistance and intense combat.
Once Zuflucht had been retaken and placed under the Charter of the Holt, Zuflucht was a war-torn planet - now smoldering in ruins from the thousand year long fighting from the Iron Wars. With the Zillion's homeworld left in ruins, the Charter of the Holt sought even further into the stars to gather the resources necessary to fully rebuild and recover Zuflucht from its war-torn state. Possessing the star systems of Brücke, Freiheit , and Gitter, the Charter of the Holt spent the next several centuries focusing on reviving the native Zillion homeworld; bolstering the construction of infrastructure (planetary and interstellar) on a grand scale unique to a mechanical robot species. As purely mechanical robots that the Zillions are both personally and naturally, the Zillions were able to establish a regional galactical power with little electricity or electronics (except for their Simple Communication Systems and other non-military miscellaneous items); however, that doesn't go without some other changes.
As a totalitarian state, the Charter of the Holt is unusually nationalistic and culturally imperialistic, which was made possible by a cult of personality established by the sole political party ('F.O.') and good old fashion militarism. By 2195, the Charter of the Holt had turned from an alliance to a formally established empire ruling over 59 billion subjects and utilizing technologies with little to no electricity - clockwork and dieselpunk technology along with a hint of steampunk innovations. Essentially, electric applications - along with the concepts of science - were virtually seen as nothing more than magic; physics on the other hand being praised and treated as the Zillions' form of 'science'.
Before the close of the 22nd century (2100s), the Charter of the Holt eventually unveiled the first use of early Warp Drive FTL travel onto all their ships as early as the 2170s - already mapping out the interstellar lanes within the territories of the Charter. What normally took entire years to travel between star systems via solar sail now took hours or even days; however, the Charter's Warp Drive FTL travel didn't go without faults as the years passed, one of such faults ended in what could've been an accident. One small patrol fleet in particular had mysteriously vanished in 2222, never to be seen again while returning from years of maintenance; however, said fleet eventually returned in 2481, but not with the original crew.
Prior to the ships return, the Zillions sought their interests into the abyss of space not only in their quest for restoration and redemption, but also resources and living space for their ever-so growing population. In the first several centuries, the Zillions enjoyed a prosperous and all too smooth age of interstellar colonialism and imperialism that brought new wealth and cultural influence wherever the Zillions colonized, better known as Unruhmlicheswachstum (lit. "Inglorious Growth"); however, as its name was implied, this golden age of extraterrestrial exploration constantly left the military itching for war and unsatisfied with the lack of any worthy foes. The only reason why the military kept to themselves during this age was not only their own morals, but because of not wanting to meet the wrath of a purge that could otherwise wipe out the entire dictatorship from the inside out.
Though it wasn't until the end of Unruhmlicheswachstum in the 2460s that the Zillions would be suddenly introduced to a powerful foe in the form of their old vessels; however, that didn't come without some nasty surprises. This new foe - better known as the Zarazheniye - were an unmistakable humanoid species, whom wielded technological innovations that were genetically engineered and purely organic - something that they had in large numbers when they proceeded to invade the Charter shortly after the ship returned to Charter-friendly territory. Initially outgunned, outnumbered, and outsmarted, the Zillions waged a 20-year-long war with the Zarazheniye, coming out on top of their foes with superior intelligence, technology, firepower, and overwhelming numbers; however, while the war ended with the extinction of the Zarazheniye, the Zillionspaid their success with the war with moderate costs.
The war was nearly a Pyrrhic victory, though the loss of life was enormous for both sides - the Zillions having more casualties than the Zarazheniye. Merely a hundred dozen colonies under the Charter had been lost during the war, many of them either left infested and uninhabitable or sometimes harboring Zarazheniyen strongholds that waged skirmishes for years following after the war. Though if there was one thing that the Zillions learned from the Scharfest-Zara War, the Zillions were never to underestimate their enemy as well as remaining unprepared to take them head on in the harrowing depths of war.
Now, the Zillions are moving forward beyond the aftermath of the Zillion-Zara War, though the empire wasn't exactly the same as it used to be. The Zillion are in need of looking for new colonies in order to finish their economic and financial recovery from the war. Though battle-harden and prepared to wage another war, their next encounter with any other foe wouldn't be as colossal and lengthy as the Zillion-Zara War...at least until now...
(Military Size): Approximately 12,000,000,000 (12 Billion)
(Military Tech): Zillion-built ships are like if someone crossed human-built 19th century armored cruisers and pre-dreadnoughts with the solar sails from Disney's 'Treasure Planet' movie. As true to the clockwork-dieselpunk technology range of the Zillions, crew comfort especially in ships are disregarded in exchange for functionality and size. This subsequently gives Zillion-built ships the rather 'steampunk-dieselpunk appearance minus the smokestacks and pistons'; however, despite the cramp 'U-Boat interior' of Zillion-built spaceships, Zillion-built spaceships have a few standard features that define their design and weaponry. Aside from the warp drive and side-mounted (starboard and port) mainsails, each Zillion-built military spaceship has a bow-mounted high-velocity multi-breech gun - the Zillion's mechanical and non-electric counterpart to the railgun (aka, MAC cannon).
The Zillion's multi-breech gun - also known as 'Megashattergun' (lit. "super rifle") in Kraician English - uses a series of multiple-breeches mounted on the side of the barrel, which detonate in synchronization to propel the projectile at an average speed of 26km/s (93,600 km/h = 0.00009% the speed of light). The largest Megashatterguns - typically found on Zillion dreadnoughts (usually in pairs of two or four) or orbital defense platforms (mounting a single gigantic Megashattergun; bigger than the ones found on the dreadnoughts) - can fire shells at 11,000km/s (39,600,000km/h = 0.04003% the speed of light); however, the recoil and noise generated from the firing of a Megashattergun is tremendous, which requires a ship to remain stationary - the recoil can cause severe vibrations that can cause tears in the sails and knock the ship off-course. As the most powerful mass driver weaponry among the Charter's arsenal, the smallest Megashatterguns (128mm/4.8in) are capable of smashing mile long meteors into multiple pieces with one or a few shots, while the largest Megashatterguns (1,143mm/45in) can reduce megacities to ruins within a couple or a few shots; however, loading each shell and its propellants usually takes two to ten minutes (usually two minutes for the smallest, and usually ten minutes for the biggest).
Flak guns and sponson turrets are common features on Zillion space warships, which are used both as point defense systems and quick-firing guns against starfighters. Whenever missiles are not available, Zillion space warships sometimes carry short-ranged clockwork-powered rocket-propelled nuclear torpedoes as a surprise 'sucker' punch in ship-to-ship combat - though it should be noted that the torpedoes use nuclear fission to achieve a nuclear explosion (unlike the missiles that are thermonuclear; nuclear fusion). On the other hand, missiles equipped with nuclear warheads are reminiscent to the V2 Rockets used in WW2, though the missiles are not to be underestimated, since the missiles have no electric components and are propelled using solar sails, along with the fact that every missile has unique false parts to prevent the missiles from disarmed (in the case that the enemy captures and recovers a missile in space); however, unlike the torpedoes that require crashing into its target, missiles are programmed - via the usual mechanical computer - prior to their launch to travel and detonate after traveling a certain course for a certain period of time.
The amount of ships in the Charter's navy is classified; however, there are only a handful of dreadnoughts, which is tremendously outnumbered by cruisers, destroyers, and corvettes in a ratio of 100-to-1. Dreadnoughts do not travel alone, they are each accompanied by a large escort enough to act as its own fleet; however, dreadnoughts are used not as frontline ships, but rather as massive defense platforms tasked with defending major locations throughout the Charter. The cruisers and destroyers are the actual frontline ships, though that's not to forget that they do not go alone into planetary invasions without a fleet of fluyts; whom are specialize to deliver troops and equipment to the surface (something the other ships can't do).
(Standard Weaponry):
- K-47 Pistol (Delayed-Blowback Action; 10mm; Ten Round Box Magazine; Wood and Steel Construction)
- K-10 Battle Rifle (Bolt-Action; 12.7mm; Five Round Fixed Magazine; Wood and Steel Construction)
- K-52 SMG (Blowback Action; 10mm; 30 Round Box Magazine; Wood and Steel Construction)
- K-11 GPMG (Delayed Blowback; 12.7mm; 20 Round Box Magazine; Wood and Steel Construction)
- M-15 Shotgun (Blowback Action; 12 Gauge; 20 Round Drum Magazine; Wood and Steel Construction)
- M-27 Grenade Launcher (Revolving Drum; 30mm; 18 Rounds; Steel Construction
(Soldier Appearance):
- Zillion Soldiers (Standard Cyan Military Attire)
- Zillion Fusiliers
- Zillion Officers
(Standard Ship Appearance):
- Corvette
- Destroyer (Three in Formation with a Dreadnought/Carrier)
- Light Cruiser
- Heavy Cruiser
- Dreadnought/Carrier
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