Gilgamesh is a relatively new military region that seeks to exploit the structure of the WA along with gameplay operations to influence the passage of resolutions within the WA. Our goal is to prevent as many proposals within the WA from passing. Join us if you want to help curtail the power of the WA!
Why Join Us?
If you like having fun, being powerful, or gaining glory, then why not join? We forcibly prevent the passage of proposals in the largest, most powerful organization in the game! That's fun, power and glory all rolled into one!
So You're a Defender..
As a defender, you likely place a high value on regional sovereignty for natives. Raiders like to come in and violate that sovereignty, so you interfere with raider actions in order to protect the regions they would otherwise harm. Our army acts in much the same way, except in protection of national sovereignty. The existence and structure of the WA means that some players must join for the safety of their region, whether or not they want to be subject to WA legislation. By interfering with the operations of the WA, we protect these nations from ceding their sovereignty to the whims of the few elite delegates who control the WA.
We should clarify that none of our military actions pose any reasonable threat to the regions our armies enter. Indeed, in 99% of all possible scenarios, our goals will most easily be met by selecting native points. Furthermore, we see Liberation proposals as a necessary tool for Defenders, and we would prefer not to hinder, but rather to help defenders.
So How Does This Work?
The idea is pretty simple. In order to keep proposals from making it to quorum, or from passing, we swap selected delegates out of office. Since our goal is not to capture these regions (many having active founders, too) this can most easily be achieved by selecting natives with endorsements near the delegate. Few delegates are safe from this tactic, and a small group of updaters may be deployed in order to prevent significant numbers of delegates from enabling the WA to project its power.
But Why Fight the WA at All?
Well it's kind of like raiding, and that's fun. However, there are also practical and arguably moral reasons to WA opposition.
The first reason for opposition to the WA is the typical argument for national sovereignty. As stated above, WA membership is a necessity for some people, and not entirely a choice they get to make. Even in a perfect world, WA membership makes no sense from an RP perspective, only from a gameplay perspective. Why would a nation voluntarily subject itself to the will of other nations? Any time a resolution is passed in the GA, all nations that voted "against" said resolution have their sovereignty violated.
Indeed, the whole system of the WA is broken. It is a farce. The WA is presented as the world's governing body, and is supposedly an analogue to the UN - except that the UN is not the world's governing body, and the UN's decisions affect non-member states. Then there's the issue that any player may simply create a puppet nation to participate in the WA, yet avoid the affects of the WA entirely. So anyone taking the WA seriously is likely being taken advantage
However, this is also not just about fighting the WA, or even just about Gilgamesh as an organization. Gameplay needs something new to spice it up. We think you should fight against the WA, of course, but there is no reason you can't go off and have your region go fight for a certain political ideology within the WA. In fact, this is a far more interesting rationale for military gameplay than raiding or defending, the logic of which boils down to "because we can" or "because we must". If some communist region wants to go out of their way to force the passage of communist resolutions while actively blocking and repealing stuff they see as capitalist, I see it as a good expansion of gameplay.
This project has been a long time coming for me. Ever since I started playing NationStates (back in 2012) I have wanted to do something like this, but until I created Gilgamesh I was either not doing it right or I was floundering with other unrelated projects. I really want to contribute to the world of military gameplay here on NationStates because by itself it is such a fun little emergent niche of a game. My hope is that through Gilgamesh I will stir up something new we haven't seen before in gameplay, and hopefully add some depth to this game so many of us waste countless hours on.
~ Galiantus ~
News and Updates:
The End of Gatesville 3/18/18