NATION

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Welcome to Omega station OOC (Character, Sci Fi, OPEN)

For all of your non-NationStates related roleplaying needs!

Should i post the IC soon, as in on monday/by Tuesday, or wait and hope for more people before Wed?

Poll ended at Tue Feb 27, 2018 4:42 pm

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Total votes : 5

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Shadowwell
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Founded: Jan 26, 2015
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Welcome to Omega station OOC (Character, Sci Fi, OPEN)

Postby Shadowwell » Wed Feb 14, 2018 12:42 pm

Welcome to Omega Station OOC
Lore Thread-OOC (Here)-IC


Image




For many centuries, ever since we first gazed up into the sky, Humanity has thought that we were alone in the universe, we were wrong. Humanity really first took to the stars nearly 5 centuries ago, 493 years to be exact, in the year 2183, when we sent out our first ships capable of interstellar travel. We would learn much about the Milky Way and we would spread, now that we had found suitable hunting grounds and new wondrous world. Our expansion would stop in 2333, when we would meet our first alien race, the first, but not the last.

Our encounter with the Nah’ni, a mysterious Insectoid race, would leave us changed, not just due to the revelation that we were not alone. The Nah’ni were and still are a peaceful species, they were rather kind and open, even towards outsiders. This openness led certain members within the United Nations of Earth to think they were weak and easy for pickings. They attacked the Nah’ni Imperium and were rebuffed with ease, minimal casualties on either side. The effects of that decision, to attack the Nah’ni, would change humanity forever.

The decision to attack the only species other than our own that was capable of space travel that we had met, was met with displeasure, especially with how it ended. The different ideological groups would fight, fight for many years, and then two distinct groups would be formed, the Martian Union and the Terran Confederacy. Since the great split between Humanity, we have discovered many other species and spacefaring nations, and we have also gotten into many wars and conflicts.

150 years ago a neutral zone was established to discuss political matters peacefully. That neutral zone is Omega Station; it is located in a solar system that lays perfectly center where the borders of all the nations belonging to the major powers intersect. It is considered a nation and sovereignty in its own right mostly separate from the rules and prejudices of the other nations. The Station itself is an ancient construct, the remnants of a nearly extinct race whose empire is only mentioned in legends, even in the records of some of the oldest races and nations.

Since it was made the capital of the neutral zone, and formally named, it has always been run by an Administrator, to ensure it runs well and remains peaceful. The First Administrator was simply known as the Caretaker, he was the only living being on the Station, when it was first discovered, long ago. Since then the Administrator has been elected and chosen by a council formed from the major powers. Though every Administrator is an accomplished and decorated being, they are more often than not those who have fallen from grace or such with those in power in their nation. It has been around a century and a half since this was put into practice and a new Administrator, the 15th, is about to take command of the Station.


Resources and Lore

  1. No Metagaming, Powergaming, Godmodding, Etc
  2. The Ops word is law and the Co-Ops are his enforcers. Three strikes and you are out, some leeway may be given.
  3. Max of 3 characters, does not count Visiting Characters, but do not go overboard with those. You can have Visiting characters without having a normal character, but i would prefer if you have at least 1 Character.
  4. Don’t be a dick in the OOC, meaning no arguments and such; you can take any arguments to TG. IC'ly your character can act how they want within reason.
  5. Please put some detail and such in your applications if you can, if you need help, i will do what i can to provide assistance. Visiting Characters and NPC's can be somewhat bare, but still make them memorable if you can, add some flare to their appearance, some distinguishing features or such, for example.
  6. No one liners, dialogue can be an exception, but try not to post one liners.
  7. Aside from races and a few other things, your characters can only be from the nations listed, though characters with the CIS have a bit more leeway.
  8. Yes Psionics are a thing, but only the Nah'ni and the Ihbb have a sizeable population of them, they are rare in humans and nonexistent in the Thangar. CIS members might have a few, but they are still rare, most psionics are not too powerful, and psionic characters, will be met with more scrutiny.
  9. Do not alter the App, please, doing so counts as a strike against you, three strikes and you are out, so to speak, some exceptions might happen, ie might be kicked due to outrageous behavior or such without reaching 3 strikes.
The year is 2676 and peace reigns, for the most part, within the Milky Way. Humanity first truly took to the stars in 2183, on October the 13th, a Friday, prior to this date they were bound to the one solar system, Earth’s system. In 2183 Humanity sent out its first exploratory fleets, and from there it only spread. We discovered many worlds and phenomena, some of which had only been theoretical until they were found.

This continued for decades, centuries even, but every expansion has to stop. Humanities expansion stopped, when they discovered, that they were truly not alone, not the only sapient technologically advanced race within the vast confines of space. The first space faring nation humanity encountered was the Nah’ni imperium, a race of beings whose had gained biological adaptations that served the same purpose of nearly any technological equivalent. That was in 2333 exactly 150 years since humanity took to the stars.

They were a kindhearted race, mysterious, yet open to outsiders. The Nah’ni had untapped resources on their Hive Worlds, this drew the greed and attention of those in power. Humanity, came into conflict with the Imperium, who were able to fend them off with ease. The way the United Nations of Earth went about this, caused changes, within the nations of the Milky way and humanity itself. The UNE split, earth had long since been abandoned, it was bereft of civilian populations, mostly, serving as a vacation spot and research center for humanity.

Humanity fought with itself for many years, the fighting ended in 2450, and two nations now existed where a single semi-united humanity once was. The Martian Union took over earths home system and established a capital on Mars. They were the embodiment of humanities desire for conquest and advancement. The other nation was the Terran Confederacy, they took many of the border worlds and embody humanities industriousness and reliability and most of all their ability to change.

Though it took a while for the nations of man to recover, they did, the Terran Confederacy forged relationships with the Nah’ni and other species and nations that would be discovered. The Martian union would do the opposite, practically shunning connections with the other races and space nations. This attitude would eventually lead them to war, along with most of the Milky Way.

The Union came into conflict with the members of the Ihbb republic, and they in turn started to terminate their trade relationship with the Terran Confederacy and other nations, this forced the other nations to become tense, eventually coming into conflict as well. Each of the nations were not at war with one another exactly, but neither were they friendly, eventually after nearly a century of war and conflict it ended. In the years afterwards, a neutral zone was developed and accords were put into practice.

That neutral zone is Omega Station; it is located in a solar system that lays perfectly center where the borders of all the nations belonging to the major powers intersect. It is considered a nation and sovereignty in its own right mostly separate from the rules and prejudices of the other nations. The Station itself is an ancient construct, the remnants of a nearly extinct race whose empire is only mentioned in legends, even in the records of some of the oldest races and nations.

Since it was made the capital of the neutral zone, and formally named, it has always been run by an Administrator, to ensure it runs well and remains peaceful. The First Administrator was simply known as the Caretaker, he was the only living being on the Station, when it was first found, well over 5 millennia ago. He ran the station peacefully for many decades, before disappearing nearly a century ago, without a trace.

Since then the Administrator has been elected and chosen by a council formed from the major powers. Though every Administrator is an accomplished and decorated being, they are more often than not those who have fallen from grace or such with those in power in their nation. It has been around a century and a half since this was put into practice and a new Administrator, the 12th, is about to take command of the Station.
About Omega Station
Image
Omega station is an utterly massive construct, from docking arm to docking arm, it is many kilometers long, the size of the station even dwarfs the flagships of some of the Nations. No one truly knows how old the station itself is, as it was ancient even when the Nah'ni first discovered it, millennia ago, as was the Caretaker. Since the Caretaker vanished, many of the stations areas and functions have been shut down and locked out for use by most of the Stations personnel.

The only parts of the station that are still accessible by mostly everyone are the Docking ports adn bays, as well as the lounges and hotel areas opened up near them, the which is divided into two main sections, Habitation and business, as well as parts of the central sphere and Command Center atop the sphere. Each of the docking arms holds numerous ports for ship(s) of varying sizes, while other areas serve as landing for small freighters, shuttlecraft, and Cargo. The RIng holds a total of 15 levels, the top 7 are for business, then the lower 8 are for habitation and storage. The Central sphere holds unknown wonders, but a few of its lowest levels serve as hydroponics bays and farming areas and such.

Before the Station became a neutral zone a century and a half ago, it was mostly abandoned, with just the Caretaker and a few other Draug'n constructs staying on and maintaining the Station. This does not mean that it was unvisited however, over the years since they became aware of its presence and location that Station received numerous Ihbb visitors, the vast majority of which were on a sort of religious pilgrimage, visiting the sights of the Progenitors. The Ihbb were not the first to discover the station however, that honor belongs to the Nah'ni, discovered long ago by the Imperium, in fact the Ihbb and Nah'ni nearly went to war, as for a time, the Station lay in Nah'ni space.
Though a few of the species/nations featured here are relatively from scratch, i had to get some outside help, though not jsut in the form of influence.

Species name generator for Aliens. I got the Ihbb, ROgh, Chyss, and Weseh mames from this.

If you need a little help, to get just a base for a race or species, these could help. If that does not help, then this one or this one could. They will at least give you a base or concepts you could use for making a race. Apps for making a race are located within the Lore Thread, but still links can help with characters and names well enough.
On Technology and the Merchandise of the various Nations
Generally speaking technology in the year 2675 is much more advanced than it is now. Directed energy weapons are a thing, as are personal forcefields, ultralight ultra-strong composite armors and most things in between from androids to limited matter synthesis. The technology each nation and race/species holds is not exactly equal. Just as each nation has different and varying peoples, the technology each holds is different, yet similar.

Martian Union:The Martian Union is a militaristic expansionist nation, and their technology reflects that, they favor energy weapons with a fair spattering of ballistic and kinetics thrown in, their engines and sensors, of all types are generally more effective and efficient than their counterparts in other nations. They have power suits, which hook into their energy weapons making them more efficient and also generating a field of energy that protects them from ballistics and physical harm.

These power suits range from the smaller lighter Power Armor which simply enhances their wearers physical attributes to the Battle Suits, which are large bulky things used solely in combat, for the most part. Most of their techs, from the Power Armor to their battle tanks, serve very specific rigid purposes, but there is such a variety of it that they do not need to be varied in use individually.

Terran Confederacy: The Terran Confederacy has simple reliable gear, which is easily replaced and customizable. They favor ballistic and kinetic weaponry, and their ships are efficient and some can even operate with a minimal crew and half the ship missing, though that is a rarity. Most Terran items are lightweight yet exceedingly sturdy, from clothes weaved from Nah’ni silk to the base Combat Armor which allows for the composite plates to be replaced and removed to be fully tailored to any situation, this has made it favored by private security forces.

Just as the armor can be customized with a reliable product as its base, their other military tech is roughly the same. Their tanks and vehicles all have a single reliable customizable base, and the same can be said for their fire arms. The basic pistol for the Terran Armed Forces allows nearly any part within its design to be tweaked or replaced to improve the base performance and to increase their effectiveness in one aspect or another. Their energy weapons work on a similar principle, but they are rarely used in large quantities as their ballistic weaponry is more streamlined and favored.

Nah’ni imperium: Though the Nah’ni Imperium does not possess technology as many recognize it, but they do have many products that are used or sought after by the more conventional races. Nah’ni pheromones are highly sought after, ranging from the ‘Medical’ Pheromones, which are used as ingredients in high quality medicines from sedatives and analgesics, to far more illegal medical supplements.

Other highly sought after Nah’ni products include armor and weapons made from the exoskeletons/carapaces of fallen Nah’ni, mostly legally obtained, though they are often used in illegal ventures to bypass scanners that detect elements present in conventional armor and weapons. Some Nah'ni are capable of producing extremely strong extremely light silk. This silk is sold raw to other Nations, most notably used by the Terran confederacy for their armor and bullet-resistant casual wear. Though they sell it to other nations, the Nah'ni do use the silk for certain things.

Though they do not have conventional technology, or produce t rather, it does exist. During the Nah'ni Dark ages, a Vizier, whose name has been struck from history, used technology and changed the NAh'ni, making them warlike, and their technology during the time was no different. These rare pieces of Nah'ni Dark Age Tech, are highly sought after by collectors, but possessing a piece is frowned upon by the Nah'ni.

Thangar Consortium: all Thangar products are exquisitely and artistically crafted, and even their effects are beautiful in a way. The Thangar, do not have ugly drugs, exactly, like Meth and Crack from Old Earth, no ‘drugs’ of the Consortium will leave the user disfigured or scarred, but they are even more dangerous for it to those of weak body and mind. All consumable products made are strong with lingering effects, when taken in moderation, they are harmless.

Most Thangar weapons and armor are astonishingly heavy, much too heavy for normal races, but despite that, they are highly sought after. Wealthy collectors will seek Thangar constructs, simply for how they look, even if most of their armor is too small and their weapons too heavy, they are beautiful nonetheless. Aside from that, many of their products are works of art, paintings, sculptures, and other similar things, some wealthy citizens of certain Nations and sovereignties will go to great lengths to acquire either the works of art or the artist themselves.

Ihbb Republic: Primarily, the Ihbb republic deals in Augments, both genetic and cybernetic, things that will make you stronger, but they are not for the weak of body. If you undergo a treatment with a weak body, you could die, but that is one of the lesser effects. Other products they deal in are stimulants, they are not exactly illegal drugs, but might as well be, to weaker races. Most Ihbb food and drink are laced with stimulants such as caffeine, Ephedrine, and other stimulants.

Since coming into contact with humanity, they have taken coffee and other natural sources of stimulants and improved them, making them stronger and more effective on the Ihbb. Iseth, also known as Ihbb Coffee, is a popular drink for avid coffee enthusiasts and others have taken the drink and made many varieties of it increasing its fame. Out of all the Major Powers, they are the ones who possess the most Draug'n tech, and most of their technology is based from things left behind by the Progenitors.

Confederacy of Independent Systems: The CIS, has no absolutely unique products, but it still holds a wide variety of products due to the many cultures that make up its membership. The drink known as Ihbb Coffee was changed not by humans but by a race from the CIS, the Weseh, a species of feline humanoids that are rarely seen. They were the first to experiment with Ihbb and human Coffee, improving and changing them in ways no one had done before.

Draug'n Ascendancy: Aside from Omega Station and Draug'n tech used by the Ihbb, Technology and items created by the Draug'n are extremely rare to find. The few examples of tech and products that have been found are extremely advanced, one prime example is the Security Chief of Omega Station. He is for all intents and purposes an artificial life form, he is made up of Nano-machines, that possess sentience. He can take nearly any form, as long as certain conditions are met, unlike NAno machines used by the Ihbb and the Martian Union, which ultimately are used to improve and heal one's body, his nano machines are unique. They can consume nearly any matter, and can even absorb and change one form of energy into another, they can replicate the fell and look of skin perfectly, luckily, he is a peaceful being, most of the time.
Code: Select all
[u][b]Visiting Character App[/b][/u]
(Do not alter the app, beyond removing things in parenthesis, please)
[b]Name:[/b]
[b]Appearance:[/b] (image and/or Description, please be thorough and list any distinguishing features as well)
[b]Age:[/b]
[b]Personality:[/b](Give a brief description, can be divided into likes and dislikes, or eft blank, but only if said personality and quirks will be shown IC'ly)
[b]Home Nation:[/b] (List race as well, if needed)
[b]Occupation:[/b]
[b]Brief Bio:[/b] (At least a paragraph to explain why they are on the station unless their presence is explained in another Characters bio or the like)
[b][u]OMEGA #423[/u][/b]



Code: Select all
[b][u]NPC app[/u][/b]
(Do not alter the app, beyond removing things in parenthesis, please)
[b]Name:[/b] (pretty apparent)
[b]Appearance:[/b] (Image and or description)
[b]Age:[/b] (pretty Apparent)
[b]Brief Bio:[/b] (At least a paragraph to explain why they are on the station unless their presence is explained in another Characters bio or the like)
[b]Species/Race:[/b] (pretty apparent, list sub species or such if any)
[b]Position on station:[/b] (pretty apparent)
[b][u]OMEGA #423[/u][/b]



Code: Select all
[b][u]Character App[/u][/b]
(Do not alter the app, beyond removing things in parenthesis, please)
[b]Name:[/b]
[b]Age:[/b]
[b]Appearance:[/b]
[b]Personality:[/b](Give a brief description, can be divided into likes and dislikes, or eft blank, but only if said personality and quirks will be shown IC'ly)
[b]Home Nation:[/b]
[b]Species/Race:[/b]
[b]Occupation/Position on Station:[/b]
[b]Skills/Abilities:[/b] (What skills do they have, are there any naturally abilities they were gifted with, are they psionic? etc. Skills would be something like, easy to talk to, skilled with repairs, Abilities would be a Thangars strength, or a Nah'ni's pheromones.)
[b]Equipment:[/b] (List any weapons or such they carry on themselves, mostly this is for any soldiers or such.)
[b]History:[/b] (at least 2 paragraphs, please)
[b]RP Sample:[/b] (Link to the specific post please, make it recent if you can.)
[b][u]OMEGA #423[/u][/b]
Character App
Name: James Rogers (The Admin)
Age: 29
Appearance:General appearance He stands at around 6 feet 4 in height, broad at the shoulders and is well muscled, with said muscle being evenly distributed across his body. His skin is though and litered with scars, though few are as noticeable as the ones on his face.
Personality: He is simply put, serious, though such a term is lacking. He is honorable, and does not take betrayal lightly, for all intents and purposes he is a by the books soldier, abiding by rules and orders, though maybe not in the manner through which they were intended. He takes rules and positions of authority very seriously, and expects others to abide by the rules as well.
Home Nation: Martian Union, now of Omega station
Species/Race: Human
Occupation/Position on Station: Admin
Skills/Abilities: Trained Soldier, capable pilot and Captain.
Equipment: He has a modified Martian Union Mark 10 Domacles "Rhino" Battle Suit.
History: James Rogers, unlike many within the Martian Union Military, was not born into a position of power or privilege. His family, was not originaly from Mars, in fact, his Grandparents were originally from Old Earth. They got lucky many years ago, back when they were still young, they were able to get a unique Old Earth Relic, through some amount of trouble. They were able to contact someone and able to secure passage off of Old Earth, luckily they were not double crossed by the person they contacted. They were able to sell the Relic to a person ina position of power, and were able to acquire citizenship within the Martian Union, and even reside on the capital planet, Mars herself.

James was born in the slums of the city of Hellifax, one of the many cities dotted across the surface of Mars, and the capital of the terraformed planet. From a young age he showed skill as a soldier, even against properly trained and conditioned troops. This skill ended up drawing the attention of some higher ups, and he was drawn into the Martian Union military, and would become a beacon of hope to the less privileged inhabitants of the Union. He would become one of their most accomplished captains, until an unfortunate incident happened during a routine patrol that encountered a pirate fleet. Some of his compatriots lost their lives, and he ended up being banished to be Admin of Omega Station.
RP Sample: Fallout Aurora, Depths of Space
OMEGA #423


NPC app
Name: Vatmun
Appearance: This look, different clothes
Brief Bio: Vatmun, or Vat to his friends, was once an up and coming member of the largest Thangar Consortium Guild, the Gilded Coin, which dealt in currencies mostly, and things used as currency. He was quite successful in his business ventures, but then he got greedy and ended up angering the Guildmaster, when got him exiled. Since then he has been on the Station, arriving just as the previous Admin arrived, he helped the man, and ended up getting a useful easily controllable pawn. With the new Admin arriving, and the last one being retired, he is worried about his business, but will do whatever it takes to keep it going, he hopes that the New Admin is like the old one.
Age: 67 (been in exile for 32 years)
Species/Race: Exiled Thangar Tinker/Merchant
Position on station: Bartender, purveyor of useful and often stolen goods, information peddler
OMEGA #423


NPC app
Name: True name is unpronounceable, answers to Tailor/Taylor
Appearance: Base appearance
Brief Bio: Taylor was born outside of a Hive, from the union between a Vizier and a Crafter. This made him remarkably more intelligent and intuitive than most of his Caste. When he was 10, 27 years if formative years as a drone are included, he was sent with the Nah’ni delegation to Omega station, and has stayed there since, operating a shop.
Age: 187 (has been on Omega Station since it became a Neutral Zone)
Species/Race: Hiveless Nah’ni Crafter Caste Variant
Position on station: Private tailor, sells clothes as well.
OMEGA #423



Welcome to the OOC for Welcome to Omega station. This rp has a rough tech limit equivalent to low FT, I would say. As such I will not be accepting every merchandise concept or character or race. In this rp, you will play characters on the station, members of the staff, citizens etc. You can also play visitors to the station, they will not stay on the station throughout the rp, but will still play their part. This rp will mainly focus on the characters and how they react and change as the situation on the station and the galaxy around them does the same.

Though the rp will be somewhat freeform, and focus on character interactions, i do have a few ideas concerning plot events. I will throw things into the rp to spice it up. These things will be events, events can be large or small but they will effect the Station and its residents. Examples of Large events would be an increase in the taxes charged by the Thangar Consortium or the Death of the Nah'ni High Queen or the Martian Union declaring war on the Terran Confederacy, after so many years of peace. Examples of smaller events include the arrival of the New Admin, the opening of sealed sections of the Station, pretty much events focused around the station, rather than events that would just effect the station as a consequence, but not solely.

While this thread does have base info, the majority of the information about the specific races adn nations is in the Lore and Hub thread, linked above. I would also prefer if World building stuff and the like, is kept in the Lore thread, if possible.
Last edited by Shadowwell on Mon Feb 26, 2018 3:33 pm, edited 4 times in total.
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Accepted Characters and Places of Interest

Postby Shadowwell » Wed Feb 14, 2018 12:43 pm

CHARACTER LIST

Citizens

Orange = NPC
Yellow = Visiting Character



Places of Interest


Admin's office: Located in the Command Center atop the central Sphere. The Office has a lounge or Waiting room style area outside it, that then leads to the more secure office. The Office is a large expansive room, dominated by a large desk that could change to suit the Admin's preference, and is currently bare otherwise. There is a secret door that leads to the Admins bedroom, which is a small cozy affair, but like other aspects can change a bit.

The Last Airlock: It is located near the docking bays, it's a dirty grubby affair, though favored by unsavory types who need discretion. The tables, chairs, stools, and the bar itself are all made out of metal. The furnishings are much like the rest of the bar, old, battered, and dented, showing a bit of character. The bar is favored by those looking for cheap drinks and often a fight as well, being one of the wilder establishments on station, despite the Chiefs efforts to control its denizens. Many of its patrons are those of the Martian Union, and others who have an interest in Old Earth affairs, as the Bar takes influence from Old Earth. It is currently run by a human man, Sam Jones, who has resided on the station for most of his life. The original Owner and founder of the bar was a Terran named Rod Sorenson, his apprentice would run the bar, and adopt Sam, before being killed during a fight, after that Sam took ownership of the bar and has operated it since.

Lessah's Lounge: The lounge is run by a Hsiss by the name of Lessah. It is a place of leisure and intrigue, it serves as a place to relax mostly, and the Hostess, Lessah provides certain services mostly in the form of just providing an ear to peoples woes. The Lounge also serves exotic food, drink, and other substances to help the Lounges visitors relax and calm down. The lounge also provides a few forms of entertainment, most prominently with betting on races displayed on Holo-monitors.

Chickle's Chickles, is a somewhat unique establishment concerning businesses on the Station. Firstly, it is much larger than most other businesses, and it lacks a coherent decor, a quirk resulting from its proprietor being a Nah'ni, and lack of funds. The masive room is mostly bare, but with areas sectioned off and decorated here and there, some places are covered by shag carpet, others by rugs, others by genuine and replicated animal skins. Each of the sectioned off rooms holds a padded massage table or two and a few have old chairs, but are mostly bare otherwise.
Last edited by Shadowwell on Sat Feb 24, 2018 7:10 pm, edited 7 times in total.
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

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WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

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Shadowwell
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Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Wed Feb 14, 2018 12:43 pm

reserved
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

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Shadowwell
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Posts: 15167
Founded: Jan 26, 2015
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Info

Postby Shadowwell » Wed Feb 14, 2018 12:43 pm

Commonly seen items



Merchandise App
Item Name: Mark 8 Domacles Battle-Suit
Item Description: The Domacles class Battle suit is one of the heavier Battle-Suit classes. For decades the Mark 8 was considered the peak of the Domacles class, even as new models were made. They are large bulky affairs, with high levels of armor and insulation against energy weapons, as well as force shields for added protection. They are favored by Private security and mercenary groups that do not know the meaning of subtlety.
They increase their wearer’s physical abilities and can make even small wearers seem large, with the average suit height while worn being in excess of 8 feet. They open up from the back for easy maintenance and access. They were the peak of Martian Battle Suits until the Mark 12 came out in recent years.
Nation of Origin:Martian Union
Usage Status: Humans, Human sized aliens, unless hacked, only humans can wear them. (Commercially sold but modified and hacked versions are sold on the black market)
OMEGA #423


Merchandise App
Item Name: Mark 2 Perseus Power Armor
Item Description: Perseus Power armor, is one of the Unions newest creations, it is built to allow the wearer to take some damage while still being able to go rather fast. Modified variants of the model allow the wearer to be stealthed, avoiding eyes ears, even heat and electrical sensors, with ease. The base Perseus Power Armor was made as an answer to the Terran Combat Armor, that allows for plenty of mobility, while still giving some amount of protection. Perseus Armor also has jets to enable bursts of flight and gliding, as well as sudden bursts of speed.
Nation of Origin: Martian Union
Usage Status: Human restricted, modified version on the black market.
OMEGA #423


Merchandise App
Item Name: T-49 Combat Armor
Item Description: T-49 Combat Armor, is one of the heavier classes of Terran Combat Armor. It has heavier armor plates than most varieties, and the heavier mechanisms on the legs allow The wearer to move faster and to lock their suit in place, this function is most commonly used to climb steep constructs, stay locked to a location in a low gravity environment, or to acts as a one person artillery in conjunction with larger weapons. The face plate raises and locks into place when needed and the armor itself can be put on in individual pieces which lock into place.
Nation of Origin: Terran Confederacy
Usage Status: Humanoid aliens
OMEGA #423


Merchandise App
Item Name: YE-3 aka Eyeglow
Item Description: YE-3 was created by the feline Weseh for thier special forces as a way to enchance their natural (though limited) night vision. It is a compound dileviered in the form of eye drops and boosts the effectiveness of Tapeta Lucidum in the eyes. It wasn't intended for Human use though someone at somepoint decided to try it and it interacted with the Fundus of the Human Eye generating a form of low light vision which eventually saw other selling the substance as 'Eyeglow' for parties and as 'night vision' despite dismissal of it's effects on the grounds of Humans lacking Tapeta Lucidum. Use of YE-3 in this manner eventually resulted in many going blind from use of the substance as the Retna burned.
Nation of Origin: CIS
Usage Status: Restricted to Weseh in the armed forces presently in response to it's effects on Humans. Currently sold on the blackmarket as a party favor (Eyeglow) and sometimes as 'nightvision' for those seeking an edge in hunting or another endeavor.
OMEGA #423


Merchandise App
Item Name: Shedder
Item Description: A Shedder resembles a Sythe or half Sythe but with a blunt curved portion where the blade should be- often made of stone. This portion is directed outward rather then in the direction a sythe's blade would be. The Shedder's primary use is in the removing of 'old scales' or in assisting in skin shedding. This is a hygiene product.
Nation of Origin: Ibhh Republic
Usage Status: Ibhh species are the only ones who can make use of Shedders so there hasn't been seen any need to restrict their use. Just like Razors and Shavers among Humans they come in various sizes and styles.
OMEGA #423


Merchandise App
Item Name: Iseth/Ihbb Coffee
Item Description: Iseth, or Ihbb Coffee, is usually served in mugs of heavy metal, usually ones resistant to corrosion. It is a light brown in color and gives off an enticing nutty aroma. IF you are not used to drinking such things, the first sip can leave a brief burning sensation that you can feel as the Iseth travels through your body, but each sip afterwards will leave you invigorated.
Nation of Origin: Ihbb, but varieties refined by the Weseh of the CIS
Usage Status: No restrictions, exactly, but the effects are insanely strong in weaker races, so dilution is advised.
OMEGA #423


Merchandise App
Item Name: Thangar Ale/Dwarven Stout
Item Description: Thangar Ale, is one of the most popular examples of Thangar food and drink, and a few with knowledge of old Earth have started calling it Dwarven Stout, though the Thangar take insult at that. Thangar ale is a strong drink, the Thangar are a strong people, it has a bitter fruity taste, but as it goes through your body, it seems to invigorate you, leaving you more energized in its wake.
Nation of Origin: Thangar Consortium
Usage Status: None
OMEGA #423


Merchandise App
Item Name: Nah’ni Pheromone 14A
Item Description: The Nah’ni have a variety of pheromones, that they have developed and evolved to possess numerous pheromones. They range in use from tracking, to sedatives, to the rather regulated mating pheromones, which can make non Nah’ni and non-insectoids, rather Amorous, to nearly anything in between. Pheromone 14 A is a phereomone and a chemical produced by Nah’ni young who are to be part of the Soldier Caste, it makes them stronger and tougher than normal Nah'ni drones, when applied to humans or other species, it can provide a boost in strength, not just to the physical body, but to the immune system and other things as well. In the past the Martian Union used this pheromone in inconclusive projects that sought to create super soldier. Taking in large quantities can increase aggresive tendencies and make the recipient prone to violence, there are exceptions.
Nation of Origin: Nah’ni Imperium
Usage Status: Large quantities are considered contraband, as the legal dose is only an ounce. Most large quantities of this pheromone outside of NAh'ni space are held by hospitals adn research centers to strengthen weak patients.
OMEGA #423


Merchandise App
Item Name: M17 Multipurpose Weapon, or MW
Item Description: It sort of resembles an M4 rifle, but with several barrels. One barrel fires normal rounds. A second barrel fires plasma, a third barrel fires grenades or darts, and a fourth barrel fires shotshells. It has a scope mounted on the top. The rifle barrel is on the top, the shotshell barrel is underneath it. The plasma barrel is mounted next to the rifle barrel. The grenade/dart launcher is forward and sort of functions as a grip. It has two triggers on the handle. The top trigger can fire either the rifle barrel, or the shotgun barrel, depending on what the switch is set to. The other trigger fires the plasma barrel. The shotgun barrel is clip fed. It's clip is mounted in front of the rifle clip, and a little lower. The plasma power cell attaches to the side of the plasma barrel. The grenade launcher functions exactly like an M203 grenade launcher mounted on an M16.
Nation of Origin: Martian Union
Usage Status: It's military issue only, so the only M17s that have showed up on the Station are contraband.
OMEGA #423


Merchandise App
Item Name: Nah’ni Pheromone 6A (incorrectly marketed as 69 by savvy sellers)
Item Description: The Nah’ni have a variety of pheromones, that they have developed and evolved to possess numerous pheromones. Nah'ni Pheromone 6A is one of the more regulated ones, and most expensive deriving from the Nobility Caste when mating is initiated. An aphrodisiac Nah'ni Pheromone 6A differs from 5A in that it's more aggressive; where as 5A is utilized for attracting a mate (not much different from, I think to use an Earth term, the allure of fragrance in Perfume) 6A is or rather has been described as "What surely makes the Mantis stay." Rather inaccurate but has some accuracy in it. Among none Nah'ni it's more addictive, some have described it as "To have lived a mortal and been elevated to godhood."
Nation of Origin: Nah'ni Imperium
Usage Status: Due to the hefty price on Nah'ni Pheromone 6A isn't widely used, and in the CIS can be purchased as a luxury good on some worlds however, it's the Imperium it's self that's the main restrictor of it's export. This has of course inspired smuggling operations into and out of Nah'ni space. It's not available commercially in the Nah'ni Imperium, as pheromones are vital to an individual Nah'ni's development and thus having them vastly available would lead to a breakdown of the caste system.
OMEGA #423


Merchandise App
Item Name: Hsiss Oil
Item Description: Where this originated is not known, and the Mars Union denies the most common legend regarding the product. The legend goes that it was created by Martian Marines in the wilds of a tropical world in Ibhh space during the old war after having been stranded there when their forces retreated. These Marines, as the story goes had become expert survivalist and had turned the hunters into prey. Eventually they took possession of a Ibhh vessel (what type varies in iteration) and left bringing with them Hsiss Oil. Another legend states that in the ancient days before the Ibhh Republic the Hsiss themselves created it from defeated rivals, of which the Ibhh Republic's representatives have voiced skepticism (preferring the Martian Marine story). Though both are very false, for one thing Hsiss Oil despite it's name doesn't actually derive from Hsiss though the Ibhh Republic truly believed it did for many years, and thus restricted it's trade. Hsiss Oil is an oil but it's mineral based and, though this varies from producer to producer, contains some extract from the seeds of a fruiting weed abundant in Ibhh space. The only 'flesh' like component is fat typically derived from some animal (though proponents of the Marine legend will say it had a different source). It has a warm sensation, and actually provides some benefit to scales but it works best as 'chest rub' on Humans and Humanoids. To be honest, there are so many claims regarding what it can do that most can be considered falsehoods. It does make breathing easier but doesn't work any better on scales then any other oil in fact it's less effective then most.
Nation of Origin: Likely Ibhh space
Usage Status:
OMEGA #423
Last edited by Shadowwell on Sun Feb 18, 2018 4:32 pm, edited 2 times in total.
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Shadowwell
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Founded: Jan 26, 2015
Ex-Nation

Events

Postby Shadowwell » Wed Feb 14, 2018 12:43 pm

About Events


Though the rp will be mostly free form, i will throw things into the rp to spice it up. These things will be events, events can be large or small but they will effect the Station and its residents. Examples of Large events would be an increase in the taxes charged by the Thangar Consortium or the Death of the Nah'ni High Queen or the Martian Union declaring war on the Terran Confederacy, after so many years of peace. Examples of smaller events include the arrival of the New Admin, the opening of sealed sections of the Station, pretty much events focused around the station, rather than events that would just effect the station as a consequence, but not solely.


Current Events

Event App
Event name: Coming of the Admin
Focus of the Event: This event will focus around the Admin and the inhabitants of the Station
Event description: With the previous corrupt Admin gone, a new one has been elected. He is from the Martian Union, which might not sit right with some of the inhabitants of the station. Only time will tell how this new Admin will do and how the Station will change under him.
OMEGA #423



Future Events


Event App
Event name: The Drifters Come aka Cosmic Castaways
Focus of the Event: Space faring nomads arrive at the station to restock, entertain, peddle, and recruit if possible.
Event description: After Old Earth was devastated and various factions began fighting among one another a fleet of 'Space Truckers' decided 'To Sam's Hill with it!" and set out into the fringe not as mercenaries or renegades of that kind but rather people just wanting to be left out of it all. The captains of this fleet became 'The Founders' of the 'Drifters'- a kind of nomadic tribal union of spacers bound to the law of no world, only the laws of space. Often considered trouble where ever they arrive the Drifters certainly have a unique set of customs, and refined skills. Stories of 'a thousand worlds' and fables like none other- to some they are homeless parasites staying to feed from the body of a community before flying off while to others they are a delightfully unique culture. Regardless of how one feels about them they have come to Omega Station- at least one tribe of 12 or perhaps 25 highly modified freighter ships which have serviced as homes for generations. The Admin must consider how to proceed in regards to their arrival.
OMEGA #423


Event App
Event name: Return of the Betrayer
Focus of the Event: The Betrayer and how the Ihbb on the station handle the omen.
Event description: The Station is inflitrated by one of the most notorious figures in Ihbb History.
OMEGA #423
Last edited by Shadowwell on Wed Feb 14, 2018 1:13 pm, edited 1 time in total.
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Harbertia
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Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Wed Feb 14, 2018 1:59 pm

Character App
Name: Lessah Erajjei
Age: 34-ish
Appearance: Lessah's scales are red, yellow, and black with a tan underbelly. She's hoodless and while her attire can varry she has been known to wear a red silk scarf toga thing that's wraped around her waist and then the back shoulder before being wrapped around her chest and over the other shoulder and clasped on. Her garb is largely associated with the 'Indian' culture of old Earth.
Personality: Lessah likes to listen, and to have her company welcomed. She also prefers that she knows more about someone else then they do about her, as it makes her feel secure. Not being suspicious (truly knowing the motives) of someone while they don't really know hers' that is. As in being a bit of a mystery offers a security to her that being an open book otherwise would not as all her weaknesses would be displayed to be taken advantage of. Yet even while keeping herself safe in this manner she wants to be trusted and liked and thus still remains an enjoyable presence whose patrons are rewarded form time to time with a bit more information as she gets comfortable with her guest; not that she'll ever appear uncomfortable she is after all an appealing host. Most of her week is spent at the lounge and she's not generally very active save on her time off. She prefers to have the 'relaxed friend' appeal despite her activity off work. Only a few guests and close friends get to accompany her during her time off though at times she'll come across them unintentionally. If she could find a solid holoprogram she'd probably give such programming a try. She can typically be found in the lounge vaping on her chair.
Home Nation: Omega Station
Species/Race: Hsiss/Ibhh
Occupation/Position on Station: Host at and Proprietor of Lessah's Lounge
Skills/Abilities: She does produce a venom naturally, can coil and crush an individual human if she wanted to (like all Hsiss and most if not all Ibhh most of her body is muscle). Her strain of venom (as with all Hsiss she in her teens had her venom tested) assaults the nervous system causing seizure like spasms. She doesn't need to eat often, being a reptile, so she doesn't have much expense in the area of food. She can detect heat but more on a subconscious level.
Equipment: Lessah owns and typically has at her side while at the Lounge a 'Needler Pistol'; a weapon typically employed by ecologists, zookeepers, and the like. A weapon considered rather impractical as 'needles' only have a limited shelf life before becoming as harmless as a porcupine's quills. Lessah herself isn't of the mind to constantly restock so she's improvised with what she has at her disposal. Typically the substances available at the lounge but if given enough time and reason to prepare she can coat the needles in something more deadly. Up in her apartment she has stored a T-47 Combat Armor but only the part meant for the upper torso. It's been given, custom it would seem, an Erbsenmuster camouflage design. She also has Fangtian Ji reproduction in working condition.
History: Lessah doesn't say much about her past. The Erajjei are one of the old families of the station, some of it's original Ibhh inhabitants, but Lessah's the only one to have remained. The Erajjei where of some prominence on the station, not initially but at some point where associated with 'the old families' who held meetings annually to discuss the community on the station. The furthest definite Erajjei to have resided on the station permanently was husband of one of the Ibhh Republic's representatives on the station. One of their children schooled in Ibhh Space before returning to fill the same role as his mother and it became a bit of a tradition for someone in the family to apply for that posting and with so many Erajjei spawned quite a few remained on the station.

By the time of Lessah's hatching however the Erajjei and the old families where falling so to speak. Lessah wasn't favored by her mother, who had intended one of Lessah's siblings to take on the post and Lessah's mother, having married into the family largely for her father's wealth had though habits seen most of that wealth vanish. The old families had a falling out and thus supporting one another wasn't a focus so much as undermining one another and the Erajjei fell to this.

Lessah, like her eight siblings, left the station- but Lessah's the only one to have returned. She seems to have been rather successful off the station, with a small collection of Old Earth relics and enough funds to start up the Lounge. Of her time off station she'd say, if she felt like saying it, that she tried to connect with her ancestors but found that she didn't fit in; she'd only known like her mother life on the station and while her siblings have most likely found a place beyond it Lessah felt drawn to return. The Erajjei have and always will be a part of the station, one must always remain. Even as the stronghold has fallen the ruins must be guarded for the return of it's lord. At least that's the only thing she can remember her father ever saying, and it was the last thing he said to her. The last thing before he, like Lessah's mother eventually did, abandoned the Erajjei siblings.

She has a fascination with Earth culture, brought on by the relics her mother had sold so often while the Erajjei funds dwindled in that conflict of the old families. One of the regions she is said to have visited by guests who have spoken to her often is the worlds bordering Martian and Ibhh space, which is where she's said to have acquired her small collection. She currently has in her employ Nathaniel Lynn as a bodyguard when needed and a bartender at other times.
RP Sample: Wolves of the Mist (most recent RP activity as a player rather then a host)
OMEGA #423
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Pax Nerdvana
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Posts: 15726
Founded: May 22, 2017
Left-Leaning College State

Postby Pax Nerdvana » Wed Feb 14, 2018 4:24 pm

Tag. I'll post my apps tomorrow, if I can.
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Shadowwell
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Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Wed Feb 14, 2018 11:41 pm

Harbertia wrote:Character App
Name: Lessah Erajjei
Age: 34-ish
Appearance: Lessah's scales are red, yellow, and black with a tan underbelly. She's hoodless and while her attire can varry she has been known to wear a red silk scarf toga thing that's wraped around her waist and then the back shoulder before being wrapped around her chest and over the other shoulder and clasped on. Her garb is largely associated with the 'Indian' culture of old Earth.
Personality: Lessah likes to listen, and to have her company welcomed. She also prefers that she knows more about someone else then they do about her, as it makes her feel secure. Not being suspicious (truly knowing the motives) of someone while they don't really know hers' that is. As in being a bit of a mystery offers a security to her that being an open book otherwise would not as all her weaknesses would be displayed to be taken advantage of. Yet even while keeping herself safe in this manner she wants to be trusted and liked and thus still remains an enjoyable presence whose patrons are rewarded form time to time with a bit more information as she gets comfortable with her guest; not that she'll ever appear uncomfortable she is after all an appealing host. Most of her week is spent at the lounge and she's not generally very active save on her time off. She prefers to have the 'relaxed friend' appeal despite her activity off work. Only a few guests and close friends get to accompany her during her time off though at times she'll come across them unintentionally. If she could find a solid holoprogram she'd probably give such programming a try. She can typically be found in the lounge vaping on her chair.
Home Nation: Omega Station
Species/Race: Hsiss/Ibhh
Occupation/Position on Station: Host at and Proprietor of Lessah's Lounge
Skills/Abilities: She does produce a venom naturally, can coil and crush an individual human if she wanted to (like all Hsiss and most if not all Ibhh most of her body is muscle). Her strain of venom (as with all Hsiss she in her teens had her venom tested) assaults the nervous system causing seizure like spasms. She doesn't need to eat often, being a reptile, so she doesn't have much expense in the area of food. She can detect heat but more on a subconscious level.
Equipment: Lessah owns and typically has at her side while at the Lounge a 'Needler Pistol'; a weapon typically employed by ecologists, zookeepers, and the like. A weapon considered rather impractical as 'needles' only have a limited shelf life before becoming as harmless as a porcupine's quills. Lessah herself isn't of the mind to constantly restock so she's improvised with what she has at her disposal. Typically the substances available at the lounge but if given enough time and reason to prepare she can coat the needles in something more deadly. Up in her apartment she has stored a T-47 Combat Armor but only the part meant for the upper torso. It's been given, custom it would seem, an Erbsenmuster camouflage design. She also has Fangtian Ji reproduction in working condition.
History: Lessah doesn't say much about her past. The Erajjei are one of the old families of the station, some of it's original Ibhh inhabitants, but Lessah's the only one to have remained. The Erajjei where of some prominence on the station, not initially but at some point where associated with 'the old families' who held meetings annually to discuss the community on the station. The furthest definite Erajjei to have resided on the station permanently was husband of one of the Ibhh Republic's representatives on the station. One of their children schooled in Ibhh Space before returning to fill the same role as his mother and it became a bit of a tradition for someone in the family to apply for that posting and with so many Erajjei spawned quite a few remained on the station.

By the time of Lessah's hatching however the Erajjei and the old families where falling so to speak. Lessah wasn't favored by her mother, who had intended one of Lessah's siblings to take on the post and Lessah's mother, having married into the family largely for her father's wealth had though habits seen most of that wealth vanish. The old families had a falling out and thus supporting one another wasn't a focus so much as undermining one another and the Erajjei fell to this.

Lessah, like her eight siblings, left the station- but Lessah's the only one to have returned. She seems to have been rather successful off the station, with a small collection of Old Earth relics and enough funds to start up the Lounge. Of her time off station she'd say, if she felt like saying it, that she tried to connect with her ancestors but found that she didn't fit in; she'd only known like her mother life on the station and while her siblings have most likely found a place beyond it Lessah felt drawn to return. The Erajjei have and always will be a part of the station, one must always remain. Even as the stronghold has fallen the ruins must be guarded for the return of it's lord. At least that's the only thing she can remember her father ever saying, and it was the last thing he said to her. The last thing before he, like Lessah's mother eventually did, abandoned the Erajjei siblings.

She has a fascination with Earth culture, brought on by the relics her mother had sold so often while the Erajjei funds dwindled in that conflict of the old families. One of the regions she is said to have visited by guests who have spoken to her often is the worlds bordering Martian and Ibhh space, which is where she's said to have acquired her small collection. She currently has in her employ Nathaniel Lynn as a bodyguard when needed and a bartender at other times.
RP Sample: Wolves of the Mist (most recent RP activity as a player rather then a host)
OMEGA #423

Looks good and has been added, but perhaps, instead of T-47 Combat armor, she could have NAh'ni silk garments, or ina ddition to for casual wear, it is bullet resistant to small caliber kinetic rounds, and much more flexible than the general armo used by the Human nations, though the Terran confederacy does mix a Nah'ni weave fabric into their combat armors.
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Arvecnia
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Posts: 98
Founded: Feb 06, 2018
Ex-Nation

Postby Arvecnia » Wed Feb 14, 2018 11:44 pm

This looks awesome.

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Shadowwell
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Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Wed Feb 14, 2018 11:51 pm

Arvecnia wrote:This looks awesome.

Glad you think so, you need an help or have any questions, ask and i will answer to the best of my ability, more info is located in the Lore/Worldbuilding Thread, linked to in the OP, beneath the title.
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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Thu Feb 15, 2018 4:32 am

Shadowwell wrote:Looks good and has been added, but perhaps, instead of T-47 Combat armor, she could have NAh'ni silk garments, or ina ddition to for casual wear, it is bullet resistant to small caliber kinetic rounds, and much more flexible than the general armo used by the Human nations, though the Terran confederacy does mix a Nah'ni weave fabric into their combat armors.

The T-47 isn't actually meant for her to wear on the station, it's just old tech utilized for hunting. I can't imagine her wearing any armor on the station. Though, yeah- such silk can work considering what she tends to wear. Like what type of silk that wrap around toga thing is has not been stated so one can think of it as Nah'ni silk.

To be honest, Lessah doesn't need the armor or the melee weapon. I think I might take the armor out of the app, but I'll have to think about it while at work.
Last edited by Harbertia on Thu Feb 15, 2018 4:39 am, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Shadowwell
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Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Thu Feb 15, 2018 5:13 am

Harbertia wrote:
Shadowwell wrote:Looks good and has been added, but perhaps, instead of T-47 Combat armor, she could have NAh'ni silk garments, or ina ddition to for casual wear, it is bullet resistant to small caliber kinetic rounds, and much more flexible than the general armo used by the Human nations, though the Terran confederacy does mix a Nah'ni weave fabric into their combat armors.

The T-47 isn't actually meant for her to wear on the station, it's just old tech utilized for hunting. I can't imagine her wearing any armor on the station. Though, yeah- such silk can work considering what she tends to wear. Like what type of silk that wrap around toga thing is has not been stated so one can think of it as Nah'ni silk.

To be honest, Lessah doesn't need the armor or the melee weapon. I think I might take the armor out of the app, but I'll have to think about it while at work.


Truthfully her scales would give decent protection alone, combined with her relative muscle mass, would be difficult to harm her.

The armor could be a old family heirloom, custom made for one family member or another, for the first expeditions onto the abet, perhaps s still useful, but kept around for sentimental reasons, mostly.

Just thought, about an Ihbb sub species, taking after legless lizard and stuff, could have a rivalry with the Hsiss. I also still need to app or make an app for the Turtle Ihbb.
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Pax Nerdvana
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Posts: 15726
Founded: May 22, 2017
Left-Leaning College State

Postby Pax Nerdvana » Thu Feb 15, 2018 7:17 am

Character App
Name: Sam Jones
Age: 34
Appearance: Tall and lanky, brown hair and eyes, medium build.
Home Nation: Martian Union
Species/Race: Human
Occupation/Position on Station: Barkeeper of The Last Airlock.
Skills/Abilities: Serving/mixing drinks, telling jokes, being nice.
Equipment: Keeps a knife in his boot, a datapad in his pocket, a commlink on his wrist, and a blaster in a holster. He also keeps a double barreled tranq gun underneath the counter.
History: Sam was practically born and raised on Omega Station. His parents had abandoned him on the station when he was 5. He was taken in by the barkeeper of The Last Airlock, because he needed a helper. The old barkeep taught Sam everything he knew. When Sam was 18, the old barkeeper was killed by an angry spacer in a fight, leaving the bar to Sam's care. He has been running The Last Airlock since.
RP Sample: viewtopic.php?f=31&t=433855#p33265337
OMEGA #423
Last edited by Pax Nerdvana on Sun Feb 18, 2018 4:14 pm, edited 1 time in total.
The Internet killed gun control.
Profile
Quotes
We Will Not Comply
They can’t stop the Signal
"The universe did never make sense; I suspect it was built on government contract."
-Robert Heinlein

"Affordability
Suitability (.22LR for squirrels, bigger .22s for long range little things, and big-bore for legal hunting reasons, etc)
Ammunition supply-chain (6.5x55 Swede and .303 British, although available, isn't exactly everywhere)
If it's ugly, uncomfortable, and can't shoot straight, but it accomplishes the above, then it's either a Mosin or a Hi-Point."
-Hurtful Thoughts on stuff you want in a gun

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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Thu Feb 15, 2018 2:06 pm

Shadowwell wrote:
Harbertia wrote:The T-47 isn't actually meant for her to wear on the station, it's just old tech utilized for hunting. I can't imagine her wearing any armor on the station. Though, yeah- such silk can work considering what she tends to wear. Like what type of silk that wrap around toga thing is has not been stated so one can think of it as Nah'ni silk.

To be honest, Lessah doesn't need the armor or the melee weapon. I think I might take the armor out of the app, but I'll have to think about it while at work.


Truthfully her scales would give decent protection alone, combined with her relative muscle mass, would be difficult to harm her.

The armor could be a old family heirloom, custom made for one family member or another, for the first expeditions onto the abet, perhaps s still useful, but kept around for sentimental reasons, mostly.

Just thought, about an Ihbb sub species, taking after legless lizard and stuff, could have a rivalry with the Hsiss. I also still need to app or make an app for the Turtle Ihbb.

Alright, also cool ideas regarding the other Ihbb species. I do like the idea of the armor being perhaps one of the few things her mother didn't get rid of before vanishing.
A light in casing is still a light.
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Shadowwell
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Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Sun Feb 18, 2018 12:24 am

Bump

Have gotten a little better, will most likely fill some more info into the reserved posts, within a couple days.
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Harbertia
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Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Sun Feb 18, 2018 7:06 am

Shadowwell wrote:Bump

Have gotten a little better, will most likely fill some more info into the reserved posts, within a couple days.

That's good to know :)
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Bingellia
Diplomat
 
Posts: 703
Founded: Nov 27, 2014
Iron Fist Socialists

Postby Bingellia » Sun Feb 18, 2018 2:20 pm

Name:Nathaniel Lynn
Age:29

Appearance: 5’10” and sturdily built, Nathaniel just barely looks like one would expect a bouncer to look. His hard angular face often unintentionally gives a stoic look that is often betrayed by a round set of soft blue eyes. He maintains a clean-cut, conservative style both on and off the job that is only broken by his hair, which is completely dyed a medium blue. While on the job, he is typically found in some sort of Nah'ni silk business suit, either navy or charcoal, although he does not wear a tie for safety’s sake.

Personality:Nathan is a surprisingly sociable fellow, to the extent that he considers himself faster with a laugh than he is with a draw. Although that optimistically friendly exterior can vanish as quickly as it appeared, revealing a deadly serious side focused on whatever job he may be doing at the time. He’s not without morals and claims, despite having done some brutal things, to have never killed another in cold blood.

Home Nation:Terran Confederacy

Species/Race:Human
Occupation/Position on Station:A bouncer and a bodyguard of sorts in the employ of Lessah Erajjei

Skills/Abilities: With his history of bouncing between odd jobs, Nathan naturally picked up how to fight with a variety of weapons. While he may not be best with his fists or a knife, he is certainly skilled enough with r to at least hold his own should the need ever arise. Being no stranger to the art of drinking himself, Nathan can also serve as a mixologist.

Equipment: He owns a highly modified and well used Terran-made ballistic handgun designed to hit above its weight, and keeps in a shoulder holster. It has served him well over the years, although now it primarily fires less-than-lethal ammunition.

History: If you’d ask Nathan directly, all he’d tell you is that he’s a two bit spacer with no history who was lucky enough to learn a thing or two. The actual truth is a little more complicated than that.

Born on a border world within Terran Confederacy space, Nate, the youngest of five, had a relatively average childhood. A downturned economy and his father’s failing health forced him off-world shortly after his nineteenth birthday. He bounced between odd jobs, mostly in human space, while sending back whatever he had to his family. While most of these jobs were debatably legal, some did cross that fine line.

A mixture of chance and a search for stability brought him to Omega about three years ago, although he found neither when he actually arrived on the ancient station. It would be another handful of months before he got his lucky break, but he did eventually find it. He had made contact with Lessah Erajjai after a simple delivery of stimulants and word soon reached him that she would be hiring. When he had heard that he was hired, he was ecstatic that he finally had the security that he needed and has stayed in her employ ever since.

RP Sample: viewtopic.php?f=31&t=430347#p33304011
OMEGA #423
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Shadowwell
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Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Sun Feb 18, 2018 2:22 pm

NPC app

Name: Designation of DA Chief Construct 127Y but is simply called the Chief by most
Age: Unknown
Appearance:
Image Though he usually takes this form when speaking with people, he is capable of taking many others.

Brief Bio: His origins are shrouded in Mystery, and as long as the station has existed, he has existed as well, in one way or another. Records indicate, that he as a being, has existed since before the Caretaker arrived on the Station, even before it was discovered. The chief as a personality, is relatively new, so to speak, he only started to take a real part in the operations of the station after the Caretaker vanished. SInce that time over a century ago, he has built up a reputation for himsel,f, about a reliance on the rules and even going beyond them, if the situation is dire enough, though people have no proof of that.
Species/Race: Sentient Nano-robotic Construct
Position on station: security Chief, has the most power on the station next to the Admin, in most cases.
OMEGA #423
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Shadowwell
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Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Sun Feb 18, 2018 2:36 pm

Added CHickle and the CHief as NPC's, and added Nathaniel to the ROster, also added Chickles as a place of interest.
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Pax Nerdvana
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Posts: 15726
Founded: May 22, 2017
Left-Leaning College State

Postby Pax Nerdvana » Sun Feb 18, 2018 4:06 pm

You see my app?
The Internet killed gun control.
Profile
Quotes
We Will Not Comply
They can’t stop the Signal
"The universe did never make sense; I suspect it was built on government contract."
-Robert Heinlein

"Affordability
Suitability (.22LR for squirrels, bigger .22s for long range little things, and big-bore for legal hunting reasons, etc)
Ammunition supply-chain (6.5x55 Swede and .303 British, although available, isn't exactly everywhere)
If it's ugly, uncomfortable, and can't shoot straight, but it accomplishes the above, then it's either a Mosin or a Hi-Point."
-Hurtful Thoughts on stuff you want in a gun

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Shadowwell
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Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Sun Feb 18, 2018 4:09 pm

Pax Nerdvana wrote:You see my app?

Yes, but it says that it is still WIP.
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

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Pax Nerdvana
Post Marshal
 
Posts: 15726
Founded: May 22, 2017
Left-Leaning College State

Postby Pax Nerdvana » Sun Feb 18, 2018 4:13 pm

Shadowwell wrote:
Pax Nerdvana wrote:You see my app?

Yes, but it says that it is still WIP.

You can ignore that, I think. I'll edit it out.
The Internet killed gun control.
Profile
Quotes
We Will Not Comply
They can’t stop the Signal
"The universe did never make sense; I suspect it was built on government contract."
-Robert Heinlein

"Affordability
Suitability (.22LR for squirrels, bigger .22s for long range little things, and big-bore for legal hunting reasons, etc)
Ammunition supply-chain (6.5x55 Swede and .303 British, although available, isn't exactly everywhere)
If it's ugly, uncomfortable, and can't shoot straight, but it accomplishes the above, then it's either a Mosin or a Hi-Point."
-Hurtful Thoughts on stuff you want in a gun

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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Sun Feb 18, 2018 6:23 pm

In response to the red on yellow; Even a none venomous snake should act venomous *hiss* *hiss* :p
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Feb 19, 2018 8:48 pm

I wonder where the others are, the players yet to join. I also wonder how progress on the IC is going. Looking forward to playing Lessah.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Varola
Secretary
 
Posts: 37
Founded: Oct 29, 2017
Ex-Nation

Postby Varola » Mon Feb 19, 2018 9:04 pm

tagged
~-~-~-~ The Imperial Varolan Empire's Signature is undergoing construction ~-~-~-~
W

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