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by Free Arctic Territories » Fri Feb 09, 2018 9:42 am
by Britanania » Fri Feb 09, 2018 12:26 pm
Free Arctic Territories wrote:Well, our spotters would probably notice a giant frigate dropping a group of soldiers 9 kilometers above them. Hopefully the UN will be competent enough to give us a heads up...
by Turmenista » Fri Feb 09, 2018 2:28 pm
by Parcia » Fri Feb 09, 2018 3:24 pm
by Higher Japan » Fri Feb 09, 2018 4:30 pm
Parcia wrote:You see comrade, when you of say "Civilian casualties" i hear "Acceptable losses"
Axaxaxaxaxax!
NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.
by Turmenista » Fri Feb 09, 2018 4:33 pm
Parcia wrote:You see comrade, when you of say "Civilian casualties" i hear "Acceptable losses"
Axaxaxaxaxax!
by Lunas Legion » Fri Feb 09, 2018 4:43 pm
Turmenista wrote:Parcia wrote:You see comrade, when you of say "Civilian casualties" i hear "Acceptable losses"
Axaxaxaxaxax!
Yeah, no. You're gonna have to move the ship vro. Sure, when that thing fires, NSF goes bye-bye, but so does everyone else on the ground including the UN troops, any PCs, the civilians in the mall, all the civilians caught up in the crossfire near the mall and armory, the armory itself, the mall itself, a few city blocks, and anything else unfortunate to be caught in the blast radius.
Not to mention if by some divine intervention your frigate suddenly goes down, it's gonna flatten half the city with it.
by Britanania » Fri Feb 09, 2018 4:43 pm
Lunas Legion wrote:Turmenista wrote:
Yeah, no. You're gonna have to move the ship vro. Sure, when that thing fires, NSF goes bye-bye, but so does everyone else on the ground including the UN troops, any PCs, the civilians in the mall, all the civilians caught up in the crossfire near the mall and armory, the armory itself, the mall itself, a few city blocks, and anything else unfortunate to be caught in the blast radius.
Not to mention if by some divine intervention your frigate suddenly goes down, it's gonna flatten half the city with it.
So... It's a declaration of war on most of the other corporations?
by Parcia » Fri Feb 09, 2018 5:12 pm
by Ormata » Fri Feb 09, 2018 7:32 pm
__________________________________
CORPORATION APPLICATION=========================================================BASE INFORMATION
CORPORATION NAME: Red Sun
CORPORATION SPECIALITY:MAJOR INDUSTRIES:
- Synthetic Productions: Synthetic humanoids are some of Red Sun’s top exports, both in terms of military-grade models and more civilian suites. As one of the company’s mainstay production and research goals, they have since become a runner in that technological race, pushing for more durable and more realistic machines with each passing discovery. The Synthetic Division of the company, in fact, holds several key military contracts for command and control units along with standard military models for security solutions, and is also known for entertainment models of synthetics.
CORPORATION EXECUTIVE: Axel Lindström
- Starship Construction: Primarily concerned with the manufacture of warships of all sizes, along with civilian bulk cargo vessels, Red Sun takes a certain pride in it’s designs. They are, in total, of the durable class with far less of an emphasis on classy looks and sleek curves, not to mention stealth abilities. Larger vessels are not uncommon to be produced by her shipyards, though fighter production is not something to be scoffed at. Civilian models place a heavy emphasis on ease of maintenance and reliability, along with the strength of the armor, and are often easily customizable towards the tastes of the consumer for whatever needs they might have.
- Armament Manufacturing: Red Sun armements have, since it’s development, been a strong point for her survival. Built due to necessity in exportation, they have often seemed to be of a simpler quality than most other gun manufacturers, though this has always been a point to make with Red Sun. With simpler guns comes less parts to fail, after all. That states, armements developed by Red Sun have universally been capable enough guns with only a few capable of standing-out in the vast crowd, such as Hydra Conglomerate. They are, for the most part, projectile-based with coilgun technology.
HEADQUARTERS: Red Sun
HISTORY:Red Sun first began in the flurry of chaos surrounding the fall of Oxis Corporation. As the financial crisis hit for yet another time, one of the man rich and wealthy, a man who held a stake in insurance schemes and media scandal. He built-up a name for money, for investing wisely, for creating something from nothing when there was still nothing. This same man knew that, despite whatever falls in the economy and whatever great issues there would be in the markets, people would still have to buy goods, mechanized products would still exist, and that the factories would still exist despite the sales and abandonments. When Oxis Corporation fell, with his money and influence, that very same man took orbital production facilities in a string of purchases before closing them down, awaiting the time for the market to be able to buy such products at good enough rates. The man’s name was Kymani Huffman.
TERRITORY CONTROLLED:
Unfortunately for him, the man’s media conglomerate failed him, and he was forced to sell-away his assets, piece-by-piece. The first things to go, of course, were his most recent purchases that most definitely could not keep a steady flow of cash. With the rest of his empire, true they were failing, but at least there was a sliver of hope there for some sort of recovery. He would sell them for dimes while he’d bought the stations for dollars, paying-out heavily as the crash continued. In 2169, the stations, starting with a simple manufacturing despot out in the rift, would be bought by a most enigmatic group.
They called themselves the Red Front, a historical note of the revolutions that had come centuries prior, rose-up to buy the stations for use on their own terms. They did not agree with the measures taken by the NSF, not at all, finding those manners to be too brutal for their own tastes and thinking that capitalism would be far better to be disposed of via self-made means, by showing the others the way via example instead of forcing measures down their throats. They took the stations, deciding that long lines of logistics between colonies was unacceptable and that for it to work well in the initial stages, bringing the collectives together was far more effective. The task before them was large, though as rumors say, the Red Front got help from their more extremist brethren. Seeing them as far more in the way of support staff, the National Syndicalist Front aided with small tugs in the initial stages, pledging instead to simply not attack the product in return for safe haven whenever required. It was, overall, a good deal for Red Front’s leaders, and the station was completed by the end of 2173.
Since that point, they have supplied, in part, NSF’s armies with small arms and cannons in return for a good deal of arms and ammo while also preparing their own naval capabilities if and when any sort of retaliation might occur while simultaneously building-up a reputation for quality work in multiple fields. It’s been branching-out to include other profitable sectors of business, all to fund the heavily urbanized central station’s policy of Not One Starving, Not One Homeless, Not One Jobless.
- Red Sun: Standing in independent orbit around the Sun between Earth and Mars, approximately 120 million miles from Sol, Red Sun is a collection of joint space stations built over the years with independent specializations. The collective is, at standing, a total of eleven stations measuring with a total 500 meters in radius. As it has been built over the years, the station looks to be an amalgamation of works. Shipyards, chemical plants, factories, and full agricultural domes support a teeming life of 2 million denizens aboard the station. Around the station operates a defense network built-up over the years to include a total of twenty satellites, all in orbit around Red Sun, all armed with 30mm cannons and missile units, along with sensor arrays in order to protect the station.
=========================================================EXECUTIVE INFORMATION:
NAME: Axel Lindström
BIRTHPLACE: Red Sun
AGE 41
NATIONALITY:
SEX: Male
SHORT BIO:Born in 2210 on Red Sun, Axel’s parents were both of the profession of middle management. His mother worked in the shipyard fields, his father with HR there, and the two were of the traditional business sort. That’s not to say that his mother and father were unloving, not at all, it’s simply that they were business-minded people with a connection to those people they worked with. His father always had his mind on his people, always made sure they were fine, always was careful about that work. His view of the stakes was that he was a front-line psychologist, trying to insure that none broke underneath whatever strain they might feel, and that failing in that job was failing that person and the line from there was easy to the crematorium. His father was caring enough to realize that, to know the stakes. His mother was much the same, a worker who knew that quality mattered because if something wasn’t up to standards, if something broke too quickly or broke at all, people would easily die in the voids of space. They were loyal people, loyal to their job and to their goals, loyal to their people, and as such, Axel saw them just a bit when he was young.
As he got older, the young man would go-on to excel at computer programming languages and other such things. He learned them young until they became very nearly second nature to him, learned them as he learned his English, and as far as multilingual goes Axel was it. A poor orator and poorer mathematician, he found himself best at home with computers, best there with his circuit boards and codes, toying with every little piece in a great big jigsaw puzzle that was never made to be solved. It was a fun little game for him, a fun little design to be made, and eventually Axel learned of AIs and their quirks and measures. He approached it with zeal, sprinted at the problem head-first in that joyous attempt to build things right. His first attempt was universally a failure in most ways save for it’s actual initial coding. Yet Axel kept on going.
His other designs were far more successful, though Axel heard the call of the public square only at the age of thirty. He felt that the direction of the station, of the people, of the government was changing, and so entered himself into the elections with the pledge to focus upon the station, upon those people, instead of moving the resources abroad. Since then, Red Sun has moved from a traditional corporation to closer to that of a small nation.=========================================================SECURITY/MILITARY INFORMATION:
SECURITY TECHNOLOGIES:Infantry
STANDARD INFANTRY WEAPON:Orbital
- Coilgun Rifles
- Light Body Armor
- Infantry-based Power Armor
- Night Vision
- Heads up Displays (HUD)
- Sonic Rifles
- Coilgun Cannons
- Titanium/Tungsten Hull Plating
- Nuclear Impulse Engines
- Ion Engines
- Cluster Missiles
- Concussion Missiles
- Artificial Intelligence
Standard infantry weapon is the GRR-07 Shattergun, a sonic weapon utilized for supreme crowd control. Heavily effective within the hyper-urbanized areas of Red Sun, the rifle emits a pulse of noise, or in other words a shock wave, towards an enemy, either heavily disorienting them or possibly breaking the bones of unprotected enemies. Easily capable of emitting high-frequency sounds to disorientate more civilian opponents, the rifle was first introduced in 2210 and has since then been a mainstay with Red Sun security forces around the station due to it’s effectiveness and reliability under combat conditions.
STANDARD INFANTRY:The standard infantryman of Red Sun is, in reality, a police officer combined with a marine unit, trained to resist boarding efforts and keep the peace aboard stations and warships of the faction. Armed with the GRR-07 and small arms, along with an electrified baton, they’re capable of engaging enemies in the close quarters of corridors and biomes. Armored with light Power Armor.
STANDARD MFV/MECH: N/A; Red Sun operates no MFV/MECH units.
TYPES OF UNITS:
- Deutschland-Class Destroyer: Measuring 612m in length and manned by 670, the Destroyer in the most recognizable symbol of Red Sun. Possessing a central rotating section to simulate artificial gravity for crew quarters and long-term statis areas, it is a markedly older vessel developed before the fall of Oxis. However, with her sheer size the Deutschland-Class remains a powerful adversary towards most enemy spaceborne units.
First built in 2150, the vessels served the UN with some minor distinction before the financial crisis. NSF gained some control over the cruisers for use in their campaign, though unfortunately they lacked the capabilities at the time to fully man and operate the hulls. As such, under the guise of finding them from salvage, the Red Front took control of ten Deutschland-Class Destroyers, fielding them first as simple hulls for housing before being turned back to weapons of war.
Currently armed with 1x 460mm Coaxial Coilgun, 12x 305mm Coilguns mounted in dual turrets, 4x AAA cannons mounted along the hull, and 4x torpedo tubes, the class is well and fully capable of engaging targets at long range, though unfortunately feels her drawbacks when closed upon by lighter craft due to the nature of her main armament and the traverse and training speed of her AAA.
Mostly used for guard duties, convoy escort, and VIP transportation, the class is seldom seen except in Red Sun space.- Cerberus-Class Gunship: At 70m long and manned by 50, along with heavy AI presence, the Gunship is heavily armed for her size. As a representative of convoys around the system, she is operated on both sides of the pirate conflict. Markedly new, the class was first constructed in 2230 for defense purposes before being mass-produced for use in convoy escort as well as being sold to the NSF for their own raiding purposes. While she was originally designed for cargo purposes, her large hold lent the vessel towards armaments and ammunition.
Armed with 10x 105mm Coilguns, 30x 30mm AAA cannons, and 1x torpedo tubes, she is fully armed for destroyed enemy targets at short range against fighter and bomber craft. The Cerberus suffers from a main drawback of hull shape and integrity. Due to the amount of generators and ammunition areas in the hull, strengthening and armor plating hate to be reduced on the vessel, as well as an odd shape being crafted due to this bulk. As such, her silhouette is less than ideal for engagements head-on.
However, the Cerberus-Class can still hold a hefty 20 soldiers, allowing it to perform rapid insertion of troops if ever need be, along with rapid CAS to support said troops. Her engine systems allows for agility surprising for a vessel of her bulk.
Mostly seen in convoy escort.- OSF-99: As Red Sun’s primary fighter-bomber, this craft is fully suited towards Space SUperiority operations. Armed with a 12.7mm Coilgun Rotary Cannon, it’s a durable weapon that is deployed constantly about Red Sun space for anti-pirate uses and convoy escort. Capable, but not often deployed, for CAS operations.
=========================================================OTHER INFORMATION:
RIVAL ORGANIZATIONS/COMPANIES:BENEFACTORS/SUBSIDARIES
- Tula Fleet Yards
- FFH
- Hyperion Heavy Works Industries
- Savant Bioelectronics
- Hydra Conglomerate
- Black Sun Corporation
RP EXAMPLE:
- UN
- NSF
DO NOT REMOVE: #CE CORP
by Turmenista » Fri Feb 09, 2018 7:35 pm
by Parcia » Fri Feb 09, 2018 8:02 pm
by Turmenista » Fri Feb 09, 2018 8:28 pm
by Parcia » Fri Feb 09, 2018 8:39 pm
Turmenista wrote:
To make it fair, I'd say that Oxis has more shipyards available, not just the ones you got.
Also... uhm... Parcia.. I might've skimmed this over in your app but did anyone tell you that your ships have literally big ass guns on them?
by Lunas Legion » Fri Feb 09, 2018 8:42 pm
Turmenista wrote:
To make it fair, I'd say that Oxis has more shipyards available, not just the ones you got.
Also... uhm... Parcia.. I might've skimmed this over in your app but did anyone tell you that your ships have literally big ass guns on them?
by Parcia » Fri Feb 09, 2018 8:44 pm
by Lunas Legion » Fri Feb 09, 2018 8:45 pm
Parcia wrote:Biggest should be the centerline mounted coil guns.
But they be fixed and vulnerable to peniteation. You just have to line up a shot down the barrel of one of the most destructive devices man kind has ever built.
by Parcia » Fri Feb 09, 2018 8:52 pm
Lunas Legion wrote:Parcia wrote:Biggest should be the centerline mounted coil guns.
But they be fixed and vulnerable to peniteation. You just have to line up a shot down the barrel of one of the most destructive devices man kind has ever built.
Or, y'know, fire something into the side and disrupt the coil alignment slightly and the whole thing becomes useless.
by Lunas Legion » Fri Feb 09, 2018 8:56 pm
Parcia wrote:Lunas Legion wrote:
Or, y'know, fire something into the side and disrupt the coil alignment slightly and the whole thing becomes useless.
Coilgubs are meant for when they need to shatter an enemy ship, or orbital.bombardment, other then that, Tula ships rely on heavy cannon and missile fire to fight.
Don't even carry fighters.
by Turmenista » Fri Feb 09, 2018 9:25 pm
by Parcia » Fri Feb 09, 2018 9:30 pm
by Parcia » Fri Feb 09, 2018 9:33 pm
by Auropa » Fri Feb 09, 2018 11:18 pm
by Parcia » Sat Feb 10, 2018 12:00 am
by Britanania » Sat Feb 10, 2018 1:36 pm
Auropa wrote:Just jumping into the maelstrom for a sec here. Humanity is still kind of new to space warfare, without shields, everything could come down to either destroying the enemy hubs before loosing your own or attrition from a dsitance. Which means big guns to pennetrate/pummel armour or small support craft to take out the threats before they get too close could be seen as good ideas. The result being seemingly crazy designs made to push new ideas of inter-planetary combat. IDK though, its an RP and my ships are literally flying laser cannons, realism isn't my strong suite :3
As for in atmo-support, if a ship uses its light (usually anti-fighter) weapons I reckon it could act as pretty big support vessel. The main risk being how a few MFVs would destroy just about anything over a few minutes by hitting the engines (especially since the massive ships would have no chance of dodging). But for shock and awe value, I reckon it would go nearly unmatched.
annnnddd as for military size, should we add one to our apps? I'm thinking of Legacy having a small force (10k or even lower) but the soldiers not being advanced or better in any ways. Its just they're a power company, when it comes to fighting they only offer support and hire frontline troops as neeeded.
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