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by Wysten » Sat Jan 27, 2018 5:36 pm
by Tysklandia » Sat Jan 27, 2018 5:38 pm
Greater Dmanian wrote:Name of Faction: The Kingdom of Otrea
(Kingdom, republic, tribe, etc)
Ruler: King Herman, of Imperial and Otrean descent he must answer to his noble vassals who control much of the land.
Description of Government: A Feudal system where the King is the absolute 'owner' of all land under the kingdom, he then grants the land for his vassals to hold them who in turn grant it to lesser landowners and so on. However the King is expected to defer to a council consisting of the upper nobility. (Earls and up) Day to day governance is often placed upon this Noble Council while diplomacy and war is handled by the King's Privy Council consisting of clergy, officers, judiciary and high ranking nobles.
Government Type: Feudalism
Sigil/Emblem:(Image)
Population: 1 920 000
Military number : 28,000 levies can be called upon, more at great cost to the economy and peasantry. This body supports the King's Household military of 5,000 men.
Navy: The nature of Otrea being an island has made some form of navy a necessity, although not as powerful as it has been in the past the Ortean navy bolsters a respectable number of dedicated warships bolstered by a large merchant navy that can be appropriated during times of war for transport and supply. The constant encounters with goblin raiders to the north and various other human pirates in the hundreds of tiny islands that chain the coast of Ortea have left the navy highly experienced. Crews are often dedicated to a ship and receive a steady pay.
Military outline :
Peasant Levy: Those living on the land of a local lord would often be required to serve if the King called upon his vassals during times of war. Although a minimum standard of training and equipment was demanded the quality of these troops varied wildly depending on the wealth of the noble and their willingness to invest in them. Usually equipped with spears or other polearms. Longbow men are drawn from their ranks.
Freeholders: Upper Peasantry, lower middle class who owned a plot of land. Expected to equip and arm themselves to a standard to fight in heavy infantry formations, due to the nature of their class they make up a minor portion of the army. Fight in shield walls or are used to protect archers.
Mounted Knight: Heavily armoured and armed noble or knight on horseback. Used to devastating effect on unsteady, poorly equipped or retreating enemies, the core of the army. Mostly found under the banner of the Household military. They can dismount and fight on foot as heavy infantry if need be or conditions do not permit the use of Calvary.
Household Soldier: Professional paid men who personally serve the king or extremely wealthy vassals, their number depends on the finances of the kingdom and fluctuates heavily over the years. The extended period of peace has left them the largest size in living memory consisting of a mixed force of 5,000 heavy infantry, longbowmen and knights.
(General listing of the types of troops involved. If large, please put in spoiler)
Languages: Ortean Imperial
History:
During the early days of the imperials the island remained a collection of small tribes at the edge of the known world. While the continent fell to the supremacy of the legions it soon turned its eyes on prizes beyond it's landlocked rivals. Despite initial efforts at appeasing the continental superpower and avoiding conflict the native Ortean tribes quickly began to suffer a series of encroachments by the invading forces, small probing attempts that were driven off only to bring greater retaliation. An attempt was made to form a tribal confederacy to unite against the foreign threat however any hope of a unified defence collapsed when the Imperials convinced a number of chiefs to aid them in exchange for gaining influence and land when their occupation began. The pitched force awaiting the arrival of the imperial legions dissipated in a night as each chief withdrew to their own lands to protect themselves. In a short campaign much of the western Island was under Imperial control and the rest followed within a short few years.
Despite the improvements to infrastructure and organisation the Imperials brought with them the populace chaffed under their rule and numerous attempts to rise up were made when Legion numbers waned to deal with other foreign conquests. When the Great sundering arrived the Orteans were one of the first to make their move and break free from Imperial Yolk, the lone legion left to hold the capital of Famont found itself facing down hundreds of rebels and faced with it's Ortean auxiliary defecting they were driven from the island with heavy losses. Numerous imperial families and citizens were butchered that day as centuries of anger were unleashed on the populace. Although free the country quickly dissipated into territorial lines.
In the years during the Sundering numerous Pretender kings would attempt to unite the Island facing failure and leaving the island open to invasion by Goblin raiders who were allowed to set up permanent bases in coves during the infighting to raid and pillage nearby villages. The failure to address them only emboldened them and soon armies were fielded to sack entire cities, lords attempted to pay tribute to spare their subjects to no avail. The first Ortean King would finally be forged in this crucible of fire, King Durran the Chosen would crown himself and unite the largest Kingdoms under his banner and lead them against the Goblin Hordes in a great Crusade. Defeating them in a decisive battle he routed them back to their coastal hovels.
King Durran's Quarter would later come to describe the events that transpired when his army reached the Goblin settlements. It is said his army rode from settlement to settlement killing anyone they found, entire generations of Goblins were brutally killed or driven into the stormy seas. Those that survived took refuge in the island chains to the north and still to the present day harass Ortean sailors. The dark days of the years after the end of imperial rule seem distant however new troubles now arise in discontent nobles and subjects. The rebellious hearts of the Orteans may still end their rise.
Religion: A monotheistic version of the Alcenian Pantheon with elements of the old Ortean Religion. 'Odum' and 'Tilmus' are rolled into one entity known as 'Otar'
Races: Human with a small elvish and goblin minority.
Capital City: Famont
Land Controlled:(Image)
Allies:
Enemies: Goblin sea raiders on the various small islands to the north.
by Ralnis » Sun Jan 28, 2018 9:16 am
by Wysten » Sun Jan 28, 2018 11:21 am
by New Socialist South Africa » Sun Jan 28, 2018 12:55 pm
Ralnis wrote:Hey South Africa, are your shamans and diviners mages by any chance?
Olthar wrote:Anyone who buys "x-ray specs" expecting them to be real deserves to lose their money.
by Ralnis » Sun Jan 28, 2018 1:21 pm
New Socialist South Africa wrote:Ralnis wrote:Hey South Africa, are your shamans and diviners mages by any chance?
They are trained to read prophesies and signs, and so could have the markings about them. Some higher up shamans have some magical power, such as being able to transform themselves into a direwolf, being able to communicate with animals and being able to harness the power of wolves and forests, but they tend to be quite few in number. The young sixteen year old diviner amongst the group is not high up or that experienced however. She is mostly just one of those trained to read the skies.
by New Socialist South Africa » Sun Jan 28, 2018 1:52 pm
Ralnis wrote:New Socialist South Africa wrote:
They are trained to read prophesies and signs, and so could have the markings about them. Some higher up shamans have some magical power, such as being able to transform themselves into a direwolf, being able to communicate with animals and being able to harness the power of wolves and forests, but they tend to be quite few in number. The young sixteen year old diviner amongst the group is not high up or that experienced however. She is mostly just one of those trained to read the skies.
Then Sakoto wouldn't be able to sense inherit magic in her but perhaps from the envoy?
Olthar wrote:Anyone who buys "x-ray specs" expecting them to be real deserves to lose their money.
by Kaledoria » Mon Jan 29, 2018 2:49 am
Wysten wrote:Name of Faction:
The Sword of Kav
Ruler: Grand Master Fredick Niav- A human who is a master swordsman and tactician but has a religious zeal unmatched by but a few.
Description of Government: Council of Elders-A group of 10 Templi who make edicts and vote in the new Chapter Master.
Government Type:
Sigil/Emblem:(Image)
Population: 300,000
Military number : 50,000 plus 2,000 mortem.
Military outline :
Templi- The army is heavy cavalry filled to the brim with Templi, Knights who have passed through the fire of both the Trials and combat.
Mortem- A secret and small group of assassins who inhabit the high levels of all societies. While rumored to exist the Sword has denied its existence as rumor and "Fantasies of bored writers."
Languages:
Imperial and Elvish
History:
Born out of the fires of a massive war in the area the Sword of Krav were at first a massive collection of war centered tribes with heavy religious leanings. This small nation slowly started to branch out through force putting to the sword anything they deemed "heretical" or "an offense to Kav." This worked with stunning efficiency in making the local tribes and city states kneel. That is until a rival tribe now new nation began to raid into the lands of the Sword. The Sword of Kav outraged by this invaded but what happened turned into a bloodbath. Turns out this new tribe harbored some mages of dubious morals thus these mages destroyed the Kav army. Slowly the Tribe now began a year long campaign to take back the island killing and butchering all those who have served the Sword of Kav. Then now dubbed "The Savior of the Sword." Hearn Kligton began to form the order drawing upon the best warriors the island had to offer Hearn was able to beat back the Tribe slowly. Finally at the battle of Newrock moutain Kligton along with 400 of his bodyguard charged in and after a day long battle filled with heat and the smell of death the Order finally won the day and the new cross flag hung over the castle but at great cost. Of the 400 men who charged up the mountain and into the castle only 11 survived including Hearn. After the battle Hearn asked the remaining 10 to act as a council for the now newly formed order. They agreed and as their first action elected Kligton as the orders first Grand Master.
Religion: Major Worshipers of Kav
Races: Multitude of races
Capital City: Newrock on the moutain
Land Controlled:(Image)
The Order also has Chapter Houses,They are basically small castles that inhabit [Countries are to be determined] They only house 100 people maximum and thus only 30 Knights live there. The Houses act in both a military and diplomatic fashion. Young men who want to become part of the order go to the Chapter House, After being tested by a local knight in combat they then train in the House for six months, after that they are sent to the island to be trained again but this time in the religious teachings of the order. Then after two years of training they are sent to the "Trials". The Trials include fasting for a week then sparring for a whole day in order to represent what Kligton and his men went through in the battle of Newrock. After this and a multitude of other challenges they finally take the Oath of Kav which entails chastity and to give his life for his battle brothers and Kav himself.
Allies:TBA
Enemies:Mages and all enemies of man.
(Historical enemies and allies story wise, per example the humans are considered the enemy because of the actions of the empire, etc, etc)
by Tysklandia » Mon Jan 29, 2018 5:00 am
by Kaledoria » Mon Jan 29, 2018 7:27 am
by Arvenia » Tue Jan 30, 2018 12:46 am
Tysklandia wrote:https://www.imageupload.co.uk/image/EVkH
I didn't have time today, but here are the locations atleast.
by Tysklandia » Tue Jan 30, 2018 1:18 am
by Arvenia » Tue Jan 30, 2018 1:25 am
Tysklandia wrote:Arvenia wrote:Is your country bordering mine?
Yes, yes. I double checked and you had a desert race in the application. the island (which the republicans call Lucania Maxima) is too large for a start app to claim in one go. Want to split, with the mountains as a border? Vindelicorum at the south, you at the north?
As far as the Vindelicorum fluff is concerned, the mountains are filled with angry orcs and dragons.
by Tysklandia » Tue Jan 30, 2018 1:44 am
Arvenia wrote:Tysklandia wrote:
Yes, yes. I double checked and you had a desert race in the application. the island (which the republicans call Lucania Maxima) is too large for a start app to claim in one go. Want to split, with the mountains as a border? Vindelicorum at the south, you at the north?
As far as the Vindelicorum fluff is concerned, the mountains are filled with angry orcs and dragons.
We might see. I don't know yet.
by Kaledoria » Sun Feb 04, 2018 11:25 am
by Tysklandia » Sun Feb 04, 2018 1:42 pm
Zelenyirus wrote:Are Liches allowed to be played as
by Dragos Bee » Sun Feb 04, 2018 3:14 pm
Kaledoria wrote:Hallimas Islands: I would like the first attack of my recently introduced villains to be directed at one of your north-eastern-most holdings, is that okay? Nothing existentially threatening but enough for you to make use of the new alliance right away, something around 8000 Orcs and Goblins and maybe a few dozen zombies for dramatical reasons?
by Kaledoria » Sun Feb 04, 2018 4:07 pm
by Tysklandia » Sun Feb 04, 2018 4:29 pm
by Elerian » Tue Feb 06, 2018 5:35 pm
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