Discord : https://discord.gg/wdMM3Ur
OOC: viewtopic.php?f=31&t=433912
IC: Right here
The Scholars will have yet to announce a name for the coming age. As dusk approaches the age of sorrows, new hope dawns. Harvests across the grand continent of Alcenia are blooming for the first time in over a century.
Temperatures rise, the people flourish and the armies of civilization once again stand firm against the creatures of the night and shadow. But the scholars know this period of glee and bliss will not last. For with hope, comes ambition and with ambition, comes war.
Premise
ACTIVE SITUATIONAL EVENTS
*The seers atop the world peak mountains have yet to give the current age a name, although they did declare the age of woes to be at an end over 57 years ago.
Making the current date the 57th year of the current age.
*Even though the horrors and beasts of the age of woes have retreated to their dens and dark forests, the roads are still dangerous, with bandits, orcs and other dangerous beasts needing regulair culling to ensure the safety of the common traveler.
*For those delving in the underground, the goblin hordes who hide in underground caverns and crave for dwarven riches have slowed their relentless assaults, but the dangerous, cunning creatures never entirely cease their tunneling and raiding efforts in the dark underground lairs.
*Many a small king and warlord dot the lands of Alcenia. Many of them ambitious in various ways. Human kingdoms and holdouts of the old Imperial older have regressed from the Imperial age, collapsing under the slave revolutions in the age of woes and a plethora of other threats seemingly erupting from the earth itself. These human kingdoms struggle and compete against the various beast-folk hordes that roam the woods and the other small nations comprised of dwarf, elf and others before and after the age of woes. Their is no year that goes by that is not marked by war and bloody competition in the bountiful lands of Alcenia.
*The hatred of the southern scourge : due to raids and kidnapping of humans by the iniki in the alcenian lowlands, the iniki are hated, hunted and killed on sight by most humans. Humans across alcenia have heard of their tendency to raid towns, cities and even kill children and eat the living. They will not find safe harbor in most places. The goblins of the south aided the iniki in their crimes, although rumors say that they both killed, maimed and burned their way through the defenseless and the innocent of the alcenian lowlands. Especially in the alcenian lowlands and amongst many humans, goblins are despised on mass due to the actions of the southern tribe.
ACTIVE EVENTS
(Will be marked optional if effects on the nations only occur if "opting" in)
* Seers and truthsayers mention a time of "blood and fire" is near. A time where one will look at the sky and know fear.
* Spring has arrived and the harvest are good. Storehouses can be filled and many a kingdom look to the campaigning seasons to come with anticipation or dread.
* (OPTIONAL - Short to middling timeframe) -The depths of Jurnmeir- Rumors of the location of the lost dwarven city of Kal'Jurnmeir have been making the rounds in Alcenia. The fabled city of wonder, where dwarven smiths crafted warmachines and amazing machinations for their own and often for the use of the Empire, who used them to conquer much of the continent. If one would to find such a place, who knows what riches or knowledge could be find their.
* (OPTIONAL - long timeframe) -The gates of sin- The gates of the old Imperial capital remain shut and anyone daring to cross the blackened soil and desert sands that surround the great city walls for miles on end never return.
The Imperial capital was rumored to be the most magical place, a city that housed millions, each house marked with marble and gold, libraries the size of castles, Temples that reached for the skies and endless knowledge about the world, magic and even the enegmatic gods themselves. One can not imagine what one would learn if one could breach the magical barrier countless others have triend to slip through.
*