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The Elder Scrolls: A Prophecy Fulfilled [OOC] [OPEN]

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Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Wed Jan 17, 2018 5:54 pm

The Land of Animals wrote:Hi can I join? I'll do my best in creating a character. I might need some help.


Pretty sure you can join, if you want I could help you with making your app.

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The Land of Animals
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Founded: Dec 20, 2017
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Postby The Land of Animals » Wed Jan 17, 2018 5:58 pm

Wait, I have to make an app? I didn't know that!

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New Finnish Republic
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Posts: 2653
Founded: Mar 30, 2015
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Postby New Finnish Republic » Wed Jan 17, 2018 5:59 pm

The Land of Animals wrote:Wait, I have to make an app? I didn't know that!


Everything you need to know can be found on the first post of the OOC! :)
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

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The Land of Animals
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Founded: Dec 20, 2017
Ex-Nation

Postby The Land of Animals » Wed Jan 17, 2018 6:03 pm

ok

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The Land of Animals
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Postby The Land of Animals » Wed Jan 17, 2018 6:11 pm

I've read it. Now what should I do?

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Theyra
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Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Wed Jan 17, 2018 6:19 pm

The Land of Animals wrote:I've read it. Now what should I do?


Copy the character application on the first post and paste the copy the character application to a new post but, do not yet submit the new post.

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The Land of Animals
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Founded: Dec 20, 2017
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Postby The Land of Animals » Wed Jan 17, 2018 6:28 pm

Wait, what?

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The Land of Animals
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Postby The Land of Animals » Wed Jan 17, 2018 6:32 pm

Sorry, I have to go for the day.

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The Land of Animals
Civil Servant
 
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Founded: Dec 20, 2017
Ex-Nation

Postby The Land of Animals » Wed Jan 17, 2018 7:02 pm

Ok, never mind. It seems like I'll be playing for a while longer. By the way, I did the copying thing.
Last edited by The Land of Animals on Wed Jan 17, 2018 7:07 pm, edited 1 time in total.

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Theyra
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Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Wed Jan 17, 2018 7:14 pm

The Land of Animals wrote:Ok, never mind. It seems like I'll be playing for a while longer. By the way, I did the copying thing.


Okay, I think it will be best if we continue this by telegrams.

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Pratse
Diplomat
 
Posts: 869
Founded: Feb 17, 2013
Ex-Nation

Postby Pratse » Wed Jan 17, 2018 8:24 pm

Finally went on a hunch and finished the app:

Sylvia Verula

Race: Imperial-Nord.
Gender/Sex: Female.
Age: 27

Appearance: Tanned, weathered skin, the result of many long days out on the road. Imperial features on the stouter side, with large lips and a prominent nose. Long chestnut hair, usually tied around the back and under a hood, though sometimes loose and uncombed. Light-brown eyes, almost amber in hue. A few freckles on the cheekbones. Of average height by imperial standards, which means she is on the shortish side in comparison to many of the other races.

Organization(s) involved with: East Empire Trading Company, Thieves' Guild (covertly)
Class: Agent

Equipment: Usually unarmed. When trading, a Steel Dagger, a Hunting Bow, and Steel-tipped arrows. The armour she wears when in these travels is of a light, flexible, leather construction (think Thieves Guild armour with fur and a cloak to ward off the cold). Her horse is a stout cashmere girl called Bertha. She owns a small, humble abode in Solitude (next to the windmill). Her wealth is concealed under a hidden door, where she stores valuables equivalent to some 2,000 septims.

Skills: Brokering a chill deal, reading maps and getting to where she wants to, riddling bandits silly with arrows. She is one of the more reliable traders in Skyrim -- the Company believes this is due to her wit and sixth-sense, but it's more due to her good relations with the Thieves' Guild (obtained by leaking the itinerary of rival traders) and the bribery of several bandit leaders.

Weaknesses: Magic is pretty much none, except a few stray spells in illusion. Hand to hand combat, when out of stealth, is poor and untrained. Though she is stealthy, she is a poor pickpocket. Fondness and penchant for getting into trouble with bandits, though this is more of an occupational hazard than a weakness.

Bio: Sylvia was born to Marcus Verulus, a noble patrician from the Imperial City, and Helga Snow-Shod, a Nord from the influential Snow-Shod family in Riften (the [fictitious] younger sister of Vulwulf Snow-Shod). Helga married Marcus about five years before the War -- Marcus was, at the time, a promising trader, holding ties to Riften, Solitude, and the Imperial City. After they were married in the Nord custom, both went to live in the Imperial City.

Unfortunately, however, the eruption of the Great War brought about the bankruptcy of his fledgeling trading company. Marcus went deeply into debt. Now a poor, jobless man, he decided to join the imperial army. Of all the legions, he was drafted into the 8th . Once the Dominion began encroaching upon the Imperial City, Sylvia was temporarily sent to live with her maternal relatives at the city of Riften: She never learned the fate of her parents; she never learned what happened to them in the furious battle and the ruinous sack that followed it -- she never saw them again.

After the war, Sylvia was raised by the Snow-Shod family as one of their own. Vulwulf returned from the war a broken, resentful man; he raised Sylvia with the intention she would become a Stormcloak archer, instructing her in marksmanship. Before she began fighting for that 'righteous cause', though, she was caught by the city guard stealing from the Bee and Barb: She spent a few nights in a jail cell. Learning of his adopted daughter's criminal tendencies, Vulwulf immediately disowned her from the family and severed all ties with her.

Once she was released, she returned to Brynjolf. Turns out, she had been cavorting wit him as an initiate in the Thieves Guild (her failure was attributed to that weird suspicious bad luck of the Thieves Guild). She was given an assignment -- infiltrate the East Empire Trading Company; the endgame: Report ledger and route information back to the Guild.

Sylvia won the trust of the EETC after she discovered that Clan Shatter-Shield had been funding pirate attacks on EETC trading. She participated in an attack on the pirate hideout known as Japhet's Folly: There, she sneaked into the complex and stealthily disposed of Haldyn, their leader, slicing his neck with a dagger.

Now that EETC trade has largely resumed throughout Skyrim, Sylvia is employed as one of the EETC's most successful traders. Covertly, she continues to be a sympathetic member of the Thieves' Guild, longing to replace that clown Mercer Frey as its Guildmaster.

RP Sample: gneushk.

Personality: Obstinate and ready to carve myself a role in this world -- whether honestly or deceitfully is entirely up to you. Work with me and we can do wonders; try to cross me and, let's just say, some bad people will somehow be very keen on plucking up some of your valuables. I enjoy making friends -- especially among the whores of Solitude, who are pretty much the only sensible people left in the world -- and I think I'm as good at socializing as I am pawning mammoth tusks and health potions to those stingy Khajiits.

Likes: The rolling hillsides of Skyrim the Beautiful, and its lovely weather. The open-minded people that live therein, and the peace in which they prosper. Just kidding. Being a jackass to those who are jackasses to me. A bit of Skooma.

Dislikes: Vittoria Vici. She's bad enough she should be killed at her own wedding. The EETC obviously, those greedy bastards.

Theme song: let's have some skooma and drift right into sovngardeeee
Voice: The female voice in there. Same happy-go-lucky mood, just slap an imperial accent on top and you're golden.
Last edited by Pratse on Wed Jan 17, 2018 8:46 pm, edited 3 times in total.
[Insert signature here].

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New Finnish Republic
Minister
 
Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Wed Jan 17, 2018 8:51 pm

[quote="Pratse";p="33297628" ]-snip-[/quote]

Accepted! I'll get your app in the roster tomorrow, as will I actually update the quest roster, something I planned on doing until the flu decided to make life a living hell for me over the past few days.
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

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Xah
Chargé d'Affaires
 
Posts: 412
Founded: Jan 25, 2016
Ex-Nation

Postby Xah » Thu Jan 18, 2018 1:30 am

Sorry for the lack of post, had a hectic few days irl, I'll get one up today, I promise :)
The Fibonacci series, as easy as 1, 1, 2, 3




Atheist, socialist, humanist, educated, European; in short, an American conservative's boogyman.

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Elerian
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Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Jan 18, 2018 1:49 am

Emrys “Wolf of High Rock” Dor Gwyr
Image


Race: Breton

Gender/Sex: Male

Age: 34

Appearance: Emrys

Organization(s) involved with: His own Bandit Clan, the Knights of Emrys

Class: Knight

Equipment: Rusty Steel Longsword, Assorted Pieces of Armor, and a few personal items

Skills:
Blade
Block
Blunt
Hand-to-Hand
Heavy Armor
Illusion
Speechcraft

Weaknesses: Emrys has never been good with a bow, at sneaking, or using any other type of magic besides the school of Illusion. He's also deficient in the usage of short swords and daggers, always having preferred to train with long sword or blunt weaponry. Additionally, after his betrayal at the hands of one of his own, its unlikely Emrys will ever trust anyone easily.

Bio: There are many stories regarding where the legendary Wolf of High Rock actually came from. Some say he emerged from the frigid wastes of Atmora to the north, others claim he came from mysterious lands to the west upon a ship of gold. Despite all the stories, the truth is far more mundane. Emrys was indeed born in the north, but far from the Atmora, in a small village in the duchy of Nimbal.

As was common in Nimbal, Emrys was orphaned shortly after birth. He was handed over to the priesthood, so that he, much like other orphans may be brought up in the light of the Nine Divines. Emrys grew to be tall, and broad of shoulder. His golden locks, and strong jaw sent many a maiden swooning. His voice was almost like that of a god’s; soothing as a snake, and commanding as a drill sergeant, leading the other orphans as effortlessly as a bird flies. It seemed clear enough to the local clergy that his destiny was being crafted by the Divines themselves.

What was certain to the priests was Emrys’ destiny did not lie in their small insignificant town. Young Emrys was destined for greater things. Emrys was sent away to nearby Jehanna, where he could be given a proper education. Shortly after his arrival it was discovered that Emrys had an aptitude for magic, and shortly began training under a local mage. However, the clergy also saw fit for Emrys to also train with the sword. He quickly began to excel in both pursuits, it was as if the sword was an extension of Emrys’ arm, and magic was made for Emrys to use. Emrys was particularly gifted with the Illusion school of magic.

It wasn’t long before Emrys was a man grown. Having grown up on tales of Pelinal Whitestrake and the Knights of the Nine, he decided his talent would best be spent in the service of one of the Knightly orders of High Rock. In the end, he would be initiated into the Knights of the Rose, headquartered at Wayrest. Emrys’ rise to the rank of Chevalier was meteoric, and despite his natural talent he garnered plenty of enemies along the way.

Emrys soon found his greatest rival to be that of Eogan ap Cathilwyd, a Knight Brother with a powerful family name. The Cathilwyds were an influential family within Wayrest, and Emrys found Eogan to represent the worst of the Order. Unfortunately for Emrys, Eogan’s father was also a patron of the Order making his situation doubly difficult. For several years their mutual hatred resulted in a number of close calls with expulsion from the Order, but between Emrys’ wit and Eogan’s father they both managed to get by by the skin of their teeth. By the time Emrys reached Knight Brother his and Eogan’s feud was well known throughout Wayrest, and in the other Knightly Orders.

After a particularly nasty confrontation between the two, Eogan had finally had enough of Emrys. Taking his gauntlet and throwing it before Emrys, a duel was imminent. Early the next morning the two met in the courtyard of the order’s headquarters the two faced off. They were evenly matched, and the duel went on for what seemed like eternity, two juggernauts locked in single combat. In the end, Emrys mortally wounded young Eogan. After Eogan had died, his father used his influence to not only banish Emrys from the Knights of the Rose, but convinced the local constable to try Emrys for murder. Rather than stand trial, Emrys fled the city and was soon forced into banditry to make ends meet.

For nearly a decade, Emrys and his band of brigands would terrorize High Rock and occasionally the neighboring provinces. For the common folk, Emrys and his Knights were anti heroes, especially earlier in his career as a Bandit. For the rich and prosperous, Emrys was a devil that would haunt them for years to come. The notoriety that Emrys and his Knights experienced during their reign was immense, and by the time his Empire came crashing down he was known near and far as the Wolf of High Rock.

Eventually this notoriety caught up with Emrys. One of his own, Fionn Chulainn, was eventually the one that brought the mighty Emrys low. The rewards for Emrys’ capture or execution became so great that Fionn succumbed to his greed and turned Emrys and all the others into the authorities. Most of the Knights of Emrys were slain in the ambush that was set for them, but Emrys and a handful of others were captured. Emrys was first brought to the town of Dunlain, where he was kept for several months. During this time, Emrys and those of his band that remained were tortured brutally. Finally, Emrys and his men were to be transferred to Wayrest to be executed.

Along the way, Emrys and several of his men were able to escape from the prison cart. They made their way to Skyrim, all the while being chased by practically every guardsmen in the region. In the end, Emrys was the only one to make it over the mountains to relative safety. With revenge in his heart, Emrys has been wandering western Skyrim trying to stay out of trouble and find absolution. Emrys has managed to accomplish neither.

RP Sample: One Two
Last edited by Elerian on Thu Jan 18, 2018 2:41 pm, edited 4 times in total.

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Tribe of Rinos
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Posts: 803
Founded: Dec 20, 2016
Ex-Nation

Postby Tribe of Rinos » Thu Jan 18, 2018 6:50 am

Devthes Mirlis
Image

Race: Dunmer
Gender/Sex: Male
Age: 400
Appearance: Has a scar over his left eye which is also blind.
Organization(s) involved with: Companions
Class: Warrior
Equipment: Steel (if not, iron) armor with a sword of the same making. He also has health potions. He also carries a dagger of Dunmer making that is made to look like ebony and belonged to his father. A bottle of ale.
Skills: He is able to use one spell: Flames. He is experienced with a sword from his days as a Companion.
Weaknesses: He cannot block at all, and cannot use a spell more advanced than flames.
Bio: Devthes Mirilis was born in Helgen to two Dunmer parents. They both had moved there from Morrowind a few years before his birth. When he was 200, he made a trip to Whiterun and there he met the Companions. He was awed by their strength and valor, so he joined up with them. He even learned a spell from the Court Wizard at the time. He continued to work with the Companions, carrying out jobs, including fighting bandits. It was during one of these times that he was cut in one eye. He was able to finish the job, but not save his eye. After the events at Helgen, he ran back to his parents house. Inside the scorched building was his father, badly burned by dragon fire, cradling Devthes’s mother in his arms. His father looked up, sorrow and fear filling his eyes, and handed him an old knife. Devthes buried his parents that night.

Devthes still carries the dagger as a memory. It is the only memory he has of his parents, his only inheritance. He still worked with the Companions, but refused to join the Circle. He does not know about the Companions being werewolves, and he may never know. He rejected because he always thought something greater may come.
RP Sample: Here

Personality: Devthes always tries to find the lighter side of a situation. He also took up heavy drinking after the death of his parents.
Likes: Ale, swords, fire, and cheese
Dislikes: Talking about his parents, Mead, dragons, and two handed weapons
Theme song: Fortunate Son - CCR
Voice:
Last edited by Tribe of Rinos on Sat Jan 20, 2018 8:08 am, edited 2 times in total.
Ta Ta! Come again, or I'll pluck out your eyes!
-SHEOGORATH

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The Ik Ka Ek Akai
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Posts: 13428
Founded: Mar 08, 2013
Scandinavian Liberal Paradise

Postby The Ik Ka Ek Akai » Thu Jan 18, 2018 9:59 am

Elerian wrote:-snip-


Finn says your app is great, but that it needs a weakness that translates into combat

Tribe of Rinos wrote:-snip-



and yours is accepted

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Jan 18, 2018 10:01 am

I'll have a post up soon.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Elerian
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Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Jan 18, 2018 10:56 am

The Ik Ka Ek Akai wrote:
Elerian wrote:-snip-


Finn says your app is great, but that it needs a weakness that translates into combat


By my first weakness I meant that he both physically and mentally won't be the same as he once was. Meaning he won't be as capable fighter as he could be.

Hope that's alright.
Last edited by Elerian on Thu Jan 18, 2018 10:57 am, edited 1 time in total.

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Theodosiya
Minister
 
Posts: 3145
Founded: Oct 10, 2015
Ex-Nation

Postby Theodosiya » Thu Jan 18, 2018 1:23 pm

WIP, in case of errors and CTDs...

Freya Skybreaker
Image

Race: Nord
Gender/Sex: Girl
Age: 25
Appearance:Her hair would've been slightly longer, and tied to a ponytail, two pair of braids and few left messily on her forehead and cheeks. She also have two lines of red warpaint under each of her eyes, and a pair of line from the side from her eyes down to her cheeks.
Organization(s) involved with: Companions, Shield Sister.
Class: Archer
Equipment:
Leather and steel scale chestpiece with studded armor style pauldrons
Boiled leather corset
Short steel mail shirt
Leather and steel scale thigh guard
Leather, linen and fur long sleeved padded shirt
Leather, linen and fur trousers
Leather bandana/headband
Scale, leather and fur boots and gauntlets
Steel War Axe
Shield
Recurved bow
40 steel broadhead arrows
Steel dagger
Backpack and satchels
Books and a journal/diary
Flute
Survival kit, including extra pieces of clothing, cooking equipment, pickaxe, woodcutting axe, entrenching tool, few potions, waterskin, food and drinks, camping equipment, rope and greatcoat made from leather, bear fur and linen.
Skills: Marksmanship, rather competent in hand to hand and melee combat, armor and weapon crafting & repair, hunting, sneaking around.
Weaknesses: Only know two spells, heal and healing hands. Not as tough as Magnus, less experienced and skilled in melee, limited magicka pool, less patient, could rely too much on her feelings.
Bio: When Praefect Bjorn Skybreaker and Spellsword (Quaestor) Svenja Lex had a good time, few weeks before the signing of the White Gold Concordat, they didn't really expect to have another child, especially since Magnus is still three years old. Yet, Svenja gave birth to Freya nine months later, in 1st Morning Star 4E176. At that time, they're just about to move to Helgen, being reassigned to 4th Legion. Ever since then, she spends alot of time in and around it, although she did occasionally visit the family estate in Solitude.
RP Sample:

Personality: Passionate, brave, lighthearted, caring, stubborn and honest Nord. Sometime could be reckless and overeager.
Likes: The plains of Whiterun, Companions, Whiterun, Jarl Balgruuf, Carlotta and Mila Valentia, Jon Battle-Born and Olfina Gray-Mane
Dislikes: Mikael, Thalmor, Silver Hand, thiefs, pretty much most asshole type of person.
Theme song:
Voice:
Last edited by Theodosiya on Wed Feb 21, 2018 4:59 am, edited 5 times in total.
The strong rules over the weak
And the weak are ruled by the strong
It is the natural order

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New Finnish Republic
Minister
 
Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Thu Jan 18, 2018 1:44 pm

Elerian wrote:
The Ik Ka Ek Akai wrote:
Finn says your app is great, but that it needs a weakness that translates into combat


By my first weakness I meant that he both physically and mentally won't be the same as he once was. Meaning he won't be as capable fighter as he could be.

Hope that's alright.


No, by weaknesses we mean actual limitations to his skills. For example, your character as a knight would be likely a poor with a bow, at sneaking, most types of magic, etc etc. Although your existing weakness are fine, you need to add on.

The reason we have these weaknesses is to ensure there's nobody that's overpowered and attempt to just one man army everything.
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

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New Finnish Republic
Minister
 
Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Thu Jan 18, 2018 2:16 pm

Name of Quest: The Mystery Begins
Quest Goal: Travel to the remote village north of Winterhold and search for the maker of the cultist's weapons.
Quest Giver: Einar Iron-Fist
In-Game Example: None
Quest Location: From Dragon Bridge to the remote village
Length of Quest: Two weeks of travel to the village
Size of Quest: Unknown, but potentially huge
Party Size: 3-4
Reward(s): Further information on the identity of the cult, and further rewards from Einar once completed.
Last edited by New Finnish Republic on Thu Jan 18, 2018 2:46 pm, edited 2 times in total.
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

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New Finnish Republic
Minister
 
Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Thu Jan 18, 2018 2:21 pm

Apologies for the triple post, but the OOC has (finally) been updated to show the current roster as well as current quests. The "Main" Quest has also been updated as well.

I'm going to begin working on a post now. For those wishing to continue with Einar and his group, I suggest either letting me know in the OOC or by making a post in the IC since it'll help all of us involved avoid having to use vague language within our posts.
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Jan 18, 2018 2:22 pm

New Finnish Republic wrote:Apologies for the triple post, but the OOC has (finally) been updated to show the current roster as well as current quests. The "Main" Quest has also been updated as well.

I'm going to begin working on a post now. For those wishing to continue with Einar and his group, I suggest either letting me know in the OOC or by making a post in the IC since it'll help all of us involved avoid having to use vague language within our posts.

I'm still in this.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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New Finnish Republic
Minister
 
Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Thu Jan 18, 2018 2:28 pm

Ralnis wrote:
New Finnish Republic wrote:Apologies for the triple post, but the OOC has (finally) been updated to show the current roster as well as current quests. The "Main" Quest has also been updated as well.

I'm going to begin working on a post now. For those wishing to continue with Einar and his group, I suggest either letting me know in the OOC or by making a post in the IC since it'll help all of us involved avoid having to use vague language within our posts.

I'm still in this.


Gotcha. Just trying to make everything easier for people to write as well as keeping the Roster current on active players. Obviously people who aren't active really don't need to be there, now do they? :roll:
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

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Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Jan 18, 2018 2:42 pm

New Finnish Republic wrote:
Elerian wrote:
By my first weakness I meant that he both physically and mentally won't be the same as he once was. Meaning he won't be as capable fighter as he could be.

Hope that's alright.


No, by weaknesses we mean actual limitations to his skills. For example, your character as a knight would be likely a poor with a bow, at sneaking, most types of magic, etc etc. Although your existing weakness are fine, you need to add on.

The reason we have these weaknesses is to ensure there's nobody that's overpowered and attempt to just one man army everything.


Alright, I updated the weakness section.

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