by Spiritbw » Mon Jan 08, 2018 2:37 am
by Galiantus III » Mon Jan 08, 2018 6:55 am
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by The New California Republic » Mon Jan 08, 2018 7:04 am
Spiritbw wrote:As it is right now the population of a country increases the longer the country exists. Thing is, some nations it’s increadably dangerous to live in with high mortality rates, toxic environments and other factors that really should be putting a dent in population numbers. Some also have anti immigration policies which mean no new people are entering the country.
Has it ever been considered to maybe have the population affected by the policies a country has?
by Enfaru » Mon Jan 08, 2018 2:21 pm
Leutria wrote:Plus they are worried about revolt. One April Fools they 'reset' everyone's populations, and people were so unhappy about it the admin basically said they wouldn't touch population again.
by United Peoples of the Chiefdom of Ibiri » Mon Jan 08, 2018 5:12 pm
by The New California Republic » Mon Jan 08, 2018 5:17 pm
United Peoples of the Chiefdom of Ibiri wrote: I wish there was a way to cap it, or have the unlocks be based on land percentages rather than pure numbers.
by Bears Armed » Tue Jan 09, 2018 11:18 am
United Peoples of the Chiefdom of Ibiri wrote:My population doesn't really make a whole lot of sense for an island nation. I wish there was a way to cap it, or have the unlocks be based on land percentages rather than pure numbers.
by Nazi Flower Power » Tue Jan 09, 2018 12:32 pm
United Peoples of the Chiefdom of Ibiri wrote:My population doesn't really make a whole lot of sense for an island nation. I wish there was a way to cap it, or have the unlocks be based on land percentages rather than pure numbers.
by Merconitonitopia » Tue Jan 09, 2018 7:16 pm
by Tessen » Wed Jan 10, 2018 12:51 am
Director of the American Union and American Independent States roleplay regions.
by Athretvari » Wed Jan 17, 2018 4:42 pm
Tessen wrote:So, here's an idea.... (just for the sake of discussion)....
What if the game's existing Population stat was renamed to something like.... "Nation Age". The current, constantly growing stat, presently known as "Population", would remain unchanged -- it would just have a different name. It would continue to be the legacy number that it has always been. And it would continue to be displayed (as "Nation Age") so that other NS players could see how old any nation is within the game.
Then.... add a percentage option that a player can manipulate (a toggle if you will, much like the "issues per day" toggle behind the scenes). This percentage toggle would apply a superficial chosen "population modifier" to the NS population stat (renamed Nation Age). This modified result would then be listed (alongside the original nation age of a nation) in the new wikipedia-like boxes on our nation pages, any other population reference on nation detail pages, and would become that nation's new player-chosen public "Population" statistic
On the most basic of levels, the only thing that would need to change is the current "Population" stat being renamed "Nation Age" in-game. Nation Age continues to grow as it always has, and players can control the publicly displayed number that lists their national population. This keeps the current game infrastructure, while allowing players to have a little more control over the listed stats that publicly define their nations.
And I imagine these would be remarkably simple adjustments to make -- since they are both superficial.
Problem solved (while retaining "the way things have always been done"). :eyebrow:
by Frisbeeteria » Wed Jan 17, 2018 5:27 pm
Athretvari wrote:everyone’s happy
by Athretvari » Wed Jan 17, 2018 6:39 pm
by Leutria » Wed Jan 17, 2018 7:54 pm
Athretvari wrote:Frisbeeteria wrote:I suspect you'd be surprised at how many incredibly UNhappy people you'd see posting here if that change was made. We've had this discussion before. The overwhelming majority of responses have been "leave it alone".
Then there’s the whole ‘nation age’ argument, except population doesnt measure nation age, it measures the amount of time a nation is active (not CTED). If a nation CTEs, and then is refounded, the population index shows that as a break in population rate increase.
by Tessen » Wed Jan 17, 2018 8:06 pm
Director of the American Union and American Independent States roleplay regions.
by Mallorea and Riva » Wed Jan 17, 2018 10:08 pm
Tessen wrote:Frisbeeteria wrote:I suspect you'd be surprised at how many incredibly UNhappy people you'd see posting here if that change was made. We've had this discussion before. The overwhelming majority of responses have been "leave it alone".
Perhaps I'm missing something here. I know this topic has been discussed at length (I read the forums just like anyone else), however, merely by the fact that so many users keep requesting a change, it suggests that your "overwhelming majority" isn't as overwhelming as you claim. Maybe it's time that SOMETHING be addressed in regards to the population issue.
My idea seems like a simple, direct, middle-of-the-road idea.
To be completely honest, I really don't see what would make your "many" people so "incredibly UNhappy" with this idea. All I did was offer a fair and reasonable alternative, completely in line with the traditions of Nationstates. It changes nothing about the stats or how nations are calculated -- nothing at all -- it merely gives a new name to the current population stat, and allows players to toggle their own superficial publicly displayed nation population.
Tradition is still upheld, this idea lets players have a little control over a harmless superficial stat on their nation pages, and it puts to rest the "we need a change in population" requests that keep popping up on a monthly basis. Win-win for everyone.
Perhaps Violet can weigh in on this.... A Violet response to this idea would be insightful.
by Athretvari » Wed Jan 17, 2018 10:46 pm
Mallorea and Riva wrote:The Tradition is that we call it Population and don't screw around with it. It's been the one constant from the beginning, that's why people don't like to see it change. The older players take pride in their populations, the nation creation date in RL terms is just a cold OOC date. The population is something more tangible to the nation itself. [v] might choose to post here, she might not. If it's a harmless, superficial stat on the nation page... why are we discussing changing this? We don't let people set their other stats, you work for it with issues.
by Flanderlion » Wed Jan 17, 2018 11:06 pm
by USS Monitor » Wed Jan 17, 2018 11:55 pm
by Tessen » Thu Jan 18, 2018 3:04 am
USS Monitor wrote:What you suggested is not clean, nor is it simple. It's a clunky suggestion that would pointlessly clutter up nation pages.
Director of the American Union and American Independent States roleplay regions.
by Ardrentt » Thu Jan 18, 2018 3:25 am
Tessen wrote:So, here's an idea.... (just for the sake of discussion)....
What if the game's existing Population stat was renamed to something like.... "Nation Age". The current, constantly growing stat, presently known as "Population", would remain unchanged -- it would just have a different name. It would continue to be the legacy number that it has always been. And it would continue to be displayed (as "Nation Age") so that other NS players could see how old any nation is within the game.
Then.... add a percentage option that a player can manipulate (a toggle if you will, much like the "issues per day" toggle behind the scenes). This percentage toggle would apply a superficial chosen "population modifier" to the NS population stat (renamed Nation Age). This modified result would then be listed (alongside the original nation age of a nation) in the new wikipedia-like boxes on our nation pages, any other population reference on nation detail pages, and would become that nation's new player-chosen public "Population" statistic
On the most basic of levels, the only thing that would need to change is the current "Population" stat being renamed "Nation Age" in-game. Nation Age continues to grow as it always has, and players can control the publicly displayed number that lists their national population. This keeps the current game infrastructure, while allowing players to have a little more control over the listed stats that publicly define their nations.
And I imagine these would be remarkably simple adjustments to make -- since they are both superficial.
Problem solved (while retaining "the way things have always been done").
by The New California Republic » Thu Jan 18, 2018 3:34 am
Tessen wrote:I understand the traditions of NationStates (perhaps moreso than most of you, in fact, given that my nation age is older than everyone in here).
Tessen wrote:If the game can be changing in so many other, far more complicated ways, surely simple ideas and considerations (such as mine, or others like it) can be discussed without hostility and pointed responses.
by Athretvari » Thu Jan 18, 2018 8:46 am
USS Monitor wrote:What you suggested is not clean, nor is it simple. It's a clunky suggestion that would pointlessly clutter up nation pages.
by The New California Republic » Thu Jan 18, 2018 8:56 am
Athretvari wrote:USS Monitor wrote:What you suggested is not clean, nor is it simple. It's a clunky suggestion that would pointlessly clutter up nation pages.
This is a setting that changes what is currently shown on the home page. If showing a smaller population ‘clutters’ up the home page, so does showing the regular population. Can we please read (carefully), think, and then post?
Advertisement
Users browsing this forum: Awesomeness, Bali Kingdom, Democratic Republic of Acember, Dictatorial Escapists, Holy Potato Kingdom, Roxium, The Endless Eventide
Advertisement