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by Dragos Bee » Tue Jan 16, 2018 8:53 pm
by Tysklandia » Wed Jan 17, 2018 11:10 am
by Osnil Returns » Wed Jan 17, 2018 11:16 am
by Spindle » Wed Jan 17, 2018 11:30 am
Osnil Returns wrote:Are there any specifics of magic? Anything specific to know when choosing races involved? Because I have had some ideas from an old failed RP that never got off the ground. Are we only allowed one faction or can we use two?
by Tysklandia » Wed Jan 17, 2018 11:34 am
Spindle wrote:Osnil Returns wrote:Are there any specifics of magic? Anything specific to know when choosing races involved? Because I have had some ideas from an old failed RP that never got off the ground. Are we only allowed one faction or can we use two?
Magic seems fairly vague but is generally D&D-ian and quite rare, go wild with races as long as it's not an instant-win and you could probably go for two factions as long as it's not for obvious cheesing. And hello and welcome!
(Having said that, I am not OP. I may/will be wrong.)
by Osnil Returns » Wed Jan 17, 2018 11:47 am
Tysklandia wrote:Spindle wrote:
Magic seems fairly vague but is generally D&D-ian and quite rare, go wild with races as long as it's not an instant-win and you could probably go for two factions as long as it's not for obvious cheesing. And hello and welcome!
(Having said that, I am not OP. I may/will be wrong.)
Spindle has a good grip on what I have in mind. I have a few basic guidelines up, but I don't want to enforce too much.
Their is a history up and running and magic is mostly nerfed in the numbers of spellcasters and not something too insane.
To avoid archmages capable of burning entire cities and such, or armies of mages blazing fire and whatnot.
Largely If war occurs, I want to keep a warhammer/Lord of the Rings style feel, that somewhat dissapates if too many epic mage casters are about. But necromancy, fireballs, clerics and paladins can be a thing if desired.
by Spindle » Wed Jan 17, 2018 11:57 am
Osnil Returns wrote:Tysklandia wrote:Spindle has a good grip on what I have in mind. I have a few basic guidelines up, but I don't want to enforce too much.
Their is a history up and running and magic is mostly nerfed in the numbers of spellcasters and not something too insane.
To avoid archmages capable of burning entire cities and such, or armies of mages blazing fire and whatnot.
Largely If war occurs, I want to keep a warhammer/Lord of the Rings style feel, that somewhat dissapates if too many epic mage casters are about. But necromancy, fireballs, clerics and paladins can be a thing if desired.
Okay. I guess I'll have to try a different idea then. My original idea was to organize a faction of magic-users that caused the fall of a Dark Ages Catholic-based magic hierarchy, but since you want magic to be rare, I will have to work something else out.
So, minor question, is an entire area controlled by a Necromancer okay?
by Albertae » Wed Jan 17, 2018 12:34 pm
by Osnil Returns » Wed Jan 17, 2018 1:02 pm
Spindle wrote:Osnil Returns wrote:Okay. I guess I'll have to try a different idea then. My original idea was to organize a faction of magic-users that caused the fall of a Dark Ages Catholic-based magic hierarchy, but since you want magic to be rare, I will have to work something else out.
So, minor question, is an entire area controlled by a Necromancer okay?
Honestly, the first idea might be workable depending on how you want to organise it: you could probably have a few score mages if you wanted to have everything revolve around them. I think, anyway.
If OP does shoot that down though, would you want a necromancer with primarily living vassals or just an entire region of undead? Either way could probably be worked, I'm just interested personally.
by Darksworth » Wed Jan 17, 2018 1:35 pm
by Spindle » Wed Jan 17, 2018 2:48 pm
Darksworth wrote:Changed my location, I'd be playing that edgy/emo nation in the corners of the world for now, is that okay Tysk?
If you want to ring me up, for dinner or war, you'll need to go through some wastelands filled with killer Birds, scary dogs and Australian Spiders. Tata!
Osnil Returns wrote:Spindle wrote:Honestly, the first idea might be workable depending on how you want to organise it: you could probably have a few score mages if you wanted to have everything revolve around them. I think, anyway.
If OP does shoot that down though, would you want a necromancer with primarily living vassals or just an entire region of undead? Either way could probably be worked, I'm just interested personally.
The Necromancer thing would be a mixture of both. THe Necromancer would be more like Doctor Doom in the fact that she is well-loved by the civilians of her area, but despised by the rest of the world.
by Tysklandia » Wed Jan 17, 2018 3:05 pm
Spindle wrote:Darksworth wrote:Changed my location, I'd be playing that edgy/emo nation in the corners of the world for now, is that okay Tysk?
If you want to ring me up, for dinner or war, you'll need to go through some wastelands filled with killer Birds, scary dogs and Australian Spiders. Tata!
Y'know, I suspect you're not gonna get many visitors...Osnil Returns wrote:The Necromancer thing would be a mixture of both. THe Necromancer would be more like Doctor Doom in the fact that she is well-loved by the civilians of her area, but despised by the rest of the world.
That'd be interesting. Would it be one of those where the dead make up the "underclass" and the living the "upper-class", then?
by Nuxipal » Wed Jan 17, 2018 3:31 pm
Darksworth wrote:Changed my location, I'd be playing that edgy/emo nation in the corners of the world for now, is that okay Tysk?
If you want to ring me up, for dinner or war, you'll need to go through some wastelands filled with killer Birds, scary dogs and Australian Spiders. Tata!
by Albertae » Wed Jan 17, 2018 4:33 pm
by Tysklandia » Wed Jan 17, 2018 4:40 pm
Albertae wrote:I have two ideas in mind. Either a Nordic race of humans led by a warrior tradition intending to secure their honor and fight for their homeland or a group of four adventurers who all have separate goals, however all united under one common goal of restoring the Empire. Are either of these reasonable?
Idea #1: A race of Nordic humans who have achieved civilization and the ability to rise to a level in which they would be a possible challenger in the new age. They are led by a young warrior-king who has yet to prove himself. He will lead his people in an attempt to restore the honor and tradition of his homeland and secure it.
Idea #2: A group of four adventures came together 45 years ago, all with different ambitions, all having grown up in the same town, all with the goal to restore the Empire to it's former glory. A young soldier, a mage, an impressionable tactician and a shrewd genius with a fine sense of intrigue make up this group. Now in their middle age, they have had the chance to hone their skills and gather a considerable wealth of knowledge and wisdom. They will use the trust placed upon them by the region they adventured in for decades to unite the region as the New Empire.
by Albertae » Wed Jan 17, 2018 4:46 pm
Tysklandia wrote:Albertae wrote:I have two ideas in mind. Either a Nordic race of humans led by a warrior tradition intending to secure their honor and fight for their homeland or a group of four adventurers who all have separate goals, however all united under one common goal of restoring the Empire. Are either of these reasonable?
Idea #1: A race of Nordic humans who have achieved civilization and the ability to rise to a level in which they would be a possible challenger in the new age. They are led by a young warrior-king who has yet to prove himself. He will lead his people in an attempt to restore the honor and tradition of his homeland and secure it.
Idea #2: A group of four adventures came together 45 years ago, all with different ambitions, all having grown up in the same town, all with the goal to restore the Empire to it's former glory. A young soldier, a mage, an impressionable tactician and a shrewd genius with a fine sense of intrigue make up this group. Now in their middle age, they have had the chance to hone their skills and gather a considerable wealth of knowledge and wisdom. They will use the trust placed upon them by the region they adventured in for decades to unite the region as the New Empire.
Both ideas are sound. You can do both as far as I am concerned. The Viking tactics can be strengthend by the blessings of a young god or warbeasts and whatnot
by Dragos Bee » Wed Jan 17, 2018 4:51 pm
Albertae wrote:Tysklandia wrote:
Both ideas are sound. You can do both as far as I am concerned. The Viking tactics can be strengthend by the blessings of a young god or warbeasts and whatnot
Alright sounds good, I think I'll be going with the first idea then. I'll app for it later. For now, I guess I'll just reserve my idea.
by Dragos Bee » Wed Jan 17, 2018 4:53 pm
by Albertae » Wed Jan 17, 2018 5:19 pm
by Osnil Returns » Wed Jan 17, 2018 5:34 pm
Tysklandia wrote::lol:Spindle wrote:
Y'know, I suspect you're not gonna get many visitors...
That'd be interesting. Would it be one of those where the dead make up the "underclass" and the living the "upper-class", then?
An undead civilisation could be interesting. You can APP as that. And I can see then if it is okay. Undead civilisations tend to hide a lot of power creep (atleast the ones I have seen in NS) but if done okay, then it will be fine.
by Dragos Bee » Wed Jan 17, 2018 5:42 pm
by New Romastia » Wed Jan 17, 2018 7:10 pm
by Nuxipal » Wed Jan 17, 2018 7:17 pm
New Romastia wrote:Time for VIKING DWARVES
by New Romastia » Wed Jan 17, 2018 7:37 pm
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