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Fallout: Aurora (OOC/Sign-Up|Open)

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Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Tue Jan 09, 2018 9:05 pm

The Empire of Tau wrote:
Name: John J. Townson
Age: 35
Gender: Male
Physical Description: 5’5, 180bs.
Birthplace: Nevada, Free Economic Zone of Las Vegas, Old Mormon Fort
Occupation: Logistical Manager (Plus doctor and repairman)
Level: 1
EXP: 0/200
Skills: (All skills are dictated by SPECIAL and this equation: 2+(2xStat) + (Luck/2). Plus another 15 points for Tag skills. For every point of Intelligence you add 1/2 of the INT score to the 10 skill points gained on leveling up)
  • Barter: 8
  • Energy Weapons: 26
  • Explosives: 26
  • Guns: 12
  • Lockpick: 12
  • Medicine: 41
  • Melee Weapons: 10
  • Repair: 41
  • Science: 41
  • Sneak: 12
  • Speech: 8
  • Survival: 12
  • Unarmed: 12
SPECIAL
  • S:4
  • P:11
  • E:4
  • C:2
  • I:11
  • A:4
  • L:4
Perks: N/A
  • N/A
Appeal: 3M Full Face Respirator,Hiker Backpack, Level B Hazmat Suit,Casual Clothing, Non-Conductive Gloves, Leather Gloves.
Weapons and Ammo: Plasma Pistol, (30) Plasma Cartridges, (10) Plasma Grenades.
Medical Supplies: Paramedic Bag, (15) Stimpacks, (10) Med-x, (5) Rad-x, (5) Rad-aways, Surgical Instrument Kit, Box of Disposable Gloves.
Components: A small stock of spare parts to repair common items like a radio, bike, and the sorts.
Other: 2L Water Canteen, Flashlight, Geiger Counter, Hunting Knife, Weapon Repair Kit, Electrical Tool Kit, Mechanical Tool Kit, One Week Worth of Food and Water, Handheld Radio.
Biography:
Born on July 16th, 2244, in the Old Mormon Fort. John J. Townson was now automatically apart of the Followers of the Apocalypse. As such, he got himself an education under the tutoring of various amounts of teachers in the old fort. With a actual education under his belt, John J. Townson, who was now 16, went on to manage the logistical side of the Followers, ensuring that their supply stock was not in disorder. Working in a small office with other similar folk, work for Townson was mostly dealing with papers, counting, and the sorts with keeping check on items. When not busy with his official job, Townson was sent to do other tasks around the area and the old fort (medical care, translation of documents, etc.) One such outside job was to change his life for forever. Due to the lack of available manpower at the time, Townson, who was now 25, was sent to recover some medical and ammo crates from a rundown warehouse. When traveling to his lactation with a band of hired mercs, a gathering of raiders came about. Not surprisingly, Townson and the mercs were overpowered by the larger force of savages. With that, Townson was shortly sold into slavery, into the lands of Caesar’s Legion.

Miraculously, Townson was not treated so much like shit in a Legion outpost. Surviving based on his skills as he repair their advanced equipment, treated their sick (very rarely anyway), etc. Although given a higher priority than most other slaves due to his value, Townsend was still a slave under the Legion. Three uneventful weeks passed as Townson was becoming more of a staff member than a slave in the outpost. Upon his birthday, July 16th, when repairing a salvaged leather suit in a small shack house, acting as a personal repair shop. A ghoul of the name, ‘Doctor Purnell’, was sent to rescue Townson by the Followers. Purnell owning a debt to the Followers for saving his life, accepted the job. Being the sneaky cunt that he is, Purnell has no issue in infiltrating the outpost. Soon, Purnell had gain the “keys” to the slave collars via pickpocketing the small time Legion leader of the outpost. From there, Purnell made haste towards Townson, hiding from the sights of these who are still awake at this night. Making a long story short, Purnell manages to free Purnell from his collar, letting both escape in the shadow of the night.

Traversing through the lands of the Legion, Purnell follows the details given by the Followers well. Inturn, Purnell leads Townson back to the old fort. For the next 10 years, Townson stayed with the Followers, helping them along his time there.Upon about hearing about the massive migration that was heading to unknown lands. John J. Townson packed his bags and said his goodbyes.

Accepted.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

back up character

Postby Shadowwell » Wed Jan 10, 2018 11:13 pm

Image

Name: Theo (Born Theodore Morrow)
Age: 88 (Turns 89 this year)
Gender: male
Physical Description: Is small for a super mutant, and on thin side, have toned sleek musculature, rather than the bulky raw power of most of his brethren. He stands at around 10 feet tall, at only 789 pounds, he also has only one arm.
Birthplace: Enclave Oil Rig
Occupation: Local/Abbot Sibling (Former Enclave Scientist)
Level: 6
EXP: 2500/3450 (At the start of level 6)
Skills: 16 skill points per level

  • Barter: 5
  • Energy Weapons: 27
  • Explosives: 27
  • Guns: 60
  • Lockpick: 27
  • Medicine: 65
  • Melee Weapons: 15
  • Repair: 30
  • Science: 75
  • Sneak: 30
  • Speech: 5
  • Survival: 17
  • Unarmed: 17
SPECIAL
  • S: 5
  • P: 11
  • E: 6
  • C: 0
  • I: 11
  • A: 11
  • L: 7 (6 base +1 from training)
Perks:
  • Level 2: Swift Learner
  • Level 4: Healer
  • Level 6: Sharpshooter
  • Level 6: Superior Being
Equipment:
WEAPONS
APPAREL
AID
MISC.
AMMO
• Scoped 44 Magnum "Temperance" (Has reinforced frame and scope) Is engraved with "Temperance is moderation in the things that are good and total abstinence from the things that are foul."
• Modified Trail Carbine "Patience" (Has scope, custom stock and reinforced receiver) Engraved with "The Two most powerful Warriors are Patience and Time"
Modified Custom Gatling Laser named "Time" (Has a higher ammo capacity than most Gatling Lasers, much higher firing rate and more focused spread, though it wears down and goes through ammo faster, this and the fact he only has one arm, has kept Theo from using it much.)
• Robes
• Modified Leather and Hide Armor
• Several religious symbols and trinkets (Including a holy book)
• A satchel.
• 3 Healing Powder
• 3 Bitter Drink
• 5 bottled water
• Caps x65 Tabs x8
• Medical Tools
(Specific amounts may vary)
• 30 round 44 MAgnum
• 24 44 special rounds

Biography: Theodore Morrow, was born on the Enclave Oil Rig in the year 2200, even from an extremely young age, he was bright. While not the smartest, he was close, and his academic achievements piled up, and kept on doing so over the years. When he was in his early 20's he became a renowned scientist with the Enclave, becoming one of their top minds at the time, top human minds at least. His career would continue into his 30's and nearly into his 40's, but would be cut short, just shy of that. It was in 2236 when the Enclave discovered the ruins of Mariposa Military base, that the end of his career began.

He was not one of the Enclave field agents, no, he was too valuable to risk in such a way. When the Enclave miners, slaves and soldiers were exposed to FEW, he was one of those who expressed excitement at the prospect of experimenting with FEV. Though his and the Enclave's attention was on Horrigan, they had to experiment on other, less fortunate individuals, in order to get the product of the experiment right, they had to tweak the FEV, and figure out how to properly use it, especially in the way that they meant to use it.

in 2238, Theo became exposed to FEV, during one of the incidents involving Horrigan, in the midst of the experiments done on him. It effected him swiftly, though for an all too brief time, the Enclave tried to save him, but they wrote his loss off as acceptable. They disposed of him, but not thoroughly, he survived, washing up later, on the coast. The FEV, had changed him, he was, different, from most other Super Mutants, he had become stronger, certainly, but only slightly. The real change happened with his mind, sure, he had always been intelligent, but the change augmented his already impressive intelligence. He also gained great perception, his logical mind and scientific view of everything changed, he could finally see the truth.

The truth of what he had done, willingly, while with the Enclave. He wandered California for a time, keeping hidden from the Enclave forces, helping those that he could, but it was both not enough and too much. Though his time away from the Enclave had changed him, which was definitely for the better, the west coast was too tainted by the Enclave and Super Mutants, and he was an Ex Enclave super Mutant. California, and the West coast in general, held too many memories for him, most of them were less than pleasant, especially with the new clarity he possessed. So after a time, gathering what little possessions he had, he headed north, eventually reaching the Aurora region in 2255.

He would run into the Greenskins, who tried to hunt and eat him, he was able to escape, but was heavily injured. Using his skills and knowledge, he was able to survive, and move away from where the Greenskins were, but then things got worse. The local wildlife started attacking him and tracking him, and injured being, thinking him to be easy prey, he defended against them for a time, then it showed up It was a Serpent. The Serpent was over 30 feet long and as thick as a tree trunk, it came upon him in the night, the only thing that saved him was the traps and alarms that he had set up, but even that was not enough to save all of him.

The Serpent had got his arm, crushed from its constriction, but he was luckily able to escape after injuring it. He fled, patching himself up as much as he could, doping himself with chems so he could fight through the pain. He wandered through a haze, eventually reaching the territory of the Abbot before collapsing. They patched him up, healing, which necessitated the loss of his pulverized arm, a low coast for everything he had went through. A short time after that he joined the Abbot in proper, becoming a Sibling, after that he would take a vow of silence, in atonement for his past crimes, and would help the Abbot in their hospital and such. That was in 2256 and he has been with the Abbot and been silent, ever since.
Do Not Remove: 2299
Last edited by Shadowwell on Wed Jan 17, 2018 9:21 pm, edited 16 times in total.
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The Assorted Saharan Outposts
Minister
 
Posts: 2919
Founded: Dec 13, 2015
Ex-Nation

Postby The Assorted Saharan Outposts » Fri Jan 12, 2018 9:11 am

Image

Name: Quinn Davidson
Age: 28
Gender: Probably female. Bit difficult to tell, though.
Physical Description: Since it was more to get the facial features together, I'll say that she has a certain look on her eyes that tells you not everything is there when it comes to mental things. She also has a burn on her left arm and a scar on her right after a legion got the best of her.
Birthplace: born somewhere along the border of California and Arizona
Occupation: Essentially a raider, though a much nicer one. She calls herself a vigilante
Level: 6
EXP: 0/200
Skills: Science, Guns, Explosives.
  • 25
  • Barter: 11
  • Energy Weapons: 35
  • Explosives: 60
  • Guns: 40
  • Lockpick: 30
  • Medicine: 21
  • Melee Weapons: 17
  • Repair: 30
  • Science: 45
  • Sneak: 19
  • Speech: 11
  • Survival: 30
  • Unarmed: 30
SPECIAL
  • S: 5
  • P: 11
  • E: 7
  • C: 2
  • I: 7
  • A: 6
  • L: 11
Perks:
  • Brawny Saviour
    Demolition Expert
    Mysterious Stranger
Equipment:
Weapons: She has two flare guns, one named 'Flint' and the other 'Steel' ('cause they start fires get it ha funny), and she also has an ungodly amount of flares. No one has a reason to have as many flares as she has. She's modified these guns many times, and they've been through the grind more than once. Flint has an attachable scope, and Steel is just really damn durable and has a small knife underneath the barrel which can be a bit of an awkward weapon to use, which is why she doesn't like getting in close range. Besides that, she also had a knife that she likes to try and heat up before battle, if she can help it. Though if she heats it up she can't really sheath it, as it'd definitely burn her. She also has two grenades and a caravan shotgun
Apparel: She has one helmet for actual defense, a Legion Centurion Helmet, and when she doesn't wanna look stupid she wears an NCR trooper helmet. She has a gas mask as well, just in case she needs to breathe in smoky situations. She has two pairs of sunglasses, a bullet proof vest she took from a Powder Ganger, and above that she wears a leather jacket she took from the Kings. Her apparel is all over the place with a mix of every faction in the Mojave. Heck, you may even find some tribal crap on her considering she spent a year or two in Aurora by now. They're conquests. Keepsakes to remember her most memorable kills.
Consumables: A few Brahmin steaks, lots of bubblegum packs, some grilled mantis, some gum drops, a few jalapeño peppers, some MREs she took after taking some from the NCR, three atomic cocktails, a few bottles of water, some Sunset Sarsaparilla, two bottles of Cateye, lots of Med-X, fifteen stimpacks.
Biography: Born into slavery in the year 2261, Quinn's life was never the best. Far from it. More often then not she'd be beaten for the littlest misdemeanor. Her owner was one of the worst you could get, as far as slaveowners go. He was cruel, sick and perverted. For the entirety of Quinn's life, she was having people stare at her. Their hungry eyes stared into her soul. They looked at her and made her so uncomfortable. Her owner was paid by putting her up on display, to have others look and watch her. Her whole experience as a slave scarred her mentally, and she hated it when anyone stared at her. She's still like this. She doesn't like too many eyes on her at once. Almost like a phobia,to be honest.
It wasn't until she was eighteen did a turning point in her life occurred. Someone, a Powder Ganger with way too many bottle caps for his own good, had purchased her for the night while they were passing by a small camp with a few Powder Gangers in them. She'd find out this would actually be her lucky break. Her owner would set up camp a ways down the road form the Powder Gangers, and said he'd come back in the morning for her. While it was her lucky break, there was still a bit more disturbing scenes that she wasn't prepared for.
I'll keep this short due to site rules. The man tried to touch her and do...things to her. No one's ever tried to touch her before, and she panicked. She had reached for a gun in the man's tent, any gun. Her hands reached around what she would later call Flint as she turned and fired at the man. He caught on fire, and he began to scream. She had to slit his throat to silence him. By some incredible stroke of luck, she never was caught. Acting fast, she took whatever she could from the now dead Powder Ganger and ran off, taking the flare gun with her.
Her first months after escaping were filled with paranoia. She was afraid her owner would find her at any moment and take her back and punish her greatly. She was always watching behind her, and because of this she grew more and more perceptive of her surroundings. Her paranoia heightened her senses, allowing her to perceive more than most. After a certain point, she bought another flare gun, along with another knife. She got the caps from dumpster diving, but it was all worth it for an end goal.
Her end goal was to find her owner and kill him. To make him pay for all those years of slavery he had put upon her. In a revenge quest style of journey, she asked around, looked for clues, and eventually, in the year 2281, was able to find her former owner. He was in a small Legion outpost, and by small I mean it only had about people in it. They weren't meant to last. It was less of an Outposts and more of a "we set up a camp for the week or so". They didn't take kindly to the woman's visit, and they especially didn't like it when she demanded to see the man who had enslaved her. Unfortunately, Quinn didn't have time for the Legion. She asked a bit nicer if she could see the man, and eventually they allowed her. It wouldn't be long until she came face to face with her former owner, and his guard.
They had an uneasy talk, with a Centurion breathing down her neck the whole time. His slaves were out earning their money, while he was there lounging around like he was royalty. He spoke of the terrible things he did to his mother after she left as a form of punishment for raising an unruly girl, and she floated about how it was all her fault. Eventually, she had snapped. Years of mental stress amalgamated into one final crack. With a quick, unexpected stab in the throat, the Centurion watching over them was killed. She watched the life escape his eyes, and she loved it. It didn't take long for the guard to die as well. She knocked out her former owner, took the guard's shotgun and sunglasses, the Centurion's helmet, and stepped out of the Legion camp, escaping via force while trying to drag the owner's body somewhere else. Only two Legion soldiers made it out alive, and she would later be declared an enemy of the Legion, which was fine by her.
The next couple of weeks would be spent putting the captured man in agony, setting him on fire only to extinguish him before doing it again. She found a new found appreciation for fire this way, which was how she would later become a pyromaniac. She wanted to see more things burn. She wanted to see people burn. Eventually, the man would die, and she soon found she...didn't have much of a purpose in life. She wasn't sure what to do, until she remembered the Legion. More of those who enslaved, and more of those who put people through hell. She'd show them how dangerous that was. She'd show them what happens when you enslave others.
She eventually made it her goal to actively kill Legion members, especially those who were in charge of slaves, or those just sent to try and kill her. Her amazing perceptive skills practically made it impossible for a Legion member to sneak up on her. Unfortunately for everyone around her, she also targeted everyone who was associated with Legion, from those who supported them to those who simple traded with them. This attacking of random people had chased the NCR to hate her as well, as she did seem to be a nuisance. It didn't get to the point of sending people after her until she ended up assaulting a king who was a bit too persistent with trying to hit on her. In 2283, A bounty was then placed on her head for anyone willing to try and either capture or kill her. This made her life...all the more interesting.
With NCR and the Legion going after her, as well as the occasional bounty hunter who thought she could make a quick buck, Quinn found herself more awake than not. Constant times being on the run had eventually lead to her seeking help, and she had to seek bad company to help her out. She didn't seem the help of outright madmen. She found other people who were in her situation. People who seeked out the members of certain factions for cetrain reasons, either spouting things about corruption or moral issues. She had formed a small group with four people total, and they had a much easier time dealing with ambushes considering at least half of them were on watch at all times. Problems would arise later on however.
Eventually, the Legion would die. The bull was practically without its horns, and the bear was all that remained, and kept efforts were put on Quinn and her group, who was still causing havoc at the time. The NCR soldiers coming to get her were so common that it plunged Quinn into another state of paranoia. After a while she had taken all of her group and headed north towards what was once Canada. At some point in her journey up north the paranoia had clouded her mind and the morality of her actions became a blurred line. The reasons for killing people became less and less serious to the point where it just depended on if they gave her a bad feeling or not. As the NCR conquests kept coming north, so did her group. She always kept one step ahead of the NCR.
She eventually landed in Aurora in 2288. In an unknown territory, paranoia grew rampant among her. The only one she trusted was her three group of raiders. After about half a year in Aurora, when she learned about the people, creatures and factions there, she would calm down, but her vigilante "justice" was now very corrupt. She killed people based on bad vibes and she's certainly more than an annoying raider.
Do Not Remove: 2299
Last edited by The Assorted Saharan Outposts on Mon Jan 15, 2018 4:32 am, edited 6 times in total.
RP Types I Enjoy: God RPs (anything involving deities), alt history, medieval.
Just call me Sahara
Feel free to telegram me whenever you want. I'd love to chat!

⚧Copy and paste this in your sig if you passed biology and know gender and sex aren't the same thing ⚧

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Arengin Union
Powerbroker
 
Posts: 8858
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Fri Jan 12, 2018 5:39 pm

that image is a bit too big Sahara
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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The Assorted Saharan Outposts
Minister
 
Posts: 2919
Founded: Dec 13, 2015
Ex-Nation

Postby The Assorted Saharan Outposts » Fri Jan 12, 2018 5:41 pm

Arengin Union wrote:that image is a bit too big Sahara

...is it?
How big is it?
RP Types I Enjoy: God RPs (anything involving deities), alt history, medieval.
Just call me Sahara
Feel free to telegram me whenever you want. I'd love to chat!

⚧Copy and paste this in your sig if you passed biology and know gender and sex aren't the same thing ⚧

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Fri Jan 12, 2018 9:39 pm

Main Quest
• Axios!
    You have been conscripted into service by the Aurora Tripartite, and now you have to sustain a trial by fire. The region's wildlife, denizens, and fauna will all be at your throat as you prove your worth to those who have captured you and pressed you into service. Prove you are worthy of their trust.

GIVEN BY:
  • N/A
ASSIGNED TO:
  • All Outsider Characters
OBJECTIVE:
  • Hold the line.
LOCATION:
  • Bus #8, Vault 119, Bastion
REWARD:
  • 1,700 XP


      Main Quest
      • Unto the Ends of the Earth
        The Tripartite has eyes and ears nearly everywhere, any action that goes aginst any gains of theirs, or does more harm than good will be seen as an act of treason, if not outright terrorism. Be sure not to end up on their bad side.

      GIVEN BY:
      • N/A
      ASSIGNED TO:
      • All Characters
      OBJECTIVE:
      • Maintain a friendly disposition to at least one member of the Tripartite.
      LOCATION:
      • N/A
      REWARD:
      • Vilification by all Aurora factions
          Last edited by Anowa on Tue Jan 16, 2018 8:17 pm, edited 1 time in total.
          Awards:
          Tie Winner: Most Involved in P2TM, 2016
          Winner: Best Crime RP, 2016

          An Intro to Anowa

          User avatar
          Anowa
          Post Marshal
           
          Posts: 17633
          Founded: Jul 29, 2014
          Scandinavian Liberal Paradise

          Postby Anowa » Sat Jan 13, 2018 10:59 pm

          The Assorted Saharan Outposts wrote:
          Name: Quinn Davidson
          Age: 28
          Gender: Probably female. Bit difficult to tell, though.
          Physical Description: Since it was more to get the facial features together, I'll say that she has a certain look on her eyes that tells you not everything is there when it comes to mental things. She also has a burn on her left arm and a scar on her right after a legion got the best of her.
          Birthplace: born somewhere along the border of California and Arizona
          Occupation: Essentially a raider, though a much nicer one. She calls herself a vigilante
          Level: 1
          EXP: 0/200
          Skills: Science, Guns, Explosives.
          • Barter: 11
          • Energy Weapons: 29
          • Explosives: 44
          • Guns: 34
          • Lockpick: 29
          • Medicine: 21
          • Melee Weapons: 17
          • Repair: 21
          • Science: 36
          • Sneak: 19
          • Speech: 11
          • Survival: 21
          • Unarmed: 21
          SPECIAL
          • S: 5
          • P: 11
          • E: 7
          • C: 2
          • I: 7
          • A: 6
          • L: 11
          Perks:
          • N/A
          Equipment:
          Weapons: She has two flare guns, one named 'Flint' and the other 'Steel' ('cause they start fires get it ha funny), and she also has an ungodly amount of flares. No one has a reason to have as many flares as she has. She's modified these guns many times, and they've been through the grind more than once. Flint has an attachable scope, and Steel is just really damn durable and has a small knife underneath the barrel which can be a bit of an awkward weapon to use, which is why she doesn't like getting in close range. Besides that, she also had a knife that she likes to try and heat up before battle, if she can help it. Though if she heats it up she can't really sheath it, as it'd definitely burn her. She also has two grenades and a caravan shotgun
          Apparel: She has one helmet for actual defense, a Legion Centurion Helmet, and when she doesn't wanna look stupid she wears an NCR trooper helmet. She has a gas mask as well, just in case she needs to breathe in smoky situations. She has two pairs of sunglasses, a bullet proof vest she took from a Powder Ganger, and above that she wears a leather jacket she took from the Kings. Her apparel is all over the place with a mix of every faction in the Mojave. Heck, you may even find some tribal crap on her considering she spent a year or two in Aurora by now. They're conquests. Keepsakes to remember her most memorable kills.
          Consumables: A few Brahmin steaks, lots of bubblegum packs, some grilled mantis, some gum drops, a few jalapeño peppers, some MREs she took after taking some from the NCR, three atomic cocktails, a few bottles of water, some Sunset Sarsaparilla, two bottles of Cateye, lots of Med-X, fifteen stimpacks.
          Biography: Born into slavery in the year 2261, Quinn's life was never the best. Far from it. More often then not she'd be beaten for the littlest misdemeanor. Her owner was one of the worst you could get, as far as slaveowners go. He was cruel, sick and perverted. For the entirety of Quinn's life, she was having people stare at her. Their hungry eyes stared into her soul. They looked at her and made her so uncomfortable. Her owner was paid by putting her up on display, to have others look and watch her. Her whole experience as a slave scarred her mentally, and she hated it when anyone stared at her. She's still like this. She doesn't like too many eyes on her at once. Almost like a phobia,to be honest.
          It wasn't until she was eighteen did a turning point in her life occurred. Someone, a Powder Ganger with way too many bottle caps for his own good, had purchased her for the night while they were passing by a small camp with a few Powder Gangers in them. She'd find out this would actually be her lucky break. Her owner would set up camp a ways down the road form the Powder Gangers, and said he'd come back in the morning for her. While it was her lucky break, there was still a bit more disturbing scenes that she wasn't prepared for.
          I'll keep this short due to site rules. The man tried to touch her and do...things to her. No one's ever tried to touch her before, and she panicked. She had reached for a gun in the man's tent, any gun. Her hands reached around what she would later call Flint as she turned and fired at the man. He caught on fire, and he began to scream. She had to slit his throat to silence him. By some incredible stroke of luck, she never was caught. Acting fast, she took whatever she could from the now dead Powder Ganger and ran off, taking the flare gun with her.
          Her first months after escaping were filled with paranoia. She was afraid her owner would find her at any moment and take her back and punish her greatly. She was always watching behind her, and because of this she grew more and more perceptive of her surroundings. Her paranoia heightened her senses, allowing her to perceive more than most. After a certain point, she bought another flare gun, along with another knife. She got the caps from dumpster diving, but it was all worth it for an end goal.
          Her end goal was to find her owner and kill him. To make him pay for all those years of slavery he had put upon her. In a revenge quest style of journey, she asked around, looked for clues, and eventually, in the year 2281, was able to find her former owner. He was in a small Legion outpost, and by small I mean it only had about people in it. They weren't meant to last. It was less of an Outposts and more of a "we set up a camp for the week or so". They didn't take kindly to the woman's visit, and they especially didn't like it when she demanded to see the man who had enslaved her. Unfortunately, Quinn didn't have time for the Legion. She asked a bit nicer if she could see the man, and eventually they allowed her. It wouldn't be long until she came face to face with her former owner, and his guard.
          They had an uneasy talk, with a Centurion breathing down her neck the whole time. His slaves were out earning their money, while he was there lounging around like he was royalty. He spoke of the terrible things he did to his mother after she left as a form of punishment for raising an unruly girl, and she floated about how it was all her fault. Eventually, she had snapped. Years of mental stress amalgamated into one final crack. With a quick, unexpected stab in the throat, the Centurion watching over them was killed. She watched the life escape his eyes, and she loved it. It didn't take long for the guard to die as well. She knocked out her former owner, took the guard's shotgun and sunglasses, the Centurion's helmet, and stepped out of the Legion camp, escaping via force while trying to drag the owner's body somewhere else. Only two Legion soldiers made it out alive, and she would later be declared an enemy of the Legion, which was fine by her.
          The next couple of weeks would be spent putting the captured man in agony, setting him on fire only to extinguish him before doing it again. She found a new found appreciation for fire this way, which was how she would later become a pyromaniac. She wanted to see more things burn. She wanted to see people burn. Eventually, the man would die, and she soon found she...didn't have much of a purpose in life. She wasn't sure what to do, until she remembered the Legion. More of those who enslaved, and more of those who put people through hell. She'd show them how dangerous that was. She'd show them what happens when you enslave others.
          She eventually made it her goal to actively kill Legion members, especially those who were in charge of slaves, or those just sent to try and kill her. Her amazing perceptive skills practically made it impossible for a Legion member to sneak up on her. Unfortunately for everyone around her, she also targeted everyone who was associated with Legion, from those who supported them to those who simple traded with them. This attacking of random people had chased the NCR to hate her as well, as she did seem to be a nuisance. It didn't get to the point of sending people after her until she ended up assaulting a king who was a bit too persistent with trying to hit on her. In 2283, A bounty was then placed on her head for anyone willing to try and either capture or kill her. This made her life...all the more interesting.
          With NCR and the Legion going after her, as well as the occasional bounty hunter who thought she could make a quick buck, Quinn found herself more awake than not. Constant times being on the run had eventually lead to her seeking help, and she had to seek bad company to help her out. She didn't seem the help of outright madmen. She found other people who were in her situation. People who seeked out the members of certain factions for cetrain reasons, either spouting things about corruption or moral issues. She had formed a small group with four people total, and they had a much easier time dealing with ambushes considering at least half of them were on watch at all times. Problems would arise later on however.
          Eventually, the Legion would die. The bull was practically without its horns, and the bear was all that remained, and kept efforts were put on Quinn and her group, who was still causing havoc at the time. The NCR soldiers coming to get her were so common that it plunged Quinn into another state of paranoia. After a while she had taken all of her group and headed north towards what was once Canada. At some point in her journey up north the paranoia had clouded her mind and the morality of her actions became a blurred line. The reasons for killing people became less and less serious to the point where it just depended on if they gave her a bad feeling or not. As the NCR conquests kept coming north, so did her group. She always kept one step ahead of the NCR.
          She eventually landed in Aurora in 2288. In an unknown territory, paranoia grew rampant among her. The only one she trusted was her three group of raiders. After about half a year in Aurora, when she learned about the people, creatures and factions there, she would calm down, but her vigilante "justice" was now very corrupt. She killed people based on bad vibes and she's certainly more than an annoying raider.
          Do Not Remove: 2299

          Accepted. Feel free to have them show up later.
          Awards:
          Tie Winner: Most Involved in P2TM, 2016
          Winner: Best Crime RP, 2016

          An Intro to Anowa

          User avatar
          Dalria
          Minister
           
          Posts: 2442
          Founded: Feb 08, 2012
          Ex-Nation

          Postby Dalria » Sun Jan 14, 2018 4:09 pm

          Sorry I haven't been posting lately, pretty busy but i'll get a post up soon.

          User avatar
          Shadowwell
          Post Marshal
           
          Posts: 15167
          Founded: Jan 26, 2015
          Ex-Nation

          Nearly Done WIP APP

          Postby Shadowwell » Mon Jan 15, 2018 2:44 am

          Name: Born Francis Terrence Oliver Goes by Mister Snout to most
          Age: 27
          Gender: Male
          Physical Description: Francis is not all to tall, only standing at 5 foot 10. He is largely average in appearance, being on the thin side, and has mostly unremarkable features. He has short black hair and green eyes that are a dark green now that he no longer has his blindness. Then there is his snout, he possesses an animal snout, that of a bat specifically, it is usually covered in a modified gas mask that he wears.
          Birthplace: Unknown
          Occupation: Procurer of goods and bodyguard for a merchant. Also volunteers as a scout and the like.
          Level: 6
          EXP: 2500/3450
          Skills: 15 Skill points per level
          • Barter:17
          • Energy Weapons: 65
          • Explosives: 35
          • Guns: 20
          • Lockpick: 29
          • Medicine: 27
          • Melee Weapons: 15
          • Repair: 61
          • Science: 27
          • Sneak: 58
          • Speech: 17
          • Survival: 17
          • Unarmed: 17
          SPECIAL
          • S: 5 (=1 due to training)
          • P: 11
          • E: 5
          • C: 5
          • I: 10
          • A: 5
          • L: 10
          Perks:
          • Level 2: Swift Learner
          • Level 4: Awareness
          • Level 6: Mutate 30 meter radar
          • Level 6: Mutate A Bat Snout
            — : Telescopic Vision Kilometer distance
          Equipment:
          WEAPONS
          APPAREL
          AID
          MISC.
          AMMO
          • Flamer Pistol
          • Incendiary grenades
          • Sterling (When scavenging)
          • Lee-Enfield L8A4 (When scouting)
          • Leather Armor
          • Satchel
          • A modified gas mask to obscure his snout
          • Sun glasses
          • 10 Stimpaks
          5 Healing powder
          • 250 Caps, 5 Tabs• 100 Flamer Fuel
          • 3 X 30 round 9x19mm magazines
          • .308 WIN, 4 Magazines worth

          Biography: Francis, well, he did not have that good of a childhood. He was born somewhere to the south, or perhaps the east of the Aurora region, but he was abandoned as a young child. He was born normal, but as he grew, his face changed, growing a bat-like snout, and to his parents monstrous. Instead of killing him, they abandoned him into the wastes. He was attacked by mole-rats and other critters, he was able to fight them off, but his face and eyes got injured. He was able to survive for a time, barely, thanks to his enhanced senses and a strange ability, he could send out a radar, similar to echolocation in bats. When he was 10, he stumbled into a tribe, which took him in, strangely enough.

          They raised him for a few years, though he could not contribute much, his skills, senses and abilities helped the tribe. Eventually he left the Tribe, when he was around 18, as though his life in the tribe was nice, it was not enough for him. He would wander for a time, eventually reaching the Aurora region, long before the NCR started pushing north and the Aurora region started getting swamped with so many raiders. Though many gave him strange looks, with the vault being at the forefront, he was able to carve out a relatively peaceful life. Though he was blind, his skills and intelligence helped hm find and secure scrap and other items for Locals of Aurora.

          He would do more than a few jobs for The House, and was even in the direct employ of the organization. Eventually he would settle down in Bastion, or at least have a house there, that he used as a base in between his scavenging. After a time, after he had made a reputation as a decent scout and finder of things, he was able to gather enough caps to get his eyesight restored. It was then that he discovered something rather interesting, and something that would make him even more useful, a mutation to his eyes, that let them act as telescopes, in a sense, zooming into to things up to a kilometer away. This made him infinitely more useful to the Vaulties, as skilled as he had been, his enhanced vision, that he had apparently had for a while, assisted even more, that combined withhis sneaking skills and echolocation, made him able to avoid most raiders while scouting.

          A few years back he met a new arrival to Aurora, Abigail, a synth and merchant. In fact she was the first to call him Mister Snout in a way that was not meant as a slur or insult. He would get a steady job with her, as a guard, whenever she would leave the safety of where her store was in Westminister. He was with her when the Haida attacked, he had just returned from a scavenging run. He helped her get out and gave her a place to stay for a couple months, but she was able to get vault housing relatively quickly. It has been many months since then, and he has been somewhat getting by, but since Abigail lost her shop, he lost his biggest, unbiased client. Since that time he has been volunteering more and more with the Vault forces to get by, and his skills have been put to good use.
          Do Not Remove: 2299
          Last edited by Shadowwell on Wed Jan 17, 2018 11:41 pm, edited 12 times in total.
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          User avatar
          Independent States of Tula
          Senator
           
          Posts: 4026
          Founded: Nov 01, 2014
          Ex-Nation

          Postby Independent States of Tula » Mon Jan 15, 2018 11:17 am

          Why a Raider State Will Not Work (in Aurora)
          By: Independent States of Tula


          Point 1: Composition
          Raider Groups are comprised of the mentally deranged, drug-addled, murderous, sociopathic, and psychotic elements of wasteland society. They value strength above all else, and do not live to die of old age because they will either become too weak to fend off challengers within the group who want their stuff or they will die in the process of raiding. As such ruling over a large nation of such individuals becomes impractical due to the fact that A) You must always be an Autocratic Ruler with enough Strength, Smarts, and Luck to avoid being deposed and must be vigilant 24/7 for those who would coup your government, B) Your nation wouldn't be comprised of the most stable of elements, and likely would see much infighting whenever a power vacuum presents itself or when the authority is not looking, C) It is difficult enough for nations today to rule over relatively sane populaces without a lot of civil disorder, imagine doing the same with a population of thousands or tens of thousands of people who are out of their minds either because they're high on drugs or just plain old mentally unstable with a penchant for violence. [Note: smaller groups of raiders are far easier to hold control over because there's less heads that need to be occasionally cracked together, though even then leaders and members don't live long, now imagine the security needs to police thousands of those people, even the Khans who were one of the larger Raider factions known in lore were only a few hundred at most until they decided to forgo raiding and instead make an empire based upon their own customs and traditions]

          Furthermore, the Aurora region adds additional problems in the fact that Raider Society in the region is divided between 30 different groups (including the Mine and the Den) all of which will most likely hold different customs, grudges, and potentially even different ideologies. Medieval Europe actually provides a pretty good idea of how hard it is to unite various peoples with varying customs, languages (this one you don't need to deal with), and various other differences. It took centuries of bloody conquest, purges, revolts, more purges, an inquisition or two, etc just to get Europe to the current fractured state it is now in. Centralization is difficult with regular people, let alone well armed and dangerous people, and getting them to cooperate with people who they've fought previously is not easy in the slightest. Considering that most Raiders raid each other, you have 30 factions that have all shot at each other at some point and probably killed each other as well, they won't exactly work with each other easily.

          Point 2: Logistics
          This one will be a bit shorter simply because it's a problem more focused on any army or police force you create if you found yourself the head of a united raider faction. And that problem is logistics, I'm sure the individual raider factions each have their own "standard" for weapons and such so that ammunition can be shared in battle and parts exchanged when they wear down. But I highly doubt all raider factions use the same equipment, weaponry, and ammunition. Meaning now you have to supply them all with dozens of different weapons, several different types of ammunition, and however many different materials for other equipment such as armor in order to supply your entire army or police force. This will be a nigh impossible task as the more diverse one's equipment is the heavier the strain on supply lines and even supply in general, the ability to replace all the equipment lost to the attrition of time, battle, and other events becomes impossible for large military forces when so many different firearms, ammunitions, and other equipment all has to be resupplied at once. Considering you'll be creating a nation with a militarized population that'll rival the size of the NCR Army in terms of numbers this just shows how much harder in canon this is when even the NCR with its own dedicated supply corps, standardized equipment, a hundred years of hard earned experience (this RP sees the One Century of Nationhood mark for the NCR), and even trucks runs into supply issues in New Vegas on one of their more important fronts.

          Point 3: Leadership
          This one's simple, as seen with Caesar's Legion, once you kill the leader the entire thing falls apart. Even if the leader dies of old age, the power vacuum left will leave your state degrading itself as infighting between different generals and their forces will cause a collapse much like it almost did on several occasions with the Roman Empire which the Legion tried emulating. Even if you establish a succession, there's no guarantee people will honor it if they think they can take the power for themselves at the point of a gun...and that's for normal people, imagine how raiders see it. In the end this state relies on one single leader with enough strength behind him that he/she is capable of fighting off all opposition for the entirety of their rule, considering you're leading mentally unstable individuals in the thousands...that's a lot of people who might want to crown themselves king or queen and might just have an entire conquered faction that backs them for the position.

          Point 4: Concentration of Skill
          This one points out that very few raiders have any skills beyond those needed to raid. After all Raiders don't create anything by definition, they only steal, and pillage in order to keep themselves alive...basically the human version of a parasitic organism. Now it's true, you might be able to get a few people who can build a ship, a factory, or maybe even a nuclear reactor...but does anyone besides that person have the skill to repair it if it breaks down, or build a new one if it gets destroyed. Basically your faction suddenly becomes dependent upon a very small amount of people who have the know-how to farm, or build shiny things, because no one else in the faction knows how to do what they do...after all why learn to build a reactor when you can learn how to shoot people more effectively when you're a raider? This leaves the state in a precarious position, where outside forces can use targeted strikes to remove these individuals from the state and in essence cripple it because these experts are not in great number, and of course the even more common issue of time. People don't live forever, and when they die the knowledge is lost, in effect you become extremely reliant on a small pool of people and whoever is smart enough to learn from them if the nation somehow exists for more than a generation...which is doubtful considering the above points.

          Point 5: Aurora's Factions

          A reminder, the Raiders have taken a lot of land from the Tripartite, they attacked when that coalition was weak and took a lot of land...and that was with a divided force. Imagine what a united ranger nation with a militarized population the size of the NCR army could do to the Tripartite if it wanted to? The Aurora factions can't afford to allow the Raiders to unite, even with a promise not to attack, because that promise is obviously false especially considering the details of the region. There is hundreds of miles of radioactive death to the south, an ocean to the West, and mountains that are nigh impassable to the East, that leaves one direction to raid and expand in...North. And what's North of the Raiders? The Tripartite, the only place worth raiding in the Aurora region considering their industry out of Vault 119, technology out of the Abbot, and whatever the Fraserites produce as well. To the north is food, medicine, drugs, guns, etc...there is nothing to the East, South, or West. Any leader with a brain in the Tripartite would realize that the Raiders being united would lead to the destruction of the Tripartite...and as such would never sanction the unification of the Raiders unless of course they never plan to honor their promises.

          As bad as the Haida are, at least they can't push through the current defenses of the Tripartite and they don't have guns, Raiders do...and organized raiders means a much bigger threat arises in the South than the one in the North ever was for the Tripartite.

          End Transmission.

          User avatar
          Arengin Union
          Powerbroker
           
          Posts: 8858
          Founded: Feb 23, 2016
          Left-Leaning College State

          Postby Arengin Union » Mon Jan 15, 2018 4:08 pm

          Independent States of Tula wrote:
          Why a Raider State Will Not Work (in Aurora)
          By: Independent States of Tula



          I second this.
          "I do as I please"
          -King Abraham Markev final words before jumping into a cage to fight a lion.

          Proud member of the Federation of Allies

          User avatar
          Ormata
          Senator
           
          Posts: 4947
          Founded: Jun 30, 2016
          Iron Fist Socialists

          Postby Ormata » Mon Jan 15, 2018 4:26 pm

          Look at me. Now look at the Discord. Now back to me. You may not be me, but you can look at the Discord and feel sad.

          So, uh...do that?

          User avatar
          Beiarusia
          Postmaster-General
           
          Posts: 10769
          Founded: Dec 29, 2014
          Inoffensive Centrist Democracy

          Postby Beiarusia » Mon Jan 15, 2018 6:32 pm

          Image

          Name: Abigail Williams
          Age: 23
          Gender: Female
          Physical Description:
            Abigail is taller than average, standing a bit over 5'11" (180cm) and weighing close to 125 pounds (57kg). Youthful, with reddish-blond hair and green eyes. Scrawny despite a healthy appetite.
          Birthplace: Boston, Massachussets
          Occupation: Merchant
          Skills:
            • Barter
            • Explosives
            • Repair
          SPECIAL
          • S: 5
          • P: 10
          • E: 4
          • C: 6
          • I: 8
          • A: 5
          • L: 6
          Equipment (Person):
          WEAPONS
          APPAREL
          AID
          MISC.
          AMMO
          • Bottlecap Mine x3
          • Dynamite x4
          • Fragmentation Grenade
          • Stun Baton
          • Flannel Shirt, Yellow
          • Utility Coveralls
          • Welding Helmet
          • Wool Fisherman's Cap
          • Wraparound Goggles
          • Bandages x2
          • Calmex
          • Day Tripper
          • Med-X x2
          • Squirrel on a Stick
          • Stimpak x2
          • Caps x50

          • Ball-peen Hammer
          • Blowtorch
          • Chalk x2
          • DIshrag
          • Flip Lighter
          • Hairbrush
          • Pen
          • Umbrella
          • Wonderglue
          • Wrench, Adjustable
          • Wrench, Combination
          • N/A

          Equipment (Home):
          WEAPONS
          APPAREL
          AID
          MISC.
          AMMO
          • MP5K, Stripped• Mechanic Jumpsuit
          • Sundress
          • Day Tripper x2
          • Med-X x2
          • Mentats, Orange x2
          • Noodles
          • Pork N' Beans x3
          • RadAway
          • Stimpak x3
          • Caps x241
          • Tabs x98

          • Alarm Clock
          • Coffee Cup
          • Cutting Fluid
          • Desk Fan
          • Duct Tape
          • Fuse x2
          • Hotplate
          • Power Relay Coil
          • Sensor
          • Sensor Module
          • Toy Rocketship
          • Vault-Tec Lunchbox
          • 9mm x13
          • Fusion Cell x2

          Level: 06
          XP: 0/3,450
          Perks:
            02: Swift Learner
            04: Scoundrel 1
            06: Demolition Expert 1
            06: Educated
            — : Bioluminescence (At Will)
          Barter
          47 (+5)
          Energy Weapons
          31
          Explosives
          66 (+10)
          Guns, Big
          16
          Guns, Small
          15
          Lockpick
          27
          Medicine
          23
          Melee Weapons
          16
          Repair
          45
          Science
          28
          Sneak
          17
          Speech
          22 (+5)
          Survival
          13
          Throwing
          24
          Unarmed
          16


          Biography:
            Abigail Williams (K2-13) is an Institute Synth created sometime before 2281. Having been a scout in the Commonwealth, Abigail would eventually abandon her masters with the help of the Railroad, undergoing a successful memory wipe before joining with caravaners. Making her way westward, she would not linger in any one place for long. Here today; gone tomorrow. A free spirit. After crossing the Mississippi she would turn northbound, towards Montana, and finally into Canada, wandering from one settlement to the next, eventually arriving in Aurora.

            Settling in New Westminster, Abigail would go on to open a small repair shop, her handiness with a wrench proving useful to the settlement, being able to fix everything from toasters to robots to atomic engines, and despite her odd personality she was nonetheless liked by the locals (or at the very least tolerated). Needing scrap to fuel her personal projects, and perhaps a bit bored of a sedentary lifestyle, she would take to exploring the nearby wastelands. After a few near-death-experiences, she would meet Francis Terrence, also known as Mr. Snout, and would hire the man as her bodyguard when outside the safety of the settlement, and thanks to his assistance she would eventually locate the necessary parts to restore a Protectron to working order (affectionately called K-2). Unfortunately, the war against the Haida would sour and New Westminster would be one of several territories lost in the conflict. Forced to abandon her shop, Abigail would live briefly with Mr. Snout before finding semi-permanent Vault housing. Has taken the situation in stride and seems generally unconcerned with the deteriorating war efforts.
          Other:
            N/A
          Do Not Remove: 2299
          Last edited by Beiarusia on Fri Jan 26, 2018 9:03 pm, edited 9 times in total.

          User avatar
          Anowa
          Post Marshal
           
          Posts: 17633
          Founded: Jul 29, 2014
          Scandinavian Liberal Paradise

          Postby Anowa » Mon Jan 15, 2018 6:54 pm

          Arengin Union wrote:
          Independent States of Tula wrote:
          Why a Raider State Will Not Work (in Aurora)
          By: Independent States of Tula



          I second this.

          As OP, I'm debunking this.
          Awards:
          Tie Winner: Most Involved in P2TM, 2016
          Winner: Best Crime RP, 2016

          An Intro to Anowa

          User avatar
          Arengin Union
          Powerbroker
           
          Posts: 8858
          Founded: Feb 23, 2016
          Left-Leaning College State

          Postby Arengin Union » Mon Jan 15, 2018 7:02 pm

          Anowa wrote:
          Arengin Union wrote:I second this.

          As OP, I'm debunking this.

          okay
          "I do as I please"
          -King Abraham Markev final words before jumping into a cage to fight a lion.

          Proud member of the Federation of Allies

          User avatar
          Zedtripler
          Civilian
           
          Posts: 1
          Founded: Jan 15, 2018
          Ex-Nation

          Postby Zedtripler » Wed Jan 17, 2018 12:46 pm

          tag

          User avatar
          Anowa
          Post Marshal
           
          Posts: 17633
          Founded: Jul 29, 2014
          Scandinavian Liberal Paradise

          I'm posting this now just so people can plan who goes where.

          Postby Anowa » Fri Jan 19, 2018 12:24 am

          Main Quest
          • Aurora: Electric Boogaloo
            Linda Stockholm, the chief engineer of Vault 119, requires components of a rather sensitive nature. Both for reactor maintenance as well as her own purposes. She's found a potential spot to nail both birds with one stone, but it's in Raider territory, and thus she requires an armed escort.

          GIVEN BY:
          • Linda Stockholm
          ASSIGNED TO:
          • All Accepting Characters
          OBJECTIVE:
          • Escort Linda Stockholm to Bombardier Warehouse 47
          LOCATION:
          • Vault 119, Bombardier Warehouse 47
          REWARD:
          • 3,200 XP


              Main Quest
              • Aurora: Cleruchies
                With more and more bodies stacking up on the edge of Tripartite territory, alternative measures are being taken to contact and find peaceful resolutions with the various raider groups that hold some measure of liberal thought and stability.

              GIVEN BY:
              • Amelia Flagg
              ASSIGNED TO:
              • All Accepting Characters
              OBJECTIVE:
              • Pacify Ursa of The Greenskins
              • Pacify Mother of Mother's Den
              • Pacify Angela of The Newton Angels
              • Pacify Jewel of The Diamond Riders
              • Pacify Peter Pan of The Lost Boys
              • Pacify Miss Fortune of The House
              LOCATION:
              • Recon Outpost 4
              • The Den
              • The Tower of Babel
              • The Mine
              • Fort Neverland
              • The Slots
              REWARD:
              • 32,000 XP
              • Raider Titles


                  Main Quest
                  • Aurora: Civilized Man's Burden
                    With the ongoing war in the Northeast, supplies from the eastern Dustbowl, mountains, and north of BC have ground to a halt, any brave enough to make the trip either forced to turn back or outright killed. Tripartite leadership, being somewhat aware of tribal traditions, have suggested that something be done about the issue.

                  GIVEN BY:
                  • Ulysses Flagg
                  ASSIGNED TO:
                  • All Accepting Characters
                  OBJECTIVE:
                  • Pacify Chief Flanders
                  • Pacify Chief Cascade
                  • Pacify The Mother of Dragons
                  • Pacify Hope Leadership
                  LOCATION:
                  • Chieftain's Camp
                  • The Sky Road
                  • The Outlook
                  • Hope
                  • Speaker's Hill
                  REWARD:
                  • 18,000 XP
                  • Tribal Titles


                      Main Quest
                      • Aurora: Old World Blues
                        An automated distress signal has been sent out by one of the local Vaults, either as a result of the door being opened without overseer approval, or because of an emergency within the Vault, they now need help.

                      GIVEN BY:
                      • Amelia Flagg
                      ASSIGNED TO:
                      • Amelia Flagg
                      • Any Accepting Characters
                      OBJECTIVE:
                      • Get to Vault 120
                      LOCATION:
                      • Vault 120
                      REWARD:
                      • 1,200 XP
                          Awards:
                          Tie Winner: Most Involved in P2TM, 2016
                          Winner: Best Crime RP, 2016

                          An Intro to Anowa

                          User avatar
                          Anowa
                          Post Marshal
                           
                          Posts: 17633
                          Founded: Jul 29, 2014
                          Scandinavian Liberal Paradise

                          Postby Anowa » Fri Jan 19, 2018 1:50 pm

                          Shadowwell wrote:Name: Born Francis Terrence Oliver Goes by Mister Snout to most
                          Age: 27
                          Gender: Male
                          Physical Description: Francis is not all to tall, only standing at 5 foot 10. He is largely average in appearance, being on the thin side, and has mostly unremarkable features. He has short black hair and green eyes that are a dark green now that he no longer has his blindness. Then there is his snout, he possesses an animal snout, that of a bat specifically, it is usually covered in a modified gas mask that he wears.
                          Birthplace: Unknown
                          Occupation: Procurer of goods and bodyguard for a merchant. Also volunteers as a scout and the like.
                          Level: 6
                          EXP: 2500/3450
                          Skills: 15 Skill points per level
                          • Barter:17
                          • Energy Weapons: 65
                          • Explosives: 35
                          • Guns: 20
                          • Lockpick: 29
                          • Medicine: 27
                          • Melee Weapons: 15
                          • Repair: 61
                          • Science: 27
                          • Sneak: 58
                          • Speech: 17
                          • Survival: 17
                          • Unarmed: 17
                          SPECIAL
                          • S: 5 (=1 due to training)
                          • P: 11
                          • E: 5
                          • C: 5
                          • I: 10
                          • A: 5
                          • L: 10
                          Perks:
                          • Level 2: Swift Learner
                          • Level 4: Awareness
                          • Level 6: Mutate 30 meter radar
                          • Level 6: Mutate A Bat Snout
                            — : Telescopic Vision Kilometer distance
                          Equipment:
                          WEAPONS
                          APPAREL
                          AID
                          MISC.
                          AMMO
                          • Flamer Pistol
                          • Incendiary grenades
                          • Sterling (When scavenging)
                          • Lee-Enfield L8A4 (When scouting)
                          • Leather Armor
                          • Satchel
                          • A modified gas mask to obscure his snout
                          • Sun glasses
                          • 10 Stimpaks
                          5 Healing powder
                          • 250 Caps, 5 Tabs• 100 Flamer Fuel
                          • 3 X 30 round 9x19mm magazines
                          • .308 WIN, 4 Magazines worth

                          Biography: Francis, well, he did not have that good of a childhood. He was born somewhere to the south, or perhaps the east of the Aurora region, but he was abandoned as a young child. He was born normal, but as he grew, his face changed, growing a bat-like snout, and to his parents monstrous. Instead of killing him, they abandoned him into the wastes. He was attacked by mole-rats and other critters, he was able to fight them off, but his face and eyes got injured. He was able to survive for a time, barely, thanks to his enhanced senses and a strange ability, he could send out a radar, similar to echolocation in bats. When he was 10, he stumbled into a tribe, which took him in, strangely enough.

                          They raised him for a few years, though he could not contribute much, his skills, senses and abilities helped the tribe. Eventually he left the Tribe, when he was around 18, as though his life in the tribe was nice, it was not enough for him. He would wander for a time, eventually reaching the Aurora region, long before the NCR started pushing north and the Aurora region started getting swamped with so many raiders. Though many gave him strange looks, with the vault being at the forefront, he was able to carve out a relatively peaceful life. Though he was blind, his skills and intelligence helped hm find and secure scrap and other items for Locals of Aurora.

                          He would do more than a few jobs for The House, and was even in the direct employ of the organization. Eventually he would settle down in Bastion, or at least have a house there, that he used as a base in between his scavenging. After a time, after he had made a reputation as a decent scout and finder of things, he was able to gather enough caps to get his eyesight restored. It was then that he discovered something rather interesting, and something that would make him even more useful, a mutation to his eyes, that let them act as telescopes, in a sense, zooming into to things up to a kilometer away. This made him infinitely more useful to the Vaulties, as skilled as he had been, his enhanced vision, that he had apparently had for a while, assisted even more, that combined withhis sneaking skills and echolocation, made him able to avoid most raiders while scouting.

                          A few years back he met a new arrival to Aurora, Abigail, a synth and merchant. In fact she was the first to call him Mister Snout in a way that was not meant as a slur or insult. He would get a steady job with her, as a guard, whenever she would leave the safety of where her store was in Westminister. He was with her when the Haida attacked, he had just returned from a scavenging run. He helped her get out and gave her a place to stay for a couple months, but she was able to get vault housing relatively quickly. It has been many months since then, and he has been somewhat getting by, but since Abigail lost her shop, he lost his biggest, unbiased client. Since that time he has been volunteering more and more with the Vault forces to get by, and his skills have been put to good use.
                          Do Not Remove: 2299

                          Accepted.
                          Awards:
                          Tie Winner: Most Involved in P2TM, 2016
                          Winner: Best Crime RP, 2016

                          An Intro to Anowa

                          User avatar
                          The Empire of Tau
                          Minister
                           
                          Posts: 3380
                          Founded: Dec 19, 2016
                          Inoffensive Centrist Democracy

                          Postby The Empire of Tau » Sat Jan 20, 2018 9:21 pm

                          Image

                          Name: Lincoln W.J Shingles
                          Age: 25
                          Gender: Male
                          Physical Description: 5’4, 160 lbs.
                          Birthplace: Lincoln’s Family House
                          Occupation: Bodyguard/Sniper/Infiltrator
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 13 Skill Points Per Level/Guns, Sneak, Lockpick
                          • Barter: 3
                          • Energy Weapons: 25
                          • Explosives: 25
                          • Guns: 72 [!]
                          • Lockpick: 40 [!]
                          • Medicine: 15
                          • Melee Weapons: 15
                          • Repair: 15
                          • Science: 15
                          • Sneak: 72 [!]
                          • Speech: 3
                          • Survival: 11
                          • Unarmed: 11
                          SPECIAL
                          • S: 6
                          • P: 11
                          • E: 4
                          • C: 0 (Not able to speak)
                          • I: 6
                          • A: 11
                          • L: 2
                          Perks:
                          • Level 2: Swift Learner
                            Level 4: Awareness
                            Level 6: Toughness, Sharpshooter
                          Appeal: Kevlar Body Suit, Hiker Backpack.
                          Weapons and Ammo: SKS: 7.62×39mm “Harry” ★ (Dual-Purpose 6x Scope, Silencer, 25 Casket Magazine, Recoil Counterbalance, Advanced Receiver, Foregrip), Colt M1911, Machete, Combat Knife, (150) 7.62×39mm Rounds, (30) 7.62×39mm Depleted Uranium Rounds, (70) 45. ACP Rounds, (4) Frag Grenades.
                          Medical Supplies: (10) Stimpacks.
                          Components: N/A.
                          Other: 2L Water Canteen, Flashlight, Handheld Radio, Food and Water (One Week), Hunting Knife.
                          Do Not Remove: 2299

                          Image

                          Name: Lincoln W.J Constatine
                          Age: 25
                          Gender: Male
                          Physical Description: 5’5, 210 lbs.
                          Birthplace: Lincoln’s Family House
                          Occupation: Bodyguard/Heavy Weapons/Demolitionist
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 13 Skill Points Per Level/Guns, Sneak, Lockpick
                          • Barter: 3
                          • Energy Weapons: 23
                          • Explosives: 38 [!]
                          • Guns: 100 [!]
                          • Lockpick: 38 [!]
                          • Medicine: 15
                          • Melee Weapons:
                          • Repair: 15
                          • Science: 15
                          • Sneak: 23
                          • Speech: 3
                          • Survival: 15
                          • Unarmed: 15
                          SPECIAL
                          • S: 6
                          • P: 10
                          • E: 6
                          • C: 0 (Not able to speak)
                          • I: 6
                          • A: 10
                          • L: 2
                          Perks:
                          • Level 2: Swift Learner
                            Level 4: Awareness
                            Level 6: Toughness, Strong Back
                          Appeal: StandardFull Combat Armor (Not white but a mess of other colors), Kevlar Body Suit (worn under the Combat Armor), Hiker Backpack.
                          Weapons and Ammo: Huot Rifle: .303 Brit “Roosevelt” ★ (Recoil Counterbalance, Muzzle Brake, Calibrated Powerful Receiver, Reflex Sight), Colt M1911, Machete, Combat Knife, (450) .303 Brit Rounds, (50) .303 Brit Steel Core Rounds, (70) 45. ACP Rounds.
                          Medical Supplies: (10) Stimpacks.
                          Components: N/A.
                          Other: 2L Water Canteen, Flashlight, Handheld Radio, Food and Water (One Week), Hunting Knife.
                          Do Not Remove: 2299

                          Image

                          Name: Lincoln M.J Rose
                          Age: 25
                          Gender: Female
                          Physical Description: 5’3, 130 lbs.
                          Birthplace: Lincoln’s Family House
                          Occupation: Scientist/Doctor/Repair Woman
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 16 Skill Points Per Level/Science, Repair, Medicine
                          • Barter: 12
                          • Energy Weapons: 14
                          • Explosives: 14
                          • Guns: 14
                          • Lockpick: 14
                          • Medicine: 74 [!]
                          • Melee Weapons: 14
                          • Repair: 74 [!]
                          • Science: 58 [!]
                          • Sneak: 14
                          • Speech: 12
                          • Survival: 14
                          • Unarmed: 14
                          SPECIAL
                          • S:5
                          • P:5
                          • E:5
                          • C:4
                          • I:11
                          • A:5
                          • L:5
                          Perks:
                          • Level 2: Swift Learner
                            Level 4: Awareness
                            Level 6: Vigilant Recycler, Hand Loader
                          Appeal: Hazmat Suit, Hiker Backpack.
                          Weapons and Ammo: MP5K, (300) 9mm Rounds, (4) Frag Grenades
                          Medical Supplies: Paramedic Bag, (35) Stimpacks, (20) Med-X, (20) Rad-Away, (20) Rad-X, Surgical Instrument Kit.
                          Components: Enough parts to repair ballistic weapons and basic items (raidos, bikes, etc)
                          Other: 2L Water Canteen, Flashlight, Geiger Counter, Hunting Knife, Weapon Repair Kit, Electrical Tool Kit, Mechanical Tool Kit, Clean Food and Water (One Week), Handheld Radio.
                          Do Not Remove: 2299

                          Image

                          Name: Lincoln M.J Wilson
                          Age: 25
                          Gender: Male
                          Physical Description: 5’3, 130 lbs.
                          Birthplace: Lincoln’s Family House
                          Occupation: Blob of Death
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 13 Skill Points Per Level/Unarmed, Melee, Survival
                          • Barter: 3
                          • Energy Weapons: 13
                          • Explosives: 13
                          • Guns: 9
                          • Lockpick: 9
                          • Medicine: 13
                          • Melee Weapons: 46 [!]
                          • Repair: 13
                          • Science: 13
                          • Sneak: 9
                          • Speech: 3
                          • Survival: 66 [!]
                          • Unarmed: 79 [!]
                          SPECIAL
                          • S:14
                          • P:5
                          • E:11
                          • C:0 (Look at him)
                          • I:5
                          • A:3
                          • L:5
                          Mutation List:
                          • Light Sensitivity
                          • Pattern Skin
                            Disoriented Pheromones
                            Blood Substitute (water)
                            Toxic Resistance
                            Transparent Eyelids
                            Webbed Digits
                            Amorphous
                            Temperature Sensitivity
                            Covered in Orfices (mouths)
                            Deaf
                            Increase Heart and Lung size
                            Early Maturation
                            Decrease Metabolism
                            Needle-like teeth
                            Toothed Skin
                            Hyperadrenal Gland
                            Microscopic Vision
                            Constant Skin Shedding
                            Strangely Colored Eyes
                            Gas Emission (irritant gas)
                            Roots and Vines
                            Low Pain Threshold
                            Increase physical ability (STR x 1.33)
                            Heightened sense of touch
                            Fur (thick, curly)
                            Trail of Slime
                            Venoms Bite (Toxic Poison)
                          Equipment:CBRN Suit

                          Image

                          Name: Susie Lincoln
                          Age: 200
                          Gender: Female-programmed
                          Physical Description: It’s a floating ball
                          Birthplace: Lincoln’s Family House
                          Occupation: Robot Diplomat
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 13 Skill Points Per Level/Speech, Barter, Sneak
                          • Barter: 49 [!]
                          • Energy Weapons: 27
                          • Explosives: 27
                          • Guns: 27
                          • Lockpick: 27
                          • Medicine: 14
                          • Melee Weapons: 10
                          • Repair: 14
                          • Science: 14
                          • Sneak: 42 [!]
                          • Speech: 100 [!]
                          • Survival: 13
                          • Unarmed: 13
                          SPECIAL
                          • S:3
                          • P:11 (+5 Bonus)
                          • E:4
                          • C:11
                          • I:5
                          • A:9 (+4 Bonus)
                          • L:5
                          Perks:
                          • Level 2: Swift Learner
                            Level 4: Awareness
                            Level 6: Butler Protocol, Educated
                          Internal Systems: Standard Main Fusion Core, Water Purifier, Speech Replicator (able to talk in normal human tones and voices.)
                          Do Not Remove: 2299

                          Image

                          Name: Lincoln M.J Sue
                          Age: 25
                          Gender: Female
                          Physical Description: 5’5, 190 lb.
                          Birthplace: Lincoln’s Family House
                          Occupation: Survivalist/Brawler
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 13 Skill Points Per Level/Survival, Unarmed, Melee
                          • Barter: 3
                          • Energy Weapons: 15
                          • Explosives: 15
                          • Guns: 15
                          • Lockpick: 15
                          • Medicine: 15
                          • Melee Weapons: 40 [!]
                          • Repair: 15
                          • Science: 15
                          • Sneak: 15
                          • Speech: 3
                          • Survival: 79 [!]
                          • Unarmed: 66 [!]
                          SPECIAL
                          • S:10
                          • P:5
                          • E:10
                          • C:0 (Not able to speak)
                          • I:5
                          • A:5
                          • L:5
                          Perks:
                          • Level 2: Swift Learner
                            Level 4: Awareness
                            Level 6: Toughness, Lead Gutted
                          Equipment:A steel mace, knife, pot, and some basic clothing.
                          Do Not Remove: 2299

                          Up north from Hope lands, in the mountains, is the Lincoln Family House, a self-sufficient cave bunker that houses the Lincoln Family. From generation to generation, the Lincoln Family had enjoyed their isolation from the outside world, protected within their comfortable cave bunker. It’s not until upon the date of July 16th, 2100, did a member of the Lincoln Family went outside to the wastes. His name was Grandfather Lincoln, a legendary individual of sorts, wandering the wastes to do good in the name of the Lincoln Family. Staying away from the ongoing shit-show that was the Abbot, Vault 119, and Mitchell island Technicians (Now the Fraserites). Grandfather Lincoln did many charitable works in his 40 year run in the Aurora region, helping raiders, tribes, and the worst off, in gaining food, water, supplies, along with teaching them how to farm build, etc. His death came upon the date of July 20th, 2140, when he rallied a young tribe (now the Chill Tribe) against a massive attack of deathclaws. His body is now buried within the Chill Tribe. His Sacrifice still remembered by the Chill Tribe and many others.

                          Following in the same footsteps of Grandfather Lincoln. Grandmother Lincoln was the second member of the Lincoln Family to set foot into the Aurora region upon June 20th, 2141. Like the previous Lincoln, Grandmother Lincoln did what she could to do good in the name of the Lincoln Family. Working with the same tribes that Grandfather Lincoln did. Grandmother Lincoln helped ensure the ongoing survival of the young tribes (now the Chill, Clarke, and Hemlock Tribes). Grandmother Lincoln died upon the date of January 14th, 2190, when she single handedly fought off a raider attack at the Outlook. Her body is now buried within the Clarke Tribe, her legacy still written down.

                          October 18th, 2193. Father Lincoln was the shortest lived Lincoln, dying only after 20 years after his journey to follow the tradition of the Lincoln Family. Although his time was short, his achievements was grand. A plague has struck the tribes and nearly wiped them out, however due to Father Lincoln’s research, he managed to develop a cure and vaccine. Not only that, he also taught the tribes upon more medical knowledge and doing, first taught by Grandfather Lincoln. Father Lincoln died peacefully upon the date of August 17th, 2213. His body is now buried along sided Grandfather Lincoln in the Chill Tribe. The tales of achievement by Father Lincoln are still remembered to this day.

                          February 30th, 2215. Now the 4th member of the Lincolns to venture out to the wastes from the Lincoln’s Family House, Mother Lincoln continues the long-held tradition of good work. She helped develop and organize the tribes into more more efficient communities, and gave them the know-how to manage and repair a decent amount of pre-war technology. Mother Lincoln also attempted to unify the major three tribes but sadly she did not manage. At their first meeting upon Speaker’s Hill, a trap was set up by someone that lead a sizeable wave of 80 Felins. Caught off guard, Mother Lincoln sacrificed herself to let the leaders of the Chill, Clarke, and Hemlock tribe leaders escape with minor wounds. Mother Lincoln died upon the date of May 17th, 2256. Her body is now buried upon the Speaker’s Hill, her sacrificed is still remembered by many today.

                          August 1st, 2258. Sister Lincoln was now the 5th member of the Lincoln Family to follow the tradition of the good work. A famine and drought had struck Hope, Chill, Clarke, and Hemlock, along with many other smaller communities. Wasting no time, Sister Lincoln make haste towards a solution. That solution was bringing a gargantuan craven of food from the Dust Bowl back to the people that needed it. Sister Lincoln then used the water reservoir of the Lincoln’s Family House to supply the needed water to get the farms up and running again. Finishing that mess, Sister Lincoln quietly lived in Hope as he helped ease some tensions between the Chill, Clarke, and Hemlock tribes. She peacefully died upon the date of July 20th, 2286.

                          And now we come to the current day Lincolns. Which there are 6, Lincoln W.J Wilson, Lincoln W.J Shingles, Lincoln M.J Rose, Lincoln M.J Sue, Lincoln W.J Constatine, and Susie Lincoln. Their journey to continue the good work of their family is one now starting to being. The only question is, how far will they get?
                          Last edited by The Empire of Tau on Sat Jan 20, 2018 10:03 pm, edited 4 times in total.

                          User avatar
                          Anowa
                          Post Marshal
                           
                          Posts: 17633
                          Founded: Jul 29, 2014
                          Scandinavian Liberal Paradise

                          Postby Anowa » Sun Jan 21, 2018 1:11 am

                          The Empire of Tau wrote:

                          Name: Lincoln W.J Shingles
                          Age: 25
                          Gender: Male
                          Physical Description: 5’4, 160 lbs.
                          Birthplace: Lincoln’s Family House
                          Occupation: Bodyguard/Sniper/Infiltrator
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 13 Skill Points Per Level/Guns, Sneak, Lockpick
                          • Barter: 3
                          • Energy Weapons: 25
                          • Explosives: 25
                          • Guns: 72 [!]
                          • Lockpick: 40 [!]
                          • Medicine: 15
                          • Melee Weapons: 15
                          • Repair: 15
                          • Science: 15
                          • Sneak: 72 [!]
                          • Speech: 3
                          • Survival: 11
                          • Unarmed: 11
                          SPECIAL
                          • S: 6
                          • P: 11
                          • E: 4
                          • C: 0 (Not able to speak)
                          • I: 6
                          • A: 11
                          • L: 2
                          Perks:
                          • Level 2: Swift Learner
                            Level 4: Awareness
                            Level 6: Toughness, Sharpshooter
                          Appeal: Kevlar Body Suit, Hiker Backpack.
                          Weapons and Ammo: SKS: 7.62×39mm “Harry” ★ (Dual-Purpose 6x Scope, Silencer, 25 Casket Magazine, Recoil Counterbalance, Advanced Receiver, Foregrip), Colt M1911, Machete, Combat Knife, (150) 7.62×39mm Rounds, (30) 7.62×39mm Depleted Uranium Rounds, (70) 45. ACP Rounds, (4) Frag Grenades.
                          Medical Supplies: (10) Stimpacks.
                          Components: N/A.
                          Other: 2L Water Canteen, Flashlight, Handheld Radio, Food and Water (One Week), Hunting Knife.
                          Do Not Remove: 2299


                          Name: Lincoln W.J Constatine
                          Age: 25
                          Gender: Male
                          Physical Description: 5’5, 210 lbs.
                          Birthplace: Lincoln’s Family House
                          Occupation: Bodyguard/Heavy Weapons/Demolitionist
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 13 Skill Points Per Level/Guns, Sneak, Lockpick
                          • Barter: 3
                          • Energy Weapons: 23
                          • Explosives: 38 [!]
                          • Guns: 100 [!]
                          • Lockpick: 38 [!]
                          • Medicine: 15
                          • Melee Weapons:
                          • Repair: 15
                          • Science: 15
                          • Sneak: 23
                          • Speech: 3
                          • Survival: 15
                          • Unarmed: 15
                          SPECIAL
                          • S: 6
                          • P: 10
                          • E: 6
                          • C: 0 (Not able to speak)
                          • I: 6
                          • A: 10
                          • L: 2
                          Perks:
                          • Level 2: Swift Learner
                            Level 4: Awareness
                            Level 6: Toughness, Strong Back
                          Appeal: StandardFull Combat Armor (Not white but a mess of other colors), Kevlar Body Suit (worn under the Combat Armor), Hiker Backpack.
                          Weapons and Ammo: Huot Rifle: .303 Brit “Roosevelt” ★ (Recoil Counterbalance, Muzzle Brake, Calibrated Powerful Receiver, Reflex Sight), Colt M1911, Machete, Combat Knife, (450) .303 Brit Rounds, (50) .303 Brit Steel Core Rounds, (70) 45. ACP Rounds.
                          Medical Supplies: (10) Stimpacks.
                          Components: N/A.
                          Other: 2L Water Canteen, Flashlight, Handheld Radio, Food and Water (One Week), Hunting Knife.
                          Do Not Remove: 2299


                          Name: Lincoln M.J Rose
                          Age: 25
                          Gender: Female
                          Physical Description: 5’3, 130 lbs.
                          Birthplace: Lincoln’s Family House
                          Occupation: Scientist/Doctor/Repair Woman
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 16 Skill Points Per Level/Science, Repair, Medicine
                          • Barter: 12
                          • Energy Weapons: 14
                          • Explosives: 14
                          • Guns: 14
                          • Lockpick: 14
                          • Medicine: 74 [!]
                          • Melee Weapons: 14
                          • Repair: 74 [!]
                          • Science: 58 [!]
                          • Sneak: 14
                          • Speech: 12
                          • Survival: 14
                          • Unarmed: 14
                          SPECIAL
                          • S:5
                          • P:5
                          • E:5
                          • C:4
                          • I:11
                          • A:5
                          • L:5
                          Perks:
                          • Level 2: Swift Learner
                            Level 4: Awareness
                            Level 6: Vigilant Recycler, Hand Loader
                          Appeal: Hazmat Suit, Hiker Backpack.
                          Weapons and Ammo: MP5K, (300) 9mm Rounds, (4) Frag Grenades
                          Medical Supplies: Paramedic Bag, (35) Stimpacks, (20) Med-X, (20) Rad-Away, (20) Rad-X, Surgical Instrument Kit.
                          Components: Enough parts to repair ballistic weapons and basic items (raidos, bikes, etc)
                          Other: 2L Water Canteen, Flashlight, Geiger Counter, Hunting Knife, Weapon Repair Kit, Electrical Tool Kit, Mechanical Tool Kit, Clean Food and Water (One Week), Handheld Radio.
                          Do Not Remove: 2299


                          Name: Lincoln M.J Wilson
                          Age: 25
                          Gender: Male
                          Physical Description: 5’3, 130 lbs.
                          Birthplace: Lincoln’s Family House
                          Occupation: Blob of Death
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 13 Skill Points Per Level/Unarmed, Melee, Survival
                          • Barter: 3
                          • Energy Weapons: 13
                          • Explosives: 13
                          • Guns: 9
                          • Lockpick: 9
                          • Medicine: 13
                          • Melee Weapons: 46 [!]
                          • Repair: 13
                          • Science: 13
                          • Sneak: 9
                          • Speech: 3
                          • Survival: 66 [!]
                          • Unarmed: 79 [!]
                          SPECIAL
                          • S:14
                          • P:5
                          • E:11
                          • C:0 (Look at him)
                          • I:5
                          • A:3
                          • L:5
                          Mutation List:
                          • Light Sensitivity
                          • Pattern Skin
                            Disoriented Pheromones
                            Blood Substitute (water)
                            Toxic Resistance
                            Transparent Eyelids
                            Webbed Digits
                            Amorphous
                            Temperature Sensitivity
                            Covered in Orfices (mouths)
                            Deaf
                            Increase Heart and Lung size
                            Early Maturation
                            Decrease Metabolism
                            Needle-like teeth
                            Toothed Skin
                            Hyperadrenal Gland
                            Microscopic Vision
                            Constant Skin Shedding
                            Strangely Colored Eyes
                            Gas Emission (irritant gas)
                            Roots and Vines
                            Low Pain Threshold
                            Increase physical ability (STR x 1.33)
                            Heightened sense of touch
                            Fur (thick, curly)
                            Trail of Slime
                            Venoms Bite (Toxic Poison)
                          Equipment:CBRN Suit


                          Name: Susie Lincoln
                          Age: 200
                          Gender: Female-programmed
                          Physical Description: It’s a floating ball
                          Birthplace: Lincoln’s Family House
                          Occupation: Robot Diplomat
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 13 Skill Points Per Level/Speech, Barter, Sneak
                          • Barter: 49 [!]
                          • Energy Weapons: 27
                          • Explosives: 27
                          • Guns: 27
                          • Lockpick: 27
                          • Medicine: 14
                          • Melee Weapons: 10
                          • Repair: 14
                          • Science: 14
                          • Sneak: 42 [!]
                          • Speech: 100 [!]
                          • Survival: 13
                          • Unarmed: 13
                          SPECIAL
                          • S:3
                          • P:11 (+5 Bonus)
                          • E:4
                          • C:11
                          • I:5
                          • A:9 (+4 Bonus)
                          • L:5
                          Perks:
                          • Level 2: Swift Learner
                            Level 4: Awareness
                            Level 6: Butler Protocol, Educated
                          Internal Systems: Standard Main Fusion Core, Water Purifier, Speech Replicator (able to talk in normal human tones and voices.)
                          Do Not Remove: 2299


                          Name: Lincoln M.J Sue
                          Age: 25
                          Gender: Female
                          Physical Description: 5’5, 190 lb.
                          Birthplace: Lincoln’s Family House
                          Occupation: Survivalist/Brawler
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 13 Skill Points Per Level/Survival, Unarmed, Melee
                          • Barter: 3
                          • Energy Weapons: 15
                          • Explosives: 15
                          • Guns: 15
                          • Lockpick: 15
                          • Medicine: 15
                          • Melee Weapons: 40 [!]
                          • Repair: 15
                          • Science: 15
                          • Sneak: 15
                          • Speech: 3
                          • Survival: 79 [!]
                          • Unarmed: 66 [!]
                          SPECIAL
                          • S:10
                          • P:5
                          • E:10
                          • C:0 (Not able to speak)
                          • I:5
                          • A:5
                          • L:5
                          Perks:
                          • Level 2: Swift Learner
                            Level 4: Awareness
                            Level 6: Toughness, Lead Gutted
                          Equipment:A steel mace, knife, pot, and some basic clothing.
                          Do Not Remove: 2299

                          Up north from Hope lands, in the mountains, is the Lincoln Family House, a self-sufficient cave bunker that houses the Lincoln Family. From generation to generation, the Lincoln Family had enjoyed their isolation from the outside world, protected within their comfortable cave bunker. It’s not until upon the date of July 16th, 2100, did a member of the Lincoln Family went outside to the wastes. His name was Grandfather Lincoln, a legendary individual of sorts, wandering the wastes to do good in the name of the Lincoln Family. Staying away from the ongoing shit-show that was the Abbot, Vault 119, and Mitchell island Technicians (Now the Fraserites). Grandfather Lincoln did many charitable works in his 40 year run in the Aurora region, helping raiders, tribes, and the worst off, in gaining food, water, supplies, along with teaching them how to farm build, etc. His death came upon the date of July 20th, 2140, when he rallied a young tribe (now the Chill Tribe) against a massive attack of deathclaws. His body is now buried within the Chill Tribe. His Sacrifice still remembered by the Chill Tribe and many others.

                          Following in the same footsteps of Grandfather Lincoln. Grandmother Lincoln was the second member of the Lincoln Family to set foot into the Aurora region upon June 20th, 2141. Like the previous Lincoln, Grandmother Lincoln did what she could to do good in the name of the Lincoln Family. Working with the same tribes that Grandfather Lincoln did. Grandmother Lincoln helped ensure the ongoing survival of the young tribes (now the Chill, Clarke, and Hemlock Tribes). Grandmother Lincoln died upon the date of January 14th, 2190, when she single handedly fought off a raider attack at the Outlook. Her body is now buried within the Clarke Tribe, her legacy still written down.

                          October 18th, 2193. Father Lincoln was the shortest lived Lincoln, dying only after 20 years after his journey to follow the tradition of the Lincoln Family. Although his time was short, his achievements was grand. A plague has struck the tribes and nearly wiped them out, however due to Father Lincoln’s research, he managed to develop a cure and vaccine. Not only that, he also taught the tribes upon more medical knowledge and doing, first taught by Grandfather Lincoln. Father Lincoln died peacefully upon the date of August 17th, 2213. His body is now buried along sided Grandfather Lincoln in the Chill Tribe. The tales of achievement by Father Lincoln are still remembered to this day.

                          February 30th, 2215. Now the 4th member of the Lincolns to venture out to the wastes from the Lincoln’s Family House, Mother Lincoln continues the long-held tradition of good work. She helped develop and organize the tribes into more more efficient communities, and gave them the know-how to manage and repair a decent amount of pre-war technology. Mother Lincoln also attempted to unify the major three tribes but sadly she did not manage. At their first meeting upon Speaker’s Hill, a trap was set up by someone that lead a sizeable wave of 80 Felins. Caught off guard, Mother Lincoln sacrificed herself to let the leaders of the Chill, Clarke, and Hemlock tribe leaders escape with minor wounds. Mother Lincoln died upon the date of May 17th, 2256. Her body is now buried upon the Speaker’s Hill, her sacrificed is still remembered by many today.

                          August 1st, 2258. Sister Lincoln was now the 5th member of the Lincoln Family to follow the tradition of the good work. A famine and drought had struck Hope, Chill, Clarke, and Hemlock, along with many other smaller communities. Wasting no time, Sister Lincoln make haste towards a solution. That solution was bringing a gargantuan craven of food from the Dust Bowl back to the people that needed it. Sister Lincoln then used the water reservoir of the Lincoln’s Family House to supply the needed water to get the farms up and running again. Finishing that mess, Sister Lincoln quietly lived in Hope as he helped ease some tensions between the Chill, Clarke, and Hemlock tribes. She peacefully died upon the date of July 20th, 2286.

                          And now we come to the current day Lincolns. Which there are 6, Lincoln W.J Wilson, Lincoln W.J Shingles, Lincoln M.J Rose, Lincoln M.J Sue, Lincoln W.J Constatine, and Susie Lincoln. Their journey to continue the good work of their family is one now starting to being. The only question is, how far will they get?

                          Why does only one member of the family have a charisma stat? Is there a justifiable reason or are you just min-maxing?
                          Awards:
                          Tie Winner: Most Involved in P2TM, 2016
                          Winner: Best Crime RP, 2016

                          An Intro to Anowa

                          User avatar
                          Tribe of Rinos
                          Diplomat
                           
                          Posts: 803
                          Founded: Dec 20, 2016
                          Ex-Nation

                          Postby Tribe of Rinos » Tue Jan 23, 2018 1:22 pm

                          I had an idea for a lumbering brute who can’t speak full sentences, but he would probably need someone to keep him out of trouble
                          Ta Ta! Come again, or I'll pluck out your eyes!
                          -SHEOGORATH

                          User avatar
                          Shadowwell
                          Post Marshal
                           
                          Posts: 15167
                          Founded: Jan 26, 2015
                          Ex-Nation

                          Postby Shadowwell » Tue Jan 23, 2018 3:49 pm

                          Tribe of Rinos wrote:I had an idea for a lumbering brute who can’t speak full sentences, but he would probably need someone to keep him out of trouble


                          You could make a duo, a pair of friends, per se, one the lumbering brute the other the charismatic intellectual or whatever, idk.
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                          WE'RE THE AWESOMEST, COME CHECK US OUT

                          When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

                          User avatar
                          Vlach
                          Bureaucrat
                           
                          Posts: 47
                          Founded: Jan 21, 2018
                          Ex-Nation

                          Postby Vlach » Wed Jan 24, 2018 3:05 pm

                          Image

                          Name: Yevgeniy Smirnov
                          Age: 34
                          Gender: Male
                          Physical Description: 5'11, 160lbs
                          Birthplace: Ruskin, Aurora
                          Occupation: Former Raider/Enforcer
                          Level: 6
                          EXP: 0/3,450
                          Skills:
                          • Barter: 21
                          • Energy Weapons: 18
                          • Explosives: 18
                          • Guns: 50 [!]
                          • Lockpick: 18
                          • Medicine: 18
                          • Melee Weapons: 14
                          • Repair: 18
                          • Science: 18
                          • Sneak: 25
                          • Speech: 50 [!]
                          • Survival: 50 [!]
                          • Unarmed: 9
                          SPECIAL
                          • S: 5
                          • P: 7
                          • E: 3
                          • C: 7
                          • I: 7
                          • A: 7
                          • L: 4
                          Perks:
                          • Swift Learner
                          • Lady Killer
                          • Awareness
                          • Educated
                          Equipment:
                          • Handmade rifle (AKM)
                          • 90 7.62 rounds
                          • Combat Knife
                          • Army fatigues
                          • Medium sized backpack
                          • 2x Pinewood Cola
                          • 2x InstaMash
                          Biography: Yevgeniy was born in Ruskin to a pair of raider parents, his mother being a junkie and his father being a raider boss. He wasn't even given a name, being given his later on in life. From an early age he found out that junkies and raider bosses don't exactly live long and are good at only one thing. Dyin'. Normally, a young child orphaned in the wastes didn't have a very long life expectancy themselves. Yevgeniy was different. The stubborn little shit that he was, he refused to die. His parents weren't really around for him even when they were alive so as far as he was concerned, he was good enough on his own. He thought that up until the point of him losing consciousness as a serpent strangled him.

                          Naturally, that isn't where his story ends. Little Yev had been saved but by who? The boy very quickly found out, waking up with a sore body and a few broken ribs. This is where he first met who he'd call his real father. Old man Vladimir Smirnov, a ghoul from pre-war Soviet Russia. The man had been working as a spy in the British Colombia area before being trapped by nuclear armageddon, becoming what he was. In Aurora, you either get smart or you get fuckin' dead. This was a man who had survived for hundreds of years in what could be classified as a shithole. Yevgeniy still remembers his first conversation with the man.

                          "Hey fuckface, thanks for the save. You got a name?" the boy said, wincing from the pain in his ribs. "I am Vlad, you are velcome. Get zome rezt, you vill hav' to earn your keep. Vhat is your name?" the man asked, checking the boy's bandages. Little Yev simply shook his head. He never had a name, just called runt, pipsqueak, or boy when necessary. Nobody figured he'd live very long. "I name you Yevgeniy. Vamous Russian poet, as you hav' a vay vith vords." Vlad said, chuckling to himself.

                          From there their relationship deepened, becoming partners together working to keep each other alive. In time, Little Yev became not so little and had picked up Vlad's strong Russian accent. He even picked up the view that Vlad was his father now and Vlad didn't have an issue with that. They kept each other alive and often times taught each other things the other one might not have even known. However, not all stories have happy endings.

                          They were in the Marsh, searching for loot in areas others might not have thought to look. They knew how to avoid the Marshmen and could even avoid the dangerous wildlife that was to be found in the marshes but they could not avoid what was hunting them. Something this father and son were no match for. It came in fast, intent to kill it's quarry before they even realized they were being attacked. Unfortunately for both Vlad and the beast, Vlad was keen of ear. "Run boy! Run!" he shouted, turning to hit what was coming at him. A quick swing of his machete damaged the beast but it was not enough to stop it. Yevgeniy stayed just long enough to know that Grendel had just killed his father before fleeing in terror. He did not stop until he finally reached his home. Vlad's home. Anger and sadness welled up in him but he knew he had to stay alive. Stay alive just long enough to get revenge on the beast that killed his father. When he told his community what had happened, they simply dismissed Yevgeniy and said that it was most likely a Greenskin that got his father and that Grendel wasn't real. He knew what he saw.

                          Time passed and he knew he'd have to do something in the meantime. He'd have to get a crew to kill that beast and he knew he'd have to get stronger. He packed everything he had and headed out the door, intent on not returning until he'd killed the thing that killed his father. This lead him straight to Miss Fortune. This was a time when Miss Fortune was still a small fry and had a very small crew. Yevgeniy managed to sweet talk his way into her crew and some say this is where Miss Fortune picked up her accent. No one knows for sure and Yevgeniy definitely won't say. Business with Fortune was good and they raided and plundered their way across Aurora all the while having a blast. After some years of this, Fortune had quite the large crew and wanted to settle down. The wanderlust was gone and the nomadic raiding style didn't quite work like it used to with more and more people. This was when Fortune found "The House" and according to her, the House always wins.

                          They took it over and quickly went from a slightly organized raider war party to an organized mob. Yevgeniy who had by now become her right hand man ended up becoming her enforcer, booting out anyone who didn't have caps or tried to cheat the House. The House always wins. Some say Yevgeniy and Miss Fortune had a love affair, though nobody dares say it within earshot of either of the two. After some years of watching the door Yev decided to move on and do other things, sinking into mercenary work for a while before arriving to where he is now.
                          Do Not Remove: 2299
                          Last edited by Vlach on Wed Jan 24, 2018 7:19 pm, edited 2 times in total.

                          User avatar
                          Anowa
                          Post Marshal
                           
                          Posts: 17633
                          Founded: Jul 29, 2014
                          Scandinavian Liberal Paradise

                          Postby Anowa » Wed Jan 24, 2018 7:00 pm

                          Vlach wrote:
                          Name: Yevgeniy Smirnov
                          Age: 34
                          Gender: Male
                          Physical Description: 5'11, 160lbs
                          Birthplace: Ruskin, Aurora
                          Occupation: Former Raider/Enforcer
                          Level: 6
                          EXP: 0/3,450
                          Skills:
                          • Barter: 21
                          • Energy Weapons: 18
                          • Explosives: 18
                          • Guns: 50 [!]
                          • Lockpick: 18
                          • Medicine: 18
                          • Melee Weapons: 14
                          • Repair: 18
                          • Science: 18
                          • Sneak: 25
                          • Speech: 50 [!]
                          • Survival: 50 [!]
                          • Unarmed: 9
                          SPECIAL
                          • S: 5
                          • P: 7
                          • E: 3
                          • C: 7
                          • I: 7
                          • A: 7
                          • L: 4
                          Perks:
                          • Swift Learner
                          • Lady Killer
                          • Awareness
                          • Educated
                          Equipment:
                          • Handmade rifle
                          • 90 7.62 rounds
                          • Combat Knife
                          • Army fatigues
                          • Medium sized backpack
                          • 2x Pinewood Cola
                          • 2x InstaMash
                          Biography: Yevgeniy was born in Ruskin to a pair of raider parents, his mother being a junkie and his father being a raider boss. He wasn't even given a name, being given his later on in life. From an early age he found out that junkies and raider bosses don't exactly live long and are good at only one thing. Dyin'. Normally, a young child orphaned in the wastes didn't have a very long life expectancy themselves. Yevgeniy was different. The stubborn little shit that he was, he refused to die. His parents weren't really around for him even when they were alive so as far as he was concerned, he was good enough on his own. He thought that up until the point of him losing consciousness as a serpent strangled him.

                          Naturally, that isn't where his story ends. Little Yev had been saved but by who? The boy very quickly found out, waking up with a sore body and a few broken ribs. This is where he first met who he'd call his real father. Old man Vladimir Smirnov, a ghoul from pre-war Soviet Russia. The man had been working as a spy in the British Colombia area before being trapped by nuclear armageddon, becoming what he was. In Aurora, you either get smart or you get fuckin' dead. This was a man who had survived for hundreds of years in what could be classified as a shithole. Yevgeniy still remembers his first conversation with the man.

                          "Hey fuckface, thanks for the save. You got a name?" the boy said, wincing from the pain in his ribs. "I am Vlad, you are velcome. Get zome rezt, you vill hav' to earn your keep. Vhat is your name?" the man asked, checking the boy's bandages. Little Yev simply shook his head. He never had a name, just called runt, pipsqueak, or boy when necessary. Nobody figured he'd live very long. "I name you Yevgeniy. Vamous Russian poet, as you hav' a vay vith vords." Vlad said, chuckling to himself.

                          From there their relationship deepened, becoming partners together working to keep each other alive. In time, Little Yev became not so little and had picked up Vlad's strong Russian accent. He even picked up the view that Vlad was his father now and Vlad didn't have an issue with that. They kept each other alive and often times taught each other things the other one might not have even known. However, not all stories have happy endings.

                          They were in the Marsh, searching for loot in areas others might not have thought to look. They knew how to avoid the Marshmen and could even avoid the dangerous wildlife that was to be found in the marshes but they could not avoid what was hunting them. Something this father and son were no match for. It came in fast, intent to kill it's quarry before they even realized they were being attacked. Unfortunately for both Vlad and the beast, Vlad was keen of ear. "Run boy! Run!" he shouted, turning to hit what was coming at him. A quick swing of his machete damaged the beast but it was not enough to stop it. Yevgeniy stayed just long enough to know that Grendel had just killed his father before fleeing in terror. He did not stop until he finally reached his home. Vlad's home. Anger and sadness welled up in him but he knew he had to stay alive. Stay alive just long enough to get revenge on the beast that killed his father. When he told his community what had happened, they simply dismissed Yevgeniy and said that it was most likely a Greenskin that got his father and that Grendel wasn't real. He knew what he saw.

                          Time passed and he knew he'd have to do something in the meantime. He'd have to get a crew to kill that beast and he knew he'd have to get stronger. He packed everything he had and headed out the door, intent on not returning until he'd killed the thing that killed his father. This lead him straight to Miss Fortune. This was a time when Miss Fortune was still a small fry and had a very small crew. Yevgeniy managed to sweet talk his way into her crew and some say this is where Miss Fortune picked up her accent. No one knows for sure and Yevgeniy definitely won't say. Business with Fortune was good and they raided and plundered their way across Aurora all the while having a blast. After some years of this, Fortune had quite the large crew and wanted to settle down. The wanderlust was gone and the nomadic raiding style didn't quite work like it used to with more and more people. This was when Fortune found "The House" and according to her, the House always wins.

                          They took it over and quickly went from a slightly organized raider war party to an organized mob. Yevgeniy who had by now become her right hand man ended up becoming her enforcer, booting out anyone who didn't have caps or tried to cheat the House. The House always wins. Some say Yevgeniy and Miss Fortune had a love affair, though nobody dares say it within earshot of either of the two. After some years of watching the door Yev decided to move on and do other things, sinking into mercenary work for a while before arriving to where he is now.
                          Do Not Remove: 2299

                          Accepted.
                          Awards:
                          Tie Winner: Most Involved in P2TM, 2016
                          Winner: Best Crime RP, 2016

                          An Intro to Anowa

                          User avatar
                          The Empire of Tau
                          Minister
                           
                          Posts: 3380
                          Founded: Dec 19, 2016
                          Inoffensive Centrist Democracy

                          Postby The Empire of Tau » Wed Jan 24, 2018 8:48 pm

                          Image

                          Name: Lincoln W.J Shingles
                          Age: 25
                          Gender: Male
                          Physical Description: 5’4, 160 lbs.
                          Birthplace: Lincoln’s Family House
                          Occupation: Bodyguard/Sniper/Infiltrator
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 13 Skill Points Per Level/Guns, Sneak, Lockpick
                          • Barter: 10
                          • Energy Weapons: 20
                          • Explosives: 20
                          • Guns: 67 [!]
                          • Lockpick: 35 [!]
                          • Medicine: 16
                          • Melee Weapons: 14
                          • Repair: 16
                          • Science: 16
                          • Sneak: 67 [!]
                          • Speech: 10
                          • Survival: 14
                          • Unarmed: 14
                          SPECIAL
                          • S: 5
                          • P: 8
                          • E: 5
                          • C: 3
                          • I: 6
                          • A: 8
                          • L: 5
                          Perks:
                          • Level 2: Swift Learner
                            Level 4: Awareness
                            Level 6: Toughness, Sharpshooter
                          Appeal: Kevlar Body Suit, Hiker's Backpack.
                          Weapons and Ammo: SKS: 7.62×39mm “Harry” ★, Colt M1911, Machete, Combat Knife, (150) 7.62×39mm Rounds, (30) 7.62×39mm Depleted Uranium Rounds, (70) 45. ACP Rounds.
                          Medical Supplies: (10) Stimpacks.
                          Components: N/A.
                          Other: 2L Water Canteen, Flashlight, Handheld Radio, Food and Water (One Week), Hunting Knife.
                          Do Not Remove: 2299

                          Image

                          Name: Lincoln W.J Pork
                          Age: 25
                          Gender: Male
                          Physical Description: 5’5, 280 lbs.
                          Birthplace: Lincoln’s Family House
                          Occupation: Bodyguard/Heavy Weapons/Cook
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 13 Skill Points Per Level/Guns, Survival, Unarmed
                          • Barter: 3
                          • Energy Weapons: 14
                          • Explosives: 14
                          • Guns: 80 [!]
                          • Lockpick: 14
                          • Medicine: 14
                          • Melee Weapons: 20
                          • Repair: 14
                          • Science: 14
                          • Sneak: 18
                          • Speech: 3
                          • Survival: 57 [!]
                          • Unarmed: 39 [!]
                          SPECIAL
                          • S: 8
                          • P: 5
                          • E: 10
                          • C: 0
                          • I: 5
                          • A: 7
                          • L: 5
                          Perks:
                          • Level 2: Swift Learner
                            Level 4: Awareness
                            Level 6: Toughness, Strong Back
                          Appeal: StandardFull Combat Armor (Not white but a mess of other colors), Kevlar Body Suit (worn under the Combat Armor), Hiker's Backpack.
                          Weapons and Ammo: M1919: 7.62x39mm “The Swine” ★ (Rechamber to 7.62x39, Muzzle Brake, Recoil Counterbalance, Tuned Receiver, Barrel Shroud, Wood Buttstock, Wood Foregrip) ,Colt M1911, Machete, Combat Knife, (450) 7.62x39mmRounds, (50) 7.62×39mm Steel Core Rounds, (70) 45. ACP Rounds.
                          Medical Supplies: (10) Stimpacks.
                          Components: N/A.
                          Other: 2L Water Canteen, Flashlight, Handheld Radio, Food and Water (One Week), Hunting Knife.
                          Do Not Remove: 2299

                          Image

                          Name: Susie Lincoln
                          Age: 200
                          Gender: Female-programmed
                          Physical Description: It’s a floating ball
                          Birthplace: Lincoln’s Family House
                          Occupation: Robot Diplomat
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 13 Skill Points Per Level/Speech, Barter, Sneak
                          • Barter: 49 [!]
                          • Energy Weapons: 27
                          • Explosives: 27
                          • Guns: 27
                          • Lockpick: 27
                          • Medicine: 14
                          • Melee Weapons: 10
                          • Repair: 14
                          • Science: 14
                          • Sneak: 42 [!]
                          • Speech: 100 [!]
                          • Survival: 13
                          • Unarmed: 13
                          SPECIAL
                          • S:3
                          • P:11 (+5 Bonus)
                          • E:4
                          • C:11
                          • I:5
                          • A:9 (+4 Bonus)
                          • L:5
                          Perks:
                          • Level 2: Swift Learner
                            Level 4: Awareness
                            Level 6: Butler Protocol, Educated
                          Internal Systems: Standard Main Fusion Core, Water Purifier, Speech Replicator (able to talk in normal human tones and voices.)
                          Do Not Remove: 2299

                          Image

                          Name: Lincoln M.J Rose
                          Age: 25
                          Gender: Female
                          Physical Description: 5’3, 130 lbs.
                          Birthplace: Lincoln’s Family House
                          Occupation: Scientist/Doctor/Repair Woman
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 16 Skill Points Per Level/Science, Repair, Medicine
                          • Barter: 12
                          • Energy Weapons: 14
                          • Explosives: 14
                          • Guns: 14
                          • Lockpick: 14
                          • Medicine: 74 [!]
                          • Melee Weapons: 14
                          • Repair: 74 [!]
                          • Science: 58 [!]
                          • Sneak: 14
                          • Speech: 12
                          • Survival: 14
                          • Unarmed: 14
                          SPECIAL
                          • S:5
                          • P:5
                          • E:5
                          • C:4
                          • I:11
                          • A:5
                          • L:5
                          Perks:
                          • Level 2: Swift Learner
                            Level 4: Awareness
                            Level 6: Vigilant Recycler, Hand Loader
                          Appeal: Hazmat Suit, Hiker Backpack.
                          Weapons and Ammo: MP5K, (300) 9mm Rounds, (4) Frag Grenades
                          Medical Supplies: Paramedic Bag, (35) Stimpacks, (20) Med-X, (20) Rad-Away, (20) Rad-X, Surgical Instrument Kit.
                          Components: Enough parts to repair ballistic weapons and basic items (raidos, bikes, etc)
                          Other: 2L Water Canteen, Flashlight, Geiger Counter, Hunting Knife, Weapon Repair Kit, Electrical Tool Kit, Mechanical Tool Kit, Clean Food and Water (One Week), Handheld Radio.
                          Do Not Remove: 2299

                          Image

                          Name: Lincoln M.J Wilson
                          Age: 25
                          Gender: Female
                          Physical Description: 5’3, 130 lbs.
                          Birthplace: Lincoln’s Family House
                          Occupation: Blob of Death
                          Level: 6
                          EXP: 2,700/3,450
                          Skills: 16 Skill Points Per Level/Science, Repair, Medicine
                          • Barter: 12
                          • Energy Weapons: 14
                          • Explosives: 14
                          • Guns: 14
                          • Lockpick: 14
                          • Medicine: 74 [!]
                          • Melee Weapons: 14
                          • Repair: 74 [!]
                          • Science: 58 [!]
                          • Sneak: 14
                          • Speech: 12
                          • Survival: 14
                          • Unarmed: 14
                          SPECIAL
                          • S:14
                          • P:5
                          • E:11
                          • C:0
                          • I:5
                          • A:3
                          • L:5
                          Mutation List:
                          • Light Sensitivity
                          • Pattern Skin
                            Disoriented Pheromones
                            Blood Substitute (water)
                            Toxic Resistance
                            Transparent Eyelids
                            Webbed Digits
                            Amorphous
                            Temperature Sensitivity
                            Covered in Orfices (mouths)
                            Deaf
                            Increase Heart and Lung size
                            Early Maturation
                            Decrease Metabolism
                            Needle-like teeth
                            Toothed Skin
                            Hyperadrenal Gland
                            Microscopic Vision
                            Constant Skin Shedding
                            Strangely Colored Eyes
                            Gas Emission (irritant gas)
                            Roots and Vines
                            Low Pain Threshold
                            Increase physical ability (STR x 1.33)
                            Heightened sense of touch
                            Fur (thick, curly)
                            Trail of Slime
                            Venoms Bite (Toxic Poison)
                            Appeal - CBRN suit

                          Up north from Hope lands, in the mountains, is the Lincoln Family House, a self-sufficient cave bunker that houses the Lincoln Family. From generation to generation, the Lincoln Family had enjoyed their isolation from the outside world, protected within their comfortable cave bunker. It’s not until upon the date of July 16th, 2100, did a member of the Lincoln Family went outside to the wastes. His name was Grandfather Lincoln, a legendary individual of sorts, wandering the wastes to do good in the name of the Lincoln Family. Staying away from the ongoing shit-show that was the Abbot, Vault 119, and Mitchell island Technicians (Now the Fraserites). Grandfather Lincoln did many charitable works in his 40 year run in the Aurora region, helping raiders, tribes, and the worst off, in gaining food, water, supplies, along with teaching them how to farm build, etc. His death came upon the date of July 20th, 2140, when he rallied a young tribe (now the Chill Tribe) against a massive attack of deathclaws. His body is now buried within the Chill Tribe. His Sacrifice still remembered by the Chill Tribe and many others.

                          Following in the same footsteps of Grandfather Lincoln. Grandmother Lincoln was the second member of the Lincoln Family to set foot into the Aurora region upon June 20th, 2141. Like the previous Lincoln, Grandmother Lincoln did what she could to do good in the name of the Lincoln Family. Working with the same tribes that Grandfather Lincoln did. Grandmother Lincoln helped ensure the ongoing survival of the young tribes (now the Chill, Clarke, and Hemlock Tribes). Grandmother Lincoln died upon the date of January 14th, 2190, when she single handedly fought off a raider attack at the Outlook. Her body is now buried within the Clarke Tribe, her legacy still written down.

                          October 18th, 2193. Father Lincoln was the shortest lived Lincoln, dying only after 20 years after his journey to follow the tradition of the Lincoln Family. Although his time was short, his achievements was grand. A plague has struck the tribes and nearly wiped them out, however due to Father Lincoln’s research, he managed to develop a cure and vaccine. Not only that, he also taught the tribes upon more medical knowledge and doing, first taught by Grandfather Lincoln. Father Lincoln died peacefully upon the date of August 17th, 2213. His body is now buried along sided Grandfather Lincoln in the Chill Tribe. The tales of achievement by Father Lincoln are still remembered to this day.

                          February 30th, 2215. Now the 4th member of the Lincolns to venture out to the wastes from the Lincoln’s Family House, Mother Lincoln continues the long-held tradition of good work. She helped develop and organize the tribes into more more efficient communities, and gave them the know-how to manage and repair a decent amount of pre-war technology. Mother Lincoln also attempted to unify the major three tribes but sadly she did not manage. At their first meeting upon Speaker’s Hill, a trap was set up by someone that lead a sizeable wave of 80 Felins. Caught off guard, Mother Lincoln sacrificed herself to let the leaders of the Chill, Clarke, and Hemlock tribe leaders escape with minor wounds. Mother Lincoln died upon the date of May 17th, 2256. Her body is now buried upon the Speaker’s Hill, her sacrificed is still remembered by many today.

                          August 1st, 2258. Sister Lincoln was now the 5th member of the Lincoln Family to follow the tradition of the good work. A famine and drought had struck Hope, Chill, Clarke, and Hemlock, along with many other smaller communities. Wasting no time, Sister Lincoln make haste towards a solution. That solution was bringing a gargantuan craven of food from the Dust Bowl back to the people that needed it. Sister Lincoln then used the water reservoir of the Lincoln’s Family House to supply the needed water to get the farms up and running again. Finishing that mess, Sister Lincoln quietly lived in Hope as he helped ease some tensions between the Chill, Clarke, and Hemlock tribes. She peacefully died upon the date of July 20th, 2286.

                          And now we come to the current day Lincolns. All of five of 'em as their story beings.....

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