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Young Bloods(REBOOT OOC, Superhero RP, Open)

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Yekrenia
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Posts: 385
Founded: Apr 21, 2015
Ex-Nation

Postby Yekrenia » Wed Dec 20, 2017 6:04 pm

Tomia wrote:
Yekrenia wrote:
Or maybe Leo could become the target for a terrorist attack. Leo's status as a German racing celebrity does attract attention, especially since not only does he have competition from his human counterparts, but also his Kletterian counterparts as well (specifically Kletterian females). The terrorist attack may attract attention of Young Blood (which as you said, is not known just yet as of the RP).

(FUN FACT): Leo has two kinds of citizenship - one on Earth and the other on Dasan. Leo is a native citizen of Verlinia while he is an extraterrestrial citizen of Germany. Also, his military status coming from his family allowed him to be one of the first privileged Kletterians to attend school in the German-Verlinian colonial city of Eisenwald/Iseholt.

Ya, that could be a possibility, but it would have to be a little ways down the line. But could be an interesting way to get them to interact.


How far as in 'little ways down the line'? Are we talking about in a while (weeks) or maybe days later in RP? I want to know just so I can gauge the timeline of this RP and post accordingly.

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Tomia
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Founded: Apr 13, 2013
New York Times Democracy

Postby Tomia » Wed Dec 20, 2017 6:05 pm

Yekrenia wrote:
Tomia wrote:Ya, that could be a possibility, but it would have to be a little ways down the line. But could be an interesting way to get them to interact.


How far as in 'little ways down the line'? Are we talking about in a while (weeks) or maybe days later in RP? I want to know just so I can gauge the timeline of this RP and post accordingly.

Definitely weeks I'd say at a minimum. It's going to take a little while for the team to actually form, and then the co-ops and I have some ideas for them for their first few missions.

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Yekrenia
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Founded: Apr 21, 2015
Ex-Nation

Postby Yekrenia » Wed Dec 20, 2017 6:09 pm

Tomia wrote:
Yekrenia wrote:
How far as in 'little ways down the line'? Are we talking about in a while (weeks) or maybe days later in RP? I want to know just so I can gauge the timeline of this RP and post accordingly.

Definitely weeks I'd say at a minimum. It's going to take a little while for the team to actually form, and then the co-ops and I have some ideas for them for their first few missions.


Hmm, alright. In the meantime, I'll get to a post to introduce Leo.

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Bentus
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Postby Bentus » Wed Dec 20, 2017 6:48 pm

Ooh this looks interesting, going to go ahead and throw up a tag. Are you guys already pretty inundated with smartie-pants support characters, or are there any niches that need filling (any telepathy?)?
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Absolon-7
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Psychotic Dictatorship

Postby Absolon-7 » Wed Dec 20, 2017 6:51 pm

Well I got my first fight scene up. I hope I gave you enough to work with Zarkenis Ultima. Feel free to progress the fight too.

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Arkeyana
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Postby Arkeyana » Wed Dec 20, 2017 6:54 pm

Tag

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Zarkenis Ultima
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Postby Zarkenis Ultima » Wed Dec 20, 2017 6:58 pm

Bentus wrote:Ooh this looks interesting, going to go ahead and throw up a tag. Are you guys already pretty inundated with smartie-pants support characters, or are there any niches that need filling (any telepathy?)?


We've got like three smarts and tech based characters already, so I'd go with telepathy, since we don't have any of that just yet IIRC.

Absolon-7 wrote:Well I got my first fight scene up. I hope I gave you enough to work with Zarkenis Ultima. Feel free to progress the fight too.


Will read in a bit.
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Segral
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Postby Segral » Thu Dec 21, 2017 1:03 pm

Question: How many inmates are there and can we just decide what their powers are?
yea bro idk

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Bentus
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Postby Bentus » Thu Dec 21, 2017 1:15 pm

OOC: Let me know if anything's too OP. I tried to give her room to grow if we wanted in the RP, but I'm trying to limit the telekinesis in case it pushes things a bit overboard.

Name: Nakama Yoshiro (Yoshi)
Age: 17
Gender: Female
Race: Human
Appearance (pics if possible): Linky Costume Costume Closeup
Young Blood?: Y

Bio:
Born in Tokyo, Yoshiro’s family moved to San Diego when she was still a baby. She’s always considered the city to be her home, although her parents worked hard to give the young girl a connection to their homeland. Family vacations usually involved travelling back to Tokyo to stay with relatives, and traditional holidays are usually observed with friends and extended family in the States staying in the Nakamas’ modest apartment.

While Yoshiro’s mother worked to pursue her training as a nurse in San Diego hospital, her father worked hard to establish the family restaurant right underneath their flat. An avid believer in hard work, and possessing the stoic determination of a first generation immigrant, Yoshiro’s father taught himself English while turning his small street-corner establishment into a neighbourhood success. Much like her husband, Yoshiro’s mother pulled long shifts at the hospital, often coming home after Yoshiro had already gone to bed. Although part of Mrs Nakama’s work ethic was driven by a desire to bring in more income for her family, she also had a powerful empathy for her patients – a personality trait that Yoshiro came to inherit.

As she grew, Yoshiro became increasingly outgoing and sociable, seemingly at ease in around others and bucking her parents’ concerns during her early school years. Always wearing a smile and an avid listener, Yoshiro was a polite and well-behaved child. Even regular visitors to her father’s restaurant cracked a smile when ‘little Yoshi’ was around. At first, Yoshiro’s parents put her friendliness down to an extroverted personality and her mother’s sense of empathy – but it became increasingly apparent to them that something else was at play with their daughter.

When a customer would enter the restaurant, Yoshiro would be able to tell if they were happy or sad – sometimes without even getting a look at their expression. She could figure out just the right thing to say to cheer someone up, or work a compliment into a conversation that would give the recipient a cheerful spring in their step. When pressed on the subject, Yoshiro would shrug in embarrassment and claim that she could hear how someone was feeling. Growing increasingly suspicious of their daughter’s interpersonal instinct, Yoshiro’s parents became convinced of her powers not a week after her twelfth birthday.

Over the years, the Nakamas had added a small grocery isle to their store, serving a number of imported Japanese and Korean produce. While the restaurant portion of their business would shut its doors no later than 10 on a given night, Yoshiro’s father would keep manning the single cashier until midnight on the weekends. During these late-night shifts, Yoshiro would sometimes meander downstairs to claim a snack from the shelves. Already fatigued from a long and busy day of business, Mr. Nakama was waiting for his final customer to finish making their purchase when he turned to see his daughter pale as ice – her eyes wide in an expression of terror. Before the concerned father could even ask what was wrong, Yoshiro launched herself at the customer – just as the man reached for his wallet to pay.

Initially frozen in shock at his daughter’s actions, Mr. Nakama opened his mouth to yell at Yoshiro to stop, he spotted the glint of metal under the customer’s jacket. Immediately realising what was happening, he too leapt at the would-be robber just as Yoshiro was about to be overpowered. Managing to wrestle control of the man’s gun with his daughter’s help, the police would later inform Mr. Nakama that the robber was responsible for a string of heists – the last of which had resulted in the attending clerk being injured. When the authorities heard of Yoshiro’s involvement in events, and her explanation of having heard the robber whispering his intentions, they immediately brought in the SDPD’s Superhuman Division to interview her. They quickly concluded that Yoshiro was nothing short of a telepath, her latent abilities having warned her of the danger.

Uncertain of how to react, or how best to help their daughter deal with her newfound gifts, Yoshiro’s parents reached out to the people that they trusted the most: their family. While the overwhelming feeling was one of pride for having a hero and a superhuman in their midst, no one could offer much advice except for Yoshiro’s ageing great uncle Tokaji. Having moved to San Diego a few years prior to her parents, Tokaji ran a successful Aikido dojo in the city, and offered to take Yoshiro on as a student. Promising to train her mind and ‘ki’ as well as methods of self-defence, Yoshiro was curious at the offer and – looking towards the heroes of popular culture – asked her parents to allow her to attend the school. Not seeing many other options, and considering that at the very least it may prepare their daughter for any dangers that may emerge, the Namakas agreed.

For the next few years, Yoshiro would attend her great uncle’s dojo after school. Her training would consist of everything from martial arts exercises to meditation and reading. Although she at first questioned how the effort would help her telepathy, Yoshiro still came to enjoy the dojo for the physical release that it offered her and she proved to be a dedicated student. Overtime, she also came to discover that the meditation techniques did allow her to further develop her latent abilities – much to the young girl’s excitement.

When it came time for Yoshiro to attend High School, she received an offer from the Thomsen High. Although the Nakamas had tried not to spread word of their daughter’s abilities, fearing that she may be treated with suspicion and caution, she had still caught the eye of the school’s yield committee.

Overjoyed at their daughter’s acceptance into the prestigious school, Yoshiro’s parents encouraged her to attend and she’s never looked back since. Although she doesn’t stand out among all the famous and powerful students in the school, Yoshiro has still made a small name for herself as a kind-hearted, compassionate and fairly popular student whose tendency to mediate fights and arguments is only matched by her diligence with her studies.


Powers:
  • [Telepathy]: Yoshiro is your friendly neighbourhood mind reader. Her mind is naturally more empathetic towards others, allowing her to reach out psychically and connect with other sentient beings. Although at the moment her powers are fairly limited, they continue to grow and develop over time.
    • [Mind Reading]: At its most basic form, Yoshiro can ‘hear’ the general emotions and feelings of those around her as a background din. Stronger, more intense emotions appear louder to her and are more recognisable. With greater effort and concentration, Yoshiro can discern individual words and thoughts in the background noise and her great uncle believes that – given time – she should be able to search for specific thoughts in someone’s mind. Not that she’s ever tried to do so outside of training in the dojo and school.
    • [Psychic Communication]: Yoshiro can open up a psychic link with other minds, allowing for silent communication (barring interception by another psychic, of course). Taken a step further, she can also act as a relay for others to communicate through her in a similar manner. This ability is limited by the number of people connected via the link, how well Yoshiro knows them, and the distances involved.
    • [Emotion Manipulation]: After discovering that she could inadvertently sense the emotions of others, Yoshiro quickly found that she had the ability to manipulate these same feelings as well. Although she at first considered this power to be her greatest, enjoying the ability to subtly improve the emotions of anyone she met in the midst of a bad day, Yoshiro has become increasingly cautious of using this power. There was a time when all she could do was sense emotions, and eventually she found that she could manipulate them. Now she finds that – with effort – she is able to read minds. The thought of what could come next and the slippery slope it presents makes Yoshiro both frightened and nervous.
    • [Telekinesis]: After beginning to attend Thomsen High, Yoshiro found that she could manipulate objects as well as people – although to a far lesser extent. So far she her ability is largely limited to objects lighter than what she could physically carry. Regardless, Yoshiro relishes the utility of this newfound power – especially when she needs to carry groceries upstairs to her family’s flat and doesn’t have a free hand to unlock the door.
  • [Hero in Training]: Still young, Yoshiro’s powers are still growing and developing. With the right teacher, her skills could potentially develop further.


Limitations:
  • [Mental Fatigue]: Using her powers exacts a physical toll on Yoshiro’s body. Her psychic abilities are a lot like muscles: she has to train them to perform, and if she pushes them too hard they can be strained or damaged. Similarly, Yoshiro gets tired while using her powers for extended periods of time, with the fatigue escalating to actual harm (starting with a nosebleed) if she pushes herself too far.
  • [Be quiet, I’m concentrating!]: While some of Yoshiro’s powers come naturally and are more passive, her more focused and conscious abilities require her to focus. Distractions or stray thoughts can throw her off her game and limit her effectiveness.
  • [Self-restraint]: Yoshiro is a kind-hearted soul and genuinely wants to help make the world a better place. She doesn’t want to hurt anyone, even the bad guys most of the time, and this can show during confrontations as she tries to hold herself back.
  • [Think that again, I couldn’t hear you!]: There is a limited range to Yoshiro’s abilities, and the further away someone is the harder it is for her to psychically interact with them.


Weaknesses (Reasons why someone could kick their ass):
  • [Emotional Feedback]: Although Yoshiro can sense the emotions of those around her, things are really more of a two-way street. When surrounded by large crowds feeling a common emotion, Yoshiro’s own mental state can be influenced. This is in part why she is such an extrovert: being surrounded by happy people does genuinely put her in a better mood. However, if she were – say – to be in a large crowd of panicking bystanders, then Yoshiro could also begin to panic if she isn’t careful.
  • [Only Human]: Despite her mental powers, Yoshiro is physically still a 17 year old girl and just as squishy as any other flesh-and-blood human. While she has learned some self-defence techniques form her great uncle, Aikido is a technique that seeks balance with the opponent – going out of its way to ensure that nobody is harmed if possible. Moreover, her lacklustre physical strength and standard training means that she won’t be much of a match for anyone other than a part-time, street-level mugger. Yoshiro’s only saving grace in a physical confrontation is her ability to read the mind of her opponent and try to stay a step or two ahead of them.
  • [Empathy]: Although Yoshiro’s compassionate personality causes her to restrain herself in a fight, there is also a more pragmatic reason for her to exercise self-restraint. When she connects with someone else’s mind, be it while reading their thoughts or even passively sensing their emotions, Yoshiro can feel some of what they feel. That means, if she’s touching the mind of an opponent while kicking them in the gut, she could feel a shadow of their pain.

Likes: Making friends, parties, coffee, nice people, heroes, making people happy
Dislikes:Sadness, cruelty, inequality, bullies, weapons, being hungry

Additional Information (Optional; remove if unused)-
Theme song: Trust - Martha Beans & Adam Burns and as an added bonus We Beat As One - Muisc House
Favorite food: Sushi
Greatest fear: People around her fearing her powers and moving away from her as a result. Losing control of her mind and hurting someone.
Last edited by Bentus on Tue Jan 22, 2019 8:24 pm, edited 2 times in total.
- - Bentus
- -
1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

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Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto

North America Inc wrote:13. If Finland SSR or Bentus anyone spams the Discord with shipping goals, I will personally tell your mother.

How Roleplays Die <= Good read for anyone interested in OPing

User avatar
Tomia
Post Marshal
 
Posts: 15710
Founded: Apr 13, 2013
New York Times Democracy

Postby Tomia » Thu Dec 21, 2017 1:31 pm

Segral wrote:Question: How many inmates are there and can we just decide what their powers are?

Good question because I think we need to take a moment to clarify what has been happening in the fight.
So there are 16 inmates in total, 6 of them have powers the rest do not.
As far as I can tell all six powered people have been identified so no, there should be no more deciding of powers for inmates. So I want to go through each of them and make sure everyone is on the same page as to who is fighting who.

Mutated Electric user: This is the large man who's been referred to as the leader, he is currently being distracted by Casimir who is planning on Kiris attacking him from behind.

Pyromancer: This character was fought by Nathan and Carter, and has been defeated

Telepath number 1: This character was knocked out by Red.

Telepath 2: Currently being fought by Mars and Wyatt

Super Strength guy: No one is currently fighting this guy

Teleoporter: Amir and Alexis are currently engaging him, Caleb is set to join them

Unpowered thugs: Cass has knocked out three of them, Amir knocked out 1, so there is 6 of them left

This is how me and my Co-op Zark understand the current situation, if anyone disagrees or noticed something we didn't pick up on please let me know here.

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Zarkenis Ultima
Post Czar
 
Posts: 43664
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Thu Dec 21, 2017 1:36 pm

Tomia wrote:
Segral wrote:Question: How many inmates are there and can we just decide what their powers are?

Good question because I think we need to take a moment to clarify what has been happening in the fight.
So there are 16 inmates in total, 6 of them have powers the rest do not.
As far as I can tell all six powered people have been identified so no, there should be no more deciding of powers for inmates. So I want to go through each of them and make sure everyone is on the same page as to who is fighting who.

Mutated Electric user: This is the large man who's been referred to as the leader, he is currently being distracted by Casimir who is planning on Kiris attacking him from behind.

Pyromancer: This character was fought by Nathan and Carter, and has been defeated

Telepath number 1: This character was knocked out by Red.

Telepath 2: Currently being fought by Mars and Wyatt

Super Strength guy: No one is currently fighting this guy

Teleoporter: Amir and Alexis are currently engaging him, Caleb is set to join them

Unpowered thugs: Cass has knocked out three of them, Amir knocked out 1, so there is 6 of them left

This is how me and my Co-op Zark understand the current situation, if anyone disagrees or noticed something we didn't pick up on please let me know here.


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Shadowwell
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Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Thu Dec 21, 2017 1:40 pm

Could i get a consensus or such on my suggestion for how Blockades forcefields could work?
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Tomia
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Founded: Apr 13, 2013
New York Times Democracy

Postby Tomia » Thu Dec 21, 2017 2:03 pm

Bentus wrote:OOC: Let me know if anything's too OP. I tried to give her room to grow if we wanted in the RP, but I'm trying to limit the telekinesis in case it pushes things a bit overboard.

Name: Nakama Yoshiro (Yoshi)
Age: 17
Gender: Female
Race: Human
Appearance (pics if possible): Linky
Young Blood?: Y

Bio:
Born in Tokyo, Yoshiro’s family moved to San Diego when she was still a baby. She’s always considered the city to be her home, although her parents worked hard to give the young girl a connection to their homeland. Family vacations usually involved travelling back to Tokyo to stay with relatives, and traditional holidays are usually observed with friends and extended family in the States staying in the Nakamas’ modest apartment.

While Yoshiro’s mother worked to pursue her training as a nurse in San Diego hospital, her father worked hard to establish the family restaurant right underneath their flat. An avid believer in hard work, and possessing the stoic determination of a first generation immigrant, Yoshiro’s father taught himself English while turning his small street-corner establishment into a neighbourhood success. Much like her husband, Yoshiro’s mother pulled long shifts at the hospital, often coming home after Yoshiro had already gone to bed. Although part of Mrs Nakama’s work ethic was driven by a desire to bring in more income for her family, she also had a powerful empathy for her patients – a personality trait that Yoshiro came to inherit.

As she grew, Yoshiro became increasingly outgoing and sociable, seemingly at ease in around others and bucking her parents’ concerns during her early school years. Always wearing a smile and an avid listener, Yoshiro was a polite and well-behaved child. Even regular visitors to her father’s restaurant cracked a smile when ‘little Yoshi’ was around. At first, Yoshiro’s parents put her friendliness down to an extroverted personality and her mother’s sense of empathy – but it became increasingly apparent to them that something else was at play with their daughter.

When a customer would enter the restaurant, Yoshiro would be able to tell if they were happy or sad – sometimes without even getting a look at their expression. She could figure out just the right thing to say to cheer someone up, or work a compliment into a conversation that would give the recipient a cheerful spring in their step. When pressed on the subject, Yoshiro would shrug in embarrassment and claim that she could hear how someone was feeling. Growing increasingly suspicious of their daughter’s interpersonal instinct, Yoshiro’s parents became convinced of her powers not a week after her twelfth birthday.

Over the years, the Nakamas had added a small grocery isle to their store, serving a number of imported Japanese and Korean produce. While the restaurant portion of their business would shut its doors no later than 10 on a given night, Yoshiro’s father would keep manning the single cashier until midnight on the weekends. During these late-night shifts, Yoshiro would sometimes meander downstairs to claim a snack from the shelves. Already fatigued from a long and busy day of business, Mr. Nakama was waiting for his final customer to finish making their purchase when he turned to see his daughter pale as ice – her eyes wide in an expression of terror. Before the concerned father could even ask what was wrong, Yoshiro launched herself at the customer – just as the man reached for his wallet to pay.

Initially frozen in shock at his daughter’s actions, Mr. Nakama opened his mouth to yell at Yoshiro to stop, he spotted the glint of metal under the customer’s jacket. Immediately realising what was happening, he too leapt at the would-be robber just as Yoshiro was about to be overpowered. Managing to wrestle control of the man’s gun with his daughter’s help, the police would later inform Mr. Nakama that the robber was responsible for a string of heists – the last of which had resulted in the attending clerk being injured. When the authorities heard of Yoshiro’s involvement in events, and her explanation of having heard the robber whispering his intentions, they immediately brought in the SDPD’s Superhuman Division to interview her. They quickly concluded that Yoshiro was nothing short of a telepath, her latent abilities having warned her of the danger.

Uncertain of how to react, or how best to help their daughter deal with her newfound gifts, Yoshiro’s parents reached out to the people that they trusted the most: their family. While the overwhelming feeling was one of pride for having a hero and a superhuman in their midst, no one could offer much advice except for Yoshiro’s ageing great uncle Tokaji. Having moved to San Diego a few years prior to her parents, Tokaji ran a successful Aikido dojo in the city, and offered to take Yoshiro on as a student. Promising to train her mind and ‘ki’ as well as methods of self-defence, Yoshiro was curious at the offer and – looking towards the heroes of popular culture – asked her parents to allow her to attend the school. Not seeing many other options, and considering that at the very least it may prepare their daughter for any dangers that may emerge, the Namakas agreed.

For the next few years, Yoshiro would attend her great uncle’s dojo after school. Her training would consist of everything from martial arts exercises to meditation and reading. Although she at first questioned how the effort would help her telepathy, Yoshiro still came to enjoy the dojo for the physical release that it offered her and she proved to be a dedicated student. Overtime, she also came to discover that the meditation techniques did allow her to further develop her latent abilities – much to the young girl’s excitement.

When it came time for Yoshiro to attend High School, she received an offer from the Thomsen High. Although the Nakamas had tried not to spread word of their daughter’s abilities, fearing that she may be treated with suspicion and caution, she had still caught the eye of the school’s yield committee.

Overjoyed at their daughter’s acceptance into the prestigious school, Yoshiro’s parents encouraged her to attend and she’s never looked back since. Although she doesn’t stand out among all the famous and powerful students in the school, Yoshiro has still made a small name for herself as a kind-hearted, compassionate and fairly popular student whose tendency to mediate fights and arguments is only matched by her diligence with her studies.


Powers:
  • [Telepathy]: Yoshiro is your friendly neighbourhood mind reader. Her mind is naturally more empathetic towards others, allowing her to reach out psychically and connect with other sentient beings. Although at the moment her powers are fairly limited, they continue to grow and develop over time.
    • [Mind Reading]: At its most basic form, Yoshiro can ‘hear’ the general emotions and feelings of those around her as a background din. Stronger, more intense emotions appear louder to her and are more recognisable. With greater effort and concentration, Yoshiro can discern individual words and thoughts in the background noise and her great uncle believes that – given time – she should be able to search for specific thoughts in someone’s mind. Not that she’s ever tried to do so outside of training in the dojo and school.
    • [Psychic Communication]: Yoshiro can open up a psychic link with other minds, allowing for silent communication (barring interception by another psychic, of course). Taken a step further, she can also act as a relay for others to communicate through her in a similar manner. This ability is limited by the number of people connected via the link, how well Yoshiro knows them, and the distances involved.
    • [Emotion Manipulation]: After discovering that she could inadvertently sense the emotions of others, Yoshiro quickly found that she had the ability to manipulate these same feelings as well. Although she at first considered this power to be her greatest, enjoying the ability to subtly improve the emotions of anyone she met in the midst of a bad day, Yoshiro has become increasingly cautious of using this power. There was a time when all she could do was sense emotions, and eventually she found that she could manipulate them. Now she finds that – with effort – she is able to read minds. The thought of what could come next and the slippery slope it presents makes Yoshiro both frightened and nervous.
    • [Telekinesis]: After beginning to attend Thomsen High, Yoshiro found that she could manipulate objects as well as people – although to a far lesser extent. So far she her ability is largely limited to objects lighter than what she could physically carry. Regardless, Yoshiro relishes the utility of this newfound power – especially when she needs to carry groceries upstairs to her family’s flat and doesn’t have a free hand to unlock the door.
  • [Hero in Training]: Still young, Yoshiro’s powers are still growing and developing. With the right teacher, her skills could potentially develop further.


Limitations:
  • [Mental Fatigue]: Using her powers exacts a physical toll on Yoshiro’s body. Her psychic abilities are a lot like muscles: she has to train them to perform, and if she pushes them too hard they can be strained or damaged. Similarly, Yoshiro gets tired while using her powers for extended periods of time, with the fatigue escalating to actual harm (starting with a nosebleed) if she pushes herself too far.
  • [Be quiet, I’m concentrating!]: While some of Yoshiro’s powers come naturally and are more passive, her more focused and conscious abilities require her to focus. Distractions or stray thoughts can throw her off her game and limit her effectiveness.
  • [Self-restraint]: Yoshiro is a kind-hearted soul and genuinely wants to help make the world a better place. She doesn’t want to hurt anyone, even the bad guys most of the time, and this can show during confrontations as she tries to hold herself back.
  • [Think that again, I couldn’t hear you!]: There is a limited range to Yoshiro’s abilities, and the further away someone is the harder it is for her to psychically interact with them.


Weaknesses (Reasons why someone could kick their ass):
  • [Emotional Feedback]: Although Yoshiro can sense the emotions of those around her, things are really more of a two-way street. When surrounded by large crowds feeling a common emotion, Yoshiro’s own mental state can be influenced. This is in part why she is such an extrovert: being surrounded by happy people does genuinely put her in a better mood. However, if she were – say – to be in a large crowd of panicking bystanders, then Yoshiro could also begin to panic if she isn’t careful.
  • [Only Human]: Despite her mental powers, Yoshiro is physically still a 17 year old girl and just as squishy as any other flesh-and-blood human. While she has learned some self-defence techniques form her great uncle, Aikido is a technique that seeks balance with the opponent – going out of its way to ensure that nobody is harmed if possible. Moreover, her lacklustre physical strength and standard training means that she won’t be much of a match for anyone other than a part-time, street-level mugger. Yoshiro’s only saving grace in a physical confrontation is her ability to read the mind of her opponent and try to stay a step or two ahead of them.
  • [Empathy]: Although Yoshiro’s compassionate personality causes her to restrain herself in a fight, there is also a more pragmatic reason for her to exercise self-restraint. When she connects with someone else’s mind, be it while reading their thoughts or even passively sensing their emotions, Yoshiro can feel some of what they feel. That means, if she’s touching the mind of an opponent while kicking them in the gut, she could feel a shadow of their pain.

Likes: Making friends, parties, coffee, nice people, heroes, making people happy
Dislikes:Sadness, cruelty, inequality, bullies, weapons, being hungry

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Theme song: WIP :3
Favorite food: Sushi
Greatest fear: People around her fearing her powers and moving away from her as a result. Losing control of her mind and hurting someone.

Great app Bentus, definitely fits a genuine need of the team dynamic. I hesitated about telekinesis, but I think you reflected a lot of my concerns before I could even mention them so I trust you with that one. Just make it a secondary and limited power for her to start and we're fine.

However, I'm a little concerned with emotion manipulation, as this is really powerful. I like that she is afraid to use this, but I also want it to be that she doesn't have much experience or training at doing it yet, this is probably where she has the most room for development though so I think you should keep it.

With all that said, accepted :P

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Bentus
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Postby Bentus » Thu Dec 21, 2017 2:16 pm

Tomia wrote:
Bentus wrote:-snip-

Great app Bentus, definitely fits a genuine need of the team dynamic. I hesitated about telekinesis, but I think you reflected a lot of my concerns before I could even mention them so I trust you with that one. Just make it a secondary and limited power for her to start and we're fine.

However, I'm a little concerned with emotion manipulation, as this is really powerful. I like that she is afraid to use this, but I also want it to be that she doesn't have much experience or training at doing it yet, this is probably where she has the most room for development though so I think you should keep it.

With all that said, accepted :P


Cheers a bunch mate - can't wait to get writing up a post! I'll do my best to keep her powers in check, but if I do ever stray too close to the line then please don't hesitate to call me out on it :) Should I throw her into the party scene, or wait until it wraps up? I doubt that she'd be much help in the fight, but I could have her tango with an unpowered inmate or two.
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Absolon-7
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Psychotic Dictatorship

Postby Absolon-7 » Thu Dec 21, 2017 2:19 pm

Tomia wrote:Good question because I think we need to take a moment to clarify what has been happening in the fight.
So there are 16 inmates in total, 6 of them have powers the rest do not.
As far as I can tell all six powered people have been identified so no, there should be no more deciding of powers for inmates. So I want to go through each of them and make sure everyone is on the same page as to who is fighting who.

Mutated Electric user: This is the large man who's been referred to as the leader, he is currently being distracted by Casimir who is planning on Kiris attacking him from behind.


Oh shoot! I didn't realize the leader had electric powers. I guess it could be an interesting counterattack from him.

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Tomia
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Postby Tomia » Thu Dec 21, 2017 2:23 pm

Bentus wrote:
Tomia wrote:Great app Bentus, definitely fits a genuine need of the team dynamic. I hesitated about telekinesis, but I think you reflected a lot of my concerns before I could even mention them so I trust you with that one. Just make it a secondary and limited power for her to start and we're fine.

However, I'm a little concerned with emotion manipulation, as this is really powerful. I like that she is afraid to use this, but I also want it to be that she doesn't have much experience or training at doing it yet, this is probably where she has the most room for development though so I think you should keep it.

With all that said, accepted :P


Cheers a bunch mate - can't wait to get writing up a post! I'll do my best to keep her powers in check, but if I do ever stray too close to the line then please don't hesitate to call me out on it :) Should I throw her into the party scene, or wait until it wraps up? I doubt that she'd be much help in the fight, but I could have her tango with an unpowered inmate or two.

I was thinking about that actually, makes a lot of sense for her to have been at the party, but I agree it might be messy for her to jump into the fight. The fight is probably a little more than halfway done. So what if she was helping people evacuate and then goes to the fight scene when all the party goers are gone? That way she can be part of the group when they start to form, but not have to do much fighting.

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Anxiety Cafe
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Founded: Apr 10, 2007
Father Knows Best State

Postby Anxiety Cafe » Thu Dec 21, 2017 2:23 pm

Tomia wrote:
Segral wrote:Question: How many inmates are there and can we just decide what their powers are?

Good question because I think we need to take a moment to clarify what has been happening in the fight.
So there are 16 inmates in total, 6 of them have powers the rest do not.
As far as I can tell all six powered people have been identified so no, there should be no more deciding of powers for inmates. So I want to go through each of them and make sure everyone is on the same page as to who is fighting who.

Mutated Electric user: This is the large man who's been referred to as the leader, he is currently being distracted by Casimir who is planning on Kiris attacking him from behind.

Pyromancer: This character was fought by Nathan and Carter, and has been defeated

Telepath number 1: This character was knocked out by Red.

Telepath 2: Currently being fought by Mars and Wyatt

Super Strength guy: No one is currently fighting this guy

Teleoporter: Amir and Alexis are currently engaging him, Caleb is set to join them

Unpowered thugs: Cass has knocked out three of them, Amir knocked out 1, so there is 6 of them left

This is how me and my Co-op Zark understand the current situation, if anyone disagrees or noticed something we didn't pick up on please let me know here.


So the three Red, Nathan, and Carter are facing should be the super strength, pyromancer, and electric user. Casimir and Kiris go for the electric user, so super strength,and pyromancer, are left for Nathan, Carter, and Red?

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Tomia
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Founded: Apr 13, 2013
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Postby Tomia » Thu Dec 21, 2017 2:25 pm

ANxieTy CAFE wrote:
Tomia wrote:Good question because I think we need to take a moment to clarify what has been happening in the fight.
So there are 16 inmates in total, 6 of them have powers the rest do not.
As far as I can tell all six powered people have been identified so no, there should be no more deciding of powers for inmates. So I want to go through each of them and make sure everyone is on the same page as to who is fighting who.

Mutated Electric user: This is the large man who's been referred to as the leader, he is currently being distracted by Casimir who is planning on Kiris attacking him from behind.

Pyromancer: This character was fought by Nathan and Carter, and has been defeated

Telepath number 1: This character was knocked out by Red.

Telepath 2: Currently being fought by Mars and Wyatt

Super Strength guy: No one is currently fighting this guy

Teleoporter: Amir and Alexis are currently engaging him, Caleb is set to join them

Unpowered thugs: Cass has knocked out three of them, Amir knocked out 1, so there is 6 of them left

This is how me and my Co-op Zark understand the current situation, if anyone disagrees or noticed something we didn't pick up on please let me know here.


So the three Red, Nathan, and Carter are facing should be the super strength, pyromancer, and electric user. Casimir and Kiris go for the electric user, so super strength,and pyromancer, are left for Nathan, Carter, and Red?

Ya, that makes sense to me.

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Anxiety Cafe
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Posts: 633
Founded: Apr 10, 2007
Father Knows Best State

Postby Anxiety Cafe » Thu Dec 21, 2017 2:26 pm

Tomia wrote:
ANxieTy CAFE wrote:
So the three Red, Nathan, and Carter are facing should be the super strength, pyromancer, and electric user. Casimir and Kiris go for the electric user, so super strength,and pyromancer, are left for Nathan, Carter, and Red?

Ya, that makes sense to me.


OK, thanks. Should have a post up within the hour.

EDIT: Also, when you say telepath in the post I quoted, do you mean telekinetic?
Last edited by Anxiety Cafe on Thu Dec 21, 2017 2:29 pm, edited 1 time in total.

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Tomia
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Postby Tomia » Thu Dec 21, 2017 2:32 pm

ANxieTy CAFE wrote:
Tomia wrote:Ya, that makes sense to me.


OK, thanks. Should have a post up within the hour.

EDIT: Also, when you say telepath in the post I quoted, do you mean telekinetic?

Ya

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Tomia
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Founded: Apr 13, 2013
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Postby Tomia » Thu Dec 21, 2017 2:40 pm

By the way Bentus, there's an NPC character named Voice, who I think could be a great mentor for Yoshi, so I suggest looking into that and feel free to use her if you're interested

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Zarkenis Ultima
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Posts: 43664
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Thu Dec 21, 2017 2:57 pm

ANxieTy CAFE wrote:
Tomia wrote:Good question because I think we need to take a moment to clarify what has been happening in the fight.
So there are 16 inmates in total, 6 of them have powers the rest do not.
As far as I can tell all six powered people have been identified so no, there should be no more deciding of powers for inmates. So I want to go through each of them and make sure everyone is on the same page as to who is fighting who.

Mutated Electric user: This is the large man who's been referred to as the leader, he is currently being distracted by Casimir who is planning on Kiris attacking him from behind.

Pyromancer: This character was fought by Nathan and Carter, and has been defeated

Telepath number 1: This character was knocked out by Red.

Telepath 2: Currently being fought by Mars and Wyatt

Super Strength guy: No one is currently fighting this guy

Teleoporter: Amir and Alexis are currently engaging him, Caleb is set to join them

Unpowered thugs: Cass has knocked out three of them, Amir knocked out 1, so there is 6 of them left

This is how me and my Co-op Zark understand the current situation, if anyone disagrees or noticed something we didn't pick up on please let me know here.


So the three Red, Nathan, and Carter are facing should be the super strength, pyromancer, and electric user. Casimir and Kiris go for the electric user, so super strength,and pyromancer, are left for Nathan, Carter, and Red?


Actually, Nathan and Carter already beat up the pyromancer I'm pretty sure.

The rest sounds about right, though.
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Zarkenis Ultima
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Democratic Socialists

Postby Zarkenis Ultima » Thu Dec 21, 2017 3:00 pm

Shadowwell wrote:Well, balancing the strength of the forcefields depends a lot on the power's other characteristics. Can he change their size at will, or are they a set size? That alone can add another depth of complexity, since if he can reshape them, then it would make sense for the forcefields to be stronger when they're smaller and stuff like that. How big are they, also? If they can, say, cover one or multiple human beings, then I'd say that while it makes sense for it to stop bullets and the like (otherwise it wouldn't be very useful), but break down under anything stronger like Tom said. If it's smaller, say the size of a hand or so, then it makes sense for the force field to be much stronger.

Another thing to consider is what it can block. Can it stop anything, or can specific energies get through? If it's limited to blocking kinetic energy, it should be very good at that, but if it can block just about anything then its efficiency should be limited to balance out the power.


I was thinking that magic that does not manifest physically, ie fire or such, or mental attacks can break through the fields easily.

What the character does, is he coats himself in a force field and fights like that.

The character will be largely built, over 6 and a half feet tall, 18 years of age.

What i was imagining, is that the max size would be say the size of a truck, but have been rethinking that. Was planning on having the damage ona field accumulate, but the smaler field equals stronger, you suggested, might be better. He can only have 3-5 fields up, and the size and shape of the fields are static, though they can move.

Lets say the smallest field will be an 8 inch circle or so, largest will be a 8 by 8 circular dome. The dome can take smaller bullets, smaller circle could block a anti material rifle shot, 50 cal, but that would be its limit, any shockwaves or such would travel through the field.

Thoughts?[/quote]

Fire is a physical thing though :P maybe you're thinking of something that can stop solid mass/kinetic energy only.

Anyway, I like how you break down the power here, it should work -nods-
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Shadowwell
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Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Thu Dec 21, 2017 3:09 pm

Zarkenis Ultima wrote:
Shadowwell wrote:Well, balancing the strength of the forcefields depends a lot on the power's other characteristics. Can he change their size at will, or are they a set size? That alone can add another depth of complexity, since if he can reshape them, then it would make sense for the forcefields to be stronger when they're smaller and stuff like that. How big are they, also? If they can, say, cover one or multiple human beings, then I'd say that while it makes sense for it to stop bullets and the like (otherwise it wouldn't be very useful), but break down under anything stronger like Tom said. If it's smaller, say the size of a hand or so, then it makes sense for the force field to be much stronger.

Another thing to consider is what it can block. Can it stop anything, or can specific energies get through? If it's limited to blocking kinetic energy, it should be very good at that, but if it can block just about anything then its efficiency should be limited to balance out the power.


I was thinking that magic that does not manifest physically, ie fire or such, or mental attacks can break through the fields easily.

What the character does, is he coats himself in a force field and fights like that.

The character will be largely built, over 6 and a half feet tall, 18 years of age.

What i was imagining, is that the max size would be say the size of a truck, but have been rethinking that. Was planning on having the damage ona field accumulate, but the smaler field equals stronger, you suggested, might be better. He can only have 3-5 fields up, and the size and shape of the fields are static, though they can move.

Lets say the smallest field will be an 8 inch circle or so, largest will be a 8 by 8 circular dome. The dome can take smaller bullets, smaller circle could block a anti material rifle shot, 50 cal, but that would be its limit, any shockwaves or such would travel through the field.

Thoughts?


Fire is a physical thing though :P maybe you're thinking of something that can stop solid mass/kinetic energy only.

Anyway, I like how you break down the power here, it should work -nods-[/quote]
I know, the fire was an example of physically manifested magic, if the fire is magical of course.

Thanks, will get to editing and finishing my apps soon, but might not bee till after christmas.
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Segral
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Founded: Sep 06, 2017
Inoffensive Centrist Democracy

Postby Segral » Thu Dec 21, 2017 3:31 pm

Will post soon, have an...interesting way for Carter and Nathan to team up.
yea bro idk

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