Ever since the birth of the first intelligent species all those eons ago, beings all across the Universe looked into the stars, longing to travel among them. Many would never get the chance, either dying out or fearing the unknown, choosing to remain trapped on their Homeworld. Some races however, would not be known as fearful men. Breaking free of their cradle, these Species would expand across their Galaxies.
They would find many perils waiting for them in the void, but also many great marvels the stars had to offer. Great Civilizations would emerge, some forming Utopias, free of conflict and suffering while on the pursuit of knowledge. Others expanding aggressively, seeing the stars as the final and never ending domain of conquest. Whatever their ethics and ideals, they all find themselves in The Depths of Space.
Rules
1: Follow NS site rules (duh)
2:OP's Word is law, same goes for CO-OPs.
3: Be reasonable with tech
4: No Godmodding or Metagaming
5:Psionics are allowed, but same with rule 3, nothing extreme.
6: 2 nation limit per person. Both nations must be in use and cannot be used to get around limits implemented by the application. Anyone found breaking this rule will be kicked from the Rp.
7:Don't just try to win. The goal here is to make a story.
*Note:
Starting Date: January 1st, 2599.
Most Fleets are under 10,000 vessels.
-Frigate: 800-900 meters max
-Destroyers: 1.5km max
-Cruisers: 3km
-Battle Cruiser: 4-5km
-Battleship: 6-7km
-Carriers: 8-10km
-Dreadnought/Super Dreadnought: 11-19km
-Titans: 40-90km no more then 4 ships in total.
Technology Limits:
FTL Drives:
The Nations of the Depths of Space Universe use Warp Drives, their ships create a subspace "bubble" around the ship, simultaneously contracting space in front of the ship and expanding space behind it. This allows ships to travel distances that would normally take centuries be completed within a much more manageable time frame. Still, while the technology has proven to be beneficial to the creation of hundreds of Galactic Civilizations, it is not without faults. Ships cannot travel between Systems instantly. Travelling to a nearby system still takes a few days at best, and travel from one side of the Galaxy to another would take decades. Not to mention that FTL travel puts incredible strain on the drives. To avoid damage to the drive and the ship as a whole, one must allow their drive to cool down by stopping in a system for a period of time.
Application
- Code: Select all
NS Name:
Nation Name:
Flag:
Capital: (System, planet/station)
[hr][/hr]
population size: (Limit 1 Trillion)
Primary species: (please supply a picture or a small description)
Nation History:(2 paragraph minimum)
[hr][/hr]
Miltary size: (3% of population)
Military Tech:
Standard Weaponry:
Soldier appearance:
Standard Ship Appearance:
#DOSAPP (do not delete)