In a world with superheroes, aliens, magicians, and maniacal Mexican-French chefs, some say people have lost sight of the simple things. Life, loss, tragedy, redemption, seem less important in world with immortals and superhumans. However, sometimes the most basic human emotions tell the best stories. In 1993, a private corporation named Excelsior kidnapped nearly a dozen kids from across the world, seeking to discover and harness what brought superhumans into the world. Gruesome experiments and tests were performed on these unwilling subjects, seeking to and succeeding in activating superhuman abilities in some, and augmenting others through technology and chemicals to make them living weapons.
One day, these children were finally rescued from the underground facility in Arizona by the super team the Los Angeles Stars, and while some of these young victims chose to return to their normal lives and forget the horrors they suffered, others sought to ensure nothing like Excelsior ever hurt people again. These six superhumans formed a team that professional heroes scoffed at and mockingly called the “Wonder Warriors”, but instead of getting discouraged, the team embraced the name, taking on some missions that other “real” heroes wouldn’t touch and eventually building a base on an island off the coast of San Diego. They became an instant symbol of youthful enthusiasm and hope, becoming one of the most popular teams in the world. However, fame started to get to their heads and they lost the edge that had made them so powerful. They became more celebrities than heroes, and focused less on training and more on parties and autograph signings.
Thus, tragedy struck at the most opportune time: a group of villains, annoyed with how famous these young heroes were getting and how reliant people became on the idea a hero flying over to protect them, teamed up to destroy them once and for all. On the night of the team’s fifth anniversary, this shadowy group of villains attacked Wonder Island, the team’s base of operations, and caused chaos and destruction among the unsuspecting party guests. The team was caught off-guard and relatively out of shape, and was no match for these powerful villains. By the time the night was over the attackers slipped back into the shadow of night, and much of the team was dead or severely wounded. The ones that survived got the wounded civilians to safety but knew right then that the team was over. Some of the remaining heroes retired, and others went off to continue to fight crime on their own. What became known as the Young Blood Massacre was a dark day for humanity, and brought fear and desperation back to a society that had trusted heroes to protect them.
Young heroes are now a thing of the past, seen as dangerous and untrustworthy by the public and established heroes alike. The villains responsible for the attack 19 years ago, however, have begun to stir and plot once again. Something big is about to happen that will change society forever, and just maybe bring about new heroes to fight the forces of darkness that threaten it.
Welcome to Young Bloods! In this RP you will enter the world we have built and be able to interact with it in a number of ways. The plot will center around a group of new young heroes forming up a team named (you guessed it) the Young Bloods. These team members will range from 14 to 18 years in age so keep that in mind as you write your apps. Characters slated to become members of the Young Bloods should be located in or around Thomsen High in San Diego, a school that aspires to promote peaceful co-existence between humans, superhumans and non-humans alike. Keep in mind that the future members of the YB go to school together and should be familiar with each other for the most part. This doesn't mean they should all be best friends, but do your best to make it realistic.
There will be plenty of other opportunities to join the plot as well. NPC teams and individual characters have been created to ensure plentiful opportunities for storytelling. This RP will center around large arcs controlled by Myself and my team of Co-OPs(Zark, and Atria) but will also leave room for smaller arcs among individual players. Now please read the OP, enjoy this world we’ve built, and add some more to it!
Also we now have a Discord! Send Zark or myself a TG if you're interested and we'll add you to it. Discord
The World
In this section you will find tons of information about past and current events in the world, as well as the influence that superhumans, aliens and magic have had on it.The universe is a vast and almost limitless source of life and creation. It offers more wonders and horrors that could possibly be grasped by mere mortal life. Earth, is by no means an exception to this. Slowly and slowly the human race is exposed to new realities that radically change their understanding of the world they live in. Extraterrestrial life, technological advancements, and mystic forces all force humans to realize the universe is bigger than just themselves, and widely out of their control. However, nothing seemed to change culture and way of thinking quite like the Superhero.
“Superhumans” as they are known, or people who display abilities beyond that of an average human, get their powers from alien crystals referred to as Dragon Crystals. These crystals serve as a powerful energy source that at random times can change humans’ chemical and biological powers, giving them extraordinary abilities. These crystals are currently undiscovered by humanity, and their specific properties and ways of granting abilities is yet to be known.
The emergence of superheroes, and people who wield extraordinary abilities, happened gradually throughout history. They lived in the ancient world, through medieval times, and the industrial revolution. However they were often few and far between and their abilities were attributed to mysticism or divine will. Examples like King Arthur the superhuman swordsman, Da Vinci the precognitive, and the shape-shifter Billy the Kid, are remembered throughout history but their legacies and true abilities distorted and forgotten.
Human perception of superhumans began to change, however, in the 20th century: with the move towards scientific discover and technological advancements, human societies began to crave something more than the simple and limited human experience. Those with powers often preferred to stay in the shadows, fearing human ignorance and persecution, but when the entire world broke out into war in 1939, the curtain was pulled back and everything humans had thought was myth was pulled out into the open. The Nazis, obsessed with perfecting their twisted version of the human race, hunted and experimented on superhumans, aliens, and all others with unique abilities and characteristics.
The terror and injustice of the war pushed some superhumans to the brink: tired of being trampled on and forced into hiding, they decided they wanted to make a difference in the world. The first of these brave outsiders was a man named Karl Malthen, a Nazi conscript turned traitor. Malthen had the ability to absorb kinetic energy around him and convert it for his own use. Throwing down his rifle, he marched into a Nazi labor camp, absorbing the massive amount of energy from the factories and workers around him. Malthen killed dozens of guards, melted through tanks as if they were kindling, and saved hundreds of prisoners. Despite his bravery, however, this act of heroism did not come without cost. Malthen did not truly understand his powers, nor was he adept at controlling them and eventually they consumed him. He died in massive explosion, leaving only a crater where the camp had once been.
This event provoked fear in many, but hope and inspiration in others. superhumans, magic users, and even a few aliens in disguise started rising up across the world to fight off this global threat. They took on names to protect their identities, and hopefully inspire fear in their enemies. In Britain, a metal-bender who went by the name Captain Steel helped stave off the invasion of the British Isles. In the Soviet Union there was the Crystal Comrade that froze Nazi tanks in their tracks as they approached Moscow.
Most famous of all the outcasts turned soldiers was perhaps the American born hero, who went simply by the name Liberty. Liberty’s powers seemed nearly limitless, he could fly, crush buildings with a simple swing of his fist, and his body was even able to adapt to the threats posed by the environment around him. Liberty stormed the beaches of Normandy, and single handedly cleared whole towns from Nazi rules. Pictures and stories of these heroes spread across the world, and the superhero was finally born.
The Nazi’s defeat, though, was only a short term victory for these heroes, as soon after human governments began to turn on them. They were viciously rounded up and killed if they resisted. Government agencies spread false stories about crimes heroes like the Crystal Comrade and Liberty had committed, claiming they were fakes and menaces to society. With the Cold War in full swing, neither side wanted their rule disrupted, and both sides wanted these newly discovered powers for their own. Liberty, rather than fight when the United States came for him, surrendered willing. He believed strongly that fighting fear with more fear could never be the answer. He and many others were taken into custody by the government and it was as if they had never existed.
Despite this betrayal, people like Liberty had created a change that wouldn’t be reversed through oppression. Humans had seen what extraordinary abilities combined with decency and compassion could accomplish. They had seen first-hand that individuals were not helpless in the face of injustice. This began a period of time known as the Vigilante Crusade. Human vigilantes, people with no powers other than a desire to make the world a better place began to pop up in cities across the world. Often they would simply deal with petty thefts, muggers, and graffiti artists, but some of them proved to be real crime fighters: for example, former boxer turned vigilante Owen Jefferies, who went by the name Knock Out. The 1960’s and 70’s were filled with changing attitudes and realities, and new opportunities.
Superhumans began to come into the light once more, believing they deserved the right to live amongst humans openly and without fear. Facing an overwhelming threat of violence from those with powers and their human supporters, the United Nations passed the Superhuman Rights Act, that granted superhumans full rights and considerations regardless of abilities or biological makeup. This spurred on a new age of human civilization, an age of superheroes. Technology thrived and expanded as superhumans with incredible intelligence began to live up their full potential, and heroes began to wear suits, cloaks, and capes, to inspire hope and deter those who would harm the innocent.
After the passage of the Super Human Rights Act in 1979, superhumans were finally allowed to come into the light of society, and new opportunities and possibilities arose across the world. Earth for once became a more open and accepting planet. However, these new freedoms also brought about dangers. As heroes continued to pop up so did villains wishing to challenge them, and even enemies from foreign planets appeared, learning of Earth because of the presence of those with powers. There became an increasing need for those willing to protect civilization, and individual heroes were too scattered and disorganized to help effectively.
Once again the UN took interest in this issue and, the year after the SHRA, they established Superhero Defense Council, which was responsible for overseeing and monitoring superhuman activity. Many would argue that the council is more symbolic than it is effective, but it did accomplish one very important act. In the year 1981 it established the first team of Superheroes. This team was named the United Champions, and made up of what the Council claimed were Earth’s greatest heroes. However, the first generation of team members was actually noticeably tame, as an attempt to not alarm the general public and to ease them into this new world. There were no aliens on the team, nor anyone that looked excessively different than an average human, which limited the council’s options significantly.
Despite these restrictions, the council, along with UN and NATO military intelligence, was able to put together a competent team of heroes, one representing each of the Security Council nations. The team was immediately popular with the public and they became especially notable when they stopped a member of Elysium who targeted Europe’s nuclear reactors.
However, this team was not universally popular. Many resented the lack of diversity it had, and others didn’t like the idea of the UN having a superhuman task force in it’s hands. Others realized the team would never actually be able to cover all crime that took place across the world, and so the Age of Heroes was born. Teams began to pop across all the six continents. Some heroes sought fame, others wanted to protect their homes, and other still just did it for the thrill of it. This lead to different teams forming in very different ways based on their location and local culture.For much of human history, the existence of aliens was brushed off as superstition and myth. Modern governments maximized their efforts to conceal and bury the few encounters they had with alien kind, and any others that inhabited the planet did so in disguise or in hiding. However, as supers became more and more accepted toward the end of 20th century, society’s attitudes towards extraterrestrials began to shift as well. While there had yet to be direct open contact with any aliens, people began to wonder and sometimes hope that aliens were in fact real. These speculations and daydreams were suddenly confirmed to be reality in the year 2000, when a large alien spaceship landed in an open field in Montana. This created alarm and panic across the world, and the ship was surrounded by the US military and super-heroes alike.
However, despite appearances, the alien ship had not arrived with hostile intentions. Quite the opposite actually, the creatures inside had not even known humans existed. They were Hadrians, beastlike humanoids from the planet Adai, who were an adventurous and inquisitive race. They often travelled across galaxies, seeking out new species and cultures to interact with and learn from. However, a different interest drove this particular mission. The Hadrians sensed a particular form of energy emanating from the earth. They recognized this energy as being emitted from Hadraedes , or dragon crystals in English. These crystals had significant religious and scientific value to the Hadrians and so they often searched for them; however this was a special case because the source had appeared to be corrupted.
Not only were the Hadrians not hostile, they were quite shocked to see an advanced race like the humans at all. They hadn’t realized the planet was inhabited until after they had arrived, which complicated their mission significantly. Despite this the Hadrians were still well prepared for the encounter, thanks to assimilate unknown languages through exposure. Because of this the Hadrian ambassador was able to speak English, much to the surprise of the army generals sent out to meet them.
The Hadrians explained that they meant no harm to humanity, and simply came because a dangerous threat was stirring within the planet. Unfortunately for them, however, humanity was not very understanding at first. Most people saw this as an invasion and wanted their governments to destroy the ship immediately. Even the UN and the President of the United States were highly skeptical about the aliens’ intentions. Despite the Hadrians’ insistence that they were in grave danger, the US government kept them under quarantine, as their ship was inspected.
While the human governments sought to protect themselves from the Hadrians, an evil force was indeed stirring. Not in an alien ship but instead at the bottom of ocean floor. A mystical rift had opened up, releasing a horde of hellish monsters from another dimension onto Earth. As these monsters began to attack cities and towns across the world, many blamed the Hadrians, claiming this was their plan all along. However the United Champions saw through this fearful theory, and recognized that if the Hadrians could predict this would happen, their help would be needed to stop it. They confronted the United States President, who though resistant, eventually saw reason and allowed them to speak to the Hadrian leader. Vortex, the leader of the UC at the time, apologized on behalf of humanity for not listening to the aliens when they had the chance and asked them for help in stopping the extra-dimensional beings.
In exchange for their immediate freedom, the group of explorers agreed to help and informed the native heroes that they believed they had a way to stop the invasion. Hadrian scientists had been experimenting with dimensional portals for a long time, and were confident that they could create a machine capable of destroying the portal. The machine would disrupt the energy flow of the crystal that was causing the rift long enough for the rift to become destabilized and collapse. With the help of an army of Earth’s heroes, the Hadrian scientists made their way to the crystal, using their machine to close the rift once and for all. With the world saved from disaster, Earth’s heroes and Adai’s alike were celebrated by humanity. Having proven their sincerity and goodwill towards Earth, the Hadrians earned the trust of its people and governments.
Soon after the conflict was over, more Hadrian ships arrived with their leaders in order to negotiate an official alliance with the United Nations. The treaty of New Horizons, as it was named, established Hadrians as friends of Earth, welcoming them for the foreseeable future. It also established other important measures such as a Hadrian colony on the planet that was to be established in Australia due to the similarities it shared with Adai itself. The Hadrians were also allowed to open a dimensional portal that allowed instant travel between the colony of New Adai and its namesake in exchange for the United Champions being given access to this technology to increase their ability to respond to crisis.
Arguably the most important term, however, was that the crystal that caused the rift was to be given to the Hadrians for proper study and ceremonial rituals. The UN thought little of this at the time, figuring that the crystal’s presence on the Earth was an anomaly, and they were glad to be rid of the thing that caused so much damage. The Hadrians, however, realized that something greater was occurring on Earth and that not only was this crystal not an anomaly, the earthlings were unaware of it’s true potential. This discovery they kept to themselves, for even though they were now allies they did not fully trust this information in the hands of humanity and feared that it could only lead to violence and exploitation.
In the end, the Treaty of New Horizons not only affected Hadrians, but all extraterrestrials on Earth. Open agreement with a foreign species quelled many xenophobic fears of aliens and began a process for the few who lived on Earth to step out of the shadows and reveal themselves. It also encouraged Earth to seek out others across the galaxy and for others to seek them out. While Earth has remained fairly isolated even 17 years later, it has now been brought to the attention of a few alien species and is more open to the possibility of interaction.
However humans would do well to remember that not all aliens are friendly scientists looking to lend a hand. Alien life is almost infinitely diverse and different species have unique appearances, abilities and agendas. And while there is less hostility and discrimination towards aliens on Earth, that doesn’t mean it is gone entirely. There are still many that see aliens as a threat to human life, and refuse to adjust to their presence. Hate crimes against aliens are not uncommon, and it can be difficult for aliens who are visibly not human to adjust and fit into life on Earth.
Aliens ultimately have a similar history to metahumans and magic users alike, but their existence and interaction with Earth is unique in that it has drastically changed mankind’s understanding of the universe and has rapidly improved human technology and scientific knowledge in just under two decades. While humans are just starting to explore the wonders that Earth itself holds, not only do they have a whole universe to explore, but plenty of others are now interested in Earth as well.Throughout history, magic has always been present, hidden away from the eyes of the common folk, and yet shaping human society from the shadows. From the ritual sacrifices carried out in the Americas to the divination practices of the Far East, passing through the alchemical and mystical disciplines of Europe, magic has held an important role in human civilization since ancient times, when it was first discovered by wise and inquisitive men all around the world, especially those desperate to protect humanity against the supernatural.
Since then, magic has been an integral tool for the human race, even though most were, and still are, unaware of its existence. While science and technology protected mankind from nature and allowed them to tame it, magic was its shield against the darkness and the supernatural, though in time those who were ignorant of this began turning against users of magic, executing them, burning them and blaming them for all of the world’s ills. Thus, the presence of magic dwindled during the middle ages, and even more so as modernity began setting in, bringing along its ideals of progress through science and the manipulation of nature; however it never truly faded away.
In fact, all things magical experienced a renaissance of sorts on Earth during the 20th century; as superhumans were revealed to the world and took the spotlight, those most involved in the world of magic saw that there was no need to uphold the masquerade any longer, and thus, learned sages and magical creatures began showing themselves along with superhumans. Though there is still some apprehension and resentment between those born of magic and those who were mundane, the magical community has experienced far more integration in the last century than they had in the previous fifteen hundred years.
But a question remains: What exactly is magic? The answer to this question is tied to the existence of magical realms. Since before Earth existed, there have been many realms parallel to the mainstream dimension where Earth and the many other planets, solar systems and galaxies reside. These realms behave quite unlike Earth, with a myriad of mystical beings and wonders present within them; however, they have intersected with the mainstream dimension many times, with some of them having even interacted with Earth in the past, giving rise to all sorts of myths and legends that configured the course of history; though most people are unaware of this fact, the majority of gods and legendary beings of ancient myths are in fact creatures from one of many magical realms.
Within those realms beyond Earth, there is power capable of performing what would commonly be called “miracles”: impossible acts achieved not through superhuman power, but through something else. Magic, then, is the art of drawing power from these realms into the mainstream dimension to achieve that which would not normally be possible, be it to protect, to heal or to destroy; it is important to mention that, unless there is a specific trait restricting it, anyone can use magic, though they require learning first. Either way, magic is as infinite and varied as the number of parallel realms in existence, and each realm has its own rules in place, which regulate the ways in which their power may be used. However, there is one general restriction: since magic essentially introduces alien energies into our world, it ought to be used with moderation, for an excess of magical energy in the mainstream dimension can lead to catastrophic consequences for everyone involved.
It is for this, and for many other reasons, that a large part of the magical community that exists in Earth seeks to control and mitigate any damage caused by an irresponsible use of magic; not just magic users, but magical creatures who have made Earth their home, as well. It is for this reason that the masquerade was upheld until the 20th century, and why many have continued to look after the world until today. However, just as there are many evil superhumans in the world who seek to only cause harm, so too there are many dark magical creatures and wicked magic users who don’t care for Earth’s safety.
Now, it is important to note that worlds beyond Earth have access to magic as well; however, there are several differences to be pointed out. Perhaps the most obvious is that the realms that have intersected with Earth and those that have intersected with other worlds are almost certainly different, explaining why various alien species seem to worship entities quite unlike the gods of ancient humans. However, the most noticeable difference is that most alien cultures have far less religious diversity than that of mankind, that is to say, the gods they worship are far fewer in number.
The reason for this is due to the so-called ‘dragon crystals’ which are known for granting humans superpowers. Present underneath the ground since the dawn of Earth, these enigmatic rocks have not only empowered humans throughout the ages, they have also served as a beacon of sorts for the supernatural, attracting all sorts of beings from other realms to Earth, causing several factions of gods to pop up throughout the globe, enlisting the aid of humans and earning their worship in order to have them do their bidding, their agendas as varied as their origins. Thus, it is no wonder that Earth, a world of limitless variety, displays this trait in regards to things of a magical nature as well.Europe
In the EU the Confederation of Heroes functioned in a similar fashion as the Union itself. It is a highly organized institution built on ideas of trust and respect between members. Each nation within the Union is obligated to send a member and the leader of the team is voted upon every year. While there are local chapters and teams within the EU, they all are under the authority of their EU representative. The EU has strict laws against unregistered heroes, though enforcement of these laws can sometimes be lacking when an unregistered hero seems to be serving the forces of good and not doing civilian populations any harm. According to EU records 700 Heroes currently operate within its borders, but because only registered heroes are counted, the number is likely higher.
Outside of the EU things were different and took on a more nationalistic and much less cooperative tone. Smaller Eastern European nations had few heroes within their borders. The ones that were there were proclaimed national heroes and often used as a deterrent against their greedy expansionist neighbor in Russia. Russia’s heroes mostly operated on a solo basis, but there was a great deal of corruption and politics involved in their service. While some sought to be above it, others became nothing more than glorified enforcers for politicians and mafias.
North America
Heroes in America were as unique as American culture itself: in a society that loves celebrities, sensationalism and competition, the idea of superheroes fit right in. When they started popping up, the American government embraced free market principles in dealing with them. They legalized vigilantism with the condition that killing would be outlawed unless in true cases of self defense, or a forced choice between civilians and a criminal. With this act, the superhero industry was set up to thrive.
Private teams popped up across the country, fueled and funded by merchandise sales, sponsorships, movie deals and every other revenue avenue available to them. Teams carved out their own territories of jurisdiction usually in major cities or population centers. Team such as the Los Angeles Stars, the New York Freedom Fighters, and the DC Guardians became overnight sensations. However, the lack of regulation started to cause problems, as people began fighting over territory and unhealthy rivalries were forming that threatened to turn into violence. Rather than let the government step in, the teams came together to create a self regulating league known as the North American Super League or NASL for short. NASL setup guidelines for forming teams, and created a revenue sharing system that incentivized them to cooperate.
The League soon realized that friendly competition could be healthy and useful to the team so they created a bi-annual Super Tournament, where each team in the League would send their best fighters to an arena to prove their prowess over the other teams. While the League is incredibly popular across North America they were by no means the only heroes. Many others refused to join the League, seeing it as corrupt and more interested in money than helping people. These heroes either fought for justice solo or formed their own teams outside of the League’s jurisdiction.
Canada and Mexico treated heroes in a similar fashion to the United States, but with different results. Professional heroes proved less popular in Canada and while they had a League team in Toronto and Montreal, Canada had many more anonymous and non-profit heroes. Canada’s most famous non-league team was named the Northern Lights, a team whose mission statement was to inspire hope and good faith in Canada’s citizens.
Mexico on the other hand saw much more drastic, but still positive results. As heroes began to appear many of them aggressively attacked the organized crime and corruption that clouded their country. The criminal element stood little chance against this organized attack and was shattered quickly. It still remained prevalent, especially with the influx of superpowered enforcers; however, it had lost it’s death grip on society. This gave Mexicans a chance to rebuild, and they flourished with this opportunity. The Mexican economy soared and heroes were at the face of this new cultural image.
South America
While supers had allowed Mexico to prosper, their arrival only threw the already troubled and divided South America into even greater chaos. Most “heroes” in this region were mercenaries working for various factions that began to carve up territory across the country. South America became an unregulated haven for superhuman-related crime, and state governments are often mere figureheads. However, there are still supers that operate within this region, though they are greatly outnumbered at fight at great risk to themselves. South America is seen as disaster scene in need of rebuilding by some, and a ticking time bomb by others, though some groups such as Crimson Host Security have made the most out of the situation.
Africa
Africa was affected by the rise of heroes in many ways. Some countries such as South Africa recruited heroes for national defense and to retain their political and economic independence, while others attempted to use heroes as a starting point for African unity. The African Union for example, created a hero group called the African Hero Force, arguing that Africans needed to unite in order to face the new threats their ever changing world would bring. However, the team struggles with many of the same issues as the Union itself: conflicting histories and cultures often makes team chemistry difficult to establish and it is not uncommon for heroes to fight amongst each other or quit the team all together. Despite this the team has managed some notable victories, specifically ending the long running conflict in the Congo and helping to a establish a (weak but) united government. Overall, many African heroes have focused on helping their own countries and continents and often have not ventured into more global affairs.
Middle East
Similarly to Africa, the effects of heroes in the Middle East was a mixed bag. Many nations such as Iran reacted negatively to heroes at first, struggling to reconcile what it meant to their fundamentalist religious views. However it also spurred on a great deal of social and political change. Women with powers in the Middle East became leaders of women’s rights movements and heroes in general took on social and political significance. Probably the largest impact that superhumans had on Middle Eastern societies has been regarding their relationship with the West. Superhumans here effectively helped resist against Western imperialism and because of that Western influence in the region was substantially weakened. Throughout the 90’s and early 2000s there were numerous battles between Iraqi, Afghani, and other local countries’ heroes against Americans and Europeans. This created an animosity between the two groups, but lead to more stability in the region overall.
Asia
While many countries in Asia had few heroes, and made little concentrated efforts to gain influence, others stood out as hubs of super activity. China and India naturally saw the greatest spike in sheer numbers of superhumans; however, they responded in very different ways. China sought to control all superhuman activities, and created the non-voluntary “People’s Army” that would serve as a primarily defensive organization of heroes across the country. India on the other hand was ill prepared to deal with this large cultural shift, and so mostly allowed events to play out unregulated. Supers in India became cultural icons, but corruption was naturally still a large factor. A few guild-like organizations began to appear that would help the government and private citizens against evil… but only for the right price. Others resisted this trend however, offering their services for free and seeking to protect people rather than exploit them. Most notable of the latter groups is the New Delhi Nagas, whose membership and reputation is thriving to this day.
While Japan and Korea have only a small amount of known superhumans because of their population sizes, the technological boom that resulted from the age of heroes left them with no shortage of superheroes. Whole industries prospered under the idea that everyday people could be heroes too with the help of science. Heroes using mechs, gadgets, and sophisticated weapons became the new normal; however, there was also a dark side. This technological golden age gave birth to a devious and thriving black market. If you seek stolen or taboo technological advancements, the Tokyo underground is the place to go.
Beyond just technological shifts, the Age of Heroes brought North and South Korean relations to a whole different level. While many would think that rise of superhumans would create all out war between the two countries, in many ways it did the opposite. The two nations decided their heroes would represent each other and prove their superiority. The neutral zone established between them became a fighting ground for heroes and even villains from each side to fight on behalf of their country. Many see this as a temporary and dangerous solution at best, but other more pragmatic souls are just glad they aren’t firing missiles at each other.
- September 1, 1939- World War II Begins
- December 8, 1939- Karl Malthen attacks Nazi concentration camp
- October 31, 1941- Captain Steel repels the invasion of London
- June 6, 1944- Liberty leads the invasion of Normandy
- September 2, 1945- WWII ends with total allied victory
- January 8, 1946- Liberty is taken into government custody and accused of treason. Despite promises of a trial he is never seen by the public again.
- October 28, 1962- Cuban missile crisis averted after almost being caused by a rogue superhuman seeking revenge against humanity.
- October 31, 1963- First sighting of the vigilante Knock Out, the Vigilante Crusade officially begins
- July 4, 1969- Time Square riot erupts, pro-superhuman protesters clash with police, heavy casualties are registered and the city of New York is shut down for several days.
- April 9, 1972- Super Human Volunteer Act passes the US Congress. Seeking to desperately change the course of the Vietnam War, the US government offered amnesty to supers that enlist in the army. This causes massive public backlash and the law is soon repealed with little resistance.
- April 30, 1975- Vietnam War ends with US and South Vietnamese defeat.
- July 4, 1979- The Super Human Rights Act is ratified by the United Nations, securing basic human rights for all supers and allowing them to enter society unmolested.
- July 4, 1981- The United Champions is established by the United Nations.
- September 1, 1986- The National American Super League is formed.
- May 7, 1987- The NASL creates the League News.
- November 9, 1989- The Berlin Wall falls thanks to superhuman-led protest against the Soviet Union that continued it’s anti superhero policies well into the 1980’s. The Soviet Union collapses as it cannot fight off the numerous rebellions across its territories.
- March 18, 1993- The Wonder Warriors conduct their first mission against a mercenary organization in Latin America.
- November 1, 1994- The European Union establishes their official superhero team, the Confederation of Heroes.
- March 11, 1997- Sheut-Ka-Aten awakens, destroying the area surrounding Abydos, in Egypt.
- March 18, 1999- The “Young Bloods” massacre occurs and Wonder Island is attacked by the Reckoning, multiple heroes and civilians dead with numerous more casualties.
- October 6 , 2000- Hadrian scout ship arrives in Earth orbit and is met by United States military forces in the state of Montana.
- August 19, 2001- The Treaty of New Horizons is signed between Hadrian leaders and the United Nations, establishing Earth’s first official relationship with an alien race.
- May 4, 2004- The Justice Queens are founded in New York City after a battle with the infamous villain Hunter.
- December 1, 2005- The terrorist organization Elysium wipes out Zabol and reveals itself to the world.
- March 7, 2010- Iron Chef and Necromancer destroy much of Bergen before being stopped by Valka Silfrhand, marking the first intervention of Valrey in global affairs.
- July 27, 2013- King Adri Aeolus of Diluvia dies. Crown Princess Etla Aeolus ascends to the throne.
- August 10, 2014- After nearly a year of internal disputes and questions about the team’s future, the Justice Queens officially disband, and their tower becomes a museum to commemorate their history
- April 1, 2015- Quick Shot is hit in the head with a frying pan from Iron Chef, the video goes viral and breaks the Youtube record with over 5 billion views.
- June 21, 2017- The adventure begins!
- July 4th, 2017- The Young Bloods fought assorted villains who attacked the San Diego Zoo and make their public debut.
- July 4th, 2017- Gaul Kills Solar in San Diego
Rules & Applications
- Respect the OP and his Co-OPs, we’re here to make the game run smoothly and be the best it can for everyone.
- Please read the whole OP, I know it’s asking a bit of work, but we worked seriously hard on it and it will really make the best of the RP if you use it to your advantage.
- Follow all of the site’s rules, keep things PG-13 and be as kind to others as possible.
- Follow standard RP etiquette (no godmodding, metagaming, etc).
- Make sure to keep your grammar, writing quality, and effort up to par, if you need help with ideas or writing tips ask any of the Co-ops and they will be more than happy to help.
- Five line minimum (from a desktop view); this can be bended in situations where there is little to respond to but try your best to adhere to it.
- You can have multiple characters, but you have to have at least one character
- Stay as active as you can and try not to leave anyone hanging. If you’re going to be gone for a period of time and we can accommodate/work around the issue, as long as we’re informed beforehand.
- Obligatory “have fun” rule.
- Do your best to make your char’s weaknesses and limitations proportional to your powers, balanced characters make stories more fun and suspenseful.
- Remove ALL parentheses from your apps, please.
- Obligatory Doctor Who reference Never be cruel or cowardly. Never give up, never give in.
Character Application:
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[b][u]Name:[/u][/b]
[b][u]Age:[/u][/b]
[b][u]Gender:[/u][/b]
[b][u]Race:[/u][/b]
[b][u]Appearance (pics if possible):[/u][/b]
[b][u]Young Blood?:[/u][/b]
[b][u]Bio(Please treat this as a replacement for a writing sample. No more than a few paragraphs is necessary but it should be well written):[/u][/b]
[b][u]Powers:[/u][/b]
[box][list][*][b][Insert Power Name Here]:[/b] (Insert description of power here)
[*][b][Insert Power Name Here]:[/b] (Insert description of power here)
(Note, you do not have a maximum or minimum of 2 powers. If you don’t need all those, delete them. If you need more, copy and paste.)
[/list][/box]
[b][u]Limitations (Reasons why your char can’t end the universe):[/u][/b]
[box][list][*] (Insert Limitation)
[*] (Insert Limitation)
(Note, you do not have a maximum or minimum of 2 limitations. If you don’t need all those, delete them. If you need more, copy and paste.)
[/list][/box]
[b][u]Weaknesses (Reasons why someone could kick their ass):[/u][/b]
[box][list][*][b][Insert Weakness Name Here]:[/b] (Insert description of weakness here, if needed)
[*][b][Insert Weakness Name Here]:[/b] (Insert description of weakness here, if needed)
(Note, you do not have a maximum or minimum of 2 weaknesses. If you don’t need all those, delete them. If you need more, copy and paste.)
[/list][/box]
[b][u]Likes:[/u][/b]
[b][u]Dislikes:[/u][/b]
[size=150]Additional Information (Optional; remove if unused)-[/size]
[b][u]Birthday:[/u][/b]
[b][u]Theme song:[/u][/b]
[b][u]Favorite food:[/u][/b]
[b][u]Greatest fear:[/u][/b]
Faction Application:
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[b][u]Faction Name:[/u][/b]
[b][u]Faction Location/Territory:[/u][/b]
[b][u]Tech Level:[/u][/b]
[b][u]Description/Lore:[/u][/b]
[b][u]Population Size:[/u][/b]
[b][u]Army Size (If any):[/u][/b]
[b][u]Races that are part of the faction:[/u][/b]
[b][u]Additional Info:[/u][/b]
Race Application
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[b][u]Race Name:[/u][/b]
[b][u]World of Origin:[/u][/b]
[b][u]Territories:[/u][/b]
[b][u]Race Appearance:[/u][/b]
[b][u]Description/Lore:[/u][/b]
[b][u]Race Powers:[/u][/b]
[b][u]Race Limitations:[/u][/b]
[b][u]Race Weaknesses:[/u][/b]
[b][u]Additional info:[/u][/b]
Fictional City/Country Application
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[b][u]Name:[/u][/b]
[b][u]Type (City/Country):[/u][/b]
[b][u]Location(If city what country, if country what continent):[/u][/b]
[b][u]Population:[/u][/b]
[b][u]Notable features:[/u][/b]
[b][u]Year founded:[/u][/b]
[b][u]Active heroes/villains of note:[/u][/b]
Mission Application
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[b][u]Mission Title:[/u][/b]
[b][u]What heroes would be involved, if any?:[/u][/b]
[b][u]What Villains are involved, if any?:[/u][/b]
[b][u]Location(s):[/u][/b]
[b][u]What is the heroes’ objective, if any?:[/u][/b]
[b][u]What is the villains’ objective, if any?:[/u][/b]
[b][u]Quick Summary(paragraph please):[/u][/b]