Advertisement
by The V O I D » Sat Aug 12, 2017 10:53 am
by The Cyberiad Council » Sat Aug 12, 2017 10:58 am
Yoite wrote:Application
Character Name: Alan Caine
Alias: Thoth
Personality:When he was a child, Alan was a little shit. He was self-aggrandizing, stubborn, impatient and overconfident. He valued knowledge more than experience, and power more than wisdom. He didn’t see where that path would lead him until walking it had cost him dearly. Now, tempered by his experiences, he has become devoted to using his power to benefit others.
Powers: Ritual Magic - Mastery of arcane secrets that allow him to tap into cosmic energies and shape them to his needs.
Drawbacks:
Incantation - The spells he is capable of casting require precision of both action and intent, usually in the form of a brief ritual, and unless he is supported or has a chivalrous enemy he is not likely to finish it before a skilled foe can strike. He can attempt to cast spells instantaneously, but it dramatically increases his chance of failure.
Failure - Mistakes made while shaping arcane forces can result in anything from a mild breeze to a temporary rend in the fabric of space-time. It's not for the faint of heart, and the greater the spell the more likely that failure will be catastrophic.
Origin of Powers: Extraplanar
Bio: Alan was born and raised in the suburbs of New York. He studied magic under his father, who ran a used bookstore as front for magic texts and artifacts that he sold to the mystic community. However, eventually he rebelled against his father's strict rules regarding the learning and uses of his magic and began sneaking into his father's more dangerous books. Once he was discovered, his father banished him despite his youth and he began using his magic to survive on the streets.
After saving enough money, he began seeking out new routes to learning arcane secrets. It was this path that led him to a humbling tragedy years later, but despite that he has yet to reconcile with his family. Now he lives and works in New York, studying his magic more carefully, and tries to avoid the ever searching eyes of CADMUS.
Starting Location: Edit: New York
Faction: N/A
Additional info: Themesong - Angel of DoomGreater Arcana: Spells of such potency that merely the incantation can cause tremendous harm if it goes awry, reserved for experts who are not afraid of meddling with ancient forces.
Invocation of the False Demon, Yuval: A demon formed from the aspects of fire and retribution, when Yuval is brought forth from the mind’s eye into reality he rises from the ground accompanied by a torrent of flame. He is ponderous in movement, but capable of devastating feats of strength until he is dismissed or destroyed.
Angel of Doom: By yielding the body fully to the torrential power of the planes, a force most practitioners hesitate to even touch, Alan can reshape himself into a vessel of arcane might for a limited time. His physical prowess is multiplied, and he is able to easily lash out with arcane blasts. However, this spell carries dangerous risks upon casting and upon returning to his normal form which increase the longer the spell is active.
Lesser Arcana: Spells that are not all powerful, but stand a grade above what an amateur could safely call upon.
Flight: Simple enough, the caster alters the flow of gravity around himself to provide flight. In a straight line he can move roughly 60 mph, but anything faster than that requires exclusive focus.
Mystic Aegis: A shield, the dimensions of which are specified during the ritual, appears before the caster and follows his movements. It can take a beating from both physical and energy based attacks, but is only as powerful as the sorcerer's will.
Folding Light: The caster can create various illusory effects, the more numerous the less convincing. Useful for distractions, or hiding. However, other forms of vision such as infrared can penetrate these illusions with ease.
Luminous Blade: A blade of arcane light, the dimensions of which are determined during the casting, extends from the end of the caster's hand. It is a durable weapon that can be used for both utility and combat.
Sundering Bolt: A field of dull reddish energy envelops the caster's hands allowing him to project dense bolts of power that impact with the force to split stone.
Rote Arcana: Spells so basic as to be achievable with little to no effort, pretty much anything a nobody spell caster could manage.
by The Cyberiad Council » Sat Aug 12, 2017 11:01 am
Bentus wrote:Phew, here's the app. Please note that I have not received House of Judah's permission for using Gencore yet. I'm going to send off a TG to ask for permission now.Application
Character Name: Annette Barreau
Alias: Subject VA:178 (“That sounds so ugly! How about Pixie instead?”)
Appearance:(Image)
Personality:
At first glance, the wide-eyed Annette appears friendly and forthright. She is usually polite and displays a childish curiosity for the world around her, eager to explore and discover the wider world whenever CADMUS sends her out on a mission – supervised of course. She has been told that confidence is important when meeting new people, but more often than not she will act shy when caught off-guard, lacking in experience when interacting with people she’s never met. Her carefree, open nature causes Annette to come across as naïve, almost blissfully so. But in reality she is one of CADMUS’ most dangerous agents, alongside the likes of VA:231.
Annette’s curiosity makes her sadistic, her naivety makes her cruel, and her powers make her a monster. She seems to have no understanding of collateral damage and CADMUS has given up on instructing her to bring targets back unharmed – finding that she as often ends up accidentally killing her quarry as not. Agents assigned to her have resigned or requested transfers, citing PTSD or excessive stress from observing her actions and seeming disregard for human life. Many have gone as far as to accuse her of insanity.
Powers:
(Links provided are a guide, the wiki page powers are - as a rule of thumb - more powerful than Annette's actual powers)
- Mosquito Physiology
Annette’s modified physiology grants her a number of enhanced traits when compared to a regular human. The most noticeable of these is her ability to fly thanks to the pair of wings protruding from her back. In addition to this, she is exceptionally agile in a fight, able to move and react more quickly than her opponents may expect. She is also able to effortlessly climb walls and see in the infrared region of the spectrum. Coupled with a small pair of antennae, this latter ability grants her noticeably enhanced senses that can help her in a pinch.- Blood Empowerment
Consuming blood increases Annette’s strength and powers. The effects don’t last long, but she becomes faster, stronger and more durable when she consumes a sizable quantity of the vital, life-giving fluid. The health and strength of the individual whose blood she consumes also contributes to the increase in her capabilities.- Resilience
Although Annette isn’t especially durable, especially compared to other Superhumans, she can recover from grievous injuries unnervingly quickly. Blunt force trauma in particular won’t keep her down for long, although more extensive harm requires her to consume blood in order to heal. This power goes as far as to allow for the regeneration of severed limbs, although even Annette doesn’t know that yet. This also by no means makes her invincible, and enough damage done quickly, or preventing her from gaining access to a supply of blood quickly, would cause her to die from her wounds.- Insect Manipulation
By far Annette’s most powerful and terrifying ability is the control she wields over insects – although a more accurate description would be much of the wider arthropod family. Spiders, beetles, centipedes, flies, mosquitoes and more can be bent to her will and made to serve her. While this does require the expenditure of energy and effort on her part, she is rapidly improving through practice in her capabilities. In addition to this, she can seemingly increase the abilities of insects under her control (to a degree) allowing them to pose a real threat to her opponents. Furthermore, given time and focus, Annette can infest an individual with her insects, gaining limited control over her victim’s motor functions – although she has no way to influence their mental state or thoughts.- Insect Generation
This is Annette’s most uncontrolled and limited power. To an extent, CADMUS’ researchers have determined that she is able to create new forms of insects. Hypothetically, they reason, she should be able to do so from her own biomass, but so far she has only been able to create mutant creatures with the assistance of CADMUS’ own research division in carefully crafted experiments meant to test her capabilities. It remains to be seen if the researchers’ expectations truly lie in the realm of possibility.
Drawbacks:
- Cold Blooded:
Annette’s insect physiology comes with its own downsides, chief among them being her cold-bloodedness. Her body’s ability to maintain its own internal environment has been reduced compared to a normal human and that has left her vulnerable to changes in the temperature. She is especially weak in colder environments and will suffer from the onset of hypothermia long before it would normally be expected.- Blood Sucker:
While blood can enhance Annette’s powers and abilities, she needs a supply of the liquid simply to survive. Often she finds herself drawn to the substance when hungry and can be driven to great lengths to feed if she is starved.- Blissfully Naive:
Raised in captivity for much of her life – with the time before that missing from her memory – Annette is ill-equipped and inexperienced in the wider world. Everything from social interactions to simply getting around is difficult for her and while this isn’t a huge challenge given CADMUS’ guiding hand whenever she is outside of their facility, her naivety can even creep into her fighting style. While she may have enhanced senses, she may not be able to determine the nature of what she detects, or her curiosity may drive her to seek out an unknown rather than avoid it or prepare.
Origin of Powers: [Enhanced/Gifted] A magical stone talisman in the form of a beetle that is now latched onto her spinal cord, essentially merging itself with her biology. The efforts of CADMUS’ research division have helped Annette’s body embrace the parasitic artefact and have allowed her to increase her abilities.
Bio:
Annette’s parents were proud members of the wealthy echelons of high-class society. Both of them had been born into money, but had made a name for themselves as a ruthless, business-savvy team. In spite of this formidable reputation, they remained stubbornly tight-lipped about their private life, and a few well-placed bribes ensured that the media knew better than to pry. Her mother ran one of the most successful fashion companies in the world, while her father maintained a profitable stake in a sizable banking firm. However, these roles were largely covers for their shared passion in life: treasure hunting.
The wealthy and powerful are inevitably intermingled with the shadier sides of society, and the Barreaus were no different. They travelled the world on behalf of their clients, buying, stealing and selling priceless commodities and artefacts beneath the noses of the appropriate authorities. They could move entire collections of stolen art without being caught, or lift whole museums’ worth of priceless historical works from protected archaeological sites. Even when they had more money than they knew what to do with, the two Barreaus were addicted to the thrilling excitement of their chosen lifestyle, and became renowned for their expertise among the criminal underground. The Syndicate made extensive use of their services, sending the husband and wife duo around the world from Mesopotamia to Iraq in search of unearthed treasures, often with an entire team at their disposal. However, it was on one such expedition that tragedy would befall the small family.
Dealing with the mystical and unexplainable was nothing new for the Barreau’s – indeed it was part of the appeal in their line of work. Their aptitude for acquiring rare and noteworthy artefacts made them valued partners for the Syndicate. Thus, when the criminal empire came across rumours of an ancient tomb bearing a mystical talisman in Egypt, the couple were provided with flight tickets and an excavation team before they had even finalised price negotiations. It only took a scarce few days to unearth the worn, sandstone pyramid. Untouched for millennia, the structure beckoned for the couple with the promise of discovery and adventure, and they wasted no time in assembling a team to begin to explore its darkened tunnels. Unfortunately, they would never re-emerge.
An earthquake, practically unheard of in the seismically stable region, caved in the entrance and even triggered a sink-hole that swallowed up much of the dig-site’s machinery. Days passed before a rescue operation could be mounted, and by the time personnel made it back into the tomb, all they could find were the twisted, mangled corpses of the earlier expedition – along with the unconscious figure of Annette lying motionless beside her parents. Normally that would be the end of it, but the rescuers were shocked to discover the pair of wings that had grown on the young girl’s back. Word of the finding spread quickly, and Gencore was quick to seize upon the opportunity for a new test subject. With the proper replacement body found to remain in her stead, Annette was whisked back to America where she remained comatose in a Gencore laboratory. There, the company discovered that the artefact which they had been seeking – a small, carved figuring of a beetle – had somehow ended up inside of the girl and latched itself irremovably to her spinal cord. Deliberations were made on how to proceed, with a slim majority electing to try and surgically extract the artefact for further study. The CEO of Gencore himself was called in to attend the operation, but before they could proceed, Subject VA: 231 escaped.
Leaving the facility, and indeed the company, in ruins, Shard’s escape drew CADMUS to the covert site. Picking through the ruins of the research centre, the operatives came across a frightened, confused Annette. Taken back to the government agency for study, Annette remembers nothing about her past life or her parents apart from brief flashes. She has largely been taken in and raised by a group of scientists within the Research Division who have been trying to decipher the source of her powers while teaching her to use them to their fullest. Since it became public, CADMUS has also discovered a use for Annette as a brutally effective field agent. She may not be subtle or precise, but she has often been called in when a blunt instrument needs to be applied to a troublesome problem.
Starting Location: Ithaca, New York (Although I’m thinking of having her be assigned to the team hunting Iron Owl if that’s okay with everyone involved?)
Faction: CADMUS
Additional info: (optional)
by The Cyberiad Council » Sat Aug 12, 2017 11:07 am
The Republic of Atria wrote:Sup. I arrive with an app!"I always win"
Character Name: Jack Tassiter
Alias: Victory
Appearance: http://imgur.com/vPMs7Z9
Personality: Confident. Kind. Well thought out.
Powers: Path to Victory: Jack has the ability to see the "Path to Victory" in just about any situation. He asks a question and his power supplies the step by step plan for accomplishing it. Be it something as simple as threading a needle to something more complex like flying a jet, his power will show him how to do it.
Drawbacks: The power works best when given a specific task. Eg "How to tie my shoe?" "How do I win this fight?" Vague questions. Eg "How do I fly?" "How do I build a vehicle?" Will be given vague answers that while will technically give him what he wants, it might not be the way he wanted. Eg asking how to fly will result in the power showing him the easiest and safest way: Buy a plane ticket. He also can't ask it to do impossible things. Eg asking how to turn a piece of paper into a functional laser gun just isn't going to work.
Origin of Powers: Mutant
Bio: Jack was born and raised in Texas. And ever since he hit puberty, he couldn't help but notice that his "instincts" and hunches were always right. When in school, despite not having studied a day in his life, he maintained perfect grades. Mastered many sports and video games, and kept both of his parents happy. Throughout his childhood, he couldn't help but feel that everything was "too easy" because of his instincts. It was almost impossible for him to lose, and as a result, life was dull and boring. So one day he asked his power to "give me something that will challenge me." The power answered with a completely odd step: "Get a blood test." Thinking nothing of it, Jack went ahead and got his blood drawn despite his distaste for needles. It was a few days after when he saw several vans pulling up to his house and suddenly he had a sinking feeling in his gut that his "instinct" was actually a power and that he was going to be in serious trouble. His parents were making a ruckus, but they were obviously no match for several men with guns.
Jack, however was another story. He knew that mutants got a bad rap as it was, and he didn't want to make things worse. So he asked his power how to get through the men and escape without killing any of them. The power's answer was to sneak out the window and make a run for one of their vans. One of which still had a driver. Jack made it halfway to the van before the driver freaked out and called the rest of the armed men to come outside and capture him. The driver in his panic, forgot to lock the door, and allowed Jack to open it, instinctively asking his power how to knock someone out with a single punch, and got his reply: An uppercut. One unconscious driver and one stolen van later Jack was speeding along major highways, his power showing him how to driver like an expert despite not having a license. He was mad at himself for asking his power to challenge him, and NOT giving it the details on specifically how he wanted to be challenged, but he figured that there was no going back. It was time to forge his path and wage war against CADMUS with the power of victory at his side.
It was obviously harder than it seemed. Even with his power helping him out, he had far more close calls than he would have liked, and with each one, kicked himself for demanding that his power give him something that would actually make him have to put in this amount of effort. It was several months of being on the run before he realized that he should ask what exactly should he do to fix the mess? His power led him to finding, and joining the Vanguard to show them the Path to Victory.
Starting Location: Dallas Texas
Faction: Vangaurd
Additional info: He doesn't know how to play chess, but has never lost a game of it since puberty.
by The Cyberiad Council » Sat Aug 12, 2017 11:12 am
New United States of Columbia wrote:Application
Character Name: Falcon Mercer
Alias: (Optional) The Demon
Appearance: Eight feet tall, green skin, wearing carbon-nanotube armor, arms and legs thick as tree trunks, broad shouldered (both height and broad shoulder are caused by experimentation)
Personality: Cruel, uncaring, psychopathic, intensely loyal to cause
Powers: Super strength, unnatural intelligence, knowledge of how all weapons at disposal work
Drawbacks: Hyper aggression, must be in power armor to sustain life, scares those not in know how easily
Origin of Powers: Experimented on by U.S. Government
Bio: Born in 2020 to a U.S. Green Beret and a nurse, The Demon was selected by the U.S. Government for becoming a test subject for the Frankenstein Project considering he had 'good genes and good parents'. He was forcibly 'volunteered' in 2038 after his parents suffered a 'car accident'. He was tortured, ripped apart and put back together again, and then filled with drugs and stimulants of all sorts. Radiation burned his skin and organs, his bones were reinforced with steel and titanium, his strength was amplified, his spine was elongated and fused with titanium, cybernetics of all sorts were crammed into his chest and stomach cavities, every part of him was now unnatural. His mind wasn't his own anymore as they tore that apart and stuffed it with microchips and other devices as well. The only part of him that was still him was his soul if one believes in the supernatural. He proved very useful to CADMUS and was soon handed over by the DOD to them. They made him a special suit of power armor and grafted it to him. He is supposedly the ultimate mutant hunter. Though operatives have noted he isn't very subtle or stealthy. He prefers to go loud and prefers to kill rather than capture. To him the only good mutant is a dead mutant.
Starting Location: Fort Knox
Faction: CADMUS
Additional info: (optional) Only answers to CADMUS leader or whoever is appointed as handler. Will not talk with "muties, scum, or those who think themselves better than humans". Also armor has life support systems. Strength and such come from his bio-mechanical enhancements.
by New United States of Columbia » Sat Aug 12, 2017 11:15 am
The Cyberiad Council wrote:New United States of Columbia wrote:Application
Character Name: Falcon Mercer
Alias: (Optional) The Demon
Appearance: Eight feet tall, green skin, wearing carbon-nanotube armor, arms and legs thick as tree trunks, broad shouldered (both height and broad shoulder are caused by experimentation)
Personality: Cruel, uncaring, psychopathic, intensely loyal to cause
Powers: Super strength, unnatural intelligence, knowledge of how all weapons at disposal work
Drawbacks: Hyper aggression, must be in power armor to sustain life, scares those not in know how easily
Origin of Powers: Experimented on by U.S. Government
Bio: Born in 2020 to a U.S. Green Beret and a nurse, The Demon was selected by the U.S. Government for becoming a test subject for the Frankenstein Project considering he had 'good genes and good parents'. He was forcibly 'volunteered' in 2038 after his parents suffered a 'car accident'. He was tortured, ripped apart and put back together again, and then filled with drugs and stimulants of all sorts. Radiation burned his skin and organs, his bones were reinforced with steel and titanium, his strength was amplified, his spine was elongated and fused with titanium, cybernetics of all sorts were crammed into his chest and stomach cavities, every part of him was now unnatural. His mind wasn't his own anymore as they tore that apart and stuffed it with microchips and other devices as well. The only part of him that was still him was his soul if one believes in the supernatural. He proved very useful to CADMUS and was soon handed over by the DOD to them. They made him a special suit of power armor and grafted it to him. He is supposedly the ultimate mutant hunter. Though operatives have noted he isn't very subtle or stealthy. He prefers to go loud and prefers to kill rather than capture. To him the only good mutant is a dead mutant.
Starting Location: Fort Knox
Faction: CADMUS
Additional info: (optional) Only answers to CADMUS leader or whoever is appointed as handler. Will not talk with "muties, scum, or those who think themselves better than humans". Also armor has life support systems. Strength and such come from his bio-mechanical enhancements.
Accepted, but the rules of killing still apply. You will need to have Ic order given by either Crawford or Commonwealth npc characters (or his main rp characters).
by The Republic of Atria » Sat Aug 12, 2017 11:18 am
The Cyberiad Council wrote:The Republic of Atria wrote:Sup. I arrive with an app!"I always win"
Character Name: Jack Tassiter
Alias: Victory
Appearance: http://imgur.com/vPMs7Z9
Personality: Confident. Kind. Well thought out.
Powers: Path to Victory: Jack has the ability to see the "Path to Victory" in just about any situation. He asks a question and his power supplies the step by step plan for accomplishing it. Be it something as simple as threading a needle to something more complex like flying a jet, his power will show him how to do it.
Drawbacks: The power works best when given a specific task. Eg "How to tie my shoe?" "How do I win this fight?" Vague questions. Eg "How do I fly?" "How do I build a vehicle?" Will be given vague answers that while will technically give him what he wants, it might not be the way he wanted. Eg asking how to fly will result in the power showing him the easiest and safest way: Buy a plane ticket. He also can't ask it to do impossible things. Eg asking how to turn a piece of paper into a functional laser gun just isn't going to work.
Origin of Powers: Mutant
Bio: Jack was born and raised in Texas. And ever since he hit puberty, he couldn't help but notice that his "instincts" and hunches were always right. When in school, despite not having studied a day in his life, he maintained perfect grades. Mastered many sports and video games, and kept both of his parents happy. Throughout his childhood, he couldn't help but feel that everything was "too easy" because of his instincts. It was almost impossible for him to lose, and as a result, life was dull and boring. So one day he asked his power to "give me something that will challenge me." The power answered with a completely odd step: "Get a blood test." Thinking nothing of it, Jack went ahead and got his blood drawn despite his distaste for needles. It was a few days after when he saw several vans pulling up to his house and suddenly he had a sinking feeling in his gut that his "instinct" was actually a power and that he was going to be in serious trouble. His parents were making a ruckus, but they were obviously no match for several men with guns.
Jack, however was another story. He knew that mutants got a bad rap as it was, and he didn't want to make things worse. So he asked his power how to get through the men and escape without killing any of them. The power's answer was to sneak out the window and make a run for one of their vans. One of which still had a driver. Jack made it halfway to the van before the driver freaked out and called the rest of the armed men to come outside and capture him. The driver in his panic, forgot to lock the door, and allowed Jack to open it, instinctively asking his power how to knock someone out with a single punch, and got his reply: An uppercut. One unconscious driver and one stolen van later Jack was speeding along major highways, his power showing him how to driver like an expert despite not having a license. He was mad at himself for asking his power to challenge him, and NOT giving it the details on specifically how he wanted to be challenged, but he figured that there was no going back. It was time to forge his path and wage war against CADMUS with the power of victory at his side.
It was obviously harder than it seemed. Even with his power helping him out, he had far more close calls than he would have liked, and with each one, kicked himself for demanding that his power give him something that would actually make him have to put in this amount of effort. It was several months of being on the run before he realized that he should ask what exactly should he do to fix the mess? His power led him to finding, and joining the Vanguard to show them the Path to Victory.
Starting Location: Dallas Texas
Faction: Vangaurd
Additional info: He doesn't know how to play chess, but has never lost a game of it since puberty.
The only Issue I have is that, while the ability is useful, there are some scenarios where it will be impossible to achieve victory. Also, Cypher, my character has hyper intelligence that allows him to perform exactly like your character except, he can calculate the precise chance of success for all possible outcomes and how every minute variation of something like air temperature can alter outcomes of events. I am not positive on this app. Judah, and Commonwealth; please give your opinions.
by Yoite » Sat Aug 12, 2017 11:32 am
The Cyberiad Council wrote:
Accepted, but I expect you to use spells of Greater Arcana sparingly, unless Angel of doom is how he combats super strength individuals.
by Arengin Union » Sat Aug 12, 2017 11:48 am
The Cyberiad Council wrote:Arengin Union wrote:Application
Character Name: Manuel Garcia
Alias: Commander, Hunter 1.
Appearance:(Image)
Personality: Cold and calculative, Manuel is one that keeps his personal life away from his profession. He is quite intuitive and has a rough demeanor at times which his men fear.
Powers: None. He has martial arts and military training in several other combat technics, as well as a blank check from Omega Horizon and a large number of mercenaries under his command.
Drawbacks: He is human, he could easily be killed by a super hence why he is very careful and calculative in every operation.
Origin of Powers: (optional)
Bio: Born in Phoenix Arizona, Manuel was the son of two undocumented immigrants from Mexico. He grew up with his aunt and uncle when his parents were in an incident that involved a mutant going haywire and destroying the car they were in, as well as killing several more people. Manuel grew up hating Mutants with a passion, seeing them as freaks of nature that had to be eliminated.
He served in the US armed forces as a Navy seal, until he retired and shortly after was offered a job at the Omega Horizon Corporation as head of the security team. Soon Garcia went through the ranks and achieved the rank of commander of the corporations Black Brigade paramilitary group. He was assigned with acquiring dead or alive mutant specimens for the corporation, which he followed without question. Garcia has commanded the brigade with harshness and determination to eliminate all mutants and edhanced. He will stop at nothing to, in his eyes, avenge his parents deaths.
Starting Location: NYC
Faction: Omega Horizon Corporation.
Additional info: (optional)
Accepted. Just note, that since Commonwealth has not accepted you for general CADMUS field operations you, for the moment, will just focus on capturing escapees from OHC.
by Talchyon » Sat Aug 12, 2017 11:56 am
The Cyberiad Council wrote:I am going to get alot off things done shortly.
And Talc, I could kiss you.
Louisianan wrote:Talchyon has great comedic writing, that is true.
by The Cyberiad Council » Sat Aug 12, 2017 12:03 pm
by The V O I D » Sat Aug 12, 2017 1:05 pm
by Bentus » Sat Aug 12, 2017 2:57 pm
The Cyberiad Council wrote:
Accepted
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
by Yoite » Sat Aug 12, 2017 3:06 pm
The V O I D wrote:I'm actually really tempted to make a Griffin now, just for personal transportation.
OP, would that be okay? If Tobias got the materials to do it, could he make a Griffin?
by Great Confederacy of Commonwealth States » Sat Aug 12, 2017 3:07 pm
The V O I D wrote:I'm actually really tempted to make a Griffin now, just for personal transportation.
OP, would that be okay? If Tobias got the materials to do it, could he make a Griffin?
by Cerrania » Sat Aug 12, 2017 3:10 pm
Great Confederacy Of Commonwealth States wrote:The V O I D wrote:I'm actually really tempted to make a Griffin now, just for personal transportation.
OP, would that be okay? If Tobias got the materials to do it, could he make a Griffin?
That would stand out...
On your previous point, the reason CADMUS wants people silenced is because they don't want too many people to know that mutants can actually be heroes. Healing people is objectively good. Other things, like Iron Owl, could be spun in a criminal light, but healing people is always good. That cannot become public knowledge.
Tobias is something special, which is why R&D, not Oversight or Rehabilitation, are after him. Which is bad news from him. Oversight and Rehabilitation can be dealt with, and Rehabilitation is not yet running extermination campaigns. R&D is a whole other level, something you really don't want to get captured by. It's war crime-levels of bad, if the US has actually signed the second protocol to the Geneva Convention.Bentus wrote:
Cool beans! Anywhere in particular I should send her/any arc where a CADMUS field asset would be of use?
We need CADMUS agents in Chicago, since shit is going down there. In particular, R&D Operative Dr. Ivanov seems to have use for mutants in his ranks, so you could start working together with operative Alban in looking for Tobias.
by Great Confederacy of Commonwealth States » Sat Aug 12, 2017 3:11 pm
Cerrania wrote:Great Confederacy Of Commonwealth States wrote:That would stand out...
On your previous point, the reason CADMUS wants people silenced is because they don't want too many people to know that mutants can actually be heroes. Healing people is objectively good. Other things, like Iron Owl, could be spun in a criminal light, but healing people is always good. That cannot become public knowledge.
Tobias is something special, which is why R&D, not Oversight or Rehabilitation, are after him. Which is bad news from him. Oversight and Rehabilitation can be dealt with, and Rehabilitation is not yet running extermination campaigns. R&D is a whole other level, something you really don't want to get captured by. It's war crime-levels of bad, if the US has actually signed the second protocol to the Geneva Convention.
We need CADMUS agents in Chicago, since shit is going down there. In particular, R&D Operative Dr. Ivanov seems to have use for mutants in his ranks, so you could start working together with operative Alban in looking for Tobias.
Hey, so Jason mailed a finger to General LeClerc. Specifically, West's finger.
Want to respond to that in your next post? Or should we just say that it occurred out of writing?
by Arengin Union » Sat Aug 12, 2017 3:26 pm
by House of Judah » Sat Aug 12, 2017 3:29 pm
Arengin Union wrote:I wanna have Manuel capture a mutant, not any that is controlled, just an NPC. Or if anyone is good for it we can do a Co Write
by Arengin Union » Sat Aug 12, 2017 3:30 pm
by New Cobastheia » Sat Aug 12, 2017 3:30 pm
by Cerrania » Sat Aug 12, 2017 3:34 pm
New Cobastheia wrote:I was wondering, how long do you want Mutants to have been around Cyberiad cause I was thinking of making a character who has been around since Neanderthals and Humans coexisted. If you think that's way too old, that's no problems to me but could you tell me when you want mutants to have started showing up as I want this character to be one of the first ones to be born.
by House of Judah » Sat Aug 12, 2017 3:34 pm
New Cobastheia wrote:I was wondering, how long do you want Mutants to have been around Cyberiad cause I was thinking of making a character who has been around since Neanderthals and Humans coexisted. If you think that's way too old, that's no problems to me but could you tell me when you want mutants to have started showing up as I want this character to be one of the first ones to be born.
by Cerrania » Sat Aug 12, 2017 3:35 pm
by Great Confederacy of Commonwealth States » Sat Aug 12, 2017 3:39 pm
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: Arvenia, Bruhssians
Advertisement