The year is 2926 B.C.
Seventy-four years ago, the world was changed forever. In a strange set of events that will echo through the ages, history is now being rewritten by the arrival of men and women from the far future: The Authors. The Authors were average men and women from the year 2016 swept up by unknown and supernatural forces and sent back five thousand years, naked and alone, but in possession of all the knowledge of their old lives. Made ageless by whatever force has cast them in to the distant past, the more apt and adaptable Authors used their ability and their wits to craft for themselves a new life in this time long forgotten. As the decades have progressed, the primitive villages which they once inhabited have now become civilizations in their own right, castles, palaces, marketplaces that teem with men speaking many tongues. These civilizations were the product not of the organic and natural flow of time, but by the intervention of the Authors - New Civilizations. This is not human history as we know it, this is the new history - formed by seemingly immortal, yet very human men and women. Humanity's story has been changed; in five thousand years' time what will the history books say - who shall be its Authors?
Hello and Welcome to New Civilizations. If you didn't understand the premise of the OP, you shall be playing as you (yes, actual IRL you) swept through time and space back to the year 2926 B.C., somewhere in the world that is our history and now your present. You shall be playing as yourself, or someone very similar to yourself: your Author cannot know things that you do not know in IRL prior to your being transported back in time. Your Author is immortal, in that they are timeless; however, wounds and physical damage can still kill you, so value your years wisely. In addition to being immortal, your Author is also capable of speaking any and every language in existence instinctively, changing automatically depending on whom it is you are talking to. Now keep in mind, that depending on where you land, you may land somewhere with a history very different from the one you may be familiar with. You could land in say Eastern Germany and find yourself surrounded by soldiers totting crossbows and wearing chainmail - or you could land in southern Russia and find yourself in a silkroadesque trading city dominated by horsed warlords and a Space Pope. The world is not what it was in three thousand BCE, not anymore. Most of the world is still in the late Neolithic era and unaware of Author Civilizations, and if you intend to create your own civilization I would suggest you land there.
In regards to gameplay, you will have essentially total control over your story arc, provided you aren't interacting with another Author. You will be permitted to simulate the reactions of those living in or around your community, though attention must be paid to realism, and you will be free to start whatever trends you wish in your new found home. You are the Author of your own story- write it as you see fit, and do not be afraid to change yourself or alter the world around you. Change is inevitable, and regardless of what you do, the world will not be as it would be otherwise.
If that premise interests you, a man cast back through the millenia to mold the fate of the world, read on.
Rules:
1. General NS rules
2. Author parameters are as stated above - unchanging unless further notice is given.
3. Timeskips can be postponed for reasons such as dialogue or important meetings, and will only come occasionally- don't ask for them unless the majority of the RP would like one.
4. Posts should be no less than 4 paragraphs in length - dialogue being the exception.
5. Realism is important in regards to people. Neolithc people were ignorant, not stupid. They are not just going to make you a king or declare you a god simply because you crafted a wheelbarrow.
6. Questions regarding the roleplay should be directed towards myself or one of the appointed Co-ops, whom might be appointed at a later date, if I can be bothered.
7. Immortality - it can be shared once by each Author to one other person, but only one, and it cannot be revoked or altered.
Authors:
Amadeus Mulcahy | Georgian Caucasus - Helios
Jeb Goodfellow | American Midwest - Ego
Viktor Nemtsov | Czech Republic - Imperium
Connor Monroe | Denmark - Norsca
Andrew Welch | Chicago
Daniel Kent | Cornwall
Everett Sheen | Thailand
Aidan Kilpatrick | Scotland
Joseph Walker | Greece
Yaitz Dervon | Southern Honshu Japan
Mark Sparks | Cilicia
Turner Jackson | American Midwest - Ego
Robert Doe | Brittany - Imperium
Abraham Meyer | New Jersey
Damian Vance | Nanjing
Yaroshima Morikazu | Northern Honshu Japan
Edward "Ted" Tomlinson | Northern Germany - Imperium
Civilizations of the New World:
The Imperium of Man: A large centralized power stretching across much of Eastern Europe, known for its religious devotion, steam engines, and immortal Hegemon who knows of the years to come.
Norsca: A feudal monarchy based out of Denmark and Sweden and the North Sea, broadly Viking in culture that embraces the sea and the Old Gods, led by a dynasty of very similar-looking kings.
Holy Scythia: A dominion of traders and horsemen that straddles what may one day be the Silk Road in the northern Caucasus, Scythia's devotion to the Christian God is paramount, and her men obey the orders of a king who is both monarch and high priest.
Red California: A state placed along the arid Californian coast and based in agriculture and primitive communism. Notable for her wheelbarrows and labor tithes.
Ego: A confederation of warrior societies in the upper American Midwest around the Great Lakes, a shamanistic people that worship their leader as a god made flesh, the Night Owl.
The Confederation of Helios: An elder-lead entity of city-states and broadly Greek influences, the Confederation makes her home in lower Georgia in the Caucasus, traders between north and south.
The Corsairs of Fenis: The islands of Corsica and Sardinia, united in their desire to be left alone by the Imperium of Man, remnants of the state that once occupied northern Italy. Their ships are known to harry the coasts of their former homeland.
Rhone Kingdom: A Germanic monarchy, Imperial Christian in faith but Norscan in culture, the holders of a wide swathe of southern Denmark between Norsca and the Imperium.
- Code: Select all
Full Name:
Age:
Appearance: (Description or Picture)
Height and Weight:
Religion:
Field of Expertise: (Optional- Please only fill out if you, IRL, are extremely knowledgeable about the area. Working with limitations and strengths of you in reality is part of the purpose of this RP. Most writers will leave this blank.)
Skills and Strengths:
Weaknesses:
Where in the world are you landing?:
RP Sample:
It should be noted that I cannot confirm any of this information as really you or not- if you don't feel comfortable putting your weight or name on the Internet, fair enough. Pseudonyms will serve. I would like it if strengths and expertise could be realistic though. You'll get the most out of this RP if you write as yourself instead of a fanciful character.