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Bycrest
Senator
 
Posts: 4213
Founded: Dec 05, 2014
Father Knows Best State

Postby Bycrest » Thu Aug 03, 2017 2:38 am

Doughertania wrote:
Sky-TheLandOfNekos wrote:Doc is just awesome at what he does.

Ah, thanks guys. I appreciate the love.

And speaking of Dagon, which of these look cooler as armor? I'm looking for something that reflects the backstory, so alien-looking armor that's been appropriated by humans.
Image

Image

Image

Image

Image

One looks more like the alien part of the tech took over the human. Two and three look more normal and made by humans and not so much aliens. Four and five look like what you probably had in mind, four looking a little more alien.
I believe that madness can find more madness, and that every ounce of madness has a spark of truth. And truth, as you know, has a way of depressing people who don't want to find it.

No one is 100% honest... We all keep 20% of the truth from the world, to protect ourselves & sometimes others.

RP Sample

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WHYYYY II
Diplomat
 
Posts: 678
Founded: Jul 23, 2016
Ex-Nation

Postby WHYYYY II » Thu Aug 03, 2017 5:50 am

The Republic of Atria wrote:
WHYYYY II wrote:
For real? I kinda thought he was overused.
Granted, most RPs have died out before I could really have fun with him...

I'll think on it, especially since typing up that entry exam, I realized Jack's powers are not at all fun to work with.


Do you wanna change his powers?


Eh, I think they'll be fine. I'll probably expand them to more broader water/ice manipulation, and he wasn't designed to be too offensive of a fighter anyways.

I'm still gonna add Ethan I think, but this time have him actually make sense.

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Sky-TheLandOfNekos
Negotiator
 
Posts: 6321
Founded: May 01, 2016
Ex-Nation

Postby Sky-TheLandOfNekos » Thu Aug 03, 2017 6:21 am

Doughertania wrote:
Sky-TheLandOfNekos wrote:Doc is just awesome at what he does.

Ah, thanks guys. I appreciate the love.

And speaking of Dagon, which of these look cooler as armor? I'm looking for something that reflects the backstory, so alien-looking armor that's been appropriated by humans.
Image

Image

Image

Image

Image

I say 4.
Fear the Angels of Darkness, for they are of the few remaining Nephalem.
-Zakiti Leventis
-Mason Leventis

The world will be my personal toy... Destruction at the flick of my wrist and creation at the wave of my hand...
I greet you, human.
Do you like pudding, Eric?

Theme Song

Am I here? Can someone tell me?

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WHYYYY II
Diplomat
 
Posts: 678
Founded: Jul 23, 2016
Ex-Nation

Postby WHYYYY II » Thu Aug 03, 2017 6:36 am

He's baaaaaaack
I know this isn't scientifically accurate (there are some glaring problems that I wish I could fix), but whatever.
Name: Ethan Pierce

Age: 21

Race: Human

Gender: Male

Appearance: Image Roughly 6", lean build. Bright blue eyes that change depending on Ethan's current charge and personality. Glowing bright blue (Overdrive), dark, almost royal blue (Negative), steely blue-grey (Conflux)

Powers: Ethan's powers are electrical manipulation in a variety of forms, utilizing electrical charge he can store in his body. However, his brain is so dependent on this extra electricity that major fluctuations in Ethan's charge can result in wildly different brain changes, including different powers and even entirely different personalities. There are three main alternate personalities. Each one's abilities are described here.
Ethan:
Electrical Manipulation: Ethan can control electrical currents and pulses, including sending them through conductive materials and sending lightning bolts through the air at targets.
Capacitance: Most of Ethan's abilities are driven by large stores of energy within his body. When depleted, it slowly replenishes, or can be recharged quickly through an electrical grid.
Heat Production: Ethan can emit heat and light from his hands or any other part of his body, though this is very draining on his energy reserves.
Enhanced Brain: The energy in Ethan's brain greatly increases his mind's processing power, improving quick thinking and sensory processing. This is inherent to ALL his personalities.
Reflexes: Much faster reflexes than average. This is inherent to ALL his personalities.
"Overdrive": Overdrive appears when massive amounts of electricity are stored in Ethan's body, much more than average. Essentially has all the same powers as Ethan, but to a much larger degree. Electrical pulses and bolts are incredibly powerful yet unpredictable, and he can potentially short out entire power grids, whether accidentally or intentionally.
"Negative": When Ethan's electrical stores are depleted somewhat, Negative can take control.
Electrical Manipulation: Negative can send bolts of electricity through the air, but much weaker than Ethan or Overdrive can.
Vocal Replication: Negative has shown the ability to uncannily reproduce somebody's voice, as long as he has known them long enough to get a good idea of all their speech patterns.
Brainwave Reading: When in direct contact with somebody's head, Negative can get a rough reading of their brainwaves, essentially reading their thoughts.
"Conflux": Conflux only appears when Ethan's internal charge is critically low, to the point where his body and brain are extremely unstable. Conflux rarely appears, since normally Ethan would pass out before his charge gets that low.
Magnetic Manipulation: Rather than control electricity, the unstable charges circulating Conflux's body gives him a natural magnetic field, which he can use to manipulate metal objects. This field also results in radio and electronic signals being scrambled when he is near. This magnetic field makes it quite difficult to hit him with metal objects, including bullets.


Entrance Exam:
Ethan entered the testing room, looking around before focusing on the hulking robot standing inactive in the center of the room. Ethan stopped, warily keeping his distance from the machine.
I vote we surrender. There's no way we could win.
He doesn't look so bad. Do we need to fight?
Quiet, Ethan thought, silencing the voices in his head.
With a rumble, the robot sprung to life, its eyes locking onto Ethan. It lunged forwards at a surprising speed. Ethan, with his enhanced reactions, barely managed to leap out of the way. Whirling around, the machine swept out a leg, knocking Ethan onto the ground. As the robot picked him up, Ethan planted his hands onto the massive metal fist and released a massive pulse of electricity through it. The motors jerked, dropping Ethan. Quickly responding, he extended a hand and sent bolts of electricity crackling through the air into the machine's chest. Stumbling backwards, the robot looked like it was about to topple, but soon recovered. It charged towards Ethan, taking him by surprise, picking him up, and throwing him up into one of the fluorescent lights embedded in the ceiling. Ethan grabbed the ceiling as his conductive body short-circuited the light, and as he was connected to the room's wiring he was filled with tremendous amounts of power. Eventually, Ethan let go and fell onto the floor, landing hard on his back. He hardly noticed however. Ethan opened his now-glowing blue eyes, and stood up.
"Bad idea. Really bad idea," he said, as Overdrive took control.
Extending his hands, Overdrive sent a massive, sustained lightning bolt straight into the robot. Within seconds, the machine had shorted out, but the blast kept coming. Overdrive sent wave after wave of electricity until the robot was nothing more than a half-melted pile of slag collapsed on the ground. Overdrive fell to the ground, unconscious. After a few seconds, Ethan stood back up, grimacing in pain. His back had been cut up by glass from the light, and that fall surely cracked a few ribs. He hobbled out of the testing room.
Optional!

Likes: Electronics, reading, other people.

Dislikes: His other personalities coming out, hurting others, sleeping, using his powers.

Tropes:
Last edited by WHYYYY II on Sat Aug 12, 2017 11:43 am, edited 3 times in total.

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Canis Rex
Diplomat
 
Posts: 871
Founded: Sep 10, 2010
Democratic Socialists

Postby Canis Rex » Thu Aug 03, 2017 7:55 am

Hallo. Wanted to inform that I can't be here tomorrow due to the place I use for internet will be closed for some kind of training, my apologies. Should be back to regular on Monday.
Also, not sure if my apps were accepted or not so wanted to check.
viewtopic.php?f=31&t=493577
My SAO inspired RP.

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Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Thu Aug 03, 2017 9:24 am

How in depth must we go for our Race apps?
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24509
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Thu Aug 03, 2017 10:20 am

Shadowwell wrote:How in depth must we go for our Race apps?


Doesn't have to be super deep.

As long as things like psionics and such aren't natural abilities, they should be good.

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Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Thu Aug 03, 2017 10:30 am

The Republic of Atria wrote:
Shadowwell wrote:How in depth must we go for our Race apps?


Doesn't have to be super deep.

As long as things like psionics and such aren't natural abilities, they should be good.


Nah, The NAh'ni, while intuitive, to a frightening degree, aren't psionic, they can see minute signs of body language and chemical releases and such, so they might as will be, but they aren't. only real abilities aside from enhanced senses is the strength of the Drones/Workers. Though I expect an people that play them would be of other Castes, as the Workers are not that intelligent and such. I am working on the Caste system then the Culture.

Though it might seem excessive, I have had many thoughts, recently about the Nah'ni, so i am putting them here, since i was going to fill out an app for them here anyways.
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

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Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Neros read this shitte

Postby Turmenista » Thu Aug 03, 2017 7:49 pm

Name: Grimswald Hammertooth

Age: 20

Race: Draquni

Gender: Male

Appearance: Definitely not this big but more Draquini in size

Powers:
  • Technorganic Physiology: Grimswald possesses a body that is almost entirely cybernetic, composed both of living and mechanical parts (mainly the latter.) All of his technological and biological body components are fused together to form a single entity, at the cellular level. By bonding flesh with machine, Grimswald is capable of a variety of feats deemed previously impossible by humans and Draquini: He is able to tank far more damage and is far stronger and faster than the regular Draquini. Along with this, several other components of his body have been slightly enhanced, including his lungs, eyesight, and his other senses. Due to the cybernetic nature of his body, Grimswald is capable of recovering and healing faster from regular wounds and can even survive in the vacuum of space (detailed later). His Technorganic body is not without limitation, however. It is highly susceptible to being hacked or subject to electronic warfare from enemies, and electricity-based attacks will render him effectively useless in combat.
  • Grimswald's "Wings": Grimswald possesses a piece of technology on his back known as his "Wings", in place of his actual wings that he had removed in favor of his new Cybernetic appendage. When activated, Grimswald's "Wings" will unfurl and deploy in the form of two very large, VTOL-like plasma engines, allowing him to gain flight and travel ludicrous speeds, or to dodge attacks with a set of maneuvering thrusters. Grimswald's "Wings" are not only his primary method of transportation, but his method of defense and offense alike. Stored inside of the "Wings" are all of Grimswald's weapons that he may call for at any time, including two forearm-mounted twin-barrel railgun turrets, two twin-barrel energy cannons attached to his arms (doubling as defensive arm shields), a dorsal-mounted set of shield projectors, and heat radiators. At any time, the weapons may deploy to Grimswald's body from the "Wings", but in order to achieve full firepower, all weapons must be deployed. Grimswald is also capable of "swapping" weapons - the forearm-mounted railguns, for example, may change itself to an energy cannon or a retractable blade - though only one weapon on his forearm may be active at a time. The weapons function based on heat - firing them too frequently increases the heat and decreases weapon performance. Heat radiators may also be deployed from Grimswald's wings to assist in venting heat, but this leaves them vulnerable to attack. It should be noted that Grimswald's agiliy on the land fully armed is drastically inferior to that when he is unarmed.


Entrance Exam:
Mood Music. It gets good around 3:10.

"The exam is simple," The monotone voice announced over the intercom to Grimswald as the roof of the "exam room" opened up to reveal a sunny, tropical sky. The floor suddenly shook as the "floor" - more or less a lift, lifted Grimswald up from the room and onto what appeared to be a firing range in the middle of a cleared out section of the jungle. The only thing was, he wasn't alone here. Standing at the very end of the range about a kilometer away was a large humanoid robot, armed with some unknown sort of ranged weapon on his right arm and a simple fist on the right. "You are to destroy or incipacitate this robot by any means necessary. Keep in mind that this robot is specifically designed to counter superhumans and extra-terrestrial supers like yourself, so this should be a challenge to you. Begin when ready, Grimswald."

"I thought this was a written exam," Grim sighed, standing up in his full 8 feet of height to match the robot's own. "Alrighty then. Let's see what this robo-biatch has to offer." Behind Grim, two ports opened up in the back near his dorsal "fins", allowing two mechanical constructs to unfurl and extend itself in full length. The plasma engines mounted on both of these "wings" flared up as Grim raised his right and left hands - along with the arm-mounted energy cannons attached to his arms (which doubled as arm shields). The sound of safeties unlocking filled the air as Grim found himself pointing eight weapon barrels downrange at the lone robot, which had recently activated. A red flash a kilometer away was his signal to dodge out of the way, performing a sidestep to the side as a beam the size of a house flew past the Draquini's peripheral vision.

Are four guns enough? I really don't want to go overkill here... Grim thought to himself, sidestepping out of the way of another blast. Crossing his arms in front of himself for a moment, he dug his feet into the ground as the red beam rocketed towards him, suddenly slamming into an invisible wall several meters away from his body. The nearly transparent shield had deflected the beam similar to that of a light and a laser, causing the red beam to arc off elsewhere into the sky as it harmlessly pinged away from Grim's position. Meanwhile, the plasma thrusters flared up once more and send Grim flying upwards into the sky, where he directed both arms down towards the giant robot, which lurched forwards and stared upwards at the flying Draquini with rough, choppy movements.

Fuck it. Overkill is my middle name.

Eight barrels worth of weapons were pointed down at it, and eight barrels worth of energy beams and railgun rounds were fired off, sending an audible crackle through the air as, a millisecond later, a large flowering explosion came forth from the chest of the robot. The railgun rounds had completely shredded the robot in half while the energy cannons simply vaporized what else remained of the training robot, producing a massive explosion from where the robot had once stood.

Grim slammed back down onto the platform that he had come up on, his "wings" furling back up and folding back into their compartment on his back. The two railguns mounted on his forearms also deactivated, their twin barrels collapsing back into the base of the weapon alongside the two other forearm-mounted energy cannons doing the same. With a sigh, he turned to a loudspeaker near the lift, then back over towards the new crater that had formed at the firing range.

"Well.." He said awkwardly as he turned away from the collateral damage. "Did I pass... or not...?"


Optional!

Likes: Guns, explosions, fighting. Did I mention guns?

Dislikes: No guns, puns.

Tropes: More Dakka, There is no kill like Overkill, etc.

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Tourma
Diplomat
 
Posts: 663
Founded: Jun 26, 2017
Ex-Nation

Postby Tourma » Thu Aug 03, 2017 8:00 pm

Name: Serena Crane (you can call her SC)

Age: 19

Race: Human

Gender: Female

Appearance:
Image


Powers:
    WEAPON SUMMONING: Can summon this shield that's made out of light. While easily summoned, there's only so much it can handle. It's also the only form of light manipulation she can use (currently).
    HEALING POWERS: Minor injuries heal quickly. Overall, heals faster than the average human being. Can heal others by placing hand on injury. Or using her healing tears. Or healing kiss. Can't resurrect others or heal emotional injuries. More severe injuries take longer to heal.
    BUBBLE: Forms a protective pink bubble around her, as well as anyone within that space. At its largest size, the bubble has a radius of roughly 10 feet.

Entrance Exam:
Serena shuttered as the large, metal gate slammed behind her. Even if the draft was off putting, and the eerily vacant room also happened to have an eerily polished and artificial feel to it, she still felt determined. Alright, I can do this, I've dealt with dozens of training bots. How hard could this be?

To her surprise, the robot before her wasn't even remotely humanoid. If anything, it looked like an oversized toaster with legs similar to those of a crab (or a spider). The machine had at least fifteen turrets, all firing massive fireballs in her direction. Left, right, left, doge, slide. The attack patterns began to feel rhythmic. Surprisingly, she wasn't all that frightened: in fact, this was an exciting opportunity to her. Kinda like a dance routine, but with fire.

No matter how hard she tried, the robot wasn't gonna break any time soon. It felt like her shields were practically worthless against it, either bouncing off of its olive green exterior or instantly shattering on impact. The shield was completely fine when used to reflect the fireballs, but the sheer force of it hitting the shield was almost enough to send Serena flying. Normally, she'd panic from not knowing how to react to such a dire situation, but this time was different. She knew perfectly well what she was supposed to do, she just needed the energy to do it.

Summoning an even larger version of her shield, she reflected three fireballs, aiming for the robot. Unfortunately, the went right past the machine, hitting a nearby wall. No structural damage, thank goodness, but it left behind a circular scorchmark roughly the size of a couch.

Visibly enraged, the machine fired an even larger fireball at its opponent, knocking her into a nearby wall. She let out a cry of pain, feeling the searing pain shoot out of her left leg. When she mustered the courage to look down, her left shoe had been burned off, as well as her lower pant leg and sock. The burn itself went from her ankle to her kneecap. There wasn't any bleeding, because the wound had literally melted shut. Serena tried standing up, but she couldn't bare the almost paralyzingly agony.

There she lay, helpless and scared. There must've been a glitch or something, because this was NOT an entry level setting. With blinding light burning from its eyes, the robot prepared one final attack: charging at its opponent with full force. With the robot closing in, and all of its weapons drawn out, all Serena could do was summon her shield, in hopes of lessening the damage. She figured that if she was going down, she might as well lessen the burden. Impact in 3...2...1.....

But it never made it. Blinded by the reflection of its own powerful light, its sensory components were overloaded. The robot tripped over its long, heavy legs, rolling and crashing into a nearby wall. Once the dust settled, all that remained was scrap metal.

Serena didn't dare to look up at first, but after about fifteen seconds of waiting, she nervously peaked at the surroundings. To her surprise, she had actually won the battle. Barely, but still, a victory nonetheless. You'd think that Serena would probably be terrified after such an encounter, right? Well, she was, but that wasn't the only think she was feeling.

There was a strange sense of pride that came over her after defeating the bot. Similar to that feeling you get when you finish an exam after months of studying and hard work. Obviously, it was still an overwhelming task, but you pushed through, anyways. That's kind of how Serena was feeling.

Her left leg had already begun healing itself and, although it still hurt, it was nowhere near as bad as it looked/felt previously. The moment she got up, the gate opened, and she was taken to the health room, despite her reassurance.

Optional!

Likes: Reading, cats, music, having fun.

Dislikes: Hurting anyone, square pizza.
Last edited by Tourma on Fri Aug 04, 2017 11:28 am, edited 2 times in total.

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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24509
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Thu Aug 03, 2017 8:18 pm

Turmenista wrote:Name: Grimswald Hammertooth

Age: 20

Race: Draquni

Gender: Male

Appearance: Definitely not this big but more Draquini in size

Powers:
  • Technorganic Physiology: Grimswald possesses a body that is almost entirely cybernetic, composed both of living and mechanical parts (mainly the latter.) All of his technological and biological body components are fused together to form a single entity, at the cellular level. By bonding flesh with machine, Grimswald is capable of a variety of feats deemed previously impossible by humans and Draquini: He is able to tank far more damage and is far stronger and faster than the regular Draquini. Along with this, several other components of his body have been slightly enhanced, including his lungs, eyesight, and his other senses. Due to the cybernetic nature of his body, Grimswald is capable of recovering and healing faster from regular wounds and can even survive in the vacuum of space (detailed later). His Technorganic body is not without limitation, however. It is highly susceptible to being hacked or subject to electronic warfare from enemies, and electricity-based attacks will render him effectively useless in combat.
  • Grimswald's "Wings": Grimswald possesses a piece of technology on his back known as his "Wings", in place of his actual wings that he had removed in favor of his new Cybernetic appendage. When activated, Grimswald's "Wings" will unfurl and deploy in the form of two very large, VTOL-like plasma engines, allowing him to gain flight and travel ludicrous speeds, or to dodge attacks with a set of maneuvering thrusters. Grimswald's "Wings" are not only his primary method of transportation, but his method of defense and offense alike. Stored inside of the "Wings" are all of Grimswald's weapons that he may call for at any time, including two forearm-mounted twin-barrel railgun turrets, two twin-barrel energy cannons attached to his arms (doubling as defensive arm shields), a dorsal-mounted set of shield projectors, and heat radiators. At any time, the weapons may deploy to Grimswald's body from the "Wings", but in order to achieve full firepower, all weapons must be deployed. Grimswald is also capable of "swapping" weapons - the forearm-mounted railguns, for example, may change itself to an energy cannon or a retractable blade - though only one weapon on his forearm may be active at a time. The weapons function based on heat - firing them too frequently increases the heat and decreases weapon performance. Heat radiators may also be deployed from Grimswald's wings to assist in venting heat, but this leaves them vulnerable to attack. It should be noted that Grimswald's agiliy on the land fully armed is drastically inferior to that when he is unarmed.


Entrance Exam:
Mood Music. It gets good around 3:10.

"The exam is simple," The monotone voice announced over the intercom to Grimswald as the roof of the "exam room" opened up to reveal a sunny, tropical sky. The floor suddenly shook as the "floor" - more or less a lift, lifted Grimswald up from the room and onto what appeared to be a firing range in the middle of a cleared out section of the jungle. The only thing was, he wasn't alone here. Standing at the very end of the range about a kilometer away was a large humanoid robot, armed with some unknown sort of ranged weapon on his right arm and a simple fist on the right. "You are to destroy or incipacitate this robot by any means necessary. Keep in mind that this robot is specifically designed to counter superhumans and extra-terrestrial supers like yourself, so this should be a challenge to you. Begin when ready, Grimswald."

"I thought this was a written exam," Grim sighed, standing up in his full 8 feet of height to match the robot's own. "Alrighty then. Let's see what this robo-biatch has to offer." Behind Grim, two ports opened up in the back near his dorsal "fins", allowing two mechanical constructs to unfurl and extend itself in full length. The plasma engines mounted on both of these "wings" flared up as Grim raised his right and left hands - along with the arm-mounted energy cannons attached to his arms (which doubled as arm shields). The sound of safeties unlocking filled the air as Grim found himself pointing eight weapon barrels downrange at the lone robot, which had recently activated. A red flash a kilometer away was his signal to dodge out of the way, performing a sidestep to the side as a beam the size of a house flew past the Draquini's peripheral vision.

Are four guns enough? I really don't want to go overkill here... Grim thought to himself, sidestepping out of the way of another blast. Crossing his arms in front of himself for a moment, he dug his feet into the ground as the red beam rocketed towards him, suddenly slamming into an invisible wall several meters away from his body. The nearly transparent shield had deflected the beam similar to that of a light and a laser, causing the red beam to arc off elsewhere into the sky as it harmlessly pinged away from Grim's position. Meanwhile, the plasma thrusters flared up once more and send Grim flying upwards into the sky, where he directed both arms down towards the giant robot, which lurched forwards and stared upwards at the flying Draquini with rough, choppy movements.

Fuck it. Overkill is my middle name.

Eight barrels worth of weapons were pointed down at it, and eight barrels worth of energy beams and railgun rounds were fired off, sending an audible crackle through the air as, a millisecond later, a large flowering explosion came forth from the chest of the robot. The railgun rounds had completely shredded the robot in half while the energy cannons simply vaporized what else remained of the training robot, producing a massive explosion from where the robot had once stood.

Grim slammed back down onto the platform that he had come up on, his "wings" furling back up and folding back into their compartment on his back. The two railguns mounted on his forearms also deactivated, their twin barrels collapsing back into the base of the weapon alongside the two other forearm-mounted energy cannons doing the same. With a sigh, he turned to a loudspeaker near the lift, then back over towards the new crater that had formed at the firing range.

"Well.." He said awkwardly as he turned away from the collateral damage. "Did I pass... or not...?"


Optional!

Likes: Guns, explosions, fighting. Did I mention guns?

Dislikes: No guns, puns.

Tropes: More Dakka, There is no kill like Overkill, etc.


As usual Turm, that's awesome as fuck. 'Cepted.

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WHYYYY II
Diplomat
 
Posts: 678
Founded: Jul 23, 2016
Ex-Nation

Postby WHYYYY II » Thu Aug 03, 2017 8:46 pm

I really, really hate to be that guy, but it feels like there are several (finished looking) apps in prior pages that haven't been acknowledged, whether with acceptance or refusal.

Also, whenever New Neros is on, the accepted character list needs updating

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Tourma
Diplomat
 
Posts: 663
Founded: Jun 26, 2017
Ex-Nation

Postby Tourma » Thu Aug 03, 2017 8:46 pm

Fixed my app! Sorry, must've loaded a wrong draft.

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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24509
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Thu Aug 03, 2017 8:51 pm

Tourma wrote:Fixed my app! Sorry, must've loaded a wrong draft.


I'd like a bit more description on the powers. How does she summon weapons from a pendant? I'd also like the powers to be a bit more connected. Or rather that she has a single power with numerous effects.

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Tourma
Diplomat
 
Posts: 663
Founded: Jun 26, 2017
Ex-Nation

Postby Tourma » Thu Aug 03, 2017 9:06 pm

The Republic of Atria wrote:
Tourma wrote:Fixed my app! Sorry, must've loaded a wrong draft.


I'd like a bit more description on the powers. How does she summon weapons from a pendant? I'd also like the powers to be a bit more connected. Or rather that she has a single power with numerous effects.

K, will fix that soon. It's getting late, so if not tonight, tomorrow for sure.

User avatar
Doughertania
Negotiator
 
Posts: 7094
Founded: Jan 17, 2012
Liberal Democratic Socialists

Postby Doughertania » Fri Aug 04, 2017 1:46 am

I'll do the entrance exams in the morning, it's getting real late where I am.

Name: Dagon Argrave

Age: 20

Race: Human

Gender: Male

Appearance:
Image
Dagon during regeneration. Normally, the hoodie would be red and the pants would be black.

Image


Powers:
  • Enhanced Condition: Dagon's physical condition is significantly greater than that of a normal human. He possess superhuman speed, strength, agility, endurance, reflexes and durability.

  • Regeneration: Dagon's greatest ability is his healing factor. His able to take things such as bullets wounds, stab wounds, and third-degree burns within minutes. He can regrow and reattach limbs, survive without his head, and even regenerate from a single cell. His healing factor also makes him immune to foreign bodies, such as poisons and diseases. He must regenerate from the location with the most of his biomass, which at the very least would be from a super-protected section of his suit.

  • Combat Ready: Dagon is a master combatant, trained in several unarmed and armed fighting styles. Similarly, he's been trained in a variety of melee and ranged weapons. He is a master marksman, capable of hitting small, fast moving targets at long ranges, even while running.

  • Organic Suit (Unfinished): Dagon's "suit" is actually a modified alien organism. The original creature was designed to bond to an organic host, render it unconscious, create a super-durable cocoon around the host and then change it's biology into something that will propagate the species. Thanks to Tartarus's experiments, the organism has retained it's ability to create it's resilient armor while keeping it's other abilities dormant. It can also regenerate itself at roughly the same rate Dagon does, allowing for the armor to survive as long as he can.

    Tartarus then modified the suit with cybernetics, including a HUD, short-range scanner, zoom focus, and a few other gadgets that would help a soldier in the field. All electronics are powered from the organism, which in turn is powered by Dagon's life-force, acting as a check to his rampant healing factor. The electronics are created by nanobots, which allow the suit's mechanical components to regenerate with its organics.

    Due to his escape from the Tartarus facility, Dagon's armor is not in it's finished state. The armor was original supposed to retain it's durability at all times, but at this point is normally only as resistant as a military-grade body armor. It was also supposed to be able to change Dagon's abilities, feeding off his life-force to create new abilities based off other members of the creature's race, a feat currently unavailable.

  • Combat Evolution: A subset of the creature's ability to create armor, Dagon's suit is capable of adapting to environmental hazards that would limit his regeneration. For instance, if he was thrown into a vat of acid and had no parts of him outside of the vat, the suit would create a cocoon in a day that could survive the acidity, expanding as more of Dagon formed. The suit would then gain the ability to resist acid for a time, until it became accustomed to the new non-corrosive environment and adjusted itself accordingly.

    This environmental resistance can be developed before entering the hazard if Dagon knows what he's facing, taking about ten minutes to form. For instance, if he knows he's about to go on a space walk, the suit would evolve to allow this. However, it wouldn't allow him to the survive reentry. If he takes any damage during these ten minutes, he must start the channeling over again. This resistance can be applied quicker for a specific portion of his body in a minute, allowing him to stick his arm into molten metal or his head underwater.

  • Truth: Truth is morphable weapon made from the same organism of Dagon's suit, capable of morphing between pistol and blade instantaneously. By reloading it in pistol form, it is capable of turning into a variety of accurate weapons, such as assault rifles, DMRs, railguns or snipers. The gun regenerates it's own ammunition, although more damaging ammunition takes longer to make. So while he could burst-fire a DMR without problem, he can't rain down sniper fire at the rate of machine gun. Anything it creates is grey with blue accents. Once a day, it can morph into a creature and attach itself to target, forcing it to tell the truth for a short period of time before their will regains control. This is at the cost of not using the weapon for several hours while it recharges/reforms itself.

  • Justice: Justice is morphable weapon made from the same organism of Dagon's suit, capable of morphing between pistol and blade instantaneously. By reloading it in pistol form, it is capable of turning into a variety of damaging weapons, such as shotguns, miniguns, grenade launchers, and rocket launchers. The gun regenerates it's own ammunition, although explosives take longer to make. Any equipment it forms is black with red accents. Once a day it can morph into a creature and attach itself to a target, forcing it to feel all of it's pain receptors activate at once for several minutes. This is at the cost of not using the weapon for several hours while it recharges/reforms itself.

Entrance Exam: WIP

Optional!

Likes: Talking, eating, games

Dislikes: Tartarus, Mimes, being alone

Tropes: Breaking the Fourth Wall, Motor Mouth




Name: Marcus Stone

Age: 20

Race: Human

Gender Male

Appearance:
Image
No, the jacket doesn't have "FAKE" on it. In reality, it's black, same as the other side.

Image


Powers:
  • Super Intelligence: Marcus has a genius-level intellect, focusing on biological alterations, either through the integration of cybernetics or activating inert cosmic energy in targets.
  • Cybernetic Creation: Marcus is capable of creating biological augmentations decades ahead of their time, such as endoskeletons capable of increasing one's physical capabilities or body armor woven into the skin. These augmentations are resistant to EMPs and technopaths, requiring significantly more power to incapacitate them.

    Marcus currently has very few augmentations. He has bionics added to his eyes that all him to see augmented reality as well as ferry information to Panacea. Similar additions have been made to his ears to allow him to communicate to Panacea at any time.

  • Gene Therapy: Marcus has created an elixir which temporarily increases the natural healing factor of the target. This can be administered orally, though on the battlefield he prefers to send it through special darts from his gun. He also has a concentrated form of this potion capable of super-charging one's healing factor to revive or stabilizing dying targets, but this comes at the cost of lowering their immune system for some time after.

  • Empowerment: Similar to the elixir, Marcus has created a concoction capable of boosting the physical capabilities of it's target. The target gains an enhanced condition, reaching their maximum potential in things such as strength, speed, and durability for several minutes. If he has had time to study the target, he can prepare a dose that is specially tailored to that individual, increasing their metahuman powers as well as their physical powers for around a half hour.

  • Super Serum: If Marcus studies a metahuman, he can create a serum that temporarily alters a subject's inert cosmic energy to grant them the studied metahuman's powers. These powers can be used in a weakened state for an hour, or at it's peak potential for a few minutes. If the subject has also been studied, the serum can be administered with a reduced likelihood of side-effects, as well as granting the powers for a longer period of time.

    These serums are still highly experimental and have a number of possible side effects. It can alter things such as your appearance and personality to match the original user of the powers, temporarily override your original powers, or converting the subject's biomass into energy resulting in an explosion. As a result, only one should be used every 24 hours, at least until new breakthroughs have been made.

  • Countermeasures: If Marcus studies a metahuman, he can create a drug that will suppress their powers for several hours. This suppressor only works on that particular target, as it counteracts the cosmic energy in the target. At the moment, he has some general purpose counters, such as cryo, incendiary, corrosive, EMP, shock, sleep, gas and containment foam rounds. He has also a few nullification collars from Tartarus, which shut off powers when fastened to the target's neck.

  • Panacea: One of his prizes from his time working with Tartarus, Panacea is an advance AI assistant capable of running most of Marcus's lab while he is away. She is also able use certain function of his suit, allowing for Marcus to multi-task with precision. She is capable of interfacing with most electronic systems, is unable to be hacked, and can protect the lab and HES from electronic intrusions.

    Although she can't be hacked, cyber-attacks leave her feeling "sick," and thus depending on the attack leave her distracted, or in extreme cases unable to perform many basic function. Essentially, instead of acting like mind control she reacts to cyber-attacks like a person might to a fever, with the degree of the effectiveness based on the power or skill of the hacker.

  • Hazardous Environment Suit: The HES is a suit developed by engineers at Tartarus and improved upon by Marcus and Panacea. It contains environmental seals, allowing it to become airtight. Once airtight, the suit can regulate it's temperature, withstand extreme cold, heat and pressure, and is equipped with a rebreather. The suit increases the physical attributes of the wearer, giving Marcus superhuman strength, agility, speed, reflexes, and the like. It can administer doses of his serums on command, as well as automatically cycle between the different ammunition loaded his gun. It runs on a super-efficient solar battery, with a backup rechargeable battery used for emergencies. It also has cameras and lights located around the armor so Panacea can see what's going on. It has jump jets in the boots, allowing him to leap into the air, and has two grappling hooks in the arms. The grappling hooks are capable of sending and transferring electrical charge.

    The HES also features multiple defensive features. It is made of armored plates with shock absorbers underneath, capable of withstanding sniper rounds without being compromised. It can run an electric current on it's outside, shocking anyone touching it. It also has a shoulder mounted laser capable of detonating incoming explosives before they reach him. Finally, he is capable of throwing orbs of his countermeasures for an larger area-of-effect, at the cost of being easier to dodge/see coming.

    The helmet has a communications, navigation, targeting and tracking system which can be disabled and enabled at will. The HES is compatible with Panacea, who can run the ammo selection and trophy system for him, or even move the suit to him. It also is capable of scans and data collection, though in-depth analysis must be done in the lab.

  • Drone: Equipped to the back of the HES is a drone capable of administering the various serums Marcus has concocted. It can be controlled by him or Panacea, has scanning and recording abilities, and has some evasive capabilities. He often uses this for the front lines while he stays out of the line of fire.

  • Medic!: Marcus is a skilled healer, capable of treating various wounds and illnesses.

  • Marksman: Marcus is a skilled shot with a rifle, using it to administer his serums while out of the fray. He used a DMR capable of firing the various serums and countermeasure ammunitions.

Entrance Exam: To be written

Optional!

Likes: Alien races, studying superpowers, creating serums

Dislikes: Those unwilling to be studied, Tartarus

Tropes: Maybe later.
NationStates's resident bread turtle and fourth-wall demolition expert.


I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.

User avatar
The Republic of Atria
Postmaster of the Fleet
 
Posts: 24509
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Fri Aug 04, 2017 6:24 am

Doughertania wrote:I'll do the entrance exams in the morning, it's getting real late where I am.

Name: Dagon Argrave

Age: 20

Race: Human

Gender: Male

Appearance:
(Image)
Dagon during regeneration. Normally, the hoodie would be red and the pants would be black.



Powers:
  • Enhanced Condition: Dagon's physical condition is significantly greater than that of a normal human. He possess superhuman speed, strength, agility, endurance, reflexes and durability.

  • Regeneration: Dagon's greatest ability is his healing factor. His able to take things such as bullets wounds, stab wounds, and third-degree burns within minutes. He can regrow and reattach limbs, survive without his head, and even regenerate from a single cell. His healing factor also makes him immune to foreign bodies, such as poisons and diseases. He must regenerate from the location with the most of his biomass, which at the very least would be from a super-protected section of his suit.

  • Combat Ready: Dagon is a master combatant, trained in several unarmed and armed fighting styles. Similarly, he's been trained in a variety of melee and ranged weapons. He is a master marksman, capable of hitting small, fast moving targets at long ranges, even while running.

  • Organic Suit (Unfinished): Dagon's "suit" is actually a modified alien organism. The original creature was designed to bond to an organic host, render it unconscious, create a super-durable cocoon around the host and then change it's biology into something that will propagate the species. Thanks to Tartarus's experiments, the organism has retained it's ability to create it's resilient armor while keeping it's other abilities dormant. It can also regenerate itself at roughly the same rate Dagon does, allowing for the armor to survive as long as he can.

    Tartarus then modified the suit with cybernetics, including a HUD, short-range scanner, zoom focus, and a few other gadgets that would help a soldier in the field. All electronics are powered from the organism, which in turn is powered by Dagon's life-force, acting as a check to his rampant healing factor. The electronics are created by nanobots, which allow the suit's mechanical components to regenerate with its organics.

    Due to his escape from the Tartarus facility, Dagon's armor is not in it's finished state. The armor was original supposed to retain it's durability at all times, but at this point is normally only as resistant as a military-grade body armor. It was also supposed to be able to change Dagon's abilities, feeding off his life-force to create new abilities based off other members of the creature's race, a feat currently unavailable.

  • Combat Evolution: A subset of the creature's ability to create armor, Dagon's suit is capable of adapting to environmental hazards that would limit his regeneration. For instance, if he was thrown into a vat of acid and had no parts of him outside of the vat, the suit would create a cocoon in a day that could survive the acidity, expanding as more of Dagon formed. The suit would then gain the ability to resist acid for a time, until it became accustomed to the new non-corrosive environment and adjusted itself accordingly.

    This environmental resistance can be developed before entering the hazard if Dagon knows what he's facing, taking about ten minutes to form. For instance, if he knows he's about to go on a space walk, the suit would evolve to allow this. However, it wouldn't allow him to the survive reentry. If he takes any damage during these ten minutes, he must start the channeling over again. This resistance can be applied quicker for a specific portion of his body in a minute, allowing him to stick his arm into molten metal or his head underwater.

  • Truth: Truth is morphable weapon made from the same organism of Dagon's suit, capable of morphing between pistol and blade instantaneously. By reloading it in pistol form, it is capable of turning into a variety of accurate weapons, such as assault rifles, DMRs, railguns or snipers. The gun regenerates it's own ammunition, although more damaging ammunition takes longer to make. So while he could burst-fire a DMR without problem, he can't rain down sniper fire at the rate of machine gun. Anything it creates is grey with blue accents. Once a day, it can morph into a creature and attach itself to target, forcing it to tell the truth for a short period of time before their will regains control. This is at the cost of not using the weapon for several hours while it recharges/reforms itself.

  • Justice: Justice is morphable weapon made from the same organism of Dagon's suit, capable of morphing between pistol and blade instantaneously. By reloading it in pistol form, it is capable of turning into a variety of damaging weapons, such as shotguns, miniguns, grenade launchers, and rocket launchers. The gun regenerates it's own ammunition, although explosives take longer to make. Any equipment it forms is black with red accents. Once a day it can morph into a creature and attach itself to a target, forcing it to feel all of it's pain receptors activate at once for several minutes. This is at the cost of not using the weapon for several hours while it recharges/reforms itself.

Entrance Exam: WIP

Optional!

Likes: Talking, eating, games

Dislikes: Tartarus, Mimes, being alone

Tropes: Breaking the Fourth Wall, Motor Mouth




Name: Marcus Stone

Age: 20

Race: Human

Gender Male

Appearance:
(Image)
No, the jacket doesn't have "FAKE" on it. In reality, it's black, same as the other side.



Powers:
  • Super Intelligence: Marcus has a genius-level intellect, focusing on biological alterations, either through the integration of cybernetics or activating inert cosmic energy in targets.
  • Cybernetic Creation: Marcus is capable of creating biological augmentations decades ahead of their time, such as endoskeletons capable of increasing one's physical capabilities or body armor woven into the skin. These augmentations are resistant to EMPs and technopaths, requiring significantly more power to incapacitate them.

    Marcus currently has very few augmentations. He has bionics added to his eyes that all him to see augmented reality as well as ferry information to Panacea. Similar additions have been made to his ears to allow him to communicate to Panacea at any time.

  • Gene Therapy: Marcus has created an elixir which temporarily increases the natural healing factor of the target. This can be administered orally, though on the battlefield he prefers to send it through special darts from his gun. He also has a concentrated form of this potion capable of super-charging one's healing factor to revive or stabilizing dying targets, but this comes at the cost of lowering their immune system for some time after.

  • Empowerment: Similar to the elixir, Marcus has created a concoction capable of boosting the physical capabilities of it's target. The target gains an enhanced condition, reaching their maximum potential in things such as strength, speed, and durability for several minutes. If he has had time to study the target, he can prepare a dose that is specially tailored to that individual, increasing their metahuman powers as well as their physical powers for around a half hour.

  • Super Serum: If Marcus studies a metahuman, he can create a serum that temporarily alters a subject's inert cosmic energy to grant them the studied metahuman's powers. These powers can be used in a weakened state for an hour, or at it's peak potential for a few minutes. If the subject has also been studied, the serum can be administered with a reduced likelihood of side-effects, as well as granting the powers for a longer period of time.

    These serums are still highly experimental and have a number of possible side effects. It can alter things such as your appearance and personality to match the original user of the powers, temporarily override your original powers, or converting the subject's biomass into energy resulting in an explosion. As a result, only one should be used every 24 hours, at least until new breakthroughs have been made.

  • Countermeasures: If Marcus studies a metahuman, he can create a drug that will suppress their powers for several hours. This suppressor only works on that particular target, as it counteracts the cosmic energy in the target. At the moment, he has some general purpose counters, such as cryo, incendiary, corrosive, EMP, shock, sleep, gas and containment foam rounds. He has also a few nullification collars from Tartarus, which shut off powers when fastened to the target's neck.

  • Panacea: One of his prizes from his time working with Tartarus, Panacea is an advance AI assistant capable of running most of Marcus's lab while he is away. She is also able use certain function of his suit, allowing for Marcus to multi-task with precision. She is capable of interfacing with most electronic systems, is unable to be hacked, and can protect the lab and HES from electronic intrusions.

    Although she can't be hacked, cyber-attacks leave her feeling "sick," and thus depending on the attack leave her distracted, or in extreme cases unable to perform many basic function. Essentially, instead of acting like mind control she reacts to cyber-attacks like a person might to a fever, with the degree of the effectiveness based on the power or skill of the hacker.

  • Hazardous Environment Suit: The HES is a suit developed by engineers at Tartarus and improved upon by Marcus and Panacea. It contains environmental seals, allowing it to become airtight. Once airtight, the suit can regulate it's temperature, withstand extreme cold, heat and pressure, and is equipped with a rebreather. The suit increases the physical attributes of the wearer, giving Marcus superhuman strength, agility, speed, reflexes, and the like. It can administer doses of his serums on command, as well as automatically cycle between the different ammunition loaded his gun. It runs on a super-efficient solar battery, with a backup rechargeable battery used for emergencies. It also has cameras and lights located around the armor so Panacea can see what's going on. It has jump jets in the boots, allowing him to leap into the air, and has two grappling hooks in the arms. The grappling hooks are capable of sending and transferring electrical charge.

    The HES also features multiple defensive features. It is made of armored plates with shock absorbers underneath, capable of withstanding sniper rounds without being compromised. It can run an electric current on it's outside, shocking anyone touching it. It also has a shoulder mounted laser capable of detonating incoming explosives before they reach him. Finally, he is capable of throwing orbs of his countermeasures for an larger area-of-effect, at the cost of being easier to dodge/see coming.

    The helmet has a communications, navigation, targeting and tracking system which can be disabled and enabled at will. The HES is compatible with Panacea, who can run the ammo selection and trophy system for him, or even move the suit to him. It also is capable of scans and data collection, though in-depth analysis must be done in the lab.

  • Drone: Equipped to the back of the HES is a drone capable of administering the various serums Marcus has concocted. It can be controlled by him or Panacea, has scanning and recording abilities, and has some evasive capabilities. He often uses this for the front lines while he stays out of the line of fire.

  • Medic!: Marcus is a skilled healer, capable of treating various wounds and illnesses.

  • Marksman: Marcus is a skilled shot with a rifle, using it to administer his serums while out of the fray. He used a DMR capable of firing the various serums and countermeasure ammunitions.

Entrance Exam: To be written

Optional!

Likes: Alien races, studying superpowers, creating serums

Dislikes: Those unwilling to be studied, Tartarus

Tropes: Maybe later.


Having a random unfinished power suit is not a superpower.

User avatar
Doughertania
Negotiator
 
Posts: 7094
Founded: Jan 17, 2012
Liberal Democratic Socialists

Postby Doughertania » Fri Aug 04, 2017 8:55 am

No, but regeneration and combat aptitude is, and seeing as the suit and weapons play as much a role in the character as Iron Man's does for Tony Stark, I figured it was worth adding.
NationStates's resident bread turtle and fourth-wall demolition expert.


I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.

User avatar
The Republic of Atria
Postmaster of the Fleet
 
Posts: 24509
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Fri Aug 04, 2017 9:53 am

Doughertania wrote:No, but regeneration and combat aptitude is, and seeing as the suit and weapons play as much a role in the character as Iron Man's does for Tony Stark, I figured it was worth adding.


I thought those were added by the suit.

User avatar
Bahasia
Secretary
 
Posts: 29
Founded: Jul 05, 2017
Ex-Nation

Postby Bahasia » Fri Aug 04, 2017 11:16 am

I always wanted to make a character with airplane wings, but I guess that Turmenista covered that already. Well, minus the airplane.

User avatar
Tourma
Diplomat
 
Posts: 663
Founded: Jun 26, 2017
Ex-Nation

Postby Tourma » Fri Aug 04, 2017 11:29 am

Tourma wrote:Name: Serena Crane (you can call her SC)

Age: 19

Race: Human

Gender: Female

Appearance:

Powers:
    WEAPON SUMMONING: Can summon this shield that's made out of light. While easily summoned, there's only so much it can handle. It's also the only form of light manipulation she can use (currently).
    HEALING POWERS: Minor injuries heal quickly. Overall, heals faster than the average human being. Can heal others by placing hand on injury. Or using her healing tears. Or healing kiss. Can't resurrect others or heal emotional injuries. More severe injuries take longer to heal.
    BUBBLE: Forms a protective pink light bubble around her, as well as anyone within that space. At its largest size, the bubble has a radius of roughly 10 feet.

She gets the healing powers from undergoing genetic modification. The other powers come from a wrist band designed by her brother.

Entrance Exam:
Serena shuttered as the large, metal gate slammed behind her. Even if the draft was off putting, and the eerily vacant room also happened to have an eerily polished and artificial feel to it, she still felt determined. Alright, I can do this, I've dealt with dozens of training bots. How hard could this be?

To her surprise, the robot before her wasn't even remotely humanoid. If anything, it looked like an oversized toaster with legs similar to those of a crab (or a spider). The machine had at least fifteen turrets, all firing massive fireballs in her direction. Left, right, left, doge, slide. The attack patterns began to feel rhythmic. Surprisingly, she wasn't all that frightened: in fact, this was an exciting opportunity to her. Kinda like a dance routine, but with fire.

No matter how hard she tried, the robot wasn't gonna break any time soon. It felt like her shields were practically worthless against it, either bouncing off of its olive green exterior or instantly shattering on impact. The shield was completely fine when used to reflect the fireballs, but the sheer force of it hitting the shield was almost enough to send Serena flying. Normally, she'd panic from not knowing how to react to such a dire situation, but this time was different. She knew perfectly well what she was supposed to do, she just needed the energy to do it.

Summoning an even larger version of her shield, she reflected three fireballs, aiming for the robot. Unfortunately, the went right past the machine, hitting a nearby wall. No structural damage, thank goodness, but it left behind a circular scorchmark roughly the size of a couch.

Visibly enraged, the machine fired an even larger fireball at its opponent, knocking her into a nearby wall. She let out a cry of pain, feeling the searing pain shoot out of her left leg. When she mustered the courage to look down, her left shoe had been burned off, as well as her lower pant leg and sock. The burn itself went from her ankle to her kneecap. There wasn't any bleeding, because the wound had literally melted shut. Serena tried standing up, but she couldn't bare the almost paralyzingly agony.

There she lay, helpless and scared. There must've been a glitch or something, because this was NOT an entry level setting. With blinding light burning from its eyes, the robot prepared one final attack: charging at its opponent with full force. With the robot closing in, and all of its weapons drawn out, all Serena could do was summon her shield, in hopes of lessening the damage. She figured that if she was going down, she might as well lessen the burden. Impact in 3...2...1.....

But it never made it. Blinded by the reflection of its own powerful light, its sensory components were overloaded. The robot tripped over its long, heavy legs, rolling and crashing into a nearby wall. Once the dust settled, all that remained was scrap metal.

Serena didn't dare to look up at first, but after about fifteen seconds of waiting, she nervously peaked at the surroundings. To her surprise, she had actually won the battle. Barely, but still, a victory nonetheless. You'd think that Serena would probably be terrified after such an encounter, right? Well, she was, but that wasn't the only think she was feeling.

There was a strange sense of pride that came over her after defeating the bot. Similar to that feeling you get when you finish an exam after months of studying and hard work. Obviously, it was still an overwhelming task, but you pushed through, anyways. That's kind of how Serena was feeling.

Her left leg had already begun healing itself and, although it still hurt, it was nowhere near as bad as it looked/felt previously. The moment she got up, the gate opened, and she was taken to the health room, despite her reassurance.

Optional!

Likes: Reading, cats, music, having fun.

Dislikes: Hurting anyone, square pizza.

Fixed it again! If there's anything else I have to change, feel free to tell me :)
Last edited by Tourma on Fri Aug 04, 2017 7:43 pm, edited 1 time in total.

User avatar
WHYYYY II
Diplomat
 
Posts: 678
Founded: Jul 23, 2016
Ex-Nation

Postby WHYYYY II » Fri Aug 04, 2017 12:26 pm

Bahasia wrote:I always wanted to make a character with airplane wings, but I guess that Turmenista covered that already. Well, minus the airplane.

Image
Do it

User avatar
Bycrest
Senator
 
Posts: 4213
Founded: Dec 05, 2014
Father Knows Best State

Postby Bycrest » Fri Aug 04, 2017 12:34 pm

WHYYYY II wrote:
Bahasia wrote:I always wanted to make a character with airplane wings, but I guess that Turmenista covered that already. Well, minus the airplane.

Image
Do it

So much cringe in one picture, I thought that was impossible.
I believe that madness can find more madness, and that every ounce of madness has a spark of truth. And truth, as you know, has a way of depressing people who don't want to find it.

No one is 100% honest... We all keep 20% of the truth from the world, to protect ourselves & sometimes others.

RP Sample

User avatar
Khasinkonia
Negotiator
 
Posts: 6473
Founded: Feb 02, 2015
Inoffensive Centrist Democracy

Postby Khasinkonia » Fri Aug 04, 2017 12:35 pm

Bycrest wrote:
WHYYYY II wrote:Image
Do it

So much cringe in one picture, I thought that was impossible.

Looked at that post after eating lunch. My stomach tried to crawl out of my throat.

User avatar
Doughertania
Negotiator
 
Posts: 7094
Founded: Jan 17, 2012
Liberal Democratic Socialists

Postby Doughertania » Fri Aug 04, 2017 12:49 pm

The Republic of Atria wrote:
Doughertania wrote:No, but regeneration and combat aptitude is, and seeing as the suit and weapons play as much a role in the character as Iron Man's does for Tony Stark, I figured it was worth adding.


I thought those were added by the suit.

Oh no. Dagon naturally has regeneration, combat aptitude, and fourth wall breaking. The suit can regenerate with him and can protect him from harm like Blue Bettles Scarab, but doesn't accelerate or grant him healing. In fact, the suit is fueled by his healing factor. Sorry for not making that clear.
NationStates's resident bread turtle and fourth-wall demolition expert.


I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.

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