That's an infernal hellscape of malign purpose and design, crafted from a Faustian bargain and set 'pon by all manner of good-for-nothin' critters. I wouldn't go payin' it any mind.
What do you mean, "It looks like a saloon"? Well of course it looks like a saloon; that's exactly what they want y' to think it is. I'm here, tellin' y', you ain't go no business going in there. It'll only lead to trouble and…
Well, I mean, it is a saloon. But, y'see, it's a saloon run by a servant of those most violent— Er, most violet. A caprine beast of otherworldly purpose and design, I tell y'. Best you just mosey on down the multiversal way and do your best to forget what you saw. Yep; can't think of anything good comin' from you going 'tween those batwing doors.
Fine! Fine, dag-nabit!
Yes, they're partyin' something fierce in there. We've got folks from over yonder, too. …Well, yes, "yonder" being that place where the stars get all funny-fuzzy and shed light something I reckon is close to mint. They got them jackets, y'see? They're that ol' Hobb of a ram's helpers, y' 'ken? They'll whip you up somethin' fierce, I tell you what.
Yes, y' be hearin' a alpaca.
Yes, they're saying straight bourbon, smuggl'd out, I hear, from a private reserve where the Ol' Red Ram 'n' his kin get to scheming and pontificatin'. Don't mean y' need to be going in there, though. Ain't worth the risk, friend.
Well, fine! Just fine'n'dandy! You go on in there an' see what they're up to. Don't say I didn't warn y'! Don't say I didn't!
…But bring me somethin', will y'? I heard they got some o' the greatest hill dew west of the fifth-dimensional Mississippi…
Welcome, friends, to the Ram's Head Saloon, situated both on Main Street and that place somewhere else that you can only really see when you squint. It looks something akin to what someone from the "Wild West" would say to be a traditional saloon – complete with batwing doors and far too much dust than it has any right to have; others would say it looks as if it's too embroiled in tropes to be the proverbial "Real McCoy." Of course, the Ram's Head is more than that; really, it has an odd quality of containing whatever one desires, shifting to suit their whims, and generally behaving in a remarkably anomalous and crafty manner.
Regardless, there it sits under the midday sun, the midnight gaze of the stars, and a hundred different alien skies. It's something of an anomaly like that, if you didn't notice. I wouldn’t question it too much.
The Ram's Head, as you might have guessed, is presided over by the so-called "Ol' Red Ram" himself, Kyrusia. Mock his tail at your own risk. Some say he bites and kicks; others say he's a bit too kind for his own good. Regardless, he's seen fit to pull himself out of whatever nefarious cobweb of scheming he was tangled in to open something of an establishment for the good folks who call the Fifth Dimension home.
That old codger of a naysayer was right though: they do have some of that triple M-strength bourbon, straight from the Blood Jacket Distillery, produced somewhere in the valley west of the Moderator Range. Of course, that's not all they have. The bartender, Mister Mouffan, can get you just about anything you want
If the bar isn't your proverbial cup o' tea, why not take some time to play a hand of blackjack or Texas Hold 'em in the lounge? Not your style? Try and play the dice with the hired help out in the run-down livery behind the Ram's Head; be warned, some folks don't like to lose. Looking for something a little more subdued? Why not sit under lantern-light in the library; I'm sure you can find something there to occupy your time. Music is, of course, always en vogue; the Ram's Head multiverse-renowned pianist, Mister Fontaine, and his ever-admired partner, Miss Belle, are usually around to play a melody - or eight. Regardless, at the Ram's Head, all are destined to find their due.
Come right on in; all are welcome.
- Main Room
The Main Room is, as expected, the main room of the Ram's Head. It contains a bar (with accompanying stools), an assortment of tables, and slightly less-than-adequate lighting. Patrons can usually be found at the tables, playing cards, gambling, or otherwise chatting among themselves. There are four points of entry in the Main Room: opposite the bar are the batwing doors that lead into the saloon; to their right, slightly inset into a far wall, are a set of solid, oak double doors which lead into the Lounge; left of the batwing doors, back near the bar, a set of stairs lead up to a small balcony and the Library; lastly, behind the bar, set at the end of a small hallway, is an exit leading out to the Overgrown Livery Stables. Set beside the stairs is the piano. - Lounge
A place for quieter, more subdued conversation and gaming. The Lounge is set to the right of the Main Room, through a set of solid, oak double doors. There are several, more luxurious chairs, an assortment of accompanying smaller tables, a blackjack table, a poker table, a billiards table with all the appropriate accoutrements, and a small fireplace set opposite the entry doors. Usually, the Lounge is frequented by those more dedicated to their game or their quiet, rather than the odd traveler. As Mister Mouffan would say, "The ded'cated patron." - Library
Up a set of stairs and beyond the balcony, the Library is a resting point for the erudite and the patron who prefers quiet reflection over gaming and the drink. Quiet, as would be expected, is held as a demand by Miss Monroe, the resident - if unofficial - librarian of the Ram's Head. Mostly fitted with large, if but slightly tattered, fabric chairs and sofas, the Library also contains a handful of small, writing desks for those who seek time with their own words rather than the words of others. - Overgrown Livery Stables
Out behind the Ram's Head, the Overgrown Livery Stables are an antique of a bygone time. No horses or tack to be found, only far too many spiders to count, hiding raccoons and other critters, and ground foliage up to the knees. Oh, and "Happenstance" Chance, of course. Mister Mouffan has no real recollection as to why the Overgrown Livery Stable wasn't torn down ages ago, spare to say, "Management likes it the way it is."
- Mister Mouffan — Bartender of the Ram's Head (Main Room, Bar)
Mister Mouffan is a short, stout, balding gentleman from back east. He's not much for chatting, but he's more than willing to listen. Usually seen behind the bar, typically wiping down the glasses that never seem to be completely clean, he's always ready and willing to provide a drink - even if he is a bit curt. Players may roleplay Mister Mouffan at his job. - Mister Fontaine and Miss Belle — Pianist and Vocalist (Main Room, Piano)
Mister Fontaine is a tall, lanky fellow almost perpetually seen at the piano, his boiler hat canted atop his crown. He's both cheery and talkative, always willing to play a tune; plying him with drinks can truly get him to start banging away at the keys. Miss Belle, however, is almost silent when she's not singing; her voice, described by some as haunting, seems distant and yet alluring. Usually seen in the evenings, she very rarely converses with patrons of the Ram's Head. Players may roleplay Mister Fontaine and Miss Belle at their jobs. - Mister Humbold — Blackjack Dealer (Lounge, Blackjack Table)
A gentleman from further west, Mister Humbold is a wheeler as much as he is a dealer. He plies his craft - namely, swindling gamblers out of their greenbacks in the name of the house - like an artist. The so-called "Maestro of Hucksters," patrons are often quietly warned to not get on his bad side. One of the most readily recognizable members of the staff: a fiery red mane only half-hidden under a patched top-hat, a sun-sick tan, roped musculature, and his almost-too-jolly laugh are his and his alone. Players may roleplay Mister Humbold at his job. - Mister Wiltshire — Poker Dealer (Lounge, Poker Table)
A bit of an eccentric, but worldly, fellow, Mister Wiltshire was once one of the greatest and most renowned huntsmen in Africa. After a few too many on a multiversal steamboat trip, however, he's fallen on hard times. Now, the burly, sandy-haired gentleman deals a mean game of Texas Hold 'em and is more than willing to regale patrons with his many adventures - whether they're true or not, that's another matter entirely. Players may roleplay Mister Wiltshure at his job. - Miss Monroe — Saloon Librarian? (Library, Writer's Desk)
Supposedly an English author of some repute, Miss Monroe is a quiet, be-speckled woman of some modest tenure, usually seen twirling her brunette hair between fingers at the writer's desk in the corner of the library. She's usually willing to provide patrons help in finding their chosen book, but is nearly persistently demanding silence. Players may roleplay Miss Monroe at her job. - "Happenstance" Chance — Lying Scoundrel (Overgrown Livery Stables)
Found, almost always, in the overgrown livery stables behind the Ram's Head, having long-since been banned from the saloon proper for cheating, "Happenstance" Chance is a young fellow of modest look, even more modest attire, and a toothy grin pocked with gold. He's more than willing to talk to patrons of the Ram's Head, though it's usually to try and swindle them into a game of liar's dice or to smuggle a bottle of booze out for him. Players may roleplay "Happenstance" Chance at his job.
Things to Remember
- The Rules apply, as ever. Violate them at your own risk. Be sure to read the announcement linked at the top of this thread for further information.
- This is the only accepted chill/chat location thread in Forum 7; such will remain the case
for at least three months. Final Ruling. Please read.- If a Moderator tells you to leave the thread, you leave the thread. If you are told to leave, that does not mean you are permitted to make your own C/CLT;
it means you chose to spoil your opportunity in being involved in C/CLTs up until the point the Moderation Team decides to allow them to be created again - if the Moderation Team decides such.- Any content which violates the PG-13/Offensive Material Rules is forbidden and will result in punitive actions. Depending on the severity of the infraction, combined with the player's history, this can range from a splitting-out of the content and a warning, to the Moderation Team opening-up a discussion on whether or not the player should be dis-invited from NationStates. Keep things family-friendly; a little flirting, hugging, etc. here and there is fine. Go over-board with it at your own risk. This is not a "hook-up thread."
- This is not your personal blog, echo chamber, or the place to field your drama. If the thread begins to devolve into a mud-slinging fight or a place where everyone decides to air their dirty laundry, the involved players may be removed from the thread. Leave your cliques, accusations, drama, and similar at the door; they will not be accepted here.
- While the purpose of this thread is for players to demonstrate they can coalesce as a community and engage in a degree of community policing, do not cross the line into impersonating a Moderator or attempting to use Moderators as a weapon. Politely remind someone of the rules and the nature of the thread; if unacceptable behavior continues, report it.
- Even so, keep things in context: this is a chill/chat location thread, so some degree of rapid-fire posting is expected. If it's not something egregious, leave it be. Players don't need to report every tiny bit of snark as baiting; a simple polite, "I don't appreciate that; would you mind not doing such in the future," should be enough. If it continues, report it.
- Setting Specific Rules: No, you cannot invade. No, you cannot use NPCs as punching bags; they're there to be utilized to help move the story along and players can use them for their intended purposes (playing music, serving drinks, dealing cards, etc.). No, your character does not have to be Western-themed; you can play with an alien, a cyborg, or any other character you can think of (that adheres to the rules).
Further, there is to be no godmodding; this means no declaring/presuming/dictating the actions of another player's character without their consent. This includes killing their characters. Player consent is required and cooperation is strongly encouraged; if you want to get into a fight with another character, approach things sensibly. That being said, dictating the actions of the above-posted saloon employees is not only accepted, but encouraged. Feel free to portray them within their roles, providing you drinks, etc.
Lastly, please make a point to differentiate In-Character posting from Out-of-Character posting. It is understandable that there may be more OOC in this thread, given its nature; just make the differences apparent. Further, keep OOC posting from becoming needlessly excessive; a one-two, "Hi," "Howdy," is one thing. Carrying on a tangential conversation is another; take it to telegrams. An exception shall be made for discussions directly pertinent to the thread. See here for details.- Remember to have fun and enjoy the time spent here.
Kyrusia wrote:On December 27, 2016, the NS Moderation Team extended the moratorium on chill/chat location threads until September of this year, stating that a discussion would be had as to their fate. Following a lengthy discussion spanning several months, we have come to a final decision regarding C/CLTs in Forum 7.
During this moratorium, we have only ever seen minimal community involvement, usually surrounding our self-imposed deadlines; self-policing has been minimal and reporting has been hit-or-miss, with several threads being created throughout this time specifically to violate this moratorium being indulged until discovered by a Moderator on patrol. Furthermore, we have come to believe that the worst offenders have either taken their actionable content offsite, have chosen to attempt to hide it in other thread styles (specifically certain "Above Nation" thread types), or have chosen to hide it within telegrams - something that is still unacceptable, but there is very little we can do unless it is reported.
Conversely, due to the Moderator-run chill/chat location thread, we have overall seen actionable content surrounding C/CLTs diminish. This is a positive outcome, and is ultimately why we have chosen to rule as we have. Even so, we do not have much in the way of confidence that were the moratorium to be rescinded that actionable behavior would not quickly return; it returned following the first moratorium, and there is very little indication this will not happen again provided time and distance from the moratorium itself.
As such, the following is considered our final ruling on chill/chat location threads in F7:Players that wish to participate in C/CLT-like threads on the forums are welcome in the Ram's Head. Any C/CLTs opened elsewhere will be locked, with the creators facing penalties - warnings, bans, or more severe actions. We do not see this ruling changing for the foreseeable future.
- Chill/chat location threads are now explicitly prohibited.
- The only exception shall be the "Ram's Head Saloon," which shall henceforth be the only permissible C/CLT in F7.
— NS Moderation Team
Previous Versions
RHS.v1 / RHS.v2