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The Ancient Ones: Age of Nothingness(Multiverse Xover)OOC-2

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The Dark Brotherhood of Deros
Powerbroker
 
Posts: 8278
Founded: Jul 01, 2014
Ex-Nation

Postby The Dark Brotherhood of Deros » Tue May 23, 2017 1:49 pm

I see you've created a new meme while I was gone.

Good for you, I ain't doing one because I'm lazy. :P
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
The Four Swords of the Guild
Respect for nature, Life as a community, Crafting from nature, and Prosperity from nature.

My RPs
The Ancient Ones: Age of Nothingness
Aeternabilis wrote:
The Intergalactic Russian Empire wrote:I'm waiting for Aetern, might post tomorrow either way, though.

Deros is waiting on you who's waiting on me who's waiting on Petro who's (I assume) waiting on the Soviet guy. It's a conga line of waiting and sadness up in here.

Kaidou wrote:We Asian millennials are like bananas. Our skin is yellow, but on the inside, we're pretty much white.

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Mundeo
Postmaster-General
 
Posts: 10355
Founded: Jan 04, 2015
Ex-Nation

Postby Mundeo » Tue May 23, 2017 2:00 pm

I decided to make an app for Stands for the upcoming arc, just to help out with the creation process. If you have any questions, tg me!

Code: Select all
[b][i][size=150][align=Center]『Stand App』[/align][/size][/i][/b]

[b]Stand User:[/b]

[b]Stand Name:[/b]

[b]Namesake:[/b] (It has to be related to music. A band/singer, a song, an album, etc.)

[b]Appearance:[/b] (description or image)

[b]Power(s):[/b]

[b]Weaknesses:[/b]

[b]Stats:[/b] (Stat ranks are from A to E, A being the highest, and E being the lowest)

[list][*][b]Destructive Power:[/b]
[*][b]Speed:[/b]
[*][b]Range:[/b] (Give a letter and a number, like 5m, 10m, 20m, etc)
[*][b]Durability:[/b]
[*][b]Precision:[/b]
[*][b]Developmental Potential:[/b][/list]

[b][i]Menacing[/i][/b] (Do not delete)
What is a sig? A miserable little pile of words! But enough talk!
Have at you!

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Truth Incarnate
Chargé d'Affaires
 
Posts: 496
Founded: Jan 03, 2017
Ex-Nation

Postby Truth Incarnate » Tue May 23, 2017 2:10 pm

So, now that Naval has posted for The Kongou, should I wait for anyone else to post? (IRE, Deros, e.t.c)

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The Intergalactic Russian Empire
Postmaster-General
 
Posts: 14832
Founded: Apr 20, 2014
Ex-Nation

Postby The Intergalactic Russian Empire » Tue May 23, 2017 2:51 pm

Truth Incarnate wrote:So, now that Naval has posted for The Kongou, should I wait for anyone else to post? (IRE, Deros, e.t.c)

Wait for me, m80
Call me Russia, Rus, or IRE
Paketo wrote:
Alleniana wrote:'the Blacks in the region began to proliferate"
What? What does that even mean? Like, they took over and castrated all the non-blacks?


it means the baby daddies and their sugar mommas got busy and out produced the whites asians and everyone else

Apto wrote:
Aeternabilis wrote:Time for the Second Battle for Kongou's Body! Now with 3x the combatants!

That sounds so lewd when taken out of context. :rofl:
clay_the_awsome: Horny teens are what made this species great to begin with
What is honor compared to a woman's love? What is duty against the feel of a newborn son in your arms ... or the memory of a brother's smile? - Aemon Targaryen
Flag credit to The Palmetto

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Aeternabilis
Negotiator
 
Posts: 5055
Founded: Jan 16, 2014
Left-wing Utopia

Postby Aeternabilis » Tue May 23, 2017 3:39 pm

The Intergalactic Russian Empire wrote:
Petrokovia wrote:Might as well join the meme.

FLEET OF FOG LICENSING
In the case of this role-play, The Ancient Ones: Age of Nothingness, and all sequels and spin-offs Petrokovia is taking an active role in, the Fleet of Fog and all sub-divisions, future versions, past versions and alternative universe versions are under the sole control of Petrokovia. If you wish to app as an ARP character, you must first converse with Petrokovia via the Nationstates Telegram service. Influence of the Fleet of Fog is permitted, as long as nothing that affects the Fleet too strongly happens. This includes, but is not limited to: Destruction of low-tier ships, morality changes of Mental Models, major character deaths, etc. The Original Poster and Co-Original Posters do not have to follow the majority of these rules. If a user is found breaking any of these rules, they will be sent to Davy Jones's Locker where they will drown forever. These rules may change at any time without warning.

Signed, Fleet of Fog Supreme Flagship Yamato


Remember, this is a joke


Bandwagon time!

WARHAMMER 40K LICENSING
In the case of this role-play, The Ancient Ones: Age of Nothingness, and all sequels and spin-offs The Intergalactic Russian Empire is taking an active role in, Warhammer 40K and all sub-factions, future versions, past versions and alternative universe versions are under the sole control of The Intergalactic Russian Empore. If you wish to app as a 40K character, you must first converse with The Intergalactic Russian Empire via the Nationstates Telegram service. Influence of 40K is permitted, as long as nothing that affects the universe too strongly happens. This includes, but is not limited to: Destruction of factions, major changes to the Warp, major character deaths, etc. The Original Poster and Co-Original Posters do not have to follow the majority of these rules. If a user is found breaking any of these rules, they will be sent to the Realm of Slaanesh to be tortured and fucked forever. These rules may change at any time without warning.

Signed, The God-Emperor of Mankind

Hip and new memes? Count me in.


HOMESTUCK LICENSING
In the case of this role-play, The Ancient Ones: Age of Nothingness, and all sequels and spin-offs Aeternabilis is taking an active role in, Homestuck and all sub-factions, future versions, past versions and alternative universe versions are under the sole control of Aeternabilis. If you wish to app as a Homestuck character, you must first converse with Aeternabilis via the Nationstates Telegram service. Influence of Homestuck is permitted, as long as nothing that affects the universe too strongly happens. This includes, but is not limited to: Destruction of factions, major changes to the Warp, major character deaths, etc. The Original Poster and Co-Original Posters do not have to follow the majority of these rules. If a user is found breaking any of these rules, they will be sent to the Green Sun Black Hole to be crushed into a singularity forever. These rules may change at any time without warning.

Signed, LORD ENGLISH
Last edited by Aeternabilis on Tue May 23, 2017 3:39 pm, edited 2 times in total.
Yet what force on earth is weaker than the feeble strength of one?

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Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Tue May 23, 2017 4:32 pm

Name: Jotaro Kujo

Half blood: No

Species: Human

Age: 28

Appearance: Good Grief

Gender: Male

Powers/abilities:
  • Stand: Star Platinum: The World: Jotaro's stand, Star Platinum: The World (or shortened to Star Platinum) is an upgraded form of his previous stand, Star Platinum. Aptly named after the Star tarot card, Star Platinum is among one of the most powerful melee-based Stands out there - not to mention, one of the few that have the ability to manipulate time. As a physical manifestation of his mental potential, the supernatural stand allows Jotaro to accomplish feats previously deemed impossible to him. A stand functions just as well in practical situations as it does for offense and defense. Star Platinum functions not only as Jotaro's his primary means of offense, but also his defense. The stand is known to possess some form of self-preservation that allows it to protect Jotaro from many instances in which he seems unconsciously unaware of danger, and is capable of dispelling weaker attacks with its flurry of powerful punches, marked by its signature "ORAORAORA" cry. A single punch alone is capable of temporarily dazing even a fully powered and aware stand user — and that's just at half power.
    Abilities-wise, Star Platinum: The World is capable of stopping time just like DIO's The World stand (albeit for a much shorter amount of time than DIO), and comes with a variety of other abilities too, including enhanced condition, the Star Finger, and many others.


Weaknesses:
  • The maximum length of time that Jotaro can maintain his Time Stop has been decreased to two seconds due to frequent use.
  • Jotaro is only human, and, despite being somewhat more durable than a human, still has all the regular weaknesses in a human. It should be noted that any damage dealt to his stand, be it severe or minor, is reflected upon its user.
  • Star Platinum: The World is not capable of consecutively stopping time like Dio's The World, and can only do so much in protecting its user autonomously.


Destructive Capacity: At least Building or City Block level. Known to be equal to The World, barring time abilities.

Equipment: His signature hat, which is seemingly merged with his hair, along with a small journal.

Universe of Origin: Jojo's Bizarre Adventure

Affiliation(Good/Evil/Neutral): Good


Reposting because apparently I'm in on this thing.

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The Dark Brotherhood of Deros
Powerbroker
 
Posts: 8278
Founded: Jul 01, 2014
Ex-Nation

Postby The Dark Brotherhood of Deros » Tue May 23, 2017 4:35 pm

Turmenista wrote:
Name: Jotaro Kujo

Half blood: No

Species: Human

Age: 28

Appearance: Good Grief

Gender: Male

Powers/abilities:
  • Stand: Star Platinum: The World: Jotaro's stand, Star Platinum: The World (or shortened to Star Platinum) is an upgraded form of his previous stand, Star Platinum. Aptly named after the Star tarot card, Star Platinum is among one of the most powerful melee-based Stands out there - not to mention, one of the few that have the ability to manipulate time. As a physical manifestation of his mental potential, the supernatural stand allows Jotaro to accomplish feats previously deemed impossible to him. A stand functions just as well in practical situations as it does for offense and defense. Star Platinum functions not only as Jotaro's his primary means of offense, but also his defense. The stand is known to possess some form of self-preservation that allows it to protect Jotaro from many instances in which he seems unconsciously unaware of danger, and is capable of dispelling weaker attacks with its flurry of powerful punches, marked by its signature "ORAORAORA" cry. A single punch alone is capable of temporarily dazing even a fully powered and aware stand user — and that's just at half power.
    Abilities-wise, Star Platinum: The World is capable of stopping time just like DIO's The World stand (albeit for a much shorter amount of time than DIO), and comes with a variety of other abilities too, including enhanced condition, the Star Finger, and many others.


Weaknesses:
  • The maximum length of time that Jotaro can maintain his Time Stop has been decreased to two seconds due to frequent use.
  • Jotaro is only human, and, despite being somewhat more durable than a human, still has all the regular weaknesses in a human. It should be noted that any damage dealt to his stand, be it severe or minor, is reflected upon its user.
  • Star Platinum: The World is not capable of consecutively stopping time like Dio's The World, and can only do so much in protecting its user autonomously.


Destructive Capacity: At least Building or City Block level. Known to be equal to The World, barring time abilities.

Equipment: His signature hat, which is seemingly merged with his hair, along with a small journal.

Universe of Origin: Jojo's Bizarre Adventure

Affiliation(Good/Evil/Neutral): Good


Reposting because apparently I'm in on this thing.

Accepted.
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
The Four Swords of the Guild
Respect for nature, Life as a community, Crafting from nature, and Prosperity from nature.

My RPs
The Ancient Ones: Age of Nothingness
Aeternabilis wrote:
The Intergalactic Russian Empire wrote:I'm waiting for Aetern, might post tomorrow either way, though.

Deros is waiting on you who's waiting on me who's waiting on Petro who's (I assume) waiting on the Soviet guy. It's a conga line of waiting and sadness up in here.

Kaidou wrote:We Asian millennials are like bananas. Our skin is yellow, but on the inside, we're pretty much white.

User avatar
The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Tue May 23, 2017 4:40 pm

I'm keeping these here for the moment just in case.

Name: Francis "Secesh" Palmer

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: 29

Gender: Male

Appearance: Southern white male about 6' with a decorated grey confederate uniform, traces of his cybernetics are non-existent.

Powers/abilities:

Enhanced Limb Power

As a result of the operation, Secesh's power in his limbs was greatly increased. He could use his bare hands to rip down wooden walls, and could easily run at Olympic-record speeds for short bursts. However, he has a limit, and his cybernetics will shut down and give him normal human strength if he goes too far.

Enchanced Endurance

Secesh's entire skeleton has been replaced by a mehcanical machine skeleton, making him much more durable. He can take bullets directly to the spine and shrug it off, and can also survive the shockwaves from major explosions. It has a limit, however, and can't protect him from everything.

Healing Factor

His mechanical enoskeleton also granted him incredible healing abilities, being able to heal bullet wounds in mere seconds. However, larger chunks of flesh take larger amounts of time to finish, and though he can survive as long as his endoskeleton is intact, he be unable to move as just a skeleton until he finishes the slow process of rebuilding himself. His arms can regenerate in several minutes, though this can be slowed down or prevented by multiple attacks.

Rifle Marksmanship

During his millitary training, Secesh was taught many things: rifle marksmanship was no exception. He can shoot with above average, but not perfect accuracy, but he doesn't necessarily need it. His normal rounds can be fired in extremely rapid succession and are also as strong as a shotgun round. The knock back from this would injure most humans, but he doesn't have an issue with it thanks to his endoskeleton. He can also shoot several larger explosive rounds, which can decimate a futurisric tank or small building with only one shot. It is also armed with a heated bayonet, perfect for stabbing his enemies with a clean wound.

Fencing Skills

When he can't find his gun, or can't use it for some other reason, Secesh resorts to his ornamental sword. Crafted from alien metals with a Civil War aesthetic, designed for combat, but can be used for It. Whether it's tearing through robots or people, he doesn't just start slashing randomly. He was trained in sword combat when he was younger, and though he's forgotten a fair amount of it, he still has above average skills in it. Of course, he would fail to take on an experienced sword fighter.

Survival Skills

When Secesh was an innocent young boy, he learned many skills, most of them focusing on the wild. He can create a fire from scratch, hunt large game, create shelters, create snares, locate water, cook, and is skilled in various other trivial survival matters. Many of these translate well when tracking people, and could certainly be used for such a purpose.

Weaknesses: Electronics can be temporarily shorted out if his body is excessively shocked, they don't give him unlimited power, and he's still only human.

Destructive Capacity: He could fight off several battalions of average soldiers, and destroy an advanced city-block.

Equipment: Confederate soldier uniform, satchel with ammunition, advanced rifle, ornamental but durable sword, and cybernetics

Universe of Origin: Alternate Earth which diverged around the 1860s with the crash landing of an alien ship on Earth.

Affiliation(Good/Evil/Neutral): This is ultimately subjective, but Lawful Good.



Name: (Future) Francis "Secesh" Palmer

Ancient One Half blood?: (yes/no) No

Species: (if a half-blood this would be their other half) Human cyborg

Age: Early 60s

Appearance: (I'll draw some thing later) He wears gigantic, bulky armor about 8ft tall with a gas mask and a red visor shaped like an X. It's mostly blue and white, and covered in Palmetto Republic symbolism, a call-back to his pre-cyborg days. He never shows his face or any of skin, and it's currently pale, while his head is covered in messy brown hair. His suit is adorned with many weapons, which he all uses readily.

Gender: Male

Powers/abilities:

He has tactical knowledge from his military experience, and wolverine level healing.

His armor is heavily resistant to melee attacks and gunfire, and can take hits from minor explosives as well. (Its durability is city block level) He is well trained in weaponry, and has a large arsenal on him as well.

Palmetto Axe: a gigantic 7ft long metal pickaxe/axe fusion that vaguely looks like a palmetto

Sword: A 5ft long ornamental titanium sword that can slash and stab

Dixie's Pride: A massive weapon that can act as a rifle, an RPG, and a flamethrower with a 1ft long titanium bayonet at the end. It also regenerates ammunition from other matter, however, at a slow rate.

As a rifle, it has a firing rate of 650 rounds per minute, and relatively normal ammunition.

As an RPG, just one of it's grenade explosions has a diameter of about 10ft and a large building level attack potency. It has a firing rate of one round per second, and his town level attack potency comes from rapidly shooting multiple at an opponent at once.

As a flamethrower, it has a range of 20ft and burns at 2,000 degree Fahrenheit for up to a minute.

Pistols: Two average pistols he carries on him, just in case he loses his other weapons.

Tactical knives: He carries 4 tactical knives on him, for when he loses his other weapons, and for when he needs to cut something more precisely.

Weaknesses: His armor makes him slow and sluggish, but the worst of his problems are mental. He's a husk of a man, and has abandoned any sliver of heroism. He won't save others, and even when working in a team, cares about no one's survival but his own. The only exception to this would be his family, of course. His healing factor can't heal him when he has massive amounts of damage, and he'll have to either sacrifice parts of his body to save himself, or not be able to heal at all.

Attack Potency: Town Level

Equipment: Armor, Palmetto axe, sword, advanced gun, pistols, ammunition.

Universe of Origin: Dixieverse (Secesh's home universe)

Affiliation: (Good/Evil/Neutral) Chaotic Neutral


『Stand App』

Stand User: Francis "Secesh" Palmer

Stand Name: Bonnie Blue

Namesake: The Bonnie Blue Flag (marching song)

Appearance: A blue coconut crab that's very shiny and smooth, with white eyes and a white star symbol on its shell.

Power(s): Glass manipulation, with the ability to shoot glass shards and create glass constructs. Not only this, but they can also imbue any glass they are controlling with the ability to cause anyone it touches to suddenly feel intense confusion and disorientation for a minute.

Weakness(es): Hydrofluoric acid along with dissolving agents in general are especially weakening and dangerous to Bonnie Blue.

Stats: (Stat ranks are from A to E, A being the highest, and E being the lowest)

Destructive Power: B
Speed: C
Range: 15m
Durability: B
Precision: A
Developmental Potential: D


Name: Calyx

Ancient One Half blood?: (yes/no) No

Species: (if a half-blood this would be their other half) Stage 6 Kraata of Adaptation

Age: 65,000 years old
Image
Appearance: 10ft tall, his physical appearance will be updated later on but will not affect his combat abilities.

Gender: Asexual organism, but uses male pronouns

Powers/abilities:

As a Kraata of Adaptation Calyx can adapt to almost any situation biologically. Most notably, he can adapt to control any suit of armor and even some mecha by excreting pseudo-nerves that allow him to fill and control hollow suits of armor. In the case of mecha, he could wire it into the control systems of the giant robot and pilot it himself. He is also completely immune to psychic attacks (including mind reading) and mental decay.
With his default armor, Calyx can tank most multi-city block-level attacks, but will be injured by anything more. His golden armor and the daggers on his legs can absorb elemental attacks, but this has a limit. He is also able to channel his powers through his gauntlets and by extension, his golden chestplate and daggers. He is also capable of growing armored wings, and can summon or have them disappear at will. He can run at half the speed of sound, and fly at the same speed too.

Ever since his last encounter with Kuwari, Calyx has gained access to the 42 Kraata powers, which have manifested in unique ways.

- Accuracy = When using ranged attacks, Calyx has precise accuracy.

- Adaptation = His default ability, allows his Kraata form to adapt to most situations and to a limited degree, give his armor minor upgrades. (Water-tightness or sharper claws for climbing)

- Anger = For moral reasons, Calyx refuses to use this ability.

- Chain Lightning = Can only create small sparks, almost useless

- Chameleon = Useless

- Confusion = Can only cause minor disorientation, almost useless.

- Cyclone = Allows him to steadily summons gusts of air, not used offensively but rather to assist in flight.

- Darkness = For moral reasons, Calyx refuses to use this ability

- Density Control = Allows Calyx to increase or decrease the density of his body, or certain parts exclusively, such as his fists. When swung at an opponent, the attack is especially effective at piercing attacks. He can even make himself intangible so that he can pass through walls.

- Disintegration = Allows him to shoot rays from his daggers that dissentigrate their targets

- Dodge = Gives Calyx superhuman reflexes, at max fast enough to dodge bullets

- Elasticity = Useless

- Lightning = Can only create small sparks, almost useless

- Fear = For moral reasons, Calyx refuses to use this power.

- Fire Resistance = Gives Calyx mild resistance to heat, enough to briefly tolerate being placed in lava

- Gravity = Allows Calyx to increase or decrease his weight. Typically used to avoid destroying weaker floors rather than for combat.

- Heat Vision = Allows Calyx to shoot a ray of heat with the radius of a pencil that will cause the object it hits to ignite in flames within the same radius. Of course, the flames can spread.

- Magnetism = Useless

- Mind Riding = Due to moral reasons, Calyx refuses to use this power

- Molecular Disruption = Due to moral reasons, Calyx refuses to use this power

- Plantlife = Useless

- Plasma = Useless

- Posion = Due to moral reasons, Calyx refuses to use this power.

- Power Scream = Useless

- Quick Healing = Gives Calyx in his default armor the ability to regenerate limbs and armor within mere minutes.

- Rahi Control = Allows Calyx to talk to animals, but does not give him control over them.

- Shapeshifting = Useless

- Shattering = Due to moral reasons, Calyx refuses to use this power.

- Silence = Due to moral reasons, Calyx refuses to use this power.

- Sleep = Useless

- Slowness = Useless

- Sonics = Useless

- Stasis Field = Allows Calyx to project a flat stasis field for 5 minutes at a time that can tank country-level attacks. Anything higher than country level will instantly shatter it, however. It can be used offensively, too. If Calyx can insert his fist into a person's body, he can create a stasis field that bisects them.

- Teleportation = Useless

- Vacumn Control = Useless

- Weather Control = Useless

Weaknesses: Though he is strong and durable,his fighting style is sloppy. Since his suit is made of metal, those with control over the element can destroy it. Without his armor, he is weak and squishy. His flight capability is limited in the fact that it only works in an atmosphere, and that his inflight maneuvering is remarkable slow.

Atack Potency: Island Level, if he can penetrate an opponent to activate his stasis field, country level

Equipment: Protodermis Armor, golden armor and gauntlets, Disintegration Daggers, and powerless mask of adaptation.

Universe of Origin: Matoran Universe

Affiliation: (Good/Evil/Neutral) Neutral

Calyx started out as a normal Stage 5 Kraata of Adaptation, and was given a Rahkshi of Adaptation to serve as his armor. He was sent on a mission to combat several Toa. The mission was failing, and Calyx's armor was destroyed. However, he managed to stumble upon several Bohrok shells nearby, and took on the form of a Krata and constructed a body for himself out of the shells. He managed to take the Toa by surprise, and killed them all. This attracted the Order of Mata Nui, who captured him for experimentation. They selectively gave him multiple environments, which would collectively cause him to lose his mental ties and instinctive loyalty to the Makuta. It worked, and after several months of reconditioning, he was allowed to work with the order. He was given several Rahkshi and Bohrok shells, and used them to create himself a new set of armor. After that, he was given his golden gauntlets, and partnered with a field biologist named Ikadox. The two would go on many missions and collect multiple trophies, including Calyx's disintegration daggers. Sometime later, they were assigned to the Swamp of Secrets to examine its the mutagens affects and help search for the Mask of Life, where Aernia was mutated into an amphibious creature while Calyx remained normal. When the swamp was destroyed, Ikadox did not survive, but Calyx did. He was so distraught over the loss of his parter that he cut ties with the Order, and went off in his own to fight the Makuta. By the time the universe was under Teridax's control, he had been evading the Order while continuing to trophy hunt, and occasionally acting as a freelance mercenary.


Name: Higher God of Physics, Aetherus (Also known as Lightspeed)

Ancient One Half blood?: No

Species: Higher God

Age: ~500,000,000

Appearance: 10ft tall thickly armored entity. His armor is covered in ornate features commonly associated with birds, and is mostly light gray and yellow. His face is concealed behind a faceplate, showing two dark blue starry eyes and a jagged "mouth" with a similar, starry appearance.

Powers/abilities:

- Well trained in psychological warfare, Lightspeed is a master of terror, and has made even god-level entities cry helplessly. His mind is protected as well, and it is impossible to read it or use mind control.

- Gifted with portal manipulation from his more powerful component, Lightspeed has the ability to travel at the speed of light, but can only go at supersonic speeds in the atmosphere of up to Mach 5. He can detect and resist any attempts to teleport him as well.

- Gifted with stardust manipulation by his other component, Lightspeed can control stardust, his personal supply stored in a personal pocket universe he found. He can use it to create solidified barriers, produce light, and by extension, produce various mosaic style illusions. A favored tactic of his involves him surrounding an opponent with stardust, then using it to form mosaic style images of horrible nightmares.

He can shoot bombs of stardust that shoot out swiftly dissipating plasma in a 5-50ft radius, with destructive capability from wall level to building level. This is the usual, but if he spends weeks building stardust up, he can make it powerful enough to destroy a large continent.

- Lightspeed's armor is extremely durable, and can survive in the vacuum of space, the bottom of the ocean, and is unaffected by the heat of his own speed. He does not need to eat or drink, and gets his energy from absorbing stardust. He also has a powerful healing ability, though most of his vital organs were made redundant by his powers. It weighs about 5 tons, but he uses minor gravity control to prevent himself from falling into the ground. It's durability is large island level, and any more powerful attack will injure or kill him. (Think Cuba.)

- He has extremely limited shapeshifting abilities, being able to take on a radically smaller form of himself. He can also take on the forms of his components, but doing so requires that he becomes smaller than a chicken.

Weaknesses:

- His durability protects from physical attacks, but with magical attacks/weapons.

- If he runs into a portal while traveling at superspeed, he'll end up in a random dimension and not be able to return for several hours.

- He's emotionally unstable, and shockingly cares for his lost family. He can enter a mindless rage if someone angers him enough. It doesn't make him anymore powerful, and actually his makes his attacks far less precise and accurate.

- He sucks at working in teams unless he's the leader and often does his own thing. Not only that, but if he sees an angel or demon, he'll stop what he was doing to try and kill them no matter what.

- Being in an atmosphere with gravity limits his powers but doesn't weaken them.

- He can still be killed by a more powerful entity.

Destructive Capacity: Continent level typically

Equipment: Nothing but his homocidal tendencies (his armor is physically fused to him, so it doesn't count)

Universe of Origin: OC

Affiliation: (Good/Evil/Neutral) Evil


Name: Kuwari

Ancient One Half blood?: (yes/no) No

Species: (if a half-blood this would be their other half) Devolved Makuta

Age: ~100,000 years old

Appearance: They are 8ft tall Image

Gender: None, but identifies as male

Powers/abilities: Kuwari wears an armored suit forged from the shells of Rahkshi and made stronger by further submerging it in energized Protodermis. It can absorb most elemental attacks from both the Matoran and Pokemon universes, but of course this has a limit. He can withstand attacks that would normally destroy armored tanks such as an M1 Abrams, and his claws can tear through small cars. He's strong enough to lift up large mobile homes with one arm, and can regenerate both arms within moments if necessary. However, this only extends to his arms, and damage to the rest of his body can take minutes for minor wounds yet hours for larger ones. If he loses his head, he can still control his body for roughly an hour before losing contact with it.
Like all Makuta he has the 42 powers, but most are severely weakened due to his devolved state. The powers that are useful to him are listed below.
1.) The ability to create a large shadow hand that allows him to absorb anything brought to him by it.
2.) The ability to shoot a special kind of ray that will increase even the slightest amount of jealousy, fear, or anger and cause them to desire to harm others. It wears off after a few minutes.
3.) The ability to summon and control plasma.
4.) The ability to create an anti-gravity field that removes gravity from everything in a 12ft radius.
5.) The ability to shoot intense bolts of lightning from his claws and modified gun-arm.
6.) The ability to shoot waves of concentrated sound at his opponents with enough force to shatter glass.

Weaknesses: Kuwari has several gaps in his armor that can easily be exploited, and their devolved state makes them weaker than most Makuta. If his head is destroyed, he will instantly die. Their joints are synthetic, not robotic, and are vulnerable targets as they will not absorb elemental attacks. They are also very egotistical and delusional, thinking highly of themselves and believing that Teridax sees them as an equal.

Destructive Capacity: Advanced city block, like in New York.

Equipment: Nothing other than the armor they wear

Universe of Origin: Matoran Universe

Affiliation: (Good/Evil/Neutral) Evil


Name: Air Hammer

Ancient One Half blood?: (yes/no) No

Species: (if a half-blood this would be their other half) Maximal Cybertronian

Age: ~10,000 years

Appearance: 8ft tall in robot mode and 13ft long in beast mode
Image
Image
Gender: Male

Powers/abilities: As a Fuzor, Air Hammer has traits from both a hawk and a hammerhead shark. His speed in both air and water is superb and with the eyesight of a hawk, Air Hammer is a natural scout. In beast mode he can ram opponents with the hammerhead causing great damage. However, it is easy for agile opponents to dodge this attack. In robot mode, he can still fly like most aeriel transformers. His sharp jaws make up one fist, which gives him a clamp with the power of a shark bite and has a built-in plasma blaster. His other hand is the tail fin, giving Air Hammer a blade and giving him the ability to fight hand-to-hand when need be. As a cybertronian, he can also change his alt mode when need be.

Weaknesses: He has weaker armor than most Cybertronians, and is therefore more susceptible to attacks. He also has a drinking problem hobby, which certainly isn't helpful when you need to be coordinated.

Destructive Capacity: Large building

Equipment: Wings, plasma blaster, bladed fin, clamp-like jaws

Universe of Origin: Beast Wars Era of the G1 Continuity Family

Affiliation: (Good/Evil/Neutral) Good


Name: Herptofaunia

Universe of Origin: Herpetophobia Universe

Number of troops: 250,000,000 Herptofauna, giant mutated versions of reptile and amphibians with high durability

2,000 Queen Herptofauna, even larger mutated versions of reptiles and amphibians with even higher durability but immobility. A single one can produce hundreds of eggs in just days. (Normal Herptofauna can reproduce too, but not the same degree as queens or kings)

50,000 King Herptofauna, The largest and most dangerous Herptofauna who fertilize and protect the queens.

Leader: Empress Snow, a 10ft tall bipedal leopard gecko Herptofauna with cybernetic implants. She was the first Herptofauna and had the queens and flings produced by scientists. She, unlike most members of her species, can speak English effortlessly.

Major Members:

Snow's Talons: Snow's highest ranking and most trusted Herptofaunians, who are human-level intelligent, a rare trait among Herptofauna. They were created alongside Snow, and are part of the small minority of Herptofauna who wear clothing and can speak English. Blaze, Ichabod, and Hammie split up the land forces and each control 1/3rd of it, while Sirenia has all of the aquatic forces. Even then, they all report to Snow.

Blaze: A 7ft tall fire bellied toad Herptofauna with a heated axe, fire breathing powers, insane jumping skills, and a shotgun. He wears clothes similar to that of a Rev. War. British Officer.

Ichabod: An 8ft tall leopard gecko Herptofauna with two swords, agility, and twin pistols. He's well trained with weapons and wears clothes like Blaze. In his case, it would be a brown USA soldier's uniform from the Rev. War. He is Snow's younger brother.

Hammie: A hulking 15ft tall robo dwarf hamster with gigantic claws and strong limbs. He has the distinction of being one of the few non-reptile/amphibian members of Herptofaunia, and was created alongside Snow, Ichabod, and Sirenia. He wears a top hat, tuxedo, and a red bow tie.

Sirenia: A 20ft long Greater Siren Herptofauna with strong fins and sharp claws and teeth. She controls the aquatic Herptofauna and wears a white officer's uniform with golden epaulettes.

Powers of Major Members: Increased durability, strength, speed, and are all skilled tacticians.


Name: NATO Armed Counter Kronas (NACK)

Universe of Origin: Herpetophobia

Number of troops: 1,500,000 Kronas robots, with several design variants. All have bullet resistant armor and various modern military-grade weapons, all modified to have blades for killing Herptofauna better.

Leader: They are mostly scattered and loosely organized, but their de facto leader is General Silver. He is a tactician-series Kronas robot with direct command over 500,000 Kronas robots. The rest follow their programming (Kill all Herptofauna) and stick together in groups of thousands and hundreds with their own unique command hierarchies. They can't all receive direct orders other than this due to their independent and autonomous nature, and this can prove to be a major issue as Herptofauna can easily isolate and ravage smaller groups.

Major Members: General Silver is the only one with prominence, though there are several dozen other near-identical tactician-series Kronas robots.

Powers of Major Members: Same as General Silver, they all posses bullet resistant armor, weapons training, tactical skills, and bladed guns.


It takes place in the Herpetophobia universe, where South America and Central America are overrun by giant reptiles and amphibians known as Herptofauna. The first were made many decades ago as military and private weapons. However, they were too smart, and forced the scientist to flee to South America to make more. Specifically, they made queens, who could rapidly reproduce like ants. They managed to take over large portions of South America and make several well guarded nests containing queens, then started to move up north to Central America. This forced NATO to respond with NACK (NATO's Armed Counter Kronos), a branch of NATO consisting of autonomous robots. They managed to slow them down, but couldn't stop them from taking Central America. They soon invaded the USA, with them moving towards Florida, the hub of the USA's genetic engineering facilities and talents. As they had killed the scientists, the Herpetofauna badly wanted more so they could upgrade themselves. NATO couldn't allow this, so they dumped a shitload of Kronos autonomous robot units to stop them. As of now, Florida is a messy war zone. Both sides have lost millions, and it's practically devoid of all humans. The scientists have moved to the southern part of Florida, where the Herptofauna are slowly advancing. NACK is failing, as making the robots autonomous made them unorganized and split them up. Their programming didn't tell them to save humans other than the scientists, which isn't helping either. Snow, the Herptofauna Empress, is sitting in her throne deep underground somewhere, plotting to take over all of the Americas with her four Talons.



Name: Antony Emmet

Ancient One Half blood?: (yes/no) Yes!

Species: (if a half-blood this would be their other half) Unidentified ant species

Age: 26

Appearance: A one inch long ant with red, white, and blue marking reminiscent of the Union Jack along with a small top hat.

Gender: Male

Powers/abilities: Antony can talk loud enough for people to hear him, he can fly, he has biological immortality, and can create portals to anywhere in the multiverse (or in the universe he's in) the size of a quarter. He can also regenerate vital organs even if he's lost his head or body, but he can't regenerate from mush or ashes.

Weaknesses: His portals are extremely tiny to where most being's can't even use them, and an extensive squash could override his healing factor and kill him. He can only teleport to a location he knows about, and needs things such as coordinates to be accurate.

Destructive Capacity: A sugar cube

Equipment: His top hat and a near-microscopic UK flag

Universe of Origin: OC

Affiliation: (Good/Evil/Neutral) Good


Name: Irwin, but sometimes goes by Touchy.

Ancient One Half blood?: (yes/no) Yes!

Species: (if a half-blood this would be their other half) Blue Ringed Octopus

Age: 27

Appearance: From the end of his mantle to the tip of his tentacles, he's only 4 inches long and has a blue stylized Southern Cross on his mantle.

Gender: Male

Powers/abilities: Irwin can speak loud enough for people to hear him. He also has biological immortality and can regenerate from just a tentacle. He can extend his tentacles up to 20ft in length and together they can lift a bicycle with them. He's also extremely flexible and can change his skin color to hide very well.

Weaknesses: An extensive or constant attack, like prolonged exposure to fire, could kill him. His tentacles can be destroyed by hacking at them with an axe or a knife.

Destructive Capacity: A wooden crate

Equipment: A small Australian flag.

Universe of Origin: OC

Affiliation: (Good/Evil/Neutral) Good


Name: Frucc
Ancient One Half blood?: (yes/no) No

Species: (if a half-blood this would be their other half) Mutated Matoran

Age: Unknown

Appearance: Image

Gender: Male

Powers/abilities: Frucc is powered by memes, and his powers and abilities are based on the meme content of the official Discord server. He is not aware of the specifics, but he does know that certain gods fuel his powers and that they based on memes, though he doesn't know that he's a fictional character. The more powerful or active the memes are, his powers level can range heavily. However, as of now, the most he can muster is house-level.
His weapons of choice are also based on these memes, as he rips them from a pocket space that forges weapons based on the current memes, and are as follow for now.

- The Scythe of Frear = a Protosteel scythe shaped like an r that can rip through steel and imbue any being it touches with fear. It causes a mentally healthy individual to become extremely nervous, anxious, and fearful, but can reduce more troubled individuals to mental breakdowns. The effects last for 10 minutes.

- The Shield of Ri[ = A Protosteel bracket-like handle that when gripped, creates a Protosteel shield similar to a tombstone.

He is durable enough to survive a frontal crash from a speeding car without injury, though anything more will injure him. He can heal most organs, but not limbs.

Weaknesses: He has a limit, and without any power to fuel him, he as weak as an average Matoran. Whenever certain memes are forgotten or fall out of favor in the discord, he loses any powers or weapons based on them. He also has a strong dislike of water, and he can not swim.

Attack Potency: Varying depending on the meme-levels of the Discord chat. As of now, he's house level.

Equipment: His Scythe , his Shield, and a powered KauKau.

Universe of Origin: Unknown.

Affiliation: (Good/Evil/Neutral) Good


Name: Aestus, the Lesser God of Marine Life

Ancient One Half blood?: (yes/no) No

Species: (if a half-blood this would be their other half) Lesser God

Age: ~3.5 Billion years old

Appearance: He is 7ft tall, and surrounded by small fish which orbit him.
Image

Gender: Male

Powers/abilities:

Possession = As a ghostly entity, Aestus can possess any armor that is designated for his use by carving a special symbol on the inside of it that enchants it. He can jump in and out of any armor with said symbol, but it takes several hours. This also means that he does not need food or water to survive, and that he can survive in water as well.

Enchanted Armor = His current armor is strong enough to survive the deepest depths of the ocean, and can endure even the hottest lava and the vacuum of space without any sort of issue. All of the black parts of his attire is armor of equal strength.

Regeneration = While possessing armor, Aestus takes the form of a shadowy entity. While it itself can't not necessarily be attacked, his armor can. To prevent this, Aestus is capable of regenerating any damage to his armor, though it takes time depending on the extent of the damage. (A small crack or dent will heal within moments, but major openings can take a long amount of time, so long that he may easily be killed.) He can also heal other living organisms, so long as the wound is not fatal.

Enchantment = As part of his powers, Aestus can enchant any smaller aquatic creature to float around him while still serving him and obeying his command.

Evolutionary Mastery = Aestus can influence populations of organisms to evolve in a certain way at an increased rate, but can also affect individuals of species as well. With only a few seconds, he can map out an evolutionary path for an organism and instantly have any creature take the form of it. However, the form has to be within reason, and it can only extend to how much the creature would evolve within 100 million years. It works on average beasts without their consent, but organisms with human level intelligence and higher must give him their consent.
At the same time, he can also devolve organisms, without the 100 million year rule but while maintaining the consent rule.

Aquatic Life Control = Aestus can control aquatic and semi-aquatic life forms to do his bidding, though this does not work on organisms with human level intelligence.

Strength = Aestus can lift up to 50 tons, and pack a maximum punch of 1 ton at 100mph.

Speed = Aestus can run at 50 mph, and swim at Mach 1 underwater.

Manta Ray Axe = At his command, his pet manta ray will turn into a massive 7ft battle axe that behaves as if it were made of steel. He can change the weight from just 50 pounds to 50 tons while attacking.

Weaknesses:

Spirit dissipation = His spirit is contained in whatever armor he is possessing, and outside of his armor or any water, it will begin to evaporate into nothingness. While his armor can handle extreme heat, his spirit form can not, and he is extremely vulnerable to such attacks.

Poor training = Aestus has no special weapons training, and is average with his axe wielding skills.

Morality = Aestus refuses to commit any action that will cause major destruction unless absolutely necessary, which will often times hinder his more powerful attacks from being used.

Attack Potency: City Block Level

Equipment: His armor and his enchanted pets, including his manta ray axe

Universe of Origin: OC

Affiliation: (Good/Evil/Neutral) Good



Name: Higher Goddess of Life and Sorceress of Scorching Tides, Hypatiacoatl

Ancient One Half blood?: No

Species: Physis/Aztec God hybrid

Age: 24

Appearance: 6' 5" Nahua woman wearing deep blue robes with a sand colored chestplate, gauntlets, and helmet.

Gender: Female

Powers/abilities:

Godly Physiology: She can't die of old age and is immune to organic pathogens, while also being able to regenerate wounds that would be fatal to humans. Thanks to her heritage, she can also turn into a 10ft long sea serpent.

Sand Manipulation: Can control and manipulate sand precisely, even turn it into glass. Attacks using this power alone can range from street level to city level.

Water Manipulation: Can control and manipulate water precisely, even turn it into ice. Attacks using this power can range from street level to city level.

Enchanted Armor = Her current armor is strong enough to survive the deepest depths of the ocean, and can endure even the hottest lava and the vacuum of space without any sort of issue. The same applies for her robes as well.

Enchantment = As part of her powers, Hypatiacoatl can enchant smaller creatures to float around her while still serving her and obeying her command.

Evolutionary Mastery = She can influence populations of organisms to evolve in a certain way at an increased rate, but can also affect individuals of species as well. With only a few seconds, she can map out an evolutionary path for an organism and instantly have any creature take the form of it. However, the form has to be within reason, and it can only extend to how much the creature would evolve within 200 million years. It works on average beasts without their consent, but organisms with human level intelligence and higher must give her their consent.
At the same time, she can also devolve organisms, without the 200 million year rule but while maintaining the consent rule.

Death Ray = Hypatiacoatl can harness the life energy from organisms that have died within 5 minutes to charge up a ray, if one million die, she can fire a DNA-shaped laser with a diameter of 4ft and a country level attack potency. It will not deactivate for a minute but once it does, she'll be knocked unconscious and her regeneration ability will deactivate, leaving for vulnerable to attack.

Life Control = Hypatia can control organic life forms to do her bidding, though this does not work on organisms with human level intelligence.

Strength = She can lift up to 50 tons, and pack a maximum punch of 2 ton at 100mph.

Speed = She can run at 50 mph, and swim at Mach 1 underwater or in sand.

Snowflake = a 6ft long black and white Epaulette shark that turns into a macuahuitl with the same color scheme. It has an attack potency of small building level and a large building level durability. It can regenerate from being broken as well.

Weaknesses: Due to her young age, her usage of more advanced magical techniques often ends up either not working at all or backfiring. Even if they work, they require massive amounts of concentration to work.
While many of her attacks have massive destructive capability, she's reluctant to use them as while she doesn't mind fighting, she does strongly dislike mass destruction. This means that she'll often refuse to use her powers to end a fight if it means causing even minor collateral damage. She completely refuses to cause any collateral damage in desert or ocean biomes, and will attack those who do so. She also refuses to use her Death Ray, as it harnesses the power of death.
She's also rather immature and rarely acts serious, which can interfere with missions.

Attack Potency: Country Level

Equipment: Her attire, various species of small animals that keep her company, and her floating Epaulette Shark, Snowflake, who turns into a macuahuitl.

Universe of Origin: Physis (Aestus's universe)

Affiliation: (Good/Evil/Neutral) Good
Last edited by The Palmetto on Mon Jul 03, 2017 10:00 am, edited 14 times in total.
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

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The Dark Brotherhood of Deros
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Posts: 8278
Founded: Jul 01, 2014
Ex-Nation

Postby The Dark Brotherhood of Deros » Tue May 23, 2017 4:45 pm

Welp, they locked the archive thread....
Repost your apps here I guess.
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
The Four Swords of the Guild
Respect for nature, Life as a community, Crafting from nature, and Prosperity from nature.

My RPs
The Ancient Ones: Age of Nothingness
Aeternabilis wrote:
The Intergalactic Russian Empire wrote:I'm waiting for Aetern, might post tomorrow either way, though.

Deros is waiting on you who's waiting on me who's waiting on Petro who's (I assume) waiting on the Soviet guy. It's a conga line of waiting and sadness up in here.

Kaidou wrote:We Asian millennials are like bananas. Our skin is yellow, but on the inside, we're pretty much white.

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Gurori
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Posts: 11349
Founded: Jun 24, 2015
Ex-Nation

Postby Gurori » Tue May 23, 2017 4:46 pm

The Dark Brotherhood of Deros wrote:Welp, they locked the archive thread....
Repost your apps here I guess.


At least the message you got on yours wasn't hurtful.
Gurori is currently being refurbished, please excuse any inconsistencies in the meantime.
Puppet master of Neo Gurori.

This nation will never reflect my actual views.
Also, NS Stats are absolutely non-canon.

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The Dark Brotherhood of Deros
Powerbroker
 
Posts: 8278
Founded: Jul 01, 2014
Ex-Nation

Postby The Dark Brotherhood of Deros » Tue May 23, 2017 4:47 pm

Gurori wrote:
The Dark Brotherhood of Deros wrote:Welp, they locked the archive thread....
Repost your apps here I guess.


At least the message you got on yours wasn't hurtful.

Hurtful?
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
The Four Swords of the Guild
Respect for nature, Life as a community, Crafting from nature, and Prosperity from nature.

My RPs
The Ancient Ones: Age of Nothingness
Aeternabilis wrote:
The Intergalactic Russian Empire wrote:I'm waiting for Aetern, might post tomorrow either way, though.

Deros is waiting on you who's waiting on me who's waiting on Petro who's (I assume) waiting on the Soviet guy. It's a conga line of waiting and sadness up in here.

Kaidou wrote:We Asian millennials are like bananas. Our skin is yellow, but on the inside, we're pretty much white.

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Naval Monte
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Posts: 13928
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Tue May 23, 2017 4:50 pm

Name: Elizabeth Ashwood

Half blood?(yes/no): Nope

Species(if a half-blood this would be their other half): Human

Age: 37

Appearance: Even ten years have passed since the last adventure (ten years passed in her world) Elizabeth still wears her usual attire, that being a a ankle length old and grungy black trench coat, black vest with a white dress shirt underneath, a long loose maroon tie, black pants with a maroon belt around the waist, maroon colored boots with black sides and laces, black fingerless gloves. Her skin is still pale and her black hair is still a unkempt shaggy mess but now it reaches down to the small of her back. Her hair still sticks out at her neck and falls over her shoulders. she also has bangs on the sides of her head with the left one sometimes covering her eye. She has a series of arcane tattoos on her back, shoulders, arms, hands and some on the sides of her body with new ones now being on her chest, stomach, hips, legs and feet. Elizabeth as a slim, petite, lithe, and curvy built but she is also tone to some extent.

Gender: Female

Powers/abilities: Cunning, quick-thinking during fights, knowledge on the occult, manipulation of both enemies and allies, and an extensive list of contacts and friends. Elizabeth is skilled on hiding, burglary and sneaking around, is good with a handgun (even though she hates guns), is good with knives, knows hand to hand combat (but is not a good fighter), is skilled in stage magician skills like hypnosis, sleight of hand, pick pocketing, ventriloquism, and escapology.

Elizabeth can install, analyze current security systems and find weak spots with them, this skill helps her out whenever she needs to break into a place. Elizabeth is also multilingual and if need be can disguise herself to act as someone else. When it comes to social matters this loner possesses a surprising variety of social skills, doing well with diplomacy and etiquette while also performing interrogation and persuasion. She also knows how to seduce people either to reach her goals or to mess with them for fun. Elizabeth can also create forge copies of important papers, documents and banknotes but the quality of the copies depends on the time and equipment used in their creation.

She also has enough knowledge on poisons and drugs for her to not only identify which is which but also use them. Elizabeth can also spot things that most people can easily miss or not see, this ability can allow her to "read" other people's body language, choice of words and other subconscious signals. Elizabeth is not easy to panic is she is thrown into a strange and alien land that she is not familiar with, being able to blend in easily though depending on where she is may have some difficulty and is a good actress.

Along with her intellect and magic Elizabeth's endurance is strong enough that she can survive through numerous bodily harm, excruciating pain, and can even walk out after torture, however she still possess the body of a human and as such is still has frail as one. Elizabeth while still not a expert fighter is now more competent hands to hand fighter as she is able to knock a person with a punch if they least expects it. She generally tries to be quick and agile when forced into a fist fight but in general tries to avoid fist fights since she prefers to use her wits and magic. Elizabeth has learn how to hack computers but is neither terrible nor great, just a decent and competent one.

Along with her more normal abilities Elizabeth also possess an enhanced awareness, an ability native in her world that allows her to see other dimensions, see fragments of both the past and future and to see and speak to invisible entities like ghosts. a magical intuition that not only makes her a magical compass needle as she can sense the power of people, places and objects. This ability also allows Elizabeth to see kirlian auras and determine a person's physical, mental and emotional state by the colour of their aura, intense emotions can trigger a pseudo empathic link in which Elizabeth can feel whatever emotion someone is feeling as long as she sees their aura.

Elizabeth can also witness minor occult phenomenon that most minds either can't perceive or ignore and can use magic much more effectively than a normal occultist. Finally she posses a sixth sense that responds to both good and bad events that can happen to her.

Elizabeth is armed with the knowledge of many spells, rituals and curses, such as evocation, necromancy, illusions, invisibility and can use magic to see into and travel into other realms. Elizabeth tattoos act as magical shields to protect her from mind control, telepathy, sympathetic magic, some forms of curses and psychic assaults, and possession. She also uses magic circles and sigils for added protection against supernatural and physical attacks.

her most powerful and most uncontrollable ability is to channel the freeway of Synchronicity, allowing her to make her own luck in most situations. By taking control over synchronicity she is able to put fate on her side and multiple her chances of success. With this she can locate the right people, win games of luck, evade enemies, have spells and bullets miss their mark be protected from enemy attacks, and even weaken or harm enemies in ways that would make it appear as bad luck.

Due to her last adventures she has obtained the powers of being a Witch of Blood. With this power she can use her own blood to enhance the powers of her magic, heal her body from both damages, illness and toxins and even slow down aging and use as a weapon. Elizabeth can use her blood to enchant her blade to cause many large and deep gashes to appear on anyone who she delivers a critical hit with her weapon. Elizabeth can also use both her own blood and others to summon and bind simultaneously many beings, she can even use the blood of others to control them like puppets. Elizabeth possess a sort of immortality as most natural causes of death will not end her but instead would have to die either through heroic or just means by someone else's hands.

Weaknesses: Elizabeth is plagued by nightmares which cause her to have sleep problems and to take sleeping medication, these nightmares are often tied to horrific events in her life. Realizing how many conspiracy and plots there were in her world has made Elizabeth paranoid as she keeps a close eye for any potential enemy to appear out of nowhere to get her.

Elizabeth is addicted to both adrenaline rushes and to cigarettes with alcohol and pills being a second, she has been known to take other drugs but hates those that use needles. Elizabeth is haunted by both her past and by actual beings ranging from spirits of the dead to otherworldly beings that follow her around, she is also wanted by several cults and secret societies along with supernatural creatures that act as servants to the unseen masters that rule her world.

Elizabeth can also has a short fuse and is quite quick to be either irritated or angry. She is also an unwilling medium as she was naturally born with a low resistance towards possession, causing many beings to come to her to use her body for both communication or to fulfill a specific purpose, however due to her magical knowledge she has been able to prevent most beings from possessing her but now she acts as a weirdness magnet as they are still drawn to her. When not being chased after members of a vast networks of conspiracies Elizabeth is also hunted down by both supernatural and human enemies that are after her for their own private reasons. Elizabeth is also fighting against depression which often makes her feel down and gloomy and often seeing the bad side to most situations, which the fact that she was an already cynical and disillusioned woman doesn't help much. Elizabeth also does not seem to have the fear of death as she tends to be almost rash and reckless when thrown into life and death situations.

Elizabeth believes that she may be cursed as most people that are around her tend to die while she herself often lives, the fact that she has a constant craving for companionship and love due to fear of being alone while knowing that she may be curse is a bitter cycle that she is well aware of. Her enhanced awareness and pseudo emphatic link are abilities that she can not active it freely, both happen on their own. The power of seeing and interacting with invisible beings is more common to appear for Elizabeth than the other two powers of the awareness and the empathetic link can mess with her senses and emotions should she not control it. Her magical sense also overlap with her normal senses causing a synesthesia effect to her, should she lose control she would act as though she is suffering from dementia-like hallucinations.

Her synchronicity powers is something she does not have full control over has it can perform feats without her knowing, even at times acting like it isn't working and allowing her to fail or even get harmed only for it to work in the last second. Her ability can only extend to her so often anyone close by her tend to suffer whatever harm, injuries and misfortune that was suppose to fall on her. Powerful beings can also take control over her ability and either shut it off or use it against her, though she still has the option to fight back for control, also if her connection to the freeway was suddenly cut of she would be stuck with sudden bad luck. While she can freely turn the ability on and off it has at times activates and deactivates on it's own will.

Destructive Capacity: Normally street level but spell and summons can change the level of destruction

Equipment: Pack of cigarettes, zippo lighter, a cursed knife, silver brass knuckles that is enchanted to hurt spectral beings as well as physical ones, lockpick set, enchant card (acts like a physic paper from Doctor Who), skeleton key, a flask, wallet with money and ID, Nails from the coffin of St. Padua (magical tracking device) a spirit detecting bracelet, an amulet to protect against supernatural beings that which to do harm, a scrying medallion, an old wristwatch, and a Smartphone. New items include twin short swords imbued with the powers of fire and dark respectively, a Pokeball with a Pokemon inside, a sentient Trench coat with supernatural powers, and a bag with a distorted spatial dimension that allows her to carry objects inside but it isn't endless and has limits on how much it can carry. Finally she has "Squiggly the Shoggoth" that she uses for both as a maid and a guardian for herself and for her flat (when the rp starts Squiggly will stay in the flat to makes sure no one breaks in)

Universe of Origin: Gnosis (Original

Affiliation(Good/Evil/Neutral):Neutral


Name: Marie Crestgate

Half blood?(yes/no):Yes

Species(if a half-blood this would be their other half): Half Ancient One, Half demon

Age: Unknown but is said to be well Ancient

Appearance: A short woman with an athletic, well toned and lithe built, making her look like an Amazonian warrioress (Look at Avatar Korra to know what her figure looks like). Marie's once long white hair is now a messy bob cut, her skin still remains pale and her eyes red. She wears a black dye vest with plated chainmail armor underneath and two crossed chest belts to hold her knives and sword. The rest of the armor is plated with most being black. From her back there is a long, black, tattered cape with a hood on it with a piece of cloth she can raise to cover her lips and nose.

On the shoulders there are black metal spaulders and rerebraces covering her upper arm. As for arms on her right hand she wrapped both her hand and forearm with coarse cloth bandages, the forearms have a leather and black metal vambrace. The bandages are to assist in handling a sword and for hand stabilization while also separating the leather and metal vambrace that is used to provide a measure of protection for her least armor arm.

The left hand armor has a metal gauntlet interwoven with coarse cloth bandages and black dyed leather. She has couters to protect her elbows. As for leggings they mostly consist of soft trousers made from skin of an unidentified animal with both leather and steel armor protecting her legs with metal kneecaps on the knees and tassets to guard her thighs, the leather armor in particular protects Marie's thighs and crotch. She also wears a leather brown belt to hold many other items as well along with a pouch on her right side and to hold her dagger. The boots have armor on them and greaves to protect the shins of her legs. Marie still has the scars on her back but her demonic hand is now normal after controlling her inner demon. She wears her normal pants, a pitch black short that has torn sleeves that resembles a undershirt and her boots without plated armor when relaxing.

Marie's demonic form can be best described as a set of armor.The metal of the armor is seemingly flowing up it's own numerous subtle curves and twists, ascented by protruding short, sharp spikes and warped by thin barbs, the spikes and barbs being able to sink in and extend out of the armor at well. The "helmet" of the armor is mostly made of a iron helmet with face being a white porcelain mask. From the eye holes red light that shown signs of Marie's eye can be seen coming through and from the holes were the lips were located most can hear her breathing echo inside the armor. On the back is a long ponytail of greyish white hair made of a metallic string that can move on it's own free will. Zig Zag lines, almost looking like lightning bolts, like markings can been seen were the eye hole are located. Two horns can be seen from the sides and curl from behind her head and down to her cheeks with a third one on top that goes back straight, on the sides of her head are two edges that resemble stylized wolves ears

Throughout the armor along with the spikes and barbs glowing sigils, runes and symbols that have the same color as the lightning bolts are visible. The chest of the armor as a symbol that looks vaguely like the one used for the aspect of doom. On the forearms three rows of curved, blunt, blades appeared, each one in different sizes from the first being the tallest with the third one being the shorted. Spikes also form on her shoulders. The faulds of the armor extended down to her knees and from the front and back there was a long and tattered dark blue, almost black, shirk-like cape with the one on the back being as long as to reach her ankles while the one on the front was only a few inches above her knees. Infact the cape behind Marie's back also has the same color as well but unlike the smaller capes the blue was much harder to see from that one.

What she looks like underneath the armor is unknown for now.

In the Bazaar Marie bought a set if new clothing that can be consider her civilian attire. This attire consist of a black, knee-length, trench coat with a hood that she can pull up. Under the cost is a purple short sleeve short. On her hands are a pair of black gloves with red on both the palms and back of the hand, the gloves covering her forearms. Fittingly the hand that was covered by wrappings was the glove that was fingerless, the gauntlet hand was fully gloved. Below her waist are black shorts that stop just above the knee, from the pocket a silver chain can be seen and a black belt with a silver buckle around her waist. The final parts to this attire are red and white sneakers with black stockings that stop below the knees, silver loop ear rings and a silver chain ghost necklace.

Gender: Female

Powers/abilities: Marie possess super strength, speed, agility, stamina, reflexes, durability, perception, endurance and an accelerated healing factor. Marie can channel her own demonic energy to either increase her bodies already impressive capabilities or to grant her weapons supernatural powers for a short while. Marie's sense and perception are so well that she can pick sounds from far away and even see targets both from far away and to see in the dark. She possess the ability to sense supernatural powers and can sense when danger is near by. Marie as great resistance towards the elements as she can hold her breath longer than most humans, withstand intense heat and cold. Marie's immune system can even fight of most forms of diseases, poisons, venoms and toxins.

Her signature ability however is the power to steal and command the souls of defeated enemies. Marie can use the souls of defeated enemies either as weapons imbued with their powers, styles which she can use to channel their powers or to summon and even change into them and have these spirits act as her guardians. A newer power is that of devil forging which allows for Marie to ability to create and forge demonic and wicked creatures along with weapons, armors and other items by combining black magic, alchemy and spiritual metaphysics. As the maid of doom she can bring death to weaker enemies, see the shatter points of most objects, imbued her weapons and powers with death, cursing people into situations that would bring either them or others to death. Marie possess the powers of both chaos and void magic.

Marie also posses the power to fuse two or more souls to create one powerful one. The new soul would have both traits and powers of the older souls while possessing it's own unique powers and limitations. However should Marie try to fuse souls that are not compatible with fusion she would loss one or more of the souls being used in the fusion and get nothing. A more powerful and dangerous aspect of her doom powers are the Black Rites. Powerful attacks in which Marie can sacrifice a piece of her body to gain tremendous power for a short time.

Her most powerful ability is the power to turn into her demon form which along with boosting her powers also grants with them some new abilities like creating dimensional slashes, which can unleash vortexes of destruction. Both normal and demonic form have the power to create and use summon swords as both melee and projectile weapons and create portals to other worlds.

Normal abilities include being a good swordswoman, an expert markswoman, having incredible accuracy with throwing knives, survival training, being both tactical and creative in battle and having an almost unbreakable willpower and determination to see a battle through the end. Marie can be very perceptive, quick-witted, and clever. She is also good when it comes to riding on different animals and is skilled with different bladed weapons and firearms. Marie is also a good climber and free runner if she is force to chase down a target. Interestingly she is also a good cook so long as she has the time, tools and ingredients to make food.


Weaknesses: Marie's body can only heal and endure so much before it finally gives out. If she uses too much energy then she can not use her more supernatural based powers and will have to rely on her more physical ones. Her immune system can fail if the illness, poisons and venom are of magical/supernatural nature, work in a set of laws to alien for her body to understand or are the byproduct of advanced science. Her enhanced sounds means that overloading her senses is a sure fire way of making disoriented in a fight. While Marie can withstand heats and colds she is not immune to them and can still die from freezing to death or from heat stroke if left out in those two conditions for too long, also while she can hold her breath for long she can't hold it forever and her body as a limit on how much pressure she can take.

Marie can survive the coldness of space for a short while but the vacuum of space would be a real problem along with the radiation as it would push her regeneration and durability to the limits. Nuclear radiation may cause her regeneration to form fast spreading cancer cells. Marie can only keep one or two forged made devils out on the field as any more would drain her fast and make the devils she have reduced back to the compounds they were made from. Marie can only use a small extent of both her chaos and void magic as both are very new to her and weapons and items that were made harm and kill demons can still harm her even though she is half human, however areas that demons can't cross she can enter with no problem and holy water does nothing to her along with prays and crosses from priests.

The more damage she receive in her demon form the more Marie would begin to sink into a berserker state that would make her attack everything around her until she either snaps back to reality or her fighting finally runs out of the energy and drive to continue on fighting. Creating portals to other worlds drains a lot of her energy and as such would only do so if she has to. Some undead enemies are immune to Marie's doom based powers and instead be gain power is she uses those abilities on them.

Marie's soul stealing ability is a double edge sword for if she was to absorb a powerful soul she will have to worry about it trying to take control over her body and having a surge of souls suddenly enter her body without warning can not only make the souls take control but make her go mad. Marie's soul ability makes it that her banes are soul manipulation, absorption, destruction and other abilities that deal with souls as those powers can be used on not only her own soul but the souls she also has inside of her.

The black rite abilities once they are used up the body part and/ore organ used would be gone for the whole fight and while leaving Marie in a state of constant pain would also drain her most of her energy. Her regenerative powers would not heal this drawback unless the battle is done. Should she sacrifice a critical organ like a heart or brain than chances are some of the more powerful souls within Marie would use this as a chance to control the woman as a puppet. Should Marie turn into her demon form after using a black rite she would immediately enter Berserker mood and should a soul controlling her after a black rite that used either a heart or brain force Marie into demon mode would loss control over her as Marie's demonic nature would take control.

Destructive Capacity: Multi City

Equipment: Greatsword, repeating crossbow with a revolver chamber and retractable bayonet blade, many different types of bombs, papers that would grant fire, electric and frost damage to her blade, her old saw cleaver, throwing knives, vials containing healing potions, corrosive acids and alchemist fire, a wedged shape dagger

Universe of Origin: Original

Affiliation(Good/Evil/Neutral): Neutral



Name:Sans

Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Skeleton

Age: Unknown

Appearance: Image
"Alternative appearance"
http://img1.reactor.cc/pics/post/full/U ... 657827.png

Gender: Male

Powers/abilities: Can control and use many bones for variety of different attacks, posses gasterblasters which fire off destructive white beams, has gravity control powers that act as telekinesis, incredibly fast, teleportation, knowledge about timelines and temporal anomalies along with possessing some time warping powers. Attacks bring about Karmic Retribution, which causes the sins of a person to damage them over time.

Due to become the rogue of time Sans has received a massive upgrade to his powers. His most favorite of the new powers is accelerating time for himself while slowing it down for everyone. He can "steal" a person's time making them stand still as their time is temporally missing until the universe corrects the mistake. Sans can also slow down time for his self and others for strategic situations like slowly down ones breathing and heart bump so a predator who detects by sound won't be able to hear them. Sans also has a pair of gaster guns that shot a icy projectile that can freeze a person's soul, trapping them in place and with some they would be so frozen that they would not be aware of the world around them and it would appear as though Sans guns can shot top even though they can't do that.

Sans can get brief images of the past by touching an object and brief images of the future which can be useful in battle. Sans can stop and rewind attacks back at a person and when pushed to the extreme he can travel through time to either the past or future or even other timelines.

Weaknesses: Sans is a lazyfuck on pretty much everything only ever becoming active if the situation at hands truly calls for him to use his powers. Because Sans doesn't train it makes him rather weak to the point that one hit can easily beat him which means that dodging is his only form of defense. If he fights for long he gets tired. His puns is... an acquired taste, for some people. Otherwise for some people (*cough*Papyrus*Cough*) it would be annoying.

His guns have clocks on their sides which when they aren't ticking show that Sans can use the guns and in general he can only fire them once at a time before waiting for them to work again. While Sans can accelerate time he can only reach to four x the speed before the power becomes too much for his body to take. His ability to slow down himself and others is a rarely used power for him. For him to steal the time of others he would have to sneak up to take them, otherwise doing it while they are aware of his presence would make the theft more difficult. The more attacks Sans have to stop and rewind the harder it will be for him with sometimes him never rewinding the attacks back at the users or even stopping some attacks, preferring to save his energy by letting them go on.

Time travel is the most risky and dangerous ability of his, for while the future is much easier for him to travel to Sans knows that sending back future information can change the future as to sometimes make his future information pointless. Travel the past is harder but when done Sans is forced to be very careful on not alerting the past to much should he be reminded of the butterfly effect. Travel to other timelines, while not as tasking as the past travel as it's own dangers as Sans can become lost while exploring the different time lines.

Destructive Capacity: Multi Cities but an entire continent if he ever felt the need to do so but will rarely ever go to such a level

Equipment: Bones, Hot dogs, Gasterblasters, cellphone, physic/joke book, whoopee cushions, twin gaster guns, pokeball with a pokemon inside

Universe of Origin: Undertale

Affiliation(Good/Evil/Neutral): Lazy good


Name: Papyrus

Half blood?(yes/no):No

Species(if a half-blood this would be their other half): Skeleton

Age: Unknown

Appearance: https://65.media.tumblr.com/a626140365c ... r1_500.jpg

Gender: Male

Powers/abilities: Has many bones that he can control and use as attacks, has a special blue attack that can distort and control gravity (with the side effect that the person inflicted by the attack is blue), Is very strong and durable, is acrobatic, overwhelmingly determination, is knowledge about puzzles, charming personality, can be witty at times. can also manipulate physics shit as well (from his out of combat stuff), and has GREAT control of magic, able to reduce damage on his own attacks, and even stop mid attack. (Additionally, he can move the bones up and down, something that Sans can't demonstrate.)

Papyrus now being the Page of Heart can control people's emotions and souls, which often takes on the form of his normal soul manipulation powers but on greater levels than before. Papyrus is not only able to make a person feel whatever emotions he wants them to feel but he can even take emotions away while also strengthening and weakening them.

Papyrus can use his new found emotion powers to boost an ally's morale to make them stronger while weakening an enemies to make them preform terribly if they even want to do anything. Papyrus when dealing with villains will use his own variant of the karmic retribution to not only use their sins as a weapon but to weigh them down with their guilt. Papyrus can use emotions as a weapon as he can use a person's anger to make them go into a berserk rampage, use a person's depression to make them give up and in dark occasion even commit suicide (Something Papyrus will never make someone do), or even make a person feel better that they would be able to ignore pain and discomfort, replacing them with calm, joy and pleasure.

Papyrus is super empathic as he can feel the emotions of others and can see their auras to see their emotions in energy forms. Papyrus can implant certain emotional suggestion or responses, making people feel a particular emotion he wants them to feel. If he implants someone with the charming suggestion they would be surrounded by people who wants to be around them, implant revulsion and the opposite will happen. He can also use his own gaster blaster.

Weaknesses: He is extremely optimistic and innocent, even to the point that he believes that total monsters can still be good inside. He such a goober that in most serious fights Papyrus has a chance of being torn into tiny smiling pieces even though he is freaking strong. Papyrus is occasionally rather oblivious and nonobservant, such as when he tries to rub different kinds of creams and "sauces" behind his ears, only to realize that he doesn't have any ears. His cooking is also not the best in the world.

His new powers have made Papyrus use his emotions, intuitions and instincts to deal problems more than logic and reason, often following his gut reaction more than planing things out for the most part. Which while those three can be useful there are times and places were following them would only bring him trouble. If Papyrus is not careful with his emotional powers he can seriously harm or kill someone or even break their minds. He recently had his blasters up graded but now they have giant googly eyes.

Destructive Capacity: City

Equipment: Bones, special dating cloths underneath his normal attire, his old armor under the new one, phone, spaghetti (don't ask where he is hiding it), car keys, pen and papper (for autographs), Collone, bone rapier, pokeball with a pokemon inside

Universe of Origin: Undertale

Affiliation(Good/Evil/Neutral): Cinnamon roll Good



Name: Frisk

Half blood?(yes/no): Nope

Species(if a half-blood this would be their other half): Human

Age: Unknown but still a child

Appearance: Image

Gender: Ambiguous to most who would first meet them Frisk is female

Powers/abilities: Determination, Ability to SAVE and LOAD, Ability to gain LOVE through killing (refuses to us), Time Manipulation (related to Save and Load), Time Travel (related to Save and Load), Timeline creation and destruction (ultimate consequence of the ability to Save and Load), Reality Manipulation (when high on Determination).

As the heir of hope Frisk can use holy light as a weapon, hover and fly and summon barriers to protect people from attacks and reflect attacks back to the users. Frisk can summon her own gasterblaster that fires a rainbow beam and summon fireballs in the same color as her soul. She can summon smaller mechanical copies of her blasters that would drop bombs and shot small and thin beams. Frisk can summon sky blue spectral spears to float around them and for them to use the spears for both melee and long range combat, said spears deal in both physical and water damage. Frisk can summon red ethereal tridents from the ground along with bones with light surrounding them. These are a few examples of their tribute abilities.

With their determination they can use their powers of hope to bring in good fortune to both themselves and others. They can use soul manipulation in ways similar to both Sans and Papyrus however they can also use their powers to give a person's soul determination and hope to keep on going even in the harshest times. Frisk is a skilled keyblade users ever since they began to use that as their main weapon.

Weaknesses: Refuses to kill anyone no matter how evil they are, is human regardless how strong their determination is and is still a child even though they are highly intelligent for one. Seeing their friends and family nearly taken from them from their last adventure as them both very protective and worried about their loved ones. Frisk still suffers nightmares about the other frisk, particularly the genocide ones. Frisk still has yet to use the full extent of their new hope power due to them being psychologically incapable of combat.

Destructive Capacity: Because of their pacifist character they will never see destruction as the first option but they can destroy a city with their power should they ever feel the need to do so, which they never will.

Equipment: Cellphone, Bandage, Faded Ribbon, Tough Glove and Manly Bandanna, Old Tutu, Cloudy Glasses, Stained Apron, Cowboy Hat, Heart Locket, Various Food Items, Keyblade

Universe of Origin:Undetale

Affiliation(Good/Evil/Neutral): Pacifist/Good


Name: Guardians of the Illusion

Universe of Origin: Gnosis

Number of troops: Unknown numbers of cultists and servant creatures. Numbers become difficult due to the amount of secrecy both entities have on their plans along with the amount of cults made and destroyed along with creatures that are both active on the world they rule and on other dimensions

Leader: Archons and Daevas

Major Members(You dont need to app as them just list them and their yours to control): Archons and Daevas posse many names due to their incarnates and avatars inspiring or being confused for being many myths and legends in human history. These are a few of the names of these two beings.

Archons: Kether, Binah, Geburah, Tiphereth, Netzach, Daat, Malkuth

Daevas: Thamiel, Chaigidel, Sathariel, Gamchicoth, Golachab, Thagirion, Harab Serapel, Samael, Gamaliel, and Nehemoth

Powers of Major Members: Both Archons and Daevas possess a passive ability that makes them local omnipotence in the Gnosis Universe. The Archons possess this ability due to them assisting in the world's creation and knowing all of it's inner workings while the Daevas posses their knowledge and powers due to be the shadows of the Archons. Both beings can manipulate matter and energy and with their passive ability in place can even control the matters and energies from other dimesnions, however should they leave the Gnosis verse they loss this extra dimensional twist to their matter/energy control. Neither Archon nor Daeva can create new matter or energy, they can convert one into the other but they must always use what already exists.
B
oth Archons and Daevas can bend and twist the dimensions of spacetime, giving them effective control. In another world they can see into the past, present and future. They find seeing the past easier due to it's events already being written down while they future can be somewhat fuzzy due to them seeing multiple possibilities of what could happen. In Gnosis this time vision power can even allow them to see into alternative timelines and they can even create portals to pull things from said timelines. However they are limited to the timelines connected to Gnosis and can only create portals to other time lines as long as they stay in that universe.

Both sides possess magic and it is the one power were leaving their home universe does not get effected nor does it gain a power boost in being in their home universe. Both Archons and Daevas can influence the thoughts of others. The first form is being in their presence which can easily be broken by having a stronger will or other means to block mental interference, another way is for them to become a conceptual avatar known as a "Manifestation", a concept(s) that resonates with the being that can spread to even an entire nation. However this form means that the being in question can not due anything else and once their manifestation leaves the effect will vanish. This form of mind control can also be broken by having a stronger will and even has a higher chance of failing should a person know when a Manifestation is around. The final form of mind control is possession. This like the others can be beat back by a strong will but exorcisms may be perform should the person find themselves struggling.

A few examples of what powers are exclusives to them in the Gnosis verse like being able to predict manipulative the flow of fate, synchronicity and causality, however they can not fully predict these three great powers nor fully control them as butterfly effects normally add in addition chaos that can undermine their planned goals. These powers can also be undermined simply by the luckily actions of another. Also should multiple Archons and Daevas try to manipulate a specific event with different alteration than all of the desired events will be canceled out and a chaotic ripple acting as a butterfly will instead create events neither of them wanted, it is also easy for one of these entities to mess with the alteration of another to make sure the event they want never happens . In the Gnosis verse they like many gods, cosmic horrors and demi deity ranked reality benders can create their own baby universes and pocket dimensions, yet like their powers to bend causality this power only exists in Gnosis, however they can still create rifts that can lead one into other dimensions or to pull things from them in other worlds.

However the achilles heel to both the Archons and Daevas is there reliance on Incarnates, avatars and envoys due to the fact that their true forms are bound by their private domain realms. These incarnates ever posses the full powers of the beings they represent and some often lack certain abilities or are generally weaker than others, however in the flip side some are so powerful that they become the closest ones to become true avatars to the Archon or Daeva that they represent. Envoys can channel their master's powers and at times let them posses them should the need be there, in rare occasion this possession can advance to the point where an envoy turns into an Incarnate. These incarnates also lead to yet another great weakness for both Archons and Daevas, pain.

These beings rarely, if ever, feel pain. So when one dies it will cause them great pain. It is possible for one to kill these beings by inducing great pain to them by killing multiple incarnates at once. There are no invincible incarnates, just ones with high endurance and can regenerate from wounds, but even these have their limits. Because of their powers being cut majorly in half once they leave Gnosis, the death of an Incarnate causing great pain (and never having their full powers) along with the major fact that their job is to maintain and enforce the Illusion most Archons and Daevas rarely, if ever, leave the universe to see others. Only a select few from their kind takes the time to explore the multiverse before coming back, otherwise whenever other worlds are brought up they let their servants do the exploration for them.



Name: Aegis Foundation

Universe of Origin: Gnosis

Number of troops: Unknown, est 3 million

Leader: The Overseers (real names are classified)

Major Members(You don't need to app as them just list them and their yours to control): Jeremiah Carter, Tobias Knight, Reiko Ieyaru, Thomas Prendergast, Nadja Fulani, Emil Frust, Matthew Carpenter, Alexis Jones, Chun-te Wu, Alison Clark and Julia Sadler Charlwood

Powers of Major Members: Jeremiah: Special Ops training and experience, Eidetic memory, Leadership skills, human with no supernatural abilities

Tobias: Has experience in both the British Military and Metropolitan Police Force, Possesses two psychic abilities in the form of Psychometry and ability he calls Second Sight (also known as enhanced awareness)

Reiko: Former academic student, technician, mage

Thomas: Aegis Friendly and informant, a conspiracy theorist with connections from hacker community and is a skilled grey and sometimes black hat hacker, no paranatural abilities.

Nadja: An anthropologist and Aegis friendly, specializes in secret societies and cults along with occult folklore, ironically does not know how to perform magic.

Emil: Former Lt. Colonel of a special forces division, Shaman and close range combat expert.

Matthew: Former Marine sniper, possess enhanced spatial awareness

Alexis: Former police detective now human soul inside a extradimensional cybernetic humanoid entity called a Technorite.

Wu: Intelligence Agent and Computer expert, despite his skills with a computer who is neither an actual techno wizard or a technotelepathic.

Alison: Psychologist and Psychiatrist.

Juila: Intelligence agent, martial artist and fire arms expert, 50% above the normal human limits for strength and speed.
Last edited by Naval Monte on Sun Jan 14, 2018 1:45 pm, edited 1 time in total.
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The Dark Brotherhood of Deros
Powerbroker
 
Posts: 8278
Founded: Jul 01, 2014
Ex-Nation

Postby The Dark Brotherhood of Deros » Tue May 23, 2017 4:52 pm

Name: Conundrum/Jacob Morris

Half blood?: yes

Species: Human

Age: 5000+

Appearance: Only Half-bloods and Ancient ones can see his true form. Non Half-bloods could see anything.
As for his true appearance: Image

Gender: Male

Powers/abilities: Enhanced durability and strength.

Weaknesses: Human weaknesses

Destructive Capacity: Along with the Traveler, city level.

Equipment: Plasma rifle, plasma pistols. TUS Traveler

Universe of Origin: The Ancient Ones

Affiliation: Good


Name: Clairus Woodlen

Half blood?: Yes

Species: Kitsune

Age: 23

Appearance: Full Body
Face Close-up
Notes: Her hair is orangish-red, her eyes are green, her skin is slightly pale, her jacket is pink, her shirt is pale yellow, her pants are black and her shoes are yellow and white.
Gender: Female

Powers/abilities: Aura control which allows her to: Fire blasts of energy, link Auras with another person to feel their feelings and vice-versa, and share her five senses with a person.
She can grow three more tails which increase her power.

One Tail: Powers listed above.
Two Tails: All powers gain strength.
Three Tails: Gains the ability to levitate, plus all abilities are boosted again.
Four Tails: Her powers skyrocket in strength, plus her durability becomes mountain level.

Weaknesses: Awkward around people. Until she gains her fourth tail her durability isn't very high. She doesn't know how to use her third tail yet. Her fourth tail can only be brought out if she is in an extreme emotional state. If her tail(s) is damaged or removed it will weaken her conciderably.

Destructive Capacity: One tail: Room level.
Two Tails: City Block Level.
Three Tails: City Level.
Four Tails: Mountain Level.

Equipment: None

Universe of Origin: OC

Affiliation: Good


Name: Hades

Half blood?: No

Species: god

Age: Unknown

Appearance: Image

Gender: Male

Powers/abilities: Magical attacks, Regeneration, Soul manipulation, astral form, telepathy.

Weaknesses: His large size can work against him, it takes lots of souls to create a single member of the underworld army, he must consume souls to regenerate, anything he regenerates becomes weaker.

Destructive Capacity: Continental.

Equipment: Devistation Ensemble

Universe of Origin: Kid Icarus: Uprising

Affiliation: Evil


Name: The Underworld Army

Universe of Origin: Kid Icarus

Number of troops: In the trillions at this point

Leader: Hades

Major Members: Thanatos, Pandora, Hewdraw, Medusa

Powers of Major Members: Thanatos can shape-shift, and each form gives him new powers.
Pandora can spawn bombs and use magic, The Hewdraw is huge, and can fire fireballs. Furthermore they can also survive as just heads. Medusa can teleport, use magic attacks, can petrify people, and in her monstrous form she can fire a massive beam from her eye, and separate her head from her body.


Name: Jesse Mccree

Half blood?: No

Species: Human

Age: 37

Appearance: Image

Gender: Male

Powers/abilities: A skilled user of his pistol and a skilled former Blackwatch agent.

Weaknesses: He's still human.

Destructive Capacity: Building factoring in his skills.

Equipment: His Peacemaker pistol and flashbangs along with his hat.

Universe of Origin: Overwatch.

Affiliation: good


Name: Hanzo Shimada

Ancient One Half blood?: No

Species: Human Cyborg

Age: 38

Appearance: Image

Gender: Male

Powers/abilities: Hanzo's cybernetic nature has granted him enhanced speed, durability, stamina, reflexes and strength. His archery skills have also improved, and he now rarely misses. He still has access to his Dragonstrike ability, and he's now even more acrobatic and nimble.

Weaknesses: Hanzo is still weak to most normal human weaknesses, and he's now haunted by what he's become.

Attack Potency: Building

Equipment: His Storm Bow, Normal Arrows, Scatter Arrows, and Sonic Arrows.

Universe of Origin: Overwatch

Affiliation: Pure Neutral


Name: W.D. Gaster

Half blood?: No

Species: Skeleton

Age: At least 60

Appearance: Image

Gender: Male

Powers/abilities: Gaster is a powerful magic user, capable of summoning bones out of nowhere to use as weapons or shields, or summoning floating copies of his hands. He can also manipulate SOULs, turning them black, which makes the victim feel heavier. After absorbing his broken half, Gaster gained access to seven special hands that each have their own abilities.

Yellow: Fires yellow bullets.

Green: Creates green shields that can be used for defense, or to trap opponents.

Purple: Fires energy blasts, and can summon black bones.

Red: Fires energy beams.

Blue: Fires blue glowing buzz saw projectiles.

Light blue: Creates glowing light blue strings that can grab people or objects.

Orange: Creates white orbs that slowly turn orange and then explode.

Gaster also invented the Gaster blaster, and has demonstrated complete mastery of the weapon.

Weaknesses: Gaster is frail in terms of defense, plus physical attacks will harm him more than other attacks.

Destructive Capacity: Easily City level

Equipment: Gaster Blasters

Universe of Origin: Undertale

Affiliation: Lawful Neutral


Name: Hana Song AKA D.Va

Half blood?: No

Species: Human

Age: 19

Appearance: Hana and her Mech Image
Full body

Gender: Female

Powers/abilities: Hana is skilled with her mech, and has fast reflexes.

Weaknesses: Outside of her mech she's vulnerable to normal human weaknesses. Her mech is slowed while it fires, and it's defense matrix needs to charge between uses.

Destructive Capacity: In mech: Street level
Out of Mech: average human female

Equipment: Her mech which is equipped with twin fusion cannons. It can bring up a defense matrix to target and shoot projectiles out of the air. It is equipped with booster jets. It can also detonate itself in a powerful explosion. She also has a Light Gun blaster.

Universe of Origin: Overwatch

Affiliation: Good


Name: The Patron

Ancient One Half blood?: No

Species: Android

Age: 1000+

Appearance: Image

Gender: Female

Powers/abilities: Flight, Energy blasts from her hands, linked with The Codex which tells her his condition and location, can manipulate sound waves in an area, can create holographic illusions, superhuman strength, and is a master at artistic abilities.

Weaknesses: Somewhat innocent and naive, and since she is in love with the Codex he can be used against her.

Destructive Capacity: City level

Equipment: None

Universe of Origin: The Ancient Ones

Affiliation: Lawful Neutral, mostly siding with Good.

Name: The Codex

Ancient One Half blood?: No

Species: Android

Age: 1000+

Appearance: Similar in design with The Patron, however he has a more masculine body, has shorter hair, and is blue instead of orange.

Gender: Male

Powers/abilities: Flight, can fire energy blasts from his hands, is linked with The Patron like she is to him, Can manipulate gravity in a small area, can create quantum gates to travel through, superhuman strength, a master of scientific abilities.

Weaknesses: Like the Patron he is slightly innocent and naive, and his relationship with The Patron can be exploited.

Destructive Capacity: City

Equipment: None

Universe of Origin: The Ancient Ones

Affiliation: Lawful Neutral, mostly siding with Good.


Name: Cinder Morris

Ancient One Half blood?: Yes

Species: Kitsune-human-hybrid

Age: 16

Appearance: Image

Gender: Female

Powers/abilities: Cinder is immensely quick, being able to reach up to 80 MPH at top running speed easily. She also has incredibly quick reflexes, and is capable of vibrating her own molecules to allow her to phase through objects. She is also a master of sword combat.

Like her mother Clairus, she can grow up to four tails, and her powers grow with each tail; however she does not have access to most of her aura-based abilities due to her unnatural creation, except for minor regeneration, aura detection, and the ability to mask her own aura to prevent it from being detected or read by beings with that ability.

Weaknesses: She can be rather arrogant and cocky, furthermore she tends to overestimate her own abilities. She is also a glass cannon, and can't take many hits. Lastly if her tail is damaged or removed it will weaken her considerably.

Destructive Capacity: 1 tail: City block level
2 tails: Town level
3 tails: City level
4 tails: Mountain level

Equipment: Time Anchors: Microscopic machines placed in her bloodstream to keep her rooted in whatever time period she is in, making her immune to paradoxes.
TULS Vagabond: The Time and Universe Light Ship Vagabond was an experimental Escort Craft designed by the Jacob of Cinder's time period. It is armed with four light pulse cannons, and is equipped with the same type of Temporal/Universal Hyper-Drive that the Traveler has, only on a smaller scale. The ship is also equipped with similar Time-Anchoring technology as the machines inside Cinder. The small bridge is large enough to hold three people, and it also has a back room large enough to hold four more people.
Cinder herself is armed with a plasma saber, and a gunlance.

Universe of Origin: The Ancient Ones

Affiliation: Good


Name: Asura

Ancient One Half blood?: No

Species: Demigod

Age: Over 12,000 years old.

Appearance: Image

Gender: Male

Powers/abilities: Asura is incredibly strong, and is a brutal and skilled fighter. He can enter a form known as Vajra Asura, where he grows four additional arms to fight with. Asura can fire energy blasts from his hands, and is durable enough to survive attacks that would kill most. He is capable of surviving in space, and as been shown to be capable of flight while in space (I assume he can fly in gravity as well).

Weaknesses: Asura is incredibly stubborn, and often thinks with his fists rather than his head. This mentality can often lead him into trouble. What's more, Asura's body is not invulnerable, as his arms have been damaged or even outright destroyed in the past, which left him weakened. Asura is also not immune to toxins, and can be poisoned.

Attack Potency: Mountain-Island on the low end, Continental-Planetary high end.

Equipment: None

Universe of Origin: Asura's Wrath (alternate timeline)

Affiliation: Good
Last edited by The Dark Brotherhood of Deros on Sat Feb 24, 2018 3:09 pm, edited 6 times in total.
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The Ancient Ones: Age of Nothingness
Aeternabilis wrote:
The Intergalactic Russian Empire wrote:I'm waiting for Aetern, might post tomorrow either way, though.

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Gurori
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Posts: 11349
Founded: Jun 24, 2015
Ex-Nation

Postby Gurori » Tue May 23, 2017 4:54 pm

I'm not going to bother, because the majority of my active characters' apps are already in this thread.
Last edited by Gurori on Tue May 23, 2017 5:16 pm, edited 1 time in total.
Gurori is currently being refurbished, please excuse any inconsistencies in the meantime.
Puppet master of Neo Gurori.

This nation will never reflect my actual views.
Also, NS Stats are absolutely non-canon.

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Turmenista
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Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Tue May 23, 2017 4:55 pm

Age of Nothingness, Phase 2 Characters (note reintroduction of Adrian and the CF)


Name: Jotaro Kujo

Half blood: No

Species: Human

Age: 28

Appearance: Good Grief

Gender: Male

Powers/abilities:
  • Stand: Star Platinum: The World: Jotaro's stand, Star Platinum: The World (or shortened to Star Platinum) is an upgraded form of his previous stand, Star Platinum. Aptly named after the Star tarot card, Star Platinum is among one of the most powerful melee-based Stands out there - not to mention, one of the few that have the ability to manipulate time. As a physical manifestation of his mental potential, the supernatural stand allows Jotaro to accomplish feats previously deemed impossible to him. A stand functions just as well in practical situations as it does for offense and defense. Star Platinum functions not only as Jotaro's his primary means of offense, but also his defense. The stand is known to possess some form of self-preservation that allows it to protect Jotaro from many instances in which he seems unconsciously unaware of danger, and is capable of dispelling weaker attacks with its flurry of powerful punches, marked by its signature "ORAORAORA" cry. A single punch alone is capable of temporarily dazing even a fully powered and aware stand user — and that's just at half power.
    Abilities-wise, Star Platinum: The World is capable of stopping time just like DIO's The World stand (albeit for a much shorter amount of time than DIO), and comes with a variety of other abilities too, including enhanced condition, the Star Finger, and many others.


Weaknesses:
  • The maximum length of time that Jotaro can maintain his Time Stop has been decreased to two seconds due to frequent use.
  • Jotaro is only human, and, despite being somewhat more durable than a human, still has all the regular weaknesses in a human. It should be noted that any damage dealt to his stand, be it severe or minor, is reflected upon its user.
  • Star Platinum: The World is not capable of consecutively stopping time like Dio's The World, and can only do so much in protecting its user autonomously.


Destructive Capacity: At least Building or City Block level. Varies with time stop. Known to be virtually equal to Dio's stand, The World, barring time abilities.

Equipment: His signature hat, which is seemingly merged with his hair, along with a small journal.

Universe of Origin: Jojo's Bizarre Adventure

Affiliation(Good/Evil/Neutral): Good


Name: Billy Reeves

Half blood?: Yes

Species: Half human, 1/4th half blood

Age: Appears to be around 13

Appearance: A young, short, blue-eyed adolescent, clad in a great, golden suit of armor similar to that of a Warhammer Space Marine. While his left arm is completely uncovered by the seemingly unfinished power suit (save for some bandages wrapped around it and a fingerless glove worn on his left hand, his right arm - usually brandishing a his signature massive great hammer - is seen as an oversized silver gauntlet very similar in appearance to his armor, were it not for the obvious technological advancements and bionic-like physiology to it compared to the rest of the armor. Retractable canisters of an unknown, glowing greenish-blue viscous fluid can be seen attached to this arm, which mostly remain in the inside of his right arm when they are not venting heat. The same canisters of the greenish-blue fluid are built into his hammer as visible power cells, powering two very suspicious-looking holes on either side. Billy also carries a large power pack which doubles as a backpack, carrying along with him a wide variety of items.

Gender: Male

Powers/abilities:
  • 1/4th Half Blood: As the son of a Half Blood, Billy does not retain a wide variety of his grandfather's abilities as his father would, but still retains some notable abilities that would obviously set himself apart from any regular human. All thanks to his father, a Half Blood, Billy is capable of a wide range of feats that could only accomplished by a Half Blood or someone like him, let alone possessing stats that could be easily comparable to any regular Half Blood. He is stronger, faster, more agile, and more durable than a regular human, and possesses a regenerative healing factor, albeit a minor one that is less powerful as, say, one a Half Blood would possess. His strength allows him to operate such a heavy piece of armor like his own without any major issues, while his speed and agility allow him to maintain ample maneuverability, despite weighing nearly half a ton in full armor.
  • Genius-Level Intellect: Billy's intelligence can be comparable to that of a genius scientist or engineer, despite being quite young. A perfect example of his intelligence is, of course, his personalized armor, which he made himself, along with his hammer and other modifications to his stolen arm right arm.
  • Right Arm of Bedlam: The story behind Billy's right arm is quite the interesting one. Originally belonging to the Ancient One known as Bedlam, Billy's Grandfather, the arm was forcefully detached from the ancient one by Billy's Father in a fairly violent clash. Billy's father seized the arm for himself, grafting it to his own right arm and gaining the mysterious abilities behind the arm. However, when Billy was born, his father looked back upon the experience of seizing the arm from Bedlam, and eventually suffered the same fate after his arm was forcefully detached following a clash with his son. The arm took a liking to Billy and became his right arm, taking the form of a large, cybernetic-like appendage akin to an oversized gauntlet in appearance. The arm is capable of sustaining massive amounts of damage, as it is the arm of an Ancient One, and allows Billy to dish out powerful blows from his fist, with or without his armor. Most of the time, this arm is used as a shield, and often sees the most stress anywhere on Billy. In conjunction with his intelligence, Billy has integrated his right arm as the center piece of all his known techniques involving his so-called "super arm", in conjunction with the mysterious "Whale Oil" seen below.
"Whale Oil": Billy's armor - along with his right arm and hammer - is powered by a viscous, glowing green liquid known as "Whale Oil" in his home universe. Whale Oil is a combustible, highly-efficient fuel source that allows for the operation of machinery for dozens of years on end without the need to refuel. This means that Billy's armor and hammer may operate for near indefinite periods of time without the need to recharge or refuel. Whale Oil may be deliberately set alight to "supercharge" any machinery is is currently fueling, a trait which Billy gladly takes advantage of. Whale Oil is incredibly versatile in that it may be used for a variety of practical applications, as well as to produce deadly effects in a combat standpoint.
  • Concussion Punch/Slam: Billy is capable of using Whale Oil to supercharge his punches, easily capable of knocking the target back and causing great internal and external damage. This can also be used to create huge concussive AoE blasts around the area, which also may knock targets back. This combustion system can also be used to launch his right hand, in a sort of "Rocket punch" style attack, in order to attack targets from afar with the same explosive force as before. His hand remains attached to the rest of his arm via a chain, that can be used to pull it back in at will. In addition to his arm, Billy's hammer may also be amplified with the same explosive force powered by Whale Oil, though to a much more devastating and precise effect. The suspicious-looking holes on each end of the hammer are, in actuality, exhaust ports, which allow the hammer to swing at ludicrous speeds and thus hit targets with bone-shattering force, all powered by supercharged Whale Oil.
  • Concussion Beams: Billy's right arm is capable of morphing itself into an arm-cannon built around a rather powerful combustion-based beam weapon, which uses the same concussive, explosive energy from his punches and hammer blows in the form of a powerful ranged attack. This cannon releases energy beams and blasts of pure solidified energy that cause massive concussive damage, with an added area of effect bonus, among other effects. The effects of this beam range from just a slight push, to major damage and even the potential total annihilation of much weaker targets. This beam weapon is used sparringly, however, as it has the potential to eat up large swathes of valuable Whale Oil. It also renders his right arm useless for a minute, with the Whale Oil power cells having to recharge after firing a large beam or several consecutive blasts.
  • Energy Constructs: The same Whale Oil energy used in the beams may be used for a more constructive (no pun intended) application. The Whale Oil canisters may power up to one energy construct, be it a wall or shield, originating from Billy's right arm. Prolonged use of this can also quickly eat up Billy's Whale Oil storage, so this ability is mostly used for defensive means.

Weaknesses:
  • Prolonged usage of his Whale Oil-based attacks may render his right arm useless for up to a minute, where the Whale Oil power cells vent off excess heat to prevent themselves from exploding and causing a potentially messy situation.
  • Billy is completely vulnerable to psionic attacks, and suffers from poisons and diseases just as any regular human would.
  • Without his armor, Billy is effectively human durability-wise, save for his right arm.
  • Billy is incredibly rash and reckless, often deliberately entering fights that he knows he will have difficulty in or not win solely due to the fact that he enjoys the thrill. This often endangers him and everyone else he is around.

Attack Potency: High 7-A (Large Mountain - Small Island)

Equipment: His armor, his hammer, his backpack/power pack, and any necessary supplies inside of his power pack.

Universe of Origin: Elsewhere

Affiliation: Chaotic Good





Name: Director Adrian Westwoods
(aka Adrian, Mr. Westwoods, Director Westwoods, or simply The Director.)

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Thanatosian
Explanation: In the Elsewhere universe, Earth exists as a planet 2.2x larger than its real life counterpart, known as Thanatos. Because of the 2.2 size increase, the gravity of Thanatos is significantly stronger than Earth - so much so that a regular Thanatosian can preform feats deemed superhuman in our world. While they are virtually identical to humans biologically speaking, their bodies have adapted to the greater gravity, and, given the diverse world of Thanatos, are hardy towards numerous diseases and pathogens.

Following the introduction of Avatars (see equipment) into public by Adrian Westwoods, the Thanatosian life expectancy has been increased tremendously. Adrian himself is a Type 2 Avatar.

Age: 33

Appearance: Update 1/29/18

Gender: Male




Powers/abilities:
  • Thanatosian Physiology: As stated before, Thanatosians have adapted to the harsher gravity and more diverse demographic condition, meaning that, in the eyes of regular earthlings, Thanatosians are considered somewhat "superhuman". Adrian is no exception to this, having harnessed his strength through hours upon hours of conditioning and military-grade training. Tl;dr - Peak human strength, speed, agility, stamina, durability; improved defense against diseases
    It should be noted that Thanatosians are natural engineers, and have a notable talent for engineering and science. Keep that in mind...
  • Avatar Physiology: In the Elsewhere universe, avatars are a series of projects made by Adrian Westwoods and his organization, The Commercial Federation, the goal of the project being to extend life by designing an artificial humanoid body (an Avatar) and an advanced brain-computer interface. Each avatar can be thoroughly changed to fit the desire of its operator, even while it is consciously being used by the operator. Whether its the "remote-controlled" Type 1 avatar operated remotely by a brain-computer interface, the Type 2 avatar where a Thanatosian's personality is transferred and emulated into an artificial avatar brain at the end of his or her life, or the Type 3 avatar, a complete hologram linked to Elsewhwere's vast and expansive system of information and technology, all Avatars share the same goal of extending a Thanatosian's lifespan and allowing them to venture to hostile environments. Adrian, a Type 2 avatar himself, uses this to his full advantage. For example, since an avatar can be remotely controlled by its user from a safe position, Adrian effectively would not have to be physically present at any given location if he deems it unsafe, and could instead send his avatar there as a virtually perfect proxy of himself. Given that avatars were meant to prolong its users lifespan and allow him/her to venture to hostile environments without risking any loss of life, there's no question that the military has used Avatars themselves, both in the remotely controlled forms and Type 2 forms, known as "Brain in jar" forma. Adrian is no exception to this, and has even brought it upon himself to create his own personal Avatar army featuring the latest in technology. (See equipment) It should be noted that Adrian himself is capable of controlling multiple avatars at once from one location, effectively producing the effect that he would be at multiple different locations at the same time.

    Since avatars are artificial bodies, they come with a wide variety of various augmentations...

    • Enhanced Condition: Though not to supernatural levels, an Avatar is known to have obviously augmented stats. The artificial brain allows an avatar's user to think faster even while under pressure, and increases their reaction time significantly. The strength of an avatar is much more powerful than a regular Thanatosian, and increases the user's speed, reflexes, and stamina, while lesser features are still modified as well, such as sight or sound.
    • Pain toleration: An avatar was built from the ground up to deal with the harshest environments without causing unnecessary losses of life. Even while heavily damaged or even mutilated, an avatar is still capable of operation so long as it's brain remains intact. As per pain tolerance, it is a completely optional setting for the user, meaning that a lost limb would be nothing more than a liability than a life-threatening wound.
    • Transfomation (to a degree): As stated before, the design of the avatar is completely tailored to the user's preference, while most users simply choose their pre-avatar appearance as the default design. This has various applications in... a number of situations, but will not always work every time. A quick Multi-Net search can more often than not reveal the true identity of an avatar's user.

Weaknesses:
  • Being an avatar himself, Adrian, like all other avatars, can be destroyed when an avatar's brain is destroyed. While the link between avatar and controller in the remotely-controlled Type 1 variant would only be broken, the Type 2 design would almost instantly result in the death or the user. Because of this, Adrian is at high risk when traveling to locations while not as an Avatar, as it would be his issue if a problem arises, not his avatar's.
  • Avatars without security systems are prone to hacking. Not even Adrian is safe to the most dangerous of hackers.
  • Adrian himself has a large ego and sense of invulnerability, often getting himself into very risky or life-threatening situations. Even with his technological advantage, Adrian has a habit for underestimating foes, often leading him to, more often than not, try at about a fraction of his full potential.
  • Adrian's complete disregard for the safety of his employees and those around him paints a negative image around him and his reputation. Given this, he doesn't many allies, though he does have a number.




Destructive Capacity: Varies, depending on what is being used. For default I'm putting it as large building, but it can change depending on a variety of situations.
  • As an avatar without any weapons - Wall/tree or small building.
  • As an avatar with weapons - Large building to city or higher. [A MPRAW can wipe out a city block when fully charged]
  • Certain vehicles and equipment - city or higher [A Ragnarok tactical nuke can destroy a small island or city, and a HAVOK bomb, although it hasn't been tested, is THOUGHT to be able to destroy a small planetoid]
  • Certain starships - Small planetoid or higher.



Equipment: While I won't go into specific detail on everything, I'll be more than happy to explain more in the IC once I get rolling. Listed here are just some things that I may use more than others.

ASSETS (misc things/others that could be considered equipment]:
  • Dare: Adrian's personal assistant, Dare, is more really more similar to a Type 3 avatar rather than what one would expect - an artificial intelligence. Thanks to this, Dare doesn't think straightforward like an A.I. would, instead thinking more creatively while still retaining the speed and efficiency of an A.I. As a Type 3 avatar, Dare is vital to Adrian's efficiency both combatively and commercially, and forms a symbiotic bond with her boss and other equipment under her control. Effectively Adrian's secretary, Dare mostly does all of the paperwork behind the scenes for the Commercial Federation and Adrian, but for most of the time is seen accompanying Adrian where he goes and when tasked with maintenance on the Thanatos. Given her virtual nature, Dare can effectively take control of electronic systems such as Adrian's armor, computers, and even some of Adrian's avatars if she wishes. When in contact with Adrian's armor via the avatar BCI, Dare can bond with her blas and alter with the statistics from there, based on the situation at hand. This also makes her vulnerable to hackers and EMPs, should Adrian's BCI be endangered.
  • The entirety of the Commercial Federation: As the sole and absolute head of the Commercial Federation, a vast and powerful corporate, military, and political entity with influence throughout the Elsewhere universe, Adrian holds a very important and influential seat as the administrator of the CF, and, subsequently, all of its employees, sub-corporations, controlled governments, and assets. The CF is, without a question, the sole dominant political, military, and economic body of the Elsewhere universe. With just as many employees as it has guns (it has a LOT of guns, too) and a seemingly unlimited budget, the CF allows Adrian to exert his dominance wherever he pleases, whenever he wants and however he likes it. Military-wise, the CF uses a high-tech, professionally trained and impressive private military force to protect its trade from pirates, put down the occasional revolt and occasionally invade competing governments, with an army of avatars and robots that rivals, if not surpasses, even the largest of his world.
  • Providence-Class Battlecarrier CFS Thanatos (CVN-1738): The original Providence-class colony ships were one of the first of their kind to colonize worlds outside of Thanatos, and its solar system. The first to ask be equipped with the now obsolete warp drives, the majority of this series of massive ships were refitted hastily to be impromptu battleships when the first war with an intergalactic power faced Thanatos. While these ships represented Thanatosian colonial "Manifest destiny" in a physical form, they did not fare so well in their new combat modes. As such, due to the original pacifistic nature of these ships, few of them survived the First Interstellar War, either being outgunned by the enemy fleets or being phased out for being technologically inferior to the Thanatosian government's new line of starships.
    Fast forward several decades after the First Interstellar War, and Thanatos has asserted itself as a major Galactic superpower of Elsewhere both militarily and politically. The rise of a certain corporation has led to the re-activation and refitting of several fleets, many of which had gone dark after the war with Thanatos's distant galactic foe. The majority of the Providence-class colony ships by this time were either being sold to scrapyards or bought out by private investors to become yachts or freighters. Inspired by the colonial memory of the Providence line of starships and spurred on by his company's rapid growth throughout the galaxy, Adrian himself commissioned the construction of a new line of starships for the Corporate Navy, to act as the Corporate Federation's flagships: The Providence class Battlecarrier line. As the first ship of its class, and because it was commissioned personally by Adrian himself, the CFS Thanatos is the CF's most technologically advanced ship, and a pure demonstration of its powerful Arsenal. A blend between a battleship and a carrier, the Thanatos is an intimidating threat both in orbit and on the ground, and was designed solely for the purpose of eliminating all opposition in its way. Like many other Thanatosian ships of the time, the Thanatos is fitted with an energy shield based from alien designs, as well as a variety of smaller weapons, both for engaging fighters and other ships alike. As it also functions as a carrier, it is joined by a large complement of ground craft, aircraft, and military personnel, of course.

    The Thanatos was designed from the ground up to dominate space combat, but also functions as a sort of headquarters for Adrian himself. It is one of the only ships in the CF Fleet to take advantages of Thanatos's natural "Rifts" in the form of its Rift Generator, which, although not tested, is thought to be able to allow objects to not only travel through other timelines and iterations of Elsewhere's universe, but other universes completely.

  • Adrian-Bot V2: Essentially a perfect clone of Adrian, the Adrian-Bot V2 is an avatar capable of acting independently or remotely controlled by Adrian. From his interface, Adrian may control a number of Adrian Bots at a time, as stated before, such a if the location he needs to go to is dangerous or out of reach. These Avatars have no real augmentations to them, but are cheap, reliable, and effective in doing their job. When equipped with the latest in CF equipment and under the direct control of Adrian, an Adrian-bot becomes a much larger and much more significant threat.

Equipment (proper equipment):
  • Portable Rift Projector (PRP): In the Elsewhere lore, there is a natural phenomenon known simply as the "Rifts", which were, until recently, thought to be created at random. The opening of Rifts were thought to signal danger, such as the opening of one near Thanatos's neighbor system, Praelia Caicos, just before the invasion of an alien power happened in the system. Rifts, in reality, were interdimensional gateways or "windows", created by a god-like race of beings known as "The Authors", to monitor the progress of the various iterations of the Elsewhere universe. Besides from this very Meta moment, Rifts allowed for mostly safe and instantaneous travel between the various universes, timelines, and iterations of Elsewhere, and were the impetus behind several political and military events, and helped shape the history of Elsewhere itself even though it was meant for no more than observation between systems.

    Until Adrian's discovery recently of the much larger multiverse and its weakened walls, it was thought to be scientifically impossible to create rifts, let alone be able to open or destroy them. Adrian's discovery on the weakened state of the multiversal "walls" that kept universes separate from each other, and his subsequent exploitation of said weakness, combined with overall advances in understanding how these phenomena work, allowed him to create the Rift Projector, which he was now so widely known for. A portable version, the Portable Rift Projector (PRP), was also made for his personal use.

    It works exactly how it sounds: it projects a rift at the desired location of the user or ship, which would also open a rift at the desired destination, providing relatively quick and somewhat instantaneous one-way (or two-way) transportation between the rift. In comparison, physics-wise, an FTL drive would mean that a line on a piece of paper is drawn down the center of the paper at the highest speed possible. A rift projector, on the other hand, would fold the theoretical piece of paper, where the pencil would punch a hole into the desired location on the paper, before promptly closing back up.

  • Achilles V.1 Armor: Adrian's personal, modular armor suit is a full-body powered suit, barring the helmet (which can assemble or disassemble itself into the suit at will), crafted to provide the user with the highest availsable strength output and mobility to the user. It is equipped with energy shielding and other necessary components to monitor his (or his avatar's) health status and whatnot, and has multiple magnetic locking hard points located on the armor, allowing for easier transitioning and portability of weapons.
  • Commlink: I mean, what would you expect from this? This equiment provides quick long-distance communication for Adrian, allowing him to efficiently communicate with his ship or a variety of others on a wider range of comms channels. A miniature holographic projector allows the projection of maps or the speakers from the commlink itself, or on a flat surface.

Weapons: I will not go into full detail on this as I have a time restraint and want to get this out soon, so I will say this: I will go over each and every weapon Adrian uses in the IC, in full detail, to make up for this. For a basis, II would use existing, modern guns, only updated to several hundred years in the future.


Universe of Origin: Elsewhere (OC)

Affiliation: "Evil", in the sense that he'll exploit and conquer his way to domination.



Flag

Name: The Commercial Federation (CF)

Universe of Origin: Elsewhere (See app above)

Number of troops: 2 billion employees and ridding, half that amount are currently employed private contractors.

Leader: Director Adrian Westwoods

Major Members:
  • Adrian Westwoods - Explained above.
  • Dare- Explained above.
  • Minor commanders and leaders will be explained in the IC, such as NPC leaders.

Powers of Major Members: Explained above.
Last edited by Turmenista on Sun Jan 28, 2018 10:10 pm, edited 8 times in total.

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Naval Monte
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Posts: 13928
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Tue May 23, 2017 4:56 pm

Name: Gabriel Reyes (Reaper)

Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: Unknown

Appearance: Image

Gender: Male

Powers/abilities: Skilled in close quarter combat, master marksmen, efficient and deadly assassin, expert on ambushes and swiftly taking out enemies, can drain the life force and blood of his enemies to heal, can turn into a wraith form to become invisible, pass through solid matter and become immune to all forms of attacks while gliding through the air. Reaper can appear and disappear by using the shadows as a form of transport and as for a final attack he can turn into a blur and quickly kill an entire team of enemies with his guns before they can respond back to his attacks.

Weaknesses: Reaper is still human despite his almost supernatural abilities, he can only absorb the life force of beings that he killed not others, his shot guns have poor long range damage and reach. He is also lacking in medium range and in in combat mobility. Reaper does not do well in a straightforward fight.

Destructive Capacity: By skills and abilities alone Reaper can destroy a building.

Equipment: Hellfire Shotguns and bullets, his clothing and mask

Universe of Origin: Overwatch

Affiliation(Good/Evil/Neutral): Evil



Name: The United Interuniversal Defense Alliance (UIDA)

Universe of Origin: A federation of different factions from different universes but the Gnosis verse is the main base for the alliance.

Number of troops: classified but can range somewhere

Leader: The Overseers of Aegis

Venom Snake of Diamond Dog

Darth Sideous, Darth Vader, Grand Admiral Thrawn of the Galactic Empire

Reaper, leading defected members of the former Blackwatch and is a top mercenary of Talon.

Nick Fury of S.H.I.E.L.D

unknown leader(s) of Talon

Yvonne Hartman,Jack Harkness, Archie, Eleanor of the Torchwood Institute

Kate Stewart of UNIT

Stanley and Stanford of the Mystery Shack team

William Miles of the Assassin's Order (A different assassin's order)

Guardians of the Templar/Abstergo Industries

Major Members: The same agents from Aegis. Reaper and Widowmaker, Torchwood 3, Darth Sideous, Darth Vader, Grand Admiral Thrawn, Everyone related to the Mystery Shack. Venom Snake, Kazuhira Miller, Revolver Ocelot, DD, Quiet, D Horse, D Walker, Avengers and Shield agents.

Powers of Major Members: All members can call upon the troops, resources and equipment of their factions. Vader and Sideous both are masters of the dark side of the force and are good lightsabers combatants, Immortality and zombiehood from both Jack and Owen, members from Diamond Dog are skilled combatants and are good with stealth missions.


Name: Sombra

Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: 30

Appearance: Image

Gender: Female

Powers/abilities: Marksmenship, freerunning and climbing, expert hacker.

Opportunist:

Hack: Sombra hacks enemies to temporarily stop them from using their abilities, or hacks first aid kits to make them useless to her opponents.

Thermoptic Camo:Sombra becomes invisible for a short period of time, during which her speed is boosted considerably. Attacking, using offensive abilities, or taking damage disables her camouflage.

Translocation:Sombra tosses out a translocator beacon. She can instantly return to the beacon’s location while it is active (including when it’s in mid-flight).

EMP:Sombra discharges electromagnetic energy in a wide radius, destroying enemy barriers and shields and hacking all opponents caught in the blast.

Weaknesses: Stealth and debilitating attacks make Sombra a powerful infiltrator, yet this means that direct combat is not her strong suite. While Sombra can hide her tracks well she isn't completely untraceable as during her investigator for the secret conspiracy that rules her world in the shadows they found her. Sombra also has her own plans even when working with others like Talon and she is more than willing to tease her allies even in serious operations.

Destructive Capacity: Large building like most heroes from her world.

Equipment: Machine Pistols, Translocation devices,

Universe of Origin: Overwatch

Affiliation(Good/Evil/Neutral): Neutral as she is only using Talon for her own goals.



Name: Alexandria Ashwood

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): (formerly) human, (currently) wraith/possessed android

Age: 58 but still looks as she did when she was 38

Appearance: Alexandria is a tall woman with a pale complexion. She has long wavy raven hair that reaches the small of her back with side-swept bangs and has gray eyes along with an oval shape face, a face shape that her daughter also possess. Much of her physical appearance is similar to her daughter as most would say Elizabeth looks like her yet and like her daughter she too is curvy but she has a more full figured compare to the more slim form of her daughter and more tone. Of traits that Elizabeth also inherited from her mother included deep set eyes and thin lips, the downward turn was something she got from her father. Both Alexandria and her husband have aquiline noses and as a result Elizabeth would inherit that as well

Other traits Alexandria also possess a beauty mark on her right cheek close to her eye. Her hairs as a few strands that seem to act on their own accord as they stick out from place, forcing the woman to try and push them back in place, an ordeal that normally fails. On the her back at her shoulders is a birthmark that looks like a Rorschach blob that if one were to squint would vaguely resemble butterfly wings. Whether wraith or android she still wears her main accessory of a white hooded cloak made by the faeries of her world.

Besides the cloak she wears a green long sleeve silk shirt with wide sleeve openings; the sleeves being easy to flow with the wind. The shirt has buttons with floral, leaves and butterfly designs. She wears a white, sleeveless bolero over the shirt. On her head was a green clip on her hair with a pink rose and round her neck was a golden pentacle. Below Alex would be seen wearing a pink gossamer skirt with the right half reaching above her knee and the left would reach halfway down the thighs, the right side would have a single line cut along the side, do when she moves it would periodically reveal a glimpse of her legs. She was also wearing white short under her skirt and at her feet she wore green slippers with pink cloth roses

Gender: Females

Powers/abilities: Alexandria's powers changes depending on which body she is using. When just a wraith she has the powers of invisibility and intangibility. Because gravity no longer bounds her she can float and fly in the world of the living and in the Shadowlands can do the same through the use of one of her powers. Wraiths are also not bound by space and time in the world of the living and as such can travel through space and even time along with other dimensions and if they wish to even the psyche of the living but that ability is one that only some wr. The Corpus (term for wraith body) is highly malleable as it can change shape and through practice Alex has learn the wraithly art known as Moliate, the power to change the shape of her own Corpus and the Corpus of other wraiths. Wraith Corpus is also known to be incredibly tough as a wraith hit by a car in the Shadowlands can easily get back up with no problem and the Corpus carries regenerative capabilities.

Another power that she posses is Embody which allows her to manifest in the physical world and, under the right circumstances, appear as a living person. With this power she can also interact with people and objects in the physical world. Another power is Argos which Alexandria uses to manipulate, navigate, and travel through the more dangerous regions of the Shadowlands. Wraiths possess the sensory power known as Deathsight. With deathsight a wraith would see the not just see the physical world but see it for how it would be in the future.

A person about to die might appear cadaverous, with hollow eyes and jaundiced skin; a car destined to crash will appear dented in advance. Much of the world seems decayed or near collapse. Billboards are tattered, roads are potholed, paint is peeling, metal is rusting, buildings are crumbling. Wraiths can use this power to find the weakness of things in the physical world and even determine how a person's health will decline. The count to Deathsight is Lifesight which wraiths can use to see the life in all beings.

This ability takes the form of being able to read the auras of living (or at least animate) beings, the swirling veils of color that surround all things. As auras change color from moment to moment according to the mood and health of the beings generating them, wraiths can often determine the current mood, health, and state of mind of someone just by looking at them. Wraiths in general have heightened senses.

Of the wrathly arts know as Arcanios these are the ones she knows.

Moliate: Power to change both her own and the Corpus of other wraiths.
Argos: Manipulation, Navigation, and Travel through more dangerous regions of the Shadowlands.
Inhabit: Manipulation and Control over technology.
Puppetry: The ability to possess a living being
Outrage: To use her will to generate powerful forces in the world of the living (the Poltergeist power)
Phantasm: The power to manipulate dreams and create illusions
Keening: The power to manipulate emotions through sound
Castigate: The rare gift to manipulate and control the inner darkness within all wraiths
Lifeweb: Wraiths who know Lifeweb can use it to strengthen, weaken, or watch over Anchors (people, objects and places that keeps a wraith tied to the world of the living and prevents them from moving on)
Flux: the power to affects the structure and reaction of matter in the world of the living
Pandemonium: Allows use the powers of chaos to create havoc in the living world. (This power creates phenomenons typically associated with hauntings)
Intimation: can tweak the desires and wishes of other wraiths.
Mnemosynis: Allows the user to trace and read the memories of others.
Usury: those who use Usury can trade the very forces that wraiths thrive on.

In her android body Alexandria regains access to the magic of Gnosis and psychic powers which is a subsection to magic in her home universe. Her android body gives the woman high physical fitness, nanomachines to regenerate from wounds, elemental endurance and a range of sensory powers. Of these sensory powers are Night and Thermal vision. Alex's new body as aura visualization sensors which is augmented by by her Lifesight powers allowing her to see the auras throw solid walls and to see the auras coming from inanimate objects if they carry supernatural properties as the system acts complements a supernatural detection system within the android. Her death sight still works while possessing the android. She also possess a targeting assistance software, ehanced hearing sesnors and knows several martial arts. Alexandria can conjure holographic blade weapons and in a last resort can even launch her left hand to perform a rocket punch (something she hopes to never do). Using Link Cables she can use to get into contact with her daughters via social media and to get access to the news.


Weaknesses: Due to her being a wraith that exists in another dimension that means that in the physical realm most can't see, hear or even sense her presence unless there are sensitives in the world or she tries to use her powers to make her presence known, in her wraithly state she can't touch anything in the physical world. While Alexandria has no need to eat, drink, sleep, shower or do other activities that the living would do the desire to do them still lingers and as such while she can't feel hunger she can still long to eat any food even if it is a dried up apple.

Her power to use Embody takes too much energy and often puts her into a slumber state if she drains too much of her energy. Argos only works in the Shadowlands, once in the world of the living (or Skinlands as some wraiths call it) that power is useless. Also in the embody state depending on how physical she makes herself it is possible to harm her as if she was a flesh and blood human. Alexandria sometimes becomes depressed due to the things she sees from her deathsight abilities, sometimes refusing to look at a person because that ability began to show her clues that they were going to die.

Castigate require ceremonial props and preparations before she can use the power so it is not a power she can use any time she wants and Keening requires showmanship since the most common way for her to manifest this power is by singing even though talking or shouting can work just as well, she just likes singing to active it's power.

The Arcanios powers of Argos, Embody, Phantasm, Moliate, Outrage, and Puppetry can not be used in her android state and only certain abilities from Inhabit, Lifeweb, and Pandemonium can be used. Only Castigate, Keening, Flux and Usury remain as the only ghostly powers that are unaffected by her android state. Her Arcanios can also produce various negative effects should she make a mistake with them which can range from minor inconvenience to sever as they can harm both her and other people and objects.

Alexandria is wanted by the authorities in the Underworld due to possessing restricted and (in the case of Flux) forbidden Arcanios. Should she be found and capture there is the chance she will be soulforged. Another reason she is being pursued by the authorities is for her interfering in the world of the living in ways that break the code of the dead made by their leaders, a code that Alexandria quite frankly doesn't care for (unsurprisingly she has the same level of apathy towards the government). Because Alexandria focus more on learning many Arcanios to have great versatility in her powers she was not able to master any of her powers, with some having more training done to them than others.

In her android form Alexandria can not being submerged for too long as she runs the risk of sustaining water damage. Alexandria's android body was made to resist against EMPs but even with those resistances she still suffers the risk of being affected and having her android body shut down from a powerful EMP. While her access to Gnosis magic means that the same drawbacks to that magic returns she also has some new difficulties with magic as her android body would make any spells and rituals that would require her own blood unusable (though again this weakness goes for her own blood). Because she has a android body hacking is now a new threat for her as a skilled hacker can get into her system and either deliver a virus or worm to mess with her data or even take control over her body.

Ghost type attacks can still harm her even inside a android. Any form of soul manipulation and destruction powers and tech can be used against her as well as summoning, binding and banishing magic. Alexandria can be exorcised out of her android body and other methods against ghosts can also be useful against her as well.

Alexandria's greatest weakness however is the darker part of a Wraith's psyche called by most the Shadow. The Shadow is the wraith's thanatos drive, the part that seeks for the wraith to not only fail but to ultimately to stop struggling and succumb to the promise of oblivion offer by the Abyss. The shadow is a separate personality that while it may be the entropic force of the Abyss talking to her it was born from her own inner darkness and death drive that lies within all humans. These shadows at times have been known to even display powers to bring torment and misery to wraiths or play harrowing mental stages whenever a wraith has receive so much damage that they are having the wraith equivalent of a near death experience. Should a wraith fail against this ploy of the shadow they may very well become either close to or outright consumed by the shadow.

Destructive Capacity: City Block

Equipment: Android body, faerie cloak that protects against some curses and hides her from most hostile supernatural beings, a Seax made of Stygian steel, a wooden stave with floral arrangements and runic symbols covered to it, wedding ring, pentacle, athame, various herbs and incenses and Entheogen substance (for magic), runic stones, enchanted mirror

Universe of Origin: Gnosis

Affiliation(Good/Evil/Neutral): Neutral Good


Name: Scaramouch the Merciless

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): android

Age: N/A

Appearance: Here

Gender: Genderless due to being a machine but male

Powers/abilities: Enhanced Speed and Agility: Scaramouch is remarkably agile. He was able to leap tall structures in a single bound, quickly dodge Jack's attacks, and massacred an entire village in only a day.

Musical Manipulation: Using a "magic" flute, Scaramouch can levitate objects and create golems to fight opponents. When the flute is destroyed, he can continue to levitate objects by scatting, indicating this power comes from his voice and the flute merely amplifies his ability, since he can only control his sword through his voice. His power depends on his vocal chord, and he becomes helpless after Jack damages his neck, nullifying the ability.

Swordsmanship: Scaramouch is a master sword fighter, easily holding his own against even the experienced Jack, and carries multiple blades on his person, including a heavy scimitar and a special "tuning sword" that destroys objects on contact.

Multilinguist: Scaramouch appears to understand French, as he taunts Jack with au revoir which is goodbye in the language. However, he sarcastically remarks it's French for "you're dead, babe."

Observant Analyst: Scaramouch is shown to be very observant as he's able to point out that Jack has changed his appearance a lot and he even noticed that the samurai doesn't has sword anymore.

Weaknesses: Is arrogant and likes to mock his opponents whole boasting about himself. He is also very talkative for a machine. His arrogance is his greatest weakness as it can make Scaramouch underestimate his opponents. His voice is the source of his powers so should one make him silent or unable to sing well than he is powerless

Destructive Capacity: Can destroy an entire village in a single day

Equipment: Magical flute, tuning fork sword, a heavy scimitar, mobile phone, nexus manipulator, arcane nullification crystals, bombs containing vapor witch bane, personal ward, enchant card to act like psychic paper, thaumadite (magical compass), various other occult and esoteric items and general anomalous weapons given to him by Kether

Universe of Origin: Samurai Jack

Affiliation(Good/Evil/Neutral): Evil


Name: Samurai Jack (not his real name)

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: Unknown and difficult do to Jack no longer aging.

Appearance: https://www.regularcapital.com/wp-conte ... SwimUK.png

Gender: Male

Powers/abilities: Near-Immortality: Due to the side effects of time-travelling, Jack does not physically age, therefore rendering him unable to die of natural causes. As a result, Jack remains in perfect health and peak physical condition, despite being approximately in his mid-late 70's. However, he is still vulnerable to pain and injuries, and could be killed the same way as any normal being.

Limited Telekinesis: In Jack and The Haunted House, he can levitate his sword to cut the demonic bonds utilized by the demonic spirit just by intense willpower and focus. Seemingly, he learned this technique from witnessing the Shaolin monks' usage of Qi in such physical means.
Jack shirtless vs the zombies

Intelligence: Jack has demonstrated a high level of understanding and intelligence, proving to be an expert at planning and creating strategies for confrontations, using his surroundings to his advantage, and seeing through Aku's deception on quite a few occasions. This has led him to planning ahead of his opponents far ahead in advance.

Marksmanship: Jack has high levels of precision and accuracy with firearms even at a great distance, rarely missing his target. Jack is shown to carry a handgun after spending 50 years in the future. He is also skilled in using heavy firearms such as a machine gun with a rocket launcher.

Motorcycle Intuition: Jack is shown to use a motorcycle after 50 years in the future.

Master Archer: Jack has shown to have excellent skills in archery since he was trained by Robin Hood. His archer skill was put to the test in Episode 3 when Jack used this skill to to set off traps against the beetle drones and later used his last arrows on the beetle drones which they hit dead on.

Master Martial Artist: Jack has shown impressive mastery in many styles of martial arts; some of which include the Shaolin Praying Mantis, Tiger and Eagle styles, Greek wrestling and African stick fighting. In his youth, Jack also learned how to use unfamiliar weapons by observing others, and adapting their style into his own skills to use them more effectively as necessary.

Master Melee Fighter: He is well versed in a number of weapons that range from spears and staffs to nunchukus and shurikens, as shown in his fights at the Dome of Doom[1]. After 50 years, he begins to adapt to modern technology, where he relies on firearms, a motorcycle, and a retractable polearm.

Master Swordsman: Jack's signature and arguably greatest skill is his performance with a sword. Jack's style relies primarily on swiftness and precision in his strikes, balancing with strong defensive stances that parry his opponent's strikes until finding an opening for a decisive blow. Very few opponents have been demonstrated to be a match for his swordsmanship, among them The Scotsman and The Ninja, and even fewer can outright defeat him, such as The Guardian. His trademark technique is Horse Cut, which he jumps into the air and slashes the opponent with tremendous force during his fall to break their defense or destroy their armor. After 50 years, he is shown to able to fight a group of assassins using only a combat knife. In Episode XCII, he gains a fork sword after defeating Scaramouche.

Multilingual: Due to his travels around the world in his native era, Jack was taught by many different cultures, including African, Greek, Russian, Mongolian, English, and more. Presumably he learned the local languages and dialects of his teachers during this time period, as international tongues were rare in his period of history.

Ninjutsu: Jack has had training in ninjitsu, having been trained to blend in with his surroundings. His preferred style is to blend in with the light. He does this by simply reversing his kimono so that he is dressed in white, and tying white bandages around his face, hands, and feet, after which he employs his training.

Peak Human Conditioning: From spending the majority of his life preparing to face Aku and constantly facing adversity in his quest to return home, Jack has honed his body to the absolute limit of human potential.

Peak-Human Metabolism: Jack's metabolism and natural recovery abilities are also at their highest limit.

Peak Human Resilience: Jack has shown many times to be highly resistant to harm. He withstood powerful blows from inhumanly strong opponents relatively unfazed and being slammed through rocks only to quickly brush it off. Even with injures he does sustain, he has a high threshold for pain, able to continue fighting with no hindrance to his performance. He has even survived falls from great heights that would kill a normal person. Jack also has an unfathomable reserve of stamina. In addition to rarely tiring, even after such, he is shown able to fight off hundreds of opponents for days.

Peak Human Senses: Jack's years of training have honed his senses to surreal levels. With them, he is highly alert to any approaching threat and likewise is able to quickly react to even the fastest of opponents. With his sense of hearing alone, he was able to defeat the Blind Archers, taking in the whole environment to consistently steps ahead of the three archers.

Peak Human Speed: Jack is shown to be extremely swift. With his natural reflexes and sheer footwork, he is able to able to avoid gunfire, carve through entire armies within seconds and even defeat a team composed entirely of highly skilled bounty hunters from all directions in the time it takes for a drop of water to hit the ground. He has also demonstrated the ability to use his sword to deflect bullets from a gatling gun with little effort.

Peak Human Strength: He has deceptive raw strength for his lean frame, able to cleanly cut through most machines with little effort and can easily throw opponents much larger than himself. Also, following his training with the blue monkeys, his strength increased immensely, able to jump about while weighed down all over by large rocks and boulders. In building up his muscles for this improved physical prowess, he also gained the ability to jump about hundreds of feet into the air, even from a stationary position.

Survival Skills: Living amongst Aku's Orwellian regime greatly limits the number of places Jack can visit for a meal even when he has money; thus he tends to live in the wild where he must obtain his own food. As such, he is a proficient hunter, trapper, forager, and cook. He also has basic medical skills, and he tends to patch himself back up after his battles.

Willpower: Jack seems to possess a nearly indomitable force of will, able to force himself through virtually any hardship in order to vanquish Aku. This ability is not absolute however, and he is capable of becoming disheartened and, at one point, he nearly gave up his quest (though on that occasion he got over himself in rather short order after being reminded of what it was that he fought for).

Weaknesses: Is still human, is suffering from depression and fatigue on his quest being hopeless, is having vivid hallucations that can happen at any time without warning.

Destructive Capacity: Can destroy an entire army singlehandly

Equipment: Electric Trident, Turning Knife, Laser Gun, Mini-Gun, Kunai, Samurai Armor, (given both technological and thaumaturgical upgrades) Motorcycle, Explosives, new Combat Knives, Anomalous weapons, occult and esoteric items, nexus manipulator (two version with a portable version and one built into the motorcycle), so other weapon given to him by Kether.

Universe of Origin: Samurai Jack

Affiliation(Good/Evil/Neutral): Normally good but desperation on ending his quest to return home and getting his sword back means he was willing to work with Kether so currently an enemy to the other heroes.


Elizabeth's interview
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Naval Monte
Postmaster-General
 
Posts: 13928
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Tue May 23, 2017 4:58 pm

Name: Aku, Master of Masters, The Deliverer of Darkness, Shogun of Sorrow, Ikra, The Hermit

Ancient One Half blood?: No

Species: Demon, a fraction of the Nameless Evil

Age: Several aeons old

Appearance: Image

Gender: Male but due to shapeshfiting can be any gender he wants or have no gender

Powers/abilities: Demonic Physiology, Intangibility, Size Manipulation, Elemental Control (Fire Manipulation is his favorite), Weather Manipulation, Matter Manipulation, Telekinesis, Teleportation, Transmutation, Minor Reality Manipulation, Supernatural Physicality, Immortality, Shape shifting, Necromancy, Time Manipulation, Energy Projection, Remote Viewing, Precognitive Dreams, Possession & Infection, Interstellar Travel, Object Materialization, Corruption, Voice mimicry, Combat Skills, and Regeneration

Weaknesses: Aku's shape shifting is limited to his color scheme and will remain red, black, and green no matter what form he takes. Aku's own reflection will reveal his normal form. Though Aku cannot be harmed by normal weapons and attacks, he can only be harmed, defeated and vanquished by divine weapons (in the case of Aku's arch nemesis, a Katana forged by monks and blessed by the Gods) and certain types of magic (Elemental and Divine are the only forms of magic known to harm Aku). He can catch diseases like any mortal. Righteous is another weakness for Aku along with cosmic laws and in a twist of irony his own corruptive powers can be his own weakness. Due to Jack being ageless Aku has sunk into depression to the point of him being apathetic. Aku has also lost interest in meeting other beings and tributes due to his depression and can quickly loss interest in whatever he is doing. Reflections can show his true form.

Destructive Capacity: Mountain level (however when he appeared on Earth he was country level since he killed the dinosaurs)

Equipment: None but can create anything he wants or even change his body to form whatever weapon he wants

Universe of Origin: Samurai Jack

Affiliation: Evil


Name: Demongo, The Soul Collector

Ancient One Half blood?: No

Species: Demon

Age: Unknown but is younger than Aku

Appearance: Image

Gender: Male

Powers/abilities: Soul Absorption, Limitless Spirits, Teleportation, Levitation and Flight, Reanimation Ray, Resurrection

Weaknesses: Demongo is reliant on his souls and as such does not fight on his own, he is more cowardly than Aku, has the same weakness as most demons, Soul manipulation and destruction based abilities can affect his souls, releasing his souls means he losses their powers.

Destructive Capacity: Unknown as it depends on what soul he summons in the fight.

Equipment: Other than the skulls of captured souls he has no other form of equipments on hand.

Universe of Origin: Samurai Jack

Affiliation: Evil.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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The Intergalactic Russian Empire
Postmaster-General
 
Posts: 14832
Founded: Apr 20, 2014
Ex-Nation

Postby The Intergalactic Russian Empire » Tue May 23, 2017 5:02 pm

The Dark Brotherhood of Deros wrote:Welp, they locked the archive thread....
Repost your apps here I guess.

Why don't we stand up to this? It's unfair! Unjust! Bullshit!
Call me Russia, Rus, or IRE
Paketo wrote:
Alleniana wrote:'the Blacks in the region began to proliferate"
What? What does that even mean? Like, they took over and castrated all the non-blacks?


it means the baby daddies and their sugar mommas got busy and out produced the whites asians and everyone else

Apto wrote:
Aeternabilis wrote:Time for the Second Battle for Kongou's Body! Now with 3x the combatants!

That sounds so lewd when taken out of context. :rofl:
clay_the_awsome: Horny teens are what made this species great to begin with
What is honor compared to a woman's love? What is duty against the feel of a newborn son in your arms ... or the memory of a brother's smile? - Aemon Targaryen
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The Dark Brotherhood of Deros
Powerbroker
 
Posts: 8278
Founded: Jul 01, 2014
Ex-Nation

Postby The Dark Brotherhood of Deros » Tue May 23, 2017 5:03 pm

The Intergalactic Russian Empire wrote:
The Dark Brotherhood of Deros wrote:Welp, they locked the archive thread....
Repost your apps here I guess.

Why don't we stand up to this? It's unfair! Unjust! Bullshit!

There's no sense in trying. The mods have made up their minds.
I'm mad, you're mad, we're all mad, but we just have to move on.
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
The Four Swords of the Guild
Respect for nature, Life as a community, Crafting from nature, and Prosperity from nature.

My RPs
The Ancient Ones: Age of Nothingness
Aeternabilis wrote:
The Intergalactic Russian Empire wrote:I'm waiting for Aetern, might post tomorrow either way, though.

Deros is waiting on you who's waiting on me who's waiting on Petro who's (I assume) waiting on the Soviet guy. It's a conga line of waiting and sadness up in here.

Kaidou wrote:We Asian millennials are like bananas. Our skin is yellow, but on the inside, we're pretty much white.

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Kaidou
Senator
 
Posts: 4388
Founded: Aug 03, 2015
Ex-Nation

Postby Kaidou » Tue May 23, 2017 5:05 pm

TBH, I never saw a point in having an archive thread. The search function makes it easy to look for specific character app.

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Britanania
Postmaster of the Fleet
 
Posts: 25583
Founded: Feb 15, 2011
Father Knows Best State

Postby Britanania » Tue May 23, 2017 5:05 pm

Seeing that the Archive was shut down, and that I have plans for my characters to return at the finale, it is prudent to post these here

Name: Eternal Sailor Galaxia

Half blood?: No

Species: Humanoid alien

Age: Ageless, appears to be in her early twenties

Appearance:
Gender: Female

Powers/abilities:

Superhuman strength, speed, and durability,

Flight

Barrier creation

Energy blasts

Essence Manipulation (Manipulation of the Totality of one's Being; Energy, Matter, Mind, Soul and Spirit)

Can walk through magic barriers easily

Teleportation.

Weaknesses: Any being higher than her

Destructive Capacity: 2-A to 1-C

Equipment:

Sword

Senshi Crystals

Universe of Origin: Sailor Moon

Affiliation: Evil


Name: Ultimate Life-form Kars

Half blood?: No

Species: Pillar Man

Age: Over 100,000

Appearance:

Gender: Male

Powers/abilities:


Weaknesses: Sun light, attacks that resemble/recreate solar energy

Destructive Capacity: Continent, at least

Equipment: None

Universe of Origin: JoJo's Bizarre Adventure

Affiliation: Evil
Last edited by Britanania on Tue May 23, 2017 5:09 pm, edited 1 time in total.
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"Great Britain is a republic, with a hereditary president, while the United States is a monarchy with an elective king."
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Pro: British Unionism, Catholicism, Classicism, Conservatism, High Toryism, Monarchism, Traditionalism
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Aeternabilis
Negotiator
 
Posts: 5055
Founded: Jan 16, 2014
Left-wing Utopia

Postby Aeternabilis » Tue May 23, 2017 5:06 pm

Name: Marcus Procyon / The Seer

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human mutant

Age: 18

Appearance: Marcus is approximately 6 feet and three inches tall and a little thin with dark, messy hair and blue eyes. His hero outfit consists of thin red robes and a large red hood able to be pulled over his eyes, with a large hourglass figure on his chest. Hanging at his waist is a three foot long blunted sword.

Gender: Male

Powers/abilities: Marcus possesses the ability to see potential futures and the concrete past. He can also travel through time on his own strength, though there are strict rules if he wants to remain in his home timeline. He can only travel to the past if he was always going to be in the past (basically a predestination paradox), and doing otherwise will change history with the result being him trapped in the alternate timeline with no way home. Travel to the future is very difficult (unless he is coming back to the present), as he must focus on one timeline in particular out of a theoretically infinite amount of possibilities. He cannot jump timelines.

Weaknesses: He has almost no fighting prowess and has a normal human durability. Basically, he is entirely support, with virtually no offensive or defensive capabilities of his own. Looking too far into the future or past gives him headaches.

Destructive Capacity: In practice, next to zero. In theory, incredibly high thanks to exploitable paradoxes.

Equipment: A bit of body armor under the robes to protect him from basic attacks. Marcus also possesses the Shocksword, an electrically charged and blunt short sword that can be used to incapacitate attackers with stunning electricity.

Universe of Origin: Mutate (OC)

Affiliation(Good/Evil/Neutral): Good

Name: Ann Aludra / Sylph

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human mutant

Age: 17

Appearance: Ann is about 4 feet and 10 inches tall, athletically built with long brown hair and fuchsia eyes. Her hero outfit is this.

Gender: Female

Powers/abilities: Ann possesses immense control over the air, able to bend any gasses to her will. Using this ability, she can create attacks, hardened air armor, and a kind of flight. She can also create breathable air in her lungs, meaning she does not need to inhale. She also has enhanced durability and a weak healing factor.

Weaknesses: Ann does not tend to use strategy much. Using her powers for a long period of time makes her exhausted, and creating too much air leaves her very hungry.

Destructive Capacity: Very high, with enough wind.

Equipment: Just her supersuit.

Universe of Origin: Mutate (OC)

Affiliation(Good/Evil/Neutral): Good

Name: Joshua Rigel / Rageman

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human mutant

Age: 19

Appearance: Joshua is about 6 feet and 5 inches tall and somewhat bulky with brushed back black hair and yellow eyes. When his powers activate, he significantly grows in muscle. His hero outfit consists of a loose purple t-shit and purple sweatpants, as that was the only outfit he had that wouldn't rip when he bulked up.

Gender: Male

Powers/abilities: When Joshua gets angry, a mutated gland in his brain releases a potent chemical similar to adrenaline that causes him to intently focus and greatly increases cell density and generation in his body. This gives him greatly enhanced strength, speed, and durability, as well as a strong healing factor. The chemical also gives off a psychic terror wave, causing anybody within its range to feel a strong sense of dread.

Weaknesses: The enhancements strain his body immensely, leaving him weakened and very hungry once the chemical is flushed out of his system. People regularly exposed to the terror wave can build up an immunity to its effects, as is the case with his companions.

Destructive Capacity: Building level.

Equipment: Nothing but his clothes.

Universe of Origin: Mutate (OC)

Affiliation(Good/Evil/Neutral): Good

Name: Ivan Danica / Thrawn

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human mutant

Age: 20

Appearance: Ivan is 5 feet and 5 inches tall and athletically built with short blond hair and red eyes. His hero outfit consists of a gold colored Soviet style general's uniform without a hat. Holstered at his waist is a small pistol.

Gender: Male

Powers/abilities: Ivan possesses a very niche psychic ability to know somebody's motivations and plans, like pseudo-telepathy. He is also in peak physical shape and is a decent fighter.

Weaknesses: He has normal human durability and strength, despite being peak. He cannot actually read people's minds, and is by no means a master fighter.

Destructive Capacity: Street level.

Equipment: Other than his uniform, he also usually has a Soviet ushanka tucked away in case he is deployed somewhere cold, and an old Makarov pistol holstered at his waist. At his teammates' insistence, the Makarov is loaded with rubber ammunition, though he does carry real bullets just in case. He also carries bandages and painkillers in case the less durable members of his team are injured.

Universe of Origin: Mutate (OC)

Affiliation(Good/Evil/Neutral): Good

Name: Alexandra Gomeisa / Abeona (or Quantum or Beam; she hasn't quite decided on a codename)

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human mutant

Age: 19

Appearance: Alexandra is 5 feet and 6 inches tall and thin with medium red hair and green eyes. Her hero outfit consists of something similar to this.

Gender: Female

Powers/abilities: Alexandra possesses the ability to teleport things, including people and herself, through space. She also has enhanced strength and durability. She also has a supplementary ability to avoid solid objects at her destination, so she won't teleport inside of other people, walls, the ground, etc.

Weaknesses: She can only quick-teleport to places she's already been, otherwise she needs line of sight (real-time video works too) and a few seconds of concentration. Needs line of sight to teleport other people and things.

Destructive Capacity: Street level.

Equipment: Other than her suit, a modified GPS device that shows real-time images from most GPS satellites in orbit so she can go or send others to most places in the world easily. The device can also activate and stream cameras placed on her teammates so she can teleport them to her.

Universe of Origin: Mutate (OC)

Affiliation(Good/Evil/Neutral): Good

...but not the same.

Name: Ann Aludra-Ayers

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: 17

Appearance: Ann is about 4 feet and 10 inches tall, athletically built with long brown hair and fuchsia eyes. Her usual outfit consists of shorts, sandals, and a white tank-top with a pink surfboard on it, while her god tier outfit is this.

Gender: Female

Powers/abilities: Ann is a god tier Sburb player, giving her flight, enhanced strength and durability, and conditional immortality. Her Maid of Breath abilities give her the power to control and create wind.

Weaknesses: Not one for strategy. Dying while performing heroic or evil acts leave her permanently dead. Relies heavily on powers; not very proficient in other forms of combat.

Destructive Capacity: Very high with enough wind.

Equipment: Keeps a laptop and cell phone handy in sylladex, as well as other miscellaneous junk.

Universe of Origin: Homestuck OC

Affiliation(Good/Evil/Neutral): Good

Name: Dr. Zviadi Abakelia

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: 54

Appearance: Abakelia looks like an aging Georgian man, which is what he is. No special clothes or modifications, except for a labcoat he wears when he's either doing science or feeling cliche.

Gender: Male

Powers/abilities: Genius-level intellect, master of several science and engineering disciplines, fairly charismatic

Weaknesses: Is fairly arrogant, hasn't bothered upgrading himself in any way, isn't exactly in the best shape

Destructive Capacity: Could probably knock over a chair by himself. Up to large city level with the right equipment.

Equipment: Too many gadgets to list, but usually on hand he's got a gun and a device to communicate with lackeys.

Universe of Origin: Mutate (OC)

Affiliation(Good/Evil/Neutral): Evil

Name: Dal Ji-Yeong

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human Mutant

Age: 25

Appearance: Dal is a smallish girl with short black hair and silver eyes. She wears a plain white t-shirt and shorts to soak up as much light as possible on her skin.

Gender: Female

Powers/abilities: Dal has powerful photokinesis, or control of light, giving her a wide variety of powers. She can manipulate existing light at any point on the spectrum, letting her focus it to create beams of light ranging from a glorified flashlight to a devastating blast capable of cutting through solid metal. These beams can range in size, though creating a large high-powered beam is more intensive on her than a smaller beam of the same power. She can also bend light around herself and other objects, rendering them completely invisible. She can also see light at any part of the spectrum if she chooses, essentially giving her X-Ray or Infrared vision. She has a greatly increased reaction time. At night or in situations where light is scarce, she can emit light stored in her body from the daytime. Can create hardlight shields.

Weaknesses: While not exactly frail, growing up in North Korea has not been kind to her. She has no special durability. Constructs of visible light can pass right through glass, be reflected by mirrors, and be totally absorbed by black surfaces. Stored passively (which is usually the case), her internal pool of light usually allows for only about five minutes of sustained use before it runs dry. Any actively stored light will slowly leak out in the form of her skin faintly glowing. She speaks only Korean.

Destructive Capacity: Somewhere around island level, if she expended the entire maximum storage limit of light at once.

Equipment: Generally only a communicator linker her with Abakelia and Jack Masters.

Universe of Origin: Mutate (OC)

Affiliation(Good/Evil/Neutral): Complicated, but for the purposes of this Evil.

Name: Agent Jack Masters

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: 33

Appearance: Jack is a taller, fairly attractive, blond-haired man. He has a faint scar on the right side of his neck and a bullet scar on his left shoulder. He typically wears black suits. He currently has a metallic band around his forehead that forces him to obey Abakelia.

Gender: Male

Powers/abilities: Jack is a master marksman and martial artist. He tends to pick up languages very quickly, and is a polyglot (this is exploited by Abakelia, as he makes Masters act as an interpreter between himself and his associate, Dal Ji-Yeong). He is skilled in persuasion and infiltration.

Weaknesses: He is merely human, with no special abilities to speak of. He is currently under the control of Abakelia, rendering most of his skills obsolete.

Destructive Capacity: Street level.

Equipment: His mind-control device and a communicator that lets Abakelia give him orders whenever.

Universe of Origin: Mutate (OC)

Affiliation(Good/Evil/Neutral): Base good, under Evil's control

Reposting them here 'cause that's what everyone else is doing
Last edited by Aeternabilis on Thu Jun 22, 2017 1:56 pm, edited 2 times in total.
Yet what force on earth is weaker than the feeble strength of one?

User avatar
Kaidou
Senator
 
Posts: 4388
Founded: Aug 03, 2015
Ex-Nation

Postby Kaidou » Tue May 23, 2017 5:07 pm

Britanania wrote:-


Truth and Light in our Fatherland
And death to every foe
Our soldiers shall not pause to rest
We vow our loyalty

Old traditions they will abide
Arise, young heroes
Our past inspires noble deeds
All hail Britannia

Immortal beacon lights our way
Step forth and seek glory
Hoist your swords high into the sky
All hail Britannia

User avatar
Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Tue May 23, 2017 5:07 pm

Characters currently in use by Petrokovia:
As part of the Project X/IMPDO Faction:
Yamada Tadayoshi
Marguerite Diorè
Chase Tyrane
Terrell Anthony

As part of the Corneria Faction:
Miyu Lynx

As part of the Fleet of Fog Faction:
Kongou

Not as a part of any faction:
Trainer Gold
Simon Petrikov
Bloodfyre

Factions currently in use by Petrokovia:
The International Military and Police Defense Organization
The Planetary Republic of Corneria
The Fleet of Fog




Characters
Note: Not all of these characters are in current use. This is a compilation of the applications for all characters Petrokovia has used in the Ancient Ones Roleplaying Series

Name: Daniel Petit, a.k.a. "Yamada Tadayoshi"; Other known aliases include Agent X and Crimson Commander

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Homo sapiens amplificata (Superhuman)

Age: 19 / 20 in the first Ancient Ones; 20 (biologically)/26 (chronologically) in the Ancient Ones II

Appearance:
Image
6 feet tall, 175 pounds. Blue-grey eyes (irises have a small gold ring around the pupils, which glows in times of extreme stress or focus), short-medium length brown hair. Caucasian. Athletic-muscular build. Has 5 o'clock shadow. Silver analog wristwatch. Wears a navy blue Project X uniform and work jacket, black steel-toe boots, black fedora, and a long khaki trench coat. Sometimes wears a tiny pin of a hammer and sickle and red star on his shirt, though it's not usually visible (as he's not actually allowed to wear it on his uniform); If there's a chance he will meet superior officers, he will instead wear the pin on the collar of his trench coat.

Gender: Male

Powers/abilities: Expert Martial Artist (see below); Superhuman speed, strength, durability, agility, and reflexes; Invulnerability (to blunt force trauma); Resistance to most toxins, including radiation; Resistance to biological attack, Resistance to electricity and burns; Low-Mid to Mid Level Regeneration (If decapitated, he can not regenerate on his own, but if his brain is introduced to oxygen and enough energy and matter, such as in a laboratory, he may regenerate) to Low-Godly (memories are backed up in his supercomputer, meaning that he can be brought back even if he is killed); Extreme Pain Tolerance; Resistance to Extreme Temperatures (as far as 520°F (without gear) or -10°F (with normal clothes, no coat) for a short amount of time, provided very low humidity); Energy Resistance; Immunity to Soul-based attacks/manipulation; Extreme Stamina; Night Vision; Enhanced Peripheral Vision; Ability to use some of his gear through thought (semi-consciously); With gear, Tadayoshi gains Flight (flight jets), several kinds of enhanced vision (Infrared, Thermographic, Ultraviolet, Supercolor, Telescopic, and Microvision; AR scanners), and Enhanced Awareness (AR scanners) | Same as previous, plus Slight Halfblood Sense, including the ability to see Conundrum's True Form (As of the ending to the 1st Ancient Ones RP); Knowledge of the 4th Wall; Knowledge of other timelines (including other RPs he has appeared in); Afterimage Creation; Is able to fire energy beams, fire, and electricity out of various ports in his robotic limbs, the energy coming from a small G-Diffuser in each limb; Due to the G-Diffusers in his limbs, Tadayoshi has Gravity Manipulation, and can manipulate the gravity and forces enacted around his own body | Same as previous two, plus Gravity Manipulation, Electricity Manipulation, Fire Manipulation, Temperature Manipulation, very limited Matter manipulation, Energy Manipulation; Telekinesis; Can create barriers by making air extremely dense; Can generate electromagnetic fields; Far improved temperature and energy resistance; Resistance to psychic attack; Resistance to possession

He is also an expert martial artist, with the majority of his training being in such fields. Uses a mix of Karate, Kung-Fu, Tae-kwon-do, Muay Thai, Judo, Ju-jitsu, Roman-Greco Wrestling, Boxing, Kickboxing, Street Fighting, S.C.A.R.S., Aikido, Systema Spetsnaz, and Krav Maga. Sword training includes Kendo, Iaido, and various European sword fighting styles. Expert swordsman, has experience with other weapons (such as bo staff and knives). Unusually good shot with a pistol (best with his USP 45). It should be noted that he uses his environment to his advantage when fighting. He is an expert strategist, both inside and outside of combat.

Non-Combat Abilities: Can speak English and some German. Extremely good climber. Can create makeshift explosives. Excellent in geography and history, and has a good understanding of human psychology. Master of disguise. Well versed in many world customs and cultures. Brilliant detective. Able to ride a motorcycle very well (though not the best driver when it comes to cars).

Weaknesses: Invulnerability does not stop bladed weapons from cutting him, or bullets and arrows from piercing him; Due to trying to minimize collateral damage, he is often over-reliant on hand-to-hand combat; Regenerative abilities are slightly slowed when unconscious; There is a very small chance that during regeneration, an object may not be able to be pushed out during the healing process, leading to complications (further, large objects can not be pushed out by the body during healing); His body's energy consumption is high, due to the energy it takes to move faster, hit harder, and heal (for this reason, Tadayoshi has to eat a lot of carbs and protein); Related to this is his stamina. Despite having far superior stamina compared to a normal human, Tadayoshi still has obvious limits, and will still get fatigued if pushed hard enough. If Tadayoshi does not have enough energy, he will not be able to heal; Similarly, his healing process still needs to get the physical mass from somewhere in his body. While he can regrow entire limbs quickly, muscle mass is diverted from the rest of his body-If Tadayoshi sustains heavy injuries, he will get weaker. This is offset in the long run by how his healing factor works, though. As soon as he eats again, the food will go towards restoring him to his normal weight (and as such, after sustaining serious injury, Tadayoshi is able to eat for more copious amounts of food than any human naturally could in one sitting); He can not use his flight jets well in extremely dry/arid environments (such as deserts). This is due to them using water vapor in the air as a part of their function. In addition, the batteries on them only last about a couple of days constant use; Psychologically, Tadayoshi still has some repressed guilt and trauma from his first encounter with Agent A (where the majority of his squad was killed in the battle), despite treatments and therapy from Project X; In order to function normally in society, Tadayoshi's brain has signal-slowing hormones that are produced under normal circumstances (otherwise, his perception of time would move so slowly he wouldn't understand normal human speech)-This means that his heightened reaction time only kicks in with his fight-or-flight response, and he may be caught off guard just as easily as any other human; If blood/oxygen flow is cut off from the brain, his healing factor will stop working; When using his night-vision, Tadayoshi can only see in black & white, his vision isn't as sharply focused, and the temporary tapetum lucidum may give away his position if enough light shines over his eyes | Same as before, plus the robotic limbs have nano-robotics in charge of repairing them, though it is slower than his body's healing factor, and they are susceptible to EMP attacks (leaving Tadayoshi without a healing factor in his limbs if hit by an EMP); The robotic limbs are only able to repair minor damage, and can't regrow like his flesh and blood limbs were able to; If the limbs are ripped off, but the coupling is still in tact, Tadayoshi won't regrow his limbs, as the coupling fools his body's healing factor into thinking his limbs are there (the purpose being so his body doesn't try to regrow human limbs with the robotic limbs still attached); Firing very large energy beams takes more time to charge; His improved attack potency, striking strength, lifting strength, and speed mostly come from his mechanical limbs, and if they are removed, these stats return to his base stats; The Graviton Property Modifier only works as a part of his healing process, and has no other use, and without it, his body can not reform using scattered parts (as he normally cannot refuse parts as a part of his healing factor); If the supercomputer and/or Graviton Property Modifier are damaged too heavily, Tadayoshi's healing property will effectively revert to its normal/primary form; Despite his knowledge of the 4th wall, Tadayoshi normally does not have the power to actually interact with it, making this knowledge almost useless in all practicality; In order to charge up to the Large Island Level+ AP that his cybernetics are capable of, it takes a long time (up to 7 minutes), meaning that most of the energized attacks from his cybernetics used in a fight will be considerably weaker (closer to Building Level) | Same as previous two, plus he can't focus on psychic attack and psychic defense at the same time; His psychic abilities revolve around manipulation molecules and atoms in the air, meaning that they are nullified if in a perfect vacuum; Use of PK abilities is physically taxing, taking a lot of energy; Use of PK abilities generates heat over time (dispersed into the air); Tadayoshi also does not have the Graviton Property Modifier, reverting his healing properties back to their base state

Destructive Capacity: Up to Large Island Level+

Equipment: Two folding swords, stored up his jacket sleeves; Two forearm-mounted grappling cables (titanium alloy cable wrapped around a carbon nano-fiber core) with a range of 500 feet each; 10 explosive collapsible shurikens (stored in jacket); 10 incendiary collapsible shurikens (stored in jacket); 10 electric disks (stored in jacket); Lock picking equipment (stored in trench coat); small emergency mag-lite (stored in trench coat); Miniature GPS with two magnetic tracking beacons (GPS stored in trench coat, beacons stored in jacket); Weighted knuckle gloves (his normal gloves-they look normal as well); USP-45 Tactical w/12-round magazine and flashlight/laser aiming module attachment, worn on his right side, with 2 extra magazines; 1 suppressor for USP 45, kept in coat; Two miniature belt-mounted jets for maneuvering in the air (one on each side, can pivot and tilt a bit); Multitool; Telescoping magnet; Empty pouch (on the back of his belt); Spring-assisted knife with a 3.25 inch blade and a tiny L.E.D. flashlight; Small tool kit for the maintenance of his equipment (stored in jacket); Zippo Lighter; Notepad & pens; badge and I.D.; Handcuffs; 36" collapsible steel baton; Pepper spray; Two-way radio (connected either to an optional earpiece and external speaker or to a built in headset in his AR scanners); Palm-sized first aid kit (stored in trench coat); Wilderness survival tin (stored in trench coat)

Tadayoshi has a small special chip implanted in his brain that gives him the ability to semi-consciously control much of his gear, as if they were simply an extension of his body, and retain short term memory as well as long term memory better. The chip also allows for his entire memories to be backed up in the supercomputer on his belt, and for them to be reintroduced should he receive brain trauma (which would normally damage memory); This was done mostly so he would retain his training and identity, but all of his memories since birth are backed up.

He owns a pair of LX-38 Augmented Reality Scouter/Scanners wirelessly connected to a small computer device (in a pouch on his belt), that can do everything information-wise that a computer is normally capable of, has various enhanced vision software, Instant Threat Detection (can warn of threats around, behind, and above Tadayoshi, as well as in front using the HUD), communications devices, lie detection equipment (which reads vitals and microexpressions), various damage assessment programs, injury assessment programs, material assessment programs, and various scanners, language translation software, and serves as a heads-up display. It has an A.I. called "Sarah" (A.I. has feminine programming; This AI is later replaced by Hatsune Miku), and can connect to two of Project X's Ground Control agents. The LX-38 on its own is a strong, small computer system with a somewhat large memory, with extremely advanced equipment, and some small amount of quantum computing hardware. However, it is also able to communicate and sync up to a super quantum computer back in the Tokyo Project X Headquarters, making it one of the most advanced pieces of technology in the world.

Tadayoshi also has an optional lining for his trench coat that is rated for ballistic protection III-A, and is blade resistant. The inside of the lining has several pockets that Tadayoshi usually uses to hold ammunition, food, spare parts and batteries for his gear, water, and other things. He is issued several energy food bars that are designed to give him enough carbohydrates and protein to have the energy and protein necessary to use his powers to their fullest extent (they're purposely made to be not very filling, so he can eat as many as he needs; He usually carries other food on him for actual meals). His boots also have retractable titanium-steel alloy boot spikes/claws mounted on the inner and outer sides of the boots.

Since the secondary upgrades, Tadayoshi has a "Limb Resetter," a device that goes around his limb and temporarily stops his healing factor in that limb so he can put back his cybernetics should they be removed and he heals his natural limb back. He also has a "Graviton Property Modifier," which allows his body parts to come together in one centralized location for his advanced healing process to work, by altering the gravitational properties of his body parts. In addition, his supercomputer is installed with a special program that controls the Graviton Property Modifier and sends a signal to Tadayoshi's body to heal, so he may reform/heal without the need for his brain to be in-tact; his equipment has been upgraded with new metal alloys that are extremely hard yet extremely durable, and highly temperature resistant.

After the events of the Ancient Ones, Tadayoshi gained an indestructible, ever-sharp saber which can create lightning and fire attacks. He wears it on a scabbard on his left side, under his jacket and coat.

After becoming the commander of the Ockham's Razor, Tadayoshi gained a reflector and blaster much like the ones the Star Fox team use. He wears the blaster on his left side in a cross-draw holster, and the reflector on his right side, mounted onto the holder for his USP .45.

Equipment gained during his travels through the 2nd Ancient Ones RP include a pair of special VR scanners developed by Aegis used to communicate in special chatrooms. The technology from it was later integrated with his LX-38 AR scanners by Miku, who also used the opportunity to replace his AI with herself.

During the explosion that killed him, all of his equipment was lost (save for his sword, which was lost in the snow during the battle against Wilfre). He was refitted with the following equipment:

A new copy of his cybernetic system, complete with G-Diffusers and miniature ZPE drives; a new communicator and upgraded version of his supercomputer stored on his belt, which are linked to a new AR scanner system identical to his old one, with Kongou serving as an AI; Project X uniform identical to his old one, along with a new jacket, trench coat, and ballistic material liner for his coat (rated III-A); Several protein/energy bars, as he had before.

Universe of Origin: Red Alert, Tokyo! (OC Verse)

Affiliation(Good/Evil/Neutral): Good


Name: Marguerite Diorè

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: 22 / 23 in the first Ancient Ones; 23 (biologically)/29 (chronologically) in the Ancient Ones II

Appearance:
Image
Marguerite is a short woman, standing at a mere 5'3". Depending on her missions, her appearance may change drastically, but she generally wears her hair short. Her natural eye color is green, and her natural hair color is brown; However, she often wears colored contacts during missions, and almost always dyes her hair black.

Gender: Female

Powers/abilities: Expert spy; very flexible and much stronger than she looks; Proficient hacker and trap layer; expert markswoman; proficient in parkour; has limited medical knowledge; Knows English, French, and Ukrainian, and picks up new languages very quickly; Excellent martial artist; Can mimic accents perfectly; Expert pilot, with considerable knowledge on aircraft mechanics; Good singer; Immunity to soul based attacks/manipulation

Weaknesses: As she has not gone through the supersoldier process, she is a normal human

Destructive Capacity: Room Level

Equipment: Beretta 92FS w/2 15 round magazines, NRS-2 Gun-Knife, 40 MW laser, 3 proximity mines, headset communicator, GPS with magnetic tracking beacons, 1 flashbang, lockpicking set, flashlight, bug detecting equipment, code encryptor/decryptor; 1 psychic gun (Can attack a person's mind and body, making them feel whatever intense mental/physical pain the user wants; Is more powerful the more the user wants to hurt the target); Magical sword (modeled after a WWI French infantry saber)

Universe of Origin: Red Alert, Tokyo! (OC Verse)

Affiliation(Good/Evil/Neutral): Good


Name: Agent A (main alias); J. Kavka (known alias); Marcus Erskine (real name; unknown ICly)

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Homo sapiens amplificata (Superhuman)

Age: 25 in the first Ancient Ones; 31 in the Ancient Ones II

Appearance:
Image
6 ft 3 inches, 180 pounds. Bright amber eyes that turn red when he's using his mind-reading powers. Normally wears a white suit and hat, with a blue tie and a black trench coat. Wears glasses and brown contacts as part of a disguise.

When prepared for combat, Agent A wears his old Project X uniform, which he has dyed black in order to blend in with the cover of night. He wears calf-height steel toe boots and steel-plated shin guards, which his pants over them, concealing them. He also wears a ballistic vest, rated for level III protection, and a black trench coat, which conceals his old uniform and equipment.

Gender: Male

Powers/abilities: Superhuman speed, strength, durability, agility, and reflexes; Invulnerability; Resistance to most toxins, including radiation; Resistance to biological attack, Resistance to electricity and burns; Low-Mid to Mid Level Regeneration (If decapitated, he can not regenerate on his own, but if his brain is introduced to oxygen and enough energy and matter, such as in a laboratory, he may regenerate); Extreme Pain Tolerance; Resistance to Extreme Temperatures; Immunity to Soul-based attacks/manipulation; Energy Resistance; Extreme Stamina; Hacking (can hack any electronic device through his smartphone; can control his equipment and other electronics mentally through the use of electromagnetism generated from his body's electrical signals); Body Control (Basic); Electrokinesis; Telepathy (can read minds through detecting and translating another's electrical signals in their brain); Extra senses (can detect electric and magnetic fields, and detect other people, animals, machines, and electronics through the electric currents and signals in them); Eidetic Memory; With gear, he gains Thermographic and Night Vision, and Enhanced Awareness (AR scanners) | Addition of Weather Control (on a multi-planetary scale); Full Electrokinesis; Telekinesis (can alter gravity and move celestial objects such as the Moon out of orbit, albeit with time); Thermokinesis; True Flight (through telekinesis); Tactile Telekinesis (Stat-Boosting); Precognition

Weaknesses: Agent A isn't as skilled at close quarters combat as other Project X agents, due to only having studied a few techniques, and thus is sometimes over reliant on his psychic powers. His electrokinesis is limited, in that he can not control the electricity in another biological being's body, and can not create electricity-Agent A can only control already existing electricity from a non-biological source. Psychologically, he is a sociopath. Due to a lack in empathy, Agent A often tries to make up for it by indulging in risky behavior, and may engage in dangerous behavior-even something that may outright kill him-simply for the brief thrill; As well due to his lack of empathy, most emotions seem very distant to him, and Agent A lives in a constant form of distant depression-It should be noted that Agent A is mentally ill as a result of the procedures Project X has done on him; Invulnerability does not stop bladed weapons from cutting him, or bullets and arrows from piercing him; Regenerative abilities are slightly slowed when unconscious; There is a very small chance that when regeneration, an object may not be able to be pushed out during the healing process, leading to complications (further, large objects can not be pushed out by the body during healing); Agent A can't use his full amount of strength/speed for long duration; His body's energy consumption is high, due to the energy it takes to move faster and to heal; If blood/oxygen flow is cut off from the brain, his healing factor will stop working | Due to his increase in power, Agent A has become arrogant, thinking himself as no less than a god in power, and may underestimate an opponent in the beginning of battle; The heavier, larger, or more distant an item is, the more difficulty Agent A has in moving it with telekinesis, and his powers seem to max out with moving Earth-Sized planets out of orbit (given several hours); Despite his increase in physical power and normal durability, his healing factor has not gotten better nor faster; Those with telekinesis or resistance to psychic attacks will not be affected by Agent A's telekinesis; Precognition can be negated when battling against an opponent with psychic resistance

Destructive Capacity: Large Island Level+ physically; Using telekinesis, up to Multi-Planet Level with time

Equipment: 1 collapsible sword (similar to Tadayoshi's), GPS tracking device, SIG Sauer P226 handgun (chambered in .40 S&W) with 3 extra magazines (all magazines are 13-round), a smartphone (stolen), and a prototype AR scanner device (with night vision, thermographic vision, and a heads-up display)

Universe of Origin: Red Alert, Tokyo! (OC Verse)

Affiliation(Good/Evil/Neutral): Evil


Name: Gold

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: 20

Appearance:
Image
Appearance of Pokemon below:


Gender: Male; Pokemon are various genders

Powers/abilities: Extremely competent strategist, good puzzle-solver, okay pool player, arguably the strongest Pokemon master (debatable, seeing as the likes of Red and Cynthia exist). Other Pokemon posses other abilities, all of which can be found under their move pool and pokedex entries on Bulbapedia; Gold shares a strong bond with his Pokemon, and as such, works extremely well with them as a team-They have reached the point where they can accurately predict what the others will do; Synergy Burst allows for a boost to Ty's stats (it activates Mega Evolution, but also gives heightened situational awareness and reflexes), as well as a considerable boost to Gold's physical performance and durability (none of Gold's other Pokemon are able to Synergy Burst). When in Gold-Typhlosion form, Gold and Typhlosion

Weaknesses: Different Pokemon have different weaknesses, and Gold is a normal human; Detect only lasts for about a minute at a time, and has the possibility of failing if used multiple times in a row; Protect will almost always work the first time, but it's chances of failing are doubles each consecutive use; When using Mega Evolution, if the mega stone (either the one the Pokemon has or the one Gold has) gets broken, then the Pokemon will revert back to normal form-the entire transformation is dependent on his relation to and trust in Gold and their abilities, as well as the two mega stones being intact; As with all trainers and Pokemon with strong bonds (in Gold's Verse), Gold and his Pokemon are linked, meaning any pain and wear felt by his Pokemon are translated to an extent directly to him (this effect is exacerbated with Typhlosion while using the Gold-Typhlosion Form); Synergy Burst only lasts for three minutes, and it takes another ten minutes before he is able to use it again; Overuse of Synergy Burst is taxing on both the trainer's and Pokemon's bodies, and will lead to exhaustion; Ty cannot mega evolve while in Gold-Typhlosion Form; Only 1 Z-Move may be used in the span of 30 minutes

Destructive Capacity: Small Country Level; Country Level w/Z-Power

Equipment: A Bag with many items, mainly for survival in the wilderness and Pokemon battling, a collapsible pool stick, PokeGear, phone, (National) Pokedex, collapsible steel Baton (used for self-defense; 36" extended, 7" collapsed, 6" handle); Wears a mega evolution keystone taped to a string as a necklace.

Notable Pokemon in Gold's Team: Ty (typhlosion), Pi (togetic), Sudo (sudowoodo), Flora (sunflora), Ai (aipom), Lap (lapras), Burn (red gyarados), Amph (ampharos), Hera (heracross), and Tyne (a mantine with 20 remoraid attached to it).

Universe of Origin: Pokemon

Affiliation(Good/Evil/Neutral): Good


Name: Red

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: 22

Appearance:
Image
Image

Gender: Male; Pokemons' genders vary

Powers/abilities: Extremely competent strategist, good puzzle-solver, okay pool player, arguably the strongest Pokemon master (debatable, seeing as the likes of Gold and Cynthia exist); Resistance to psychic attack; Other Pokemon posses other abilities, all of which can be found under their move pool and pokedex entries on Bulbapedia; Red shares a strong bond with his Pokemon, and as such, works extremely well with them as a team-They have reached the point where they can accurately predict what the others will do; Synergy Burst allows for a 15% boost to Rai's stats (none of Red's other Pokemon are able to Synergy Burst)

Weaknesses: Different Pokemon have different weaknesses, and Red is a (mostly) normal human; Detect only lasts for about a minute at a time, and has the possibility of failing if used multiple times in a row; Protect will almost always work the first time, but it's chances of failing are doubles each consecutive use; When using Mega Evolution, if the mega stone (either the one the Pokemon has or the one Red has) gets broken, then the Pokemon will revert back to normal form-the entire transformation is dependent on his relation to and trust in Red and their abilities, as well as the two mega stones being intact; As with all trainers and Pokemon with strong bonds (in Red's Verse), Red and his Pokemon are linked, meaning any pain and wear felt by his Pokemon are translated to an extent directly to him; Synergy Burst only lasts for three minutes, and it takes another ten minutes before he is able to use it again; Overuse of Synergy Burst is taxing on both the trainer's and Pokemon's bodies, and will lead to exhaustion.

Destructive Capacity: Small Country Level

Equipment: A Bag with many items, mainly for survival in the wilderness and Pokemon battling, phone, (National) Pokedex; Keeps several megastones in his backpack

Notable Pokemon in Red's Team: Rai (raichu), Shoidan (charizard), Polaris (starmie), Aromkhd (vileplume), EarthBound (dugtrio), Abrams (snorlax), Ivy (ivysaur), Kamex (blastoise), Aria (clefairy), Mariposa (butterfree), Nightwing (pidgeot), Muzaydahar (lapras; usually named Muzay for short), Melody (espeon). and Hugh (gengar)

Universe of Origin: Pokemon

Affiliation(Good/Evil/Neutral): Good


Name: Muffet

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Monster (anthropomorphic spider)

Age: 21 in the first Ancient Ones; 22 in the Ancient Ones II

Appearance:
Image

Gender: Female

Powers/abilities: Expert climber; Expert in camouflage; Expert trap-layer; Web Creation & Manipulation; Expert Baker; Spider Manipulation; Good Dancer; Very Good Pianist; Superhuman strength, speed, agility, reflexes, and durability; Immortality (Type 1-Longevity); Soul Manipulation, Purple Mode (see below); Heightened senses, especially vision (has infrared, thermographic, ultraviolet, supercolor, night, and soul vision in addition to normal human-range vision); Expert in psychological manipulation; Extra anatomy (six arms, five eyes, fangs (see below), etc.); Mind Control (only on spiders).

Muffet possesses Soul Manipulation powers, which allow her to manipulate the movements of her enemies slightly. When she uses her Soul Manipulation, her foe(s) are surrounded by a purple aura, and are only able to move in certain directions (without web use, mainly directly in front/behind them, and side-to-side; with web use, only left or right on the web the foe occupies, and up and down the webs-in this state, it is impossible for one to leave the web). Using the Soul Manipulation, her targets will be entirely unable to run away from battle. If they try to leave the battle, and webs are not in use, then they will simply be paralyzed until they stop trying to leave. If they try to leave while on a web, they will be stuck in their position on the web until they stop trying to leave.

Using her fangs, she can inject an extremely toxic venom into a target; It's a potent neurotoxin that causes (in order of symptoms) necrotic lesions, numbing and paralysis of the area around the bite, localized tissue necrosis (rotting of the flesh at and near the bite), hallucinations, convulsions, seizures, total paralysis, coma, total respiratory and cardiac failure, and finally death. It can kill a large adult human male in as little as eight hours (with the victim being paralyzed much quicker than that, usually within 3 hours; hallucinations may set in in as little as half an hour to an hour, depending on other factors). No known anti-venom exists. She is able to control the output of venom, so that she can inject varying amounts to cause her target to die, merely get sick, or even not inject the venom at all (dry bite).

Weaknesses: Vulnerable to cold temperatures (she is cold-blooded; cold temperatures would make her very sluggish). Despite the potency of her venom, Muffet very rarely uses her fangs in a fight. Due to being a spider, she would probably creep out most humans. Soul Manipulation requires a connection be made between the user and the target, and if that connection is broken against the user's force, it may lead to severe strain and trauma to both the body and soul.

Destructive Capacity: City Level

Equipment: Usually has a tea set and some baked goods on her (which seem to come from hammerspace). Her pet muffin follows her around wherever she goes. Is usually followed by many spiders from the underground. Knives from Undyne's house.

Universe of Origin: Undertale

Affiliation(Good/Evil/Neutral): Good


Name: Fay Spaniel

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Canine (anthropomorhic cockapoo)

Age: 19 at the beginning of the Ancient Ones; 19 (biologically)/25 (chronologically) in the Ancient Ones II

Appearance:
Image
Image

Gender: Female

Powers/abilities: Superhuman strength, speed, agility, reactions, and durability; skilled in hand to hand combat; skilled in melee weapons; skilled in firearms; skilled pilot; skilled in engineering; skilled in mechanics; superhuman hearing, smelling, and eyesight; Legs are prosthetic, and as a result, Fay can run faster, kick much harder (as there is both more power and more weight behind the kick), and jump higher than humans or Cornerians naturally could; Using her portable G-Diffuser, Fay can alter her gravity and weight in order to pull off otherwise impossible physical feats. She can perform different variations of Hound Illusion (a dash attack) and Fire Spaniel (similar to Fire Fox; a pyrokinetic move that can launch the user through the air).

Weaknesses: Can die from most things that would kill any human. Can not sweat, and as such has difficulty in very hot temperatures; Legs below the knee are prosthetic, increasing the weight of her lower half, and making her movement susceptible to strong EMP attacks; As a Cornerian, Fay's stamina is lower than that of a human of equal physical fitness (stemming from the fact that humans were very stamina-oriented in evolution)

Destructive Capacity: Room Level; Country Level with Arwing

Equipment: Blaster pistol, reflector, 1 portable G-Diffuser, AR/HUD & Communications headset; Interceptor-Class Arwing

Universe of Origin: Star Fox

Affiliation(Good/Evil/Neutral): Good


Name: Lt. Matis Surge

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: 37

Appearance:
Image
Image

Gender: Male

Powers/abilities: Martial Artist, military training, firearms training, melee weapons training, wilderness and urban survival training, tactician

Weaknesses: Different Pokemon have different weaknesses, and Surge is a normal human

Destructive Capacity: Small Town Level

Equipment: Beretta M9, Combat knife, sunglasses

Universe of Origin:

Affiliation(Good/Evil/Neutral): Good


Name: Col. William F. Guile

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: 38

Appearance:
Image
Image

Gender: Male

Powers/abilities: Superhuman speed, strength, reactions, durability, stamina, and flexibility; good tactician; expert martial artist; firearms training; wilderness and urban survival training; ability to use and manipulate his own ki for attacks and stat-boosting

Weaknesses: Nothing notable. Is still human

Destructive Capacity: Large Town Level

Equipment: Baretta M9, Combat Knife

Universe of Origin: Street Fighter

Affiliation(Good/Evil/Neutral): Good


Name: Wilfre

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Raposa (Corrupted)

Age: 35 in Ancient Ones I; 36 (biologically) and 37 (chronologically) in Ancient Ones II

Appearance:
Image

Gender: Male

Powers/abilities: Magician; master of manipulation; master of disguise (able to change appearance completely); can create shadow beings from his own shadow energy; can corrupt items/people with his own shadow energy; can create and manipulate the darkness, which can be used to form shadow beings, barriers, thick ooze, shadow water (poisonous, can soak through skin-simply touching it can harm living things), or highly potent poison gas; True flight; Is able to use other forms of magic without his scepter, such as summoning large tridents, summoning meteors, summoning stars, and limited telekinesis; Using his scepter, he can shape shift, summon portals, fire a giant beam, suck the color and life force out of things, and heal himself and others; Additional powers to his staff include other elemental attacks, such as ice, electricity, fire, and light-based attacks. | Same, plus pre-cognition, high-level reality warping, resistance to magic and energy attacks, resistance to stat-lowering, resistance to status ailment infliction, energy manipulation, limited mind-control, illusion projection, and pan-multiversal teleportation

Weaknesses: Is very cocky, is rather short and lightweight (meaning he is not as physically strong as a human), not trained in hand-to-hand combat (so is over-reliant on magic). Corrupting humans and raposa are more difficult than other (lesser) things. Demigods/other powerful magical people would be even more difficult, and would take a very long time. Machines would be easy to manipulate physically, but he could not use the shadow to corrupt AI. Will go to great lengths to ensure the safety of his wife, Circi. Wilfre, despite being good at thinking on his feet and good at long-term planning when taking the time to think about it, will sometimes do things or make decisions hastily or brashly, which can lead to him throwing a spanner in his own plans and have to think about how to fix it. Is often considered on the wrong side of a moral issue, for the right reasons.

Destructive Capacity: City Level+; Moon Level+ using his scepter

Equipment: A magic scepter, pages torn from the Book of Life, and a multicolor pen

Universe of Origin: Drawn to Life

Affiliation(Good/Evil/Neutral): Neutral


Name: Red

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Monster

Age: 18

Appearance:
Image

Gender: Female

Powers/abilities: Superhuman strength, speed, durability, agility, and reflexes; Expert in swordfighting; Can summon large buzzsaws; Can use her sword to split the field of battle in half (through either splitting the ground below and forming chasms, or summoning sharp bladed walls to emerge from the ground); Can summon two large mechanical sentinels which shoot a plethora of different attacks, including bullets (Interface glows red), orange lines (interface glows orange), blue waves (interface glows blue), and large purple energy ball (interface glows purple).

Weaknesses: Is somewhat hot-headed, and prefers to run away from her fears rather than deal with them.

Destructive Capacity: Large Island Level

Equipment: Saber, several bombs

Universe of Origin: Undertale (Undertale Red)

Affiliation(Good/Evil/Neutral): Good


Name: Miyu Lynx

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Feline (anthropomorphic lynx)

Age: 21 at the beginning of the Ancient Ones; 21 (biologically)/27 (chronologically) in the Ancient Ones II

Appearance:
Image
Image

Gender: Female

Powers/abilities: Superhuman strength, speed, agility, reactions, and durability; skilled in hand to hand combat; skilled in melee weapons; skilled in firearms; skilled pilot; skilled in engineering; skilled in mechanics; superhuman hearing, smelling, and eyesight; Legs are prosthetic, and as a result, Fay can run faster, kick much harder (as there is both more power and more weight behind the kick), and jump higher than humans or Cornerians naturally could; Using her portable G-Diffuser, Miyu can alter her gravity and weight in order to pull off otherwise impossible physical feats. She can perform different variations of Felix Illusion (a dash attack) and Fire Lynx (similar to Fire Fox; a pyrokinetic move that can launch the user through the air).

Weaknesses: Can die from most things that would kill any human. Can not sweat, and as such has difficulty in very hot temperatures; Legs below the knee are prosthetic, increasing the weight of her lower half, and making her movement susceptible to strong EMP attacks; As a Cornerian, Miyu's stamina is lower than that of a human of equal physical fitness (stemming from the fact that humans were very stamina-oriented in evolution)

Destructive Capacity: Room Level; Country Level with Arwing

Equipment: Blaster pistol, reflector, 1 portable G-Diffuser, AR/HUD & Communications headset; Interceptor-Class Arwing (see Arwing page)

Universe of Origin: Star Fox

Affiliation(Good/Evil/Neutral): Good


Name: Azalea

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Heavy Battleship; Fog Ship; Sentient Artificial Intelligence

Age: Unknown (Does not age); Mental model appears to be in her late 20's/Early 30's

Appearance:
Image
Image

Gender: N/A (ship); Female (Mental Model)

Powers/abilities: Superhuman physical characteristics; barrier/shield generation; perfect control over her ship; regeneration (low-godly, provided there is a large enough source of nanomaterials nearby); weapon creation (through energy manipulation); Energy manipulation; Nanomaterial manipulaton; can be submerged; Does not need oxygen; Enhanced senses, including various scanning and detection methods, instruments can pick up an extremely wide range of sound, can see in Infrared, Thermographic, Ultraviolet, Supercolor, Telescopic, Micro, Night, and (aboard her own ship) Panoramic vision, has enhanced smell, taste, touch, and hearing, can sense electromagnetic fields, has life-sensing (can tell if a being is living or deceased, as well as estimate injuries and their effects and seriousness); has early warning systems, can detect number and type of lifeforms, vehicles, and equipment in an area, and can adjust the sensitivity of all senses; Shapeshifting (can change her appearance at will as part of her control over her nanomaterials); Afterimage creation; Duplication (is able to create more mental models with nanomaterials); Vehicular Mastery (specifically, over her own ship); Can communicate with seagulls; Immortality (Type 1: Longevity) | Limited Antimatter Manipulation; Has various high power weapons and shielding; Energy manipulation; Nanomaterial manipulaton; can be submerged; Does not need oxygen; various scanning and detection methods including Sonar, Radar, and various tracking systems; Homing attacks; Limited gravity manipulation (has a graviton cannon); Hacking/Computer Data gathering/mining; Software writing/coding and alteration; Space flight; Teleportation; Flight

Weaknesses: The Supreme Flagship of the Fleet of Fog may lock out her ship (or grant the ability to lock out her ship to other Fog ships), leaving her restrained or unable to use her ship; Klein Field/shields may fail if oversaturated; Will die if her Union Core is destroyed; Repairs and regeneration are dependent on a supply of nanomaterials; She is unable to create improvised and creative solutions to issues like humans can, limiting her strategic capabilities; She is mentally unstable | Same as Mental Model, plus she can not control any part of her that is broken off of the main ship through damage (but is able to retrieve the nanomaterials in order to rebuild her ship); Submerging herself limits her weapon options to torpedoes and corrosive missiles (she is unable to use her guns or graviton cannon underwater), and slows her speed; Torpedo and warhead use is limited to how many of each projectile she has, and thus requires her to restock ammunition (her main guns do not require this)

Destructive Capacity: Small Building Level | Weapons range from City Level to Country Level depending on weapon and charge time, with Super Gravity Cannon topping out at Planet Level+

Equipment: None notable, aside from her ship and its contents (run by a SingleCore GI Union Core) | Torpedoes (Thanatonium-based corrosive warheads, acoustic warheads, lightning torpedoes, various decoys, nuclear torpedoes, antimatter torpedoes, or conventional torpedoes; 6 launch tubes); Photon cannons (269 cannons of various caliber on deck; These fire energy beams, cutter beams, tractor beams, photon beams, and can fire conventional rounds, nuclear warhead shells, plasma shots, light-flash shots, and antimatter warheads; When firing long range or high power shots, they open up their barrels (in order to prevent overheating); Cannons include 25 inch cannons x2; 17.5 inch cannons x3; 14 inch cannons x14; 7 inch cannons x12; 5 inch cannons x4; 88mm anti-aircraft dual autocannons x19; 20mm anti-aircraft dual autocannons x215; Missiles (uses same types of warheads as torpedoes, plus Barrier defense missiles and various modern warheads, including thermobaric; 120 missile launchers); High-Voltage discharger; Super-Graviton Cannon; Wave Motion Compulsory Conversion Device Armor; Klein Field; Graviton Engine/Type-S x250; Various radar and tracking systems; Various weapons guidance systems; Various hacking software; Thanatonium-based corrosive mines (x40); Zero-Point Energy Generator (x1); Electronic warfare shielding; Inertial compensators; thermal shielding; transitional canopy/window tinting; anti-radiation shielding; magnetic shielding; electromagnetic shields; particle shields; Laser-resistant shielding; Anti-Plasma Shielding; Food processors; Crew/Vehicle teleportation system; Tractor Beam; Multiversal navicomputer system; Multiversal communications system; shields and statistics analyzer; upgraded sensory suites; Flares; Infrared decoys; Chaff Pods; electronic countermeasures suite; signal jammers; stealth systems; power shield; active decoys

Universe of Origin: Arpeggio of Blue Steel (OC)

Affiliation(Good/Evil/Neutral): Evil

Guide: Mental Model | Ship


Name: Hatsune Miku

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Computer Program; Vocaloid; Android

Age: N/A (Does not age); Program is 9 years old and physical form is projected as a 16 year old

Appearance:
Image
Image

Gender: N/A; Projected and programmed as female

Powers/abilities: Superhuman physical characteristics; Teleportation; Type 8 Immortality (Dependent; Can always come back to life, provided that her program still exists); Regeneration (Low-Godly; Can regenerate as long as her program exists on a computer somewhere); True Flight; Sound Manipulation (Singing can alter the moods/emotions of others; She can produce any sound imaginable); Electricity Manipulation (can spread herself from computer to computer, and can operate electronics hooked up to said computer, such as printers and disk drives); Size-Shifting (Can make her projection appear smaller or bigger than a normal human would be; While it technically has no limits aside from planck length and such, she generally will not grow/shrink to ridiculous sizes); 4th Wall Breaking; Non-Corporeality; Hammerspace; Duplication (Can project multiple copies of herself); Teleportation (Since she can project herself anywhere within her available range, she can also make the projection disappear)

Weaknesses: Generally does not enjoy fighting; As a computer program, she is susceptible to deletion as easily as any other program (a BSOD would have a risk of killing her); Not the best at pronouncing English words; Can not project her physical form hundreds of thousands of miles from the nearest computer with her program installed (she could go as far as around the Earth or near the ISS, but not much further)

Destructive Capacity: Wall Level as a projection; Theoretically can shut down any electronic if she were to spread herself like a virus

Equipment: Can pull anything from hammerspace, but notoriously wields a leek; Should be noted that she's not usually the type that would pull any real weapons

Universe of Origin: Vocaloids

Affiliation(Good/Evil/Neutral): Good


Name: Simon Petrikov

Ancient One Half blood?(yes/no): Yes

Species(if a half-blood this would be their other half): Human

Age: 215

Appearance:
Image
Image
Image

Gender: Male

Powers/abilities: With the crown, Ice Manipulation, Wind Manipulation, Cryokinesis, Flight, Snow Manipulation, Immunity to Mind Control, immortality (Type 1: Longevity), Weather Manipulation (can summon various storms), Wizard Eyes (Can see ghosts and see through illusions), Superhuman physical attributes, Extremely high resistance to most toxins, including radiation; As a halfblood, he has access to Time Manipulation (can slow time to a crawl or speed it up considerably), barrier creation, and Immortality (as was also part of the crown); Can speak English, Russian, and Armenian fluently, is a brilliant archaeologist and anthropologist, is a decent musician (can play the drums and piano well)

Weaknesses: Ice magic is nullified by extreme heat, crown slowly turns the user insane over time, and he can not use ice powers unless the crown is placed on his head, Simon does not have 20/20 vision (necessitating the use of glasses)

Destructive Capacity: Human Level by hand, up to Planet level with powers; Potentially much higher (The Enchiridion implies that wizards from its world are capable of altering reality, creating and destroying anything they please at the cosmic scale)

Equipment: Magic crown

Universe of Origin: Adventure Time

Affiliation(Good/Evil/Neutral): Good


#PetroApps
Last edited by Petrokovia on Tue Jun 20, 2017 4:22 pm, edited 3 times in total.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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Petrokovia
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Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Tue May 23, 2017 5:08 pm

Characters
Note: Not all of these characters are in current use. This is a compilation of the applications for all characters Petrokovia has used in the Ancient Ones Roleplaying Series

Name: Grand Duke; Sir Raene Guischard Bloodfyre III; Bloodfyre the Great

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: 43

Appearance:
Image
Image
Image

Gender: Male

Powers/abilities: Expert sword fighter, archer, tactician, unarmed combatant, and horseback rider, skilled alchemist, magician, and potions maker. The metal in his armor, shield, and swords are enchanted to never break, his sword is enchanted to always stay sharp, and his bow is enchanted to give it ten times the power as normal.

Normal Human Abilities: Expert sword fighter, boxer, wrestler, and martial artist, dead-eye archer, brilliant tactician, and excellent horseback rider. Excellent alchemist, with wide knowledge of the craft.

Magical Abilities: Can use magic to give himself a boost in speed/strength/stamina, dull pain, and heal (albiet slowly). He can cast elemental attacks (fire, ice, lightning, light, shockwave-based attacks/defenses, and attacks based on the target's moral purity/corruption) using his longsword. He has gained a type of sixth-sense and extrasensory perception through the magic. He has limited knowledge of dark magic through extensive reading, but has never practiced it himself. He is also able to read the aura of other beings; Through this, he can tell the species of a creature and how corrupt their soul is (Obviously, every creature's aura will look different, but there will be many in the RP that he won't be able to recognize; He can still tell how corrupted their soul is); He is able to summon items stored in a giant chest in his house, to his location with unlimited range. He has resistance to psychic attack and soul manipulation.

Weaknesses: Is basically a human with added powers, so technically still killable through all the same means, just amplified. If he doesn't use magic to heal himself, he could die from the same kinds of wounds any human could. He also needs to eat, drink, and sleep to survive, like any human; Due to his large muscle mass and heavy equipment, he would need copious amounts of food (though he can circumvent this by drawing energy out of nature around him through magic). Despite the enchantments on his light armor and shield, they are still constructed like any other piece of armor or shield-There are places where they might not protect; The more powerful an attack he uses, the more life energy he must use, and thus drain from somewhere-Anything above Island Level requires a cool down period before he can use an attack higher than Island level as well; In order to use his offensive magic, most spells rely on him using his greatsword, Darkbane; All spells require him to utter a phrase aloud, though this can be done quietly

Another weakness (or more, power-limit, due to magic having the ability to be OP in the wrong hands) is in the way magic in Bloodfyre's universe works. There are two major groups of magic; Light and Dark. Dark magic is driven by anger, hate, or selfishness. It is more powerful, but doesn't have as much finesse. Light magic is anything else.

All magic must be used by an equally skilled magician, with certain spells (such as Tenebris Expellantur, a spell that grows more powerful the more corrupt or evil the target is) being very highly ranked. If a person tries to use magic that is beyond their level, it may wear them out, injure them, or even outright kill them (paralleling physical exertion-pushing your limits is the only way to get stronger, but doing it too much could kill you). This is caused by "backfire," when the user doesn't have enough skill to control the spell, and the energy used collapses back onto the user instead.

In addition, Dark Magic corrupts the soul of the user. This makes it easier to use Dark Magic, but harder to use Light Magic. It also is detrimental to the user's mental health to have a corrupted soul; In Bloodfyre's universe, only one person ever survived having completely corrupted soul (the King of Greßland). Dark Magic may allow the user to live forever, but they will lose any shred of morality or feeling aside from pure hate, and they will go insane due to the power.

Destructive Capacity: Wall Level+ (bare hands, using magic to boost power/speed); Up to Large Island Level+ with magic, possibly higher (for example, Percusserit contraria Umbræ malo has the ability to heavily damage anything with a corrupted soul and can chain to other corrupted enemies, but does not damage much else other than the targets; Tenebris Expellantur is considered a much stronger version that goes after a single target, and draws energy based on how corrupt or evil the target is-If the target is completely evil or corrupt, then it has literally infinite power. This would, however, backfire on the user, rather than deal damage to the target, as no magic user can control infinite energy (see weaknesses)); Some attacks allow for theoretically infinite AP, only limited by the user's ability to control the energy-For this, effectively Bloodfyre is capable of up to Country Level attack potency against certain enemies

Equipment: Magical greatsword (named Darkbane), saber, war hammer, dagger, chalk, book of predrawn transmutation circles kept on person; A plethora of weapons and equipment that can be summoned via magic, including a full set of plate mail (with chain mail, padding, and gambeson), a set of light armor (what he normally wears when not on horseback), shield (enchanted the same as his armor), longsword, hand-and-a-half sword, short sword, lance, pike, spear, halberd, hatchet, war ax, mace, 2 daggers, small knife, longbow (with an 80-pound draw-due to the magic, the arrow's speed and energy may be increased by much more; Bloodfyre can use his magic to quickly adjust the power output of the bow) with 50 arrows (kept in a quiver; some are solid steel arrows-Due to the absurdly heavy draw weight, the steel arrows used travel extremely fast, and can easily penetrate several inches of steel armor), crossbow (200-pound draw weight) with 20 bolts (kept in the same quiver as the arrows, but a different section), cotton with wool strips, 6-foot bull whip, various books on magic and alchemy, chalk, candles, flint & steel, food, water, various potions, various materials for alchemy, blanket, 3 large bombs (twice the size of his fist, black powder), 5 medium-sized bombs (the size of his fist, 2 kept on person, black powder), 10 small bombs (somewhere between the size and power of an M80 firecracker and a large cherry bomb), small metal tin of black powder, fuses, lots of valuables (such as gold), small bundle of sticks, navigation equipment, 1,000 feet of rope, 2 grappling hooks, flag with collapsible pole (pole is multiple screw-together pieces, can be mounted on back of saddle, kept on horse-flags include family crest, crest of the central knights, and national flag); 1 really badass horse (even with full gear, it can run at up to 57 mph, can sustain 35 mph for long distances, can clear 2.35 meter high jumps, and is remarkably strong).

Universe of Origin: Eprelian Crisis (OC Verse)

Affiliation(Good/Evil/Neutral): Good


Name: Kongou

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Fast Battleship/Battlecruiser; Fog Ship; Sentient Artificial Intelligence

Age: Unknown (Does not age); Mental Model appears to be in her early/mid-20's

Appearance:
Image
Mental Model (screenshot from anime)
Image
Mental Model (real life)
Image
Vessel (before upgrades)
Image
Vessel (after upgrades)

Gender: N/A (ship); Female (Mental Model)

Powers/abilities: Superhuman physical characteristics; barrier/shield generation; regeneration (low-godly, provided there is a large enough source of nanomaterials nearby); weapon creation (can casually create any weapon out of nanomaterials; usually makes large blades that she can casually spam, and this extends to platforms that she may walk on); Energy manipulation; Nanomaterial manipulation; can be submerged; Does not need oxygen; Enhanced senses, including various scanning and detection methods, instruments can pick up an extremely wide range of sound, can see in Infrared, Thermographic, Ultraviolet, Supercolor, Telescopic, Micro, and Night vision, has enhanced smell, taste, touch, and hearing, can sense electromagnetic fields, has life-sensing (can tell if a being is living or deceased, as well as estimate injuries and their effects and seriousness); has early warning systems, can detect number and type of lifeforms, vehicles, and equipment in an area, and can adjust the sensitivity of all senses; Shapeshifting (can change her appearance at will as part of her control over her nanomaterials); Afterimage creation; Duplication (is able to create more mental models with nanomaterials); Vehicular Mastery (specifically, over her own ship); Can communicate with seagulls; Immortality (Type 1: Longevity); Limited Antimatter Manipulation; Gravity Manipulation; Hacking/Computer Data gathering/mining; Software writing/coding and alteration | Same as before, plus has various high power weapons and shielding; various scanning and detection methods including Sonar, Radar, and various tracking systems; Homing attacks; Can absorb other Fog vessels and nanomaterial; Can summon other Fog Vessels with the Flagship Equipment (See Notes) | Same as pre-upgrades, but far stronger in all respects, plus has Danmaku (bullet hell); Space flight; Teleportation; Flight

Weaknesses: The Supreme Flagship of the Fleet of Fog may lock out her ship (or grant the ability to lock out her ship to other Fog ships), leaving her restrained or unable to use her ship; Klein Field/shields may fail if oversaturated; Will die if her Union Core is destroyed; Repairs and regeneration are dependent on a supply of nanomaterials; She is unable to create improvised and creative solutions to issues like humans can, limiting her strategic capabilities | Same as Mental Model, plus she can not control any part of her that is broken off of the main ship through damage (but is able to retrieve the nanomaterials in order to rebuild her ship); Submerging herself limits her weapon options to torpedoes and corrosive missiles (she is unable to use her guns or graviton cannon underwater), and slows her speed; Torpedo and warhead use is limited to how many of each projectile she has, and thus requires her to restock ammunition (her main guns do not require this); When firing the Super Graviton Cannon, Kongou must create an open space in her Wave Motion Armor in front of where the beam will fire, leaving this area briefly exposed; The Super Graviton Cannon needs a short cool down time before being fired again, and if fired more than once, may create spacial anomalies that interfere with radar and sonar abilities and with communications; The Mirror-Ring System requires a cool down period after use, as well; Flagship Equipment takes some time to makes a fleet, up to 25 minutes for 1 battleship to be printed | Same as before, though defeating her shields is considerably more difficult; She has become attached to Tadayoshi as a commander, making her more vulnerable emotionally-However, with him as her captain, her inability to make creative strategies is nullified; Also, using Light-Flash Rounds necessitates shutting down all sensitive electronics and making sure crew is protected from the bright flash (or facing away from the guns using it)

Destructive Capacity: Small Building Level on her own; at least Large Building Level with nanomaterial blades | Large Building Level through conventional weapons; Small Town Level to Large Town Level with Corrosive Torpedoes & Missiles; Town Level with Lightning Missiles; City Level with Photon Cannons; Small Island Level with Super Graviton Cannon | Same as Before, Photon Cannons range from City Level to Country Level depending on weapon and charge time, with Super Gravity Cannon topping out at Planet Level+

Equipment: None notable, aside from her ship and its contents (run by a SingleCore GI Union Core) | Torpedoes (Thanatonium-based corrosive warheads, acoustic warheads, various decoys, or conventional torpedoes; 30 launch tubes); Photon cannons (118 cannons of various caliber on deck; These fire energy beams, cutter beams, tractor beams, photon beams, and can fire conventional AP and HE rounds; When firing long range or high power shots, they open up their barrels (in order to prevent overheating); Cannons include 8 14-inch guns [4x2], 8 6-inch guns [8x1], 8 5-inch guns [4x2], and 94 25 mm Anti Aircraft Autocannons [47x2]); Anti-Ship Missiles (uses same types of warheads as torpedoes, plus various modern warheads, including thermobaric, and also antimatter and lightning warheads; 27 missile launchers); High-Voltage discharger; Super-Graviton Cannon; Wave Motion Compulsory Conversion Device Armor; Klein Field; Graviton Engine/Type-S x244; Various radar and tracking systems; Various weapons guidance systems; Various hacking software; Large stores of spare nanomaterials; Maya's Piano | Torpedoes (Thanatonium-based corrosive warheads, acoustic warheads, various decoys, nuclear torpedoes, antimatter torpedoes, or conventional torpedoes; 72 launch tubes); Photon cannons (480 cannons of various caliber on deck; These fire energy beams, cutter beams, tractor beams, photon beams, and can fire conventional AP and HE rounds, guided Sabot rounds, Iron Screen rounds (fires dense powder consisting of mostly iron with several other things that can detonate any incoming missile or torpedo and scramble enemy sights, targeting systems, and radar from detecting/getting a lock on Kongou), Canister/Grape Shot rounds, San Shiki (Beehive Rounds; 14 inch only), Star Shells, scramjet assisted rounds, nuclear warhead shells (14 inch only), plasma shots (14 inch only), light-flash shots (5 and 6 inch only; Cause a blinding flash that disrupts a target's electronics and blind any exposed crew); When firing long range or high power shots, they open up their barrels (in order to prevent overheating); Anything below 5 in caliber simply uses armor piercing and tracer AP rounds (1-in-5 ratio); 50 mm, 40 mm, 25 mm, .50 cal., and 7.62 mm guns all are capable of firing plasma bolts at Mach 10 via electrically stimulated argon gas, while 5 inch and 6 inch guns are capable of firing electrolasers by using special electro-dischargers; Cannons include 12 14-inch guns [4x3], 16 6-inch guns [16x1], 12 5-inch guns [6x2], 20 50 mm Autocannons [10x2; Retractable, All on the bottom of hull], 84 40 mm Autocannons [28 x 3], 64 25 mm Anti Aircraft Autocannons [32x2; 8 Turrets retractable on Ventral Hull], 122 .50 caliber AP Machine Guns [61x2; Retractable], and 150 7.62x67 mm AP Machine Guns [50 x 3; Retractable]); Anti-Ship Missiles (uses same types of warheads as torpedoes, plus Barrier defense missiles and various modern warheads, including thermobaric, and also antimatter and lightning warheads; 27 missile launchers); Anti-Aircraft Missiles (FIM-92 Stinger, 9K34 Strela-3, and Cornerian High Hypersonic AA mIssiles; 40 missile launchers); High-Voltage discharger; Super-Graviton Cannon; Wave Motion Compulsory Conversion Device Armor; Klein Field; Graviton Engine/Type-S x30; Various radar and tracking systems; Various weapons guidance systems; Various hacking software; Large stores of spare nanomaterials; Maya's Piano; Mirror-Ring system; Flagship Equipment; Thanatonium-based corrosive mines (x30); Zero-Point Energy Generator (x1); G-Diffusers (x4); Additional shield generators (stripped from the Ockham's Razor); Electronic warfare shielding; G-Diffusion based shielding; Inertial compensators; thermal shielding; transitional canopy/window tinting; anti-radiation shielding; magnetic shielding; electromagnetic shields; particle shields; Laser-resistant shielding; Anti-Plasma Shielding; Food processors; Crew/Vehicle teleportation system; Tractor Beam; Multiversal navicomputer system; Multiversal communications system; shields and statistics analyzer; upgraded sensory suites; Flares; Infrared decoys; Chaff Pods; electronic countermeasures suite; signal jammers; stealth systems; power shield; active decoys; 32 fighter drones; Rocket Anchors; Folding wings (for atmospheric flight); Atmospheric Shield (a bubble of atmosphere created outside of the ship, allowing crew to man the decks outside without the need for space suits); Close-In-Weapons-System (uses ones similar to Phalanx, with same caliber, that also can shoot lasers-Ones on bottom of hull are retractable); Active Protection System (similar to Iron Fist, also with a laser system installed-Ones on bottom of hull are retractable); Central Command Hub (as part of the bridge; It allows for a person to take control over all systems in the ship from the bridge, should Kongou be unable to do so for any reason; It controls the various robotic/automated systems throughout the ship, including those used for loading the main guns); 1 Interceptor-Class Arwing (piloted by Miyu Lynx; Magnetically placed on the outside of the hull below the lower bridge Pre-SIA, but placed in a hangar in the bottom of the bow Post-Soviet Invasion Arc); 30 depth charges (90 kilograms each); Various small arms in two separate armories

Universe of Origin: Arpeggio of Blue Steel

Affiliation(Good/Evil/Neutral): Good

Guide: Mental Model | Ship (Pre-Upgrade) | Ship (Post-Upgrade)


Name: Giovanni Razzo

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: 51

Appearance:
Image
[img]

Gender: Male

Powers/abilities: Is a normal human for his Verse, though does possess considerable political power in the form of being the leader of Team Rocket; Extremely good strategist, good understanding of economics and business modelling, good understanding of Pokemon biology and genetics, competent martial artist, ruthless leader. Always has an escape plan. | Pokemon have a plethora of powers, but generally the standard abilities of Pokemon include weather and energy manipulation, superhuman physical characteristics, status altering abilities, and other various/assorted hax

Weaknesses: Giovanni is a normal human; As a trainer, he does have a particular weakness, as he does not possess a personal bond with the Pokemon on his team (aside from Persian), and so cannot match the potential of a trainer-Pokemon team with a close bond, compensating with raw base power (and thus is over reliant on overpowering his opponent in the beginning of a battle) | Pokemon possess various weaknesses, though notable ones are water type attacks (as Giovanni is a ground type specialist), and speed (as most of Giovanni's strongest Pokemon are also considerably slower than average)

Destructive Capacity: Human level for Giovanni, up to Large Island Level for his Pokemon

Equipment: Pokemon Team (see below), a Beretta 90-Two (chambered in .40 S&W) with three 12 round magazines, a switchblade, and about $13,000 USD worth of Aeustranan Dollars in cash (mostly in 200 and 1,000 dollar bills; worth $20 and $100, respectively). | Soon to have an amplified clone of Deoxys, though it will be transferred to Agent A

Team: Persian, Nidoking, Garchomp, Honchkrow, Gengar, Blastoise

Other Notable Pokemon: Kangaskhan, Nidoqueen, Rhyperior, Machamp, Crobat, Aggron, Ursaring

Universe of Origin: Pokemon (Gold's Verse)

Affiliation(Good/Evil/Neutral): Evil


Factions

Name: Advanced Recon Commando 18th Platoon

Universe of Origin: Star Wars

Number of troops: 26 (25 troops and 1 droid)

Leader: ARC Commander ARC-93 "Alex"
ARC Captain ARC-85 "Crimson"

Major Members:
-1 ARC Commander (WESTAR-M5)
-1 ARC Captain (WESTAR-M5)
-2 ARC Lieutenants (WESTAR-M5)
-4 ARC Sergeants (DC-15A rifles)
-3 ARC Heavy Gunners (1 Z-6 rotary blaster cannon, 1 PLX-1 portable missile launcher, Reciprocating quad blaster)
-1 ARC Explosives Expert (several antipersonnel mines, an anti-vehicle mine, and DC-15S)
-1 ARC Flametrooper (flamethrower and DC-15S)
-1 ARC Sniper (MR-38 sniper rifle)
-12 Clone Troopers (DC-15S)
-1 astromech droid (masculine programming, red and white color scheme)

All troops have 1 DC-17 as a sidearm (the commander and captain both have two). All ARC troops have 3 fragmentation grenades, 1 Reverse-polarity pulse grenade, 1 Ion grenade, and 2 EMP grenades.

Powers of Major Members: Peak strength, stamina, agility, speed, reactions, and mental capabilities; Experts in strategy, martial arts, various weapons-use, trap laying, piloting, engineering, and mechanics; Wilderness and Urban survival expertise; Hacking, navigation, superhuman computing abilities and memory (astromech unit)

Chain of Command:

Commander (Alex)
-Astromech (R2-D1)
-Captain (Crimson)
--ARC Lieutenant (Falcon)
---ARC Sergeant (Wolf)
----2 ARC Heavy Gunners (Hammer; PLX-1 and Juicer; Quad)
----ARC Explosives Expert (Ethan)
----ARC Sniper (Storm)
----ARC Flametrooper (Tyram)
---ARC Sergeant (Snake)
----1 ARC Heavy Gunner (Rapid; Z-6)
----4 Clone Troopers (Ones, Katch, Dash, and Five-O)
--ARC Lieutenant (Smith)
---ARC Sergeant (Johnson)
----4 Clone Troopers (Smoke, Small, Triples, and Lackluster)
---ARC Sergeant (Reggie)
----4 Clone Troopers (Tiger, Tank, Adam, and Colten)

Link to various weapons:
http://starwars.wikia.com/wiki/Advanced ... #Equipment
http://starwars.wikia.com/wiki/MR-38_sniper_rifle


Name: The Planetary Republic of Corneria

Universe of Origin: Star Fox

Number of troops: 2,457,802,904,353 total population (85% of the population of the Lylat System); 210,589,336 military personnel (0.009% of the population of Corneria; Includes engineers, all maintenance, researchers, medical staff, cargo transportation, etc. Note; is almost 14 times smaller than the Venomian military)

Leader: President Mae McCoy; Prime Minister/General Cornelius Pepper

Major Members (You dont need to app as them just list them and their yours to control): Bill Grey, Star Fox, Katt Monroe
Star Fox Real-World Appearance:
Image


Powers of Major Members: Space travel, advanced technology, superhuman senses; Military members possess artificial limbs that allow for superhuman speed, striking strength, and stamina. While Cornerians are generally pacifists, the Cornerian military industrial complex is capable of mass producing kilometer-long warships with extremely advanced technology

Government Type: Corneria is a parliamentary republic with an elected President. The role of Prime Minister is automatically appointed to the Commander-in-Chief (CIC is not the President in Corneria), rather than appointed by the President. Economically, Corneria is a welfare State, with an economy very similar to that found in the Nordic System, with few alterations. However, Cornerians measure societal growth on happiness and well-being, rather than economic growth like most countries on Earth do. Despite this, Corneria does have an extremely powerful economy, especially when compared to Earth.

Trivia: Due to the existence of Zero-Point Energy Generators coupled with the relatively low-energy-cost management of resources on Corneria, the Kardashev Scale does not give an accurate representation of the advancement of Cornerian technology.

Corneria and Lylat (its star) are both around 9.85 Billion years old. Due to the old age of Lylat, Cornerian scientists are researching possible methods to artificially increase the lifespan of Lylat. Current leading theories include reversing the hydrogen to helium fusion in the star by using massive amounts of Zero-Point Energy to force fission of the molecules, thus essentially reversing the process and the star's age.

After the events of Star Fox Zero, Corneria developed a planet-wide shielding grid using Zero-Point Generators for energy, that would protect the planet much like the shielding on a large spaceship, drastically improving the defenses of the planet from orbital strikes.


Name: The Ockham's Razor

Universe of Origin: OC/The Ancient Ones

Number of troops: 8 (1 being the ship itself)

Leader: Yamada Tadayoshi

Major Members(You dont need to app as them just list them and their yours to control): Yamada Tadayoshi (Captain), Marguerite Diorè, Fay Spaniel (Mechanic), Miyu Lynx, R2-D1 (Astromech Unit), I-25 (Modified Assassin Droid), Medical Droid, Azalea/Ockham's Razor (Removed), Muffet (Added)

Powers of Major Members: Superhuman Physical Attributes, Medical knowledge, futuristic technology, hacking, space travel

Factbook on the Ockham's Razor (includes history):
http://www.nationstates.net/page=dispatch/id=652126


Name: Project X (Later corrected to IMPDO)

Universe of Origin: Red Alert, Tokyo! (OC Verse)

Number of troops: 10,949,770
InterPol: 750
Investigations: 5,900
Enforcement: 6,745
Defense: 2,254,385
-Space Fleet: 240,735
Security: 80,580
Intelligence: 1,050,000
Research: 3,100,920
Logistics: 3,400,000
Project X: 1,050,490

Leader: United Nations Interpol Council; Figureheads include the President of the United States and Chairman of the United Nations Security Council (or the President of the Russian Federation, whenever the President of the United States is also acting as Chairman of the UNSC)

Major Members (You dont need to app as them just list them and their yours to control): Commander Daniel Petit (Yamada Tadayoshi); Captain Marguerite Diorè; Commissioner Hanshiro Masato (PXHQ Japan); Chase Tyrane (Former special operations member; Currently re-hired as a hired gun); Lieutenant Terrell Anthony

Appearance of Members:
Tadayoshi:
Image

Marguerite:
Image

Chase Tyrane:
Image

Terrell Anthony:
Image

The Commissioner:
Image


Powers of Major Members: Superhuman physical characteristics; enhanced senses; invulnerability; resistance to toxins, electrical hazards, temperature extremes, burns, etc.; Body Control; Immunity to Soul Manipulation; Martial Arts and Weapons Mastery; Regeneration; Flight (through tech); Enhanced Senses and Field Awareness (through tech); Several other powers (through both genetic engineering and technological enhancements)


Name: Team Skull

Universe of Origin: Pokemon (Gold's Verse)

Number of troops: Unknown; Several dozen at most

Leader: Guzma

Major Members(You dont need to app as them just list them and their yours to control): Guzma, several grunts

Powers of Major Members: Various Pokemon under their control, with several different powers, including various statistics altering, weather manipulating, and energy manipulating hax


Name: Team Rocket

Universe of Origin: Pokemon (Gold's Verse)

Number of troops: Unknown; Several hundred at most

Leader: Giovanni (normal Team Rocket); Mask of Ice (split-off Neo-Rocket faction)

Major Members(You dont need to app as them just list them and their yours to control): Giovanni, several admins, several grunts, the Masked Man/Mask of Ice

Powers of Major Members: Various Pokemon under their control, with several different powers, including various statistics altering, weather manipulating, and energy manipulating hax


Name: The Fleet of Fog (including Iona & Blue Steel)

Universe of Origin: Arpeggio of Blue Steel (Ars Nova)

Number of troops: Unknown; Presumably high, though most are lower class ships that are not as strong as the heavy cruisers, battlecruisers, or battleships

Leader: Yamato (supreme flagship)

Major Members: Yamato, Hiei, Haruna, Kirishima, Kongou, Iona, Takao, Hyuuga, Myoukou, Nachi, Haguro, Ashigara, along with Chihaya Gunzou & his crew aboard the I-401 (Iona)

Powers of Major Members: Nanomaterial manipulation, gravity manipulation, various advanced weapons and shielding, scanning systems, artificial intelligence, hacking. For a complete list of powers, compare to Kongou (they have all of the same powers as Kongou, but individually won't be as powerful due to not having the upgraded systems from the Ockham's Razor).


#PetroApps
Last edited by Petrokovia on Thu Jan 18, 2018 4:03 pm, edited 28 times in total.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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